Move weather effects to the end of the turn
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@ -928,9 +928,6 @@ export class TurnStartPhase extends FieldPhase {
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start() {
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super.start();
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if (this.scene.arena.weather)
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this.scene.unshiftPhase(new WeatherEffectPhase(this.scene, this.scene.arena.weather));
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const field = this.scene.getField();
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const order = this.getOrder();
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@ -994,6 +991,9 @@ export class TurnStartPhase extends FieldPhase {
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}
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}
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if (this.scene.arena.weather)
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this.scene.pushPhase(new WeatherEffectPhase(this.scene, this.scene.arena.weather));
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for (let o of order) {
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if (field[o].status && field[o].status.isPostTurn())
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this.scene.pushPhase(new PostTurnStatusEffectPhase(this.scene, o));
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@ -249,12 +249,11 @@ export const biomePools: BiomePools = {
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{ 1: [ Species.RATTATA ], 20: [ Species.RATICATE ] },
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Species.GRIMER,
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{ 1: [ Species.KOFFING ], 35: [ Species.WEEZING ] },
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{ 1: [ Species.STUNKY ], 34: [ Species.SKUNTANK ] },
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{ 1: [ Species.PATRAT ], 20: [ Species.WATCHOG ] },
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{ 1: [ Species.LILLIPUP ], 16: [ Species.HERDIER ], 32: [ Species.STOUTLAND ] },
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{ 1: [ Species.TRUBBISH ], 36: [ Species.GARBODOR ] }
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],
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[BiomePoolTier.UNCOMMON]: [ { 1: [ Species.BURMY ], 20: [ Species.WORMADAM ] } ],
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[BiomePoolTier.UNCOMMON]: [ { 1: [ Species.BURMY ], 20: [ Species.WORMADAM ] }, { 1: [ Species.STUNKY ], 34: [ Species.SKUNTANK ] } ],
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[BiomePoolTier.RARE]: [],
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[BiomePoolTier.SUPER_RARE]: [ Species.EEVEE, Species.SMEARGLE ],
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[BiomePoolTier.ULTRA_RARE]: [ Species.DITTO, Species.CASTFORM ],
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@ -2808,11 +2807,11 @@ export const biomePools: BiomePools = {
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]
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],
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[ Species.STUNKY, Type.POISON, Type.DARK, [
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[ Biome.CITY, BiomePoolTier.COMMON ]
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[ Biome.CITY, BiomePoolTier.UNCOMMON ]
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]
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],
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[ Species.SKUNTANK, Type.POISON, Type.DARK, [
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[ Biome.CITY, BiomePoolTier.COMMON ],
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[ Biome.CITY, BiomePoolTier.UNCOMMON ],
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[ Biome.CITY, BiomePoolTier.BOSS ]
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]
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],
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