diff --git a/public/audio/se/battle_anims/Absorb2.m4a b/public/audio/battle_anims/Absorb2.m4a similarity index 100% rename from public/audio/se/battle_anims/Absorb2.m4a rename to public/audio/battle_anims/Absorb2.m4a diff --git a/public/audio/se/battle_anims/Ace.m4a b/public/audio/battle_anims/Ace.m4a similarity index 100% rename from public/audio/se/battle_anims/Ace.m4a rename to public/audio/battle_anims/Ace.m4a diff --git a/public/audio/se/battle_anims/Acupressure.mp3 b/public/audio/battle_anims/Acupressure.mp3 similarity index 100% rename from public/audio/se/battle_anims/Acupressure.mp3 rename to public/audio/battle_anims/Acupressure.mp3 diff --git a/public/audio/se/battle_anims/Applause.m4a b/public/audio/battle_anims/Applause.m4a similarity index 100% rename from public/audio/se/battle_anims/Applause.m4a rename to public/audio/battle_anims/Applause.m4a diff --git a/public/audio/se/battle_anims/Battle1.m4a b/public/audio/battle_anims/Battle1.m4a similarity index 100% rename from public/audio/se/battle_anims/Battle1.m4a rename to public/audio/battle_anims/Battle1.m4a diff --git a/public/audio/se/battle_anims/Blow1.m4a b/public/audio/battle_anims/Blow1.m4a similarity index 100% rename from public/audio/se/battle_anims/Blow1.m4a rename to public/audio/battle_anims/Blow1.m4a diff --git a/public/audio/se/battle_anims/Blow3.m4a b/public/audio/battle_anims/Blow3.m4a similarity index 100% rename from public/audio/se/battle_anims/Blow3.m4a rename to public/audio/battle_anims/Blow3.m4a diff --git a/public/audio/se/battle_anims/Blow4.m4a b/public/audio/battle_anims/Blow4.m4a similarity index 100% rename from public/audio/se/battle_anims/Blow4.m4a rename to public/audio/battle_anims/Blow4.m4a diff --git a/public/audio/se/battle_anims/Blow5.m4a b/public/audio/battle_anims/Blow5.m4a similarity index 100% rename from public/audio/se/battle_anims/Blow5.m4a rename to public/audio/battle_anims/Blow5.m4a diff --git a/public/audio/se/battle_anims/Blow6.m4a b/public/audio/battle_anims/Blow6.m4a similarity index 100% rename from public/audio/se/battle_anims/Blow6.m4a rename to public/audio/battle_anims/Blow6.m4a diff --git a/public/audio/se/battle_anims/Blow7.m4a b/public/audio/battle_anims/Blow7.m4a similarity index 100% rename from public/audio/se/battle_anims/Blow7.m4a rename to public/audio/battle_anims/Blow7.m4a diff --git a/public/audio/se/battle_anims/Bow1.m4a b/public/audio/battle_anims/Bow1.m4a similarity index 100% rename from public/audio/se/battle_anims/Bow1.m4a rename to public/audio/battle_anims/Bow1.m4a diff --git a/public/audio/se/battle_anims/Collapse1.m4a b/public/audio/battle_anims/Collapse1.m4a similarity index 100% rename from public/audio/se/battle_anims/Collapse1.m4a rename to public/audio/battle_anims/Collapse1.m4a diff --git a/public/audio/se/battle_anims/Comet Punch.mp3 b/public/audio/battle_anims/Comet Punch.mp3 similarity index 100% rename from public/audio/se/battle_anims/Comet Punch.mp3 rename to public/audio/battle_anims/Comet Punch.mp3 diff --git a/public/audio/se/battle_anims/Confuse.m4a b/public/audio/battle_anims/Confuse.m4a similarity index 100% rename from public/audio/se/battle_anims/Confuse.m4a rename to public/audio/battle_anims/Confuse.m4a diff --git a/public/audio/se/battle_anims/Crash.m4a b/public/audio/battle_anims/Crash.m4a similarity index 100% rename from public/audio/se/battle_anims/Crash.m4a rename to public/audio/battle_anims/Crash.m4a diff --git a/public/audio/se/battle_anims/Damage1.m4a b/public/audio/battle_anims/Damage1.m4a similarity index 100% rename from public/audio/se/battle_anims/Damage1.m4a rename to public/audio/battle_anims/Damage1.m4a diff --git a/public/audio/se/battle_anims/Darkness2.m4a b/public/audio/battle_anims/Darkness2.m4a similarity index 100% rename from public/audio/se/battle_anims/Darkness2.m4a rename to public/audio/battle_anims/Darkness2.m4a diff --git a/public/audio/se/battle_anims/Darkness6.m4a b/public/audio/battle_anims/Darkness6.m4a similarity index 100% rename from public/audio/se/battle_anims/Darkness6.m4a rename to public/audio/battle_anims/Darkness6.m4a diff --git a/public/audio/se/battle_anims/Defense Curl.mp3 b/public/audio/battle_anims/Defense Curl.mp3 similarity index 100% rename from public/audio/se/battle_anims/Defense Curl.mp3 rename to public/audio/battle_anims/Defense Curl.mp3 diff --git a/public/audio/se/battle_anims/Dizzy Punch.mp3 b/public/audio/battle_anims/Dizzy Punch.mp3 similarity index 100% rename from public/audio/se/battle_anims/Dizzy Punch.mp3 rename to public/audio/battle_anims/Dizzy Punch.mp3 diff --git a/public/audio/se/battle_anims/Earth1.m4a b/public/audio/battle_anims/Earth1.m4a similarity index 100% rename from public/audio/se/battle_anims/Earth1.m4a rename to public/audio/battle_anims/Earth1.m4a diff --git a/public/audio/se/battle_anims/Earth3.m4a b/public/audio/battle_anims/Earth3.m4a similarity index 100% rename from public/audio/se/battle_anims/Earth3.m4a rename to public/audio/battle_anims/Earth3.m4a diff --git a/public/audio/se/battle_anims/Earth4.m4a b/public/audio/battle_anims/Earth4.m4a similarity index 100% rename from public/audio/se/battle_anims/Earth4.m4a rename to public/audio/battle_anims/Earth4.m4a diff --git a/public/audio/se/battle_anims/Earth5.m4a b/public/audio/battle_anims/Earth5.m4a similarity index 100% rename from public/audio/se/battle_anims/Earth5.m4a rename to public/audio/battle_anims/Earth5.m4a diff --git a/public/audio/se/battle_anims/Explosion.mp3 b/public/audio/battle_anims/Explosion.mp3 similarity index 100% rename from public/audio/se/battle_anims/Explosion.mp3 rename to public/audio/battle_anims/Explosion.mp3 diff --git a/public/audio/se/battle_anims/Explosion1.m4a b/public/audio/battle_anims/Explosion1.m4a similarity index 100% rename from public/audio/se/battle_anims/Explosion1.m4a rename to public/audio/battle_anims/Explosion1.m4a diff --git a/public/audio/se/battle_anims/Explosion2.m4a b/public/audio/battle_anims/Explosion2.m4a similarity index 100% rename from public/audio/se/battle_anims/Explosion2.m4a rename to public/audio/battle_anims/Explosion2.m4a diff --git a/public/audio/se/battle_anims/Explosion3.m4a b/public/audio/battle_anims/Explosion3.m4a similarity index 100% rename from public/audio/se/battle_anims/Explosion3.m4a rename to public/audio/battle_anims/Explosion3.m4a diff --git a/public/audio/se/battle_anims/Explosion4.m4a b/public/audio/battle_anims/Explosion4.m4a similarity index 100% rename from public/audio/se/battle_anims/Explosion4.m4a rename to public/audio/battle_anims/Explosion4.m4a diff --git a/public/audio/se/battle_anims/Explosion6.m4a b/public/audio/battle_anims/Explosion6.m4a similarity index 100% rename from public/audio/se/battle_anims/Explosion6.m4a rename to public/audio/battle_anims/Explosion6.m4a diff --git a/public/audio/se/battle_anims/Explosion7.m4a b/public/audio/battle_anims/Explosion7.m4a similarity index 100% rename from public/audio/se/battle_anims/Explosion7.m4a rename to public/audio/battle_anims/Explosion7.m4a diff --git a/public/audio/se/battle_anims/Fire1.m4a b/public/audio/battle_anims/Fire1.m4a similarity index 100% rename from public/audio/se/battle_anims/Fire1.m4a rename to public/audio/battle_anims/Fire1.m4a diff --git a/public/audio/se/battle_anims/Fire2.m4a b/public/audio/battle_anims/Fire2.m4a similarity index 100% rename from public/audio/se/battle_anims/Fire2.m4a rename to public/audio/battle_anims/Fire2.m4a diff --git a/public/audio/se/battle_anims/Fire3.m4a b/public/audio/battle_anims/Fire3.m4a similarity index 100% rename from public/audio/se/battle_anims/Fire3.m4a rename to public/audio/battle_anims/Fire3.m4a diff --git a/public/audio/se/battle_anims/Fire4.m4a b/public/audio/battle_anims/Fire4.m4a similarity index 100% rename from public/audio/se/battle_anims/Fire4.m4a rename to public/audio/battle_anims/Fire4.m4a diff --git a/public/audio/se/battle_anims/Fire5.m4a b/public/audio/battle_anims/Fire5.m4a similarity index 100% rename from public/audio/se/battle_anims/Fire5.m4a rename to public/audio/battle_anims/Fire5.m4a diff --git a/public/audio/se/battle_anims/Fire6.m4a b/public/audio/battle_anims/Fire6.m4a similarity index 100% rename from public/audio/se/battle_anims/Fire6.m4a rename to public/audio/battle_anims/Fire6.m4a diff --git a/public/audio/se/battle_anims/Flail.mp3 b/public/audio/battle_anims/Flail.mp3 similarity index 100% rename from public/audio/se/battle_anims/Flail.mp3 rename to public/audio/battle_anims/Flail.mp3 diff --git a/public/audio/se/battle_anims/Flash2.m4a b/public/audio/battle_anims/Flash2.m4a similarity index 100% rename from public/audio/se/battle_anims/Flash2.m4a rename to public/audio/battle_anims/Flash2.m4a diff --git a/public/audio/se/battle_anims/Follow Me.mp3 b/public/audio/battle_anims/Follow Me.mp3 similarity index 100% rename from public/audio/se/battle_anims/Follow Me.mp3 rename to public/audio/battle_anims/Follow Me.mp3 diff --git a/public/audio/se/battle_anims/Fury Swipes.m4a b/public/audio/battle_anims/Fury Swipes.m4a similarity index 100% rename from public/audio/se/battle_anims/Fury Swipes.m4a rename to public/audio/battle_anims/Fury Swipes.m4a diff --git a/public/audio/se/battle_anims/GEN8- Electricity1.wav b/public/audio/battle_anims/GEN8- Electricity1.wav similarity index 100% rename from public/audio/se/battle_anims/GEN8- Electricity1.wav rename to public/audio/battle_anims/GEN8- Electricity1.wav diff --git a/public/audio/se/battle_anims/GEN8- Exclaim.wav b/public/audio/battle_anims/GEN8- Exclaim.wav similarity index 100% rename from public/audio/se/battle_anims/GEN8- Exclaim.wav rename to public/audio/battle_anims/GEN8- Exclaim.wav diff --git a/public/audio/se/battle_anims/GEN8- Revelation Dance 1.m4a b/public/audio/battle_anims/GEN8- Revelation Dance 1.m4a similarity index 100% rename from public/audio/se/battle_anims/GEN8- Revelation Dance 1.m4a rename to public/audio/battle_anims/GEN8- Revelation Dance 1.m4a diff --git a/public/audio/se/battle_anims/GEN8- Revelation Dance 2.m4a b/public/audio/battle_anims/GEN8- Revelation Dance 2.m4a similarity index 100% rename from public/audio/se/battle_anims/GEN8- Revelation Dance 2.m4a rename to public/audio/battle_anims/GEN8- Revelation Dance 2.m4a diff --git a/public/audio/se/battle_anims/Gen8- Pyroball.wav b/public/audio/battle_anims/Gen8- Pyroball.wav similarity index 100% rename from public/audio/se/battle_anims/Gen8- Pyroball.wav rename to public/audio/battle_anims/Gen8- Pyroball.wav diff --git a/public/audio/se/battle_anims/Harden.mp3 b/public/audio/battle_anims/Harden.mp3 similarity index 100% rename from public/audio/se/battle_anims/Harden.mp3 rename to public/audio/battle_anims/Harden.mp3 diff --git a/public/audio/se/battle_anims/Ice2.m4a b/public/audio/battle_anims/Ice2.m4a similarity index 100% rename from public/audio/se/battle_anims/Ice2.m4a rename to public/audio/battle_anims/Ice2.m4a diff --git a/public/audio/se/battle_anims/Ice5.m4a b/public/audio/battle_anims/Ice5.m4a similarity index 100% rename from public/audio/se/battle_anims/Ice5.m4a rename to public/audio/battle_anims/Ice5.m4a diff --git a/public/audio/se/battle_anims/Ice8.m4a b/public/audio/battle_anims/Ice8.m4a similarity index 100% rename from public/audio/se/battle_anims/Ice8.m4a rename to public/audio/battle_anims/Ice8.m4a diff --git a/public/audio/se/battle_anims/Knock.m4a b/public/audio/battle_anims/Knock.m4a similarity index 100% rename from public/audio/se/battle_anims/Knock.m4a rename to public/audio/battle_anims/Knock.m4a diff --git a/public/audio/se/battle_anims/Lock On.mp3 b/public/audio/battle_anims/Lock On.mp3 similarity index 100% rename from public/audio/se/battle_anims/Lock On.mp3 rename to public/audio/battle_anims/Lock On.mp3 diff --git a/public/audio/se/battle_anims/Lovely Kiss.mp3 b/public/audio/battle_anims/Lovely Kiss.mp3 similarity index 100% rename from public/audio/se/battle_anims/Lovely Kiss.mp3 rename to public/audio/battle_anims/Lovely Kiss.mp3 diff --git a/public/audio/se/battle_anims/Lucky Chant.mp3 b/public/audio/battle_anims/Lucky Chant.mp3 similarity index 100% rename from public/audio/se/battle_anims/Lucky Chant.mp3 rename to public/audio/battle_anims/Lucky Chant.mp3 diff --git a/public/audio/se/battle_anims/Mega Punch.mp3 b/public/audio/battle_anims/Mega Punch.mp3 similarity index 100% rename from public/audio/se/battle_anims/Mega Punch.mp3 rename to public/audio/battle_anims/Mega Punch.mp3 diff --git a/public/audio/se/battle_anims/Metronome.mp3 b/public/audio/battle_anims/Metronome.mp3 similarity index 100% rename from public/audio/se/battle_anims/Metronome.mp3 rename to public/audio/battle_anims/Metronome.mp3 diff --git a/public/audio/se/battle_anims/MiningCollapse.mp3 b/public/audio/battle_anims/MiningCollapse.mp3 similarity index 100% rename from public/audio/se/battle_anims/MiningCollapse.mp3 rename to public/audio/battle_anims/MiningCollapse.mp3 diff --git a/public/audio/se/battle_anims/MiningPing.mp3 b/public/audio/battle_anims/MiningPing.mp3 similarity index 100% rename from public/audio/se/battle_anims/MiningPing.mp3 rename to public/audio/battle_anims/MiningPing.mp3 diff --git a/public/audio/se/battle_anims/Natural Gift.mp3 b/public/audio/battle_anims/Natural Gift.mp3 similarity index 100% rename from public/audio/se/battle_anims/Natural Gift.mp3 rename to public/audio/battle_anims/Natural Gift.mp3 diff --git a/public/audio/se/battle_anims/PRSFX- Absorb1.wav b/public/audio/battle_anims/PRSFX- Absorb1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Absorb1.wav rename to public/audio/battle_anims/PRSFX- Absorb1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Absorb2.wav b/public/audio/battle_anims/PRSFX- Absorb2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Absorb2.wav rename to public/audio/battle_anims/PRSFX- Absorb2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Accelerock1.wav b/public/audio/battle_anims/PRSFX- Accelerock1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Accelerock1.wav rename to public/audio/battle_anims/PRSFX- Accelerock1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Accelerock2.wav b/public/audio/battle_anims/PRSFX- Accelerock2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Accelerock2.wav rename to public/audio/battle_anims/PRSFX- Accelerock2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Accelerock3.wav b/public/audio/battle_anims/PRSFX- Accelerock3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Accelerock3.wav rename to public/audio/battle_anims/PRSFX- Accelerock3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Acid Armor1.wav b/public/audio/battle_anims/PRSFX- Acid Armor1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Acid Armor1.wav rename to public/audio/battle_anims/PRSFX- Acid Armor1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Acid Armor2.wav b/public/audio/battle_anims/PRSFX- Acid Armor2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Acid Armor2.wav rename to public/audio/battle_anims/PRSFX- Acid Armor2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Acid Spray.wav b/public/audio/battle_anims/PRSFX- Acid Spray.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Acid Spray.wav rename to public/audio/battle_anims/PRSFX- Acid Spray.wav diff --git a/public/audio/se/battle_anims/PRSFX- Acid.wav b/public/audio/battle_anims/PRSFX- Acid.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Acid.wav rename to public/audio/battle_anims/PRSFX- Acid.wav diff --git a/public/audio/se/battle_anims/PRSFX- Acrobatics1.wav b/public/audio/battle_anims/PRSFX- Acrobatics1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Acrobatics1.wav rename to public/audio/battle_anims/PRSFX- Acrobatics1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Acrobatics2.wav b/public/audio/battle_anims/PRSFX- Acrobatics2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Acrobatics2.wav rename to public/audio/battle_anims/PRSFX- Acrobatics2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Acrobatics3.wav b/public/audio/battle_anims/PRSFX- Acrobatics3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Acrobatics3.wav rename to public/audio/battle_anims/PRSFX- Acrobatics3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Acupressure1.wav b/public/audio/battle_anims/PRSFX- Acupressure1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Acupressure1.wav rename to public/audio/battle_anims/PRSFX- Acupressure1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Acupressure2.wav b/public/audio/battle_anims/PRSFX- Acupressure2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Acupressure2.wav rename to public/audio/battle_anims/PRSFX- Acupressure2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Aerial Ace.wav b/public/audio/battle_anims/PRSFX- Aerial Ace.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Aerial Ace.wav rename to public/audio/battle_anims/PRSFX- Aerial Ace.wav diff --git a/public/audio/se/battle_anims/PRSFX- Aeroblast.wav b/public/audio/battle_anims/PRSFX- Aeroblast.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Aeroblast.wav rename to public/audio/battle_anims/PRSFX- Aeroblast.wav diff --git a/public/audio/se/battle_anims/PRSFX- After You1.wav b/public/audio/battle_anims/PRSFX- After You1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- After You1.wav rename to public/audio/battle_anims/PRSFX- After You1.wav diff --git a/public/audio/se/battle_anims/PRSFX- After You2.wav b/public/audio/battle_anims/PRSFX- After You2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- After You2.wav rename to public/audio/battle_anims/PRSFX- After You2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Agility.wav b/public/audio/battle_anims/PRSFX- Agility.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Agility.wav rename to public/audio/battle_anims/PRSFX- Agility.wav diff --git a/public/audio/se/battle_anims/PRSFX- Air Cutter1.wav b/public/audio/battle_anims/PRSFX- Air Cutter1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Air Cutter1.wav rename to public/audio/battle_anims/PRSFX- Air Cutter1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Air Cutter2.wav b/public/audio/battle_anims/PRSFX- Air Cutter2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Air Cutter2.wav rename to public/audio/battle_anims/PRSFX- Air Cutter2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Air Slash1.wav b/public/audio/battle_anims/PRSFX- Air Slash1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Air Slash1.wav rename to public/audio/battle_anims/PRSFX- Air Slash1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Air Slash2.wav b/public/audio/battle_anims/PRSFX- Air Slash2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Air Slash2.wav rename to public/audio/battle_anims/PRSFX- Air Slash2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Air Slash3.wav b/public/audio/battle_anims/PRSFX- Air Slash3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Air Slash3.wav rename to public/audio/battle_anims/PRSFX- Air Slash3.wav diff --git a/public/audio/se/battle_anims/PRSFX- All Out Pummeling1.wav b/public/audio/battle_anims/PRSFX- All Out Pummeling1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- All Out Pummeling1.wav rename to public/audio/battle_anims/PRSFX- All Out Pummeling1.wav diff --git a/public/audio/se/battle_anims/PRSFX- All Out Pummeling2.wav b/public/audio/battle_anims/PRSFX- All Out Pummeling2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- All Out Pummeling2.wav rename to public/audio/battle_anims/PRSFX- All Out Pummeling2.wav diff --git a/public/audio/se/battle_anims/PRSFX- All Out Pummeling3.wav b/public/audio/battle_anims/PRSFX- All Out Pummeling3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- All Out Pummeling3.wav rename to public/audio/battle_anims/PRSFX- All Out Pummeling3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Ally Switch.wav b/public/audio/battle_anims/PRSFX- Ally Switch.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Ally Switch.wav rename to public/audio/battle_anims/PRSFX- Ally Switch.wav diff --git a/public/audio/se/battle_anims/PRSFX- Amnesia.wav b/public/audio/battle_anims/PRSFX- Amnesia.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Amnesia.wav rename to public/audio/battle_anims/PRSFX- Amnesia.wav diff --git a/public/audio/se/battle_anims/PRSFX- Anchor Shot.wav b/public/audio/battle_anims/PRSFX- Anchor Shot.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Anchor Shot.wav rename to public/audio/battle_anims/PRSFX- Anchor Shot.wav diff --git a/public/audio/se/battle_anims/PRSFX- Anchor Shot1.wav b/public/audio/battle_anims/PRSFX- Anchor Shot1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Anchor Shot1.wav rename to public/audio/battle_anims/PRSFX- Anchor Shot1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Anchor Shot2.wav b/public/audio/battle_anims/PRSFX- Anchor Shot2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Anchor Shot2.wav rename to public/audio/battle_anims/PRSFX- Anchor Shot2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Ancient Power1.wav b/public/audio/battle_anims/PRSFX- Ancient Power1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Ancient Power1.wav rename to public/audio/battle_anims/PRSFX- Ancient Power1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Ancient Power2.wav b/public/audio/battle_anims/PRSFX- Ancient Power2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Ancient Power2.wav rename to public/audio/battle_anims/PRSFX- Ancient Power2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Aqua Jet.wav b/public/audio/battle_anims/PRSFX- Aqua Jet.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Aqua Jet.wav rename to public/audio/battle_anims/PRSFX- Aqua Jet.wav diff --git a/public/audio/se/battle_anims/PRSFX- Aqua Ring1.wav b/public/audio/battle_anims/PRSFX- Aqua Ring1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Aqua Ring1.wav rename to public/audio/battle_anims/PRSFX- Aqua Ring1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Aqua Ring2.wav b/public/audio/battle_anims/PRSFX- Aqua Ring2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Aqua Ring2.wav rename to public/audio/battle_anims/PRSFX- Aqua Ring2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Aqua Tail.wav b/public/audio/battle_anims/PRSFX- Aqua Tail.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Aqua Tail.wav rename to public/audio/battle_anims/PRSFX- Aqua Tail.wav diff --git a/public/audio/se/battle_anims/PRSFX- Arm Thrust.wav b/public/audio/battle_anims/PRSFX- Arm Thrust.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Arm Thrust.wav rename to public/audio/battle_anims/PRSFX- Arm Thrust.wav diff --git a/public/audio/se/battle_anims/PRSFX- Aromatherapy.wav b/public/audio/battle_anims/PRSFX- Aromatherapy.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Aromatherapy.wav rename to public/audio/battle_anims/PRSFX- Aromatherapy.wav diff --git a/public/audio/se/battle_anims/PRSFX- Aromatic Mist.wav b/public/audio/battle_anims/PRSFX- Aromatic Mist.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Aromatic Mist.wav rename to public/audio/battle_anims/PRSFX- Aromatic Mist.wav diff --git a/public/audio/se/battle_anims/PRSFX- Assist.wav b/public/audio/battle_anims/PRSFX- Assist.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Assist.wav rename to public/audio/battle_anims/PRSFX- Assist.wav diff --git a/public/audio/se/battle_anims/PRSFX- Assurance.wav b/public/audio/battle_anims/PRSFX- Assurance.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Assurance.wav rename to public/audio/battle_anims/PRSFX- Assurance.wav diff --git a/public/audio/se/battle_anims/PRSFX- Astonish1.wav b/public/audio/battle_anims/PRSFX- Astonish1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Astonish1.wav rename to public/audio/battle_anims/PRSFX- Astonish1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Astonish2.wav b/public/audio/battle_anims/PRSFX- Astonish2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Astonish2.wav rename to public/audio/battle_anims/PRSFX- Astonish2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Attack Order1.wav b/public/audio/battle_anims/PRSFX- Attack Order1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Attack Order1.wav rename to public/audio/battle_anims/PRSFX- Attack Order1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Attack Order2.wav b/public/audio/battle_anims/PRSFX- Attack Order2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Attack Order2.wav rename to public/audio/battle_anims/PRSFX- Attack Order2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Attract.wav b/public/audio/battle_anims/PRSFX- Attract.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Attract.wav rename to public/audio/battle_anims/PRSFX- Attract.wav diff --git a/public/audio/se/battle_anims/PRSFX- Attract1.wav b/public/audio/battle_anims/PRSFX- Attract1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Attract1.wav rename to public/audio/battle_anims/PRSFX- Attract1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Attract2.wav b/public/audio/battle_anims/PRSFX- Attract2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Attract2.wav rename to public/audio/battle_anims/PRSFX- Attract2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Aura Sphere1.wav b/public/audio/battle_anims/PRSFX- Aura Sphere1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Aura Sphere1.wav rename to public/audio/battle_anims/PRSFX- Aura Sphere1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Aura Sphere2.wav b/public/audio/battle_anims/PRSFX- Aura Sphere2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Aura Sphere2.wav rename to public/audio/battle_anims/PRSFX- Aura Sphere2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Aurora Beam.wav b/public/audio/battle_anims/PRSFX- Aurora Beam.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Aurora Beam.wav rename to public/audio/battle_anims/PRSFX- Aurora Beam.wav diff --git a/public/audio/se/battle_anims/PRSFX- Aurora Veil1.wav b/public/audio/battle_anims/PRSFX- Aurora Veil1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Aurora Veil1.wav rename to public/audio/battle_anims/PRSFX- Aurora Veil1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Aurora Veil2.wav b/public/audio/battle_anims/PRSFX- Aurora Veil2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Aurora Veil2.wav rename to public/audio/battle_anims/PRSFX- Aurora Veil2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Aurora Veil3.wav b/public/audio/battle_anims/PRSFX- Aurora Veil3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Aurora Veil3.wav rename to public/audio/battle_anims/PRSFX- Aurora Veil3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Aurora Veil4.wav b/public/audio/battle_anims/PRSFX- Aurora Veil4.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Aurora Veil4.wav rename to public/audio/battle_anims/PRSFX- Aurora Veil4.wav diff --git a/public/audio/se/battle_anims/PRSFX- Autotomize.wav b/public/audio/battle_anims/PRSFX- Autotomize.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Autotomize.wav rename to public/audio/battle_anims/PRSFX- Autotomize.wav diff --git a/public/audio/se/battle_anims/PRSFX- Autotomize1.mp3 b/public/audio/battle_anims/PRSFX- Autotomize1.mp3 similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Autotomize1.mp3 rename to public/audio/battle_anims/PRSFX- Autotomize1.mp3 diff --git a/public/audio/se/battle_anims/PRSFX- Autotomize2.wav b/public/audio/battle_anims/PRSFX- Autotomize2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Autotomize2.wav rename to public/audio/battle_anims/PRSFX- Autotomize2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Avalanche.wav b/public/audio/battle_anims/PRSFX- Avalanche.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Avalanche.wav rename to public/audio/battle_anims/PRSFX- Avalanche.wav diff --git a/public/audio/se/battle_anims/PRSFX- Baby Doll Eyes.wav b/public/audio/battle_anims/PRSFX- Baby Doll Eyes.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Baby Doll Eyes.wav rename to public/audio/battle_anims/PRSFX- Baby Doll Eyes.wav diff --git a/public/audio/se/battle_anims/PRSFX- Baneful Bunker1.wav b/public/audio/battle_anims/PRSFX- Baneful Bunker1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Baneful Bunker1.wav rename to public/audio/battle_anims/PRSFX- Baneful Bunker1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Baneful Bunker2.wav b/public/audio/battle_anims/PRSFX- Baneful Bunker2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Baneful Bunker2.wav rename to public/audio/battle_anims/PRSFX- Baneful Bunker2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Baneful Bunker3.wav b/public/audio/battle_anims/PRSFX- Baneful Bunker3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Baneful Bunker3.wav rename to public/audio/battle_anims/PRSFX- Baneful Bunker3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Barrage1.wav b/public/audio/battle_anims/PRSFX- Barrage1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Barrage1.wav rename to public/audio/battle_anims/PRSFX- Barrage1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Barrage2.wav b/public/audio/battle_anims/PRSFX- Barrage2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Barrage2.wav rename to public/audio/battle_anims/PRSFX- Barrage2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Barrier.wav b/public/audio/battle_anims/PRSFX- Barrier.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Barrier.wav rename to public/audio/battle_anims/PRSFX- Barrier.wav diff --git a/public/audio/se/battle_anims/PRSFX- Baton Pass1.wav b/public/audio/battle_anims/PRSFX- Baton Pass1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Baton Pass1.wav rename to public/audio/battle_anims/PRSFX- Baton Pass1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Baton Pass2.wav b/public/audio/battle_anims/PRSFX- Baton Pass2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Baton Pass2.wav rename to public/audio/battle_anims/PRSFX- Baton Pass2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Beak Blast1.wav b/public/audio/battle_anims/PRSFX- Beak Blast1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Beak Blast1.wav rename to public/audio/battle_anims/PRSFX- Beak Blast1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Beak Blast2.wav b/public/audio/battle_anims/PRSFX- Beak Blast2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Beak Blast2.wav rename to public/audio/battle_anims/PRSFX- Beak Blast2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Beak Blast3.wav b/public/audio/battle_anims/PRSFX- Beak Blast3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Beak Blast3.wav rename to public/audio/battle_anims/PRSFX- Beak Blast3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Beak Blast4.wav b/public/audio/battle_anims/PRSFX- Beak Blast4.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Beak Blast4.wav rename to public/audio/battle_anims/PRSFX- Beak Blast4.wav diff --git a/public/audio/se/battle_anims/PRSFX- Beat Up.wav b/public/audio/battle_anims/PRSFX- Beat Up.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Beat Up.wav rename to public/audio/battle_anims/PRSFX- Beat Up.wav diff --git a/public/audio/se/battle_anims/PRSFX- Belch1.wav b/public/audio/battle_anims/PRSFX- Belch1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Belch1.wav rename to public/audio/battle_anims/PRSFX- Belch1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Belch2.wav b/public/audio/battle_anims/PRSFX- Belch2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Belch2.wav rename to public/audio/battle_anims/PRSFX- Belch2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Belch3.wav b/public/audio/battle_anims/PRSFX- Belch3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Belch3.wav rename to public/audio/battle_anims/PRSFX- Belch3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Belly Drum.wav b/public/audio/battle_anims/PRSFX- Belly Drum.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Belly Drum.wav rename to public/audio/battle_anims/PRSFX- Belly Drum.wav diff --git a/public/audio/se/battle_anims/PRSFX- Bestow1.wav b/public/audio/battle_anims/PRSFX- Bestow1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Bestow1.wav rename to public/audio/battle_anims/PRSFX- Bestow1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Bestow2.wav b/public/audio/battle_anims/PRSFX- Bestow2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Bestow2.wav rename to public/audio/battle_anims/PRSFX- Bestow2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Bide1.wav b/public/audio/battle_anims/PRSFX- Bide1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Bide1.wav rename to public/audio/battle_anims/PRSFX- Bide1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Bide2.wav b/public/audio/battle_anims/PRSFX- Bide2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Bide2.wav rename to public/audio/battle_anims/PRSFX- Bide2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Bind.wav b/public/audio/battle_anims/PRSFX- Bind.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Bind.wav rename to public/audio/battle_anims/PRSFX- Bind.wav diff --git a/public/audio/se/battle_anims/PRSFX- Bite.wav b/public/audio/battle_anims/PRSFX- Bite.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Bite.wav rename to public/audio/battle_anims/PRSFX- Bite.wav diff --git a/public/audio/se/battle_anims/PRSFX- Black Hole Eclipse1.wav b/public/audio/battle_anims/PRSFX- Black Hole Eclipse1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Black Hole Eclipse1.wav rename to public/audio/battle_anims/PRSFX- Black Hole Eclipse1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Black Hole Eclipse2.wav b/public/audio/battle_anims/PRSFX- Black Hole Eclipse2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Black Hole Eclipse2.wav rename to public/audio/battle_anims/PRSFX- Black Hole Eclipse2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Black Hole Eclipse3.wav b/public/audio/battle_anims/PRSFX- Black Hole Eclipse3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Black Hole Eclipse3.wav rename to public/audio/battle_anims/PRSFX- Black Hole Eclipse3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Black Hole Eclipse4.wav b/public/audio/battle_anims/PRSFX- Black Hole Eclipse4.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Black Hole Eclipse4.wav rename to public/audio/battle_anims/PRSFX- Black Hole Eclipse4.wav diff --git a/public/audio/se/battle_anims/PRSFX- Blast Burn.wav b/public/audio/battle_anims/PRSFX- Blast Burn.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Blast Burn.wav rename to public/audio/battle_anims/PRSFX- Blast Burn.wav diff --git a/public/audio/se/battle_anims/PRSFX- Blast Burn2.wav b/public/audio/battle_anims/PRSFX- Blast Burn2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Blast Burn2.wav rename to public/audio/battle_anims/PRSFX- Blast Burn2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Blast Burn3.wav b/public/audio/battle_anims/PRSFX- Blast Burn3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Blast Burn3.wav rename to public/audio/battle_anims/PRSFX- Blast Burn3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Blaze Kick1.wav b/public/audio/battle_anims/PRSFX- Blaze Kick1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Blaze Kick1.wav rename to public/audio/battle_anims/PRSFX- Blaze Kick1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Blaze Kick2.wav b/public/audio/battle_anims/PRSFX- Blaze Kick2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Blaze Kick2.wav rename to public/audio/battle_anims/PRSFX- Blaze Kick2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Blizzard.wav b/public/audio/battle_anims/PRSFX- Blizzard.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Blizzard.wav rename to public/audio/battle_anims/PRSFX- Blizzard.wav diff --git a/public/audio/se/battle_anims/PRSFX- Block.wav b/public/audio/battle_anims/PRSFX- Block.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Block.wav rename to public/audio/battle_anims/PRSFX- Block.wav diff --git a/public/audio/se/battle_anims/PRSFX- Bloom Doom1.wav b/public/audio/battle_anims/PRSFX- Bloom Doom1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Bloom Doom1.wav rename to public/audio/battle_anims/PRSFX- Bloom Doom1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Bloom Doom2.wav b/public/audio/battle_anims/PRSFX- Bloom Doom2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Bloom Doom2.wav rename to public/audio/battle_anims/PRSFX- Bloom Doom2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Bloom Doom3.wav b/public/audio/battle_anims/PRSFX- Bloom Doom3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Bloom Doom3.wav rename to public/audio/battle_anims/PRSFX- Bloom Doom3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Blue Flare1.wav b/public/audio/battle_anims/PRSFX- Blue Flare1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Blue Flare1.wav rename to public/audio/battle_anims/PRSFX- Blue Flare1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Blue Flare2.wav b/public/audio/battle_anims/PRSFX- Blue Flare2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Blue Flare2.wav rename to public/audio/battle_anims/PRSFX- Blue Flare2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Body Slam1.wav b/public/audio/battle_anims/PRSFX- Body Slam1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Body Slam1.wav rename to public/audio/battle_anims/PRSFX- Body Slam1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Body Slam2.wav b/public/audio/battle_anims/PRSFX- Body Slam2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Body Slam2.wav rename to public/audio/battle_anims/PRSFX- Body Slam2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Bolt Strike1.wav b/public/audio/battle_anims/PRSFX- Bolt Strike1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Bolt Strike1.wav rename to public/audio/battle_anims/PRSFX- Bolt Strike1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Bolt Strike2.wav b/public/audio/battle_anims/PRSFX- Bolt Strike2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Bolt Strike2.wav rename to public/audio/battle_anims/PRSFX- Bolt Strike2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Bone Club1.wav b/public/audio/battle_anims/PRSFX- Bone Club1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Bone Club1.wav rename to public/audio/battle_anims/PRSFX- Bone Club1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Bone Club2.wav b/public/audio/battle_anims/PRSFX- Bone Club2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Bone Club2.wav rename to public/audio/battle_anims/PRSFX- Bone Club2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Bone Rush1.wav b/public/audio/battle_anims/PRSFX- Bone Rush1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Bone Rush1.wav rename to public/audio/battle_anims/PRSFX- Bone Rush1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Bone Rush2.wav b/public/audio/battle_anims/PRSFX- Bone Rush2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Bone Rush2.wav rename to public/audio/battle_anims/PRSFX- Bone Rush2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Bonemerang1.wav b/public/audio/battle_anims/PRSFX- Bonemerang1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Bonemerang1.wav rename to public/audio/battle_anims/PRSFX- Bonemerang1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Bonemerang2.wav b/public/audio/battle_anims/PRSFX- Bonemerang2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Bonemerang2.wav rename to public/audio/battle_anims/PRSFX- Bonemerang2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Boomburst.wav b/public/audio/battle_anims/PRSFX- Boomburst.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Boomburst.wav rename to public/audio/battle_anims/PRSFX- Boomburst.wav diff --git a/public/audio/se/battle_anims/PRSFX- Bounce1.wav b/public/audio/battle_anims/PRSFX- Bounce1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Bounce1.wav rename to public/audio/battle_anims/PRSFX- Bounce1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Bounce2.wav b/public/audio/battle_anims/PRSFX- Bounce2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Bounce2.wav rename to public/audio/battle_anims/PRSFX- Bounce2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Bounce3.wav b/public/audio/battle_anims/PRSFX- Bounce3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Bounce3.wav rename to public/audio/battle_anims/PRSFX- Bounce3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Bounce4.wav b/public/audio/battle_anims/PRSFX- Bounce4.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Bounce4.wav rename to public/audio/battle_anims/PRSFX- Bounce4.wav diff --git a/public/audio/se/battle_anims/PRSFX- Brave Bird1.wav b/public/audio/battle_anims/PRSFX- Brave Bird1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Brave Bird1.wav rename to public/audio/battle_anims/PRSFX- Brave Bird1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Brave Bird2.wav b/public/audio/battle_anims/PRSFX- Brave Bird2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Brave Bird2.wav rename to public/audio/battle_anims/PRSFX- Brave Bird2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Brick Break1.wav b/public/audio/battle_anims/PRSFX- Brick Break1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Brick Break1.wav rename to public/audio/battle_anims/PRSFX- Brick Break1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Brick Break2.wav b/public/audio/battle_anims/PRSFX- Brick Break2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Brick Break2.wav rename to public/audio/battle_anims/PRSFX- Brick Break2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Brine.wav b/public/audio/battle_anims/PRSFX- Brine.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Brine.wav rename to public/audio/battle_anims/PRSFX- Brine.wav diff --git a/public/audio/se/battle_anims/PRSFX- Brutal Swing1.wav b/public/audio/battle_anims/PRSFX- Brutal Swing1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Brutal Swing1.wav rename to public/audio/battle_anims/PRSFX- Brutal Swing1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Brutal Swing2.wav b/public/audio/battle_anims/PRSFX- Brutal Swing2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Brutal Swing2.wav rename to public/audio/battle_anims/PRSFX- Brutal Swing2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Brutal Swing3.wav b/public/audio/battle_anims/PRSFX- Brutal Swing3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Brutal Swing3.wav rename to public/audio/battle_anims/PRSFX- Brutal Swing3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Bubble.wav b/public/audio/battle_anims/PRSFX- Bubble.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Bubble.wav rename to public/audio/battle_anims/PRSFX- Bubble.wav diff --git a/public/audio/se/battle_anims/PRSFX- Bubblebeam.wav b/public/audio/battle_anims/PRSFX- Bubblebeam.