Merge branch 'beta' into bugfix-training-session-encounter-nature
This commit is contained in:
commit
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@ -1 +1 @@
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Subproject commit fc4a1effd5170def3c8314208a52cd0d8e6913ef
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Subproject commit d600913dbf1f8b47dae8dccbd8296df78f1c51b5
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@ -5,7 +5,7 @@ import PokemonSpecies, { allSpecies, getPokemonSpecies, PokemonSpeciesFilter } f
|
|||
import { Constructor, isNullOrUndefined, randSeedInt } from "#app/utils";
|
||||
import * as Utils from "#app/utils";
|
||||
import { ConsumableModifier, ConsumablePokemonModifier, DoubleBattleChanceBoosterModifier, ExpBalanceModifier, ExpShareModifier, FusePokemonModifier, HealingBoosterModifier, Modifier, ModifierBar, ModifierPredicate, MultipleParticipantExpBonusModifier, overrideHeldItems, overrideModifiers, PersistentModifier, PokemonExpBoosterModifier, PokemonFormChangeItemModifier, PokemonHeldItemModifier, PokemonHpRestoreModifier, PokemonIncrementingStatModifier, RememberMoveModifier, TerastallizeModifier, TurnHeldItemTransferModifier } from "./modifier/modifier";
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import { PokeballType } from "#app/data/pokeball";
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import { PokeballType } from "#enums/pokeball";
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import { initCommonAnims, initMoveAnim, loadCommonAnimAssets, loadMoveAnimAssets, populateAnims } from "#app/data/battle-anims";
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||||
import { Phase } from "#app/phase";
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||||
import { initGameSpeed } from "#app/system/game-speed";
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@ -35,10 +35,11 @@ import { Gender } from "#app/data/gender";
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import UIPlugin from "phaser3-rex-plugins/templates/ui/ui-plugin";
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import { addUiThemeOverrides } from "#app/ui/ui-theme";
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import PokemonData from "#app/system/pokemon-data";
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||||
import { Nature } from "#app/data/nature";
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import { Nature } from "#enums/nature";
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import { FormChangeItem, pokemonFormChanges, SpeciesFormChange, SpeciesFormChangeManualTrigger, SpeciesFormChangeTimeOfDayTrigger, SpeciesFormChangeTrigger } from "#app/data/pokemon-forms";
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||||
import { FormChangePhase } from "#app/phases/form-change-phase";
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||||
import { getTypeRgb } from "#app/data/type";
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||||
import { Type } from "#enums/type";
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||||
import PokemonSpriteSparkleHandler from "#app/field/pokemon-sprite-sparkle-handler";
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import CharSprite from "#app/ui/char-sprite";
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import DamageNumberHandler from "#app/field/damage-number-handler";
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|
@ -96,7 +97,9 @@ import { ExpPhase } from "#app/phases/exp-phase";
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import { ShowPartyExpBarPhase } from "#app/phases/show-party-exp-bar-phase";
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import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
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import { ExpGainsSpeed } from "#enums/exp-gains-speed";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { FRIENDSHIP_GAIN_FROM_BATTLE } from "#app/data/balance/starters";
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import { StatusEffect } from "#enums/status-effect";
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export const bypassLogin = import.meta.env.VITE_BYPASS_LOGIN === "1";
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@ -771,7 +774,7 @@ export default class BattleScene extends SceneBase {
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/**
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* @returns An array of {@linkcode PlayerPokemon} filtered from the player's party
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* that are {@linkcode PlayerPokemon.isAllowedInBattle | allowed in battle}.
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* that are {@linkcode Pokemon.isAllowedInBattle | allowed in battle}.
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*/
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public getPokemonAllowedInBattle(): PlayerPokemon[] {
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return this.getPlayerParty().filter(p => p.isAllowedInBattle());
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@ -1240,23 +1243,27 @@ export default class BattleScene extends SceneBase {
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|
||||
const lastBattle = this.currentBattle;
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|
||||
if (lastBattle?.double && !newDouble) {
|
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this.tryRemovePhase(p => p instanceof SwitchPhase);
|
||||
}
|
||||
|
||||
const maxExpLevel = this.getMaxExpLevel();
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|
||||
this.lastEnemyTrainer = lastBattle?.trainer ?? null;
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this.lastMysteryEncounter = lastBattle?.mysteryEncounter;
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||||
|
||||
if (newBattleType === BattleType.MYSTERY_ENCOUNTER) {
|
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// Disable double battle on mystery encounters (it may be re-enabled as part of encounter)
|
||||
newDouble = false;
|
||||
}
|
||||
|
||||
if (lastBattle?.double && !newDouble) {
|
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this.tryRemovePhase(p => p instanceof SwitchPhase);
|
||||
this.getPlayerField().forEach(p => p.lapseTag(BattlerTagType.COMMANDED));
|
||||
}
|
||||
|
||||
this.executeWithSeedOffset(() => {
|
||||
this.currentBattle = new Battle(this.gameMode, newWaveIndex, newBattleType, newTrainer, newDouble);
|
||||
}, newWaveIndex << 3, this.waveSeed);
|
||||
this.currentBattle.incrementTurn(this);
|
||||
|
||||
if (newBattleType === BattleType.MYSTERY_ENCOUNTER) {
|
||||
// Disable double battle on mystery encounters (it may be re-enabled as part of encounter)
|
||||
this.currentBattle.double = false;
|
||||
// Will generate the actual Mystery Encounter during NextEncounterPhase, to ensure it uses proper biome
|
||||
this.currentBattle.mysteryEncounterType = mysteryEncounterType;
|
||||
}
|
||||
|
@ -1278,6 +1285,8 @@ export default class BattleScene extends SceneBase {
|
|||
if (resetArenaState) {
|
||||
this.arena.resetArenaEffects();
|
||||
|
||||
playerField.forEach((pokemon) => pokemon.lapseTag(BattlerTagType.COMMANDED));
|
||||
|
||||
playerField.forEach((pokemon, p) => {
|
||||
if (pokemon.isOnField()) {
|
||||
this.pushPhase(new ReturnPhase(this, p));
|
||||
|
@ -2979,12 +2988,21 @@ export default class BattleScene extends SceneBase {
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|||
|
||||
updateGameInfo(): void {
|
||||
const gameInfo = {
|
||||
playTime: this.sessionPlayTime ? this.sessionPlayTime : 0,
|
||||
playTime: this.sessionPlayTime ?? 0,
|
||||
gameMode: this.currentBattle ? this.gameMode.getName() : "Title",
|
||||
biome: this.currentBattle ? getBiomeName(this.arena.biomeType) : "",
|
||||
wave: this.currentBattle?.waveIndex || 0,
|
||||
party: this.party ? this.party.map(p => {
|
||||
return { name: p.name, level: p.level };
|
||||
wave: this.currentBattle?.waveIndex ?? 0,
|
||||
party: this.party ? this.party.map((p) => {
|
||||
return {
|
||||
name: p.name,
|
||||
form: p.getFormKey(),
|
||||
types: p.getTypes().map((type) => Type[type]),
|
||||
teraType: p.getTeraType() !== Type.UNKNOWN ? Type[p.getTeraType()] : "",
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level: p.level,
|
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currentHP: p.hp,
|
||||
maxHP: p.getMaxHp(),
|
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status: p.status?.effect ? StatusEffect[p.status.effect] : ""
|
||||
};
|
||||
}) : [],
|
||||
modeChain: this.ui?.getModeChain() ?? [],
|
||||
};
|
||||
|
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|
@ -4,7 +4,7 @@ import * as Utils from "./utils";
|
