Implement various terrain-related abilities
Fully implements Electric, Psychic, Misty, and Grassy Surge. Partially implements Grass Pelt, Surge Surfer, and Hadron Engine, as their stat-boosting properties don't seem to work as intended.
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b12ade22e9
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@ -13,6 +13,7 @@ import { ArenaTagType } from "./enums/arena-tag-type";
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import { Stat } from "./pokemon-stat";
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import { Stat } from "./pokemon-stat";
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import { PokemonHeldItemModifier } from "../modifier/modifier";
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import { PokemonHeldItemModifier } from "../modifier/modifier";
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import { Moves } from "./enums/moves";
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import { Moves } from "./enums/moves";
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import { TerrainType } from "./terrain";
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export class Ability {
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export class Ability {
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public id: Abilities;
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public id: Abilities;
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@ -664,6 +665,20 @@ export class PostSummonWeatherChangeAbAttr extends PostSummonAbAttr {
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}
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}
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}
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}
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export class PostSummonTerrainChangeAbAttr extends PostSummonAbAttr {
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private terrainType: TerrainType;
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constructor(terrainType: TerrainType) {
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super();
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this.terrainType = terrainType;
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}
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applyPostSummon(pokemon: Pokemon, args: any[]): boolean {
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return pokemon.scene.arena.trySetTerrain(this.terrainType, false);
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}
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}
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export class PostSummonTransformAbAttr extends PostSummonAbAttr {
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export class PostSummonTransformAbAttr extends PostSummonAbAttr {
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constructor() {
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constructor() {
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super(true);
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super(true);
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@ -929,6 +944,13 @@ export class PostWeatherLapseDamageAbAttr extends PostWeatherLapseAbAttr {
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}
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}
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}
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}
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function getTerrainCondition(...terrainTypes: TerrainType[]): AbAttrCondition {
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return (pokemon: Pokemon) => {
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const terrainType = pokemon.scene.arena.terrain?.terrainType;
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return terrainType && terrainTypes.indexOf(terrainType) > -1;
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};
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}
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export class PostTurnAbAttr extends AbAttr {
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export class PostTurnAbAttr extends AbAttr {
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applyPostTurn(pokemon: Pokemon, args: any[]): boolean | Promise<boolean> {
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applyPostTurn(pokemon: Pokemon, args: any[]): boolean | Promise<boolean> {
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return false;
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return false;
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@ -1969,7 +1991,8 @@ export function initAbilities() {
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new Ability(Abilities.GALE_WINGS, "Gale Wings (N)", "Gives priority to Flying-type moves when the Pokémon's HP is full.", 6),
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new Ability(Abilities.GALE_WINGS, "Gale Wings (N)", "Gives priority to Flying-type moves when the Pokémon's HP is full.", 6),
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new Ability(Abilities.MEGA_LAUNCHER, "Mega Launcher", "Powers up aura and pulse moves.", 6)
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new Ability(Abilities.MEGA_LAUNCHER, "Mega Launcher", "Powers up aura and pulse moves.", 6)
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.attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.PULSE_MOVE), 1.5),
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.attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.PULSE_MOVE), 1.5),
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new Ability(Abilities.GRASS_PELT, "Grass Pelt (N)", "Boosts the Pokémon's Defense stat on Grassy Terrain.", 6),
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new Ability(Abilities.GRASS_PELT, "Grass Pelt", "Boosts the Pokémon's Defense stat on Grassy Terrain.", 6)
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.conditionalAttr(getTerrainCondition(TerrainType.GRASSY), BattleStatMultiplierAbAttr, BattleStat.DEF, 2), //Intended functionality is to boost the actual stat, not the stat stages. Doesn't seem to work?