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Bubblebeam.wav rename to public/audio/battle_anims/PRSFX- Bubblebeam.wav diff --git a/public/audio/se/battle_anims/PRSFX- Bug Bite.wav b/public/audio/battle_anims/PRSFX- Bug Bite.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Bug Bite.wav rename to public/audio/battle_anims/PRSFX- Bug Bite.wav diff --git a/public/audio/se/battle_anims/PRSFX- Bug Buzz.wav b/public/audio/battle_anims/PRSFX- Bug Buzz.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Bug Buzz.wav rename to public/audio/battle_anims/PRSFX- Bug Buzz.wav diff --git a/public/audio/se/battle_anims/PRSFX- Bulk Up1.wav b/public/audio/battle_anims/PRSFX- Bulk Up1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Bulk Up1.wav rename to public/audio/battle_anims/PRSFX- Bulk Up1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Bulk Up2.wav b/public/audio/battle_anims/PRSFX- Bulk Up2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Bulk Up2.wav rename to public/audio/battle_anims/PRSFX- Bulk Up2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Bulldoze.wav b/public/audio/battle_anims/PRSFX- Bulldoze.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Bulldoze.wav rename to public/audio/battle_anims/PRSFX- Bulldoze.wav diff --git a/public/audio/se/battle_anims/PRSFX- Bullet Punch.wav b/public/audio/battle_anims/PRSFX- Bullet Punch.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Bullet Punch.wav rename to public/audio/battle_anims/PRSFX- Bullet Punch.wav diff --git a/public/audio/se/battle_anims/PRSFX- Bullet Seed.wav b/public/audio/battle_anims/PRSFX- Bullet Seed.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Bullet Seed.wav rename to public/audio/battle_anims/PRSFX- Bullet Seed.wav diff --git a/public/audio/se/battle_anims/PRSFX- Burn Up1.wav b/public/audio/battle_anims/PRSFX- Burn Up1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Burn Up1.wav rename to public/audio/battle_anims/PRSFX- Burn Up1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Burn Up2.wav b/public/audio/battle_anims/PRSFX- Burn Up2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Burn Up2.wav rename to public/audio/battle_anims/PRSFX- Burn Up2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Burn.wav b/public/audio/battle_anims/PRSFX- Burn.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Burn.wav rename to public/audio/battle_anims/PRSFX- Burn.wav diff --git a/public/audio/se/battle_anims/PRSFX- Calm Mind.wav b/public/audio/battle_anims/PRSFX- Calm Mind.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Calm Mind.wav rename to public/audio/battle_anims/PRSFX- Calm Mind.wav diff --git a/public/audio/se/battle_anims/PRSFX- Camouflage.wav b/public/audio/battle_anims/PRSFX- Camouflage.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Camouflage.wav rename to public/audio/battle_anims/PRSFX- Camouflage.wav diff --git a/public/audio/se/battle_anims/PRSFX- Captivate.wav b/public/audio/battle_anims/PRSFX- Captivate.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Captivate.wav rename to public/audio/battle_anims/PRSFX- Captivate.wav diff --git a/public/audio/se/battle_anims/PRSFX- Catastropika1.wav b/public/audio/battle_anims/PRSFX- Catastropika1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Catastropika1.wav rename to public/audio/battle_anims/PRSFX- Catastropika1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Catastropika2.wav b/public/audio/battle_anims/PRSFX- Catastropika2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Catastropika2.wav rename to public/audio/battle_anims/PRSFX- Catastropika2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Catastropika3.wav b/public/audio/battle_anims/PRSFX- Catastropika3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Catastropika3.wav rename to public/audio/battle_anims/PRSFX- Catastropika3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Catastropika4.wav b/public/audio/battle_anims/PRSFX- Catastropika4.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Catastropika4.wav rename to public/audio/battle_anims/PRSFX- Catastropika4.wav diff --git a/public/audio/se/battle_anims/PRSFX- Catastropika5.wav b/public/audio/battle_anims/PRSFX- Catastropika5.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Catastropika5.wav rename to public/audio/battle_anims/PRSFX- Catastropika5.wav diff --git a/public/audio/se/battle_anims/PRSFX- Catastropika6.wav b/public/audio/battle_anims/PRSFX- Catastropika6.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Catastropika6.wav rename to public/audio/battle_anims/PRSFX- Catastropika6.wav diff --git a/public/audio/se/battle_anims/PRSFX- Charge Beam.wav b/public/audio/battle_anims/PRSFX- Charge Beam.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Charge Beam.wav rename to public/audio/battle_anims/PRSFX- Charge Beam.wav diff --git a/public/audio/se/battle_anims/PRSFX- Charge.wav b/public/audio/battle_anims/PRSFX- Charge.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Charge.wav rename to public/audio/battle_anims/PRSFX- Charge.wav diff --git a/public/audio/se/battle_anims/PRSFX- Charm.wav b/public/audio/battle_anims/PRSFX- Charm.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Charm.wav rename to public/audio/battle_anims/PRSFX- Charm.wav diff --git a/public/audio/se/battle_anims/PRSFX- Chatter.wav b/public/audio/battle_anims/PRSFX- Chatter.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Chatter.wav rename to public/audio/battle_anims/PRSFX- Chatter.wav diff --git a/public/audio/se/battle_anims/PRSFX- Chip Away.wav b/public/audio/battle_anims/PRSFX- Chip Away.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Chip Away.wav rename to public/audio/battle_anims/PRSFX- Chip Away.wav diff --git a/public/audio/se/battle_anims/PRSFX- Circle Throw1.wav b/public/audio/battle_anims/PRSFX- Circle Throw1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Circle Throw1.wav rename to public/audio/battle_anims/PRSFX- Circle Throw1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Circle Throw2.wav b/public/audio/battle_anims/PRSFX- Circle Throw2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Circle Throw2.wav rename to public/audio/battle_anims/PRSFX- Circle Throw2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Clamp1.wav b/public/audio/battle_anims/PRSFX- Clamp1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Clamp1.wav rename to public/audio/battle_anims/PRSFX- Clamp1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Clamp2.wav b/public/audio/battle_anims/PRSFX- Clamp2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Clamp2.wav rename to public/audio/battle_anims/PRSFX- Clamp2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Clamp3.wav b/public/audio/battle_anims/PRSFX- Clamp3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Clamp3.wav rename to public/audio/battle_anims/PRSFX- Clamp3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Clear Smog.wav b/public/audio/battle_anims/PRSFX- Clear Smog.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Clear Smog.wav rename to public/audio/battle_anims/PRSFX- Clear Smog.wav diff --git a/public/audio/se/battle_anims/PRSFX- Close Combat.wav b/public/audio/battle_anims/PRSFX- Close Combat.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Close Combat.wav rename to public/audio/battle_anims/PRSFX- Close Combat.wav diff --git a/public/audio/se/battle_anims/PRSFX- Coil.wav b/public/audio/battle_anims/PRSFX- Coil.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Coil.wav rename to public/audio/battle_anims/PRSFX- Coil.wav diff --git a/public/audio/se/battle_anims/PRSFX- Comet Punch.wav b/public/audio/battle_anims/PRSFX- Comet Punch.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Comet Punch.wav rename to public/audio/battle_anims/PRSFX- Comet Punch.wav diff --git a/public/audio/se/battle_anims/PRSFX- Confide.wav b/public/audio/battle_anims/PRSFX- Confide.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Confide.wav rename to public/audio/battle_anims/PRSFX- Confide.wav diff --git a/public/audio/se/battle_anims/PRSFX- Confuse Ray.wav b/public/audio/battle_anims/PRSFX- Confuse Ray.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Confuse Ray.wav rename to public/audio/battle_anims/PRSFX- Confuse Ray.wav diff --git a/public/audio/se/battle_anims/PRSFX- Confused.wav b/public/audio/battle_anims/PRSFX- Confused.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Confused.wav rename to public/audio/battle_anims/PRSFX- Confused.wav diff --git a/public/audio/se/battle_anims/PRSFX- Confusion.wav b/public/audio/battle_anims/PRSFX- Confusion.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Confusion.wav rename to public/audio/battle_anims/PRSFX- Confusion.wav diff --git a/public/audio/se/battle_anims/PRSFX- Constrict.wav b/public/audio/battle_anims/PRSFX- Constrict.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Constrict.wav rename to public/audio/battle_anims/PRSFX- Constrict.wav diff --git a/public/audio/se/battle_anims/PRSFX- Conversion.wav b/public/audio/battle_anims/PRSFX- Conversion.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Conversion.wav rename to public/audio/battle_anims/PRSFX- Conversion.wav diff --git a/public/audio/se/battle_anims/PRSFX- Conversion2.wav b/public/audio/battle_anims/PRSFX- Conversion2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Conversion2.wav rename to public/audio/battle_anims/PRSFX- Conversion2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Cosmic Power.wav b/public/audio/battle_anims/PRSFX- Cosmic Power.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Cosmic Power.wav rename to public/audio/battle_anims/PRSFX- Cosmic Power.wav diff --git a/public/audio/se/battle_anims/PRSFX- Cotton Guard.wav b/public/audio/battle_anims/PRSFX- Cotton Guard.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Cotton Guard.wav rename to public/audio/battle_anims/PRSFX- Cotton Guard.wav diff --git a/public/audio/se/battle_anims/PRSFX- Cotton Spore.wav b/public/audio/battle_anims/PRSFX- Cotton Spore.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Cotton Spore.wav rename to public/audio/battle_anims/PRSFX- Cotton Spore.wav diff --git a/public/audio/se/battle_anims/PRSFX- Counter1.wav b/public/audio/battle_anims/PRSFX- Counter1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Counter1.wav rename to public/audio/battle_anims/PRSFX- Counter1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Counter2.wav b/public/audio/battle_anims/PRSFX- Counter2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Counter2.wav rename to public/audio/battle_anims/PRSFX- Counter2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Covet1.wav b/public/audio/battle_anims/PRSFX- Covet1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Covet1.wav rename to public/audio/battle_anims/PRSFX- Covet1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Covet2.wav b/public/audio/battle_anims/PRSFX- Covet2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Covet2.wav rename to public/audio/battle_anims/PRSFX- Covet2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Crabhammer.wav b/public/audio/battle_anims/PRSFX- Crabhammer.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Crabhammer.wav rename to public/audio/battle_anims/PRSFX- Crabhammer.wav diff --git a/public/audio/se/battle_anims/PRSFX- Crafty Shield.wav b/public/audio/battle_anims/PRSFX- Crafty Shield.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Crafty Shield.wav rename to public/audio/battle_anims/PRSFX- Crafty Shield.wav diff --git a/public/audio/se/battle_anims/PRSFX- Cross Chop1.wav b/public/audio/battle_anims/PRSFX- Cross Chop1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Cross Chop1.wav rename to public/audio/battle_anims/PRSFX- Cross Chop1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Cross Chop2.wav b/public/audio/battle_anims/PRSFX- Cross Chop2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Cross Chop2.wav rename to public/audio/battle_anims/PRSFX- Cross Chop2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Cross Poison1.wav b/public/audio/battle_anims/PRSFX- Cross Poison1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Cross Poison1.wav rename to public/audio/battle_anims/PRSFX- Cross Poison1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Cross Poison2.wav b/public/audio/battle_anims/PRSFX- Cross Poison2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Cross Poison2.wav rename to public/audio/battle_anims/PRSFX- Cross Poison2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Crunch.wav b/public/audio/battle_anims/PRSFX- Crunch.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Crunch.wav rename to public/audio/battle_anims/PRSFX- Crunch.wav diff --git a/public/audio/se/battle_anims/PRSFX- Crush Claw.wav b/public/audio/battle_anims/PRSFX- Crush Claw.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Crush Claw.wav rename to public/audio/battle_anims/PRSFX- Crush Claw.wav diff --git a/public/audio/se/battle_anims/PRSFX- Crush Grip1.wav b/public/audio/battle_anims/PRSFX- Crush Grip1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Crush Grip1.wav rename to public/audio/battle_anims/PRSFX- Crush Grip1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Crush Grip2.wav b/public/audio/battle_anims/PRSFX- Crush Grip2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Crush Grip2.wav rename to public/audio/battle_anims/PRSFX- Crush Grip2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Curse.wav b/public/audio/battle_anims/PRSFX- Curse.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Curse.wav rename to public/audio/battle_anims/PRSFX- Curse.wav diff --git a/public/audio/se/battle_anims/PRSFX- Curse2.wav b/public/audio/battle_anims/PRSFX- Curse2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Curse2.wav rename to public/audio/battle_anims/PRSFX- Curse2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Cut.wav b/public/audio/battle_anims/PRSFX- Cut.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Cut.wav rename to public/audio/battle_anims/PRSFX- Cut.wav diff --git a/public/audio/se/battle_anims/PRSFX- Dark Pulse1.wav b/public/audio/battle_anims/PRSFX- Dark Pulse1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Dark Pulse1.wav rename to public/audio/battle_anims/PRSFX- Dark Pulse1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Dark Pulse2.wav b/public/audio/battle_anims/PRSFX- Dark Pulse2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Dark Pulse2.wav rename to public/audio/battle_anims/PRSFX- Dark Pulse2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Dark Void.wav b/public/audio/battle_anims/PRSFX- Dark Void.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Dark Void.wav rename to public/audio/battle_anims/PRSFX- Dark Void.wav diff --git a/public/audio/se/battle_anims/PRSFX- Dazzling Gleam.wav b/public/audio/battle_anims/PRSFX- Dazzling Gleam.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Dazzling Gleam.wav rename to public/audio/battle_anims/PRSFX- Dazzling Gleam.wav diff --git a/public/audio/se/battle_anims/PRSFX- Defend Order1.wav b/public/audio/battle_anims/PRSFX- Defend Order1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Defend Order1.wav rename to public/audio/battle_anims/PRSFX- Defend Order1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Defend Order2.wav b/public/audio/battle_anims/PRSFX- Defend Order2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Defend Order2.wav rename to public/audio/battle_anims/PRSFX- Defend Order2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Defense Curl1.wav b/public/audio/battle_anims/PRSFX- Defense Curl1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Defense Curl1.wav rename to public/audio/battle_anims/PRSFX- Defense Curl1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Defense Curl2.wav b/public/audio/battle_anims/PRSFX- Defense Curl2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Defense Curl2.wav rename to public/audio/battle_anims/PRSFX- Defense Curl2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Defog.wav b/public/audio/battle_anims/PRSFX- Defog.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Defog.wav rename to public/audio/battle_anims/PRSFX- Defog.wav diff --git a/public/audio/se/battle_anims/PRSFX- Destiny Bond1.wav b/public/audio/battle_anims/PRSFX- Destiny Bond1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Destiny Bond1.wav rename to public/audio/battle_anims/PRSFX- Destiny Bond1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Destiny Bond2.wav b/public/audio/battle_anims/PRSFX- Destiny Bond2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Destiny Bond2.wav rename to public/audio/battle_anims/PRSFX- Destiny Bond2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Detect.wav b/public/audio/battle_anims/PRSFX- Detect.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Detect.wav rename to public/audio/battle_anims/PRSFX- Detect.wav diff --git a/public/audio/se/battle_anims/PRSFX- Devastating Drake1.wav b/public/audio/battle_anims/PRSFX- Devastating Drake1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Devastating Drake1.wav rename to public/audio/battle_anims/PRSFX- Devastating Drake1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Devastating Drake2.wav b/public/audio/battle_anims/PRSFX- Devastating Drake2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Devastating Drake2.wav rename to public/audio/battle_anims/PRSFX- Devastating Drake2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Devastating Drake3.wav b/public/audio/battle_anims/PRSFX- Devastating Drake3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Devastating Drake3.wav rename to public/audio/battle_anims/PRSFX- Devastating Drake3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Diamond Storm1.wav b/public/audio/battle_anims/PRSFX- Diamond Storm1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Diamond Storm1.wav rename to public/audio/battle_anims/PRSFX- Diamond Storm1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Diamond Storm2.wav b/public/audio/battle_anims/PRSFX- Diamond Storm2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Diamond Storm2.wav rename to public/audio/battle_anims/PRSFX- Diamond Storm2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Dig1.wav b/public/audio/battle_anims/PRSFX- Dig1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Dig1.wav rename to public/audio/battle_anims/PRSFX- Dig1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Dig2.wav b/public/audio/battle_anims/PRSFX- Dig2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Dig2.wav rename to public/audio/battle_anims/PRSFX- Dig2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Disable.wav b/public/audio/battle_anims/PRSFX- Disable.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Disable.wav rename to public/audio/battle_anims/PRSFX- Disable.wav diff --git a/public/audio/se/battle_anims/PRSFX- Discharge.wav b/public/audio/battle_anims/PRSFX- Discharge.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Discharge.wav rename to public/audio/battle_anims/PRSFX- Discharge.wav diff --git a/public/audio/se/battle_anims/PRSFX- Dive1.wav b/public/audio/battle_anims/PRSFX- Dive1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Dive1.wav rename to public/audio/battle_anims/PRSFX- Dive1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Dive2.wav b/public/audio/battle_anims/PRSFX- Dive2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Dive2.wav rename to public/audio/battle_anims/PRSFX- Dive2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Dive3.wav b/public/audio/battle_anims/PRSFX- Dive3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Dive3.wav rename to public/audio/battle_anims/PRSFX- Dive3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Dizzy Punch1.wav b/public/audio/battle_anims/PRSFX- Dizzy Punch1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Dizzy Punch1.wav rename to public/audio/battle_anims/PRSFX- Dizzy Punch1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Dizzy Punch2.wav b/public/audio/battle_anims/PRSFX- Dizzy Punch2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Dizzy Punch2.wav rename to public/audio/battle_anims/PRSFX- Dizzy Punch2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Doom Desire1.wav b/public/audio/battle_anims/PRSFX- Doom Desire1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Doom Desire1.wav rename to public/audio/battle_anims/PRSFX- Doom Desire1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Doom Desire2.wav b/public/audio/battle_anims/PRSFX- Doom Desire2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Doom Desire2.wav rename to public/audio/battle_anims/PRSFX- Doom Desire2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Double Edge1.wav b/public/audio/battle_anims/PRSFX- Double Edge1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Double Edge1.wav rename to public/audio/battle_anims/PRSFX- Double Edge1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Double Edge2.wav b/public/audio/battle_anims/PRSFX- Double Edge2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Double Edge2.wav rename to public/audio/battle_anims/PRSFX- Double Edge2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Double Hit.wav b/public/audio/battle_anims/PRSFX- Double Hit.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Double Hit.wav rename to public/audio/battle_anims/PRSFX- Double Hit.wav diff --git a/public/audio/se/battle_anims/PRSFX- Double Kick.wav b/public/audio/battle_anims/PRSFX- Double Kick.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Double Kick.wav rename to public/audio/battle_anims/PRSFX- Double Kick.wav diff --git a/public/audio/se/battle_anims/PRSFX- Double Slap.wav b/public/audio/battle_anims/PRSFX- Double Slap.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Double Slap.wav rename to public/audio/battle_anims/PRSFX- Double Slap.wav diff --git a/public/audio/se/battle_anims/PRSFX- Double Team.wav b/public/audio/battle_anims/PRSFX- Double Team.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Double Team.wav rename to public/audio/battle_anims/PRSFX- Double Team.wav diff --git a/public/audio/se/battle_anims/PRSFX- Draco Meteor1.wav b/public/audio/battle_anims/PRSFX- Draco Meteor1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Draco Meteor1.wav rename to public/audio/battle_anims/PRSFX- Draco Meteor1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Draco Meteor2.wav b/public/audio/battle_anims/PRSFX- Draco Meteor2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Draco Meteor2.wav rename to public/audio/battle_anims/PRSFX- Draco Meteor2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Draco Meteor3.wav b/public/audio/battle_anims/PRSFX- Draco Meteor3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Draco Meteor3.wav rename to public/audio/battle_anims/PRSFX- Draco Meteor3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Dragon Ascent1.wav b/public/audio/battle_anims/PRSFX- Dragon Ascent1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Dragon Ascent1.wav rename to public/audio/battle_anims/PRSFX- Dragon Ascent1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Dragon Ascent2.wav b/public/audio/battle_anims/PRSFX- Dragon Ascent2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Dragon Ascent2.wav rename to public/audio/battle_anims/PRSFX- Dragon Ascent2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Dragon Ascent3.wav b/public/audio/battle_anims/PRSFX- Dragon Ascent3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Dragon Ascent3.wav rename to public/audio/battle_anims/PRSFX- Dragon Ascent3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Dragon Breath.wav b/public/audio/battle_anims/PRSFX- Dragon Breath.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Dragon Breath.wav rename to public/audio/battle_anims/PRSFX- Dragon Breath.wav diff --git a/public/audio/se/battle_anims/PRSFX- Dragon Claw.wav b/public/audio/battle_anims/PRSFX- Dragon Claw.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Dragon Claw.wav rename to public/audio/battle_anims/PRSFX- Dragon Claw.wav diff --git a/public/audio/se/battle_anims/PRSFX- Dragon Dance.wav b/public/audio/battle_anims/PRSFX- Dragon Dance.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Dragon Dance.wav rename to public/audio/battle_anims/PRSFX- Dragon Dance.wav diff --git a/public/audio/se/battle_anims/PRSFX- Dragon Pulse.wav b/public/audio/battle_anims/PRSFX- Dragon Pulse.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Dragon Pulse.wav rename to public/audio/battle_anims/PRSFX- Dragon Pulse.wav diff --git a/public/audio/se/battle_anims/PRSFX- Dragon Rage.wav b/public/audio/battle_anims/PRSFX- Dragon Rage.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Dragon Rage.wav rename to public/audio/battle_anims/PRSFX- Dragon Rage.wav diff --git a/public/audio/se/battle_anims/PRSFX- Dragon Rush1.wav b/public/audio/battle_anims/PRSFX- Dragon Rush1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Dragon Rush1.wav rename to public/audio/battle_anims/PRSFX- Dragon Rush1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Dragon Rush2.wav b/public/audio/battle_anims/PRSFX- Dragon Rush2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Dragon Rush2.wav rename to public/audio/battle_anims/PRSFX- Dragon Rush2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Dragon Tail.wav b/public/audio/battle_anims/PRSFX- Dragon Tail.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Dragon Tail.wav rename to public/audio/battle_anims/PRSFX- Dragon Tail.wav diff --git a/public/audio/se/battle_anims/PRSFX- Drain Punch1.wav b/public/audio/battle_anims/PRSFX- Drain Punch1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Drain Punch1.wav rename to public/audio/battle_anims/PRSFX- Drain Punch1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Drain Punch2.wav b/public/audio/battle_anims/PRSFX- Drain Punch2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Drain Punch2.wav rename to public/audio/battle_anims/PRSFX- Drain Punch2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Draining Kiss1.wav b/public/audio/battle_anims/PRSFX- Draining Kiss1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Draining Kiss1.wav rename to public/audio/battle_anims/PRSFX- Draining Kiss1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Draining Kiss2.wav b/public/audio/battle_anims/PRSFX- Draining Kiss2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Draining Kiss2.wav rename to public/audio/battle_anims/PRSFX- Draining Kiss2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Dream Eater1.wav b/public/audio/battle_anims/PRSFX- Dream Eater1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Dream Eater1.wav rename to public/audio/battle_anims/PRSFX- Dream Eater1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Dream Eater2.wav b/public/audio/battle_anims/PRSFX- Dream Eater2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Dream Eater2.wav rename to public/audio/battle_anims/PRSFX- Dream Eater2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Dream Eater3.wav b/public/audio/battle_anims/PRSFX- Dream Eater3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Dream Eater3.wav rename to public/audio/battle_anims/PRSFX- Dream Eater3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Drill Peck.wav b/public/audio/battle_anims/PRSFX- Drill Peck.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Drill Peck.wav rename to public/audio/battle_anims/PRSFX- Drill Peck.wav diff --git a/public/audio/se/battle_anims/PRSFX- Drill Run.wav b/public/audio/battle_anims/PRSFX- Drill Run.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Drill Run.wav rename to public/audio/battle_anims/PRSFX- Drill Run.wav diff --git a/public/audio/se/battle_anims/PRSFX- Dual Chop.wav b/public/audio/battle_anims/PRSFX- Dual Chop.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Dual Chop.wav rename to public/audio/battle_anims/PRSFX- Dual Chop.wav diff --git a/public/audio/se/battle_anims/PRSFX- Dynamic Punch1.wav b/public/audio/battle_anims/PRSFX- Dynamic Punch1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Dynamic Punch1.wav rename to public/audio/battle_anims/PRSFX- Dynamic Punch1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Dynamic Punch2.wav b/public/audio/battle_anims/PRSFX- Dynamic Punch2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Dynamic Punch2.wav rename to public/audio/battle_anims/PRSFX- Dynamic Punch2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Earth Power.wav b/public/audio/battle_anims/PRSFX- Earth Power.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Earth Power.wav rename to public/audio/battle_anims/PRSFX- Earth Power.wav diff --git a/public/audio/se/battle_anims/PRSFX- Earthquake.wav b/public/audio/battle_anims/PRSFX- Earthquake.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Earthquake.wav rename to public/audio/battle_anims/PRSFX- Earthquake.wav diff --git a/public/audio/se/battle_anims/PRSFX- Earthquake1.wav b/public/audio/battle_anims/PRSFX- Earthquake1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Earthquake1.wav rename to public/audio/battle_anims/PRSFX- Earthquake1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Earthquake2.wav b/public/audio/battle_anims/PRSFX- Earthquake2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Earthquake2.wav rename to public/audio/battle_anims/PRSFX- Earthquake2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Echoed Voice.wav b/public/audio/battle_anims/PRSFX- Echoed Voice.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Echoed Voice.wav rename to public/audio/battle_anims/PRSFX- Echoed Voice.wav diff --git a/public/audio/se/battle_anims/PRSFX- Eerie Impulse.wav b/public/audio/battle_anims/PRSFX- Eerie Impulse.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Eerie Impulse.wav rename to public/audio/battle_anims/PRSFX- Eerie Impulse.wav diff --git a/public/audio/se/battle_anims/PRSFX- Egg Bomb1.wav b/public/audio/battle_anims/PRSFX- Egg Bomb1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Egg Bomb1.wav rename to public/audio/battle_anims/PRSFX- Egg Bomb1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Egg Bomb2.wav b/public/audio/battle_anims/PRSFX- Egg Bomb2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Egg Bomb2.wav rename to public/audio/battle_anims/PRSFX- Egg Bomb2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Electric Terrain.wav b/public/audio/battle_anims/PRSFX- Electric Terrain.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Electric Terrain.wav rename to public/audio/battle_anims/PRSFX- Electric Terrain.wav diff --git a/public/audio/se/battle_anims/PRSFX- Electric Terrain2.wav b/public/audio/battle_anims/PRSFX- Electric Terrain2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Electric Terrain2.wav rename to public/audio/battle_anims/PRSFX- Electric Terrain2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Electrify.wav b/public/audio/battle_anims/PRSFX- Electrify.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Electrify.wav rename to public/audio/battle_anims/PRSFX- Electrify.wav diff --git a/public/audio/se/battle_anims/PRSFX- Electro Ball1.wav b/public/audio/battle_anims/PRSFX- Electro Ball1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Electro Ball1.wav rename to public/audio/battle_anims/PRSFX- Electro Ball1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Electro Ball2.wav b/public/audio/battle_anims/PRSFX- Electro Ball2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Electro Ball2.wav rename to public/audio/battle_anims/PRSFX- Electro Ball2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Electroweb1.wav b/public/audio/battle_anims/PRSFX- Electroweb1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Electroweb1.wav rename to public/audio/battle_anims/PRSFX- Electroweb1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Electroweb2.wav b/public/audio/battle_anims/PRSFX- Electroweb2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Electroweb2.wav rename to public/audio/battle_anims/PRSFX- Electroweb2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Embargo.wav b/public/audio/battle_anims/PRSFX- Embargo.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Embargo.wav rename to public/audio/battle_anims/PRSFX- Embargo.wav diff --git a/public/audio/se/battle_anims/PRSFX- Ember.wav b/public/audio/battle_anims/PRSFX- Ember.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Ember.wav rename to public/audio/battle_anims/PRSFX- Ember.wav diff --git a/public/audio/se/battle_anims/PRSFX- Encore.wav b/public/audio/battle_anims/PRSFX- Encore.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Encore.wav rename to public/audio/battle_anims/PRSFX- Encore.wav diff --git a/public/audio/se/battle_anims/PRSFX- Endeavor1.wav b/public/audio/battle_anims/PRSFX- Endeavor1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Endeavor1.wav rename to public/audio/battle_anims/PRSFX- Endeavor1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Endeavor2.wav b/public/audio/battle_anims/PRSFX- Endeavor2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Endeavor2.wav rename to public/audio/battle_anims/PRSFX- Endeavor2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Endure.wav b/public/audio/battle_anims/PRSFX- Endure.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Endure.wav rename to public/audio/battle_anims/PRSFX- Endure.wav diff --git a/public/audio/se/battle_anims/PRSFX- Energy Ball1.wav b/public/audio/battle_anims/PRSFX- Energy Ball1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Energy Ball1.wav rename to public/audio/battle_anims/PRSFX- Energy Ball1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Energy Ball2.wav b/public/audio/battle_anims/PRSFX- Energy Ball2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Energy Ball2.wav rename to public/audio/battle_anims/PRSFX- Energy Ball2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Entrainment.wav b/public/audio/battle_anims/PRSFX- Entrainment.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Entrainment.wav rename to public/audio/battle_anims/PRSFX- Entrainment.wav diff --git a/public/audio/se/battle_anims/PRSFX- Eruption1.wav b/public/audio/battle_anims/PRSFX- Eruption1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Eruption1.wav rename to public/audio/battle_anims/PRSFX- Eruption1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Eruption2.wav b/public/audio/battle_anims/PRSFX- Eruption2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Eruption2.wav rename to public/audio/battle_anims/PRSFX- Eruption2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Explosion.wav b/public/audio/battle_anims/PRSFX- Explosion.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Explosion.wav rename to public/audio/battle_anims/PRSFX- Explosion.wav diff --git a/public/audio/se/battle_anims/PRSFX- Explosion2.wav b/public/audio/battle_anims/PRSFX- Explosion2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Explosion2.wav rename to public/audio/battle_anims/PRSFX- Explosion2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Extrasensory.wav b/public/audio/battle_anims/PRSFX- Extrasensory.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Extrasensory.wav rename to public/audio/battle_anims/PRSFX- Extrasensory.wav diff --git a/public/audio/se/battle_anims/PRSFX- Extreme Evoboost1.wav b/public/audio/battle_anims/PRSFX- Extreme Evoboost1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Extreme Evoboost1.wav rename to public/audio/battle_anims/PRSFX- Extreme Evoboost1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Extreme Evoboost2.wav b/public/audio/battle_anims/PRSFX- Extreme Evoboost2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Extreme Evoboost2.wav rename to public/audio/battle_anims/PRSFX- Extreme Evoboost2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Extreme Evoboost3.wav b/public/audio/battle_anims/PRSFX- Extreme Evoboost3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Extreme Evoboost3.wav rename to public/audio/battle_anims/PRSFX- Extreme Evoboost3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Extremespeed1.wav b/public/audio/battle_anims/PRSFX- Extremespeed1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Extremespeed1.wav rename to public/audio/battle_anims/PRSFX- Extremespeed1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Extremespeed2.wav b/public/audio/battle_anims/PRSFX- Extremespeed2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Extremespeed2.wav rename to public/audio/battle_anims/PRSFX- Extremespeed2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Facade1.wav b/public/audio/battle_anims/PRSFX- Facade1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Facade1.wav rename to public/audio/battle_anims/PRSFX- Facade1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Facade2.wav b/public/audio/battle_anims/PRSFX- Facade2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Facade2.wav rename to public/audio/battle_anims/PRSFX- Facade2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Fairy Lock.wav b/public/audio/battle_anims/PRSFX- Fairy Lock.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Fairy Lock.wav rename to public/audio/battle_anims/PRSFX- Fairy Lock.wav diff --git a/public/audio/se/battle_anims/PRSFX- Fairy Wind.wav b/public/audio/battle_anims/PRSFX- Fairy Wind.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Fairy Wind.wav rename to public/audio/battle_anims/PRSFX- Fairy Wind.wav diff --git a/public/audio/se/battle_anims/PRSFX- Fake Out1.wav b/public/audio/battle_anims/PRSFX- Fake Out1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Fake Out1.wav rename to public/audio/battle_anims/PRSFX- Fake Out1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Fake Out2.wav b/public/audio/battle_anims/PRSFX- Fake Out2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Fake Out2.wav rename to public/audio/battle_anims/PRSFX- Fake Out2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Fake Tears.wav b/public/audio/battle_anims/PRSFX- Fake Tears.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Fake Tears.wav rename to public/audio/battle_anims/PRSFX- Fake Tears.wav diff --git a/public/audio/se/battle_anims/PRSFX- False Swipe.wav b/public/audio/battle_anims/PRSFX- False Swipe.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- False Swipe.wav rename to public/audio/battle_anims/PRSFX- False Swipe.wav diff --git a/public/audio/se/battle_anims/PRSFX- Featherdance1.wav b/public/audio/battle_anims/PRSFX- Featherdance1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Featherdance1.wav rename to public/audio/battle_anims/PRSFX- Featherdance1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Featherdance2.wav b/public/audio/battle_anims/PRSFX- Featherdance2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Featherdance2.wav rename to public/audio/battle_anims/PRSFX- Featherdance2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Feint Attack1.wav b/public/audio/battle_anims/PRSFX- Feint Attack1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Feint Attack1.wav rename to public/audio/battle_anims/PRSFX- Feint Attack1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Feint Attack2.wav b/public/audio/battle_anims/PRSFX- Feint Attack2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Feint Attack2.wav rename to public/audio/battle_anims/PRSFX- Feint Attack2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Feint1.wav b/public/audio/battle_anims/PRSFX- Feint1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Feint1.wav rename to public/audio/battle_anims/PRSFX- Feint1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Feint2.wav b/public/audio/battle_anims/PRSFX- Feint2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Feint2.wav rename to public/audio/battle_anims/PRSFX- Feint2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Fell Stinger1.wav b/public/audio/battle_anims/PRSFX- Fell Stinger1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Fell Stinger1.wav rename to public/audio/battle_anims/PRSFX- Fell Stinger1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Fell Stinger2.wav b/public/audio/battle_anims/PRSFX- Fell Stinger2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Fell Stinger2.wav rename to public/audio/battle_anims/PRSFX- Fell Stinger2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Fell Stinger3.wav b/public/audio/battle_anims/PRSFX- Fell Stinger3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Fell Stinger3.wav rename to public/audio/battle_anims/PRSFX- Fell Stinger3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Fiery Dance1.wav b/public/audio/battle_anims/PRSFX- Fiery Dance1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Fiery Dance1.wav rename to public/audio/battle_anims/PRSFX- Fiery Dance1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Fiery Dance2.wav b/public/audio/battle_anims/PRSFX- Fiery Dance2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Fiery Dance2.wav rename to public/audio/battle_anims/PRSFX- Fiery Dance2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Final Gambit1.wav b/public/audio/battle_anims/PRSFX- Final Gambit1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Final Gambit1.wav rename to public/audio/battle_anims/PRSFX- Final Gambit1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Final Gambit2.wav b/public/audio/battle_anims/PRSFX- Final Gambit2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Final Gambit2.wav rename to public/audio/battle_anims/PRSFX- Final Gambit2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Fire Blast.wav b/public/audio/battle_anims/PRSFX- Fire Blast.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Fire Blast.wav rename to public/audio/battle_anims/PRSFX- Fire Blast.wav diff --git a/public/audio/se/battle_anims/PRSFX- Fire Fang1.wav b/public/audio/battle_anims/PRSFX- Fire Fang1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Fire Fang1.wav rename to public/audio/battle_anims/PRSFX- Fire Fang1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Fire Fang2.wav b/public/audio/battle_anims/PRSFX- Fire Fang2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Fire Fang2.wav rename to public/audio/battle_anims/PRSFX- Fire Fang2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Fire Lash1.wav b/public/audio/battle_anims/PRSFX- Fire Lash1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Fire Lash1.wav rename to public/audio/battle_anims/PRSFX- Fire Lash1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Fire Lash2.wav b/public/audio/battle_anims/PRSFX- Fire Lash2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Fire Lash2.wav rename to public/audio/battle_anims/PRSFX- Fire Lash2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Fire Lash3.wav b/public/audio/battle_anims/PRSFX- Fire Lash3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Fire Lash3.wav rename to public/audio/battle_anims/PRSFX- Fire Lash3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Fire Lash4.wav b/public/audio/battle_anims/PRSFX- Fire Lash4.