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import Trainer, { TrainerVariant } from "./field/trainer";
|
||||
import { GameMode } from "./game-mode";
|
||||
import { MoneyMultiplierModifier, PokemonHeldItemModifier } from "./modifier/modifier";
|
||||
import { PokeballType } from "./data/pokeball";
|
||||
import { PokeballType } from "#enums/pokeball";
|
||||
import { trainerConfigs } from "#app/data/trainer-config";
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import { SpeciesFormKey } from "#enums/species-form-key";
|
||||
import Pokemon, { EnemyPokemon, PlayerPokemon, QueuedMove } from "#app/field/pokemon";
|
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@ -1,13 +1,13 @@
|
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import Pokemon, { EnemyPokemon, HitResult, MoveResult, PlayerPokemon, PokemonMove } from "../field/pokemon";
|
||||
import { Type } from "./type";
|
||||
import { Type } from "#enums/type";
|
||||
import { Constructor } from "#app/utils";
|
||||
import * as Utils from "../utils";
|
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import { getPokemonNameWithAffix } from "../messages";
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||||
import { Weather, WeatherType } from "./weather";
|
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import { BattlerTag, GroundedTag } from "./battler-tags";
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||||
import { StatusEffect, getNonVolatileStatusEffects, getStatusEffectDescriptor, getStatusEffectHealText } from "./status-effect";
|
||||
import { Weather } from "#app/data/weather";
|
||||
import { BattlerTag, BattlerTagLapseType, GroundedTag } from "./battler-tags";
|
||||
import { getNonVolatileStatusEffects, getStatusEffectDescriptor, getStatusEffectHealText } from "#app/data/status-effect";
|
||||
import { Gender } from "./gender";
|
||||
import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, FlinchAttr, OneHitKOAttr, HitHealAttr, allMoves, StatusMove, SelfStatusMove, VariablePowerAttr, applyMoveAttrs, IncrementMovePriorityAttr, VariableMoveTypeAttr, RandomMovesetMoveAttr, RandomMoveAttr, NaturePowerAttr, CopyMoveAttr, MoveAttr, MultiHitAttr, SacrificialAttr, SacrificialAttrOnHit, NeutralDamageAgainstFlyingTypeMultiplierAttr, FixedDamageAttr } from "./move";
|
||||
import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, FlinchAttr, OneHitKOAttr, HitHealAttr, allMoves, StatusMove, SelfStatusMove, VariablePowerAttr, applyMoveAttrs, VariableMoveTypeAttr, RandomMovesetMoveAttr, RandomMoveAttr, NaturePowerAttr, CopyMoveAttr, MoveAttr, MultiHitAttr, SacrificialAttr, SacrificialAttrOnHit, NeutralDamageAgainstFlyingTypeMultiplierAttr, FixedDamageAttr } from "./move";
|
||||
import { ArenaTagSide, ArenaTrapTag } from "./arena-tag";
|
||||
import { BerryModifier, HitHealModifier, PokemonHeldItemModifier } from "../modifier/modifier";
|
||||
import { TerrainType } from "./terrain";
|
||||
|
@ -35,6 +35,9 @@ import { SwitchSummonPhase } from "#app/phases/switch-summon-phase";
|
|||
import { BattleEndPhase } from "#app/phases/battle-end-phase";
|
||||
import { NewBattlePhase } from "#app/phases/new-battle-phase";
|
||||
import { MoveEndPhase } from "#app/phases/move-end-phase";
|
||||
import { PokemonAnimType } from "#enums/pokemon-anim-type";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import { WeatherType } from "#enums/weather-type";
|
||||
|
||||
export class Ability implements Localizable {
|
||||
public id: Abilities;
|
||||
|
@ -511,7 +514,11 @@ export class NonSuperEffectiveImmunityAbAttr extends TypeImmunityAbAttr {
|
|||
}
|
||||
|
||||
applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: Utils.BooleanHolder, args: any[]): boolean {
|
||||
if (move instanceof AttackMove && pokemon.getAttackTypeEffectiveness(attacker.getMoveType(move), attacker) < 2) {
|
||||
const modifierValue = args.length > 0
|
||||
? (args[0] as Utils.NumberHolder).value
|
||||
: pokemon.getAttackTypeEffectiveness(attacker.getMoveType(move), attacker);
|
||||
|
||||
if (move instanceof AttackMove && modifierValue < 2) {
|
||||
cancelled.value = true; // Suppresses "No Effect" message
|
||||
(args[0] as Utils.NumberHolder).value = 0;
|
||||
return true;
|
||||
|
@ -578,15 +585,11 @@ export class PostDefendAbAttr extends AbAttr {
|
|||
|
||||
export class FieldPriorityMoveImmunityAbAttr extends PreDefendAbAttr {
|
||||
applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: Utils.BooleanHolder, args: any[]): boolean {
|
||||
const attackPriority = new Utils.IntegerHolder(move.priority);
|
||||
applyMoveAttrs(IncrementMovePriorityAttr, attacker, null, move, attackPriority);
|
||||
applyAbAttrs(ChangeMovePriorityAbAttr, attacker, null, simulated, move, attackPriority);
|
||||
|
||||
if (move.moveTarget === MoveTarget.USER || move.moveTarget === MoveTarget.NEAR_ALLY) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (attackPriority.value > 0 && !move.isMultiTarget()) {
|
||||
if (move.getPriority(attacker) > 0 && !move.isMultiTarget()) {
|
||||
cancelled.value = true;
|
||||
return true;
|
||||
}
|
||||
|
@ -2591,6 +2594,42 @@ export class PostSummonFormChangeByWeatherAbAttr extends PostSummonAbAttr {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Attribute implementing the effects of {@link https://bulbapedia.bulbagarden.net/wiki/Commander_(Ability) | Commander}.
|
||||
* When the source of an ability with this attribute detects a Dondozo as their active ally, the source "jumps
|
||||
* into the Dondozo's mouth," sharply boosting the Dondozo's stats, cancelling the source's moves, and
|
||||
* causing attacks that target the source to always miss.
|
||||
*/
|
||||
export class CommanderAbAttr extends AbAttr {
|
||||
constructor() {
|
||||
super(true);
|
||||
}
|
||||
|
||||
override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: null, args: any[]): boolean {
|
||||
// TODO: Should this work with X + Dondozo fusions?
|
||||
if (pokemon.scene.currentBattle?.double && pokemon.getAlly()?.species.speciesId === Species.DONDOZO) {
|
||||
// If the ally Dondozo is fainted or was previously "commanded" by
|
||||
// another Pokemon, this effect cannot apply.
|
||||
if (pokemon.getAlly().isFainted() || pokemon.getAlly().getTag(BattlerTagType.COMMANDED)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!simulated) {
|
||||
// Lapse the source's semi-invulnerable tags (to avoid visual inconsistencies)
|
||||
pokemon.lapseTags(BattlerTagLapseType.MOVE_EFFECT);
|
||||
// Play an animation of the source jumping into the ally Dondozo's mouth
|
||||
pokemon.scene.triggerPokemonBattleAnim(pokemon, PokemonAnimType.COMMANDER_APPLY);
|
||||
// Apply boosts from this effect to the ally Dondozo
|
||||
pokemon.getAlly().addTag(BattlerTagType.COMMANDED, 0, Moves.NONE, pokemon.id);
|
||||
// Cancel the source Pokemon's next move (if a move is queued)
|
||||
pokemon.scene.tryRemovePhase((phase) => phase instanceof MovePhase && phase.pokemon === pokemon);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
export class PreSwitchOutAbAttr extends AbAttr {
|
||||
constructor() {
|
||||
super(true);
|
||||
|
@ -5392,8 +5431,7 @@ export function initAbilities() {
|
|||
.attr(EffectSporeAbAttr),
|
||||
new Ability(Abilities.SYNCHRONIZE, 3)
|
||||
.attr(SyncEncounterNatureAbAttr)
|
||||
.attr(SynchronizeStatusAbAttr)
|
||||
.partial(), // interaction with psycho shift needs work, keeping to old Gen interaction for now
|
||||
.attr(SynchronizeStatusAbAttr),
|
||||
new Ability(Abilities.CLEAR_BODY, 3)
|
||||
.attr(ProtectStatAbAttr)
|
||||
.ignorable(),
|
||||
|
@ -5995,7 +6033,7 @@ export function initAbilities() {
|
|||
.bypassFaint(),
|
||||
new Ability(Abilities.CORROSION, 7)
|
||||
.attr(IgnoreTypeStatusEffectImmunityAbAttr, [ StatusEffect.POISON, StatusEffect.TOXIC ], [ Type.STEEL, Type.POISON ])
|
||||
.edgeCase(), // Should interact correctly with magic coat/bounce (not yet implemented), fling with toxic orb (not implemented yet), and synchronize (not fully implemented yet)
|
||||
.edgeCase(), // Should interact correctly with magic coat/bounce (not yet implemented) + fling with toxic orb (not implemented yet)
|
||||
new Ability(Abilities.COMATOSE, 7)
|
||||
.attr(UncopiableAbilityAbAttr)
|
||||
.attr(UnswappableAbilityAbAttr)
|
||||
|
@ -6243,9 +6281,11 @@ export function initAbilities() {
|
|||
.attr(PreSwitchOutFormChangeAbAttr, (pokemon) => !pokemon.isFainted() ? 1 : pokemon.formIndex)
|
||||
.bypassFaint(),
|
||||
new Ability(Abilities.COMMANDER, 9)
|
||||
.attr(CommanderAbAttr)
|
||||
.attr(DoubleBattleChanceAbAttr)
|
||||
.attr(UncopiableAbilityAbAttr)
|
||||
.attr(UnswappableAbilityAbAttr)
|
||||
.unimplemented(),
|
||||
.edgeCase(), // Encore, Frenzy, and other non-`TURN_END` tags don't lapse correctly on the commanding Pokemon.
