Merge branch 'pagefaultgames:main' into summaryOption1

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Mumble 2024-07-03 11:59:12 -07:00 committed by GitHub
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13 changed files with 521 additions and 12 deletions

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@ -3265,6 +3265,11 @@
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@ -6638,6 +6643,11 @@
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"e6d6ad": "b5b5ce",
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"ffffff": "ffffff",
"dedede": "dedede",
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"101010": "101010",
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"8cce73": "92b0db",
"e6d6ad": "e6d6ad",
"5a9c4a": "7b94d6",
"ffffff": "ffffff",
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"737373": "737373"
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@ -1446,7 +1446,7 @@ export class FieldMovePowerBoostAbAttr extends AbAttr {
* Boosts the power of a specific type of move.
* @extends FieldMovePowerBoostAbAttr
*/
export class FieldMoveTypePowerBoostAbAttr extends FieldMovePowerBoostAbAttr {
export class PreAttackFieldMoveTypePowerBoostAbAttr extends FieldMovePowerBoostAbAttr {
/**
* @param boostedType - The type of move that will receive the power boost.
* @param powerMultiplier - The multiplier to apply to the move's power, defaults to 1.5 if not provided.
@ -1456,6 +1456,18 @@ export class FieldMoveTypePowerBoostAbAttr extends FieldMovePowerBoostAbAttr {
}
}
/**
* Boosts the power of a specific type of move for all Pokemon in the field.
* @extends PreAttackFieldMoveTypePowerBoostAbAttr
*/
export class FieldMoveTypePowerBoostAbAttr extends PreAttackFieldMoveTypePowerBoostAbAttr { }
/**
* Boosts the power of a specific type of move for the user and its allies.
* @extends PreAttackFieldMoveTypePowerBoostAbAttr
*/
export class UserFieldMoveTypePowerBoostAbAttr extends PreAttackFieldMoveTypePowerBoostAbAttr { }
/**
* Boosts the power of moves in specified categories.
* @extends FieldMovePowerBoostAbAttr
@ -4964,8 +4976,7 @@ export function initAbilities() {
new Ability(Abilities.SCREEN_CLEANER, 8)
.attr(PostSummonRemoveArenaTagAbAttr, [ArenaTagType.AURORA_VEIL, ArenaTagType.LIGHT_SCREEN, ArenaTagType.REFLECT]),
new Ability(Abilities.STEELY_SPIRIT, 8)
.attr(MoveTypePowerBoostAbAttr, Type.STEEL)
.partial(),
.attr(UserFieldMoveTypePowerBoostAbAttr, Type.STEEL),
new Ability(Abilities.PERISH_BODY, 8)
.attr(PostDefendPerishSongAbAttr, 4),
new Ability(Abilities.WANDERING_SPIRIT, 8)

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@ -23,7 +23,7 @@ import { BattlerTag, BattlerTagLapseType, EncoreTag, GroundedTag, HelpingHandTag
import { WeatherType } from "../data/weather";
import { TempBattleStat } from "../data/temp-battle-stat";
import { ArenaTagSide, WeakenMoveScreenTag, WeakenMoveTypeTag } from "../data/arena-tag";
import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, MoveTypeChangeAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldBattleStatMultiplierAbAttrs, FieldMultiplyBattleStatAbAttr, AllyMoveCategoryPowerBoostAbAttr, FieldMoveTypePowerBoostAbAttr, AddSecondStrikeAbAttr } from "../data/ability";
import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, MoveTypeChangeAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldBattleStatMultiplierAbAttrs, FieldMultiplyBattleStatAbAttr, AllyMoveCategoryPowerBoostAbAttr, FieldMoveTypePowerBoostAbAttr, AddSecondStrikeAbAttr, UserFieldMoveTypePowerBoostAbAttr } from "../data/ability";
import PokemonData from "../system/pokemon-data";
import { BattlerIndex } from "../battle";
import { Mode } from "../ui/ui";
@ -1788,6 +1788,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
aura.applyPreAttack(null, null, null, move, [power]);
}
const alliedField: Pokemon[] = source instanceof PlayerPokemon ? this.scene.getPlayerField() : this.scene.getEnemyField();
alliedField.forEach(p => applyPreAttackAbAttrs(UserFieldMoveTypePowerBoostAbAttr, p, this, move, power));
power.value *= typeChangeMovePowerMultiplier.value;
if (!typeless) {