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Fire Lash4.wav rename to public/audio/battle_anims/PRSFX- Fire Lash4.wav diff --git a/public/audio/se/battle_anims/PRSFX- Fire Pledge.wav b/public/audio/battle_anims/PRSFX- Fire Pledge.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Fire Pledge.wav rename to public/audio/battle_anims/PRSFX- Fire Pledge.wav diff --git a/public/audio/se/battle_anims/PRSFX- Fire Punch1.wav b/public/audio/battle_anims/PRSFX- Fire Punch1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Fire Punch1.wav rename to public/audio/battle_anims/PRSFX- Fire Punch1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Fire Punch2.wav b/public/audio/battle_anims/PRSFX- Fire Punch2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Fire Punch2.wav rename to public/audio/battle_anims/PRSFX- Fire Punch2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Fire Punch3.wav b/public/audio/battle_anims/PRSFX- Fire Punch3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Fire Punch3.wav rename to public/audio/battle_anims/PRSFX- Fire Punch3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Fire Spin.wav b/public/audio/battle_anims/PRSFX- Fire Spin.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Fire Spin.wav rename to public/audio/battle_anims/PRSFX- Fire Spin.wav diff --git a/public/audio/se/battle_anims/PRSFX- Fissure.wav b/public/audio/battle_anims/PRSFX- Fissure.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Fissure.wav rename to public/audio/battle_anims/PRSFX- Fissure.wav diff --git a/public/audio/se/battle_anims/PRSFX- Flail.wav b/public/audio/battle_anims/PRSFX- Flail.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Flail.wav rename to public/audio/battle_anims/PRSFX- Flail.wav diff --git a/public/audio/se/battle_anims/PRSFX- Flame Burst.wav b/public/audio/battle_anims/PRSFX- Flame Burst.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Flame Burst.wav rename to public/audio/battle_anims/PRSFX- Flame Burst.wav diff --git a/public/audio/se/battle_anims/PRSFX- Flame Charge1.wav b/public/audio/battle_anims/PRSFX- Flame Charge1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Flame Charge1.wav rename to public/audio/battle_anims/PRSFX- Flame Charge1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Flame Charge2.wav b/public/audio/battle_anims/PRSFX- Flame Charge2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Flame Charge2.wav rename to public/audio/battle_anims/PRSFX- Flame Charge2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Flame Wheel1.wav b/public/audio/battle_anims/PRSFX- Flame Wheel1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Flame Wheel1.wav rename to public/audio/battle_anims/PRSFX- Flame Wheel1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Flame Wheel2.wav b/public/audio/battle_anims/PRSFX- Flame Wheel2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Flame Wheel2.wav rename to public/audio/battle_anims/PRSFX- Flame Wheel2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Flamethrower.wav b/public/audio/battle_anims/PRSFX- Flamethrower.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Flamethrower.wav rename to public/audio/battle_anims/PRSFX- Flamethrower.wav diff --git a/public/audio/se/battle_anims/PRSFX- Flare Blitz1.wav b/public/audio/battle_anims/PRSFX- Flare Blitz1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Flare Blitz1.wav rename to public/audio/battle_anims/PRSFX- Flare Blitz1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Flare Blitz2.wav b/public/audio/battle_anims/PRSFX- Flare Blitz2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Flare Blitz2.wav rename to public/audio/battle_anims/PRSFX- Flare Blitz2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Flare Blitz3.wav b/public/audio/battle_anims/PRSFX- Flare Blitz3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Flare Blitz3.wav rename to public/audio/battle_anims/PRSFX- Flare Blitz3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Flash Cannon.wav b/public/audio/battle_anims/PRSFX- Flash Cannon.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Flash Cannon.wav rename to public/audio/battle_anims/PRSFX- Flash Cannon.wav diff --git a/public/audio/se/battle_anims/PRSFX- Flash.wav b/public/audio/battle_anims/PRSFX- Flash.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Flash.wav rename to public/audio/battle_anims/PRSFX- Flash.wav diff --git a/public/audio/se/battle_anims/PRSFX- Flatter.wav b/public/audio/battle_anims/PRSFX- Flatter.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Flatter.wav rename to public/audio/battle_anims/PRSFX- Flatter.wav diff --git a/public/audio/se/battle_anims/PRSFX- Fling1.wav b/public/audio/battle_anims/PRSFX- Fling1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Fling1.wav rename to public/audio/battle_anims/PRSFX- Fling1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Fling2.wav b/public/audio/battle_anims/PRSFX- Fling2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Fling2.wav rename to public/audio/battle_anims/PRSFX- Fling2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Floral Healing1.wav b/public/audio/battle_anims/PRSFX- Floral Healing1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Floral Healing1.wav rename to public/audio/battle_anims/PRSFX- Floral Healing1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Floral Healing2.wav b/public/audio/battle_anims/PRSFX- Floral Healing2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Floral Healing2.wav rename to public/audio/battle_anims/PRSFX- Floral Healing2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Flower Shield.wav b/public/audio/battle_anims/PRSFX- Flower Shield.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Flower Shield.wav rename to public/audio/battle_anims/PRSFX- Flower Shield.wav diff --git a/public/audio/se/battle_anims/PRSFX- Fly1.wav b/public/audio/battle_anims/PRSFX- Fly1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Fly1.wav rename to public/audio/battle_anims/PRSFX- Fly1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Fly2.wav b/public/audio/battle_anims/PRSFX- Fly2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Fly2.wav rename to public/audio/battle_anims/PRSFX- Fly2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Flying Press1.wav b/public/audio/battle_anims/PRSFX- Flying Press1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Flying Press1.wav rename to public/audio/battle_anims/PRSFX- Flying Press1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Flying Press2.wav b/public/audio/battle_anims/PRSFX- Flying Press2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Flying Press2.wav rename to public/audio/battle_anims/PRSFX- Flying Press2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Flying Press3.wav b/public/audio/battle_anims/PRSFX- Flying Press3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Flying Press3.wav rename to public/audio/battle_anims/PRSFX- Flying Press3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Focus Blast1.wav b/public/audio/battle_anims/PRSFX- Focus Blast1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Focus Blast1.wav rename to public/audio/battle_anims/PRSFX- Focus Blast1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Focus Blast2.wav b/public/audio/battle_anims/PRSFX- Focus Blast2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Focus Blast2.wav rename to public/audio/battle_anims/PRSFX- Focus Blast2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Focus Blast3.wav b/public/audio/battle_anims/PRSFX- Focus Blast3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Focus Blast3.wav rename to public/audio/battle_anims/PRSFX- Focus Blast3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Focus Energy.wav b/public/audio/battle_anims/PRSFX- Focus Energy.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Focus Energy.wav rename to public/audio/battle_anims/PRSFX- Focus Energy.wav diff --git a/public/audio/se/battle_anims/PRSFX- Focus Punch1.wav b/public/audio/battle_anims/PRSFX- Focus Punch1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Focus Punch1.wav rename to public/audio/battle_anims/PRSFX- Focus Punch1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Focus Punch2.wav b/public/audio/battle_anims/PRSFX- Focus Punch2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Focus Punch2.wav rename to public/audio/battle_anims/PRSFX- Focus Punch2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Focus Punch3.wav b/public/audio/battle_anims/PRSFX- Focus Punch3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Focus Punch3.wav rename to public/audio/battle_anims/PRSFX- Focus Punch3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Follow Me.wav b/public/audio/battle_anims/PRSFX- Follow Me.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Follow Me.wav rename to public/audio/battle_anims/PRSFX- Follow Me.wav diff --git a/public/audio/se/battle_anims/PRSFX- Force Palm1.wav b/public/audio/battle_anims/PRSFX- Force Palm1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Force Palm1.wav rename to public/audio/battle_anims/PRSFX- Force Palm1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Force Palm2.wav b/public/audio/battle_anims/PRSFX- Force Palm2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Force Palm2.wav rename to public/audio/battle_anims/PRSFX- Force Palm2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Foresight1.wav b/public/audio/battle_anims/PRSFX- Foresight1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Foresight1.wav rename to public/audio/battle_anims/PRSFX- Foresight1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Foresight2.wav b/public/audio/battle_anims/PRSFX- Foresight2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Foresight2.wav rename to public/audio/battle_anims/PRSFX- Foresight2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Forests Curse.wav b/public/audio/battle_anims/PRSFX- Forests Curse.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Forests Curse.wav rename to public/audio/battle_anims/PRSFX- Forests Curse.wav diff --git a/public/audio/se/battle_anims/PRSFX- Foul Play1.wav b/public/audio/battle_anims/PRSFX- Foul Play1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Foul Play1.wav rename to public/audio/battle_anims/PRSFX- Foul Play1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Foul Play2.wav b/public/audio/battle_anims/PRSFX- Foul Play2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Foul Play2.wav rename to public/audio/battle_anims/PRSFX- Foul Play2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Freeze Dry1.wav b/public/audio/battle_anims/PRSFX- Freeze Dry1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Freeze Dry1.wav rename to public/audio/battle_anims/PRSFX- Freeze Dry1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Freeze Dry2.wav b/public/audio/battle_anims/PRSFX- Freeze Dry2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Freeze Dry2.wav rename to public/audio/battle_anims/PRSFX- Freeze Dry2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Freeze Dry3.wav b/public/audio/battle_anims/PRSFX- Freeze Dry3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Freeze Dry3.wav rename to public/audio/battle_anims/PRSFX- Freeze Dry3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Freeze Shock1.wav b/public/audio/battle_anims/PRSFX- Freeze Shock1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Freeze Shock1.wav rename to public/audio/battle_anims/PRSFX- Freeze Shock1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Freeze Shock2.wav b/public/audio/battle_anims/PRSFX- Freeze Shock2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Freeze Shock2.wav rename to public/audio/battle_anims/PRSFX- Freeze Shock2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Freeze Shock3.wav b/public/audio/battle_anims/PRSFX- Freeze Shock3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Freeze Shock3.wav rename to public/audio/battle_anims/PRSFX- Freeze Shock3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Frenzy Plant1.wav b/public/audio/battle_anims/PRSFX- Frenzy Plant1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Frenzy Plant1.wav rename to public/audio/battle_anims/PRSFX- Frenzy Plant1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Frenzy Plant2.wav b/public/audio/battle_anims/PRSFX- Frenzy Plant2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Frenzy Plant2.wav rename to public/audio/battle_anims/PRSFX- Frenzy Plant2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Frost Breath1.wav b/public/audio/battle_anims/PRSFX- Frost Breath1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Frost Breath1.wav rename to public/audio/battle_anims/PRSFX- Frost Breath1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Frost Breath2.wav b/public/audio/battle_anims/PRSFX- Frost Breath2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Frost Breath2.wav rename to public/audio/battle_anims/PRSFX- Frost Breath2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Frozen.wav b/public/audio/battle_anims/PRSFX- Frozen.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Frozen.wav rename to public/audio/battle_anims/PRSFX- Frozen.wav diff --git a/public/audio/se/battle_anims/PRSFX- Frustration1.wav b/public/audio/battle_anims/PRSFX- Frustration1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Frustration1.wav rename to public/audio/battle_anims/PRSFX- Frustration1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Frustration2.wav b/public/audio/battle_anims/PRSFX- Frustration2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Frustration2.wav rename to public/audio/battle_anims/PRSFX- Frustration2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Fury Attack.wav b/public/audio/battle_anims/PRSFX- Fury Attack.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Fury Attack.wav rename to public/audio/battle_anims/PRSFX- Fury Attack.wav diff --git a/public/audio/se/battle_anims/PRSFX- Fury Cutter.wav b/public/audio/battle_anims/PRSFX- Fury Cutter.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Fury Cutter.wav rename to public/audio/battle_anims/PRSFX- Fury Cutter.wav diff --git a/public/audio/se/battle_anims/PRSFX- Fury Swipes.wav b/public/audio/battle_anims/PRSFX- Fury Swipes.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Fury Swipes.wav rename to public/audio/battle_anims/PRSFX- Fury Swipes.wav diff --git a/public/audio/se/battle_anims/PRSFX- Fusion Bolt1.wav b/public/audio/battle_anims/PRSFX- Fusion Bolt1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Fusion Bolt1.wav rename to public/audio/battle_anims/PRSFX- Fusion Bolt1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Fusion Bolt2.wav b/public/audio/battle_anims/PRSFX- Fusion Bolt2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Fusion Bolt2.wav rename to public/audio/battle_anims/PRSFX- Fusion Bolt2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Fusion Flare1.wav b/public/audio/battle_anims/PRSFX- Fusion Flare1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Fusion Flare1.wav rename to public/audio/battle_anims/PRSFX- Fusion Flare1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Fusion Flare2.wav b/public/audio/battle_anims/PRSFX- Fusion Flare2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Fusion Flare2.wav rename to public/audio/battle_anims/PRSFX- Fusion Flare2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Fusion Flare3.wav b/public/audio/battle_anims/PRSFX- Fusion Flare3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Fusion Flare3.wav rename to public/audio/battle_anims/PRSFX- Fusion Flare3.wav diff --git a/public/audio/se/battle_anims/PRSFX- FusionFlare3.wav b/public/audio/battle_anims/PRSFX- FusionFlare3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- FusionFlare3.wav rename to public/audio/battle_anims/PRSFX- FusionFlare3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Future Sight1.wav b/public/audio/battle_anims/PRSFX- Future Sight1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Future Sight1.wav rename to public/audio/battle_anims/PRSFX- Future Sight1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Future Sight2.wav b/public/audio/battle_anims/PRSFX- Future Sight2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Future Sight2.wav rename to public/audio/battle_anims/PRSFX- Future Sight2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Gastro Acid.wav b/public/audio/battle_anims/PRSFX- Gastro Acid.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Gastro Acid.wav rename to public/audio/battle_anims/PRSFX- Gastro Acid.wav diff --git a/public/audio/se/battle_anims/PRSFX- Gear Grind.wav b/public/audio/battle_anims/PRSFX- Gear Grind.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Gear Grind.wav rename to public/audio/battle_anims/PRSFX- Gear Grind.wav diff --git a/public/audio/se/battle_anims/PRSFX- Gear Up1.wav b/public/audio/battle_anims/PRSFX- Gear Up1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Gear Up1.wav rename to public/audio/battle_anims/PRSFX- Gear Up1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Gear Up2.wav b/public/audio/battle_anims/PRSFX- Gear Up2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Gear Up2.wav rename to public/audio/battle_anims/PRSFX- Gear Up2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Gear Up3.wav b/public/audio/battle_anims/PRSFX- Gear Up3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Gear Up3.wav rename to public/audio/battle_anims/PRSFX- Gear Up3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Gear Up4.wav b/public/audio/battle_anims/PRSFX- Gear Up4.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Gear Up4.wav rename to public/audio/battle_anims/PRSFX- Gear Up4.wav diff --git a/public/audio/se/battle_anims/PRSFX- Gear Up5.wav b/public/audio/battle_anims/PRSFX- Gear Up5.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Gear Up5.wav rename to public/audio/battle_anims/PRSFX- Gear Up5.wav diff --git a/public/audio/se/battle_anims/PRSFX- Gear Up6.wav b/public/audio/battle_anims/PRSFX- Gear Up6.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Gear Up6.wav rename to public/audio/battle_anims/PRSFX- Gear Up6.wav diff --git a/public/audio/se/battle_anims/PRSFX- Geomancy.wav b/public/audio/battle_anims/PRSFX- Geomancy.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Geomancy.wav rename to public/audio/battle_anims/PRSFX- Geomancy.wav diff --git a/public/audio/se/battle_anims/PRSFX- Giga Drain1.wav b/public/audio/battle_anims/PRSFX- Giga Drain1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Giga Drain1.wav rename to public/audio/battle_anims/PRSFX- Giga Drain1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Giga Drain2.wav b/public/audio/battle_anims/PRSFX- Giga Drain2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Giga Drain2.wav rename to public/audio/battle_anims/PRSFX- Giga Drain2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Giga Impact1.wav b/public/audio/battle_anims/PRSFX- Giga Impact1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Giga Impact1.wav rename to public/audio/battle_anims/PRSFX- Giga Impact1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Giga Impact2.wav b/public/audio/battle_anims/PRSFX- Giga Impact2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Giga Impact2.wav rename to public/audio/battle_anims/PRSFX- Giga Impact2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Gigavolt Havoc1.wav b/public/audio/battle_anims/PRSFX- Gigavolt Havoc1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Gigavolt Havoc1.wav rename to public/audio/battle_anims/PRSFX- Gigavolt Havoc1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Gigavolt Havoc2.wav b/public/audio/battle_anims/PRSFX- Gigavolt Havoc2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Gigavolt Havoc2.wav rename to public/audio/battle_anims/PRSFX- Gigavolt Havoc2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Gigavolt Havoc3.wav b/public/audio/battle_anims/PRSFX- Gigavolt Havoc3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Gigavolt Havoc3.wav rename to public/audio/battle_anims/PRSFX- Gigavolt Havoc3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Glaciate1.wav b/public/audio/battle_anims/PRSFX- Glaciate1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Glaciate1.wav rename to public/audio/battle_anims/PRSFX- Glaciate1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Glaciate2.wav b/public/audio/battle_anims/PRSFX- Glaciate2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Glaciate2.wav rename to public/audio/battle_anims/PRSFX- Glaciate2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Glare.wav b/public/audio/battle_anims/PRSFX- Glare.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Glare.wav rename to public/audio/battle_anims/PRSFX- Glare.wav diff --git a/public/audio/se/battle_anims/PRSFX- Glitch1.wav b/public/audio/battle_anims/PRSFX- Glitch1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Glitch1.wav rename to public/audio/battle_anims/PRSFX- Glitch1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Glitch2.wav b/public/audio/battle_anims/PRSFX- Glitch2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Glitch2.wav rename to public/audio/battle_anims/PRSFX- Glitch2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Grass Knot1.wav b/public/audio/battle_anims/PRSFX- Grass Knot1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Grass Knot1.wav rename to public/audio/battle_anims/PRSFX- Grass Knot1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Grass Knot2.wav b/public/audio/battle_anims/PRSFX- Grass Knot2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Grass Knot2.wav rename to public/audio/battle_anims/PRSFX- Grass Knot2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Grass Pledge1.wav b/public/audio/battle_anims/PRSFX- Grass Pledge1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Grass Pledge1.wav rename to public/audio/battle_anims/PRSFX- Grass Pledge1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Grass Pledge2.wav b/public/audio/battle_anims/PRSFX- Grass Pledge2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Grass Pledge2.wav rename to public/audio/battle_anims/PRSFX- Grass Pledge2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Grass Whistle.wav b/public/audio/battle_anims/PRSFX- Grass Whistle.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Grass Whistle.wav rename to public/audio/battle_anims/PRSFX- Grass Whistle.wav diff --git a/public/audio/se/battle_anims/PRSFX- Grassy Terrain.wav b/public/audio/battle_anims/PRSFX- Grassy Terrain.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Grassy Terrain.wav rename to public/audio/battle_anims/PRSFX- Grassy Terrain.wav diff --git a/public/audio/se/battle_anims/PRSFX- Gravity.wav b/public/audio/battle_anims/PRSFX- Gravity.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Gravity.wav rename to public/audio/battle_anims/PRSFX- Gravity.wav diff --git a/public/audio/se/battle_anims/PRSFX- Growth.wav b/public/audio/battle_anims/PRSFX- Growth.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Growth.wav rename to public/audio/battle_anims/PRSFX- Growth.wav diff --git a/public/audio/se/battle_anims/PRSFX- Grudge.wav b/public/audio/battle_anims/PRSFX- Grudge.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Grudge.wav rename to public/audio/battle_anims/PRSFX- Grudge.wav diff --git a/public/audio/se/battle_anims/PRSFX- Guard Split.wav b/public/audio/battle_anims/PRSFX- Guard Split.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Guard Split.wav rename to public/audio/battle_anims/PRSFX- Guard Split.wav diff --git a/public/audio/se/battle_anims/PRSFX- Guard Swap.wav b/public/audio/battle_anims/PRSFX- Guard Swap.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Guard Swap.wav rename to public/audio/battle_anims/PRSFX- Guard Swap.wav diff --git a/public/audio/se/battle_anims/PRSFX- Guillotine1.wav b/public/audio/battle_anims/PRSFX- Guillotine1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Guillotine1.wav rename to public/audio/battle_anims/PRSFX- Guillotine1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Guillotine2.wav b/public/audio/battle_anims/PRSFX- Guillotine2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Guillotine2.wav rename to public/audio/battle_anims/PRSFX- Guillotine2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Gunk Shot.wav b/public/audio/battle_anims/PRSFX- Gunk Shot.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Gunk Shot.wav rename to public/audio/battle_anims/PRSFX- Gunk Shot.wav diff --git a/public/audio/se/battle_anims/PRSFX- Gust.wav b/public/audio/battle_anims/PRSFX- Gust.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Gust.wav rename to public/audio/battle_anims/PRSFX- Gust.wav diff --git a/public/audio/se/battle_anims/PRSFX- Gyro Ball1.wav b/public/audio/battle_anims/PRSFX- Gyro Ball1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Gyro Ball1.wav rename to public/audio/battle_anims/PRSFX- Gyro Ball1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Gyro Ball2.wav b/public/audio/battle_anims/PRSFX- Gyro Ball2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Gyro Ball2.wav rename to public/audio/battle_anims/PRSFX- Gyro Ball2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Hail.wav b/public/audio/battle_anims/PRSFX- Hail.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Hail.wav rename to public/audio/battle_anims/PRSFX- Hail.wav diff --git a/public/audio/se/battle_anims/PRSFX- HailMove.wav b/public/audio/battle_anims/PRSFX- HailMove.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- HailMove.wav rename to public/audio/battle_anims/PRSFX- HailMove.wav diff --git a/public/audio/se/battle_anims/PRSFX- Hammer Arm1.wav b/public/audio/battle_anims/PRSFX- Hammer Arm1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Hammer Arm1.wav rename to public/audio/battle_anims/PRSFX- Hammer Arm1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Hammer Arm2.wav b/public/audio/battle_anims/PRSFX- Hammer Arm2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Hammer Arm2.wav rename to public/audio/battle_anims/PRSFX- Hammer Arm2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Harden.wav b/public/audio/battle_anims/PRSFX- Harden.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Harden.wav rename to public/audio/battle_anims/PRSFX- Harden.wav diff --git a/public/audio/se/battle_anims/PRSFX- Haze.wav b/public/audio/battle_anims/PRSFX- Haze.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Haze.wav rename to public/audio/battle_anims/PRSFX- Haze.wav diff --git a/public/audio/se/battle_anims/PRSFX- Head Charge.wav b/public/audio/battle_anims/PRSFX- Head Charge.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Head Charge.wav rename to public/audio/battle_anims/PRSFX- Head Charge.wav diff --git a/public/audio/se/battle_anims/PRSFX- Head Smash.wav b/public/audio/battle_anims/PRSFX- Head Smash.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Head Smash.wav rename to public/audio/battle_anims/PRSFX- Head Smash.wav diff --git a/public/audio/se/battle_anims/PRSFX- Headbutt1.wav b/public/audio/battle_anims/PRSFX- Headbutt1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Headbutt1.wav rename to public/audio/battle_anims/PRSFX- Headbutt1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Headbutt2.wav b/public/audio/battle_anims/PRSFX- Headbutt2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Headbutt2.wav rename to public/audio/battle_anims/PRSFX- Headbutt2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Heal Bell.wav b/public/audio/battle_anims/PRSFX- Heal Bell.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Heal Bell.wav rename to public/audio/battle_anims/PRSFX- Heal Bell.wav diff --git a/public/audio/se/battle_anims/PRSFX- Heal Block.wav b/public/audio/battle_anims/PRSFX- Heal Block.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Heal Block.wav rename to public/audio/battle_anims/PRSFX- Heal Block.wav diff --git a/public/audio/se/battle_anims/PRSFX- Heal Order1.wav b/public/audio/battle_anims/PRSFX- Heal Order1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Heal Order1.wav rename to public/audio/battle_anims/PRSFX- Heal Order1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Heal Order2.wav b/public/audio/battle_anims/PRSFX- Heal Order2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Heal Order2.wav rename to public/audio/battle_anims/PRSFX- Heal Order2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Healing Pulse.wav b/public/audio/battle_anims/PRSFX- Healing Pulse.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Healing Pulse.wav rename to public/audio/battle_anims/PRSFX- Healing Pulse.wav diff --git a/public/audio/se/battle_anims/PRSFX- Healing Wish.wav b/public/audio/battle_anims/PRSFX- Healing Wish.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Healing Wish.wav rename to public/audio/battle_anims/PRSFX- Healing Wish.wav diff --git a/public/audio/se/battle_anims/PRSFX- Health Down.wav b/public/audio/battle_anims/PRSFX- Health Down.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Health Down.wav rename to public/audio/battle_anims/PRSFX- Health Down.wav diff --git a/public/audio/se/battle_anims/PRSFX- Health Up.wav b/public/audio/battle_anims/PRSFX- Health Up.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Health Up.wav rename to public/audio/battle_anims/PRSFX- Health Up.wav diff --git a/public/audio/se/battle_anims/PRSFX- Heart Stamp1.wav b/public/audio/battle_anims/PRSFX- Heart Stamp1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Heart Stamp1.wav rename to public/audio/battle_anims/PRSFX- Heart Stamp1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Heart Stamp2.wav b/public/audio/battle_anims/PRSFX- Heart Stamp2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Heart Stamp2.wav rename to public/audio/battle_anims/PRSFX- Heart Stamp2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Heart Swap.wav b/public/audio/battle_anims/PRSFX- Heart Swap.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Heart Swap.wav rename to public/audio/battle_anims/PRSFX- Heart Swap.wav diff --git a/public/audio/se/battle_anims/PRSFX- Heat Crash.wav b/public/audio/battle_anims/PRSFX- Heat Crash.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Heat Crash.wav rename to public/audio/battle_anims/PRSFX- Heat Crash.wav diff --git a/public/audio/se/battle_anims/PRSFX- Heat Wave.wav b/public/audio/battle_anims/PRSFX- Heat Wave.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Heat Wave.wav rename to public/audio/battle_anims/PRSFX- Heat Wave.wav diff --git a/public/audio/se/battle_anims/PRSFX- Heavy Slam1.wav b/public/audio/battle_anims/PRSFX- Heavy Slam1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Heavy Slam1.wav rename to public/audio/battle_anims/PRSFX- Heavy Slam1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Heavy Slam2.wav b/public/audio/battle_anims/PRSFX- Heavy Slam2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Heavy Slam2.wav rename to public/audio/battle_anims/PRSFX- Heavy Slam2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Helping Hand.wav b/public/audio/battle_anims/PRSFX- Helping Hand.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Helping Hand.wav rename to public/audio/battle_anims/PRSFX- Helping Hand.wav diff --git a/public/audio/se/battle_anims/PRSFX- Hex.wav b/public/audio/battle_anims/PRSFX- Hex.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Hex.wav rename to public/audio/battle_anims/PRSFX- Hex.wav diff --git a/public/audio/se/battle_anims/PRSFX- Hi Jump Kick1.wav b/public/audio/battle_anims/PRSFX- Hi Jump Kick1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Hi Jump Kick1.wav rename to public/audio/battle_anims/PRSFX- Hi Jump Kick1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Hi Jump Kick2.wav b/public/audio/battle_anims/PRSFX- Hi Jump Kick2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Hi Jump Kick2.wav rename to public/audio/battle_anims/PRSFX- Hi Jump Kick2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Hidden Power1.wav b/public/audio/battle_anims/PRSFX- Hidden Power1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Hidden Power1.wav rename to public/audio/battle_anims/PRSFX- Hidden Power1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Hidden Power2.wav b/public/audio/battle_anims/PRSFX- Hidden Power2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Hidden Power2.wav rename to public/audio/battle_anims/PRSFX- Hidden Power2.wav diff --git a/public/audio/se/battle_anims/PRSFX- High Horse Power1.wav b/public/audio/battle_anims/PRSFX- High Horse Power1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- High Horse Power1.wav rename to public/audio/battle_anims/PRSFX- High Horse Power1.wav diff --git a/public/audio/se/battle_anims/PRSFX- High Horse Power2.wav b/public/audio/battle_anims/PRSFX- High Horse Power2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- High Horse Power2.wav rename to public/audio/battle_anims/PRSFX- High Horse Power2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Hone Claws.wav b/public/audio/battle_anims/PRSFX- Hone Claws.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Hone Claws.wav rename to public/audio/battle_anims/PRSFX- Hone Claws.wav diff --git a/public/audio/se/battle_anims/PRSFX- Horn Attack.wav b/public/audio/battle_anims/PRSFX- Horn Attack.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Horn Attack.wav rename to public/audio/battle_anims/PRSFX- Horn Attack.wav diff --git a/public/audio/se/battle_anims/PRSFX- Horn Drill1.wav b/public/audio/battle_anims/PRSFX- Horn Drill1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Horn Drill1.wav rename to public/audio/battle_anims/PRSFX- Horn Drill1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Horn Drill2.wav b/public/audio/battle_anims/PRSFX- Horn Drill2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Horn Drill2.wav rename to public/audio/battle_anims/PRSFX- Horn Drill2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Horn Drill3.wav b/public/audio/battle_anims/PRSFX- Horn Drill3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Horn Drill3.wav rename to public/audio/battle_anims/PRSFX- Horn Drill3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Horn Drill3_1.mp3 b/public/audio/battle_anims/PRSFX- Horn Drill3_1.mp3 similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Horn Drill3_1.mp3 rename to public/audio/battle_anims/PRSFX- Horn Drill3_1.mp3 diff --git a/public/audio/se/battle_anims/PRSFX- Horn Leech1.wav b/public/audio/battle_anims/PRSFX- Horn Leech1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Horn Leech1.wav rename to public/audio/battle_anims/PRSFX- Horn Leech1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Horn Leech2.wav b/public/audio/battle_anims/PRSFX- Horn Leech2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Horn Leech2.wav rename to public/audio/battle_anims/PRSFX- Horn Leech2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Hurricane.wav b/public/audio/battle_anims/PRSFX- Hurricane.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Hurricane.wav rename to public/audio/battle_anims/PRSFX- Hurricane.wav diff --git a/public/audio/se/battle_anims/PRSFX- Hydro Cannon.wav b/public/audio/battle_anims/PRSFX- Hydro Cannon.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Hydro Cannon.wav rename to public/audio/battle_anims/PRSFX- Hydro Cannon.wav diff --git a/public/audio/se/battle_anims/PRSFX- Hydro Cannon1.wav b/public/audio/battle_anims/PRSFX- Hydro Cannon1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Hydro Cannon1.wav rename to public/audio/battle_anims/PRSFX- Hydro Cannon1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Hydro Cannon2.wav b/public/audio/battle_anims/PRSFX- Hydro Cannon2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Hydro Cannon2.wav rename to public/audio/battle_anims/PRSFX- Hydro Cannon2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Hydro Pump.wav b/public/audio/battle_anims/PRSFX- Hydro Pump.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Hydro Pump.wav rename to public/audio/battle_anims/PRSFX- Hydro Pump.wav diff --git a/public/audio/se/battle_anims/PRSFX- Hydro Vortex1.wav b/public/audio/battle_anims/PRSFX- Hydro Vortex1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Hydro Vortex1.wav rename to public/audio/battle_anims/PRSFX- Hydro Vortex1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Hydro Vortex2.wav b/public/audio/battle_anims/PRSFX- Hydro Vortex2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Hydro Vortex2.wav rename to public/audio/battle_anims/PRSFX- Hydro Vortex2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Hydro Vortex3.wav b/public/audio/battle_anims/PRSFX- Hydro Vortex3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Hydro Vortex3.wav rename to public/audio/battle_anims/PRSFX- Hydro Vortex3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Hyper Beam.wav b/public/audio/battle_anims/PRSFX- Hyper Beam.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Hyper Beam.wav rename to public/audio/battle_anims/PRSFX- Hyper Beam.wav diff --git a/public/audio/se/battle_anims/PRSFX- Hyper Fang.wav b/public/audio/battle_anims/PRSFX- Hyper Fang.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Hyper Fang.wav rename to public/audio/battle_anims/PRSFX- Hyper Fang.wav diff --git a/public/audio/se/battle_anims/PRSFX- Hyperspace Fury1.wav b/public/audio/battle_anims/PRSFX- Hyperspace Fury1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Hyperspace Fury1.wav rename to public/audio/battle_anims/PRSFX- Hyperspace Fury1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Hyperspace Fury2.wav b/public/audio/battle_anims/PRSFX- Hyperspace Fury2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Hyperspace Fury2.wav rename to public/audio/battle_anims/PRSFX- Hyperspace Fury2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Hyperspace Hole1.wav b/public/audio/battle_anims/PRSFX- Hyperspace Hole1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Hyperspace Hole1.wav rename to public/audio/battle_anims/PRSFX- Hyperspace Hole1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Hyperspace Hole2.wav b/public/audio/battle_anims/PRSFX- Hyperspace Hole2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Hyperspace Hole2.wav rename to public/audio/battle_anims/PRSFX- Hyperspace Hole2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Hypnosis.wav b/public/audio/battle_anims/PRSFX- Hypnosis.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Hypnosis.wav rename to public/audio/battle_anims/PRSFX- Hypnosis.wav diff --git a/public/audio/se/battle_anims/PRSFX- Ice Ball1.wav b/public/audio/battle_anims/PRSFX- Ice Ball1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Ice Ball1.wav rename to public/audio/battle_anims/PRSFX- Ice Ball1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Ice Ball2.wav b/public/audio/battle_anims/PRSFX- Ice Ball2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Ice Ball2.wav rename to public/audio/battle_anims/PRSFX- Ice Ball2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Ice Beam.wav b/public/audio/battle_anims/PRSFX- Ice Beam.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Ice Beam.wav rename to public/audio/battle_anims/PRSFX- Ice Beam.wav diff --git a/public/audio/se/battle_anims/PRSFX- Ice Burn1.wav b/public/audio/battle_anims/PRSFX- Ice Burn1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Ice Burn1.wav rename to public/audio/battle_anims/PRSFX- Ice Burn1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Ice Burn2.wav b/public/audio/battle_anims/PRSFX- Ice Burn2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Ice Burn2.wav rename to public/audio/battle_anims/PRSFX- Ice Burn2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Ice Burn3.wav b/public/audio/battle_anims/PRSFX- Ice Burn3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Ice Burn3.wav rename to public/audio/battle_anims/PRSFX- Ice Burn3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Ice Burn4.wav b/public/audio/battle_anims/PRSFX- Ice Burn4.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Ice Burn4.wav rename to public/audio/battle_anims/PRSFX- Ice Burn4.wav diff --git a/public/audio/se/battle_anims/PRSFX- Ice Fang1.wav b/public/audio/battle_anims/PRSFX- Ice Fang1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Ice Fang1.wav rename to public/audio/battle_anims/PRSFX- Ice Fang1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Ice Fang2.wav b/public/audio/battle_anims/PRSFX- Ice Fang2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Ice Fang2.wav rename to public/audio/battle_anims/PRSFX- Ice Fang2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Ice Hammer1.wav b/public/audio/battle_anims/PRSFX- Ice Hammer1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Ice Hammer1.wav rename to public/audio/battle_anims/PRSFX- Ice Hammer1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Ice Hammer2.wav b/public/audio/battle_anims/PRSFX- Ice Hammer2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Ice Hammer2.wav rename to public/audio/battle_anims/PRSFX- Ice Hammer2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Ice Punch1.wav b/public/audio/battle_anims/PRSFX- Ice Punch1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Ice Punch1.wav rename to public/audio/battle_anims/PRSFX- Ice Punch1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Ice Punch2.wav b/public/audio/battle_anims/PRSFX- Ice Punch2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Ice Punch2.wav rename to public/audio/battle_anims/PRSFX- Ice Punch2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Ice Shard.wav b/public/audio/battle_anims/PRSFX- Ice Shard.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Ice Shard.wav rename to public/audio/battle_anims/PRSFX- Ice Shard.wav diff --git a/public/audio/se/battle_anims/PRSFX- Icicle Crash1.wav b/public/audio/battle_anims/PRSFX- Icicle Crash1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Icicle Crash1.wav rename to public/audio/battle_anims/PRSFX- Icicle Crash1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Icicle Crash2.wav b/public/audio/battle_anims/PRSFX- Icicle Crash2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Icicle Crash2.wav rename to public/audio/battle_anims/PRSFX- Icicle Crash2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Icicle Spear.wav b/public/audio/battle_anims/PRSFX- Icicle Spear.