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new Ability(Abilities.SYMBIOSIS, "Symbiosis (N)", "The Pokémon passes its item to an ally that has used up an item.", 6),
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new Ability(Abilities.SYMBIOSIS, "Symbiosis (N)", "The Pokémon passes its item to an ally that has used up an item.", 6),
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new Ability(Abilities.TOUGH_CLAWS, "Tough Claws", "Powers up moves that make direct contact.", 6)
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new Ability(Abilities.TOUGH_CLAWS, "Tough Claws", "Powers up moves that make direct contact.", 6)
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.attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.MAKES_CONTACT), 1.3),
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.attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.MAKES_CONTACT), 1.3),
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@ -2009,7 +2032,8 @@ export function initAbilities() {
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new Ability(Abilities.LIQUID_VOICE, "Liquid Voice (N)", "All sound-based moves become Water-type moves.", 7),
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new Ability(Abilities.LIQUID_VOICE, "Liquid Voice (N)", "All sound-based moves become Water-type moves.", 7),
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new Ability(Abilities.TRIAGE, "Triage (N)", "Gives priority to a healing move.", 7),
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new Ability(Abilities.TRIAGE, "Triage (N)", "Gives priority to a healing move.", 7),
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new Ability(Abilities.GALVANIZE, "Galvanize (N)", "Normal-type moves become Electric-type moves. The power of those moves is boosted a little.", 7),
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new Ability(Abilities.GALVANIZE, "Galvanize (N)", "Normal-type moves become Electric-type moves. The power of those moves is boosted a little.", 7),
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new Ability(Abilities.SURGE_SURFER, "Surge Surfer (N)", "Doubles the Pokémon's Speed stat on Electric Terrain.", 7),
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new Ability(Abilities.SURGE_SURFER, "Surge Surfer", "Doubles the Pokémon's Speed stat on Electric Terrain.", 7)
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.conditionalAttr(getTerrainCondition(TerrainType.ELECTRIC), BattleStatMultiplierAbAttr, BattleStat.SPD, 2), //Intended functionality is to boost the actual stat, not the stat stages. Doesn't seem to work?
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new Ability(Abilities.SCHOOLING, "Schooling (N)", "When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.", 7)
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new Ability(Abilities.SCHOOLING, "Schooling (N)", "When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.", 7)
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.attr(ProtectAbilityAbAttr),
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.attr(ProtectAbilityAbAttr),
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new Ability(Abilities.DISGUISE, "Disguise (N)", "Once per battle, the shroud that covers the Pokémon can protect it from an attack.", 7)
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new Ability(Abilities.DISGUISE, "Disguise (N)", "Once per battle, the shroud that covers the Pokémon can protect it from an attack.", 7)
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@ -2036,10 +2060,14 @@ export function initAbilities() {
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new Ability(Abilities.BEAST_BOOST, "Beast Boost (N)", "The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.", 7),
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new Ability(Abilities.BEAST_BOOST, "Beast Boost (N)", "The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.", 7),
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new Ability(Abilities.RKS_SYSTEM, "RKS System (N)", "Changes the Pokémon's type to match the memory disc it holds.", 7)
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new Ability(Abilities.RKS_SYSTEM, "RKS System (N)", "Changes the Pokémon's type to match the memory disc it holds.", 7)
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.attr(ProtectAbilityAbAttr),
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.attr(ProtectAbilityAbAttr),
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new Ability(Abilities.ELECTRIC_SURGE, "Electric Surge (N)", "Turns the ground into Electric Terrain when the Pokémon enters a battle.", 7),
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new Ability(Abilities.ELECTRIC_SURGE, "Electric Surge", "Turns the ground into Electric Terrain when the Pokémon enters a battle.", 7)
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new Ability(Abilities.PSYCHIC_SURGE, "Psychic Surge (N)", "Turns the ground into Psychic Terrain when the Pokémon enters a battle.", 7),
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.attr(PostSummonTerrainChangeAbAttr, TerrainType.ELECTRIC),
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new Ability(Abilities.MISTY_SURGE, "Misty Surge (N)", "Turns the ground into Misty Terrain when the Pokémon enters a battle.", 7),
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new Ability(Abilities.PSYCHIC_SURGE, "Psychic Surge", "Turns the ground into Psychic Terrain when the Pokémon enters a battle.", 7)
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new Ability(Abilities.GRASSY_SURGE, "Grassy Surge (N)", "Turns the ground into Grassy Terrain when the Pokémon enters a battle.", 7),
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.attr(PostSummonTerrainChangeAbAttr, TerrainType.PSYCHIC),
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new Ability(Abilities.MISTY_SURGE, "Misty Surge", "Turns the ground into Misty Terrain when the Pokémon enters a battle.", 7)
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.attr(PostSummonTerrainChangeAbAttr, TerrainType.MISTY),