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@ -2116,14 +2116,38 @@ export class SwitchEffectTransferModifier extends PokemonHeldItemModifier {
}
}
/**
* Abstract class for held items that steal other Pokemon's items.
* @see {@linkcode TurnHeldItemTransferModifier}
* @see {@linkcode ContactHeldItemTransferChanceModifier}
*/
export abstract class HeldItemTransferModifier extends PokemonHeldItemModifier {
constructor(type: ModifierType, pokemonId: integer, stackCount?: integer) {
super(type, pokemonId, stackCount);
}
/**
* Determines the targets to transfer items from when this applies.
* @param args\[0\] the {@linkcode Pokemon} holding this item
* @returns the opponents of the source {@linkcode Pokemon}
*/
getTargets(args: any[]): Pokemon[] {
const pokemon = args[0];
return pokemon instanceof Pokemon
? pokemon.getOpponents()
: [];
}
/**
* Steals an item from a set of target Pokemon.
* This prioritizes high-tier held items when selecting the item to steal.
* @param args \[0\] The {@linkcode Pokemon} holding this item
* @returns true if an item was stolen; false otherwise.
*/
apply(args: any[]): boolean {
const pokemon = args[0] as Pokemon;
const opponents = pokemon.getOpponents();
const opponents = this.getTargets(args);
if (!opponents.length) {
return false;
@ -2180,6 +2204,11 @@ export abstract class HeldItemTransferModifier extends PokemonHeldItemModifier {
abstract getTransferMessage(pokemon: Pokemon, targetPokemon: Pokemon, item: ModifierTypes.ModifierType): string;
}
/**
* Modifier for held items that steal items from the enemy at the end of
* each turn.
* @see {@linkcode modifierTypes[MINI_BLACK_HOLE]}
*/
export class TurnHeldItemTransferModifier extends HeldItemTransferModifier {
constructor(type: ModifierType, pokemonId: integer, stackCount?: integer) {
super(type, pokemonId, stackCount);
@ -2210,6 +2239,12 @@ export class TurnHeldItemTransferModifier extends HeldItemTransferModifier {
}
}
/**
* Modifier for held items that add a chance to steal items from the target of a
* successful attack.
* @see {@linkcode modifierTypes[GRIP_CLAW]}
* @see {@linkcode HeldItemTransferModifier}
*/
export class ContactHeldItemTransferChanceModifier extends HeldItemTransferModifier {
private chance: number;
@ -2219,6 +2254,20 @@ export class ContactHeldItemTransferChanceModifier extends HeldItemTransferModif
this.chance = chancePercent / 100;
}
/**
* Determines the target to steal items from when this applies.
* @param args\[0\] The {@linkcode Pokemon} holding this item
* @param args\[1\] The {@linkcode Pokemon} the holder is targeting with an attack
* @returns The target (args[1]) stored in array format for use in {@linkcode HeldItemTransferModifier.apply}
*/
getTargets(args: any[]): Pokemon[] {
const target = args[1];
return target instanceof Pokemon
? [ target ]
: [];
}
matchType(modifier: Modifier): boolean {
return modifier instanceof ContactHeldItemTransferChanceModifier;
}

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@ -2966,7 +2966,7 @@ export class MoveEffectPhase extends PokemonPhase {
})).then(() => {
applyPostAttackAbAttrs(PostAttackAbAttr, user, target, this.move.getMove(), hitResult).then(() => {
if (this.move.getMove() instanceof AttackMove) {
this.scene.applyModifiers(ContactHeldItemTransferChanceModifier, this.player, user, target.getFieldIndex());
this.scene.applyModifiers(ContactHeldItemTransferChanceModifier, this.player, user, target);
}
resolve();
});
@ -3095,7 +3095,7 @@ export class MoveEffectPhase extends PokemonPhase {
applyBattleStatMultiplierAbAttrs(BattleStatMultiplierAbAttr, user, BattleStat.ACC, accuracyMultiplier, this.move.getMove());
const evasionMultiplier = new Utils.NumberHolder(1);
applyBattleStatMultiplierAbAttrs(BattleStatMultiplierAbAttr, this.getTarget(), BattleStat.EVA, evasionMultiplier);
applyBattleStatMultiplierAbAttrs(BattleStatMultiplierAbAttr, target, BattleStat.EVA, evasionMultiplier);
accuracyMultiplier.value /= evasionMultiplier.value;