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Icicle Spear.wav rename to public/audio/battle_anims/PRSFX- Icicle Spear.wav diff --git a/public/audio/se/battle_anims/PRSFX- Icy Wind1.wav b/public/audio/battle_anims/PRSFX- Icy Wind1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Icy Wind1.wav rename to public/audio/battle_anims/PRSFX- Icy Wind1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Icy Wind2.wav b/public/audio/battle_anims/PRSFX- Icy Wind2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Icy Wind2.wav rename to public/audio/battle_anims/PRSFX- Icy Wind2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Imprison1.wav b/public/audio/battle_anims/PRSFX- Imprison1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Imprison1.wav rename to public/audio/battle_anims/PRSFX- Imprison1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Imprison2.wav b/public/audio/battle_anims/PRSFX- Imprison2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Imprison2.wav rename to public/audio/battle_anims/PRSFX- Imprison2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Incinerate1.wav b/public/audio/battle_anims/PRSFX- Incinerate1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Incinerate1.wav rename to public/audio/battle_anims/PRSFX- Incinerate1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Incinerate2.wav b/public/audio/battle_anims/PRSFX- Incinerate2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Incinerate2.wav rename to public/audio/battle_anims/PRSFX- Incinerate2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Inferno Overdrive1.wav b/public/audio/battle_anims/PRSFX- Inferno Overdrive1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Inferno Overdrive1.wav rename to public/audio/battle_anims/PRSFX- Inferno Overdrive1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Inferno Overdrive2.wav b/public/audio/battle_anims/PRSFX- Inferno Overdrive2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Inferno Overdrive2.wav rename to public/audio/battle_anims/PRSFX- Inferno Overdrive2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Inferno Overdrive3.wav b/public/audio/battle_anims/PRSFX- Inferno Overdrive3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Inferno Overdrive3.wav rename to public/audio/battle_anims/PRSFX- Inferno Overdrive3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Inferno Overdrive4.wav b/public/audio/battle_anims/PRSFX- Inferno Overdrive4.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Inferno Overdrive4.wav rename to public/audio/battle_anims/PRSFX- Inferno Overdrive4.wav diff --git a/public/audio/se/battle_anims/PRSFX- Inferno Overdrive5.wav b/public/audio/battle_anims/PRSFX- Inferno Overdrive5.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Inferno Overdrive5.wav rename to public/audio/battle_anims/PRSFX- Inferno Overdrive5.wav diff --git a/public/audio/se/battle_anims/PRSFX- Inferno.wav b/public/audio/battle_anims/PRSFX- Inferno.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Inferno.wav rename to public/audio/battle_anims/PRSFX- Inferno.wav diff --git a/public/audio/se/battle_anims/PRSFX- Infestation.wav b/public/audio/battle_anims/PRSFX- Infestation.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Infestation.wav rename to public/audio/battle_anims/PRSFX- Infestation.wav diff --git a/public/audio/se/battle_anims/PRSFX- Ingrain1.wav b/public/audio/battle_anims/PRSFX- Ingrain1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Ingrain1.wav rename to public/audio/battle_anims/PRSFX- Ingrain1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Ingrain2.wav b/public/audio/battle_anims/PRSFX- Ingrain2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Ingrain2.wav rename to public/audio/battle_anims/PRSFX- Ingrain2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Instruct1.wav b/public/audio/battle_anims/PRSFX- Instruct1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Instruct1.wav rename to public/audio/battle_anims/PRSFX- Instruct1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Instruct2.wav b/public/audio/battle_anims/PRSFX- Instruct2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Instruct2.wav rename to public/audio/battle_anims/PRSFX- Instruct2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Ion Deluge.wav b/public/audio/battle_anims/PRSFX- Ion Deluge.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Ion Deluge.wav rename to public/audio/battle_anims/PRSFX- Ion Deluge.wav diff --git a/public/audio/se/battle_anims/PRSFX- Iron Defense.wav b/public/audio/battle_anims/PRSFX- Iron Defense.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Iron Defense.wav rename to public/audio/battle_anims/PRSFX- Iron Defense.wav diff --git a/public/audio/se/battle_anims/PRSFX- Iron Head.wav b/public/audio/battle_anims/PRSFX- Iron Head.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Iron Head.wav rename to public/audio/battle_anims/PRSFX- Iron Head.wav diff --git a/public/audio/se/battle_anims/PRSFX- Iron Tail1.wav b/public/audio/battle_anims/PRSFX- Iron Tail1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Iron Tail1.wav rename to public/audio/battle_anims/PRSFX- Iron Tail1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Iron Tail2.wav b/public/audio/battle_anims/PRSFX- Iron Tail2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Iron Tail2.wav rename to public/audio/battle_anims/PRSFX- Iron Tail2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Judgment.wav b/public/audio/battle_anims/PRSFX- Judgment.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Judgment.wav rename to public/audio/battle_anims/PRSFX- Judgment.wav diff --git a/public/audio/se/battle_anims/PRSFX- Jump Kick1.wav b/public/audio/battle_anims/PRSFX- Jump Kick1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Jump Kick1.wav rename to public/audio/battle_anims/PRSFX- Jump Kick1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Jump Kick2.wav b/public/audio/battle_anims/PRSFX- Jump Kick2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Jump Kick2.wav rename to public/audio/battle_anims/PRSFX- Jump Kick2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Karate Chop1.wav b/public/audio/battle_anims/PRSFX- Karate Chop1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Karate Chop1.wav rename to public/audio/battle_anims/PRSFX- Karate Chop1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Karate Chop2.wav b/public/audio/battle_anims/PRSFX- Karate Chop2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Karate Chop2.wav rename to public/audio/battle_anims/PRSFX- Karate Chop2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Kinesis.wav b/public/audio/battle_anims/PRSFX- Kinesis.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Kinesis.wav rename to public/audio/battle_anims/PRSFX- Kinesis.wav diff --git a/public/audio/se/battle_anims/PRSFX- King's Shield1.wav b/public/audio/battle_anims/PRSFX- King's Shield1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- King's Shield1.wav rename to public/audio/battle_anims/PRSFX- King's Shield1.wav diff --git a/public/audio/se/battle_anims/PRSFX- King's Shield2.wav b/public/audio/battle_anims/PRSFX- King's Shield2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- King's Shield2.wav rename to public/audio/battle_anims/PRSFX- King's Shield2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Knock Off.wav b/public/audio/battle_anims/PRSFX- Knock Off.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Knock Off.wav rename to public/audio/battle_anims/PRSFX- Knock Off.wav diff --git a/public/audio/se/battle_anims/PRSFX- LTBTS1.wav b/public/audio/battle_anims/PRSFX- LTBTS1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- LTBTS1.wav rename to public/audio/battle_anims/PRSFX- LTBTS1.wav diff --git a/public/audio/se/battle_anims/PRSFX- LTBTS2.wav b/public/audio/battle_anims/PRSFX- LTBTS2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- LTBTS2.wav rename to public/audio/battle_anims/PRSFX- LTBTS2.wav diff --git a/public/audio/se/battle_anims/PRSFX- LTBTS3.wav b/public/audio/battle_anims/PRSFX- LTBTS3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- LTBTS3.wav rename to public/audio/battle_anims/PRSFX- LTBTS3.wav diff --git a/public/audio/se/battle_anims/PRSFX- LTBTS4.wav b/public/audio/battle_anims/PRSFX- LTBTS4.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- LTBTS4.wav rename to public/audio/battle_anims/PRSFX- LTBTS4.wav diff --git a/public/audio/se/battle_anims/PRSFX- Lands Wrath1.wav b/public/audio/battle_anims/PRSFX- Lands Wrath1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Lands Wrath1.wav rename to public/audio/battle_anims/PRSFX- Lands Wrath1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Lands Wrath2.wav b/public/audio/battle_anims/PRSFX- Lands Wrath2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Lands Wrath2.wav rename to public/audio/battle_anims/PRSFX- Lands Wrath2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Laser Focus1.wav b/public/audio/battle_anims/PRSFX- Laser Focus1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Laser Focus1.wav rename to public/audio/battle_anims/PRSFX- Laser Focus1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Laser Focus2.wav b/public/audio/battle_anims/PRSFX- Laser Focus2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Laser Focus2.wav rename to public/audio/battle_anims/PRSFX- Laser Focus2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Last Resort1.wav b/public/audio/battle_anims/PRSFX- Last Resort1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Last Resort1.wav rename to public/audio/battle_anims/PRSFX- Last Resort1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Last Resort2.wav b/public/audio/battle_anims/PRSFX- Last Resort2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Last Resort2.wav rename to public/audio/battle_anims/PRSFX- Last Resort2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Lava Plume.wav b/public/audio/battle_anims/PRSFX- Lava Plume.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Lava Plume.wav rename to public/audio/battle_anims/PRSFX- Lava Plume.wav diff --git a/public/audio/se/battle_anims/PRSFX- Leaf Blade.wav b/public/audio/battle_anims/PRSFX- Leaf Blade.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Leaf Blade.wav rename to public/audio/battle_anims/PRSFX- Leaf Blade.wav diff --git a/public/audio/se/battle_anims/PRSFX- Leaf Storm1.wav b/public/audio/battle_anims/PRSFX- Leaf Storm1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Leaf Storm1.wav rename to public/audio/battle_anims/PRSFX- Leaf Storm1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Leaf Storm2.wav b/public/audio/battle_anims/PRSFX- Leaf Storm2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Leaf Storm2.wav rename to public/audio/battle_anims/PRSFX- Leaf Storm2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Leaf Tornado1.wav b/public/audio/battle_anims/PRSFX- Leaf Tornado1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Leaf Tornado1.wav rename to public/audio/battle_anims/PRSFX- Leaf Tornado1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Leaf Tornado2.wav b/public/audio/battle_anims/PRSFX- Leaf Tornado2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Leaf Tornado2.wav rename to public/audio/battle_anims/PRSFX- Leaf Tornado2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Leafage 1.wav b/public/audio/battle_anims/PRSFX- Leafage 1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Leafage 1.wav rename to public/audio/battle_anims/PRSFX- Leafage 1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Leafage 2.wav b/public/audio/battle_anims/PRSFX- Leafage 2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Leafage 2.wav rename to public/audio/battle_anims/PRSFX- Leafage 2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Leech Life1.wav b/public/audio/battle_anims/PRSFX- Leech Life1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Leech Life1.wav rename to public/audio/battle_anims/PRSFX- Leech Life1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Leech Life2.wav b/public/audio/battle_anims/PRSFX- Leech Life2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Leech Life2.wav rename to public/audio/battle_anims/PRSFX- Leech Life2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Leech Seed1.wav b/public/audio/battle_anims/PRSFX- Leech Seed1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Leech Seed1.wav rename to public/audio/battle_anims/PRSFX- Leech Seed1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Leech Seed2.wav b/public/audio/battle_anims/PRSFX- Leech Seed2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Leech Seed2.wav rename to public/audio/battle_anims/PRSFX- Leech Seed2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Leech Seed3.wav b/public/audio/battle_anims/PRSFX- Leech Seed3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Leech Seed3.wav rename to public/audio/battle_anims/PRSFX- Leech Seed3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Leer.wav b/public/audio/battle_anims/PRSFX- Leer.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Leer.wav rename to public/audio/battle_anims/PRSFX- Leer.wav diff --git a/public/audio/se/battle_anims/PRSFX- Lick.wav b/public/audio/battle_anims/PRSFX- Lick.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Lick.wav rename to public/audio/battle_anims/PRSFX- Lick.wav diff --git a/public/audio/se/battle_anims/PRSFX- Light Screen.wav b/public/audio/battle_anims/PRSFX- Light Screen.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Light Screen.wav rename to public/audio/battle_anims/PRSFX- Light Screen.wav diff --git a/public/audio/se/battle_anims/PRSFX- Liquidation1.wav b/public/audio/battle_anims/PRSFX- Liquidation1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Liquidation1.wav rename to public/audio/battle_anims/PRSFX- Liquidation1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Liquidation2.wav b/public/audio/battle_anims/PRSFX- Liquidation2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Liquidation2.wav rename to public/audio/battle_anims/PRSFX- Liquidation2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Liquidation3.wav b/public/audio/battle_anims/PRSFX- Liquidation3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Liquidation3.wav rename to public/audio/battle_anims/PRSFX- Liquidation3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Liquidation4.wav b/public/audio/battle_anims/PRSFX- Liquidation4.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Liquidation4.wav rename to public/audio/battle_anims/PRSFX- Liquidation4.wav diff --git a/public/audio/se/battle_anims/PRSFX- Lock On.wav b/public/audio/battle_anims/PRSFX- Lock On.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Lock On.wav rename to public/audio/battle_anims/PRSFX- Lock On.wav diff --git a/public/audio/se/battle_anims/PRSFX- Lovely Kiss.wav b/public/audio/battle_anims/PRSFX- Lovely Kiss.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Lovely Kiss.wav rename to public/audio/battle_anims/PRSFX- Lovely Kiss.wav diff --git a/public/audio/se/battle_anims/PRSFX- Low Kick.wav b/public/audio/battle_anims/PRSFX- Low Kick.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Low Kick.wav rename to public/audio/battle_anims/PRSFX- Low Kick.wav diff --git a/public/audio/se/battle_anims/PRSFX- Low Sweep.wav b/public/audio/battle_anims/PRSFX- Low Sweep.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Low Sweep.wav rename to public/audio/battle_anims/PRSFX- Low Sweep.wav diff --git a/public/audio/se/battle_anims/PRSFX- Lucky Chant.wav b/public/audio/battle_anims/PRSFX- Lucky Chant.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Lucky Chant.wav rename to public/audio/battle_anims/PRSFX- Lucky Chant.wav diff --git a/public/audio/se/battle_anims/PRSFX- Lunar Dance.wav b/public/audio/battle_anims/PRSFX- Lunar Dance.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Lunar Dance.wav rename to public/audio/battle_anims/PRSFX- Lunar Dance.wav diff --git a/public/audio/se/battle_anims/PRSFX- Luster Purge1.wav b/public/audio/battle_anims/PRSFX- Luster Purge1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Luster Purge1.wav rename to public/audio/battle_anims/PRSFX- Luster Purge1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Luster Purge2.wav b/public/audio/battle_anims/PRSFX- Luster Purge2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Luster Purge2.wav rename to public/audio/battle_anims/PRSFX- Luster Purge2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Luster Purge3.wav b/public/audio/battle_anims/PRSFX- Luster Purge3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Luster Purge3.wav rename to public/audio/battle_anims/PRSFX- Luster Purge3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Mach Punch.wav b/public/audio/battle_anims/PRSFX- Mach Punch.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Mach Punch.wav rename to public/audio/battle_anims/PRSFX- Mach Punch.wav diff --git a/public/audio/se/battle_anims/PRSFX- Magic Coat.wav b/public/audio/battle_anims/PRSFX- Magic Coat.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Magic Coat.wav rename to public/audio/battle_anims/PRSFX- Magic Coat.wav diff --git a/public/audio/se/battle_anims/PRSFX- Magic Room.wav b/public/audio/battle_anims/PRSFX- Magic Room.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Magic Room.wav rename to public/audio/battle_anims/PRSFX- Magic Room.wav diff --git a/public/audio/se/battle_anims/PRSFX- Magical Leaf1.wav b/public/audio/battle_anims/PRSFX- Magical Leaf1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Magical Leaf1.wav rename to public/audio/battle_anims/PRSFX- Magical Leaf1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Magical Leaf2.wav b/public/audio/battle_anims/PRSFX- Magical Leaf2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Magical Leaf2.wav rename to public/audio/battle_anims/PRSFX- Magical Leaf2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Magma Storm1.wav b/public/audio/battle_anims/PRSFX- Magma Storm1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Magma Storm1.wav rename to public/audio/battle_anims/PRSFX- Magma Storm1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Magma Storm2.wav b/public/audio/battle_anims/PRSFX- Magma Storm2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Magma Storm2.wav rename to public/audio/battle_anims/PRSFX- Magma Storm2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Magnet Bomb1.wav b/public/audio/battle_anims/PRSFX- Magnet Bomb1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Magnet Bomb1.wav rename to public/audio/battle_anims/PRSFX- Magnet Bomb1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Magnet Bomb2.wav b/public/audio/battle_anims/PRSFX- Magnet Bomb2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Magnet Bomb2.wav rename to public/audio/battle_anims/PRSFX- Magnet Bomb2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Magnet Rise.wav b/public/audio/battle_anims/PRSFX- Magnet Rise.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Magnet Rise.wav rename to public/audio/battle_anims/PRSFX- Magnet Rise.wav diff --git a/public/audio/se/battle_anims/PRSFX- Magnetic Flux.wav b/public/audio/battle_anims/PRSFX- Magnetic Flux.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Magnetic Flux.wav rename to public/audio/battle_anims/PRSFX- Magnetic Flux.wav diff --git a/public/audio/se/battle_anims/PRSFX- Magnitude.wav b/public/audio/battle_anims/PRSFX- Magnitude.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Magnitude.wav rename to public/audio/battle_anims/PRSFX- Magnitude.wav diff --git a/public/audio/se/battle_anims/PRSFX- Mat Block.wav b/public/audio/battle_anims/PRSFX- Mat Block.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Mat Block.wav rename to public/audio/battle_anims/PRSFX- Mat Block.wav diff --git a/public/audio/se/battle_anims/PRSFX- Me First1.wav b/public/audio/battle_anims/PRSFX- Me First1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Me First1.wav rename to public/audio/battle_anims/PRSFX- Me First1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Me First2.wav b/public/audio/battle_anims/PRSFX- Me First2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Me First2.wav rename to public/audio/battle_anims/PRSFX- Me First2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Me First3.wav b/public/audio/battle_anims/PRSFX- Me First3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Me First3.wav rename to public/audio/battle_anims/PRSFX- Me First3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Mean Look.wav b/public/audio/battle_anims/PRSFX- Mean Look.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Mean Look.wav rename to public/audio/battle_anims/PRSFX- Mean Look.wav diff --git a/public/audio/se/battle_anims/PRSFX- Meditate.wav b/public/audio/battle_anims/PRSFX- Meditate.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Meditate.wav rename to public/audio/battle_anims/PRSFX- Meditate.wav diff --git a/public/audio/se/battle_anims/PRSFX- Mega Drain1.wav b/public/audio/battle_anims/PRSFX- Mega Drain1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Mega Drain1.wav rename to public/audio/battle_anims/PRSFX- Mega Drain1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Mega Drain2.wav b/public/audio/battle_anims/PRSFX- Mega Drain2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Mega Drain2.wav rename to public/audio/battle_anims/PRSFX- Mega Drain2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Mega Evolution1.wav b/public/audio/battle_anims/PRSFX- Mega Evolution1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Mega Evolution1.wav rename to public/audio/battle_anims/PRSFX- Mega Evolution1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Mega Evolution2.wav b/public/audio/battle_anims/PRSFX- Mega Evolution2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Mega Evolution2.wav rename to public/audio/battle_anims/PRSFX- Mega Evolution2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Mega Punch1.wav b/public/audio/battle_anims/PRSFX- Mega Punch1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Mega Punch1.wav rename to public/audio/battle_anims/PRSFX- Mega Punch1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Mega Punch2.wav b/public/audio/battle_anims/PRSFX- Mega Punch2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Mega Punch2.wav rename to public/audio/battle_anims/PRSFX- Mega Punch2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Megahorn1.wav b/public/audio/battle_anims/PRSFX- Megahorn1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Megahorn1.wav rename to public/audio/battle_anims/PRSFX- Megahorn1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Megahorn2.wav b/public/audio/battle_anims/PRSFX- Megahorn2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Megahorn2.wav rename to public/audio/battle_anims/PRSFX- Megahorn2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Megakick.wav b/public/audio/battle_anims/PRSFX- Megakick.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Megakick.wav rename to public/audio/battle_anims/PRSFX- Megakick.wav diff --git a/public/audio/se/battle_anims/PRSFX- Memento1.wav b/public/audio/battle_anims/PRSFX- Memento1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Memento1.wav rename to public/audio/battle_anims/PRSFX- Memento1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Memento2.wav b/public/audio/battle_anims/PRSFX- Memento2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Memento2.wav rename to public/audio/battle_anims/PRSFX- Memento2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Metal Burst1.wav b/public/audio/battle_anims/PRSFX- Metal Burst1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Metal Burst1.wav rename to public/audio/battle_anims/PRSFX- Metal Burst1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Metal Burst2.wav b/public/audio/battle_anims/PRSFX- Metal Burst2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Metal Burst2.wav rename to public/audio/battle_anims/PRSFX- Metal Burst2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Metal Claw1.wav b/public/audio/battle_anims/PRSFX- Metal Claw1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Metal Claw1.wav rename to public/audio/battle_anims/PRSFX- Metal Claw1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Metal Claw2.wav b/public/audio/battle_anims/PRSFX- Metal Claw2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Metal Claw2.wav rename to public/audio/battle_anims/PRSFX- Metal Claw2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Metal Sound.wav b/public/audio/battle_anims/PRSFX- Metal Sound.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Metal Sound.wav rename to public/audio/battle_anims/PRSFX- Metal Sound.wav diff --git a/public/audio/se/battle_anims/PRSFX- Meteor Mash1.wav b/public/audio/battle_anims/PRSFX- Meteor Mash1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Meteor Mash1.wav rename to public/audio/battle_anims/PRSFX- Meteor Mash1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Meteor Mash2.wav b/public/audio/battle_anims/PRSFX- Meteor Mash2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Meteor Mash2.wav rename to public/audio/battle_anims/PRSFX- Meteor Mash2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Metronome.wav b/public/audio/battle_anims/PRSFX- Metronome.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Metronome.wav rename to public/audio/battle_anims/PRSFX- Metronome.wav diff --git a/public/audio/se/battle_anims/PRSFX- Milk Drink.wav b/public/audio/battle_anims/PRSFX- Milk Drink.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Milk Drink.wav rename to public/audio/battle_anims/PRSFX- Milk Drink.wav diff --git a/public/audio/se/battle_anims/PRSFX- Mimic1.wav b/public/audio/battle_anims/PRSFX- Mimic1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Mimic1.wav rename to public/audio/battle_anims/PRSFX- Mimic1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Mimic2.wav b/public/audio/battle_anims/PRSFX- Mimic2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Mimic2.wav rename to public/audio/battle_anims/PRSFX- Mimic2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Mind Blow1.wav b/public/audio/battle_anims/PRSFX- Mind Blow1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Mind Blow1.wav rename to public/audio/battle_anims/PRSFX- Mind Blow1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Mind Blow2.wav b/public/audio/battle_anims/PRSFX- Mind Blow2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Mind Blow2.wav rename to public/audio/battle_anims/PRSFX- Mind Blow2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Mind Blow3.wav b/public/audio/battle_anims/PRSFX- Mind Blow3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Mind Blow3.wav rename to public/audio/battle_anims/PRSFX- Mind Blow3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Mind Blow4.wav b/public/audio/battle_anims/PRSFX- Mind Blow4.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Mind Blow4.wav rename to public/audio/battle_anims/PRSFX- Mind Blow4.wav diff --git a/public/audio/se/battle_anims/PRSFX- Mind Reader.wav b/public/audio/battle_anims/PRSFX- Mind Reader.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Mind Reader.wav rename to public/audio/battle_anims/PRSFX- Mind Reader.wav diff --git a/public/audio/se/battle_anims/PRSFX- Minimize1.wav b/public/audio/battle_anims/PRSFX- Minimize1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Minimize1.wav rename to public/audio/battle_anims/PRSFX- Minimize1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Minimize2.wav b/public/audio/battle_anims/PRSFX- Minimize2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Minimize2.wav rename to public/audio/battle_anims/PRSFX- Minimize2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Minimize3.wav b/public/audio/battle_anims/PRSFX- Minimize3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Minimize3.wav rename to public/audio/battle_anims/PRSFX- Minimize3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Miracle Eye.wav b/public/audio/battle_anims/PRSFX- Miracle Eye.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Miracle Eye.wav rename to public/audio/battle_anims/PRSFX- Miracle Eye.wav diff --git a/public/audio/se/battle_anims/PRSFX- Mirror Coat.wav b/public/audio/battle_anims/PRSFX- Mirror Coat.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Mirror Coat.wav rename to public/audio/battle_anims/PRSFX- Mirror Coat.wav diff --git a/public/audio/se/battle_anims/PRSFX- Mirror Shatter.wav b/public/audio/battle_anims/PRSFX- Mirror Shatter.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Mirror Shatter.wav rename to public/audio/battle_anims/PRSFX- Mirror Shatter.wav diff --git a/public/audio/se/battle_anims/PRSFX- Mirror Shot.wav b/public/audio/battle_anims/PRSFX- Mirror Shot.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Mirror Shot.wav rename to public/audio/battle_anims/PRSFX- Mirror Shot.wav diff --git a/public/audio/se/battle_anims/PRSFX- Mist Ball1.wav b/public/audio/battle_anims/PRSFX- Mist Ball1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Mist Ball1.wav rename to public/audio/battle_anims/PRSFX- Mist Ball1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Mist Ball2.wav b/public/audio/battle_anims/PRSFX- Mist Ball2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Mist Ball2.wav rename to public/audio/battle_anims/PRSFX- Mist Ball2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Mist.wav b/public/audio/battle_anims/PRSFX- Mist.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Mist.wav rename to public/audio/battle_anims/PRSFX- Mist.wav diff --git a/public/audio/se/battle_anims/PRSFX- Misty Terrain.wav b/public/audio/battle_anims/PRSFX- Misty Terrain.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Misty Terrain.wav rename to public/audio/battle_anims/PRSFX- Misty Terrain.wav diff --git a/public/audio/se/battle_anims/PRSFX- Moonblast1.wav b/public/audio/battle_anims/PRSFX- Moonblast1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Moonblast1.wav rename to public/audio/battle_anims/PRSFX- Moonblast1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Moonblast2.wav b/public/audio/battle_anims/PRSFX- Moonblast2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Moonblast2.wav rename to public/audio/battle_anims/PRSFX- Moonblast2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Moonlight.wav b/public/audio/battle_anims/PRSFX- Moonlight.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Moonlight.wav rename to public/audio/battle_anims/PRSFX- Moonlight.wav diff --git a/public/audio/se/battle_anims/PRSFX- Morning Sun.wav b/public/audio/battle_anims/PRSFX- Morning Sun.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Morning Sun.wav rename to public/audio/battle_anims/PRSFX- Morning Sun.wav diff --git a/public/audio/se/battle_anims/PRSFX- Mud Bomb1.wav b/public/audio/battle_anims/PRSFX- Mud Bomb1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Mud Bomb1.wav rename to public/audio/battle_anims/PRSFX- Mud Bomb1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Mud Bomb2.wav b/public/audio/battle_anims/PRSFX- Mud Bomb2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Mud Bomb2.wav rename to public/audio/battle_anims/PRSFX- Mud Bomb2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Mud Shot.wav b/public/audio/battle_anims/PRSFX- Mud Shot.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Mud Shot.wav rename to public/audio/battle_anims/PRSFX- Mud Shot.wav diff --git a/public/audio/se/battle_anims/PRSFX- Mud Slap.wav b/public/audio/battle_anims/PRSFX- Mud Slap.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Mud Slap.wav rename to public/audio/battle_anims/PRSFX- Mud Slap.wav diff --git a/public/audio/se/battle_anims/PRSFX- Mud Sport1.wav b/public/audio/battle_anims/PRSFX- Mud Sport1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Mud Sport1.wav rename to public/audio/battle_anims/PRSFX- Mud Sport1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Mud Sport2.wav b/public/audio/battle_anims/PRSFX- Mud Sport2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Mud Sport2.wav rename to public/audio/battle_anims/PRSFX- Mud Sport2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Muddy Water.wav b/public/audio/battle_anims/PRSFX- Muddy Water.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Muddy Water.wav rename to public/audio/battle_anims/PRSFX- Muddy Water.wav diff --git a/public/audio/se/battle_anims/PRSFX- Multi Attack1.wav b/public/audio/battle_anims/PRSFX- Multi Attack1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Multi Attack1.wav rename to public/audio/battle_anims/PRSFX- Multi Attack1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Multi Attack2.wav b/public/audio/battle_anims/PRSFX- Multi Attack2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Multi Attack2.wav rename to public/audio/battle_anims/PRSFX- Multi Attack2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Multi Attack3.wav b/public/audio/battle_anims/PRSFX- Multi Attack3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Multi Attack3.wav rename to public/audio/battle_anims/PRSFX- Multi Attack3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Multi Attack4.wav b/public/audio/battle_anims/PRSFX- Multi Attack4.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Multi Attack4.wav rename to public/audio/battle_anims/PRSFX- Multi Attack4.wav diff --git a/public/audio/se/battle_anims/PRSFX- Multi Attack5.wav b/public/audio/battle_anims/PRSFX- Multi Attack5.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Multi Attack5.wav rename to public/audio/battle_anims/PRSFX- Multi Attack5.wav diff --git a/public/audio/se/battle_anims/PRSFX- Mystical Fire1.wav b/public/audio/battle_anims/PRSFX- Mystical Fire1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Mystical Fire1.wav rename to public/audio/battle_anims/PRSFX- Mystical Fire1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Mystical Fire2.wav b/public/audio/battle_anims/PRSFX- Mystical Fire2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Mystical Fire2.wav rename to public/audio/battle_anims/PRSFX- Mystical Fire2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Nasty Plot.wav b/public/audio/battle_anims/PRSFX- Nasty Plot.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Nasty Plot.wav rename to public/audio/battle_anims/PRSFX- Nasty Plot.wav diff --git a/public/audio/se/battle_anims/PRSFX- Natural Gift1.wav b/public/audio/battle_anims/PRSFX- Natural Gift1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Natural Gift1.wav rename to public/audio/battle_anims/PRSFX- Natural Gift1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Natural Gift2.wav b/public/audio/battle_anims/PRSFX- Natural Gift2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Natural Gift2.wav rename to public/audio/battle_anims/PRSFX- Natural Gift2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Natures Madness1.wav b/public/audio/battle_anims/PRSFX- Natures Madness1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Natures Madness1.wav rename to public/audio/battle_anims/PRSFX- Natures Madness1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Natures Madness2.wav b/public/audio/battle_anims/PRSFX- Natures Madness2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Natures Madness2.wav rename to public/audio/battle_anims/PRSFX- Natures Madness2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Needle Arm1.wav b/public/audio/battle_anims/PRSFX- Needle Arm1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Needle Arm1.wav rename to public/audio/battle_anims/PRSFX- Needle Arm1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Needle Arm2.wav b/public/audio/battle_anims/PRSFX- Needle Arm2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Needle Arm2.wav rename to public/audio/battle_anims/PRSFX- Needle Arm2.wav diff --git a/public/audio/se/battle_anims/PRSFX- NeverEndingNightmare1.wav b/public/audio/battle_anims/PRSFX- NeverEndingNightmare1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- NeverEndingNightmare1.wav rename to public/audio/battle_anims/PRSFX- NeverEndingNightmare1.wav diff --git a/public/audio/se/battle_anims/PRSFX- NeverEndingNightmare2.wav b/public/audio/battle_anims/PRSFX- NeverEndingNightmare2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- NeverEndingNightmare2.wav rename to public/audio/battle_anims/PRSFX- NeverEndingNightmare2.wav diff --git a/public/audio/se/battle_anims/PRSFX- NeverEndingNightmare3.wav b/public/audio/battle_anims/PRSFX- NeverEndingNightmare3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- NeverEndingNightmare3.wav rename to public/audio/battle_anims/PRSFX- NeverEndingNightmare3.wav diff --git a/public/audio/se/battle_anims/PRSFX- NeverEndingNightmare4.wav b/public/audio/battle_anims/PRSFX- NeverEndingNightmare4.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- NeverEndingNightmare4.wav rename to public/audio/battle_anims/PRSFX- NeverEndingNightmare4.wav diff --git a/public/audio/se/battle_anims/PRSFX- NeverEndingNightmare5.wav b/public/audio/battle_anims/PRSFX- NeverEndingNightmare5.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- NeverEndingNightmare5.wav rename to public/audio/battle_anims/PRSFX- NeverEndingNightmare5.wav diff --git a/public/audio/se/battle_anims/PRSFX- NeverEndingNightmare6.wav b/public/audio/battle_anims/PRSFX- NeverEndingNightmare6.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- NeverEndingNightmare6.wav rename to public/audio/battle_anims/PRSFX- NeverEndingNightmare6.wav diff --git a/public/audio/se/battle_anims/PRSFX- Night Daze1.wav b/public/audio/battle_anims/PRSFX- Night Daze1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Night Daze1.wav rename to public/audio/battle_anims/PRSFX- Night Daze1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Night Daze2.wav b/public/audio/battle_anims/PRSFX- Night Daze2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Night Daze2.wav rename to public/audio/battle_anims/PRSFX- Night Daze2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Night Shade.wav b/public/audio/battle_anims/PRSFX- Night Shade.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Night Shade.wav rename to public/audio/battle_anims/PRSFX- Night Shade.wav diff --git a/public/audio/se/battle_anims/PRSFX- Night Slash1.wav b/public/audio/battle_anims/PRSFX- Night Slash1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Night Slash1.wav rename to public/audio/battle_anims/PRSFX- Night Slash1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Night Slash2.wav b/public/audio/battle_anims/PRSFX- Night Slash2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Night Slash2.wav rename to public/audio/battle_anims/PRSFX- Night Slash2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Nightmare.wav b/public/audio/battle_anims/PRSFX- Nightmare.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Nightmare.wav rename to public/audio/battle_anims/PRSFX- Nightmare.wav diff --git a/public/audio/se/battle_anims/PRSFX- Noble Roar1.wav b/public/audio/battle_anims/PRSFX- Noble Roar1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Noble Roar1.wav rename to public/audio/battle_anims/PRSFX- Noble Roar1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Noble Roar2.wav b/public/audio/battle_anims/PRSFX- Noble Roar2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Noble Roar2.wav rename to public/audio/battle_anims/PRSFX- Noble Roar2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Nuzzle1.wav b/public/audio/battle_anims/PRSFX- Nuzzle1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Nuzzle1.wav rename to public/audio/battle_anims/PRSFX- Nuzzle1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Nuzzle2.wav b/public/audio/battle_anims/PRSFX- Nuzzle2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Nuzzle2.wav rename to public/audio/battle_anims/PRSFX- Nuzzle2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Oblivion Wing1.wav b/public/audio/battle_anims/PRSFX- Oblivion Wing1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Oblivion Wing1.wav rename to public/audio/battle_anims/PRSFX- Oblivion Wing1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Oblivion Wing2.wav b/public/audio/battle_anims/PRSFX- Oblivion Wing2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Oblivion Wing2.wav rename to public/audio/battle_anims/PRSFX- Oblivion Wing2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Oceanic Operetta1.wav b/public/audio/battle_anims/PRSFX- Oceanic Operetta1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Oceanic Operetta1.wav rename to public/audio/battle_anims/PRSFX- Oceanic Operetta1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Oceanic Operetta2.wav b/public/audio/battle_anims/PRSFX- Oceanic Operetta2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Oceanic Operetta2.wav rename to public/audio/battle_anims/PRSFX- Oceanic Operetta2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Oceanic Operetta3.wav b/public/audio/battle_anims/PRSFX- Oceanic Operetta3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Oceanic Operetta3.wav rename to public/audio/battle_anims/PRSFX- Oceanic Operetta3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Oceanic Operetta4.wav b/public/audio/battle_anims/PRSFX- Oceanic Operetta4.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Oceanic Operetta4.wav rename to public/audio/battle_anims/PRSFX- Oceanic Operetta4.wav diff --git a/public/audio/se/battle_anims/PRSFX- Octazooka.wav b/public/audio/battle_anims/PRSFX- Octazooka.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Octazooka.wav rename to public/audio/battle_anims/PRSFX- Octazooka.wav diff --git a/public/audio/se/battle_anims/PRSFX- Odor Sleuth1.wav b/public/audio/battle_anims/PRSFX- Odor Sleuth1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Odor Sleuth1.wav rename to public/audio/battle_anims/PRSFX- Odor Sleuth1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Odor Sleuth2.wav b/public/audio/battle_anims/PRSFX- Odor Sleuth2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Odor Sleuth2.wav rename to public/audio/battle_anims/PRSFX- Odor Sleuth2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Ominous Wind.wav b/public/audio/battle_anims/PRSFX- Ominous Wind.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Ominous Wind.wav rename to public/audio/battle_anims/PRSFX- Ominous Wind.wav diff --git a/public/audio/se/battle_anims/PRSFX- Origin Pulse.wav b/public/audio/battle_anims/PRSFX- Origin Pulse.