Adds tests for secondary effects and recharge moves for metronome
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@ -1,4 +1,4 @@
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import { SemiInvulnerableTag } from "#app/data/battler-tags";
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import { RechargingTag, SemiInvulnerableTag } from "#app/data/battler-tags";
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import { Abilities } from "#app/enums/abilities";
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import { Stat } from "#app/enums/stat";
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import { Moves } from "#enums/moves";
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@ -51,32 +51,31 @@ describe("Moves - Metronome", () => {
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expect(enemy.isFullHp()).toBeFalsy();
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});
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// THESE FAIL UNTIL KEV'S MOVE PHASE REFACTOR IS PUT IN
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// it("should apply secondary effects of a move", async () => {
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// await game.classicMode.startBattle();
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// const player = game.scene.getPlayerPokemon()!;
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// vi.spyOn(player, "randSeedInt").mockReturnValue(Moves.WOOD_HAMMER);
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it("should apply secondary effects of a move", async () => {
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await game.classicMode.startBattle();
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const player = game.scene.getPlayerPokemon()!;
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vi.spyOn(player, "randSeedInt").mockReturnValue(Moves.WOOD_HAMMER);
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// game.move.select(Moves.METRONOME);
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// await game.phaseInterceptor.to("MoveEffectPhase"); // Metronome has its own MoveEffectPhase, followed by Wood Hammer's MoveEffectPhase
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// await game.move.forceHit(); // Calls forceHit on Wood Hammer's MoveEffectPhase, required due to randSeedInt mock making hitCheck return false every time.
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// await game.toNextTurn();
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game.move.select(Moves.METRONOME);
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await game.phaseInterceptor.to("MoveEffectPhase"); // Metronome has its own MoveEffectPhase, followed by Wood Hammer's MoveEffectPhase
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await game.move.forceHit(); // Calls forceHit on Wood Hammer's MoveEffectPhase, required due to randSeedInt mock making hitCheck return false every time.
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await game.toNextTurn();
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// expect(player.isFullHp()).toBeFalsy();
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// });
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expect(player.isFullHp()).toBeFalsy();
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});
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// it("should recharge after using recharge move", async () => {
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// await game.classicMode.startBattle();
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// const player = game.scene.getPlayerPokemon()!;
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// vi.spyOn(player, "randSeedInt").mockReturnValue(Moves.HYPER_BEAM);
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it("should recharge after using recharge move", async () => {
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await game.classicMode.startBattle();
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const player = game.scene.getPlayerPokemon()!;
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vi.spyOn(player, "randSeedInt").mockReturnValue(Moves.HYPER_BEAM);
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// game.move.select(Moves.METRONOME);
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// await game.phaseInterceptor.to("MoveEffectPhase");
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// await game.move.forceHit();
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// await game.toNextTurn();
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game.move.select(Moves.METRONOME);
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await game.phaseInterceptor.to("MoveEffectPhase");
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await game.move.forceHit();
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await game.toNextTurn();
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// expect(player.getTag(RechargingTag)).toBeTruthy();
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// })
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expect(player.getTag(RechargingTag)).toBeTruthy();
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});
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it("should only target ally for Aromatic Mist", async () => {
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game.override.battleType("double");
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