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@ -0,0 +1,83 @@
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
import GameManager from "../utils/gameManager";
import * as Overrides from "#app/overrides";
import { Species } from "#enums/species";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { getMovePosition } from "../utils/gameManagerUtils";
import { CommandPhase, MoveEffectPhase, MoveEndPhase } from "#app/phases.js";
import { BattleStat } from "#app/data/battle-stat.js";
import { WeatherType } from "#app/data/weather.js";
import { BattleStatMultiplierAbAttr, allAbilities } from "#app/data/ability.js";
const TIMEOUT = 20 * 1000;
describe("Abilities - Sand Veil", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "DOUBLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH]);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MEOWSCARADA);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.INSOMNIA);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TWISTER, Moves.TWISTER, Moves.TWISTER, Moves.TWISTER]);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(Overrides, "WEATHER_OVERRIDE", "get").mockReturnValue(WeatherType.SANDSTORM);
});
test(
"ability should increase the evasiveness of the source",
async () => {
await game.startBattle([Species.SNORLAX, Species.BLISSEY]);
const leadPokemon = game.scene.getPlayerField();
leadPokemon.forEach(p => expect(p).toBeDefined());
const enemyPokemon = game.scene.getEnemyField();
enemyPokemon.forEach(p => expect(p).toBeDefined());
vi.spyOn(leadPokemon[0], "getAbility").mockReturnValue(allAbilities[Abilities.SAND_VEIL]);
const sandVeilAttr = allAbilities[Abilities.SAND_VEIL].getAttrs(BattleStatMultiplierAbAttr)[0];
vi.spyOn(sandVeilAttr, "applyBattleStat").mockImplementation(
(pokemon, passive, battleStat, statValue, args) => {
if (battleStat === BattleStat.EVA && game.scene.arena.weather?.weatherType === WeatherType.SANDSTORM) {
statValue.value *= -1; // will make all attacks miss
return true;
}
return false;
}
);
expect(leadPokemon[0].hasAbility(Abilities.SAND_VEIL)).toBe(true);
expect(leadPokemon[1].hasAbility(Abilities.SAND_VEIL)).toBe(false);
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
await game.phaseInterceptor.to(CommandPhase);
game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
await game.phaseInterceptor.to(MoveEffectPhase, false);
await game.phaseInterceptor.to(MoveEndPhase, false);
expect(leadPokemon[0].hp).toBe(leadPokemon[0].getMaxHp());
expect(leadPokemon[1].hp).toBeLessThan(leadPokemon[1].getMaxHp());
}, TIMEOUT
);
});