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Origin Pulse.wav rename to public/audio/battle_anims/PRSFX- Origin Pulse.wav diff --git a/public/audio/se/battle_anims/PRSFX- Origin Pulse1.wav b/public/audio/battle_anims/PRSFX- Origin Pulse1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Origin Pulse1.wav rename to public/audio/battle_anims/PRSFX- Origin Pulse1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Origin Pulse2.wav b/public/audio/battle_anims/PRSFX- Origin Pulse2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Origin Pulse2.wav rename to public/audio/battle_anims/PRSFX- Origin Pulse2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Origin Pulse3.wav b/public/audio/battle_anims/PRSFX- Origin Pulse3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Origin Pulse3.wav rename to public/audio/battle_anims/PRSFX- Origin Pulse3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Outrage1.wav b/public/audio/battle_anims/PRSFX- Outrage1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Outrage1.wav rename to public/audio/battle_anims/PRSFX- Outrage1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Outrage2.wav b/public/audio/battle_anims/PRSFX- Outrage2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Outrage2.wav rename to public/audio/battle_anims/PRSFX- Outrage2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Overheat1.wav b/public/audio/battle_anims/PRSFX- Overheat1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Overheat1.wav rename to public/audio/battle_anims/PRSFX- Overheat1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Overheat2.wav b/public/audio/battle_anims/PRSFX- Overheat2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Overheat2.wav rename to public/audio/battle_anims/PRSFX- Overheat2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Pain Split.wav b/public/audio/battle_anims/PRSFX- Pain Split.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Pain Split.wav rename to public/audio/battle_anims/PRSFX- Pain Split.wav diff --git a/public/audio/se/battle_anims/PRSFX- Parabolic Charge.wav b/public/audio/battle_anims/PRSFX- Parabolic Charge.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Parabolic Charge.wav rename to public/audio/battle_anims/PRSFX- Parabolic Charge.wav diff --git a/public/audio/se/battle_anims/PRSFX- Paralysis.wav b/public/audio/battle_anims/PRSFX- Paralysis.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Paralysis.wav rename to public/audio/battle_anims/PRSFX- Paralysis.wav diff --git a/public/audio/se/battle_anims/PRSFX- Parting Shot.wav b/public/audio/battle_anims/PRSFX- Parting Shot.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Parting Shot.wav rename to public/audio/battle_anims/PRSFX- Parting Shot.wav diff --git a/public/audio/se/battle_anims/PRSFX- Pay Day1.wav b/public/audio/battle_anims/PRSFX- Pay Day1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Pay Day1.wav rename to public/audio/battle_anims/PRSFX- Pay Day1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Pay Day2.wav b/public/audio/battle_anims/PRSFX- Pay Day2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Pay Day2.wav rename to public/audio/battle_anims/PRSFX- Pay Day2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Payback1.wav b/public/audio/battle_anims/PRSFX- Payback1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Payback1.wav rename to public/audio/battle_anims/PRSFX- Payback1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Payback2.wav b/public/audio/battle_anims/PRSFX- Payback2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Payback2.wav rename to public/audio/battle_anims/PRSFX- Payback2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Peck.wav b/public/audio/battle_anims/PRSFX- Peck.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Peck.wav rename to public/audio/battle_anims/PRSFX- Peck.wav diff --git a/public/audio/se/battle_anims/PRSFX- Perish Song.wav b/public/audio/battle_anims/PRSFX- Perish Song.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Perish Song.wav rename to public/audio/battle_anims/PRSFX- Perish Song.wav diff --git a/public/audio/se/battle_anims/PRSFX- Petal Blizzard1.wav b/public/audio/battle_anims/PRSFX- Petal Blizzard1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Petal Blizzard1.wav rename to public/audio/battle_anims/PRSFX- Petal Blizzard1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Petal Blizzard2.wav b/public/audio/battle_anims/PRSFX- Petal Blizzard2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Petal Blizzard2.wav rename to public/audio/battle_anims/PRSFX- Petal Blizzard2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Petal Dance.wav b/public/audio/battle_anims/PRSFX- Petal Dance.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Petal Dance.wav rename to public/audio/battle_anims/PRSFX- Petal Dance.wav diff --git a/public/audio/se/battle_anims/PRSFX- Phantom Force1.wav b/public/audio/battle_anims/PRSFX- Phantom Force1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Phantom Force1.wav rename to public/audio/battle_anims/PRSFX- Phantom Force1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Phantom Force2.wav b/public/audio/battle_anims/PRSFX- Phantom Force2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Phantom Force2.wav rename to public/audio/battle_anims/PRSFX- Phantom Force2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Photon Guyser1.wav b/public/audio/battle_anims/PRSFX- Photon Guyser1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Photon Guyser1.wav rename to public/audio/battle_anims/PRSFX- Photon Guyser1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Photon Guyser2.wav b/public/audio/battle_anims/PRSFX- Photon Guyser2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Photon Guyser2.wav rename to public/audio/battle_anims/PRSFX- Photon Guyser2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Photon Guyser3.wav b/public/audio/battle_anims/PRSFX- Photon Guyser3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Photon Guyser3.wav rename to public/audio/battle_anims/PRSFX- Photon Guyser3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Pin Missile.wav b/public/audio/battle_anims/PRSFX- Pin Missile.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Pin Missile.wav rename to public/audio/battle_anims/PRSFX- Pin Missile.wav diff --git a/public/audio/se/battle_anims/PRSFX- Plasma Fist1.wav b/public/audio/battle_anims/PRSFX- Plasma Fist1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Plasma Fist1.wav rename to public/audio/battle_anims/PRSFX- Plasma Fist1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Plasma Fist2.wav b/public/audio/battle_anims/PRSFX- Plasma Fist2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Plasma Fist2.wav rename to public/audio/battle_anims/PRSFX- Plasma Fist2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Plasma Fist3.wav b/public/audio/battle_anims/PRSFX- Plasma Fist3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Plasma Fist3.wav rename to public/audio/battle_anims/PRSFX- Plasma Fist3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Play Nice1.wav b/public/audio/battle_anims/PRSFX- Play Nice1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Play Nice1.wav rename to public/audio/battle_anims/PRSFX- Play Nice1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Play Nice2.wav b/public/audio/battle_anims/PRSFX- Play Nice2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Play Nice2.wav rename to public/audio/battle_anims/PRSFX- Play Nice2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Play Rough1.wav b/public/audio/battle_anims/PRSFX- Play Rough1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Play Rough1.wav rename to public/audio/battle_anims/PRSFX- Play Rough1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Play Rough2.wav b/public/audio/battle_anims/PRSFX- Play Rough2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Play Rough2.wav rename to public/audio/battle_anims/PRSFX- Play Rough2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Play Rough3.wav b/public/audio/battle_anims/PRSFX- Play Rough3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Play Rough3.wav rename to public/audio/battle_anims/PRSFX- Play Rough3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Play Rough4.wav b/public/audio/battle_anims/PRSFX- Play Rough4.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Play Rough4.wav rename to public/audio/battle_anims/PRSFX- Play Rough4.wav diff --git a/public/audio/se/battle_anims/PRSFX- Pluck1.wav b/public/audio/battle_anims/PRSFX- Pluck1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Pluck1.wav rename to public/audio/battle_anims/PRSFX- Pluck1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Pluck2.wav b/public/audio/battle_anims/PRSFX- Pluck2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Pluck2.wav rename to public/audio/battle_anims/PRSFX- Pluck2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Poison Fang1.wav b/public/audio/battle_anims/PRSFX- Poison Fang1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Poison Fang1.wav rename to public/audio/battle_anims/PRSFX- Poison Fang1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Poison Fang2.wav b/public/audio/battle_anims/PRSFX- Poison Fang2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Poison Fang2.wav rename to public/audio/battle_anims/PRSFX- Poison Fang2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Poison Gas.wav b/public/audio/battle_anims/PRSFX- Poison Gas.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Poison Gas.wav rename to public/audio/battle_anims/PRSFX- Poison Gas.wav diff --git a/public/audio/se/battle_anims/PRSFX- Poison Jab1.wav b/public/audio/battle_anims/PRSFX- Poison Jab1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Poison Jab1.wav rename to public/audio/battle_anims/PRSFX- Poison Jab1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Poison Jab2.wav b/public/audio/battle_anims/PRSFX- Poison Jab2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Poison Jab2.wav rename to public/audio/battle_anims/PRSFX- Poison Jab2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Poison Powder.wav b/public/audio/battle_anims/PRSFX- Poison Powder.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Poison Powder.wav rename to public/audio/battle_anims/PRSFX- Poison Powder.wav diff --git a/public/audio/se/battle_anims/PRSFX- Poison Sting.wav b/public/audio/battle_anims/PRSFX- Poison Sting.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Poison Sting.wav rename to public/audio/battle_anims/PRSFX- Poison Sting.wav diff --git a/public/audio/se/battle_anims/PRSFX- Poison Tail1.wav b/public/audio/battle_anims/PRSFX- Poison Tail1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Poison Tail1.wav rename to public/audio/battle_anims/PRSFX- Poison Tail1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Poison Tail2.wav b/public/audio/battle_anims/PRSFX- Poison Tail2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Poison Tail2.wav rename to public/audio/battle_anims/PRSFX- Poison Tail2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Poison.wav b/public/audio/battle_anims/PRSFX- Poison.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Poison.wav rename to public/audio/battle_anims/PRSFX- Poison.wav diff --git a/public/audio/se/battle_anims/PRSFX- Pollen Puff1.wav b/public/audio/battle_anims/PRSFX- Pollen Puff1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Pollen Puff1.wav rename to public/audio/battle_anims/PRSFX- Pollen Puff1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Pollen Puff2.wav b/public/audio/battle_anims/PRSFX- Pollen Puff2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Pollen Puff2.wav rename to public/audio/battle_anims/PRSFX- Pollen Puff2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Pollen Puff3.wav b/public/audio/battle_anims/PRSFX- Pollen Puff3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Pollen Puff3.wav rename to public/audio/battle_anims/PRSFX- Pollen Puff3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Pollen Puff4.wav b/public/audio/battle_anims/PRSFX- Pollen Puff4.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Pollen Puff4.wav rename to public/audio/battle_anims/PRSFX- Pollen Puff4.wav diff --git a/public/audio/se/battle_anims/PRSFX- Pollen Puff5.wav b/public/audio/battle_anims/PRSFX- Pollen Puff5.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Pollen Puff5.wav rename to public/audio/battle_anims/PRSFX- Pollen Puff5.wav diff --git a/public/audio/se/battle_anims/PRSFX- Pollen Puff6.wav b/public/audio/battle_anims/PRSFX- Pollen Puff6.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Pollen Puff6.wav rename to public/audio/battle_anims/PRSFX- Pollen Puff6.wav diff --git a/public/audio/se/battle_anims/PRSFX- Pound.wav b/public/audio/battle_anims/PRSFX- Pound.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Pound.wav rename to public/audio/battle_anims/PRSFX- Pound.wav diff --git a/public/audio/se/battle_anims/PRSFX- Powder 1.wav b/public/audio/battle_anims/PRSFX- Powder 1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Powder 1.wav rename to public/audio/battle_anims/PRSFX- Powder 1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Powder 2.wav b/public/audio/battle_anims/PRSFX- Powder 2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Powder 2.wav rename to public/audio/battle_anims/PRSFX- Powder 2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Powder Snow1.wav b/public/audio/battle_anims/PRSFX- Powder Snow1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Powder Snow1.wav rename to public/audio/battle_anims/PRSFX- Powder Snow1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Powder Snow2.wav b/public/audio/battle_anims/PRSFX- Powder Snow2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Powder Snow2.wav rename to public/audio/battle_anims/PRSFX- Powder Snow2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Powder common1.wav b/public/audio/battle_anims/PRSFX- Powder common1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Powder common1.wav rename to public/audio/battle_anims/PRSFX- Powder common1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Powder common2.wav b/public/audio/battle_anims/PRSFX- Powder common2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Powder common2.wav rename to public/audio/battle_anims/PRSFX- Powder common2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Power Gem1.wav b/public/audio/battle_anims/PRSFX- Power Gem1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Power Gem1.wav rename to public/audio/battle_anims/PRSFX- Power Gem1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Power Split.wav b/public/audio/battle_anims/PRSFX- Power Split.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Power Split.wav rename to public/audio/battle_anims/PRSFX- Power Split.wav diff --git a/public/audio/se/battle_anims/PRSFX- Power Swap.wav b/public/audio/battle_anims/PRSFX- Power Swap.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Power Swap.wav rename to public/audio/battle_anims/PRSFX- Power Swap.wav diff --git a/public/audio/se/battle_anims/PRSFX- Power Trick.wav b/public/audio/battle_anims/PRSFX- Power Trick.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Power Trick.wav rename to public/audio/battle_anims/PRSFX- Power Trick.wav diff --git a/public/audio/se/battle_anims/PRSFX- Power Trip1.wav b/public/audio/battle_anims/PRSFX- Power Trip1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Power Trip1.wav rename to public/audio/battle_anims/PRSFX- Power Trip1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Power Trip2.wav b/public/audio/battle_anims/PRSFX- Power Trip2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Power Trip2.wav rename to public/audio/battle_anims/PRSFX- Power Trip2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Power Trip3.wav b/public/audio/battle_anims/PRSFX- Power Trip3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Power Trip3.wav rename to public/audio/battle_anims/PRSFX- Power Trip3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Power Trip4.wav b/public/audio/battle_anims/PRSFX- Power Trip4.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Power Trip4.wav rename to public/audio/battle_anims/PRSFX- Power Trip4.wav diff --git a/public/audio/se/battle_anims/PRSFX- Power Trip5.wav b/public/audio/battle_anims/PRSFX- Power Trip5.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Power Trip5.wav rename to public/audio/battle_anims/PRSFX- Power Trip5.wav diff --git a/public/audio/se/battle_anims/PRSFX- Power Up Punch1.wav b/public/audio/battle_anims/PRSFX- Power Up Punch1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Power Up Punch1.wav rename to public/audio/battle_anims/PRSFX- Power Up Punch1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Power Up Punch2.wav b/public/audio/battle_anims/PRSFX- Power Up Punch2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Power Up Punch2.wav rename to public/audio/battle_anims/PRSFX- Power Up Punch2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Power Whip.wav b/public/audio/battle_anims/PRSFX- Power Whip.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Power Whip.wav rename to public/audio/battle_anims/PRSFX- Power Whip.wav diff --git a/public/audio/se/battle_anims/PRSFX- Precipice Blades.wav b/public/audio/battle_anims/PRSFX- Precipice Blades.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Precipice Blades.wav rename to public/audio/battle_anims/PRSFX- Precipice Blades.wav diff --git a/public/audio/se/battle_anims/PRSFX- Present1.wav b/public/audio/battle_anims/PRSFX- Present1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Present1.wav rename to public/audio/battle_anims/PRSFX- Present1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Present2.wav b/public/audio/battle_anims/PRSFX- Present2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Present2.wav rename to public/audio/battle_anims/PRSFX- Present2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Prismatic Laser1.wav b/public/audio/battle_anims/PRSFX- Prismatic Laser1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Prismatic Laser1.wav rename to public/audio/battle_anims/PRSFX- Prismatic Laser1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Prismatic Laser2.wav b/public/audio/battle_anims/PRSFX- Prismatic Laser2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Prismatic Laser2.wav rename to public/audio/battle_anims/PRSFX- Prismatic Laser2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Prismatic Laser3.wav b/public/audio/battle_anims/PRSFX- Prismatic Laser3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Prismatic Laser3.wav rename to public/audio/battle_anims/PRSFX- Prismatic Laser3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Protect.wav b/public/audio/battle_anims/PRSFX- Protect.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Protect.wav rename to public/audio/battle_anims/PRSFX- Protect.wav diff --git a/public/audio/se/battle_anims/PRSFX- Psybeam.wav b/public/audio/battle_anims/PRSFX- Psybeam.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Psybeam.wav rename to public/audio/battle_anims/PRSFX- Psybeam.wav diff --git a/public/audio/se/battle_anims/PRSFX- Psych Up.wav b/public/audio/battle_anims/PRSFX- Psych Up.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Psych Up.wav rename to public/audio/battle_anims/PRSFX- Psych Up.wav diff --git a/public/audio/se/battle_anims/PRSFX- Psychic Terrain1.wav b/public/audio/battle_anims/PRSFX- Psychic Terrain1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Psychic Terrain1.wav rename to public/audio/battle_anims/PRSFX- Psychic Terrain1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Psychic Terrain2.wav b/public/audio/battle_anims/PRSFX- Psychic Terrain2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Psychic Terrain2.wav rename to public/audio/battle_anims/PRSFX- Psychic Terrain2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Psychic Terrain3.wav b/public/audio/battle_anims/PRSFX- Psychic Terrain3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Psychic Terrain3.wav rename to public/audio/battle_anims/PRSFX- Psychic Terrain3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Psychic.wav b/public/audio/battle_anims/PRSFX- Psychic.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Psychic.wav rename to public/audio/battle_anims/PRSFX- Psychic.wav diff --git a/public/audio/se/battle_anims/PRSFX- Psycho Boost1.wav b/public/audio/battle_anims/PRSFX- Psycho Boost1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Psycho Boost1.wav rename to public/audio/battle_anims/PRSFX- Psycho Boost1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Psycho Boost2.wav b/public/audio/battle_anims/PRSFX- Psycho Boost2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Psycho Boost2.wav rename to public/audio/battle_anims/PRSFX- Psycho Boost2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Psycho Cut.wav b/public/audio/battle_anims/PRSFX- Psycho Cut.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Psycho Cut.wav rename to public/audio/battle_anims/PRSFX- Psycho Cut.wav diff --git a/public/audio/se/battle_anims/PRSFX- Psycho Shift.wav b/public/audio/battle_anims/PRSFX- Psycho Shift.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Psycho Shift.wav rename to public/audio/battle_anims/PRSFX- Psycho Shift.wav diff --git a/public/audio/se/battle_anims/PRSFX- Psyshock1.wav b/public/audio/battle_anims/PRSFX- Psyshock1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Psyshock1.wav rename to public/audio/battle_anims/PRSFX- Psyshock1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Psyshock2.wav b/public/audio/battle_anims/PRSFX- Psyshock2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Psyshock2.wav rename to public/audio/battle_anims/PRSFX- Psyshock2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Psystrike1.wav b/public/audio/battle_anims/PRSFX- Psystrike1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Psystrike1.wav rename to public/audio/battle_anims/PRSFX- Psystrike1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Psystrike2.wav b/public/audio/battle_anims/PRSFX- Psystrike2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Psystrike2.wav rename to public/audio/battle_anims/PRSFX- Psystrike2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Psystrike3.wav b/public/audio/battle_anims/PRSFX- Psystrike3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Psystrike3.wav rename to public/audio/battle_anims/PRSFX- Psystrike3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Psywave.wav b/public/audio/battle_anims/PRSFX- Psywave.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Psywave.wav rename to public/audio/battle_anims/PRSFX- Psywave.wav diff --git a/public/audio/se/battle_anims/PRSFX- Pulse Evolution1.wav b/public/audio/battle_anims/PRSFX- Pulse Evolution1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Pulse Evolution1.wav rename to public/audio/battle_anims/PRSFX- Pulse Evolution1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Pulse Evolution2.wav b/public/audio/battle_anims/PRSFX- Pulse Evolution2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Pulse Evolution2.wav rename to public/audio/battle_anims/PRSFX- Pulse Evolution2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Pulverizing Pancake1.wav b/public/audio/battle_anims/PRSFX- Pulverizing Pancake1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Pulverizing Pancake1.wav rename to public/audio/battle_anims/PRSFX- Pulverizing Pancake1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Pulverizing Pancake2.wav b/public/audio/battle_anims/PRSFX- Pulverizing Pancake2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Pulverizing Pancake2.wav rename to public/audio/battle_anims/PRSFX- Pulverizing Pancake2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Pulverizing Pancake3.wav b/public/audio/battle_anims/PRSFX- Pulverizing Pancake3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Pulverizing Pancake3.wav rename to public/audio/battle_anims/PRSFX- Pulverizing Pancake3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Pulverizing Pancake4.wav b/public/audio/battle_anims/PRSFX- Pulverizing Pancake4.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Pulverizing Pancake4.wav rename to public/audio/battle_anims/PRSFX- Pulverizing Pancake4.wav diff --git a/public/audio/se/battle_anims/PRSFX- Pulverizing Pancake5.wav b/public/audio/battle_anims/PRSFX- Pulverizing Pancake5.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Pulverizing Pancake5.wav rename to public/audio/battle_anims/PRSFX- Pulverizing Pancake5.wav diff --git a/public/audio/se/battle_anims/PRSFX- Punishment1.wav b/public/audio/battle_anims/PRSFX- Punishment1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Punishment1.wav rename to public/audio/battle_anims/PRSFX- Punishment1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Punishment2.wav b/public/audio/battle_anims/PRSFX- Punishment2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Punishment2.wav rename to public/audio/battle_anims/PRSFX- Punishment2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Purify1.wav b/public/audio/battle_anims/PRSFX- Purify1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Purify1.wav rename to public/audio/battle_anims/PRSFX- Purify1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Purify2.wav b/public/audio/battle_anims/PRSFX- Purify2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Purify2.wav rename to public/audio/battle_anims/PRSFX- Purify2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Purify3.wav b/public/audio/battle_anims/PRSFX- Purify3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Purify3.wav rename to public/audio/battle_anims/PRSFX- Purify3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Pursuit1.wav b/public/audio/battle_anims/PRSFX- Pursuit1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Pursuit1.wav rename to public/audio/battle_anims/PRSFX- Pursuit1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Pursuit2.wav b/public/audio/battle_anims/PRSFX- Pursuit2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Pursuit2.wav rename to public/audio/battle_anims/PRSFX- Pursuit2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Quash.wav b/public/audio/battle_anims/PRSFX- Quash.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Quash.wav rename to public/audio/battle_anims/PRSFX- Quash.wav diff --git a/public/audio/se/battle_anims/PRSFX- Quick Attack.wav b/public/audio/battle_anims/PRSFX- Quick Attack.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Quick Attack.wav rename to public/audio/battle_anims/PRSFX- Quick Attack.wav diff --git a/public/audio/se/battle_anims/PRSFX- Quick Guard.wav b/public/audio/battle_anims/PRSFX- Quick Guard.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Quick Guard.wav rename to public/audio/battle_anims/PRSFX- Quick Guard.wav diff --git a/public/audio/se/battle_anims/PRSFX- Quiver Dance.wav b/public/audio/battle_anims/PRSFX- Quiver Dance.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Quiver Dance.wav rename to public/audio/battle_anims/PRSFX- Quiver Dance.wav diff --git a/public/audio/se/battle_anims/PRSFX- Rage Powder.wav b/public/audio/battle_anims/PRSFX- Rage Powder.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Rage Powder.wav rename to public/audio/battle_anims/PRSFX- Rage Powder.wav diff --git a/public/audio/se/battle_anims/PRSFX- Rage1.wav b/public/audio/battle_anims/PRSFX- Rage1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Rage1.wav rename to public/audio/battle_anims/PRSFX- Rage1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Rage2.wav b/public/audio/battle_anims/PRSFX- Rage2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Rage2.wav rename to public/audio/battle_anims/PRSFX- Rage2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Rain Dance.wav b/public/audio/battle_anims/PRSFX- Rain Dance.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Rain Dance.wav rename to public/audio/battle_anims/PRSFX- Rain Dance.wav diff --git a/public/audio/se/battle_anims/PRSFX- Rain.wav b/public/audio/battle_anims/PRSFX- Rain.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Rain.wav rename to public/audio/battle_anims/PRSFX- Rain.wav diff --git a/public/audio/se/battle_anims/PRSFX- Rainbow Field.wav b/public/audio/battle_anims/PRSFX- Rainbow Field.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Rainbow Field.wav rename to public/audio/battle_anims/PRSFX- Rainbow Field.wav diff --git a/public/audio/se/battle_anims/PRSFX- Rapid Spin.wav b/public/audio/battle_anims/PRSFX- Rapid Spin.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Rapid Spin.wav rename to public/audio/battle_anims/PRSFX- Rapid Spin.wav diff --git a/public/audio/se/battle_anims/PRSFX- Razor Leaf1.wav b/public/audio/battle_anims/PRSFX- Razor Leaf1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Razor Leaf1.wav rename to public/audio/battle_anims/PRSFX- Razor Leaf1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Razor Leaf2.wav b/public/audio/battle_anims/PRSFX- Razor Leaf2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Razor Leaf2.wav rename to public/audio/battle_anims/PRSFX- Razor Leaf2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Razor Shell.wav b/public/audio/battle_anims/PRSFX- Razor Shell.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Razor Shell.wav rename to public/audio/battle_anims/PRSFX- Razor Shell.wav diff --git a/public/audio/se/battle_anims/PRSFX- Razor Wind1.wav b/public/audio/battle_anims/PRSFX- Razor Wind1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Razor Wind1.wav rename to public/audio/battle_anims/PRSFX- Razor Wind1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Razor Wind2.wav b/public/audio/battle_anims/PRSFX- Razor Wind2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Razor Wind2.wav rename to public/audio/battle_anims/PRSFX- Razor Wind2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Recover.wav b/public/audio/battle_anims/PRSFX- Recover.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Recover.wav rename to public/audio/battle_anims/PRSFX- Recover.wav diff --git a/public/audio/se/battle_anims/PRSFX- Recycle.wav b/public/audio/battle_anims/PRSFX- Recycle.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Recycle.wav rename to public/audio/battle_anims/PRSFX- Recycle.wav diff --git a/public/audio/se/battle_anims/PRSFX- Reflect Type.wav b/public/audio/battle_anims/PRSFX- Reflect Type.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Reflect Type.wav rename to public/audio/battle_anims/PRSFX- Reflect Type.wav diff --git a/public/audio/se/battle_anims/PRSFX- Reflect.wav b/public/audio/battle_anims/PRSFX- Reflect.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Reflect.wav rename to public/audio/battle_anims/PRSFX- Reflect.wav diff --git a/public/audio/se/battle_anims/PRSFX- Refresh.wav b/public/audio/battle_anims/PRSFX- Refresh.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Refresh.wav rename to public/audio/battle_anims/PRSFX- Refresh.wav diff --git a/public/audio/se/battle_anims/PRSFX- Relic Song1.wav b/public/audio/battle_anims/PRSFX- Relic Song1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Relic Song1.wav rename to public/audio/battle_anims/PRSFX- Relic Song1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Relic Song2.wav b/public/audio/battle_anims/PRSFX- Relic Song2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Relic Song2.wav rename to public/audio/battle_anims/PRSFX- Relic Song2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Retaliate1.wav b/public/audio/battle_anims/PRSFX- Retaliate1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Retaliate1.wav rename to public/audio/battle_anims/PRSFX- Retaliate1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Retaliate2.wav b/public/audio/battle_anims/PRSFX- Retaliate2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Retaliate2.wav rename to public/audio/battle_anims/PRSFX- Retaliate2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Return1.wav b/public/audio/battle_anims/PRSFX- Return1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Return1.wav rename to public/audio/battle_anims/PRSFX- Return1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Return2.wav b/public/audio/battle_anims/PRSFX- Return2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Return2.wav rename to public/audio/battle_anims/PRSFX- Return2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Revenge1.wav b/public/audio/battle_anims/PRSFX- Revenge1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Revenge1.wav rename to public/audio/battle_anims/PRSFX- Revenge1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Revenge2.wav b/public/audio/battle_anims/PRSFX- Revenge2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Revenge2.wav rename to public/audio/battle_anims/PRSFX- Revenge2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Reversal1.wav b/public/audio/battle_anims/PRSFX- Reversal1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Reversal1.wav rename to public/audio/battle_anims/PRSFX- Reversal1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Reversal2.wav b/public/audio/battle_anims/PRSFX- Reversal2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Reversal2.wav rename to public/audio/battle_anims/PRSFX- Reversal2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Roar of Time.wav b/public/audio/battle_anims/PRSFX- Roar of Time.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Roar of Time.wav rename to public/audio/battle_anims/PRSFX- Roar of Time.wav diff --git a/public/audio/se/battle_anims/PRSFX- Roar.wav b/public/audio/battle_anims/PRSFX- Roar.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Roar.wav rename to public/audio/battle_anims/PRSFX- Roar.wav diff --git a/public/audio/se/battle_anims/PRSFX- Rock Blast.wav b/public/audio/battle_anims/PRSFX- Rock Blast.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Rock Blast.wav rename to public/audio/battle_anims/PRSFX- Rock Blast.wav diff --git a/public/audio/se/battle_anims/PRSFX- Rock Climb.wav b/public/audio/battle_anims/PRSFX- Rock Climb.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Rock Climb.wav rename to public/audio/battle_anims/PRSFX- Rock Climb.wav diff --git a/public/audio/se/battle_anims/PRSFX- Rock Polish.wav b/public/audio/battle_anims/PRSFX- Rock Polish.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Rock Polish.wav rename to public/audio/battle_anims/PRSFX- Rock Polish.wav diff --git a/public/audio/se/battle_anims/PRSFX- Rock Slide.wav b/public/audio/battle_anims/PRSFX- Rock Slide.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Rock Slide.wav rename to public/audio/battle_anims/PRSFX- Rock Slide.wav diff --git a/public/audio/se/battle_anims/PRSFX- Rock Smash.wav b/public/audio/battle_anims/PRSFX- Rock Smash.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Rock Smash.wav rename to public/audio/battle_anims/PRSFX- Rock Smash.wav diff --git a/public/audio/se/battle_anims/PRSFX- Rock Throw1.wav b/public/audio/battle_anims/PRSFX- Rock Throw1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Rock Throw1.wav rename to public/audio/battle_anims/PRSFX- Rock Throw1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Rock Throw2.wav b/public/audio/battle_anims/PRSFX- Rock Throw2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Rock Throw2.wav rename to public/audio/battle_anims/PRSFX- Rock Throw2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Rock Tomb.wav b/public/audio/battle_anims/PRSFX- Rock Tomb.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Rock Tomb.wav rename to public/audio/battle_anims/PRSFX- Rock Tomb.wav diff --git a/public/audio/se/battle_anims/PRSFX- Rock Wrecker1.wav b/public/audio/battle_anims/PRSFX- Rock Wrecker1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Rock Wrecker1.wav rename to public/audio/battle_anims/PRSFX- Rock Wrecker1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Rock Wrecker2.wav b/public/audio/battle_anims/PRSFX- Rock Wrecker2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Rock Wrecker2.wav rename to public/audio/battle_anims/PRSFX- Rock Wrecker2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Roleplay.wav b/public/audio/battle_anims/PRSFX- Roleplay.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Roleplay.wav rename to public/audio/battle_anims/PRSFX- Roleplay.wav diff --git a/public/audio/se/battle_anims/PRSFX- Rolling Kick.wav b/public/audio/battle_anims/PRSFX- Rolling Kick.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Rolling Kick.wav rename to public/audio/battle_anims/PRSFX- Rolling Kick.wav diff --git a/public/audio/se/battle_anims/PRSFX- Rollout1.wav b/public/audio/battle_anims/PRSFX- Rollout1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Rollout1.wav rename to public/audio/battle_anims/PRSFX- Rollout1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Rollout2.wav b/public/audio/battle_anims/PRSFX- Rollout2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Rollout2.wav rename to public/audio/battle_anims/PRSFX- Rollout2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Roost1.wav b/public/audio/battle_anims/PRSFX- Roost1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Roost1.wav rename to public/audio/battle_anims/PRSFX- Roost1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Roost2.wav b/public/audio/battle_anims/PRSFX- Roost2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Roost2.wav rename to public/audio/battle_anims/PRSFX- Roost2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Rototiller.wav b/public/audio/battle_anims/PRSFX- Rototiller.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Rototiller.wav rename to public/audio/battle_anims/PRSFX- Rototiller.wav diff --git a/public/audio/se/battle_anims/PRSFX- Round.wav b/public/audio/battle_anims/PRSFX- Round.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Round.wav rename to public/audio/battle_anims/PRSFX- Round.wav diff --git a/public/audio/se/battle_anims/PRSFX- Sacred Fire1.wav b/public/audio/battle_anims/PRSFX- Sacred Fire1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Sacred Fire1.wav rename to public/audio/battle_anims/PRSFX- Sacred Fire1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Sacred Fire2.wav b/public/audio/battle_anims/PRSFX- Sacred Fire2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Sacred Fire2.wav rename to public/audio/battle_anims/PRSFX- Sacred Fire2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Sacred Sword1.wav b/public/audio/battle_anims/PRSFX- Sacred Sword1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Sacred Sword1.wav rename to public/audio/battle_anims/PRSFX- Sacred Sword1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Sacred Sword2.wav b/public/audio/battle_anims/PRSFX- Sacred Sword2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Sacred Sword2.wav rename to public/audio/battle_anims/PRSFX- Sacred Sword2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Safeguard.wav b/public/audio/battle_anims/PRSFX- Safeguard.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Safeguard.wav rename to public/audio/battle_anims/PRSFX- Safeguard.wav diff --git a/public/audio/se/battle_anims/PRSFX- Sand Attack.wav b/public/audio/battle_anims/PRSFX- Sand Attack.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Sand Attack.wav rename to public/audio/battle_anims/PRSFX- Sand Attack.wav diff --git a/public/audio/se/battle_anims/PRSFX- Sand Tomb.wav b/public/audio/battle_anims/PRSFX- Sand Tomb.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Sand Tomb.wav rename to public/audio/battle_anims/PRSFX- Sand Tomb.wav diff --git a/public/audio/se/battle_anims/PRSFX- Sand.wav b/public/audio/battle_anims/PRSFX- Sand.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Sand.wav rename to public/audio/battle_anims/PRSFX- Sand.wav diff --git a/public/audio/se/battle_anims/PRSFX- Sandstorm.wav b/public/audio/battle_anims/PRSFX- Sandstorm.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Sandstorm.wav rename to public/audio/battle_anims/PRSFX- Sandstorm.wav diff --git a/public/audio/se/battle_anims/PRSFX- Scald1.wav b/public/audio/battle_anims/PRSFX- Scald1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Scald1.wav rename to public/audio/battle_anims/PRSFX- Scald1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Scald2.wav b/public/audio/battle_anims/PRSFX- Scald2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Scald2.wav rename to public/audio/battle_anims/PRSFX- Scald2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Scary Face.wav b/public/audio/battle_anims/PRSFX- Scary Face.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Scary Face.wav rename to public/audio/battle_anims/PRSFX- Scary Face.wav diff --git a/public/audio/se/battle_anims/PRSFX- Scratch.wav b/public/audio/battle_anims/PRSFX- Scratch.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Scratch.wav rename to public/audio/battle_anims/PRSFX- Scratch.wav diff --git a/public/audio/se/battle_anims/PRSFX- Screech.wav b/public/audio/battle_anims/PRSFX- Screech.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Screech.wav rename to public/audio/battle_anims/PRSFX- Screech.wav diff --git a/public/audio/se/battle_anims/PRSFX- Searing Shot1.wav b/public/audio/battle_anims/PRSFX- Searing Shot1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Searing Shot1.wav rename to public/audio/battle_anims/PRSFX- Searing Shot1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Searing Shot2.wav b/public/audio/battle_anims/PRSFX- Searing Shot2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Searing Shot2.wav rename to public/audio/battle_anims/PRSFX- Searing Shot2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Searing Shot3.wav b/public/audio/battle_anims/PRSFX- Searing Shot3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Searing Shot3.wav rename to public/audio/battle_anims/PRSFX- Searing Shot3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Secret Sword1.wav b/public/audio/battle_anims/PRSFX- Secret Sword1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Secret Sword1.wav rename to public/audio/battle_anims/PRSFX- Secret Sword1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Secret Sword2.wav b/public/audio/battle_anims/PRSFX- Secret Sword2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Secret Sword2.wav rename to public/audio/battle_anims/PRSFX- Secret Sword2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Secret Sword3.wav b/public/audio/battle_anims/PRSFX- Secret Sword3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Secret Sword3.wav rename to public/audio/battle_anims/PRSFX- Secret Sword3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Seed Bomb1.wav b/public/audio/battle_anims/PRSFX- Seed Bomb1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Seed Bomb1.wav rename to public/audio/battle_anims/PRSFX- Seed Bomb1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Seed Bomb2.wav b/public/audio/battle_anims/PRSFX- Seed Bomb2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Seed Bomb2.wav rename to public/audio/battle_anims/PRSFX- Seed Bomb2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Seed Flare1.wav b/public/audio/battle_anims/PRSFX- Seed Flare1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Seed Flare1.wav rename to public/audio/battle_anims/PRSFX- Seed Flare1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Seed Flare2.wav b/public/audio/battle_anims/PRSFX- Seed Flare2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Seed Flare2.wav rename to public/audio/battle_anims/PRSFX- Seed Flare2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Seed Flare3.wav b/public/audio/battle_anims/PRSFX- Seed Flare3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Seed Flare3.wav rename to public/audio/battle_anims/PRSFX- Seed Flare3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Seismic Toss1.wav b/public/audio/battle_anims/PRSFX- Seismic Toss1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Seismic Toss1.wav rename to public/audio/battle_anims/PRSFX- Seismic Toss1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Seismic Toss2.wav b/public/audio/battle_anims/PRSFX- Seismic Toss2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Seismic Toss2.wav rename to public/audio/battle_anims/PRSFX- Seismic Toss2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Seismic Toss3.wav b/public/audio/battle_anims/PRSFX- Seismic Toss3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Seismic Toss3.wav rename to public/audio/battle_anims/PRSFX- Seismic Toss3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Seismic Toss4.wav b/public/audio/battle_anims/PRSFX- Seismic Toss4.