[Documentation] Add some tsdocs to `move.ts`, mark rollout and iceball (P) (#4099)
* Add some tsdocs to `move.ts`, some misc cleanup * Mark Rollout and Ice Ball as partial
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@ -81,6 +81,16 @@ export enum MoveFlags {
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MAKES_CONTACT = 1 << 0,
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IGNORE_PROTECT = 1 << 1,
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IGNORE_VIRTUAL = 1 << 2,
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/**
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* Sound-based moves have the following effects:
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* - Pokemon with the {@linkcode Abilities.SOUNDPROOF Soundproof Ability} are unaffected by other Pokemon's sound-based moves.
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* - Pokemon affected by {@linkcode Moves.THROAT_CHOP Throat Chop} cannot use sound-based moves for two turns.
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* - Sound-based moves used by a Pokemon with {@linkcode Abilities.LIQUID_VOICE Liquid Voice} become Water-type moves.
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* - Sound-based moves used by a Pokemon with {@linkcode Abilities.PUNK_ROCK Punk Rock} are boosted by 30%. Pokemon with Punk Rock also take half damage from sound-based moves.
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* - All sound-based moves (except Howl) can hit Pokemon behind an active {@linkcode Moves.SUBSTITUTE Substitute}.
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*
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* cf https://bulbapedia.bulbagarden.net/wiki/Sound-based_move
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*/
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SOUND_BASED = 1 << 3,
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HIDE_USER = 1 << 4,
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HIDE_TARGET = 1 << 5,
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@ -93,19 +103,20 @@ export enum MoveFlags {
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* @see {@linkcode Move.recklessMove()}
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*/
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RECKLESS_MOVE = 1 << 10,
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/** Indicates a move should be affected by {@linkcode Abilities.BULLETPROOF} */
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BALLBOMB_MOVE = 1 << 11,
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/** Grass types and pokemon with {@linkcode Abilities.OVERCOAT} are immune to powder moves */
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POWDER_MOVE = 1 << 12,
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/** Indicates a move should trigger {@linkcode Abilities.DANCER} */
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DANCE_MOVE = 1 << 13,
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/** Indicates a move should trigger {@linkcode Abilities.WIND_RIDER} */
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WIND_MOVE = 1 << 14,
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/** Indicates a move should trigger {@linkcode Abilities.TRIAGE} */
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TRIAGE_MOVE = 1 << 15,
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IGNORE_ABILITIES = 1 << 16,
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/**
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* Enables all hits of a multi-hit move to be accuracy checked individually
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*/
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/** Enables all hits of a multi-hit move to be accuracy checked individually */
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CHECK_ALL_HITS = 1 << 17,
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/**
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* Indicates a move is able to be redirected to allies in a double battle if the attacker faints
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*/
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/** Indicates a move is able to be redirected to allies in a double battle if the attacker faints */
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REDIRECT_COUNTER = 1 << 18,
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}
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@ -118,22 +129,22 @@ export default class Move implements Localizable {
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private _type: Type;
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private _category: MoveCategory;
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public moveTarget: MoveTarget;
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public power: integer;
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public accuracy: integer;
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public pp: integer;
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public power: number;
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public accuracy: number;
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public pp: number;
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public effect: string;
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public chance: integer;
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public priority: integer;
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public generation: integer;
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public attrs: MoveAttr[];
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private conditions: MoveCondition[];
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private flags: integer;
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private nameAppend: string;
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/** The chance of a move's secondary effects activating */
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public chance: number;
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public priority: number;
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public generation: number;
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public attrs: MoveAttr[] = [];
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private conditions: MoveCondition[] = [];
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/** The move's {@linkcode MoveFlags} */
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private flags: number = 0;
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private nameAppend: string = "";
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constructor(id: Moves, type: Type, category: MoveCategory, defaultMoveTarget: MoveTarget, power: integer, accuracy: integer, pp: integer, chance: integer, priority: integer, generation: integer) {
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constructor(id: Moves, type: Type, category: MoveCategory, defaultMoveTarget: MoveTarget, power: number, accuracy: number, pp: number, chance: number, priority: number, generation: number) {
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this.id = id;
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this.nameAppend = "";
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this._type = type;
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this._category = category;
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this.moveTarget = defaultMoveTarget;
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@ -144,10 +155,6 @@ export default class Move implements Localizable {
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this.priority = priority;
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this.generation = generation;
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this.attrs = [];
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this.conditions = [];
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this.flags = 0;
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if (defaultMoveTarget === MoveTarget.USER) {
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this.setFlag(MoveFlags.IGNORE_PROTECT, true);
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}
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@ -377,7 +384,7 @@ export default class Move implements Localizable {
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* @param makesContact The value (boolean) to set the flag to
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* @returns The {@linkcode Move} that called this function
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*/
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makesContact(makesContact: boolean = true): this { // TODO: is true the correct default?