|
||||
new Ability(Abilities.ELECTROMORPHOSIS, 9)
|
||||
.attr(PostDefendApplyBattlerTagAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, BattlerTagType.CHARGED),
|
||||
new Ability(Abilities.PROTOSYNTHESIS, 9)
|
||||
|
|
|
@ -1,13 +1,13 @@
|
|||
import { Arena } from "#app/field/arena";
|
||||
import BattleScene from "#app/battle-scene";
|
||||
import { Type } from "#app/data/type";
|
||||
import { Type } from "#enums/type";
|
||||
import { BooleanHolder, NumberHolder, toDmgValue } from "#app/utils";
|
||||
import { MoveCategory, allMoves, MoveTarget, IncrementMovePriorityAttr, applyMoveAttrs } from "#app/data/move";
|
||||
import { MoveCategory, allMoves, MoveTarget } from "#app/data/move";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import Pokemon, { HitResult, PokemonMove } from "#app/field/pokemon";
|
||||
import { StatusEffect } from "#app/data/status-effect";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { BlockNonDirectDamageAbAttr, ChangeMovePriorityAbAttr, InfiltratorAbAttr, ProtectStatAbAttr, applyAbAttrs } from "#app/data/ability";
|
||||
import { BlockNonDirectDamageAbAttr, InfiltratorAbAttr, ProtectStatAbAttr, applyAbAttrs } from "#app/data/ability";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { CommonAnim, CommonBattleAnim } from "#app/data/battle-anims";
|
||||
import i18next from "i18next";
|
||||
|
@ -318,17 +318,15 @@ export class ConditionalProtectTag extends ArenaTag {
|
|||
*/
|
||||
const QuickGuardConditionFunc: ProtectConditionFunc = (arena, moveId) => {
|
||||
const move = allMoves[moveId];
|
||||
const priority = new NumberHolder(move.priority);
|
||||
const effectPhase = arena.scene.getCurrentPhase();
|
||||
|
||||
if (effectPhase instanceof MoveEffectPhase) {
|
||||
const attacker = effectPhase.getUserPokemon();
|
||||
applyMoveAttrs(IncrementMovePriorityAttr, attacker, null, move, priority);
|
||||
if (attacker) {
|
||||
applyAbAttrs(ChangeMovePriorityAbAttr, attacker, null, false, move, priority);
|
||||
return move.getPriority(attacker) > 0;
|
||||
}
|
||||
}
|
||||
return priority.value > 0;
|
||||
return move.priority > 0;
|
||||
};
|
||||
|
||||
/**
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
import { Type } from "#app/data/type";
|
||||
import { Type } from "#enums/type";
|
||||
import * as Utils from "#app/utils";
|
||||
import { pokemonEvolutions, SpeciesFormEvolution } from "#app/data/balance/pokemon-evolutions";
|
||||
import i18next from "i18next";
|
||||
|
@ -7666,7 +7666,7 @@ export function initBiomes() {
|
|||
if (biome === Biome.END) {
|
||||
const biomeList = Object.keys(Biome).filter(key => !isNaN(Number(key)));
|
||||
biomeList.pop(); // Removes Biome.END from the list
|
||||
const randIndex = Utils.randInt(biomeList.length, 1); // Will never be Biome.TOWN
|
||||
const randIndex = Utils.randSeedInt(biomeList.length, 1); // Will never be Biome.TOWN
|
||||
biome = Biome[biomeList[randIndex]];
|
||||
}
|
||||
const linkedBiomes: (Biome | [ Biome, integer ])[] = Array.isArray(biomeLinks[biome])
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
import { Gender } from "#app/data/gender";
|
||||
import { PokeballType } from "#app/data/pokeball";
|
||||
import { PokeballType } from "#enums/pokeball";
|
||||
import Pokemon from "#app/field/pokemon";
|
||||
import { Type } from "#app/data/type";
|
||||
import { Type } from "#enums/type";
|
||||
import * as Utils from "#app/utils";
|
||||
import { WeatherType } from "#app/data/weather";
|
||||
import { Nature } from "#app/data/nature";
|
||||
import { WeatherType } from "#enums/weather-type";
|
||||
import { Nature } from "#enums/nature";
|
||||
import { Biome } from "#enums/biome";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
|
@ -1005,8 +1005,8 @@ export const pokemonEvolutions: PokemonEvolutions = {
|
|||
new SpeciesEvolution(Species.COSMOEM, 23, null, null)
|
||||
],
|
||||
[Species.COSMOEM]: [
|
||||
new SpeciesEvolution(Species.SOLGALEO, 53, EvolutionItem.SUN_FLUTE, null, SpeciesWildEvolutionDelay.VERY_LONG),
|
||||
new SpeciesEvolution(Species.LUNALA, 53, EvolutionItem.MOON_FLUTE, null, SpeciesWildEvolutionDelay.VERY_LONG)
|
||||
new SpeciesEvolution(Species.SOLGALEO, 1, EvolutionItem.SUN_FLUTE, null, SpeciesWildEvolutionDelay.VERY_LONG),
|
||||
new SpeciesEvolution(Species.LUNALA, 1, EvolutionItem.MOON_FLUTE, null, SpeciesWildEvolutionDelay.VERY_LONG)
|
||||
],
|
||||
[Species.MELTAN]: [
|
||||
new SpeciesEvolution(Species.MELMETAL, 48, null, null)
|
||||
|
|
|
@ -18,10 +18,9 @@ import Move, {
|
|||
StatusCategoryOnAllyAttr
|
||||
} from "#app/data/move";
|
||||
import { SpeciesFormChangeManualTrigger } from "#app/data/pokemon-forms";
|
||||
import { StatusEffect } from "#app/data/status-effect";
|
||||
import { getStatusEffectHealText } from "#app/data/status-effect";
|
||||
import { TerrainType } from "#app/data/terrain";
|
||||
import { Type } from "#app/data/type";
|
||||
import { WeatherType } from "#app/data/weather";
|
||||
import { Type } from "#enums/type";
|
||||
import Pokemon, { HitResult, MoveResult } from "#app/field/pokemon";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { CommonAnimPhase } from "#app/phases/common-anim-phase";
|
||||
|
@ -38,6 +37,8 @@ import { Moves } from "#enums/moves";
|
|||
import { PokemonAnimType } from "#enums/pokemon-anim-type";
|
||||
import { Species } from "#enums/species";
|
||||
import { EFFECTIVE_STATS, getStatKey, Stat, type BattleStat, type EffectiveStat } from "#enums/stat";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import { WeatherType } from "#enums/weather-type";
|
||||
|
||||
export enum BattlerTagLapseType {
|
||||
FAINT,
|
||||
|
@ -909,11 +910,15 @@ export class FrenzyTag extends BattlerTag {
|
|||
}
|
||||
}
|
||||
|
||||
export class EncoreTag extends BattlerTag {
|
||||
/**
|
||||
* Applies the effects of the move Encore onto the target Pokemon
|
||||
* Encore forces the target Pokemon to use its most-recent move for 3 turns
|
||||
*/
|
||||
export class EncoreTag extends MoveRestrictionBattlerTag {
|
||||
public moveId: Moves;
|
||||
|
||||
constructor(sourceId: number) {
|
||||
super(BattlerTagType.ENCORE, BattlerTagLapseType.AFTER_MOVE, 3, Moves.ENCORE, sourceId);
|
||||
super(BattlerTagType.ENCORE, [ BattlerTagLapseType.CUSTOM, BattlerTagLapseType.AFTER_MOVE ], 3, Moves.ENCORE, sourceId);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -969,6 +974,39 @@ export class EncoreTag extends BattlerTag {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* If the encored move has run out of PP, Encore ends early. Otherwise, Encore lapses based on the AFTER_MOVE battler tag lapse type.
|
||||
* @returns `true` to persist | `false` to end and be removed
|
||||
*/
|
||||
override lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
|
||||
if (lapseType === BattlerTagLapseType.CUSTOM) {
|
||||
const encoredMove = pokemon.getMoveset().find(m => m?.moveId === this.moveId);
|
||||
if (encoredMove && encoredMove?.getPpRatio() > 0) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
} else {
|
||||
return super.lapse(pokemon, lapseType);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the move matches the moveId stored within the tag and returns a boolean value
|
||||
* @param move {@linkcode Moves} the move selected
|
||||
* @param user N/A
|
||||
* @returns `true` if the move does not match with the moveId stored and as a result, restricted
|
||||
*/
|
||||
override isMoveRestricted(move: Moves, _user?: Pokemon): boolean {
|
||||
if (move !== this.moveId) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
override selectionDeniedText(_pokemon: Pokemon, move: Moves): string {
|
||||
return i18next.t("battle:moveDisabled", { moveName: allMoves[move].name });
|
||||
}
|
||||
|
||||
onRemove(pokemon: Pokemon): void {
|
||||
super.onRemove(pokemon);
|
||||
|
||||
|
@ -2091,6 +2129,37 @@ export class IceFaceBlockDamageTag extends FormBlockDamageTag {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Battler tag indicating a Tatsugiri with {@link https://bulbapedia.bulbagarden.net/wiki/Commander_(Ability) | Commander}
|
||||
* has entered the tagged Pokemon's mouth.
|
||||
*/
|
||||
export class CommandedTag extends BattlerTag {
|
||||
private _tatsugiriFormKey: string;
|
||||
|
||||
constructor(sourceId: number) {
|
||||
super(BattlerTagType.COMMANDED, BattlerTagLapseType.CUSTOM, 0, Moves.NONE, sourceId);
|
||||
}
|
||||
|
||||
public get tatsugiriFormKey(): string {
|
||||
return this._tatsugiriFormKey;
|
||||
}
|
||||
|
||||
/** Caches the Tatsugiri's form key and sharply boosts the tagged Pokemon's stats */
|
||||
override onAdd(pokemon: Pokemon): void {
|
||||
this._tatsugiriFormKey = this.getSourcePokemon(pokemon.scene)?.getFormKey() ?? "curly";
|
||||
pokemon.scene.unshiftPhase(new StatStageChangePhase(
|
||||
pokemon.scene, pokemon.getBattlerIndex(), true, [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ], 2
|
||||
));
|
||||
}
|
||||
|
||||
/** Triggers an {@linkcode PokemonAnimType | animation} of the tagged Pokemon "spitting out" Tatsugiri */
|
||||
override onRemove(pokemon: Pokemon): void {
|
||||
if (this.getSourcePokemon(pokemon.scene)?.isActive(true)) {
|
||||
pokemon.scene.triggerPokemonBattleAnim(pokemon, PokemonAnimType.COMMANDER_REMOVE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Battler tag enabling the Stockpile mechanic. This tag handles:
|
||||
* - Stack tracking, including max limit enforcement (which is replicated in Stockpile for redundancy).