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Seismic Toss4.wav rename to public/audio/battle_anims/PRSFX- Seismic Toss4.wav diff --git a/public/audio/se/battle_anims/PRSFX- Seismic Toss5.wav b/public/audio/battle_anims/PRSFX- Seismic Toss5.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Seismic Toss5.wav rename to public/audio/battle_anims/PRSFX- Seismic Toss5.wav diff --git a/public/audio/se/battle_anims/PRSFX- Selfdestruct1.wav b/public/audio/battle_anims/PRSFX- Selfdestruct1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Selfdestruct1.wav rename to public/audio/battle_anims/PRSFX- Selfdestruct1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Selfedestruct2.wav b/public/audio/battle_anims/PRSFX- Selfedestruct2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Selfedestruct2.wav rename to public/audio/battle_anims/PRSFX- Selfedestruct2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Shadow Ball1.wav b/public/audio/battle_anims/PRSFX- Shadow Ball1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Shadow Ball1.wav rename to public/audio/battle_anims/PRSFX- Shadow Ball1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Shadow Ball2.wav b/public/audio/battle_anims/PRSFX- Shadow Ball2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Shadow Ball2.wav rename to public/audio/battle_anims/PRSFX- Shadow Ball2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Shadow Claw1.wav b/public/audio/battle_anims/PRSFX- Shadow Claw1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Shadow Claw1.wav rename to public/audio/battle_anims/PRSFX- Shadow Claw1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Shadow Claw2.wav b/public/audio/battle_anims/PRSFX- Shadow Claw2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Shadow Claw2.wav rename to public/audio/battle_anims/PRSFX- Shadow Claw2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Shadow Force1.wav b/public/audio/battle_anims/PRSFX- Shadow Force1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Shadow Force1.wav rename to public/audio/battle_anims/PRSFX- Shadow Force1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Shadow Force2.wav b/public/audio/battle_anims/PRSFX- Shadow Force2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Shadow Force2.wav rename to public/audio/battle_anims/PRSFX- Shadow Force2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Shadow Punch1.wav b/public/audio/battle_anims/PRSFX- Shadow Punch1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Shadow Punch1.wav rename to public/audio/battle_anims/PRSFX- Shadow Punch1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Shadow Punch2.wav b/public/audio/battle_anims/PRSFX- Shadow Punch2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Shadow Punch2.wav rename to public/audio/battle_anims/PRSFX- Shadow Punch2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Shadow Sneak1.wav b/public/audio/battle_anims/PRSFX- Shadow Sneak1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Shadow Sneak1.wav rename to public/audio/battle_anims/PRSFX- Shadow Sneak1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Shadow Sneak2.wav b/public/audio/battle_anims/PRSFX- Shadow Sneak2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Shadow Sneak2.wav rename to public/audio/battle_anims/PRSFX- Shadow Sneak2.wav diff --git a/public/audio/se/battle_anims/PRSFX- ShadowBone1.wav b/public/audio/battle_anims/PRSFX- ShadowBone1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- ShadowBone1.wav rename to public/audio/battle_anims/PRSFX- ShadowBone1.wav diff --git a/public/audio/se/battle_anims/PRSFX- ShadowBone2.wav b/public/audio/battle_anims/PRSFX- ShadowBone2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- ShadowBone2.wav rename to public/audio/battle_anims/PRSFX- ShadowBone2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Sharpen.wav b/public/audio/battle_anims/PRSFX- Sharpen.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Sharpen.wav rename to public/audio/battle_anims/PRSFX- Sharpen.wav diff --git a/public/audio/se/battle_anims/PRSFX- Shattered Psyche1.wav b/public/audio/battle_anims/PRSFX- Shattered Psyche1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Shattered Psyche1.wav rename to public/audio/battle_anims/PRSFX- Shattered Psyche1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Shattered Psyche2.wav b/public/audio/battle_anims/PRSFX- Shattered Psyche2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Shattered Psyche2.wav rename to public/audio/battle_anims/PRSFX- Shattered Psyche2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Shattered Psyche3.wav b/public/audio/battle_anims/PRSFX- Shattered Psyche3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Shattered Psyche3.wav rename to public/audio/battle_anims/PRSFX- Shattered Psyche3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Sheer Cold.wav b/public/audio/battle_anims/PRSFX- Sheer Cold.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Sheer Cold.wav rename to public/audio/battle_anims/PRSFX- Sheer Cold.wav diff --git a/public/audio/se/battle_anims/PRSFX- Shell Smash1.wav b/public/audio/battle_anims/PRSFX- Shell Smash1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Shell Smash1.wav rename to public/audio/battle_anims/PRSFX- Shell Smash1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Shell Smash2.wav b/public/audio/battle_anims/PRSFX- Shell Smash2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Shell Smash2.wav rename to public/audio/battle_anims/PRSFX- Shell Smash2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Shell Trap1.wav b/public/audio/battle_anims/PRSFX- Shell Trap1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Shell Trap1.wav rename to public/audio/battle_anims/PRSFX- Shell Trap1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Shell Trap2.wav b/public/audio/battle_anims/PRSFX- Shell Trap2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Shell Trap2.wav rename to public/audio/battle_anims/PRSFX- Shell Trap2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Shell Trap3.wav b/public/audio/battle_anims/PRSFX- Shell Trap3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Shell Trap3.wav rename to public/audio/battle_anims/PRSFX- Shell Trap3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Shift Gear.wav b/public/audio/battle_anims/PRSFX- Shift Gear.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Shift Gear.wav rename to public/audio/battle_anims/PRSFX- Shift Gear.wav diff --git a/public/audio/se/battle_anims/PRSFX- Shiny.wav b/public/audio/battle_anims/PRSFX- Shiny.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Shiny.wav rename to public/audio/battle_anims/PRSFX- Shiny.wav diff --git a/public/audio/se/battle_anims/PRSFX- Shockwave.wav b/public/audio/battle_anims/PRSFX- Shockwave.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Shockwave.wav rename to public/audio/battle_anims/PRSFX- Shockwave.wav diff --git a/public/audio/se/battle_anims/PRSFX- Shore Up.wav b/public/audio/battle_anims/PRSFX- Shore Up.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Shore Up.wav rename to public/audio/battle_anims/PRSFX- Shore Up.wav diff --git a/public/audio/se/battle_anims/PRSFX- Signal Beam.wav b/public/audio/battle_anims/PRSFX- Signal Beam.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Signal Beam.wav rename to public/audio/battle_anims/PRSFX- Signal Beam.wav diff --git a/public/audio/se/battle_anims/PRSFX- Silver Wind.wav b/public/audio/battle_anims/PRSFX- Silver Wind.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Silver Wind.wav rename to public/audio/battle_anims/PRSFX- Silver Wind.wav diff --git a/public/audio/se/battle_anims/PRSFX- Simple Beam.wav b/public/audio/battle_anims/PRSFX- Simple Beam.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Simple Beam.wav rename to public/audio/battle_anims/PRSFX- Simple Beam.wav diff --git a/public/audio/se/battle_anims/PRSFX- Sing.wav b/public/audio/battle_anims/PRSFX- Sing.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Sing.wav rename to public/audio/battle_anims/PRSFX- Sing.wav diff --git a/public/audio/se/battle_anims/PRSFX- SinisterArrowRaid1.wav b/public/audio/battle_anims/PRSFX- SinisterArrowRaid1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- SinisterArrowRaid1.wav rename to public/audio/battle_anims/PRSFX- SinisterArrowRaid1.wav diff --git a/public/audio/se/battle_anims/PRSFX- SinisterArrowRaid2.wav b/public/audio/battle_anims/PRSFX- SinisterArrowRaid2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- SinisterArrowRaid2.wav rename to public/audio/battle_anims/PRSFX- SinisterArrowRaid2.wav diff --git a/public/audio/se/battle_anims/PRSFX- SinisterArrowRaid3.wav b/public/audio/battle_anims/PRSFX- SinisterArrowRaid3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- SinisterArrowRaid3.wav rename to public/audio/battle_anims/PRSFX- SinisterArrowRaid3.wav diff --git a/public/audio/se/battle_anims/PRSFX- SinisterArrowRaid4.wav b/public/audio/battle_anims/PRSFX- SinisterArrowRaid4.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- SinisterArrowRaid4.wav rename to public/audio/battle_anims/PRSFX- SinisterArrowRaid4.wav diff --git a/public/audio/se/battle_anims/PRSFX- SinisterArrowRaid5.wav b/public/audio/battle_anims/PRSFX- SinisterArrowRaid5.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- SinisterArrowRaid5.wav rename to public/audio/battle_anims/PRSFX- SinisterArrowRaid5.wav diff --git a/public/audio/se/battle_anims/PRSFX- Sketch.wav b/public/audio/battle_anims/PRSFX- Sketch.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Sketch.wav rename to public/audio/battle_anims/PRSFX- Sketch.wav diff --git a/public/audio/se/battle_anims/PRSFX- Skill Swap.wav b/public/audio/battle_anims/PRSFX- Skill Swap.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Skill Swap.wav rename to public/audio/battle_anims/PRSFX- Skill Swap.wav diff --git a/public/audio/se/battle_anims/PRSFX- Skull Bash1.wav b/public/audio/battle_anims/PRSFX- Skull Bash1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Skull Bash1.wav rename to public/audio/battle_anims/PRSFX- Skull Bash1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Skull Bash2.wav b/public/audio/battle_anims/PRSFX- Skull Bash2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Skull Bash2.wav rename to public/audio/battle_anims/PRSFX- Skull Bash2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Sky Attack1.wav b/public/audio/battle_anims/PRSFX- Sky Attack1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Sky Attack1.wav rename to public/audio/battle_anims/PRSFX- Sky Attack1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Sky Attack2.wav b/public/audio/battle_anims/PRSFX- Sky Attack2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Sky Attack2.wav rename to public/audio/battle_anims/PRSFX- Sky Attack2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Sky Attack3.wav b/public/audio/battle_anims/PRSFX- Sky Attack3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Sky Attack3.wav rename to public/audio/battle_anims/PRSFX- Sky Attack3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Sky Drop1.wav b/public/audio/battle_anims/PRSFX- Sky Drop1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Sky Drop1.wav rename to public/audio/battle_anims/PRSFX- Sky Drop1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Sky Drop2.wav b/public/audio/battle_anims/PRSFX- Sky Drop2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Sky Drop2.wav rename to public/audio/battle_anims/PRSFX- Sky Drop2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Sky Drop3.wav b/public/audio/battle_anims/PRSFX- Sky Drop3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Sky Drop3.wav rename to public/audio/battle_anims/PRSFX- Sky Drop3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Sky Uppercut1.wav b/public/audio/battle_anims/PRSFX- Sky Uppercut1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Sky Uppercut1.wav rename to public/audio/battle_anims/PRSFX- Sky Uppercut1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Sky Uppercut2.wav b/public/audio/battle_anims/PRSFX- Sky Uppercut2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Sky Uppercut2.wav rename to public/audio/battle_anims/PRSFX- Sky Uppercut2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Slack Off.wav b/public/audio/battle_anims/PRSFX- Slack Off.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Slack Off.wav rename to public/audio/battle_anims/PRSFX- Slack Off.wav diff --git a/public/audio/se/battle_anims/PRSFX- Slam.wav b/public/audio/battle_anims/PRSFX- Slam.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Slam.wav rename to public/audio/battle_anims/PRSFX- Slam.wav diff --git a/public/audio/se/battle_anims/PRSFX- Slash.wav b/public/audio/battle_anims/PRSFX- Slash.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Slash.wav rename to public/audio/battle_anims/PRSFX- Slash.wav diff --git a/public/audio/se/battle_anims/PRSFX- Sleep Powder.wav b/public/audio/battle_anims/PRSFX- Sleep Powder.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Sleep Powder.wav rename to public/audio/battle_anims/PRSFX- Sleep Powder.wav diff --git a/public/audio/se/battle_anims/PRSFX- Sleep Talk.wav b/public/audio/battle_anims/PRSFX- Sleep Talk.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Sleep Talk.wav rename to public/audio/battle_anims/PRSFX- Sleep Talk.wav diff --git a/public/audio/se/battle_anims/PRSFX- Sleep.wav b/public/audio/battle_anims/PRSFX- Sleep.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Sleep.wav rename to public/audio/battle_anims/PRSFX- Sleep.wav diff --git a/public/audio/se/battle_anims/PRSFX- Sludge Bomb1.wav b/public/audio/battle_anims/PRSFX- Sludge Bomb1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Sludge Bomb1.wav rename to public/audio/battle_anims/PRSFX- Sludge Bomb1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Sludge Bomb2.wav b/public/audio/battle_anims/PRSFX- Sludge Bomb2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Sludge Bomb2.wav rename to public/audio/battle_anims/PRSFX- Sludge Bomb2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Sludge Wave.wav b/public/audio/battle_anims/PRSFX- Sludge Wave.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Sludge Wave.wav rename to public/audio/battle_anims/PRSFX- Sludge Wave.wav diff --git a/public/audio/se/battle_anims/PRSFX- Sludge.wav b/public/audio/battle_anims/PRSFX- Sludge.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Sludge.wav rename to public/audio/battle_anims/PRSFX- Sludge.wav diff --git a/public/audio/se/battle_anims/PRSFX- Smack Down1.wav b/public/audio/battle_anims/PRSFX- Smack Down1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Smack Down1.wav rename to public/audio/battle_anims/PRSFX- Smack Down1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Smack Down2.wav b/public/audio/battle_anims/PRSFX- Smack Down2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Smack Down2.wav rename to public/audio/battle_anims/PRSFX- Smack Down2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Smack Down3.wav b/public/audio/battle_anims/PRSFX- Smack Down3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Smack Down3.wav rename to public/audio/battle_anims/PRSFX- Smack Down3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Smart Strike1.wav b/public/audio/battle_anims/PRSFX- Smart Strike1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Smart Strike1.wav rename to public/audio/battle_anims/PRSFX- Smart Strike1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Smart Strike2.wav b/public/audio/battle_anims/PRSFX- Smart Strike2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Smart Strike2.wav rename to public/audio/battle_anims/PRSFX- Smart Strike2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Smart Strike3.wav b/public/audio/battle_anims/PRSFX- Smart Strike3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Smart Strike3.wav rename to public/audio/battle_anims/PRSFX- Smart Strike3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Smart Strike4.wav b/public/audio/battle_anims/PRSFX- Smart Strike4.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Smart Strike4.wav rename to public/audio/battle_anims/PRSFX- Smart Strike4.wav diff --git a/public/audio/se/battle_anims/PRSFX- Smellingsalts.wav b/public/audio/battle_anims/PRSFX- Smellingsalts.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Smellingsalts.wav rename to public/audio/battle_anims/PRSFX- Smellingsalts.wav diff --git a/public/audio/se/battle_anims/PRSFX- Smog.wav b/public/audio/battle_anims/PRSFX- Smog.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Smog.wav rename to public/audio/battle_anims/PRSFX- Smog.wav diff --git a/public/audio/se/battle_anims/PRSFX- Smokescreen.wav b/public/audio/battle_anims/PRSFX- Smokescreen.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Smokescreen.wav rename to public/audio/battle_anims/PRSFX- Smokescreen.wav diff --git a/public/audio/se/battle_anims/PRSFX- Snarl.wav b/public/audio/battle_anims/PRSFX- Snarl.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Snarl.wav rename to public/audio/battle_anims/PRSFX- Snarl.wav diff --git a/public/audio/se/battle_anims/PRSFX- Snatch.wav b/public/audio/battle_anims/PRSFX- Snatch.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Snatch.wav rename to public/audio/battle_anims/PRSFX- Snatch.wav diff --git a/public/audio/se/battle_anims/PRSFX- Snore.wav b/public/audio/battle_anims/PRSFX- Snore.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Snore.wav rename to public/audio/battle_anims/PRSFX- Snore.wav diff --git a/public/audio/se/battle_anims/PRSFX- Soak.wav b/public/audio/battle_anims/PRSFX- Soak.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Soak.wav rename to public/audio/battle_anims/PRSFX- Soak.wav diff --git a/public/audio/se/battle_anims/PRSFX- Softboiled1.wav b/public/audio/battle_anims/PRSFX- Softboiled1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Softboiled1.wav rename to public/audio/battle_anims/PRSFX- Softboiled1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Softboiled2.wav b/public/audio/battle_anims/PRSFX- Softboiled2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Softboiled2.wav rename to public/audio/battle_anims/PRSFX- Softboiled2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Softboiled3.wav b/public/audio/battle_anims/PRSFX- Softboiled3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Softboiled3.wav rename to public/audio/battle_anims/PRSFX- Softboiled3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Solar Beam1.wav b/public/audio/battle_anims/PRSFX- Solar Beam1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Solar Beam1.wav rename to public/audio/battle_anims/PRSFX- Solar Beam1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Solar Beam2.wav b/public/audio/battle_anims/PRSFX- Solar Beam2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Solar Beam2.wav rename to public/audio/battle_anims/PRSFX- Solar Beam2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Sonic Boom1.wav b/public/audio/battle_anims/PRSFX- Sonic Boom1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Sonic Boom1.wav rename to public/audio/battle_anims/PRSFX- Sonic Boom1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Sonic Boom2.wav b/public/audio/battle_anims/PRSFX- Sonic Boom2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Sonic Boom2.wav rename to public/audio/battle_anims/PRSFX- Sonic Boom2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Spacial Rend.wav b/public/audio/battle_anims/PRSFX- Spacial Rend.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Spacial Rend.wav rename to public/audio/battle_anims/PRSFX- Spacial Rend.wav diff --git a/public/audio/se/battle_anims/PRSFX- Spark1.wav b/public/audio/battle_anims/PRSFX- Spark1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Spark1.wav rename to public/audio/battle_anims/PRSFX- Spark1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Spark2.wav b/public/audio/battle_anims/PRSFX- Spark2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Spark2.wav rename to public/audio/battle_anims/PRSFX- Spark2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Sparkling Aria1.wav b/public/audio/battle_anims/PRSFX- Sparkling Aria1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Sparkling Aria1.wav rename to public/audio/battle_anims/PRSFX- Sparkling Aria1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Sparkling Aria2.wav b/public/audio/battle_anims/PRSFX- Sparkling Aria2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Sparkling Aria2.wav rename to public/audio/battle_anims/PRSFX- Sparkling Aria2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Sparkling Aria3.wav b/public/audio/battle_anims/PRSFX- Sparkling Aria3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Sparkling Aria3.wav rename to public/audio/battle_anims/PRSFX- Sparkling Aria3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Spectral Thief1.wav b/public/audio/battle_anims/PRSFX- Spectral Thief1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Spectral Thief1.wav rename to public/audio/battle_anims/PRSFX- Spectral Thief1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Spectral Thief2.wav b/public/audio/battle_anims/PRSFX- Spectral Thief2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Spectral Thief2.wav rename to public/audio/battle_anims/PRSFX- Spectral Thief2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Spectral Thief3.wav b/public/audio/battle_anims/PRSFX- Spectral Thief3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Spectral Thief3.wav rename to public/audio/battle_anims/PRSFX- Spectral Thief3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Spectral Thief4.wav b/public/audio/battle_anims/PRSFX- Spectral Thief4.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Spectral Thief4.wav rename to public/audio/battle_anims/PRSFX- Spectral Thief4.wav diff --git a/public/audio/se/battle_anims/PRSFX- Speed Swap.wav b/public/audio/battle_anims/PRSFX- Speed Swap.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Speed Swap.wav rename to public/audio/battle_anims/PRSFX- Speed Swap.wav diff --git a/public/audio/se/battle_anims/PRSFX- Spider Web1.wav b/public/audio/battle_anims/PRSFX- Spider Web1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Spider Web1.wav rename to public/audio/battle_anims/PRSFX- Spider Web1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Spider Web2.wav b/public/audio/battle_anims/PRSFX- Spider Web2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Spider Web2.wav rename to public/audio/battle_anims/PRSFX- Spider Web2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Spike Cannon.wav b/public/audio/battle_anims/PRSFX- Spike Cannon.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Spike Cannon.wav rename to public/audio/battle_anims/PRSFX- Spike Cannon.wav diff --git a/public/audio/se/battle_anims/PRSFX- Spikes1.wav b/public/audio/battle_anims/PRSFX- Spikes1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Spikes1.wav rename to public/audio/battle_anims/PRSFX- Spikes1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Spikes2.wav b/public/audio/battle_anims/PRSFX- Spikes2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Spikes2.wav rename to public/audio/battle_anims/PRSFX- Spikes2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Spiky Shield1.wav b/public/audio/battle_anims/PRSFX- Spiky Shield1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Spiky Shield1.wav rename to public/audio/battle_anims/PRSFX- Spiky Shield1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Spiky Shield2.wav b/public/audio/battle_anims/PRSFX- Spiky Shield2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Spiky Shield2.wav rename to public/audio/battle_anims/PRSFX- Spiky Shield2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Spirit Shackle1.wav b/public/audio/battle_anims/PRSFX- Spirit Shackle1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Spirit Shackle1.wav rename to public/audio/battle_anims/PRSFX- Spirit Shackle1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Spirit Shackle2.wav b/public/audio/battle_anims/PRSFX- Spirit Shackle2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Spirit Shackle2.wav rename to public/audio/battle_anims/PRSFX- Spirit Shackle2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Spirit Shackle3.wav b/public/audio/battle_anims/PRSFX- Spirit Shackle3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Spirit Shackle3.wav rename to public/audio/battle_anims/PRSFX- Spirit Shackle3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Spirit Shackle4.wav b/public/audio/battle_anims/PRSFX- Spirit Shackle4.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Spirit Shackle4.wav rename to public/audio/battle_anims/PRSFX- Spirit Shackle4.wav diff --git a/public/audio/se/battle_anims/PRSFX- Spit Up.wav b/public/audio/battle_anims/PRSFX- Spit Up.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Spit Up.wav rename to public/audio/battle_anims/PRSFX- Spit Up.wav diff --git a/public/audio/se/battle_anims/PRSFX- Spite1.wav b/public/audio/battle_anims/PRSFX- Spite1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Spite1.wav rename to public/audio/battle_anims/PRSFX- Spite1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Spite2.wav b/public/audio/battle_anims/PRSFX- Spite2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Spite2.wav rename to public/audio/battle_anims/PRSFX- Spite2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Splash.wav b/public/audio/battle_anims/PRSFX- Splash.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Splash.wav rename to public/audio/battle_anims/PRSFX- Splash.wav diff --git a/public/audio/se/battle_anims/PRSFX- Spore.wav b/public/audio/battle_anims/PRSFX- Spore.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Spore.wav rename to public/audio/battle_anims/PRSFX- Spore.wav diff --git a/public/audio/se/battle_anims/PRSFX- Spotlight1.wav b/public/audio/battle_anims/PRSFX- Spotlight1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Spotlight1.wav rename to public/audio/battle_anims/PRSFX- Spotlight1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Spotlight2.wav b/public/audio/battle_anims/PRSFX- Spotlight2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Spotlight2.wav rename to public/audio/battle_anims/PRSFX- Spotlight2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Spotlight3.wav b/public/audio/battle_anims/PRSFX- Spotlight3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Spotlight3.wav rename to public/audio/battle_anims/PRSFX- Spotlight3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Spotlight4.wav b/public/audio/battle_anims/PRSFX- Spotlight4.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Spotlight4.wav rename to public/audio/battle_anims/PRSFX- Spotlight4.wav diff --git a/public/audio/se/battle_anims/PRSFX- Spotlight5.wav b/public/audio/battle_anims/PRSFX- Spotlight5.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Spotlight5.wav rename to public/audio/battle_anims/PRSFX- Spotlight5.wav diff --git a/public/audio/se/battle_anims/PRSFX- Stat Down.wav b/public/audio/battle_anims/PRSFX- Stat Down.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Stat Down.wav rename to public/audio/battle_anims/PRSFX- Stat Down.wav diff --git a/public/audio/se/battle_anims/PRSFX- Stat Up.wav b/public/audio/battle_anims/PRSFX- Stat Up.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Stat Up.wav rename to public/audio/battle_anims/PRSFX- Stat Up.wav diff --git a/public/audio/se/battle_anims/PRSFX- Stealth Rocks.wav b/public/audio/battle_anims/PRSFX- Stealth Rocks.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Stealth Rocks.wav rename to public/audio/battle_anims/PRSFX- Stealth Rocks.wav diff --git a/public/audio/se/battle_anims/PRSFX- Steam Eruption1.wav b/public/audio/battle_anims/PRSFX- Steam Eruption1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Steam Eruption1.wav rename to public/audio/battle_anims/PRSFX- Steam Eruption1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Steam Eruption2.wav b/public/audio/battle_anims/PRSFX- Steam Eruption2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Steam Eruption2.wav rename to public/audio/battle_anims/PRSFX- Steam Eruption2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Steamroller1.wav b/public/audio/battle_anims/PRSFX- Steamroller1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Steamroller1.wav rename to public/audio/battle_anims/PRSFX- Steamroller1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Steamroller2.wav b/public/audio/battle_anims/PRSFX- Steamroller2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Steamroller2.wav rename to public/audio/battle_anims/PRSFX- Steamroller2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Steel Wing.wav b/public/audio/battle_anims/PRSFX- Steel Wing.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Steel Wing.wav rename to public/audio/battle_anims/PRSFX- Steel Wing.wav diff --git a/public/audio/se/battle_anims/PRSFX- Sticky Web.wav b/public/audio/battle_anims/PRSFX- Sticky Web.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Sticky Web.wav rename to public/audio/battle_anims/PRSFX- Sticky Web.wav diff --git a/public/audio/se/battle_anims/PRSFX- Stockpile.wav b/public/audio/battle_anims/PRSFX- Stockpile.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Stockpile.wav rename to public/audio/battle_anims/PRSFX- Stockpile.wav diff --git a/public/audio/se/battle_anims/PRSFX- Stomp.wav b/public/audio/battle_anims/PRSFX- Stomp.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Stomp.wav rename to public/audio/battle_anims/PRSFX- Stomp.wav diff --git a/public/audio/se/battle_anims/PRSFX- Stomping Tantrum.wav b/public/audio/battle_anims/PRSFX- Stomping Tantrum.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Stomping Tantrum.wav rename to public/audio/battle_anims/PRSFX- Stomping Tantrum.wav diff --git a/public/audio/se/battle_anims/PRSFX- Stone Edge.wav b/public/audio/battle_anims/PRSFX- Stone Edge.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Stone Edge.wav rename to public/audio/battle_anims/PRSFX- Stone Edge.wav diff --git a/public/audio/se/battle_anims/PRSFX- Stored Power1.wav b/public/audio/battle_anims/PRSFX- Stored Power1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Stored Power1.wav rename to public/audio/battle_anims/PRSFX- Stored Power1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Stored Power2.wav b/public/audio/battle_anims/PRSFX- Stored Power2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Stored Power2.wav rename to public/audio/battle_anims/PRSFX- Stored Power2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Storm Throw1.wav b/public/audio/battle_anims/PRSFX- Storm Throw1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Storm Throw1.wav rename to public/audio/battle_anims/PRSFX- Storm Throw1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Storm Throw2.wav b/public/audio/battle_anims/PRSFX- Storm Throw2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Storm Throw2.wav rename to public/audio/battle_anims/PRSFX- Storm Throw2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Strength Sap1.wav b/public/audio/battle_anims/PRSFX- Strength Sap1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Strength Sap1.wav rename to public/audio/battle_anims/PRSFX- Strength Sap1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Strength Sap2.wav b/public/audio/battle_anims/PRSFX- Strength Sap2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Strength Sap2.wav rename to public/audio/battle_anims/PRSFX- Strength Sap2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Strength Sap3.wav b/public/audio/battle_anims/PRSFX- Strength Sap3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Strength Sap3.wav rename to public/audio/battle_anims/PRSFX- Strength Sap3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Strength.wav b/public/audio/battle_anims/PRSFX- Strength.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Strength.wav rename to public/audio/battle_anims/PRSFX- Strength.wav diff --git a/public/audio/se/battle_anims/PRSFX- String Shot1.wav b/public/audio/battle_anims/PRSFX- String Shot1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- String Shot1.wav rename to public/audio/battle_anims/PRSFX- String Shot1.wav diff --git a/public/audio/se/battle_anims/PRSFX- String Shot2.wav b/public/audio/battle_anims/PRSFX- String Shot2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- String Shot2.wav rename to public/audio/battle_anims/PRSFX- String Shot2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Struggle Bug.wav b/public/audio/battle_anims/PRSFX- Struggle Bug.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Struggle Bug.wav rename to public/audio/battle_anims/PRSFX- Struggle Bug.wav diff --git a/public/audio/se/battle_anims/PRSFX- Struggle.wav b/public/audio/battle_anims/PRSFX- Struggle.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Struggle.wav rename to public/audio/battle_anims/PRSFX- Struggle.wav diff --git a/public/audio/se/battle_anims/PRSFX- Stun Spore.wav b/public/audio/battle_anims/PRSFX- Stun Spore.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Stun Spore.wav rename to public/audio/battle_anims/PRSFX- Stun Spore.wav diff --git a/public/audio/se/battle_anims/PRSFX- Submission.wav b/public/audio/battle_anims/PRSFX- Submission.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Submission.wav rename to public/audio/battle_anims/PRSFX- Submission.wav diff --git a/public/audio/se/battle_anims/PRSFX- Substitute1.wav b/public/audio/battle_anims/PRSFX- Substitute1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Substitute1.wav rename to public/audio/battle_anims/PRSFX- Substitute1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Substitute2.wav b/public/audio/battle_anims/PRSFX- Substitute2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Substitute2.wav rename to public/audio/battle_anims/PRSFX- Substitute2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Subzero Slammer1.wav b/public/audio/battle_anims/PRSFX- Subzero Slammer1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Subzero Slammer1.wav rename to public/audio/battle_anims/PRSFX- Subzero Slammer1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Subzero Slammer2.wav b/public/audio/battle_anims/PRSFX- Subzero Slammer2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Subzero Slammer2.wav rename to public/audio/battle_anims/PRSFX- Subzero Slammer2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Subzero Slammer3.wav b/public/audio/battle_anims/PRSFX- Subzero Slammer3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Subzero Slammer3.wav rename to public/audio/battle_anims/PRSFX- Subzero Slammer3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Subzero Slammer4.wav b/public/audio/battle_anims/PRSFX- Subzero Slammer4.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Subzero Slammer4.wav rename to public/audio/battle_anims/PRSFX- Subzero Slammer4.wav diff --git a/public/audio/se/battle_anims/PRSFX- Sucker Punch1.wav b/public/audio/battle_anims/PRSFX- Sucker Punch1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Sucker Punch1.wav rename to public/audio/battle_anims/PRSFX- Sucker Punch1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Sucker Punch2.wav b/public/audio/battle_anims/PRSFX- Sucker Punch2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Sucker Punch2.wav rename to public/audio/battle_anims/PRSFX- Sucker Punch2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Sunny Day.wav b/public/audio/battle_anims/PRSFX- Sunny Day.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Sunny Day.wav rename to public/audio/battle_anims/PRSFX- Sunny Day.wav diff --git a/public/audio/se/battle_anims/PRSFX- Sunny.wav b/public/audio/battle_anims/PRSFX- Sunny.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Sunny.wav rename to public/audio/battle_anims/PRSFX- Sunny.wav diff --git a/public/audio/se/battle_anims/PRSFX- Super Fang1.wav b/public/audio/battle_anims/PRSFX- Super Fang1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Super Fang1.wav rename to public/audio/battle_anims/PRSFX- Super Fang1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Super Fang2.wav b/public/audio/battle_anims/PRSFX- Super Fang2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Super Fang2.wav rename to public/audio/battle_anims/PRSFX- Super Fang2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Superpower1.wav b/public/audio/battle_anims/PRSFX- Superpower1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Superpower1.wav rename to public/audio/battle_anims/PRSFX- Superpower1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Superpower2.wav b/public/audio/battle_anims/PRSFX- Superpower2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Superpower2.wav rename to public/audio/battle_anims/PRSFX- Superpower2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Supersonic.wav b/public/audio/battle_anims/PRSFX- Supersonic.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Supersonic.wav rename to public/audio/battle_anims/PRSFX- Supersonic.wav diff --git a/public/audio/se/battle_anims/PRSFX- Surf.wav b/public/audio/battle_anims/PRSFX- Surf.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Surf.wav rename to public/audio/battle_anims/PRSFX- Surf.wav diff --git a/public/audio/se/battle_anims/PRSFX- Swagger1.wav b/public/audio/battle_anims/PRSFX- Swagger1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Swagger1.wav rename to public/audio/battle_anims/PRSFX- Swagger1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Swagger2.wav b/public/audio/battle_anims/PRSFX- Swagger2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Swagger2.wav rename to public/audio/battle_anims/PRSFX- Swagger2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Swallow.wav b/public/audio/battle_anims/PRSFX- Swallow.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Swallow.wav rename to public/audio/battle_anims/PRSFX- Swallow.wav diff --git a/public/audio/se/battle_anims/PRSFX- Sweet Kiss1.wav b/public/audio/battle_anims/PRSFX- Sweet Kiss1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Sweet Kiss1.wav rename to public/audio/battle_anims/PRSFX- Sweet Kiss1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Sweet Kiss2.wav b/public/audio/battle_anims/PRSFX- Sweet Kiss2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Sweet Kiss2.wav rename to public/audio/battle_anims/PRSFX- Sweet Kiss2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Sweet Scent.wav b/public/audio/battle_anims/PRSFX- Sweet Scent.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Sweet Scent.wav rename to public/audio/battle_anims/PRSFX- Sweet Scent.wav diff --git a/public/audio/se/battle_anims/PRSFX- Swift1.wav b/public/audio/battle_anims/PRSFX- Swift1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Swift1.wav rename to public/audio/battle_anims/PRSFX- Swift1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Swift2.wav b/public/audio/battle_anims/PRSFX- Swift2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Swift2.wav rename to public/audio/battle_anims/PRSFX- Swift2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Switcheroo.wav b/public/audio/battle_anims/PRSFX- Switcheroo.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Switcheroo.wav rename to public/audio/battle_anims/PRSFX- Switcheroo.wav diff --git a/public/audio/se/battle_anims/PRSFX- Swords Dance1.wav b/public/audio/battle_anims/PRSFX- Swords Dance1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Swords Dance1.wav rename to public/audio/battle_anims/PRSFX- Swords Dance1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Swords Dance2.wav b/public/audio/battle_anims/PRSFX- Swords Dance2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Swords Dance2.wav rename to public/audio/battle_anims/PRSFX- Swords Dance2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Synchronoise.wav b/public/audio/battle_anims/PRSFX- Synchronoise.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Synchronoise.wav rename to public/audio/battle_anims/PRSFX- Synchronoise.wav diff --git a/public/audio/se/battle_anims/PRSFX- Synthesis.wav b/public/audio/battle_anims/PRSFX- Synthesis.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Synthesis.wav rename to public/audio/battle_anims/PRSFX- Synthesis.wav diff --git a/public/audio/se/battle_anims/PRSFX- Tackle.wav b/public/audio/battle_anims/PRSFX- Tackle.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Tackle.wav rename to public/audio/battle_anims/PRSFX- Tackle.wav diff --git a/public/audio/se/battle_anims/PRSFX- Tail Glow.wav b/public/audio/battle_anims/PRSFX- Tail Glow.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Tail Glow.wav rename to public/audio/battle_anims/PRSFX- Tail Glow.wav diff --git a/public/audio/se/battle_anims/PRSFX- Tail Slap.wav b/public/audio/battle_anims/PRSFX- Tail Slap.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Tail Slap.wav rename to public/audio/battle_anims/PRSFX- Tail Slap.wav diff --git a/public/audio/se/battle_anims/PRSFX- Tail Whip.wav b/public/audio/battle_anims/PRSFX- Tail Whip.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Tail Whip.wav rename to public/audio/battle_anims/PRSFX- Tail Whip.wav diff --git a/public/audio/se/battle_anims/PRSFX- Tailwind.wav b/public/audio/battle_anims/PRSFX- Tailwind.