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makesContact(makesContact: boolean = true): this {
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this.setFlag(MoveFlags.MAKES_CONTACT, makesContact);
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return this;
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}
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@ -388,7 +395,7 @@ export default class Move implements Localizable {
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* example: @see {@linkcode Moves.CURSE}
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* @returns The {@linkcode Move} that called this function
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*/
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ignoresProtect(ignoresProtect: boolean = true): this { // TODO: is `true` the correct default?
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ignoresProtect(ignoresProtect: boolean = true): this {
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this.setFlag(MoveFlags.IGNORE_PROTECT, ignoresProtect);
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return this;
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}
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@ -399,7 +406,7 @@ export default class Move implements Localizable {
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* example: @see {@linkcode Moves.NATURE_POWER}
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* @returns The {@linkcode Move} that called this function
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*/
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ignoresVirtual(ignoresVirtual: boolean = true): this { // TODO: is `true` the correct default?
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ignoresVirtual(ignoresVirtual: boolean = true): this {
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this.setFlag(MoveFlags.IGNORE_VIRTUAL, ignoresVirtual);
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return this;
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}
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@ -410,7 +417,7 @@ export default class Move implements Localizable {
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* example: @see {@linkcode Moves.UPROAR}
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* @returns The {@linkcode Move} that called this function
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*/
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soundBased(soundBased: boolean = true): this { // TODO: is `true` the correct default?
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soundBased(soundBased: boolean = true): this {
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this.setFlag(MoveFlags.SOUND_BASED, soundBased);
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return this;
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}
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@ -421,7 +428,7 @@ export default class Move implements Localizable {
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* example: @see {@linkcode Moves.TELEPORT}
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* @returns The {@linkcode Move} that called this function
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*/
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hidesUser(hidesUser: boolean = true): this { // TODO: is `true` the correct default?
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hidesUser(hidesUser: boolean = true): this {
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this.setFlag(MoveFlags.HIDE_USER, hidesUser);
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return this;
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}
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@ -432,7 +439,7 @@ export default class Move implements Localizable {
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* example: @see {@linkcode Moves.WHIRLWIND}
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* @returns The {@linkcode Move} that called this function
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*/
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hidesTarget(hidesTarget: boolean = true): this { // TODO: is `true` the correct default?
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hidesTarget(hidesTarget: boolean = true): this {
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this.setFlag(MoveFlags.HIDE_TARGET, hidesTarget);
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return this;
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}
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@ -443,7 +450,7 @@ export default class Move implements Localizable {
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* example: @see {@linkcode Moves.BITE}
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* @returns The {@linkcode Move} that called this function
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*/
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bitingMove(bitingMove: boolean = true): this { // TODO: is `true` the correct default?
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bitingMove(bitingMove: boolean = true): this {
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this.setFlag(MoveFlags.BITING_MOVE, bitingMove);
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return this;
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}
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@ -454,7 +461,7 @@ export default class Move implements Localizable {
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* example: @see {@linkcode Moves.WATER_PULSE}
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* @returns The {@linkcode Move} that called this function
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*/
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pulseMove(pulseMove: boolean = true): this { // TODO: is `true` the correct default?
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pulseMove(pulseMove: boolean = true): this {
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this.setFlag(MoveFlags.PULSE_MOVE, pulseMove);
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return this;
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}
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@ -465,7 +472,7 @@ export default class Move implements Localizable {
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* example: @see {@linkcode Moves.DRAIN_PUNCH}
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* @returns The {@linkcode Move} that called this function
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*/
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punchingMove(punchingMove: boolean = true): this { // TODO: is `true` the correct default?
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punchingMove(punchingMove: boolean = true): this {
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this.setFlag(MoveFlags.PUNCHING_MOVE, punchingMove);
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return this;
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}
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@ -476,7 +483,7 @@ export default class Move implements Localizable {
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* example: @see {@linkcode Moves.X_SCISSOR}
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* @returns The {@linkcode Move} that called this function
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*/
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slicingMove(slicingMove: boolean = true): this { // TODO: is `true` the correct default?
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slicingMove(slicingMove: boolean = true): this {
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this.setFlag(MoveFlags.SLICING_MOVE, slicingMove);
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return this;
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}
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@ -487,7 +494,7 @@ export default class Move implements Localizable {
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* @param recklessMove The value to set the flag to
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* @returns The {@linkcode Move} that called this function
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*/
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recklessMove(recklessMove: boolean = true): this { // TODO: is `true` the correct default?
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recklessMove(recklessMove: boolean = true): this {
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this.setFlag(MoveFlags.RECKLESS_MOVE, recklessMove);
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return this;
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}
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@ -498,7 +505,7 @@ export default class Move implements Localizable {
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* example: @see {@linkcode Moves.ELECTRO_BALL}
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* @returns The {@linkcode Move} that called this function
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*/
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ballBombMove(ballBombMove: boolean = true): this { // TODO: is `true` the correct default?