|
||||
|
@ -2329,7 +2398,7 @@ export class HealBlockTag extends MoveRestrictionBattlerTag {
|
|||
}
|
||||
|
||||
/**
|
||||
* Uses DisabledTag's selectionDeniedText() message
|
||||
* Uses its own unique selectionDeniedText() message
|
||||
*/
|
||||
override selectionDeniedText(pokemon: Pokemon, move: Moves): string {
|
||||
return i18next.t("battle:moveDisabledHealBlock", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), moveName: allMoves[move].name, healBlockName: allMoves[Moves.HEAL_BLOCK].name });
|
||||
|
@ -2796,6 +2865,67 @@ export class PowerTrickTag extends BattlerTag {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Tag associated with the move Grudge.
|
||||
* If this tag is active when the bearer faints from an opponent's move, the tag reduces that move's PP to 0.
|
||||
* Otherwise, it lapses when the bearer makes another move.
|
||||
*/
|
||||
export class GrudgeTag extends BattlerTag {
|
||||
constructor() {
|
||||
super(BattlerTagType.GRUDGE, [ BattlerTagLapseType.CUSTOM, BattlerTagLapseType.PRE_MOVE ], 1, Moves.GRUDGE);
|
||||
}
|
||||
|
||||
onAdd(pokemon: Pokemon) {
|
||||
super.onAdd(pokemon);
|
||||
pokemon.scene.queueMessage(i18next.t("battlerTags:grudgeOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
|
||||
}
|
||||
|
||||
/**
|
||||
* Activates Grudge's special effect on the attacking Pokemon and lapses the tag.
|
||||
* @param pokemon
|
||||
* @param lapseType
|
||||
* @param sourcePokemon {@linkcode Pokemon} the source of the move that fainted the tag's bearer
|
||||
* @returns `false` if Grudge activates its effect or lapses
|
||||
*/
|
||||
override lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType, sourcePokemon?: Pokemon): boolean {
|
||||
if (lapseType === BattlerTagLapseType.CUSTOM && sourcePokemon) {
|
||||
if (sourcePokemon.isActive() && pokemon.isOpponent(sourcePokemon)) {
|
||||
const lastMove = pokemon.turnData.attacksReceived[0];
|
||||
const lastMoveData = sourcePokemon.getMoveset().find(m => m?.moveId === lastMove.move);
|
||||
if (lastMoveData && lastMove.move !== Moves.STRUGGLE) {
|
||||
lastMoveData.ppUsed = lastMoveData.getMovePp();
|
||||
pokemon.scene.queueMessage(i18next.t("battlerTags:grudgeLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), moveName: lastMoveData.getName() }));
|
||||
}
|
||||
}
|
||||
return false;
|
||||
} else {
|
||||
return super.lapse(pokemon, lapseType);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Tag used to heal the user of Psycho Shift of its status effect if Psycho Shift succeeds in transferring its status effect to the target Pokemon
|
||||
*/
|
||||
export class PsychoShiftTag extends BattlerTag {
|
||||
constructor() {
|
||||
super(BattlerTagType.PSYCHO_SHIFT, BattlerTagLapseType.AFTER_MOVE, 1, Moves.PSYCHO_SHIFT);
|
||||
}
|
||||
|
||||
/**
|
||||
* Heals Psycho Shift's user of its status effect after it uses a move
|
||||
* @returns `false` to expire the tag immediately
|
||||
*/
|
||||
override lapse(pokemon: Pokemon, _lapseType: BattlerTagLapseType): boolean {
|
||||
if (pokemon.status && pokemon.isActive(true)) {
|
||||
pokemon.scene.queueMessage(getStatusEffectHealText(pokemon.status.effect, getPokemonNameWithAffix(pokemon)));
|
||||
pokemon.resetStatus();
|
||||
pokemon.updateInfo();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves a {@linkcode BattlerTag} based on the provided tag type, turn count, source move, and source ID.
|
||||
* @param sourceId - The ID of the pokemon adding the tag
|
||||
|
@ -2932,6 +3062,8 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: number, source
|
|||
return new IceFaceBlockDamageTag(tagType);
|
||||
case BattlerTagType.DISGUISE:
|
||||
return new FormBlockDamageTag(tagType);
|
||||
case BattlerTagType.COMMANDED:
|
||||
return new CommandedTag(sourceId);
|
||||
case BattlerTagType.STOCKPILING:
|
||||
return new StockpilingTag(sourceMove);
|
||||
case BattlerTagType.OCTOLOCK:
|
||||
|
@ -2975,6 +3107,10 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: number, source
|
|||
return new TelekinesisTag(sourceMove);
|
||||
case BattlerTagType.POWER_TRICK:
|
||||
return new PowerTrickTag(sourceMove, sourceId);
|
||||
case BattlerTagType.GRUDGE:
|
||||
return new GrudgeTag();
|
||||
case BattlerTagType.PSYCHO_SHIFT:
|
||||
return new PsychoShiftTag();
|
||||
case BattlerTagType.NONE:
|
||||
default:
|
||||
return new BattlerTag(tagType, BattlerTagLapseType.CUSTOM, turnCount, sourceMove, sourceId);
|
||||
|
|
|
@ -7,11 +7,11 @@ import Pokemon, { PokemonMove } from "#app/field/pokemon";
|
|||
import { BattleType, FixedBattleConfig } from "#app/battle";
|
||||
import Trainer, { TrainerVariant } from "#app/field/trainer";
|
||||
import { GameMode } from "#app/game-mode";
|
||||
import { Type } from "#app/data/type";
|
||||
import { Type } from "#enums/type";
|
||||
import { Challenges } from "#enums/challenges";
|
||||
import { Species } from "#enums/species";
|
||||
import { TrainerType } from "#enums/trainer-type";
|
||||
import { Nature } from "#app/data/nature";
|
||||
import { Nature } from "#enums/nature";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { TypeColor, TypeShadow } from "#enums/color";
|
||||
import { pokemonEvolutions } from "#app/data/balance/pokemon-evolutions";
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
import { Abilities } from "#enums/abilities";
|
||||
import { Type } from "#app/data/type";
|
||||
import { Type } from "#enums/type";
|
||||
import { isNullOrUndefined } from "#app/utils";
|
||||
import { Nature } from "#enums/nature";
|
||||
|
||||
|
|
134
src/data/move.ts
134
src/data/move.ts
|
@ -1,14 +1,15 @@
|
|||
import { ChargeAnim, initMoveAnim, loadMoveAnimAssets, MoveChargeAnim } from "./battle-anims";
|
||||
import { EncoreTag, GulpMissileTag, HelpingHandTag, SemiInvulnerableTag, ShellTrapTag, StockpilingTag, SubstituteTag, TrappedTag, TypeBoostTag } from "./battler-tags";
|
||||
import { CommandedTag, EncoreTag, GulpMissileTag, HelpingHandTag, SemiInvulnerableTag, ShellTrapTag, StockpilingTag, SubstituteTag, TrappedTag, TypeBoostTag } from "./battler-tags";
|
||||
import { getPokemonNameWithAffix } from "../messages";
|
||||
import Pokemon, { AttackMoveResult, EnemyPokemon, HitResult, MoveResult, PlayerPokemon, PokemonMove, TurnMove } from "../field/pokemon";
|
||||
import { getNonVolatileStatusEffects, getStatusEffectHealText, isNonVolatileStatusEffect, StatusEffect } from "./status-effect";
|
||||
import { getTypeDamageMultiplier, Type } from "./type";
|
||||
import { getNonVolatileStatusEffects, getStatusEffectHealText, isNonVolatileStatusEffect } from "./status-effect";
|
||||
import { getTypeDamageMultiplier } from "./type";
|
||||
import { Type } from "#enums/type";
|
||||
import { Constructor, NumberHolder } from "#app/utils";
|
||||
import * as Utils from "../utils";
|
||||
import { WeatherType } from "./weather";
|
||||
import { WeatherType } from "#enums/weather-type";
|
||||
import { ArenaTagSide, ArenaTrapTag, WeakenMoveTypeTag } from "./arena-tag";
|
||||
import { allAbilities, AllyMoveCategoryPowerBoostAbAttr, applyAbAttrs, applyPostAttackAbAttrs, applyPostItemLostAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, BlockItemTheftAbAttr, BlockNonDirectDamageAbAttr, BlockOneHitKOAbAttr, BlockRecoilDamageAttr, ConfusionOnStatusEffectAbAttr, FieldMoveTypePowerBoostAbAttr, FieldPreventExplosiveMovesAbAttr, ForceSwitchOutImmunityAbAttr, HealFromBerryUseAbAttr, IgnoreContactAbAttr, IgnoreMoveEffectsAbAttr, IgnoreProtectOnContactAbAttr, InfiltratorAbAttr, MaxMultiHitAbAttr, MoveAbilityBypassAbAttr, MoveEffectChanceMultiplierAbAttr, MoveTypeChangeAbAttr, PostDamageForceSwitchAbAttr, PostItemLostAbAttr, ReverseDrainAbAttr, UncopiableAbilityAbAttr, UnsuppressableAbilityAbAttr, UnswappableAbilityAbAttr, UserFieldMoveTypePowerBoostAbAttr, VariableMovePowerAbAttr, WonderSkinAbAttr } from "./ability";