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Tailwind.wav rename to public/audio/battle_anims/PRSFX- Tailwind.wav diff --git a/public/audio/se/battle_anims/PRSFX- Take Down1.wav b/public/audio/battle_anims/PRSFX- Take Down1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Take Down1.wav rename to public/audio/battle_anims/PRSFX- Take Down1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Take Down2.wav b/public/audio/battle_anims/PRSFX- Take Down2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Take Down2.wav rename to public/audio/battle_anims/PRSFX- Take Down2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Taunt1.wav b/public/audio/battle_anims/PRSFX- Taunt1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Taunt1.wav rename to public/audio/battle_anims/PRSFX- Taunt1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Taunt2.wav b/public/audio/battle_anims/PRSFX- Taunt2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Taunt2.wav rename to public/audio/battle_anims/PRSFX- Taunt2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Taunt3.wav b/public/audio/battle_anims/PRSFX- Taunt3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Taunt3.wav rename to public/audio/battle_anims/PRSFX- Taunt3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Tearful Look1.wav b/public/audio/battle_anims/PRSFX- Tearful Look1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Tearful Look1.wav rename to public/audio/battle_anims/PRSFX- Tearful Look1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Tearful Look2.wav b/public/audio/battle_anims/PRSFX- Tearful Look2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Tearful Look2.wav rename to public/audio/battle_anims/PRSFX- Tearful Look2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Tearful Look3.wav b/public/audio/battle_anims/PRSFX- Tearful Look3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Tearful Look3.wav rename to public/audio/battle_anims/PRSFX- Tearful Look3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Techno Blast 1.wav b/public/audio/battle_anims/PRSFX- Techno Blast 1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Techno Blast 1.wav rename to public/audio/battle_anims/PRSFX- Techno Blast 1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Techno Blast 2.wav b/public/audio/battle_anims/PRSFX- Techno Blast 2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Techno Blast 2.wav rename to public/audio/battle_anims/PRSFX- Techno Blast 2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Techno Blast 3.wav b/public/audio/battle_anims/PRSFX- Techno Blast 3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Techno Blast 3.wav rename to public/audio/battle_anims/PRSFX- Techno Blast 3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Teeter Dance.wav b/public/audio/battle_anims/PRSFX- Teeter Dance.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Teeter Dance.wav rename to public/audio/battle_anims/PRSFX- Teeter Dance.wav diff --git a/public/audio/se/battle_anims/PRSFX- Telekinesis.wav b/public/audio/battle_anims/PRSFX- Telekinesis.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Telekinesis.wav rename to public/audio/battle_anims/PRSFX- Telekinesis.wav diff --git a/public/audio/se/battle_anims/PRSFX- Teleport.wav b/public/audio/battle_anims/PRSFX- Teleport.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Teleport.wav rename to public/audio/battle_anims/PRSFX- Teleport.wav diff --git a/public/audio/se/battle_anims/PRSFX- Theif1.wav b/public/audio/battle_anims/PRSFX- Theif1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Theif1.wav rename to public/audio/battle_anims/PRSFX- Theif1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Theif2.wav b/public/audio/battle_anims/PRSFX- Theif2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Theif2.wav rename to public/audio/battle_anims/PRSFX- Theif2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Thousand Arrows1.wav b/public/audio/battle_anims/PRSFX- Thousand Arrows1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Thousand Arrows1.wav rename to public/audio/battle_anims/PRSFX- Thousand Arrows1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Thousand Arrows2.wav b/public/audio/battle_anims/PRSFX- Thousand Arrows2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Thousand Arrows2.wav rename to public/audio/battle_anims/PRSFX- Thousand Arrows2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Thousand Waves1.wav b/public/audio/battle_anims/PRSFX- Thousand Waves1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Thousand Waves1.wav rename to public/audio/battle_anims/PRSFX- Thousand Waves1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Thousand Waves2.wav b/public/audio/battle_anims/PRSFX- Thousand Waves2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Thousand Waves2.wav rename to public/audio/battle_anims/PRSFX- Thousand Waves2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Thrash.wav b/public/audio/battle_anims/PRSFX- Thrash.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Thrash.wav rename to public/audio/battle_anims/PRSFX- Thrash.wav diff --git a/public/audio/se/battle_anims/PRSFX- Thrash2.wav b/public/audio/battle_anims/PRSFX- Thrash2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Thrash2.wav rename to public/audio/battle_anims/PRSFX- Thrash2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Throat Chop1.wav b/public/audio/battle_anims/PRSFX- Throat Chop1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Throat Chop1.wav rename to public/audio/battle_anims/PRSFX- Throat Chop1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Throat Chop2.wav b/public/audio/battle_anims/PRSFX- Throat Chop2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Throat Chop2.wav rename to public/audio/battle_anims/PRSFX- Throat Chop2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Throat Chop3.wav b/public/audio/battle_anims/PRSFX- Throat Chop3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Throat Chop3.wav rename to public/audio/battle_anims/PRSFX- Throat Chop3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Throat Chop4.wav b/public/audio/battle_anims/PRSFX- Throat Chop4.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Throat Chop4.wav rename to public/audio/battle_anims/PRSFX- Throat Chop4.wav diff --git a/public/audio/se/battle_anims/PRSFX- Throat Chop5.wav b/public/audio/battle_anims/PRSFX- Throat Chop5.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Throat Chop5.wav rename to public/audio/battle_anims/PRSFX- Throat Chop5.wav diff --git a/public/audio/se/battle_anims/PRSFX- Thunder Fang.wav b/public/audio/battle_anims/PRSFX- Thunder Fang.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Thunder Fang.wav rename to public/audio/battle_anims/PRSFX- Thunder Fang.wav diff --git a/public/audio/se/battle_anims/PRSFX- Thunder Punch1.wav b/public/audio/battle_anims/PRSFX- Thunder Punch1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Thunder Punch1.wav rename to public/audio/battle_anims/PRSFX- Thunder Punch1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Thunder Punch2.wav b/public/audio/battle_anims/PRSFX- Thunder Punch2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Thunder Punch2.wav rename to public/audio/battle_anims/PRSFX- Thunder Punch2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Thunder Wave.wav b/public/audio/battle_anims/PRSFX- Thunder Wave.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Thunder Wave.wav rename to public/audio/battle_anims/PRSFX- Thunder Wave.wav diff --git a/public/audio/se/battle_anims/PRSFX- Thunder.wav b/public/audio/battle_anims/PRSFX- Thunder.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Thunder.wav rename to public/audio/battle_anims/PRSFX- Thunder.wav diff --git a/public/audio/se/battle_anims/PRSFX- Thunderbolt1.wav b/public/audio/battle_anims/PRSFX- Thunderbolt1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Thunderbolt1.wav rename to public/audio/battle_anims/PRSFX- Thunderbolt1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Thunderbolt2.wav b/public/audio/battle_anims/PRSFX- Thunderbolt2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Thunderbolt2.wav rename to public/audio/battle_anims/PRSFX- Thunderbolt2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Thundershock.wav b/public/audio/battle_anims/PRSFX- Thundershock.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Thundershock.wav rename to public/audio/battle_anims/PRSFX- Thundershock.wav diff --git a/public/audio/se/battle_anims/PRSFX- Tickle.wav b/public/audio/battle_anims/PRSFX- Tickle.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Tickle.wav rename to public/audio/battle_anims/PRSFX- Tickle.wav diff --git a/public/audio/se/battle_anims/PRSFX- Topsy Turvy.wav b/public/audio/battle_anims/PRSFX- Topsy Turvy.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Topsy Turvy.wav rename to public/audio/battle_anims/PRSFX- Topsy Turvy.wav diff --git a/public/audio/se/battle_anims/PRSFX- Torment1.wav b/public/audio/battle_anims/PRSFX- Torment1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Torment1.wav rename to public/audio/battle_anims/PRSFX- Torment1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Torment2.wav b/public/audio/battle_anims/PRSFX- Torment2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Torment2.wav rename to public/audio/battle_anims/PRSFX- Torment2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Toxic Spikes1.wav b/public/audio/battle_anims/PRSFX- Toxic Spikes1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Toxic Spikes1.wav rename to public/audio/battle_anims/PRSFX- Toxic Spikes1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Toxic Spikes2.wav b/public/audio/battle_anims/PRSFX- Toxic Spikes2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Toxic Spikes2.wav rename to public/audio/battle_anims/PRSFX- Toxic Spikes2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Toxic Thread1.wav b/public/audio/battle_anims/PRSFX- Toxic Thread1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Toxic Thread1.wav rename to public/audio/battle_anims/PRSFX- Toxic Thread1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Toxic Thread2.wav b/public/audio/battle_anims/PRSFX- Toxic Thread2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Toxic Thread2.wav rename to public/audio/battle_anims/PRSFX- Toxic Thread2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Toxic Thread3.wav b/public/audio/battle_anims/PRSFX- Toxic Thread3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Toxic Thread3.wav rename to public/audio/battle_anims/PRSFX- Toxic Thread3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Toxic1.wav b/public/audio/battle_anims/PRSFX- Toxic1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Toxic1.wav rename to public/audio/battle_anims/PRSFX- Toxic1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Toxic2.wav b/public/audio/battle_anims/PRSFX- Toxic2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Toxic2.wav rename to public/audio/battle_anims/PRSFX- Toxic2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Trainer.wav b/public/audio/battle_anims/PRSFX- Trainer.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Trainer.wav rename to public/audio/battle_anims/PRSFX- Trainer.wav diff --git a/public/audio/se/battle_anims/PRSFX- Transform.wav b/public/audio/battle_anims/PRSFX- Transform.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Transform.wav rename to public/audio/battle_anims/PRSFX- Transform.wav diff --git a/public/audio/se/battle_anims/PRSFX- Tri Attack.wav b/public/audio/battle_anims/PRSFX- Tri Attack.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Tri Attack.wav rename to public/audio/battle_anims/PRSFX- Tri Attack.wav diff --git a/public/audio/se/battle_anims/PRSFX- Trick Room.wav b/public/audio/battle_anims/PRSFX- Trick Room.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Trick Room.wav rename to public/audio/battle_anims/PRSFX- Trick Room.wav diff --git a/public/audio/se/battle_anims/PRSFX- Trick or Treat.wav b/public/audio/battle_anims/PRSFX- Trick or Treat.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Trick or Treat.wav rename to public/audio/battle_anims/PRSFX- Trick or Treat.wav diff --git a/public/audio/se/battle_anims/PRSFX- Trick.wav b/public/audio/battle_anims/PRSFX- Trick.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Trick.wav rename to public/audio/battle_anims/PRSFX- Trick.wav diff --git a/public/audio/se/battle_anims/PRSFX- Triple Kick.wav b/public/audio/battle_anims/PRSFX- Triple Kick.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Triple Kick.wav rename to public/audio/battle_anims/PRSFX- Triple Kick.wav diff --git a/public/audio/se/battle_anims/PRSFX- Trop Kick1.wav b/public/audio/battle_anims/PRSFX- Trop Kick1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Trop Kick1.wav rename to public/audio/battle_anims/PRSFX- Trop Kick1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Trop Kick2.wav b/public/audio/battle_anims/PRSFX- Trop Kick2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Trop Kick2.wav rename to public/audio/battle_anims/PRSFX- Trop Kick2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Trop Kick3.wav b/public/audio/battle_anims/PRSFX- Trop Kick3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Trop Kick3.wav rename to public/audio/battle_anims/PRSFX- Trop Kick3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Trump Card1.wav b/public/audio/battle_anims/PRSFX- Trump Card1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Trump Card1.wav rename to public/audio/battle_anims/PRSFX- Trump Card1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Trump Card2.wav b/public/audio/battle_anims/PRSFX- Trump Card2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Trump Card2.wav rename to public/audio/battle_anims/PRSFX- Trump Card2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Twineedle1.wav b/public/audio/battle_anims/PRSFX- Twineedle1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Twineedle1.wav rename to public/audio/battle_anims/PRSFX- Twineedle1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Twineedle2.wav b/public/audio/battle_anims/PRSFX- Twineedle2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Twineedle2.wav rename to public/audio/battle_anims/PRSFX- Twineedle2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Twinkle Tackle1.wav b/public/audio/battle_anims/PRSFX- Twinkle Tackle1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Twinkle Tackle1.wav rename to public/audio/battle_anims/PRSFX- Twinkle Tackle1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Twinkle Tackle2.wav b/public/audio/battle_anims/PRSFX- Twinkle Tackle2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Twinkle Tackle2.wav rename to public/audio/battle_anims/PRSFX- Twinkle Tackle2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Twinkle Tackle3.wav b/public/audio/battle_anims/PRSFX- Twinkle Tackle3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Twinkle Tackle3.wav rename to public/audio/battle_anims/PRSFX- Twinkle Tackle3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Twister.wav b/public/audio/battle_anims/PRSFX- Twister.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Twister.wav rename to public/audio/battle_anims/PRSFX- Twister.wav diff --git a/public/audio/se/battle_anims/PRSFX- U-Turn.wav b/public/audio/battle_anims/PRSFX- U-Turn.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- U-Turn.wav rename to public/audio/battle_anims/PRSFX- U-Turn.wav diff --git a/public/audio/se/battle_anims/PRSFX- U-Turn2.wav b/public/audio/battle_anims/PRSFX- U-Turn2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- U-Turn2.wav rename to public/audio/battle_anims/PRSFX- U-Turn2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Uproar1.wav b/public/audio/battle_anims/PRSFX- Uproar1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Uproar1.wav rename to public/audio/battle_anims/PRSFX- Uproar1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Uproar2.wav b/public/audio/battle_anims/PRSFX- Uproar2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Uproar2.wav rename to public/audio/battle_anims/PRSFX- Uproar2.wav diff --git a/public/audio/se/battle_anims/PRSFX- V-Create1.wav b/public/audio/battle_anims/PRSFX- V-Create1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- V-Create1.wav rename to public/audio/battle_anims/PRSFX- V-Create1.wav diff --git a/public/audio/se/battle_anims/PRSFX- V-Create2.wav b/public/audio/battle_anims/PRSFX- V-Create2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- V-Create2.wav rename to public/audio/battle_anims/PRSFX- V-Create2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Vacuum Wave1.wav b/public/audio/battle_anims/PRSFX- Vacuum Wave1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Vacuum Wave1.wav rename to public/audio/battle_anims/PRSFX- Vacuum Wave1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Vacuum Wave2.wav b/public/audio/battle_anims/PRSFX- Vacuum Wave2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Vacuum Wave2.wav rename to public/audio/battle_anims/PRSFX- Vacuum Wave2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Venom Drench.wav b/public/audio/battle_anims/PRSFX- Venom Drench.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Venom Drench.wav rename to public/audio/battle_anims/PRSFX- Venom Drench.wav diff --git a/public/audio/se/battle_anims/PRSFX- Venoshock1.wav b/public/audio/battle_anims/PRSFX- Venoshock1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Venoshock1.wav rename to public/audio/battle_anims/PRSFX- Venoshock1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Venoshock2.wav b/public/audio/battle_anims/PRSFX- Venoshock2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Venoshock2.wav rename to public/audio/battle_anims/PRSFX- Venoshock2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Vice Grip.wav b/public/audio/battle_anims/PRSFX- Vice Grip.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Vice Grip.wav rename to public/audio/battle_anims/PRSFX- Vice Grip.wav diff --git a/public/audio/se/battle_anims/PRSFX- Vine Whip.wav b/public/audio/battle_anims/PRSFX- Vine Whip.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Vine Whip.wav rename to public/audio/battle_anims/PRSFX- Vine Whip.wav diff --git a/public/audio/se/battle_anims/PRSFX- Vital Throw1.wav b/public/audio/battle_anims/PRSFX- Vital Throw1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Vital Throw1.wav rename to public/audio/battle_anims/PRSFX- Vital Throw1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Vital Throw2.wav b/public/audio/battle_anims/PRSFX- Vital Throw2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Vital Throw2.wav rename to public/audio/battle_anims/PRSFX- Vital Throw2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Volt Switch1.wav b/public/audio/battle_anims/PRSFX- Volt Switch1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Volt Switch1.wav rename to public/audio/battle_anims/PRSFX- Volt Switch1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Volt Switch2.wav b/public/audio/battle_anims/PRSFX- Volt Switch2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Volt Switch2.wav rename to public/audio/battle_anims/PRSFX- Volt Switch2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Volt Tackle1.wav b/public/audio/battle_anims/PRSFX- Volt Tackle1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Volt Tackle1.wav rename to public/audio/battle_anims/PRSFX- Volt Tackle1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Volt Tackle2.wav b/public/audio/battle_anims/PRSFX- Volt Tackle2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Volt Tackle2.wav rename to public/audio/battle_anims/PRSFX- Volt Tackle2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Wake Up Slap.wav b/public/audio/battle_anims/PRSFX- Wake Up Slap.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Wake Up Slap.wav rename to public/audio/battle_anims/PRSFX- Wake Up Slap.wav diff --git a/public/audio/se/battle_anims/PRSFX- Water Gun.wav b/public/audio/battle_anims/PRSFX- Water Gun.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Water Gun.wav rename to public/audio/battle_anims/PRSFX- Water Gun.wav diff --git a/public/audio/se/battle_anims/PRSFX- Water Pledge1.wav b/public/audio/battle_anims/PRSFX- Water Pledge1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Water Pledge1.wav rename to public/audio/battle_anims/PRSFX- Water Pledge1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Water Pledge2.wav b/public/audio/battle_anims/PRSFX- Water Pledge2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Water Pledge2.wav rename to public/audio/battle_anims/PRSFX- Water Pledge2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Water Pulse.wav b/public/audio/battle_anims/PRSFX- Water Pulse.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Water Pulse.wav rename to public/audio/battle_anims/PRSFX- Water Pulse.wav diff --git a/public/audio/se/battle_anims/PRSFX- Water Pulse2.wav b/public/audio/battle_anims/PRSFX- Water Pulse2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Water Pulse2.wav rename to public/audio/battle_anims/PRSFX- Water Pulse2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Water Shurkein.wav b/public/audio/battle_anims/PRSFX- Water Shurkein.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Water Shurkein.wav rename to public/audio/battle_anims/PRSFX- Water Shurkein.wav diff --git a/public/audio/se/battle_anims/PRSFX- Water Sport.wav b/public/audio/battle_anims/PRSFX- Water Sport.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Water Sport.wav rename to public/audio/battle_anims/PRSFX- Water Sport.wav diff --git a/public/audio/se/battle_anims/PRSFX- Water Spout1.wav b/public/audio/battle_anims/PRSFX- Water Spout1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Water Spout1.wav rename to public/audio/battle_anims/PRSFX- Water Spout1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Water Spout2.wav b/public/audio/battle_anims/PRSFX- Water Spout2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Water Spout2.wav rename to public/audio/battle_anims/PRSFX- Water Spout2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Waterfall1.wav b/public/audio/battle_anims/PRSFX- Waterfall1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Waterfall1.wav rename to public/audio/battle_anims/PRSFX- Waterfall1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Waterfall2.wav b/public/audio/battle_anims/PRSFX- Waterfall2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Waterfall2.wav rename to public/audio/battle_anims/PRSFX- Waterfall2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Weather Ball1.wav b/public/audio/battle_anims/PRSFX- Weather Ball1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Weather Ball1.wav rename to public/audio/battle_anims/PRSFX- Weather Ball1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Weather Ball2.wav b/public/audio/battle_anims/PRSFX- Weather Ball2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Weather Ball2.wav rename to public/audio/battle_anims/PRSFX- Weather Ball2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Weather Ball3.wav b/public/audio/battle_anims/PRSFX- Weather Ball3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Weather Ball3.wav rename to public/audio/battle_anims/PRSFX- Weather Ball3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Weather Ball4.wav b/public/audio/battle_anims/PRSFX- Weather Ball4.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Weather Ball4.wav rename to public/audio/battle_anims/PRSFX- Weather Ball4.wav diff --git a/public/audio/se/battle_anims/PRSFX- Weather Ball5.wav b/public/audio/battle_anims/PRSFX- Weather Ball5.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Weather Ball5.wav rename to public/audio/battle_anims/PRSFX- Weather Ball5.wav diff --git a/public/audio/se/battle_anims/PRSFX- Weather Ball6.wav b/public/audio/battle_anims/PRSFX- Weather Ball6.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Weather Ball6.wav rename to public/audio/battle_anims/PRSFX- Weather Ball6.wav diff --git a/public/audio/se/battle_anims/PRSFX- Whirlpool.wav b/public/audio/battle_anims/PRSFX- Whirlpool.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Whirlpool.wav rename to public/audio/battle_anims/PRSFX- Whirlpool.wav diff --git a/public/audio/se/battle_anims/PRSFX- Whirlpool2.wav b/public/audio/battle_anims/PRSFX- Whirlpool2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Whirlpool2.wav rename to public/audio/battle_anims/PRSFX- Whirlpool2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Whirlwind.wav b/public/audio/battle_anims/PRSFX- Whirlwind.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Whirlwind.wav rename to public/audio/battle_anims/PRSFX- Whirlwind.wav diff --git a/public/audio/se/battle_anims/PRSFX- Wide Guard.wav b/public/audio/battle_anims/PRSFX- Wide Guard.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Wide Guard.wav rename to public/audio/battle_anims/PRSFX- Wide Guard.wav diff --git a/public/audio/se/battle_anims/PRSFX- Wild Charge1.wav b/public/audio/battle_anims/PRSFX- Wild Charge1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Wild Charge1.wav rename to public/audio/battle_anims/PRSFX- Wild Charge1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Wild Charge2.wav b/public/audio/battle_anims/PRSFX- Wild Charge2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Wild Charge2.wav rename to public/audio/battle_anims/PRSFX- Wild Charge2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Will O Wisp1.wav b/public/audio/battle_anims/PRSFX- Will O Wisp1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Will O Wisp1.wav rename to public/audio/battle_anims/PRSFX- Will O Wisp1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Will O Wisp2.wav b/public/audio/battle_anims/PRSFX- Will O Wisp2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Will O Wisp2.wav rename to public/audio/battle_anims/PRSFX- Will O Wisp2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Wind.wav b/public/audio/battle_anims/PRSFX- Wind.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Wind.wav rename to public/audio/battle_anims/PRSFX- Wind.wav diff --git a/public/audio/se/battle_anims/PRSFX- Wing Attack1.wav b/public/audio/battle_anims/PRSFX- Wing Attack1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Wing Attack1.wav rename to public/audio/battle_anims/PRSFX- Wing Attack1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Wing Attack2.wav b/public/audio/battle_anims/PRSFX- Wing Attack2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Wing Attack2.wav rename to public/audio/battle_anims/PRSFX- Wing Attack2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Wish.wav b/public/audio/battle_anims/PRSFX- Wish.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Wish.wav rename to public/audio/battle_anims/PRSFX- Wish.wav diff --git a/public/audio/se/battle_anims/PRSFX- Wish2.wav b/public/audio/battle_anims/PRSFX- Wish2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Wish2.wav rename to public/audio/battle_anims/PRSFX- Wish2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Withdraw.wav b/public/audio/battle_anims/PRSFX- Withdraw.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Withdraw.wav rename to public/audio/battle_anims/PRSFX- Withdraw.wav diff --git a/public/audio/se/battle_anims/PRSFX- Wonder Room.wav b/public/audio/battle_anims/PRSFX- Wonder Room.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Wonder Room.wav rename to public/audio/battle_anims/PRSFX- Wonder Room.wav diff --git a/public/audio/se/battle_anims/PRSFX- Wood Hammer.wav b/public/audio/battle_anims/PRSFX- Wood Hammer.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Wood Hammer.wav rename to public/audio/battle_anims/PRSFX- Wood Hammer.wav diff --git a/public/audio/se/battle_anims/PRSFX- Work Up.wav b/public/audio/battle_anims/PRSFX- Work Up.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Work Up.wav rename to public/audio/battle_anims/PRSFX- Work Up.wav diff --git a/public/audio/se/battle_anims/PRSFX- Worry Seed1.wav b/public/audio/battle_anims/PRSFX- Worry Seed1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Worry Seed1.wav rename to public/audio/battle_anims/PRSFX- Worry Seed1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Worry Seed2.wav b/public/audio/battle_anims/PRSFX- Worry Seed2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Worry Seed2.wav rename to public/audio/battle_anims/PRSFX- Worry Seed2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Wrap.wav b/public/audio/battle_anims/PRSFX- Wrap.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Wrap.wav rename to public/audio/battle_anims/PRSFX- Wrap.wav diff --git a/public/audio/se/battle_anims/PRSFX- Wring Out1.wav b/public/audio/battle_anims/PRSFX- Wring Out1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Wring Out1.wav rename to public/audio/battle_anims/PRSFX- Wring Out1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Wring Out2.wav b/public/audio/battle_anims/PRSFX- Wring Out2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Wring Out2.wav rename to public/audio/battle_anims/PRSFX- Wring Out2.wav diff --git a/public/audio/se/battle_anims/PRSFX- X Scissor.wav b/public/audio/battle_anims/PRSFX- X Scissor.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- X Scissor.wav rename to public/audio/battle_anims/PRSFX- X Scissor.wav diff --git a/public/audio/se/battle_anims/PRSFX- Yawn.wav b/public/audio/battle_anims/PRSFX- Yawn.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Yawn.wav rename to public/audio/battle_anims/PRSFX- Yawn.wav diff --git a/public/audio/se/battle_anims/PRSFX- ZPower2.wav b/public/audio/battle_anims/PRSFX- ZPower2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- ZPower2.wav rename to public/audio/battle_anims/PRSFX- ZPower2.wav diff --git a/public/audio/se/battle_anims/PRSFX- ZPower3.wav b/public/audio/battle_anims/PRSFX- ZPower3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- ZPower3.wav rename to public/audio/battle_anims/PRSFX- ZPower3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Zap Cannon1.wav b/public/audio/battle_anims/PRSFX- Zap Cannon1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Zap Cannon1.wav rename to public/audio/battle_anims/PRSFX- Zap Cannon1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Zap Cannon2.wav b/public/audio/battle_anims/PRSFX- Zap Cannon2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Zap Cannon2.wav rename to public/audio/battle_anims/PRSFX- Zap Cannon2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Zap Cannon3.wav b/public/audio/battle_anims/PRSFX- Zap Cannon3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Zap Cannon3.wav rename to public/audio/battle_anims/PRSFX- Zap Cannon3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Zen Headbutt1.wav b/public/audio/battle_anims/PRSFX- Zen Headbutt1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Zen Headbutt1.wav rename to public/audio/battle_anims/PRSFX- Zen Headbutt1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Zen Headbutt2.wav b/public/audio/battle_anims/PRSFX- Zen Headbutt2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Zen Headbutt2.wav rename to public/audio/battle_anims/PRSFX- Zen Headbutt2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Zing Zap1.wav b/public/audio/battle_anims/PRSFX- Zing Zap1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Zing Zap1.wav rename to public/audio/battle_anims/PRSFX- Zing Zap1.wav diff --git a/public/audio/se/battle_anims/PRSFX- Zing Zap2.wav b/public/audio/battle_anims/PRSFX- Zing Zap2.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Zing Zap2.wav rename to public/audio/battle_anims/PRSFX- Zing Zap2.wav diff --git a/public/audio/se/battle_anims/PRSFX- Zing Zap3.wav b/public/audio/battle_anims/PRSFX- Zing Zap3.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Zing Zap3.wav rename to public/audio/battle_anims/PRSFX- Zing Zap3.wav diff --git a/public/audio/se/battle_anims/PRSFX- Zing Zap4.wav b/public/audio/battle_anims/PRSFX- Zing Zap4.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Zing Zap4.wav rename to public/audio/battle_anims/PRSFX- Zing Zap4.wav diff --git a/public/audio/se/battle_anims/PRSFX- Zpower1.wav b/public/audio/battle_anims/PRSFX- Zpower1.wav similarity index 100% rename from public/audio/se/battle_anims/PRSFX- Zpower1.wav rename to public/audio/battle_anims/PRSFX- Zpower1.wav diff --git a/public/audio/se/battle_anims/Paralyze1.m4a b/public/audio/battle_anims/Paralyze1.m4a similarity index 100% rename from public/audio/se/battle_anims/Paralyze1.m4a rename to public/audio/battle_anims/Paralyze1.m4a diff --git a/public/audio/se/battle_anims/Paralyze3.m4a b/public/audio/battle_anims/Paralyze3.m4a similarity index 100% rename from public/audio/se/battle_anims/Paralyze3.m4a rename to public/audio/battle_anims/Paralyze3.m4a diff --git a/public/audio/se/battle_anims/Poison.m4a b/public/audio/battle_anims/Poison.m4a similarity index 100% rename from public/audio/se/battle_anims/Poison.m4a rename to public/audio/battle_anims/Poison.m4a diff --git a/public/audio/se/battle_anims/Pollen.m4a b/public/audio/battle_anims/Pollen.m4a similarity index 100% rename from public/audio/se/battle_anims/Pollen.m4a rename to public/audio/battle_anims/Pollen.m4a diff --git a/public/audio/se/battle_anims/Present - Heal.mp3 b/public/audio/battle_anims/Present - Heal.mp3 similarity index 100% rename from public/audio/se/battle_anims/Present - Heal.mp3 rename to public/audio/battle_anims/Present - Heal.mp3 diff --git a/public/audio/se/battle_anims/Psych Up.mp3 b/public/audio/battle_anims/Psych Up.mp3 similarity index 100% rename from public/audio/se/battle_anims/Psych Up.mp3 rename to public/audio/battle_anims/Psych Up.mp3 diff --git a/public/audio/se/battle_anims/Psycho Cut.wav b/public/audio/battle_anims/Psycho Cut.wav similarity index 100% rename from public/audio/se/battle_anims/Psycho Cut.wav rename to public/audio/battle_anims/Psycho Cut.wav diff --git a/public/audio/se/battle_anims/Recovery.m4a b/public/audio/battle_anims/Recovery.m4a similarity index 100% rename from public/audio/se/battle_anims/Recovery.m4a rename to public/audio/battle_anims/Recovery.m4a diff --git a/public/audio/se/battle_anims/Refresh.mp3 b/public/audio/battle_anims/Refresh.mp3 similarity index 100% rename from public/audio/se/battle_anims/Refresh.mp3 rename to public/audio/battle_anims/Refresh.mp3 diff --git a/public/audio/se/battle_anims/RockFall1.wav b/public/audio/battle_anims/RockFall1.wav similarity index 100% rename from public/audio/se/battle_anims/RockFall1.wav rename to public/audio/battle_anims/RockFall1.wav diff --git a/public/audio/se/battle_anims/Saint1.m4a b/public/audio/battle_anims/Saint1.m4a similarity index 100% rename from public/audio/se/battle_anims/Saint1.m4a rename to public/audio/battle_anims/Saint1.m4a diff --git a/public/audio/se/battle_anims/Saint3.m4a b/public/audio/battle_anims/Saint3.m4a similarity index 100% rename from public/audio/se/battle_anims/Saint3.m4a rename to public/audio/battle_anims/Saint3.m4a diff --git a/public/audio/se/battle_anims/Saint4.m4a b/public/audio/battle_anims/Saint4.m4a similarity index 100% rename from public/audio/se/battle_anims/Saint4.m4a rename to public/audio/battle_anims/Saint4.m4a diff --git a/public/audio/se/battle_anims/Saint6.m4a b/public/audio/battle_anims/Saint6.m4a similarity index 100% rename from public/audio/se/battle_anims/Saint6.m4a rename to public/audio/battle_anims/Saint6.m4a diff --git a/public/audio/se/battle_anims/Saint7.m4a b/public/audio/battle_anims/Saint7.m4a similarity index 100% rename from public/audio/se/battle_anims/Saint7.m4a rename to public/audio/battle_anims/Saint7.m4a diff --git a/public/audio/se/battle_anims/Saint8.m4a b/public/audio/battle_anims/Saint8.m4a similarity index 100% rename from public/audio/se/battle_anims/Saint8.m4a rename to public/audio/battle_anims/Saint8.m4a diff --git a/public/audio/se/battle_anims/Saint9.m4a b/public/audio/battle_anims/Saint9.m4a similarity index 100% rename from public/audio/se/battle_anims/Saint9.m4a rename to public/audio/battle_anims/Saint9.m4a diff --git a/public/audio/se/battle_anims/Sand.m4a b/public/audio/battle_anims/Sand.m4a similarity index 100% rename from public/audio/se/battle_anims/Sand.m4a rename to public/audio/battle_anims/Sand.m4a diff --git a/public/audio/se/battle_anims/Scary Face.mp3 b/public/audio/battle_anims/Scary Face.mp3 similarity index 100% rename from public/audio/se/battle_anims/Scary Face.mp3 rename to public/audio/battle_anims/Scary Face.mp3 diff --git a/public/audio/se/battle_anims/Select.WAV b/public/audio/battle_anims/Select.WAV similarity index 100% rename from public/audio/se/battle_anims/Select.WAV rename to public/audio/battle_anims/Select.WAV diff --git a/public/audio/se/battle_anims/Shell Smash.mp3 b/public/audio/battle_anims/Shell Smash.mp3 similarity index 100% rename from public/audio/se/battle_anims/Shell Smash.mp3 rename to public/audio/battle_anims/Shell Smash.mp3 diff --git a/public/audio/se/battle_anims/Shiny sparkle.m4a b/public/audio/battle_anims/Shiny sparkle.m4a similarity index 100% rename from public/audio/se/battle_anims/Shiny sparkle.m4a rename to public/audio/battle_anims/Shiny sparkle.m4a diff --git a/public/audio/se/battle_anims/Sing.m4a b/public/audio/battle_anims/Sing.m4a similarity index 100% rename from public/audio/se/battle_anims/Sing.m4a rename to public/audio/battle_anims/Sing.m4a diff --git a/public/audio/se/battle_anims/Slam.mp3 b/public/audio/battle_anims/Slam.mp3 similarity index 100% rename from public/audio/se/battle_anims/Slam.mp3 rename to public/audio/battle_anims/Slam.mp3 diff --git a/public/audio/se/battle_anims/Slash.mp3 b/public/audio/battle_anims/Slash.mp3 similarity index 100% rename from public/audio/se/battle_anims/Slash.mp3 rename to public/audio/battle_anims/Slash.mp3 diff --git a/public/audio/se/battle_anims/Slash1.m4a b/public/audio/battle_anims/Slash1.m4a similarity index 100% rename from public/audio/se/battle_anims/Slash1.m4a rename to public/audio/battle_anims/Slash1.m4a diff --git a/public/audio/se/battle_anims/Slash10.m4a b/public/audio/battle_anims/Slash10.m4a similarity index 100% rename from public/audio/se/battle_anims/Slash10.m4a rename to public/audio/battle_anims/Slash10.m4a diff --git a/public/audio/se/battle_anims/Slash11.m4a b/public/audio/battle_anims/Slash11.m4a similarity index 100% rename from public/audio/se/battle_anims/Slash11.m4a rename to public/audio/battle_anims/Slash11.m4a diff --git a/public/audio/se/battle_anims/Slash2.m4a b/public/audio/battle_anims/Slash2.m4a similarity index 100% rename from public/audio/se/battle_anims/Slash2.m4a rename to public/audio/battle_anims/Slash2.m4a diff --git a/public/audio/se/battle_anims/Slash3.m4a b/public/audio/battle_anims/Slash3.m4a similarity index 100% rename from public/audio/se/battle_anims/Slash3.m4a rename to public/audio/battle_anims/Slash3.m4a diff --git a/public/audio/se/battle_anims/Slash6.m4a b/public/audio/battle_anims/Slash6.m4a similarity index 100% rename from public/audio/se/battle_anims/Slash6.m4a rename to public/audio/battle_anims/Slash6.m4a diff --git a/public/audio/se/battle_anims/Slash8.m4a b/public/audio/battle_anims/Slash8.m4a similarity index 100% rename from public/audio/se/battle_anims/Slash8.m4a rename to public/audio/battle_anims/Slash8.m4a diff --git a/public/audio/se/battle_anims/Slash9.m4a b/public/audio/battle_anims/Slash9.m4a similarity index 100% rename from public/audio/se/battle_anims/Slash9.m4a rename to public/audio/battle_anims/Slash9.m4a diff --git a/public/audio/se/battle_anims/Sleep.m4a b/public/audio/battle_anims/Sleep.m4a similarity index 100% rename from public/audio/se/battle_anims/Sleep.m4a rename to public/audio/battle_anims/Sleep.m4a diff --git a/public/audio/se/battle_anims/Smokescreen.mp3 b/public/audio/battle_anims/Smokescreen.mp3 similarity index 100% rename from public/audio/se/battle_anims/Smokescreen.mp3 rename to public/audio/battle_anims/Smokescreen.mp3 diff --git a/public/audio/se/battle_anims/Snore.mp3 b/public/audio/battle_anims/Snore.mp3 similarity index 100% rename from public/audio/se/battle_anims/Snore.mp3 rename to public/audio/battle_anims/Snore.mp3 diff --git a/public/audio/se/battle_anims/Sound2.m4a b/public/audio/battle_anims/Sound2.m4a similarity index 100% rename from public/audio/se/battle_anims/Sound2.m4a rename to public/audio/battle_anims/Sound2.m4a diff --git a/public/audio/se/battle_anims/Stare.m4a b/public/audio/battle_anims/Stare.m4a similarity index 100% rename from public/audio/se/battle_anims/Stare.m4a rename to public/audio/battle_anims/Stare.m4a diff --git a/public/audio/se/battle_anims/Stone Axe 1.m4a b/public/audio/battle_anims/Stone Axe 1.m4a similarity index 100% rename from public/audio/se/battle_anims/Stone Axe 1.m4a rename to public/audio/battle_anims/Stone Axe 1.m4a diff --git a/public/audio/se/battle_anims/Stone Axe 2.wav b/public/audio/battle_anims/Stone Axe 2.wav similarity index 100% rename from public/audio/se/battle_anims/Stone Axe 2.wav rename to public/audio/battle_anims/Stone Axe 2.wav diff --git a/public/audio/se/battle_anims/Substitute.mp3 b/public/audio/battle_anims/Substitute.mp3 similarity index 100% rename from public/audio/se/battle_anims/Substitute.mp3 rename to public/audio/battle_anims/Substitute.mp3 diff --git a/public/audio/se/battle_anims/Super Fang.mp3 b/public/audio/battle_anims/Super Fang.mp3 similarity index 100% rename from public/audio/se/battle_anims/Super Fang.mp3 rename to public/audio/battle_anims/Super Fang.mp3 diff --git a/public/audio/se/battle_anims/Swagger.mp3 b/public/audio/battle_anims/Swagger.mp3 similarity index 100% rename from public/audio/se/battle_anims/Swagger.mp3 rename to public/audio/battle_anims/Swagger.mp3 diff --git a/public/audio/se/battle_anims/Sweet Scent.m4a b/public/audio/battle_anims/Sweet Scent.m4a similarity index 100% rename from public/audio/se/battle_anims/Sweet Scent.m4a rename to public/audio/battle_anims/Sweet Scent.m4a diff --git a/public/audio/se/battle_anims/Sword1.m4a b/public/audio/battle_anims/Sword1.m4a similarity index 100% rename from public/audio/se/battle_anims/Sword1.m4a rename to public/audio/battle_anims/Sword1.m4a diff --git a/public/audio/se/battle_anims/Sword2.m4a b/public/audio/battle_anims/Sword2.m4a similarity index 100% rename from public/audio/se/battle_anims/Sword2.m4a rename to public/audio/battle_anims/Sword2.m4a diff --git a/public/audio/se/battle_anims/Swords Dance.mp3 b/public/audio/battle_anims/Swords Dance.mp3 similarity index 100% rename from public/audio/se/battle_anims/Swords Dance.mp3 rename to public/audio/battle_anims/Swords Dance.mp3 diff --git a/public/audio/se/battle_anims/Take Down.mp3 b/public/audio/battle_anims/Take Down.mp3 similarity index 100% rename from public/audio/se/battle_anims/Take Down.mp3 rename to public/audio/battle_anims/Take Down.mp3 diff --git a/public/audio/se/battle_anims/Teleport.m4a b/public/audio/battle_anims/Teleport.m4a similarity index 100% rename from public/audio/se/battle_anims/Teleport.m4a rename to public/audio/battle_anims/Teleport.m4a diff --git a/public/audio/se/battle_anims/Thunder1.m4a