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ballBombMove(ballBombMove: boolean = true): this {
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this.setFlag(MoveFlags.BALLBOMB_MOVE, ballBombMove);
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return this;
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}
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@ -509,7 +516,7 @@ export default class Move implements Localizable {
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* example: @see {@linkcode Moves.STUN_SPORE}
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* @returns The {@linkcode Move} that called this function
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*/
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powderMove(powderMove: boolean = true): this { // TODO: is `true` the correct default?
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powderMove(powderMove: boolean = true): this {
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this.setFlag(MoveFlags.POWDER_MOVE, powderMove);
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return this;
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}
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@ -520,7 +527,7 @@ export default class Move implements Localizable {
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* example: @see {@linkcode Moves.PETAL_DANCE}
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* @returns The {@linkcode Move} that called this function
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*/
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danceMove(danceMove: boolean = true): this { // TODO: is `true` the correct default?
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danceMove(danceMove: boolean = true): this {
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this.setFlag(MoveFlags.DANCE_MOVE, danceMove);
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return this;
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}
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@ -531,7 +538,7 @@ export default class Move implements Localizable {
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* example: @see {@linkcode Moves.HURRICANE}
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* @returns The {@linkcode Move} that called this function
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*/
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windMove(windMove: boolean = true): this { // TODO: is `true` the correct default?
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windMove(windMove: boolean = true): this {
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this.setFlag(MoveFlags.WIND_MOVE, windMove);
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return this;
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}
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@ -542,7 +549,7 @@ export default class Move implements Localizable {
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* example: @see {@linkcode Moves.ABSORB}
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* @returns The {@linkcode Move} that called this function
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*/
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triageMove(triageMove: boolean = true): this { // TODO: is `true` the correct default?
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triageMove(triageMove: boolean = true): this {
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this.setFlag(MoveFlags.TRIAGE_MOVE, triageMove);
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return this;
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}
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@ -553,7 +560,7 @@ export default class Move implements Localizable {
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* example: @see {@linkcode Moves.SUNSTEEL_STRIKE}
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* @returns The {@linkcode Move} that called this function
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*/
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ignoresAbilities(ignoresAbilities: boolean = true): this { // TODO: is `true` the correct default?
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ignoresAbilities(ignoresAbilities: boolean = true): this {
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this.setFlag(MoveFlags.IGNORE_ABILITIES, ignoresAbilities);
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return this;
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}
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@ -564,7 +571,7 @@ export default class Move implements Localizable {
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* example: @see {@linkcode Moves.TRIPLE_AXEL}
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* @returns The {@linkcode Move} that called this function
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*/
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checkAllHits(checkAllHits: boolean = true): this { // TODO: is `true` the correct default?
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checkAllHits(checkAllHits: boolean = true): this {
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this.setFlag(MoveFlags.CHECK_ALL_HITS, checkAllHits);
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return this;
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}
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@ -575,7 +582,7 @@ export default class Move implements Localizable {
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* example: @see {@linkcode Moves.METAL_BURST}
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* @returns The {@linkcode Move} that called this function
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*/
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redirectCounter(redirectCounter: boolean = true): this { // TODO: is `true` the correct default?
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redirectCounter(redirectCounter: boolean = true): this {
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this.setFlag(MoveFlags.REDIRECT_COUNTER, redirectCounter);
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return this;
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}
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@ -7138,6 +7145,7 @@ export function initMoves() {
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new StatusMove(Moves.CHARM, Type.FAIRY, 100, 20, -1, 0, 2)
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.attr(StatStageChangeAttr, [ Stat.ATK ], -2),
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new AttackMove(Moves.ROLLOUT, Type.ROCK, MoveCategory.PHYSICAL, 30, 90, 20, -1, 0, 2)
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.partial()
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.attr(ConsecutiveUseDoublePowerAttr, 5, true, true, Moves.DEFENSE_CURL),
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new AttackMove(Moves.FALSE_SWIPE, Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 40, -1, 0, 2)
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.attr(SurviveDamageAttr),
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@ -7421,6 +7429,7 @@ export function initMoves() {
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.attr(AddArenaTagAttr, ArenaTagType.MUD_SPORT, 5)
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.target(MoveTarget.BOTH_SIDES),
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new AttackMove(Moves.ICE_BALL, Type.ICE, MoveCategory.PHYSICAL, 30, 90, 20, -1, 0, 3)
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.partial()
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.attr(ConsecutiveUseDoublePowerAttr, 5, true, true, Moves.DEFENSE_CURL)
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.ballBombMove(),
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new AttackMove(Moves.NEEDLE_ARM, Type.GRASS, MoveCategory.PHYSICAL, 60, 100, 15, 30, 0, 3)
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