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new Ability(Abilities.GRASSY_SURGE, "Grassy Surge", "Turns the ground into Grassy Terrain when the Pokémon enters a battle.", 7)
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.attr(PostSummonTerrainChangeAbAttr, TerrainType.GRASSY),
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new Ability(Abilities.FULL_METAL_BODY, "Full Metal Body", "Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.", 7)
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new Ability(Abilities.FULL_METAL_BODY, "Full Metal Body", "Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.", 7)
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.attr(ProtectStatAbAttr),
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.attr(ProtectStatAbAttr),
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new Ability(Abilities.SHADOW_SHIELD, "Shadow Shield (N)", "Reduces the amount of damage the Pokémon takes while its HP is full.", 7),
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new Ability(Abilities.SHADOW_SHIELD, "Shadow Shield (N)", "Reduces the amount of damage the Pokémon takes while its HP is full.", 7),
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@ -2120,9 +2148,11 @@ export function initAbilities() {
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new Ability(Abilities.BEADS_OF_RUIN, "Beads of Ruin (N)", "The power of the Pokémon's ruinous beads lowers the Sp. Def stats of all Pokémon except itself.", 9),
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new Ability(Abilities.BEADS_OF_RUIN, "Beads of Ruin (N)", "The power of the Pokémon's ruinous beads lowers the Sp. Def stats of all Pokémon except itself.", 9),
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new Ability(Abilities.ORICHALCUM_PULSE, "Orichalcum Pulse", "Turns the sunlight harsh when the Pokémon enters a battle. The ancient pulse thrumming through the Pokémon also boosts its Attack stat in harsh sunlight.", 9)
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new Ability(Abilities.ORICHALCUM_PULSE, "Orichalcum Pulse", "Turns the sunlight harsh when the Pokémon enters a battle. The ancient pulse thrumming through the Pokémon also boosts its Attack stat in harsh sunlight.", 9)
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.attr(PostSummonWeatherChangeAbAttr, WeatherType.SUNNY)
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.attr(PostSummonWeatherChangeAbAttr, WeatherType.SUNNY)
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.conditionalAttr(getWeatherCondition(WeatherType.SUNNY, WeatherType.HARSH_SUN), BattleStatMultiplierAbAttr, BattleStat.ATK, 1)
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.conditionalAttr(getWeatherCondition(WeatherType.SUNNY, WeatherType.HARSH_SUN), BattleStatMultiplierAbAttr, BattleStat.ATK, 1) //Doesn't seem to work?
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.attr(ProtectAbilityAbAttr),
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.attr(ProtectAbilityAbAttr),
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new Ability(Abilities.HADRON_ENGINE, "Hadron Engine (N)", "Turns the ground into Electric Terrain when the Pokémon enters a battle. The futuristic engine within the Pokémon also boosts its Sp. Atk stat on Electric Terrain.", 9)
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new Ability(Abilities.HADRON_ENGINE, "Hadron Engine", "Turns the ground into Electric Terrain when the Pokémon enters a battle. The futuristic engine within the Pokémon also boosts its Sp. Atk stat on Electric Terrain.", 9)
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.attr(PostSummonTerrainChangeAbAttr, TerrainType.ELECTRIC)
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.conditionalAttr(getTerrainCondition(TerrainType.ELECTRIC), BattleStatMultiplierAbAttr, BattleStat.SPATK, 1) //Doesn't seem to work?
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.attr(ProtectAbilityAbAttr),
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.attr(ProtectAbilityAbAttr),
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new Ability(Abilities.OPPORTUNIST, "Opportunist (N)", "If an opponent's stat is boosted, the Pokémon seizes the opportunity to boost the same stat for itself.", 9),
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new Ability(Abilities.OPPORTUNIST, "Opportunist (N)", "If an opponent's stat is boosted, the Pokémon seizes the opportunity to boost the same stat for itself.", 9),
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new Ability(Abilities.CUD_CHEW, "Cud Chew (N)", "When the Pokémon eats a Berry, it will regurgitate that Berry at the end of the next turn and eat it one more time.", 9),
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new Ability(Abilities.CUD_CHEW, "Cud Chew (N)", "When the Pokémon eats a Berry, it will regurgitate that Berry at the end of the next turn and eat it one more time.", 9),
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@ -26,6 +26,10 @@ export class Terrain {
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getAttackTypeMultiplier(attackType: Type): number {
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getAttackTypeMultiplier(attackType: Type): number {
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switch (this.terrainType) {
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switch (this.terrainType) {
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case TerrainType.ELECTRIC:
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if (attackType === Type.ELECTRIC)
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return 1.3;
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break;
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case TerrainType.GRASSY:
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case TerrainType.GRASSY:
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if (attackType === Type.GRASS)
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if (attackType === Type.GRASS)
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return 1.3;
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return 1.3;
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