add wind power unit tests (#2431)

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Adrian T 2024-06-20 17:26:50 +08:00 committed by GitHub
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import * as overrides from "#app/overrides";
import { Species } from "#enums/species";
import {
TurnEndPhase,
} from "#app/phases";
import { Moves } from "#enums/moves";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Abilities } from "#enums/abilities";
import { BattlerTagType } from "#app/enums/battler-tag-type.js";
describe("Abilities - Wind Power", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SHIFTRY);
vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.WIND_POWER);
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TAILWIND, Moves.SPLASH, Moves.PETAL_BLIZZARD, Moves.SANDSTORM]);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
});
it("it becomes charged when hit by wind moves", async () => {
await game.startBattle([Species.MAGIKARP]);
const shiftry = game.scene.getEnemyPokemon();
expect(shiftry.getTag(BattlerTagType.CHARGED)).toBeUndefined();
game.doAttack(getMovePosition(game.scene, 0, Moves.PETAL_BLIZZARD));
await game.phaseInterceptor.to(TurnEndPhase);
expect(shiftry.getTag(BattlerTagType.CHARGED)).toBeDefined();
});
it("it becomes charged when Tailwind takes effect on its side", async () => {
vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.WIND_POWER);
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGIKARP);
await game.startBattle([Species.SHIFTRY]);
const shiftry = game.scene.getPlayerPokemon();
expect(shiftry.getTag(BattlerTagType.CHARGED)).toBeUndefined();
game.doAttack(getMovePosition(game.scene, 0, Moves.TAILWIND));
await game.phaseInterceptor.to(TurnEndPhase);
expect(shiftry.getTag(BattlerTagType.CHARGED)).toBeDefined();
});
it("does not become charged when Tailwind takes effect on opposing side", async () => {
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGIKARP);
vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.WIND_POWER);
await game.startBattle([Species.SHIFTRY]);
const magikarp = game.scene.getEnemyPokemon();
const shiftry = game.scene.getPlayerPokemon();
expect(shiftry.getTag(BattlerTagType.CHARGED)).toBeUndefined();
expect(magikarp.getTag(BattlerTagType.CHARGED)).toBeUndefined();
game.doAttack(getMovePosition(game.scene, 0, Moves.TAILWIND));
await game.phaseInterceptor.to(TurnEndPhase);
expect(shiftry.getTag(BattlerTagType.CHARGED)).toBeDefined();
expect(magikarp.getTag(BattlerTagType.CHARGED)).toBeUndefined();
});
it("does not interact with Sandstorm", async () => {
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGIKARP);
await game.startBattle([Species.SHIFTRY]);
const shiftry = game.scene.getPlayerPokemon();
expect(shiftry.getTag(BattlerTagType.CHARGED)).toBeUndefined();
game.doAttack(getMovePosition(game.scene, 0, Moves.SANDSTORM));
await game.phaseInterceptor.to(TurnEndPhase);
expect(shiftry.getTag(BattlerTagType.CHARGED)).toBeUndefined();
});
});