|
||||
import { allAbilities, AllyMoveCategoryPowerBoostAbAttr, applyAbAttrs, applyPostAttackAbAttrs, applyPostItemLostAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, BlockItemTheftAbAttr, BlockNonDirectDamageAbAttr, BlockOneHitKOAbAttr, BlockRecoilDamageAttr, ChangeMovePriorityAbAttr, ConfusionOnStatusEffectAbAttr, FieldMoveTypePowerBoostAbAttr, FieldPreventExplosiveMovesAbAttr, ForceSwitchOutImmunityAbAttr, HealFromBerryUseAbAttr, IgnoreContactAbAttr, IgnoreMoveEffectsAbAttr, IgnoreProtectOnContactAbAttr, InfiltratorAbAttr, MaxMultiHitAbAttr, MoveAbilityBypassAbAttr, MoveEffectChanceMultiplierAbAttr, MoveTypeChangeAbAttr, PostDamageForceSwitchAbAttr, PostItemLostAbAttr, ReverseDrainAbAttr, UncopiableAbilityAbAttr, UnsuppressableAbilityAbAttr, UnswappableAbilityAbAttr, UserFieldMoveTypePowerBoostAbAttr, VariableMovePowerAbAttr, WonderSkinAbAttr } from "./ability";
|
||||
import { AttackTypeBoosterModifier, BerryModifier, PokemonHeldItemModifier, PokemonMoveAccuracyBoosterModifier, PokemonMultiHitModifier, PreserveBerryModifier } from "../modifier/modifier";
|
||||
import { BattlerIndex, BattleType } from "../battle";
|
||||
import { TerrainType } from "./terrain";
|
||||
|
@ -38,6 +39,7 @@ import { SpeciesFormChangeRevertWeatherFormTrigger } from "./pokemon-forms";
|
|||
import { GameMode } from "#app/game-mode";
|
||||
import { applyChallenges, ChallengeType } from "./challenge";
|
||||
import { SwitchType } from "#enums/switch-type";
|
||||
import { StatusEffect } from "enums/status-effect";
|
||||
|
||||
export enum MoveCategory {
|
||||
PHYSICAL,
|
||||
|
@ -714,6 +716,10 @@ export default class Move implements Localizable {
|
|||
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
|
||||
let score = 0;
|
||||
|
||||
if (target.getAlly()?.getTag(BattlerTagType.COMMANDED)?.getSourcePokemon(target.scene) === target) {
|
||||
return 20 * (target.isPlayer() === user.isPlayer() ? -1 : 1); // always -20 with how the AI handles this score
|
||||
}
|
||||
|
||||
for (const attr of this.attrs) {
|
||||
// conditionals to check if the move is self targeting (if so then you are applying the move to yourself, not the target)
|
||||
score += attr.getTargetBenefitScore(user, !attr.selfTarget ? target : user, move) * (target !== user && attr.selfTarget ? -1 : 1);
|
||||
|
@ -825,6 +831,15 @@ export default class Move implements Localizable {
|
|||
|
||||
return power.value;
|
||||
}
|
||||
|
||||
getPriority(user: Pokemon, simulated: boolean = true) {
|
||||
const priority = new Utils.NumberHolder(this.priority);
|
||||
|
||||
applyMoveAttrs(IncrementMovePriorityAttr, user, null, this, priority);
|
||||
applyAbAttrs(ChangeMovePriorityAbAttr, user, null, simulated, this, priority);
|
||||
|
||||
return priority.value;
|
||||
}
|
||||
}
|
||||
|
||||
export class AttackMove extends Move {
|
||||
|
@ -2266,24 +2281,26 @@ export class PsychoShiftEffectAttr extends MoveEffectAttr {
|
|||
super(false, { trigger: MoveEffectTrigger.HIT });
|
||||
}
|
||||
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
/**
|
||||
* Applies the effect of Psycho Shift to its target
|
||||
* Psycho Shift takes the user's status effect and passes it onto the target. The user is then healed after the move has been successfully executed.
|
||||
* @returns `true` if Psycho Shift's effect is able to be applied to the target
|
||||
*/
|
||||
apply(user: Pokemon, target: Pokemon, _move: Move, _args: any[]): boolean {
|
||||
const statusToApply: StatusEffect | undefined = user.status?.effect ?? (user.hasAbility(Abilities.COMATOSE) ? StatusEffect.SLEEP : undefined);
|
||||
|
||||
if (target.status) {
|
||||
return false;
|
||||
} else {
|
||||
const canSetStatus = target.canSetStatus(statusToApply, true, false, user);
|
||||
const trySetStatus = canSetStatus ? target.trySetStatus(statusToApply, true, user) : false;
|
||||
|
||||
if (canSetStatus) {
|
||||
if (user.status) {
|
||||
user.scene.queueMessage(getStatusEffectHealText(user.status.effect, getPokemonNameWithAffix(user)));
|
||||
}
|
||||
user.resetStatus();
|
||||
user.updateInfo();
|
||||
target.trySetStatus(statusToApply, true, user);
|
||||
if (trySetStatus && user.status) {
|
||||
// PsychoShiftTag is added to the user if move succeeds so that the user is healed of its status effect after its move
|
||||
user.addTag(BattlerTagType.PSYCHO_SHIFT);
|
||||
}
|
||||
|
||||
return canSetStatus;
|
||||
return trySetStatus;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3245,6 +3262,41 @@ export class CutHpStatStageBoostAttr extends StatStageChangeAttr {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Attribute implementing the stat boosting effect of {@link https://bulbapedia.bulbagarden.net/wiki/Order_Up_(move) | Order Up}.
|
||||
* If the user has a Pokemon with {@link https://bulbapedia.bulbagarden.net/wiki/Commander_(Ability) | Commander} in their mouth,
|
||||
* one of the user's stats are increased by 1 stage, depending on the "commanding" Pokemon's form. This effect does not respect
|
||||
* effect chance, but Order Up itself may be boosted by Sheer Force.
|
||||
*/
|
||||
export class OrderUpStatBoostAttr extends MoveEffectAttr {
|
||||
constructor() {
|
||||
super(true, { trigger: MoveEffectTrigger.HIT });
|
||||
}
|
||||
|
||||
override apply(user: Pokemon, target: Pokemon, move: Move, args?: any[]): boolean {
|
||||
const commandedTag = user.getTag(CommandedTag);
|
||||
if (!commandedTag) {
|
||||
return false;
|
||||
}
|
||||
|
||||
let increasedStat: EffectiveStat = Stat.ATK;
|
||||
switch (commandedTag.tatsugiriFormKey) {
|
||||
case "curly":
|
||||
increasedStat = Stat.ATK;
|
||||
break;
|
||||
case "droopy":
|
||||
increasedStat = Stat.DEF;
|
||||
break;
|
||||
case "stretchy":
|
||||
increasedStat = Stat.SPD;
|
||||
break;
|
||||
}
|
||||
|
||||
user.scene.unshiftPhase(new StatStageChangePhase(user.scene, user.getBattlerIndex(), this.selfTarget, [ increasedStat ], 1));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
export class CopyStatsAttr extends MoveEffectAttr {
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
if (!super.apply(user, target, move, args)) {
|
||||
|
@ -5852,7 +5904,13 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
|
|||
return false;
|
||||
}
|
||||
|
||||
/** The {@linkcode Pokemon} to be switched out with this effect */
|
||||
const switchOutTarget = this.selfSwitch ? user : target;
|
||||
|
||||
// If the switch-out target is a Dondozo with a Tatsugiri in its mouth
|
||||
// (e.g. when it uses Flip Turn), make it spit out the Tatsugiri before switching out.
|
||||
switchOutTarget.lapseTag(BattlerTagType.COMMANDED);
|
||||
|
||||
if (switchOutTarget instanceof PlayerPokemon) {
|
||||
/**
|
||||
* Check if Wimp Out/Emergency Exit activates due to being hit by U-turn or Volt Switch
|
||||
|
@ -5955,6 +6013,12 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
|
|||
return false;
|
||||
}
|
||||
|
||||
// Dondozo with an allied Tatsugiri in its mouth cannot be forced out
|
||||
const commandedTag = switchOutTarget.getTag(BattlerTagType.COMMANDED);
|
||||
if (commandedTag?.getSourcePokemon(switchOutTarget.scene)?.isActive(true)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!player && user.scene.currentBattle.isBattleMysteryEncounter() && !user.scene.currentBattle.mysteryEncounter?.fleeAllowed) {
|
||||
// Don't allow wild opponents to be force switched during MEs with flee disabled
|
||||
return false;
|
||||
|
@ -6309,10 +6373,17 @@ export class RandomMovesetMoveAttr extends OverrideMoveEffectAttr {
|
|||
}
|
||||
|
||||
export class RandomMoveAttr extends OverrideMoveEffectAttr {
|
||||
/**
|
||||
* This function exists solely to allow tests to override the randomly selected move by mocking this function.