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@ -0,0 +1,115 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import * as overrides from "#app/overrides";
import { Species } from "#enums/species";
import { Moves } from "#enums/moves";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import Pokemon, { PlayerPokemon } from "#app/field/pokemon.js";
import Move, { allMoves } from "#app/data/move.js";
import { NumberHolder } from "#app/utils.js";
import { allAbilities, applyPreAttackAbAttrs, UserFieldMoveTypePowerBoostAbAttr } from "#app/data/ability.js";
import { Abilities } from "#app/enums/abilities.js";
describe("Abilities - Steely Spirit", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const steelySpiritMultiplier = 1.5;
const moveToCheck = Moves.IRON_HEAD;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(overrides, "DOUBLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGIKARP);
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.IRON_HEAD, Moves.SPLASH]);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
});
it("increases Steel-type moves used by the user and its allies", async () => {
await game.startBattle([Species.MAGIKARP, Species.PERRSERKER]);
const perserrker = game.scene.getPlayerField()[1];
vi.spyOn(perserrker, "getAbility").mockReturnValue(allAbilities[Abilities.STEELY_SPIRIT]);
expect(perserrker.hasAbility(Abilities.STEELY_SPIRIT)).toBe(true);
game.doAttack(getMovePosition(game.scene, 0, moveToCheck));
game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
const mockedMovePower = getMockedMovePower(game.scene.getEnemyPokemon(), perserrker, allMoves[moveToCheck]);
expect(mockedMovePower).toBe(allMoves[moveToCheck].power * steelySpiritMultiplier);
});
it("stacks if multiple users with this ability are on the field.", async () => {
await game.startBattle([Species.PERRSERKER, Species.PERRSERKER]);
game.scene.getPlayerField().forEach(p => {
vi.spyOn(p, "getAbility").mockReturnValue(allAbilities[Abilities.STEELY_SPIRIT]);
});
expect(game.scene.getPlayerField().every(p => p.hasAbility(Abilities.STEELY_SPIRIT))).toBe(true);
game.doAttack(getMovePosition(game.scene, 0, moveToCheck));
game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
const mockedMovePower = getMockedMovePower(game.scene.getEnemyPokemon(), game.scene.getPlayerPokemon(), allMoves[moveToCheck]);
expect(mockedMovePower).toBe(allMoves[moveToCheck].power * Math.pow(steelySpiritMultiplier, 2));
});
it("does not take effect when suppressed", async () => {
await game.startBattle([Species.MAGIKARP, Species.PERRSERKER]);
const perserrker = game.scene.getPlayerField()[1];
vi.spyOn(perserrker, "getAbility").mockReturnValue(allAbilities[Abilities.STEELY_SPIRIT]);
expect(perserrker.hasAbility(Abilities.STEELY_SPIRIT)).toBe(true);
perserrker.summonData.abilitySuppressed = true;
expect(perserrker.hasAbility(Abilities.STEELY_SPIRIT)).toBe(false);
expect(perserrker.summonData.abilitySuppressed).toBe(true);
game.doAttack(getMovePosition(game.scene, 0, moveToCheck));
game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
const mockedMovePower = getMockedMovePower(game.scene.getEnemyPokemon(), perserrker, allMoves[moveToCheck]);
expect(mockedMovePower).toBe(allMoves[moveToCheck].power);
});
});
/**
* Calculates the mocked power of a move.
* Note this does not consider other damage calculations
* except the power multiplier from Steely Spirit.
*
* @param defender - The defending Pokémon.
* @param attacker - The attacking Pokémon.
* @param move - The move being used by the attacker.
* @returns The adjusted power of the move.
*/
const getMockedMovePower = (defender: Pokemon, attacker: Pokemon, move: Move) => {
const powerHolder = new NumberHolder(move.power);
/**
* Check if pokemon has the specified ability and is in effect.
* See Pokemon.hasAbility {@linkcode Pokemon.hasAbility}
*/
if (attacker.hasAbility(Abilities.STEELY_SPIRIT)) {
const alliedField: Pokemon[] = attacker instanceof PlayerPokemon ? attacker.scene.getPlayerField() : attacker.scene.getEnemyField();
alliedField.forEach(p => applyPreAttackAbAttrs(UserFieldMoveTypePowerBoostAbAttr, p, this, move, powerHolder));
}
return powerHolder.value;
};

74
src/test/account.spec.ts Normal file
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@ -0,0 +1,74 @@
import * as battleScene from "#app/battle-scene.js";
import { describe, expect, it, vi } from "vitest";
import { initLoggedInUser, loggedInUser, updateUserInfo } from "../account";
import * as utils from "../utils";
describe("account", () => {
describe("initLoggedInUser", () => {
it("should set loggedInUser to Guest and lastSessionSlot to -1", () => {
initLoggedInUser();
expect(loggedInUser.username).toBe("Guest");
expect(loggedInUser.lastSessionSlot).toBe(-1);
});
});
describe("updateUserInfo", () => {
it("should set loggedInUser to Guest if bypassLogin is true", async () => {
vi.spyOn(battleScene, "bypassLogin", "get").mockReturnValue(true);
const [success, status] = await updateUserInfo();
expect(success).toBe(true);
expect(status).toBe(200);
expect(loggedInUser.username).toBe("Guest");
expect(loggedInUser.lastSessionSlot).toBe(-1);
});
it("should fetch user info from the API if bypassLogin is false", async () => {
vi.spyOn(battleScene, "bypassLogin", "get").mockReturnValue(false);
vi.spyOn(utils, "apiFetch").mockResolvedValue(
new Response(
JSON.stringify({
username: "test",
lastSessionSlot: 99,
}),
{
status: 200,
}
)
);
const [success, status] = await updateUserInfo();
expect(success).toBe(true);
expect(status).toBe(200);
expect(loggedInUser.username).toBe("test");
expect(loggedInUser.lastSessionSlot).toBe(99);
});
it("should handle resolved API errors", async () => {
vi.spyOn(battleScene, "bypassLogin", "get").mockReturnValue(false);
vi.spyOn(utils, "apiFetch").mockResolvedValue(
new Response(null, { status: 401 })
);
const [success, status] = await updateUserInfo();
expect(success).toBe(false);
expect(status).toBe(401);
});
it("should handle rejected API errors", async () => {
const consoleErrorSpy = vi.spyOn(console, "error");
vi.spyOn(battleScene, "bypassLogin", "get").mockReturnValue(false);
vi.spyOn(utils, "apiFetch").mockRejectedValue(new Error("Api failed!"));
const [success, status] = await updateUserInfo();
expect(success).toBe(false);
expect(status).toBe(500);
expect(consoleErrorSpy).toHaveBeenCalled();
});
});
});