b/public/audio/battle_anims/Thunder1.m4a similarity index 100% rename from public/audio/se/battle_anims/Thunder1.m4a rename to public/audio/battle_anims/Thunder1.m4a diff --git a/public/audio/se/battle_anims/Thunder3.m4a b/public/audio/battle_anims/Thunder3.m4a similarity index 100% rename from public/audio/se/battle_anims/Thunder3.m4a rename to public/audio/battle_anims/Thunder3.m4a diff --git a/public/audio/se/battle_anims/Thunder4.m4a b/public/audio/battle_anims/Thunder4.m4a similarity index 100% rename from public/audio/se/battle_anims/Thunder4.m4a rename to public/audio/battle_anims/Thunder4.m4a diff --git a/public/audio/se/battle_anims/Thunder9.m4a b/public/audio/battle_anims/Thunder9.m4a similarity index 100% rename from public/audio/se/battle_anims/Thunder9.m4a rename to public/audio/battle_anims/Thunder9.m4a diff --git a/public/audio/se/battle_anims/Trump Card.mp3 b/public/audio/battle_anims/Trump Card.mp3 similarity index 100% rename from public/audio/se/battle_anims/Trump Card.mp3 rename to public/audio/battle_anims/Trump Card.mp3 diff --git a/public/audio/se/battle_anims/Twine.m4a b/public/audio/battle_anims/Twine.m4a similarity index 100% rename from public/audio/se/battle_anims/Twine.m4a rename to public/audio/battle_anims/Twine.m4a diff --git a/public/audio/se/battle_anims/Up.m4a b/public/audio/battle_anims/Up.m4a similarity index 100% rename from public/audio/se/battle_anims/Up.m4a rename to public/audio/battle_anims/Up.m4a diff --git a/public/audio/se/battle_anims/Uproar.mp3 b/public/audio/battle_anims/Uproar.mp3 similarity index 100% rename from public/audio/se/battle_anims/Uproar.mp3 rename to public/audio/battle_anims/Uproar.mp3 diff --git a/public/audio/se/battle_anims/Vice Grip.mp3 b/public/audio/battle_anims/Vice Grip.mp3 similarity index 100% rename from public/audio/se/battle_anims/Vice Grip.mp3 rename to public/audio/battle_anims/Vice Grip.mp3 diff --git a/public/audio/se/battle_anims/Voltorb Flip Explosion.mp3 b/public/audio/battle_anims/Voltorb Flip Explosion.mp3 similarity index 100% rename from public/audio/se/battle_anims/Voltorb Flip Explosion.mp3 rename to public/audio/battle_anims/Voltorb Flip Explosion.mp3 diff --git a/public/audio/se/battle_anims/Voltorb Flip Mark.wav b/public/audio/battle_anims/Voltorb Flip Mark.wav similarity index 100% rename from public/audio/se/battle_anims/Voltorb Flip Mark.wav rename to public/audio/battle_anims/Voltorb Flip Mark.wav diff --git a/public/audio/se/battle_anims/Water1.m4a b/public/audio/battle_anims/Water1.m4a similarity index 100% rename from public/audio/se/battle_anims/Water1.m4a rename to public/audio/battle_anims/Water1.m4a diff --git a/public/audio/se/battle_anims/Water2.m4a b/public/audio/battle_anims/Water2.m4a similarity index 100% rename from public/audio/se/battle_anims/Water2.m4a rename to public/audio/battle_anims/Water2.m4a diff --git a/public/audio/se/battle_anims/Water3.m4a b/public/audio/battle_anims/Water3.m4a similarity index 100% rename from public/audio/se/battle_anims/Water3.m4a rename to public/audio/battle_anims/Water3.m4a diff --git a/public/audio/se/battle_anims/Water5.m4a b/public/audio/battle_anims/Water5.m4a similarity index 100% rename from public/audio/se/battle_anims/Water5.m4a rename to public/audio/battle_anims/Water5.m4a diff --git a/public/audio/se/battle_anims/Weatherball.mp3 b/public/audio/battle_anims/Weatherball.mp3 similarity index 100% rename from public/audio/se/battle_anims/Weatherball.mp3 rename to public/audio/battle_anims/Weatherball.mp3 diff --git a/public/audio/se/battle_anims/Whirlwind.mp3 b/public/audio/battle_anims/Whirlwind.mp3 similarity index 100% rename from public/audio/se/battle_anims/Whirlwind.mp3 rename to public/audio/battle_anims/Whirlwind.mp3 diff --git a/public/audio/se/battle_anims/Wind1.m4a b/public/audio/battle_anims/Wind1.m4a similarity index 100% rename from public/audio/se/battle_anims/Wind1.m4a rename to public/audio/battle_anims/Wind1.m4a diff --git a/public/audio/se/battle_anims/Wind5.m4a b/public/audio/battle_anims/Wind5.m4a similarity index 100% rename from public/audio/se/battle_anims/Wind5.m4a rename to public/audio/battle_anims/Wind5.m4a diff --git a/public/audio/se/battle_anims/Wind7.m4a b/public/audio/battle_anims/Wind7.m4a similarity index 100% rename from public/audio/se/battle_anims/Wind7.m4a rename to public/audio/battle_anims/Wind7.m4a diff --git a/public/audio/se/battle_anims/Wind8.m4a b/public/audio/battle_anims/Wind8.m4a similarity index 100% rename from public/audio/se/battle_anims/Wind8.m4a rename to public/audio/battle_anims/Wind8.m4a diff --git a/public/audio/se/battle_anims/Work Up.mp3 b/public/audio/battle_anims/Work Up.mp3 similarity index 100% rename from public/audio/se/battle_anims/Work Up.mp3 rename to public/audio/battle_anims/Work Up.mp3 diff --git a/public/audio/se/battle_anims/Wring Out.mp3 b/public/audio/battle_anims/Wring Out.mp3 similarity index 100% rename from public/audio/se/battle_anims/Wring Out.mp3 rename to public/audio/battle_anims/Wring Out.mp3 diff --git a/public/audio/se/battle_anims/Yawn.mp3 b/public/audio/battle_anims/Yawn.mp3 similarity index 100% rename from public/audio/se/battle_anims/Yawn.mp3 rename to public/audio/battle_anims/Yawn.mp3 diff --git a/public/audio/se/battle_anims/buzzer.wav b/public/audio/battle_anims/buzzer.wav similarity index 100% rename from public/audio/se/battle_anims/buzzer.wav rename to public/audio/battle_anims/buzzer.wav diff --git a/public/audio/se/battle_anims/decrease.m4a b/public/audio/battle_anims/decrease.m4a similarity index 100% rename from public/audio/se/battle_anims/decrease.m4a rename to public/audio/battle_anims/decrease.m4a diff --git a/public/audio/se/battle_anims/fog2.mp3 b/public/audio/battle_anims/fog2.mp3 similarity index 100% rename from public/audio/se/battle_anims/fog2.mp3 rename to public/audio/battle_anims/fog2.mp3 diff --git a/public/audio/se/battle_anims/gust.mp3 b/public/audio/battle_anims/gust.mp3 similarity index 100% rename from public/audio/se/battle_anims/gust.mp3 rename to public/audio/battle_anims/gust.mp3 diff --git a/public/audio/se/battle_anims/hit.wav b/public/audio/battle_anims/hit.wav similarity index 100% rename from public/audio/se/battle_anims/hit.wav rename to public/audio/battle_anims/hit.wav diff --git a/public/audio/se/battle_anims/increase.m4a b/public/audio/battle_anims/increase.m4a similarity index 100% rename from public/audio/se/battle_anims/increase.m4a rename to public/audio/battle_anims/increase.m4a diff --git a/public/audio/se/battle_anims/infatuated.mp3 b/public/audio/battle_anims/infatuated.mp3 similarity index 100% rename from public/audio/se/battle_anims/infatuated.mp3 rename to public/audio/battle_anims/infatuated.mp3 diff --git a/public/audio/se/battle_anims/metal.m4a b/public/audio/battle_anims/metal.m4a similarity index 100% rename from public/audio/se/battle_anims/metal.m4a rename to public/audio/battle_anims/metal.m4a diff --git a/public/audio/se/battle_anims/normaldamage.m4a b/public/audio/battle_anims/normaldamage.m4a similarity index 100% rename from public/audio/se/battle_anims/normaldamage.m4a rename to public/audio/battle_anims/normaldamage.m4a diff --git a/public/audio/se/battle_anims/punch5.wav b/public/audio/battle_anims/punch5.wav similarity index 100% rename from public/audio/se/battle_anims/punch5.wav rename to public/audio/battle_anims/punch5.wav diff --git a/public/audio/se/battle_anims/superdamage.m4a b/public/audio/battle_anims/superdamage.m4a similarity index 100% rename from public/audio/se/battle_anims/superdamage.m4a rename to public/audio/battle_anims/superdamage.m4a diff --git a/public/audio/se/battle_anims/throw.m4a b/public/audio/battle_anims/throw.m4a similarity index 100% rename from public/audio/se/battle_anims/throw.m4a rename to public/audio/battle_anims/throw.m4a diff --git a/public/audio/se/error.wav b/public/audio/ui/error.wav similarity index 100% rename from public/audio/se/error.wav rename to public/audio/ui/error.wav diff --git a/public/audio/se/menu_open.wav b/public/audio/ui/menu_open.wav similarity index 100% rename from public/audio/se/menu_open.wav rename to public/audio/ui/menu_open.wav diff --git a/public/audio/se/select.wav b/public/audio/ui/select.wav similarity index 100% rename from public/audio/se/select.wav rename to public/audio/ui/select.wav diff --git a/src/battle-scene.ts b/src/battle-scene.ts index a033c8a3cb3..922a145780b 100644 --- a/src/battle-scene.ts +++ b/src/battle-scene.ts @@ -124,6 +124,7 @@ export default class BattleScene extends SceneBase { public lastSavePlayTime: integer | null = null; public masterVolume: number = 0.5; public bgmVolume: number = 1; + public fieldVolume: number = 1; public seVolume: number = 1; public gameSpeed: integer = 1; public damageNumbersMode: integer = 0; @@ -1748,8 +1749,25 @@ export default class BattleScene extends SceneBase { updateSoundVolume(): void { if (this.sound) { - for (const sound of this.sound.getAllPlaying()) { - (sound as AnySound).setVolume(this.masterVolume * (this.bgmCache.has(sound.key) ? this.bgmVolume : this.seVolume)); + for (const sound of this.sound.getAllPlaying() as AnySound[]) { + if (this.bgmCache.has(sound.key)) { + sound.setVolume(this.masterVolume * this.bgmVolume); + } else { + const soundDetails = sound.key.split("/"); + switch (soundDetails[0]) { + case "battle_anims": + case "cry": + if (soundDetails[1].startsWith("PRSFX- ")) { + sound.setVolume(this.masterVolume*this.fieldVolume*0.5); + } else { + sound.setVolume(this.masterVolume*this.fieldVolume); + } + break; + case "se": + case "ui": + sound.setVolume(this.masterVolume*this.seVolume); + } + } } } } @@ -1768,25 +1786,30 @@ export default class BattleScene extends SceneBase { } playSound(sound: string | AnySound, config?: object): AnySound { - if (config) { - if (config.hasOwnProperty("volume")) { - config["volume"] *= this.masterVolume * this.seVolume; - } else { + const key = typeof sound === "string" ? sound : sound.key; + config = config ?? {}; + try { + const keyDetails = key.split("/"); + switch (keyDetails[0]) { + case "battle_anims": + case "cry": + config["volume"] = this.masterVolume * this.fieldVolume; + //PRSFX sound files are unusually loud + if (key.startsWith("PRSFX- ")) { + config["volume"] *= 0.5; + } + break; + case "se": + case "ui": + default: config["volume"] = this.masterVolume * this.seVolume; + break; } - } else { - config = { volume: this.masterVolume * this.seVolume }; - } - // PRSFX sounds are mixed too loud - if ((typeof sound === "string" ? sound : sound.key).startsWith("PRSFX- ")) { - config["volume"] *= 0.5; - } - if (typeof sound === "string") { - this.sound.play(sound, config); - return this.sound.get(sound) as AnySound; - } else { - sound.play(config); - return sound; + this.sound.play(key, config); + return this.sound.get(key) as AnySound; + } catch { + console.log(`${key} not found`); + return sound as AnySound; } } diff --git a/src/data/ability.ts b/src/data/ability.ts index 8b7c3a1b04d..a4b27fb2899 100644 --- a/src/data/ability.ts +++ b/src/data/ability.ts @@ -2352,7 +2352,7 @@ export class PostSummonTransformAbAttr extends PostSummonAbAttr { pokemon.summonData.moveset = target.getMoveset().map(m => new PokemonMove(m!.moveId, m!.ppUsed, m!.ppUp)); // TODO: are those bangs correct? pokemon.summonData.types = target.getTypes(); - pokemon.scene.playSound("PRSFX- Transform"); + pokemon.scene.playSound("battle_anims/PRSFX- Transform"); pokemon.loadAssets(false).then(() => pokemon.playAnim()); diff --git a/src/data/battle-anims.ts b/src/data/battle-anims.ts index c86f3db5085..a2f6e41f4ae 100644 --- a/src/data/battle-anims.ts +++ b/src/data/battle-anims.ts @@ -325,11 +325,11 @@ class AnimTimedSoundEvent extends AnimTimedEvent { const soundConfig = { rate: (this.pitch * 0.01), volume: (this.volume * 0.01) }; if (this.resourceName) { try { - scene.playSound(this.resourceName, soundConfig); + scene.playSound(`battle_anims/${this.resourceName}`, soundConfig); } catch (err) { console.error(err); } - return Math.ceil((scene.sound.get(this.resourceName).totalDuration * 1000) / 33.33); + return Math.ceil((scene.sound.get(`battle_anims/${this.resourceName}`).totalDuration * 1000) / 33.33); } else { return Math.ceil((battleAnim.user!.cry(soundConfig).totalDuration * 1000) / 33.33); // TODO: is the bang behind user correct? } diff --git a/src/data/pokeball.ts b/src/data/pokeball.ts index f26451b802b..59ff4ed86ce 100644 --- a/src/data/pokeball.ts +++ b/src/data/pokeball.ts @@ -95,7 +95,7 @@ export function doPokeballBounceAnim(scene: BattleScene, pokeball: Phaser.GameOb duration: bouncePower * baseBounceDuration, ease: "Cubic.easeIn", onComplete: () => { - scene.playSound("pb_bounce_1", { volume: bouncePower }); + scene.playSound("se/pb_bounce_1", { volume: bouncePower }); bouncePower = bouncePower > 0.01 ? bouncePower * 0.5 : 0; diff --git a/src/data/pokemon-species.ts b/src/data/pokemon-species.ts index a9958c200ed..fc6f28fb1cd 100644 --- a/src/data/pokemon-species.ts +++ b/src/data/pokemon-species.ts @@ -455,7 +455,7 @@ export abstract class PokemonSpeciesForm { return new Promise(resolve => { const spriteKey = this.getSpriteKey(female, formIndex, shiny, variant); scene.loadPokemonAtlas(spriteKey, this.getSpriteAtlasPath(female, formIndex, shiny, variant)); - scene.load.audio(this.getCryKey(formIndex), `audio/cry/${this.getCryKey(formIndex)}.m4a`); + scene.load.audio(`cry/${this.getCryKey(formIndex)}`, `audio/cry/${this.getCryKey(formIndex)}.m4a`); scene.load.once(Phaser.Loader.Events.COMPLETE, () => { const originalWarn = console.warn; // Ignore warnings for missing frames, because there will be a lot @@ -511,7 +511,7 @@ export abstract class PokemonSpeciesForm { if (cry?.pendingRemove) { cry = null; } - cry = scene.playSound(cry || cryKey, soundConfig); + cry = scene.playSound(`cry/${(cry ?? cryKey)}`, soundConfig); if (ignorePlay) { cry.stop(); } diff --git a/src/field/pokemon.ts b/src/field/pokemon.ts index 5aea69bb726..23d96c67d25 100644 --- a/src/field/pokemon.ts +++ b/src/field/pokemon.ts @@ -2572,7 +2572,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { return this.fusionFaintCry(callback); } - const key = this.getSpeciesForm().getCryKey(this.formIndex); + const key = `cry/${this.getSpeciesForm().getCryKey(this.formIndex)}`; //eslint-disable-next-line @typescript-eslint/no-unused-vars let i = 0; let rate = 0.85; @@ -2997,7 +2997,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container { sparkle(): void { if (this.shinySparkle) { this.shinySparkle.play(`sparkle${this.variant ? `_${this.variant + 1}` : ""}`); - this.scene.playSound("sparkle"); + this.scene.playSound("se/sparkle"); } } diff --git a/src/loading-scene.ts b/src/loading-scene.ts index ae5149d28f6..f4aa12c56c6 100644 --- a/src/loading-scene.ts +++ b/src/loading-scene.ts @@ -282,8 +282,9 @@ export class LoadingScene extends SceneBase { this.loadAtlas("xbox", "inputs"); this.loadAtlas("keyboard", "inputs"); - this.loadSe("select"); - this.loadSe("menu_open"); + this.loadSe("select", "ui"); + this.loadSe("menu_open", "ui"); + this.loadSe("error", "ui"); this.loadSe("hit"); this.loadSe("hit_strong"); this.loadSe("hit_weak"); @@ -303,7 +304,6 @@ export class LoadingScene extends SceneBase { this.loadSe("upgrade"); this.loadSe("buy"); this.loadSe("achv"); - this.loadSe("error"); this.loadSe("pb_rel"); this.loadSe("pb_throw"); diff --git a/src/locales/de/settings.json b/src/locales/de/settings.json index 1b25f5972ee..b2a2b3d743c 100644 --- a/src/locales/de/settings.json +++ b/src/locales/de/settings.json @@ -61,6 +61,7 @@ "typeHints": "Typhinweise", "masterVolume": "Gesamtlautstärke", "bgmVolume": "Hintergrundmusik", + "fieldVolume": "Rufe & Attacken", "seVolume": "Spezialeffekte", "musicPreference": "Musik Präferenz", "mixed": "Gemischt", diff --git a/src/locales/en/settings.json b/src/locales/en/settings.json index 314e4f89dd8..947dfe98bb4 100644 --- a/src/locales/en/settings.json +++ b/src/locales/en/settings.json @@ -61,6 +61,7 @@ "typeHints": "Type Hints", "masterVolume": "Master Volume", "bgmVolume": "BGM Volume", + "fieldVolume": "Field Volume", "seVolume": "SE Volume", "musicPreference": "Music Preference", "mixed": "Mixed", diff --git a/src/locales/fr/settings.json b/src/locales/fr/settings.json index deee95a124a..3b0794c502d 100644 --- a/src/locales/fr/settings.json +++ b/src/locales/fr/settings.json @@ -61,6 +61,7 @@ "typeHints": "Indications de type", "masterVolume": "Vol. principal", "bgmVolume": "Vol. musique", + "fieldVolume": "Vol. combats", "seVolume": "Vol. effets", "musicPreference": "Préf. musicale", "mixed": "Mixte", diff --git a/src/locales/it/settings.json b/src/locales/it/settings.json index 1a0f05d368c..002ea6ad4db 100644 --- a/src/locales/it/settings.json +++ b/src/locales/it/settings.json @@ -4,6 +4,7 @@ "general": "Generale", "gamepadSupport": "Supporto Gamepad", "showBgmBar": "Mostra Nomi Musica", + "fieldVolume": "Volume Campo", "moveTouchControls": "Move Touch Controls", "shopOverlayOpacity": "Opacità Finestra Negozio", "shopCursorTarget": "Target Cursore Negozio", diff --git a/src/locales/ko/settings.json b/src/locales/ko/settings.json index 34fff42adb2..d867d86a91a 100644 --- a/src/locales/ko/settings.json +++ b/src/locales/ko/settings.json @@ -59,9 +59,10 @@ "fusionPaletteSwaps": "셰이더 적용", "playerGender": "플레이어 성별", "typeHints": "상성 힌트", - "masterVolume": "마스터 볼륨", - "bgmVolume": "BGM 볼륨", - "seVolume": "SE 볼륨", + "masterVolume": "전체 볼륨", + "bgmVolume": "배경음악 볼륨", + "fieldVolume": "전투효과 볼륨", + "seVolume": "조작 볼륨", "musicPreference": "음악 설정", "mixed": "믹스", "gamepadPleasePlug": "게임패드를 연결하거나 버튼을 입력하세요", diff --git a/src/locales/pt_BR/settings.json b/src/locales/pt_BR/settings.json index d1b4bd33c76..e2fd6d5c8d2 100644 --- a/src/locales/pt_BR/settings.json +++ b/src/locales/pt_BR/settings.json @@ -59,10 +59,11 @@ "fusionPaletteSwaps": "Cores da Paleta de Fusão", "playerGender": "Gênero do Jogador", "typeHints": "Dicas de Tipo", - "masterVolume": "Volume Mestre", - "bgmVolume": "Volume de BGM", - "seVolume": "Volume de SE", - "musicPreference": "Preferência de Música", + "masterVolume": "Volume Geral", + "bgmVolume": "Músicas", + "fieldVolume": "Ambiente", + "seVolume": "Ef. Sonoros", + "musicPreference": "Estilo da Música", "mixed": "Misto", "gamepadPleasePlug": "Conecte um controle ou pressione um botão", "delete": "Deletar", diff --git a/src/locales/zh_CN/settings.json b/src/locales/zh_CN/settings.json index 140ed3b78ad..3ae0fa8204c 100644 --- a/src/locales/zh_CN/settings.json +++ b/src/locales/zh_CN/settings.json @@ -61,6 +61,7 @@ "typeHints": "属性提示", "masterVolume": "主音量", "bgmVolume": "音乐", + "fieldVolume": "场景音量", "seVolume": "音效", "musicPreference": "音乐偏好", "mixed": "全曲混合", diff --git a/src/locales/zh_TW/settings.json b/src/locales/zh_TW/settings.json index eac573f2cba..b077e0216a3 100644 --- a/src/locales/zh_TW/settings.json +++ b/src/locales/zh_TW/settings.json @@ -61,6 +61,7 @@ "typeHints": "屬性提示", "masterVolume": "主音量", "bgmVolume": "音樂", + "fieldVolume": "場景音量", "seVolume": "音效", "musicPreference": "音樂偏好", "mixed": "全曲混合", diff --git a/src/phases/attempt-capture-phase.ts b/src/phases/attempt-capture-phase.ts index 3c165a25157..72995c0f006 100644 --- a/src/phases/attempt-capture-phase.ts +++ b/src/phases/attempt-capture-phase.ts @@ -54,7 +54,7 @@ export class AttemptCapturePhase extends PokemonPhase { this.pokeball.setOrigin(0.5, 0.625); this.scene.field.add(this.pokeball); - this.scene.playSound("pb_throw"); + this.scene.playSound("se/pb_throw"); this.scene.time.delayedCall(300, () => { this.scene.field.moveBelow(this.pokeball as Phaser.GameObjects.GameObject, pokemon); }); @@ -67,7 +67,7 @@ export class AttemptCapturePhase extends PokemonPhase { onComplete: () => { this.pokeball.setTexture("pb", `${pokeballAtlasKey}_opening`); this.scene.time.delayedCall(17, () => this.pokeball.setTexture("pb", `${pokeballAtlasKey}_open`)); - this.scene.playSound("pb_rel"); + this.scene.playSound("se/pb_rel"); pokemon.tint(getPokeballTintColor(this.pokeballType)); addPokeballOpenParticles(this.scene, this.pokeball.x, this.pokeball.y, this.pokeballType); @@ -81,7 +81,7 @@ export class AttemptCapturePhase extends PokemonPhase { onComplete: () => { this.pokeball.setTexture("pb", `${pokeballAtlasKey}_opening`); pokemon.setVisible(false); - this.scene.playSound("pb_catch"); + this.scene.playSound("se/pb_catch"); this.scene.time.delayedCall(17, () => this.pokeball.setTexture("pb", `${pokeballAtlasKey}`)); const doShake = () => { @@ -109,13 +109,13 @@ export class AttemptCapturePhase extends PokemonPhase { this.failCatch(shakeCount); } else if (shakeCount++ < 3) { if (pokeballMultiplier === -1 || pokemon.randSeedInt(65536) < y) { - this.scene.playSound("pb_move"); + this.scene.playSound("se/pb_move"); } else { shakeCounter.stop(); this.failCatch(shakeCount); } } else { - this.scene.playSound("pb_lock"); + this.scene.playSound("se/pb_lock"); addPokeballCaptureStars(this.scene, this.pokeball); const pbTint = this.scene.add.sprite(this.pokeball.x, this.pokeball.y, "pb", "pb"); @@ -156,7 +156,7 @@ export class AttemptCapturePhase extends PokemonPhase { failCatch(shakeCount: integer) { const pokemon = this.getPokemon(); - this.scene.playSound("pb_rel"); + this.scene.playSound("se/pb_rel"); pokemon.setY(this.originalY); if (pokemon.status?.effect !== StatusEffect.SLEEP) { pokemon.cry(pokemon.getHpRatio() > 0.25 ? undefined : { rate: 0.85 }); diff --git a/src/phases/attempt-run-phase.ts b/src/phases/attempt-run-phase.ts index 17625c57fc6..817801985d2 100644 --- a/src/phases/attempt-run-phase.ts +++ b/src/phases/attempt-run-phase.ts @@ -26,7 +26,7 @@ export class AttemptRunPhase extends PokemonPhase { applyAbAttrs(RunSuccessAbAttr, playerPokemon, null, false, escapeChance); if (playerPokemon.randSeedInt(256) < escapeChance.value) { - this.scene.playSound("flee"); + this.scene.playSound("se/flee"); this.scene.queueMessage(i18next.t("battle:runAwaySuccess"), null, true, 500); this.scene.tweens.add({ diff --git a/src/phases/damage-phase.ts b/src/phases/damage-phase.ts index 9f63ce35cf2..029c1e717f1 100644 --- a/src/phases/damage-phase.ts +++ b/src/phases/damage-phase.ts @@ -42,14 +42,14 @@ export class DamagePhase extends PokemonPhase { applyDamage() { switch (this.damageResult) { case HitResult.EFFECTIVE: - this.scene.playSound("hit"); + this.scene.playSound("se/hit"); break; case HitResult.SUPER_EFFECTIVE: case HitResult.ONE_HIT_KO: - this.scene.playSound("hit_strong"); + this.scene.playSound("se/hit_strong"); break; case HitResult.NOT_VERY_EFFECTIVE: - this.scene.playSound("hit_weak"); + this.scene.playSound("se/hit_weak"); break; } diff --git a/src/phases/egg-hatch-phase.ts b/src/phases/egg-hatch-phase.ts index 6f3f0b37905..a5b0252d4de 100644 --- a/src/phases/egg-hatch-phase.ts +++ b/src/phases/egg-hatch-phase.ts @@ -178,7 +178,7 @@ export class EggHatchPhase extends Phase { if (this.hatched) { return; } - this.scene.playSound("egg_crack"); + this.scene.playSound("se/egg_crack"); this.doSpray(4); this.eggCrackSprite.setFrame("3"); this.scene.time.delayedCall(125, () => this.eggCrackSprite.setFrame("4")); @@ -220,7 +220,7 @@ export class EggHatchPhase extends Phase { if (count === undefined) { count = 0; } - this.scene.playSound("pb_move"); + this.scene.playSound("se/pb_move"); this.scene.tweens.add({ targets: this.eggContainer, x: `-=${intensity / (count ? 1 : 2)}`, @@ -281,7 +281,7 @@ export class EggHatchPhase extends Phase { SoundFade.fadeOut(this.scene, this.evolutionBgm, Utils.fixedInt(100)); } for (let e = 0; e < 5; e++) { - this.scene.time.delayedCall(Utils.fixedInt(375 * e), () => this.scene.playSound("egg_hatch", { volume: 1 - (e * 0.2) })); + this.scene.time.delayedCall(Utils.fixedInt(375 * e), () => this.scene.playSound("se/egg_hatch", { volume: 1 - (e * 0.2) })); } this.eggLightraysOverlay.setVisible(true); this.eggLightraysOverlay.play("egg_lightrays"); @@ -334,7 +334,7 @@ export class EggHatchPhase extends Phase { if (isShiny) { this.scene.time.delayedCall(Utils.fixedInt(500), () => { this.pokemonShinySparkle.play(`sparkle${this.pokemon.variant ? `_${this.pokemon.variant + 1}` : ""}`); - this.scene.playSound("sparkle"); + this.scene.playSound("se/sparkle"); }); } this.scene.time.delayedCall(Utils.fixedInt(!this.skipped ? !isShiny ? 1250 : 1750 : !isShiny ? 250 : 750), () => { diff --git a/src/phases/evolution-phase.ts b/src/phases/evolution-phase.ts index 398450ec693..0c3c2fa5bcf 100644 --- a/src/phases/evolution-phase.ts +++ b/src/phases/evolution-phase.ts @@ -157,7 +157,7 @@ export class EvolutionPhase extends Phase { this.evolutionBg.setVisible(true); this.evolutionBg.play(); }); - this.scene.playSound("charge"); + this.scene.playSound("se/charge"); this.doSpiralUpward(); this.scene.tweens.addCounter({ from: 0, @@ -169,7 +169,7 @@ export class EvolutionPhase extends Phase { onComplete: () => { this.pokemonSprite.setVisible(false); this.scene.time.delayedCall(1100, () => { - this.scene.playSound("beam"); + this.scene.playSound("se/beam"); this.doArcDownward(); this.scene.time.delayedCall(1500, () => { this.pokemonEvoTintSprite.setScale(0.25); @@ -214,7 +214,7 @@ export class EvolutionPhase extends Phase { return; } - this.scene.playSound("sparkle"); + this.scene.playSound("se/sparkle"); this.pokemonEvoSprite.setVisible(true); this.doCircleInward(); this.scene.time.delayedCall(900, () => { @@ -227,7 +227,7 @@ export class EvolutionPhase extends Phase { } this.scene.unshiftPhase(new EndEvolutionPhase(this.scene)); - this.scene.playSound("shine"); + this.scene.playSound("se/shine"); this.doSpray(); this.scene.tweens.add({ targets: this.evolutionOverlay, diff --git a/src/phases/faint-phase.ts b/src/phases/faint-phase.ts index 14727f992d2..66946d268cb 100644 --- a/src/phases/faint-phase.ts +++ b/src/phases/faint-phase.ts @@ -126,7 +126,7 @@ export class FaintPhase extends PokemonPhase { pokemon.addFriendship(-10); } pokemon.hideInfo(); - this.scene.playSound("faint"); + this.scene.playSound("se/faint"); this.scene.tweens.add({ targets: pokemon, duration: 500, diff --git a/src/phases/form-change-phase.ts b/src/phases/form-change-phase.ts index 88e0dd00ce1..33c1f8e8cef 100644 --- a/src/phases/form-change-phase.ts +++ b/src/phases/form-change-phase.ts @@ -68,7 +68,7 @@ export class FormChangePhase extends EvolutionPhase { this.evolutionBg.setVisible(true); this.evolutionBg.play(); }); - this.scene.playSound("charge"); + this.scene.playSound("se/charge"); this.doSpiralUpward(); this.scene.tweens.addCounter({ from: 0, @@ -80,13 +80,13 @@ export class FormChangePhase extends EvolutionPhase { onComplete: () => { this.pokemonSprite.setVisible(false); this.scene.time.delayedCall(1100, () => { - this.scene.playSound("beam"); + this.scene.playSound("se/beam"); this.doArcDownward(); this.scene.time.delayedCall(1000, () => { this.pokemonEvoTintSprite.setScale(0.25); this.pokemonEvoTintSprite.setVisible(true); this.doCycle(1, 1).then(_success => { - this.scene.playSound("sparkle"); + this.scene.playSound("se/sparkle"); this.pokemonEvoSprite.setVisible(true); this.doCircleInward(); this.scene.time.delayedCall(900, () => { @@ -95,7 +95,7 @@ export class FormChangePhase extends EvolutionPhase { this.scene.unshiftPhase(new EndEvolutionPhase(this.scene)); } - this.scene.playSound("shine"); + this.scene.playSound("se/shine"); this.doSpray(); this.scene.tweens.add({ targets: this.evolutionOverlay, diff --git a/src/phases/game-over-modifier-reward-phase.ts b/src/phases/game-over-modifier-reward-phase.ts index e2f4d134cba..c27659bf9d4 100644 --- a/src/phases/game-over-modifier-reward-phase.ts +++ b/src/phases/game-over-modifier-reward-phase.ts @@ -13,6 +13,7 @@ export class GameOverModifierRewardPhase extends ModifierRewardPhase { return new Promise(resolve => { const newModifier = this.modifierType.newModifier(); this.scene.addModifier(newModifier).then(() => { + // Sound loaded into game as is this.scene.playSound("level_up_fanfare"); this.scene.ui.setMode(Mode.MESSAGE); this.scene.ui.fadeIn(250).then(() => { diff --git a/src/phases/learn-move-phase.ts b/src/phases/learn-move-phase.ts index e30fc0c3d10..5a9a16b6f5e 100644 --- a/src/phases/learn-move-phase.ts +++ b/src/phases/learn-move-phase.ts @@ -45,6 +45,7 @@ export class LearnMovePhase extends PlayerPartyMemberPokemonPhase { loadMoveAnimAssets(this.scene, [this.moveId], true) .then(() => { this.scene.ui.setMode(messageMode).then(() => { + // Sound loaded into game as is this.scene.playSound("level_up_fanfare"); this.scene.ui.showText(i18next.t("battle:learnMove", { pokemonName: getPokemonNameWithAffix(pokemon), moveName: move.name }), null, () => { this.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeMoveLearnedTrigger, true); diff --git a/src/phases/level-cap-phase.ts b/src/phases/level-cap-phase.ts index 4a07e7d131e..db59fbd6473 100644 --- a/src/phases/level-cap-phase.ts +++ b/src/phases/level-cap-phase.ts @@ -12,6 +12,7 @@ export class LevelCapPhase extends FieldPhase { super.start(); this.scene.ui.setMode(Mode.MESSAGE).then(() => { + // Sound loaded into game as is this.scene.playSound("level_up_fanfare"); this.scene.ui.showText(i18next.t("battle:levelCapUp", { levelCap: this.scene.getMaxExpLevel() }), null, () => this.end(), null, true); this.executeForAll(pokemon => pokemon.updateInfo(true)); diff --git a/src/phases/select-modifier-phase.ts b/src/phases/select-modifier-phase.ts index 57b842e7b38..1c96d278d69 100644 --- a/src/phases/select-modifier-phase.ts +++ b/src/phases/select-modifier-phase.ts @@ -69,7 +69,7 @@ export class SelectModifierPhase extends BattlePhase { this.scene.updateMoneyText(); this.scene.animateMoneyChanged(false); } - this.scene.playSound("buy"); + this.scene.playSound("se/buy"); } break; case 1: @@ -128,7 +128,7 @@ export class SelectModifierPhase extends BattlePhase { this.scene.updateMoneyText(); this.scene.animateMoneyChanged(false); } - this.scene.playSound("buy"); + this.scene.playSound("se/buy"); (this.scene.ui.getHandler() as ModifierSelectUiHandler).updateCostText(); } else { this.scene.ui.playError(); diff --git a/src/phases/stat-change-phase.ts b/src/phases/stat-change-phase.ts index 99f30304502..856d0a33eea 100644 --- a/src/phases/stat-change-phase.ts +++ b/src/phases/stat-change-phase.ts @@ -134,7 +134,7 @@ export class StatChangePhase extends PokemonPhase { statSprite.setScale(6); statSprite.setOrigin(0.5, 1); - this.scene.playSound(`stat_${levels.value >= 1 ? "up" : "down"}`); + this.scene.playSound(`se/stat_${levels.value >= 1 ? "up" : "down"}`); statSprite.setMask(new Phaser.Display.Masks.BitmapMask(this.scene, pokemonMaskSprite ?? undefined)); diff --git a/src/phases/summon-phase.ts b/src/phases/summon-phase.ts index 50424170ea7..f65a2063d4c 100644 --- a/src/phases/summon-phase.ts +++ b/src/phases/summon-phase.ts @@ -127,7 +127,7 @@ export class SummonPhase extends PartyMemberPokemonPhase { angle: 1440, y: (this.player ? 132 : 86) + fpOffset[1], onComplete: () => { - this.scene.playSound("pb_rel"); + this.scene.playSound("se/pb_rel"); pokeball.destroy(); this.scene.add.existing(pokemon); this.scene.field.add(pokemon); diff --git a/src/phases/switch-summon-phase.ts b/src/phases/switch-summon-phase.ts index 05e041cd730..68dc8f8bf65 100644 --- a/src/phases/switch-summon-phase.ts +++ b/src/phases/switch-summon-phase.ts @@ -74,7 +74,7 @@ export class SwitchSummonPhase extends SummonPhase { pokemonName: getPokemonNameWithAffix(pokemon) }) ); - this.scene.playSound("pb_rel"); + this.scene.playSound("se/pb_rel"); pokemon.hideInfo(); pokemon.tint(getPokeballTintColor(pokemon.pokeball), 1, 250, "Sine.easeIn"); this.scene.tweens.add({ diff --git a/src/phases/unlock-phase.ts b/src/phases/unlock-phase.ts index ce06e2445ac..1662afaa758 100644 --- a/src/phases/unlock-phase.ts +++ b/src/phases/unlock-phase.ts @@ -16,6 +16,7 @@ export class UnlockPhase extends Phase { start(): void { this.scene.time.delayedCall(2000, () => { this.scene.gameData.unlocks[this.unlockable] = true; + // Sound loaded into game as is this.scene.playSound("level_up_fanfare"); this.scene.ui.setMode(Mode.MESSAGE); this.scene.ui.showText(i18next.t("battle:unlockedSomething", { unlockedThing: getUnlockableName(this.unlockable) }), null, () => { diff --git a/src/scene-base.ts b/src/scene-base.ts index 1d7a2518300..298b8096e54 100644 --- a/src/scene-base.ts +++ b/src/scene-base.ts @@ -73,7 +73,7 @@ export class SceneBase extends Phaser.Scene { filenames = `${key}.wav`; } if (!folder) { - folder = ""; + folder = "se/"; } else { folder += "/"; } @@ -81,7 +81,7 @@ export class SceneBase extends Phaser.Scene { filenames = [ filenames ]; } for (const f of filenames as string[]) { - this.load.audio(key, this.getCachedUrl(`audio/se/${folder}${f}`)); + this.load.audio(folder+key, this.getCachedUrl(`audio/${folder}${f}`)); } } diff --git a/src/system/settings/settings.ts b/src/system/settings/settings.ts index 4bd69788f04..a7ad3f6697e 100644 --- a/src/system/settings/settings.ts +++ b/src/system/settings/settings.ts @@ -117,6 +117,7 @@ export const SettingKeys = { Type_Hints: "TYPE_HINTS", Master_Volume: "MASTER_VOLUME", BGM_Volume: "BGM_VOLUME", + Field_Volume: "FIELD_VOLUME", SE_Volume: "SE_VOLUME", Music_Preference: "MUSIC_PREFERENCE", Show_BGM_Bar: "SHOW_BGM_BAR", @@ -541,6 +542,13 @@ export const Setting: Array = [ default: 10, type: SettingType.AUDIO }, + { + key: SettingKeys.Field_Volume, + label: i18next.t("settings:fieldVolume"), + options: VOLUME_OPTIONS, + default: 10, + type: SettingType.AUDIO + }, { key: SettingKeys.SE_Volume, label: i18next.t("settings:seVolume"), @@ -654,6 +662,10 @@ export function setSetting(scene: BattleScene, setting: string, value: integer): scene.bgmVolume = value ? parseInt(Setting[index].options[value].value) * 0.01 : 0; scene.updateSoundVolume(); break; + case SettingKeys.Field_Volume: + scene.fieldVolume = value ? parseInt(Setting[index].options[value].value) * 0.01 : 0; + scene.updateSoundVolume(); + break; case SettingKeys.SE_Volume: scene.seVolume = value ? parseInt(Setting[index].options[value].value) * 0.01 : 0; scene.updateSoundVolume(); diff --git a/src/ui-inputs.ts b/src/ui-inputs.ts index a8ecc860aab..5860702a15b 100644 --- a/src/ui-inputs.ts +++ b/src/ui-inputs.ts @@ -182,7 +182,7 @@ export class UiInputs { break; case Mode.MENU: this.scene.ui.revertMode(); - this.scene.playSound("select"); + this.scene.playSound("ui/select"); break; default: return; diff --git a/src/ui/achv-bar.ts b/src/ui/achv-bar.ts index 0f3ab7c2e47..ee910a7f39d 100644 --- a/src/ui/achv-bar.ts +++ b/src/ui/achv-bar.ts @@ -90,7 +90,7 @@ export default class AchvBar extends Phaser.GameObjects.Container { this.bg.height = Math.max(this.defaultHeight, this.titleText.displayHeight + this.descriptionText.displayHeight + 8); this.icon.y = (this.bg.height / 2) - (this.icon.height / 2); - (this.scene as BattleScene).playSound("achv"); + (this.scene as BattleScene).playSound("se/achv"); this.scene.tweens.add({ targets: this, diff --git a/src/ui/battle-info.ts b/src/ui/battle-info.ts index dbf0d5911c8..11b807e8ab7 100644 --- a/src/ui/battle-info.ts +++ b/src/ui/battle-info.ts @@ -713,7 +713,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container { this.lastLevelExp = pokemon.levelExp; } if (duration) { - (this.scene as BattleScene).playSound("exp"); + (this.scene as BattleScene).playSound("se/exp"); } this.scene.tweens.add({ targets: this.expMaskRect, @@ -725,10 +725,10 @@ export default class BattleInfo extends Phaser.GameObjects.Container { return resolve(); } if (duration) { - this.scene.sound.stopByKey("exp"); + this.scene.sound.stopByKey("se/exp"); } if (ratio === 1) { - (this.scene as BattleScene).playSound("level_up"); + (this.scene as BattleScene).playSound("se/level_up"); this.setLevel(this.lastLevel); this.scene.time.delayedCall(500 * levelDurationMultiplier, () => { this.expMaskRect.x = 0; diff --git a/src/ui/candy-bar.ts b/src/ui/candy-bar.ts index 5496ce9afce..14015f02259 100644 --- a/src/ui/candy-bar.ts +++ b/src/ui/candy-bar.ts @@ -71,7 +71,7 @@ export default class CandyBar extends Phaser.GameObjects.Container { this.tween.stop(); } - (this.scene as BattleScene).playSound("shing"); + (this.scene as BattleScene).playSound("se/shing"); this.tween = this.scene.tweens.add({ targets: this, diff --git a/src/ui/egg-gacha-ui-handler.ts b/src/ui/egg-gacha-ui-handler.ts index 1c3140158b7..a4a57e25924 100644 --- a/src/ui/egg-gacha-ui-handler.ts +++ b/src/ui/egg-gacha-ui-handler.ts @@ -355,9 +355,9 @@ export default class EggGachaUiHandler extends MessageUiHandler { this.gachaContainers[this.gachaCursor].moveTo(egg, 2); const doPullAnim = () => { - this.scene.playSound("gacha_running", { loop: true }); + this.scene.playSound("se/gacha_running", { loop: true }); this.scene.time.delayedCall(this.getDelayValue(count ? 500 : 1250), () => { - this.scene.playSound("gacha_dispense"); + this.scene.playSound("se/gacha_dispense"); this.scene.time.delayedCall(this.getDelayValue(750), () => { this.scene.sound.stopByKey("gacha_running"); this.scene.tweens.add({ @@ -367,7 +367,7 @@ export default class EggGachaUiHandler extends MessageUiHandler { ease: "Bounce.easeOut", onComplete: () => { this.scene.time.delayedCall(this.getDelayValue(125), () => { - this.scene.playSound("pb_catch"); + this.scene.playSound("se/pb_catch"); this.gachaHatches[this.gachaCursor].play("open"); this.scene.tweens.add({ targets: egg, @@ -405,7 +405,7 @@ export default class EggGachaUiHandler extends MessageUiHandler { }; if (!count) { - this.scene.playSound("gacha_dial"); + this.scene.playSound("se/gacha_dial"); this.scene.tweens.add({ targets: this.gachaKnobs[this.gachaCursor], duration: this.getDelayValue(350), diff --git a/src/ui/menu-ui-handler.ts b/src/ui/menu-ui-handler.ts index 80ec5c93bbd..6fdf98d14a3 100644 --- a/src/ui/menu-ui-handler.ts +++ b/src/ui/menu-ui-handler.ts @@ -340,7 +340,7 @@ export default class MenuUiHandler extends MessageUiHandler { this.getUi().hideTooltip(); - this.scene.playSound("menu_open"); + this.scene.playSound("ui/menu_open"); handleTutorial(this.scene, Tutorial.Menu); diff --git a/src/ui/message-ui-handler.ts b/src/ui/message-ui-handler.ts index a78887e1581..446445fe86f 100644 --- a/src/ui/message-ui-handler.ts +++ b/src/ui/message-ui-handler.ts @@ -109,7 +109,7 @@ export default abstract class MessageUiHandler extends AwaitableUiHandler { this.scene.charSprite.setVariant(charVar); } if (charSound) { - this.scene.playSound(charSound); + this.scene.playSound(`se/${charSound}`); } if (callback && !this.textTimer?.repeatCount) { if (callbackDelay && !prompt) { diff --git a/src/ui/modifier-select-ui-handler.ts b/src/ui/modifier-select-ui-handler.ts index 531e5b537b0..4a567c926d7 100644 --- a/src/ui/modifier-select-ui-handler.ts +++ b/src/ui/modifier-select-ui-handler.ts @@ -654,7 +654,7 @@ class ModifierOption extends Phaser.GameObjects.Container { } const value = t.getValue(); if (!bounce && value > lastValue) { - (this.scene as BattleScene).playSound("pb_bounce_1", { volume: 1 / ++bounceCount }); + (this.scene as BattleScene).playSound("se/pb_bounce_1", { volume: 1 / ++bounceCount }); bounce = true; } else if (bounce && value < lastValue) { bounce = false; @@ -666,7 +666,7 @@ class ModifierOption extends Phaser.GameObjects.Container { for (let u = 0; u < this.modifierTypeOption.upgradeCount; u++) { const upgradeIndex = u; this.scene.time.delayedCall(remainingDuration - 2000 * (this.modifierTypeOption.upgradeCount - (upgradeIndex + 1 + upgradeCountOffset)), () => { - (this.scene as BattleScene).playSound("upgrade", { rate: 1 + 0.25 * upgradeIndex }); + (this.scene as BattleScene).playSound("se/upgrade", { rate: 1 + 0.25 * upgradeIndex }); this.pbTint.setPosition(this.pb.x, this.pb.y); this.pbTint.setTintFill(0xFFFFFF); this.pbTint.setAlpha(0); @@ -700,7 +700,7 @@ class ModifierOption extends Phaser.GameObjects.Container { if (!this.modifierTypeOption.cost) { this.pb.setTexture("pb", `${this.getPbAtlasKey(0)}_open`); - (this.scene as BattleScene).playSound("pb_rel"); + (this.scene as BattleScene).playSound("se/pb_rel"); this.scene.tweens.add({ targets: this.pb, diff --git a/src/ui/pokeball-tray.ts b/src/ui/pokeball-tray.ts index cf3b24c4d11..0313812ef79 100644 --- a/src/ui/pokeball-tray.ts +++ b/src/ui/pokeball-tray.ts @@ -57,7 +57,7 @@ export default class PokeballTray extends Phaser.GameObjects.Container { ball.setFrame(ballFrame); }); - (this.scene as BattleScene).playSound("pb_tray_enter"); + (this.scene as BattleScene).playSound("se/pb_tray_enter"); this.scene.tweens.add({ targets: this, @@ -71,7 +71,7 @@ export default class PokeballTray extends Phaser.GameObjects.Container { x: `${this.player ? "-" : "+"}=104`, duration: b * 100, ease: "Sine.easeIn", - onComplete: () => (this.scene as BattleScene).playSound(b < party.length ? "pb_tray_ball" : "pb_tray_empty") + onComplete: () => (this.scene as BattleScene).playSound(`se/${(b < party.length ? "pb_tray_ball" : "pb_tray_empty")}`) }); }); } diff --git a/src/ui/settings/settings-audio-ui-handler.ts b/src/ui/settings/settings-audio-ui-handler.ts index b834e37efe5..27ca7e35354 100644 --- a/src/ui/settings/settings-audio-ui-handler.ts +++ b/src/ui/settings/settings-audio-ui-handler.ts @@ -15,6 +15,6 @@ export default class SettingsAudioUiHandler extends AbstractSettingsUiHandler { super(scene, SettingType.AUDIO, mode); this.title = "Audio"; this.localStorageKey = "settings"; - this.rowsToDisplay = 4; + this.rowsToDisplay = 5; } } diff --git a/src/ui/starter-select-ui-handler.ts b/src/ui/starter-select-ui-handler.ts index 99191bbcd15..a96434efc65 100644 --- a/src/ui/starter-select-ui-handler.ts +++ b/src/ui/starter-select-ui-handler.ts @@ -1656,7 +1656,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler { }); this.tryUpdateValue(0); ui.setMode(Mode.STARTER_SELECT); - this.scene.playSound("buy"); + this.scene.playSound("se/buy"); // if starterContainer exists, update the value reduction background if (starterContainer) { diff --git a/src/ui/ui.ts b/src/ui/ui.ts index 7352c9f8704..250a21544dc 100644 --- a/src/ui/ui.ts +++ b/src/ui/ui.ts @@ -399,11 +399,11 @@ export default class UI extends Phaser.GameObjects.Container { } playSelect(): void { - (this.scene as BattleScene).playSound("select"); + (this.scene as BattleScene).playSound("ui/select"); } playError(): void { - (this.scene as BattleScene).playSound("error"); + (this.scene as BattleScene).playSound("ui/error"); } fadeOut(duration: integer): Promise { diff --git a/src/ui/unavailable-modal-ui-handler.ts b/src/ui/unavailable-modal-ui-handler.ts index dab1a8c3be8..3375fb930e6 100644 --- a/src/ui/unavailable-modal-ui-handler.ts +++ b/src/ui/unavailable-modal-ui-handler.ts @@ -55,7 +55,7 @@ export default class UnavailableModalUiHandler extends ModalUiHandler { if (response[0] || [200, 400].includes(response[1])) { this.reconnectTimer = null; this.reconnectDuration = this.minTime; - this.scene.playSound("pb_bounce_1"); + this.scene.playSound("se/pb_bounce_1"); this.reconnectCallback(); } else if (response[1] === 401) { Utils.removeCookie(Utils.sessionIdKey);