|
||||
*/
|
||||
public getMoveOverride(): Moves | null {
|
||||
return null;
|
||||
}
|
||||
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
|
||||
return new Promise(resolve => {
|
||||
const moveIds = Utils.getEnumValues(Moves).filter(m => !allMoves[m].hasFlag(MoveFlags.IGNORE_VIRTUAL) && !allMoves[m].name.endsWith(" (N)"));
|
||||
const moveId = moveIds[user.randSeedInt(moveIds.length)];
|
||||
const moveId = this.getMoveOverride() ?? moveIds[user.randSeedInt(moveIds.length)];
|
||||
|
||||
const moveTargets = getMoveTargets(user, moveId);
|
||||
if (!moveTargets.targets.length) {
|
||||
|
@ -6695,7 +6766,8 @@ export class SketchAttr extends MoveEffectAttr {
|
|||
return false;
|
||||
}
|
||||
|
||||
const targetMove = target.getMoveHistory().filter(m => !m.virtual).at(-1);
|
||||
const targetMove = target.getLastXMoves(-1)
|
||||
.find(m => m.move !== Moves.NONE && m.move !== Moves.STRUGGLE && !m.virtual);
|
||||
if (!targetMove) {
|
||||
return false;
|
||||
}
|
||||
|
@ -7398,6 +7470,27 @@ export class FirstMoveCondition extends MoveCondition {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Condition used by the move {@link https://bulbapedia.bulbagarden.net/wiki/Upper_Hand_(move) | Upper Hand}.
|
||||
* Moves with this condition are only successful when the target has selected
|
||||
* a high-priority attack (after factoring in priority-boosting effects) and
|
||||
* hasn't moved yet this turn.
|
||||
*/
|
||||
export class UpperHandCondition extends MoveCondition {
|
||||
constructor() {
|
||||
super((user, target, move) => {
|
||||
const targetCommand = user.scene.currentBattle.turnCommands[target.getBattlerIndex()];
|
||||
|
||||
return !!targetCommand
|
||||
&& targetCommand.command === Command.FIGHT
|
||||
&& !target.turnData.acted
|
||||
&& !!targetCommand.move?.move
|
||||
&& allMoves[targetCommand.move.move].category !== MoveCategory.STATUS
|
||||
&& allMoves[targetCommand.move.move].getPriority(target) > 0;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
export class hitsSameTypeAttr extends VariableMoveTypeMultiplierAttr {
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
const multiplier = args[0] as Utils.NumberHolder;
|
||||
|
@ -8438,7 +8531,7 @@ export function initMoves() {
|
|||
.attr(HealStatusEffectAttr, true, StatusEffect.PARALYSIS, StatusEffect.POISON, StatusEffect.TOXIC, StatusEffect.BURN)
|
||||
.condition((user, target, move) => !!user.status && (user.status.effect === StatusEffect.PARALYSIS || user.status.effect === StatusEffect.POISON || user.status.effect === StatusEffect.TOXIC || user.status.effect === StatusEffect.BURN)),
|
||||
new SelfStatusMove(Moves.GRUDGE, Type.GHOST, -1, 5, -1, 0, 3)
|
||||
.unimplemented(),
|
||||
.attr(AddBattlerTagAttr, BattlerTagType.GRUDGE, true, undefined, 1),
|
||||
new SelfStatusMove(Moves.SNATCH, Type.DARK, -1, 10, -1, 4, 3)
|
||||
.unimplemented(),
|
||||
new AttackMove(Moves.SECRET_POWER, Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, 30, 0, 3)
|
||||
|
@ -10300,8 +10393,8 @@ export function initMoves() {
|
|||
new AttackMove(Moves.LUMINA_CRASH, Type.PSYCHIC, MoveCategory.SPECIAL, 80, 100, 10, 100, 0, 9)
|
||||
.attr(StatStageChangeAttr, [ Stat.SPDEF ], -2),
|
||||
new AttackMove(Moves.ORDER_UP, Type.DRAGON, MoveCategory.PHYSICAL, 80, 100, 10, 100, 0, 9)
|
||||
.makesContact(false)
|
||||
.partial(), // No effect implemented (requires Commander)
|
||||
.attr(OrderUpStatBoostAttr)
|
||||
.makesContact(false),
|
||||
new AttackMove(Moves.JET_PUNCH, Type.WATER, MoveCategory.PHYSICAL, 60, 100, 15, -1, 1, 9)
|
||||
.punchingMove(),
|
||||
new StatusMove(Moves.SPICY_EXTRACT, Type.GRASS, -1, 15, -1, 0, 9)
|
||||
|
@ -10515,8 +10608,7 @@ export function initMoves() {
|
|||
.attr(AddBattlerTagAttr, BattlerTagType.HEAL_BLOCK, false, false, 2),
|
||||
new AttackMove(Moves.UPPER_HAND, Type.FIGHTING, MoveCategory.PHYSICAL, 65, 100, 15, 100, 3, 9)
|
||||
.attr(FlinchAttr)
|
||||
.condition((user, target, move) => user.scene.currentBattle.turnCommands[target.getBattlerIndex()]?.command === Command.FIGHT && !target.turnData.acted && allMoves[user.scene.currentBattle.turnCommands[target.getBattlerIndex()]?.move?.move!].category !== MoveCategory.STATUS && allMoves[user.scene.currentBattle.turnCommands[target.getBattlerIndex()]?.move?.move!].priority > 0 ) // TODO: is this bang correct?
|
||||
.partial(), // Should also apply when target move priority increased by ability ex. gale wings
|
||||
.condition(new UpperHandCondition()),
|
||||
new AttackMove(Moves.MALIGNANT_CHAIN, Type.POISON, MoveCategory.SPECIAL, 100, 100, 5, 50, 0, 9)
|
||||
.attr(StatusEffectAttr, StatusEffect.TOXIC)
|
||||
);
|
||||
|
|
|
@ -18,7 +18,7 @@ import { randInt } from "#app/utils";
|
|||
import { BattlerIndex } from "#app/battle";
|
||||
import { applyModifierTypeToPlayerPokemon, catchPokemon, getHighestLevelPlayerPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
|
||||
import { TrainerSlot } from "#app/data/trainer-config";
|
||||
import { PokeballType } from "#app/data/pokeball";
|
||||
import { PokeballType } from "#enums/pokeball";
|
||||
import HeldModifierConfig from "#app/interfaces/held-modifier-config";
|
||||
import { BerryType } from "#enums/berry-type";
|
||||
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
|
||||
|
|
|
@ -36,7 +36,7 @@ import {
|
|||
HeldItemRequirement,
|
||||
TypeRequirement
|
||||
} from "#app/data/mystery-encounters/mystery-encounter-requirements";
|
||||
import { Type } from "#app/data/type";
|
||||
import { Type } from "#enums/type";
|
||||
import { AttackTypeBoosterModifierType, ModifierTypeOption, modifierTypes } from "#app/modifier/modifier-type";
|
||||
import {
|
||||
AttackTypeBoosterModifier,
|
||||
|
|
|
@ -12,7 +12,7 @@ import { TrainerType } from "#enums/trainer-type";
|
|||
import { getPokemonSpecies } from "#app/data/pokemon-species";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { applyAbilityOverrideToPokemon, applyModifierTypeToPlayerPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
|
||||
import { Type } from "#app/data/type";
|
||||
import { Type } from "#enums/type";
|
||||
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
|
||||
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
|
||||
import { randSeedInt, randSeedShuffle } from "#app/utils";
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
import { Type } from "#app/data/type";
|
||||
import { Type } from "#enums/type";
|
||||
import { isNullOrUndefined, randSeedInt } from "#app/utils";
|
||||
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
||||
import { Species } from "#enums/species";
|
||||
|
|
|
@ -8,14 +8,14 @@ import { AbilityRequirement, CombinationPokemonRequirement, TypeRequirement } fr
|
|||
import { Species } from "#enums/species";
|
||||
import { getPokemonSpecies } from "#app/data/pokemon-species";
|
||||
import { Gender } from "#app/data/gender";
|
||||
import { Type } from "#app/data/type";
|
||||
import { Type } from "#enums/type";
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import Pokemon, { PokemonMove } from "#app/field/pokemon";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { EncounterBattleAnim } from "#app/data/battle-anims";
|
||||
import { WeatherType } from "#app/data/weather";
|
||||
import { WeatherType } from "#enums/weather-type";
|
||||
import { isNullOrUndefined, randSeedInt } from "#app/utils";
|
||||
import { StatusEffect } from "#app/data/status-effect";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import { queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
|
||||
import { applyAbilityOverrideToPokemon, applyDamageToPokemon, applyModifierTypeToPlayerPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
|
||||
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
|
||||
|
|
|
@ -21,11 +21,12 @@ import PokemonData from "#app/system/pokemon-data";
|
|||
import i18next from "i18next";
|
||||
import { Gender, getGenderSymbol } from "#app/data/gender";
|
||||
import { getNatureName } from "#app/data/nature";
|
||||
import { getPokeballAtlasKey, getPokeballTintColor, PokeballType } from "#app/data/pokeball";
|
||||
import { getPokeballAtlasKey, getPokeballTintColor } from "#app/data/pokeball";
|
||||
import { getEncounterText, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
|
||||
import { trainerNamePools } from "#app/data/trainer-names";
|
||||
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
|
||||
import { addPokemonDataToDexAndValidateAchievements } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
|
||||
import type { PokeballType } from "#enums/pokeball";
|
||||
|
||||
/** the i18n namespace for the encounter */
|
||||
const namespace = "mysteryEncounters/globalTradeSystem";
|
||||
|
@ -367,10 +368,11 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