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@ -0,0 +1,75 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phase from "phaser";
import GameManager from "#app/test/utils/gameManager";
import * as overrides from "#app/overrides";
import { Moves } from "#app/enums/moves.js";
import { Species } from "#app/enums/species.js";
import { BerryType } from "#app/enums/berry-type.js";
import { Abilities } from "#app/enums/abilities.js";
import { getMovePosition } from "../utils/gameManagerUtils";
import { CommandPhase, MoveEndPhase, SelectTargetPhase } from "#app/phases.js";
import { BattlerIndex } from "#app/battle.js";
import { allMoves } from "#app/data/move.js";
const TIMEOUT = 20 * 1000; // 20 seconds
describe("Items - Grip Claw", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phase.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(overrides, "DOUBLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.POPULATION_BOMB, Moves.SPLASH ]);
vi.spyOn(overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue([{name: "GRIP_CLAW", count: 5}, {name: "MULTI_LENS", count: 3}]);
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX);
vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.KLUTZ);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH ]);
vi.spyOn(overrides, "OPP_HELD_ITEMS_OVERRIDE", "get").mockReturnValue([
{name: "BERRY", type: BerryType.SITRUS, count: 2},
{name: "BERRY", type: BerryType.LUM, count: 2}
]);
vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(allMoves[Moves.POPULATION_BOMB], "accuracy", "get").mockReturnValue(100);
});
it(
"should only steal items from the attack target",
async () => {
await game.startBattle([Species.PANSEAR, Species.ROWLET, Species.PANPOUR, Species.PANSAGE, Species.CHARMANDER, Species.SQUIRTLE]);
const playerPokemon = game.scene.getPlayerField();
playerPokemon.forEach(p => expect(p).toBeDefined());
const enemyPokemon = game.scene.getEnemyField();
enemyPokemon.forEach(p => expect(p).toBeDefined());
const enemyHeldItemCt = enemyPokemon.map(p => p.getHeldItems.length);
game.doAttack(getMovePosition(game.scene, 0, Moves.POPULATION_BOMB));
await game.phaseInterceptor.to(SelectTargetPhase, false);
game.doSelectTarget(BattlerIndex.ENEMY);
await game.phaseInterceptor.to(CommandPhase, false);
game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH));
await game.phaseInterceptor.to(MoveEndPhase, false);
expect(enemyPokemon[1].getHeldItems.length).toBe(enemyHeldItemCt[1]);
}, TIMEOUT
);
});

View File

@ -1,4 +1,4 @@
import { beforeAll, describe, expect, it, vi } from "vitest";
import { beforeAll, describe, afterEach, expect, it, vi } from "vitest";
import {
StatusEffect,
getStatusEffectActivationText,
@ -8,7 +8,6 @@ import {
getStatusEffectOverlapText,
} from "#app/data/status-effect";
import i18next, { ParseKeys } from "i18next";
import { afterEach } from "node:test";
const tMock = (key: ParseKeys) => key;
const pokemonName = "PKM";

View File

@ -2077,9 +2077,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
this.pokemonHatchedIcon,
this.pokemonHatchedCountText
].map(c => c.setVisible(false));
} else if (species.speciesId === Species.ETERNATUS) {
this.pokemonHatchedIcon.setVisible(false);
this.pokemonHatchedCountText.setVisible(false);
this.pokemonFormText.setY(25);
} else {
this.pokemonCaughtHatchedContainer.setY(25);
this.pokemonShinyIcon.setY(117);
@ -2091,6 +2089,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
this.pokemonCandyCountText.setText(`x${this.scene.gameData.starterData[species.speciesId].candyCount}`);
this.pokemonCandyCountText.setVisible(true);
this.pokemonFormText.setVisible(true);
this.pokemonFormText.setY(42);
this.pokemonHatchedIcon.setVisible(true);
this.pokemonHatchedCountText.setVisible(true);