|
|||
})
|
||||
.withOptionPhase(async (scene: BattleScene) => {
|
||||
const encounter = scene.currentBattle.mysteryEncounter!;
|
||||
const modifier = encounter.misc.chosenModifier;
|
||||
const modifier = encounter.misc.chosenModifier as PokemonHeldItemModifier;
|
||||
const party = scene.getPlayerParty();
|
||||
|
||||
// Check tier of the traded item, the received item will be one tier up
|
||||
const type = modifier.type.withTierFromPool();
|
||||
const type = modifier.type.withTierFromPool(ModifierPoolType.PLAYER, party);
|
||||
let tier = type.tier ?? ModifierTier.GREAT;
|
||||
// Eggs and White Herb are not in the pool
|
||||
if (type.id === "WHITE_HERB") {
|
||||
|
@ -385,11 +387,11 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
|
|||
tier++;
|
||||
}
|
||||
|
||||
regenerateModifierPoolThresholds(scene.getPlayerParty(), ModifierPoolType.PLAYER, 0);
|
||||
regenerateModifierPoolThresholds(party, ModifierPoolType.PLAYER, 0);
|
||||
let item: ModifierTypeOption | null = null;
|
||||
// TMs excluded from possible rewards
|
||||
while (!item || item.type.id.includes("TM_")) {
|
||||
item = getPlayerModifierTypeOptions(1, scene.getPlayerParty(), [], { guaranteedModifierTiers: [ tier ], allowLuckUpgrades: false })[0];
|
||||
item = getPlayerModifierTypeOptions(1, party, [], { guaranteedModifierTiers: [ tier ], allowLuckUpgrades: false })[0];
|
||||
}
|
||||
|
||||
encounter.setDialogueToken("itemName", item.type.name);
|
||||
|
|
|
@ -6,7 +6,7 @@ import MysteryEncounterOption, { MysteryEncounterOptionBuilder } from "#app/data
|
|||
import { TrainerSlot } from "#app/data/trainer-config";
|
||||
import { HiddenAbilityRateBoosterModifier, IvScannerModifier } from "#app/modifier/modifier";
|
||||
import { EnemyPokemon } from "#app/field/pokemon";
|
||||
import { PokeballType } from "#app/data/pokeball";
|
||||
import { PokeballType } from "#enums/pokeball";
|
||||
import { PlayerGender } from "#enums/player-gender";
|
||||
import { IntegerHolder, randSeedInt } from "#app/utils";
|
||||
import { getPokemonSpecies } from "#app/data/pokemon-species";
|
||||
|
|
|
@ -3,7 +3,7 @@ import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifi
|
|||
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
||||
import { Species } from "#enums/species";
|
||||
import BattleScene from "#app/battle-scene";
|
||||
import { StatusEffect } from "#app/data/status-effect";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
|
||||
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
|
||||
import { MoveRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
|
||||
|
|
|
@ -12,7 +12,7 @@ import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
|
|||
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
|
||||
import { Biome } from "#enums/biome";
|
||||
import { getBiomeKey } from "#app/field/arena";
|
||||
import { Type } from "#app/data/type";
|
||||
import { Type } from "#enums/type";
|
||||
import { getPartyLuckValue, modifierTypes } from "#app/modifier/modifier-type";
|
||||
import { TrainerSlot } from "#app/data/trainer-config";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
|
|
|
@ -23,7 +23,7 @@ import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/myst
|
|||
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
|
||||
import { achvs } from "#app/system/achv";
|
||||
import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
|
||||
import { Type } from "#app/data/type";
|
||||
import { Type } from "#enums/type";
|
||||
import { getPokeballTintColor } from "#app/data/pokeball";
|
||||
import { PokemonHeldItemModifier } from "#app/modifier/modifier";
|
||||
|
||||
|
|
|
@ -8,7 +8,7 @@ import { catchPokemon, getRandomSpeciesByStarterTier, getSpriteKeysFromPokemon }
|
|||
import { getPokemonSpecies } from "#app/data/pokemon-species";
|
||||
import { speciesStarterCosts } from "#app/data/balance/starters";
|
||||
import { Species } from "#enums/species";
|
||||
import { PokeballType } from "#app/data/pokeball";
|
||||
import { PokeballType } from "#enums/pokeball";
|
||||
import { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
|
||||
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
|
||||
import { showEncounterDialogue } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
|
||||
|
|
|
@ -5,7 +5,7 @@ import BattleScene from "#app/battle-scene";
|
|||
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
|
||||
import { getPokemonSpecies } from "#app/data/pokemon-species";
|
||||
import { Species } from "#enums/species";
|
||||
import { Nature } from "#app/data/nature";
|
||||
import { Nature } from "#enums/nature";
|
||||
import Pokemon, { PokemonMove } from "#app/field/pokemon";
|
||||
import { queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
|
||||
import { modifyPlayerPokemonBST } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
|
||||
|
|
|
@ -10,7 +10,7 @@ import { Abilities } from "#enums/abilities";
|
|||
import { getPokemonSpecies } from "#app/data/pokemon-species";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Nature } from "#enums/nature";
|
||||
import { Type } from "#app/data/type";
|
||||
import { Type } from "#enums/type";
|
||||
import { BerryType } from "#enums/berry-type";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { SpeciesFormChangeManualTrigger } from "#app/data/pokemon-forms";
|
||||
|
@ -23,6 +23,7 @@ import { ReturnPhase } from "#app/phases/return-phase";
|
|||
import i18next from "i18next";
|
||||
import { ModifierTier } from "#app/modifier/modifier-tier";
|
||||
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
|
||||
/** the i18n namespace for the encounter */
|
||||
const namespace = "mysteryEncounters/theWinstrateChallenge";
|
||||
|
@ -187,6 +188,7 @@ function endTrainerBattleAndShowDialogue(scene: BattleScene): Promise<void> {
|
|||
} else {
|
||||
scene.arena.resetArenaEffects();
|
||||
const playerField = scene.getPlayerField();
|
||||
playerField.forEach((pokemon) => pokemon.lapseTag(BattlerTagType.COMMANDED));
|
||||
playerField.forEach((_, p) => scene.unshiftPhase(new ReturnPhase(scene, p)));
|
||||
|
||||
for (const pokemon of scene.getPlayerParty()) {
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
import { Ability, allAbilities } from "#app/data/ability";
|
||||
import { EnemyPartyConfig, initBattleWithEnemyConfig, leaveEncounterWithoutBattle, selectPokemonForOption, setEncounterRewards, } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
|
||||
import { getNatureName, Nature } from "#app/data/nature";
|
||||
import { getNatureName } from "#app/data/nature";
|
||||
import { speciesStarterCosts } from "#app/data/balance/starters";
|
||||
import Pokemon, { PlayerPokemon } from "#app/field/pokemon";
|
||||
import { PokemonHeldItemModifier } from "#app/modifier/modifier";
|
||||
|
@ -21,6 +21,7 @@ import i18next from "i18next";
|
|||
import { getStatKey } from "#enums/stat";
|
||||
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
|
||||
import { isPokemonValidForEncounterOptionSelection } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
|
||||
import type { Nature } from "#enums/nature";
|
||||
|
||||
/** The i18n namespace for the encounter */
|
||||
const namespace = "mysteryEncounters/trainingSession";
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
import { Type } from "#app/data/type";
|
||||
import { Type } from "#enums/type";
|
||||
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
||||
import { Species } from "#enums/species";
|
||||
import BattleScene from "#app/battle-scene";
|
||||
|
|
|
@ -2,7 +2,7 @@ import { OptionTextDisplay } from "#app/data/mystery-encounters/mystery-encounte
|
|||
import { Moves } from "#app/enums/moves";
|
||||
import Pokemon, { PlayerPokemon } from "#app/field/pokemon";
|
||||
import BattleScene from "#app/battle-scene";
|
||||
import { Type } from "../type";
|
||||
import { Type } from "#enums/type";
|
||||
import { EncounterPokemonRequirement, EncounterSceneRequirement, MoneyRequirement, TypeRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
|
||||
import { CanLearnMoveRequirement, CanLearnMoveRequirementOptions } from "./requirements/can-learn-move-requirement";
|
||||
import { isNullOrUndefined, randSeedInt } from "#app/utils";
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
import BattleScene from "#app/battle-scene";
|
||||
import { allAbilities } from "#app/data/ability";
|
||||
import { EvolutionItem, pokemonEvolutions } from "#app/data/balance/pokemon-evolutions";
|
||||
import { Nature } from "#app/data/nature";
|
||||
import { Nature } from "#enums/nature";
|
||||
import { FormChangeItem, pokemonFormChanges, SpeciesFormChangeItemTrigger } from "#app/data/pokemon-forms";
|
||||
import { StatusEffect } from "#app/data/status-effect";
|
||||
import { Type } from "#app/data/type";
|
||||
import { WeatherType } from "#app/data/weather";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import { Type } from "#enums/type";
|
||||
import { WeatherType } from "#enums/weather-type";
|
||||
import { PlayerPokemon } from "#app/field/pokemon";
|
||||
import { AttackTypeBoosterModifier } from "#app/modifier/modifier";
|
||||
import { AttackTypeBoosterModifierType } from "#app/modifier/modifier-type";
|
||||
|
|
|
@ -5,7 +5,7 @@ import { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
|||
import BattleScene from "#app/battle-scene";
|
||||
import MysteryEncounterIntroVisuals, { MysteryEncounterSpriteConfig } from "#app/field/mystery-encounter-intro";
|
||||
import * as Utils from "#app/utils";
|
||||
import { StatusEffect } from "../status-effect";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import MysteryEncounterDialogue, { OptionTextDisplay } from "./mystery-encounter-dialogue";
|
||||
import MysteryEncounterOption, { MysteryEncounterOptionBuilder, OptionPhaseCallback } from "./mystery-encounter-option";
|
||||
import { EncounterPokemonRequirement, EncounterSceneRequirement, HealthRatioRequirement, PartySizeRequirement, StatusEffectRequirement, WaveRangeRequirement } from "./mystery-encounter-requirements";
|
||||
|
|
|
@ -19,11 +19,11 @@ import i18next from "i18next";
|
|||
import BattleScene from "#app/battle-scene";
|
||||
import Trainer, { TrainerVariant } from "#app/field/trainer";
|
||||
import { Gender } from "#app/data/gender";
|
||||
import { Nature } from "#app/data/nature";
|
||||
import { Nature } from "#enums/nature";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { initMoveAnim, loadMoveAnimAssets } from "#app/data/battle-anims";
|
||||
import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
|
||||
import { Status, StatusEffect } from "#app/data/status-effect";
|
||||
import { Status } from "#app/data/status-effect";
|
||||
import { TrainerConfig, trainerConfigs, TrainerSlot } from "#app/data/trainer-config";
|
||||
import PokemonSpecies from "#app/data/pokemon-species";
|
||||
import { Egg, IEggOptions } from "#app/data/egg";
|
||||
|
@ -37,6 +37,7 @@ import { GameOverPhase } from "#app/phases/game-over-phase";
|
|||
import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
|
||||
import { PartyExpPhase } from "#app/phases/party-exp-phase";
|
||||
import { Variant } from "#app/data/variant";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
|
||||
/**
|
||||
* Animates exclamation sprite over trainer's head at start of encounter
|
||||
|
|
|
@ -3,15 +3,15 @@ import i18next from "i18next";
|
|||
import { isNullOrUndefined, randSeedInt } from "#app/utils";
|
||||
import { PokemonHeldItemModifier } from "#app/modifier/modifier";
|
||||
import Pokemon, { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
|
||||
import { doPokeballBounceAnim, getPokeballAtlasKey, getPokeballCatchMultiplier, getPokeballTintColor, PokeballType } from "#app/data/pokeball";
|
||||
import { doPokeballBounceAnim, getPokeballAtlasKey, getPokeballCatchMultiplier, getPokeballTintColor } from "#app/data/pokeball";
|
||||
import { PlayerGender } from "#enums/player-gender";
|
||||
import { addPokeballCaptureStars, addPokeballOpenParticles } from "#app/field/anims";
|
||||
import { getStatusEffectCatchRateMultiplier, StatusEffect } from "#app/data/status-effect";
|
||||
import { getStatusEffectCatchRateMultiplier } from "#app/data/status-effect";
|
||||
import { achvs } from "#app/system/achv";
|
||||
import { Mode } from "#app/ui/ui";
|
||||
import { PartyOption, PartyUiMode } from "#app/ui/party-ui-handler";
|
||||
import { Species } from "#enums/species";
|
||||
import { Type } from "#app/data/type";
|
||||
import { Type } from "#enums/type";
|
||||
import PokemonSpecies, { getPokemonSpecies } from "#app/data/pokemon-species";
|
||||
import { speciesStarterCosts } from "#app/data/balance/starters";
|
||||
import { getEncounterText, queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
|
||||
|
@ -23,6 +23,8 @@ import { VictoryPhase } from "#app/phases/victory-phase";
|
|||
import { SummaryUiMode } from "#app/ui/summary-ui-handler";
|
||||
import { CustomPokemonData } from "#app/data/custom-pokemon-data";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import type { PokeballType } from "#enums/pokeball";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
|
||||
/** Will give +1 level every 10 waves */
|
||||
export const STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER = 1;
|
||||
|
|
|
@ -3,9 +3,7 @@ import { TextStyle, getBBCodeFrag } from "../ui/text";
|
|||
import { Nature } from "#enums/nature";
|
||||
import { UiTheme } from "#enums/ui-theme";
|
||||
import i18next from "i18next";
|
||||
import { Stat, EFFECTIVE_STATS, getShortenedStatKey } from "#app/enums/stat";
|
||||
|
||||
export { Nature };
|
||||
import { Stat, EFFECTIVE_STATS, getShortenedStatKey } from "#enums/stat";
|
||||
|
||||
export function getNatureName(nature: Nature, includeStatEffects: boolean = false, forStarterSelect: boolean = false, ignoreBBCode: boolean = false, uiTheme: UiTheme = UiTheme.DEFAULT): string {
|
||||
let ret = Utils.toReadableString(Nature[nature]);
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
import { CriticalCatchChanceBoosterModifier } from "#app/modifier/modifier";
|
||||
import { NumberHolder } from "#app/utils";
|
||||
import { PokeballType } from "#enums/pokeball";
|
||||
import BattleScene from "../battle-scene";
|
||||
import i18next from "i18next";
|
||||
|
||||
export { PokeballType };
|
||||
|
||||
export const MAX_PER_TYPE_POKEBALLS: integer = 99;
|
||||
|
||||
export function getPokeballAtlasKey(type: PokeballType): string {
|
||||
|
@ -82,11 +82,38 @@ export function getPokeballTintColor(type: PokeballType): number {
|
|||
}
|
||||
}
|
||||
|
||||
export function doPokeballBounceAnim(scene: BattleScene, pokeball: Phaser.GameObjects.Sprite, y1: number, y2: number, baseBounceDuration: integer, callback: Function) {
|
||||
/**
|
||||
* Gets the critical capture chance based on number of mons registered in Dex and modified {@link https://bulbapedia.bulbagarden.net/wiki/Catch_rate Catch rate}
|
||||
* Formula from {@link https://www.dragonflycave.com/mechanics/gen-vi-vii-capturing Dragonfly Cave Gen 6 Capture Mechanics page}
|
||||
* @param scene {@linkcode BattleScene} current BattleScene
|
||||
* @param modifiedCatchRate the modified catch rate as calculated in {@linkcode AttemptCapturePhase}
|
||||
* @returns the chance of getting a critical capture, out of 256
|
||||
*/
|
||||
export function getCriticalCaptureChance(scene: BattleScene, modifiedCatchRate: number): number {
|
||||
if (scene.gameMode.isFreshStartChallenge()) {
|
||||
return 0;
|
||||
}
|
||||
const dexCount = scene.gameData.getSpeciesCount(d => !!d.caughtAttr);
|
||||
const catchingCharmMultiplier = new NumberHolder(1);
|
||||
scene.findModifier(m => m instanceof CriticalCatchChanceBoosterModifier)?.apply(catchingCharmMultiplier);
|
||||
const dexMultiplier = scene.gameMode.isDaily || dexCount > 800 ? 2.5
|
||||
: dexCount > 600 ? 2
|
||||
: dexCount > 400 ? 1.5
|
||||
: dexCount > 200 ? 1
|
||||
: dexCount > 100 ? 0.5
|
||||
: 0;
|
||||
return Math.floor(catchingCharmMultiplier.value * dexMultiplier * Math.min(255, modifiedCatchRate) / 6);
|
||||
}
|
||||
|
||||
export function doPokeballBounceAnim(scene: BattleScene, pokeball: Phaser.GameObjects.Sprite, y1: number, y2: number, baseBounceDuration: number, callback: Function, isCritical: boolean = false) {
|
||||
let bouncePower = 1;
|
||||
let bounceYOffset = y1;
|
||||
let bounceY = y2;
|
||||
const yd = y2 - y1;
|
||||
const x0 = pokeball.x;
|
||||
const x1 = x0 + 3;
|
||||
const x2 = x0 - 3;
|
||||
let critShakes = 4;
|
||||
|
||||
const doBounce = () => {
|
||||
scene.tweens.add({
|
||||
|
@ -117,5 +144,40 @@ export function doPokeballBounceAnim(scene: BattleScene, pokeball: Phaser.GameOb
|
|||
});
|
||||
};
|
||||
|
||||
const doCritShake = () => {
|
||||
scene.tweens.add({
|
||||
targets: pokeball,
|
||||
x: x2,
|
||||
duration: 125,
|
||||
ease: "Linear",
|
||||
onComplete: () => {
|
||||
scene.tweens.add({
|
||||
targets: pokeball,
|
||||
x: x1,
|
||||
duration: 125,
|
||||
ease: "Linear",
|
||||
onComplete: () => {
|
||||
critShakes--;
|
||||
if (critShakes > 0) {
|
||||
doCritShake();
|
||||
} else {
|
||||
scene.tweens.add({
|
||||
targets: pokeball,
|
||||
x: x0,
|
||||
duration: 60,
|
||||
ease: "Linear",
|
||||
onComplete: () => scene.time.delayedCall(500, doBounce)
|
||||
});
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
if (isCritical) {
|
||||
scene.time.delayedCall(500, doCritShake);
|
||||
} else {
|
||||
doBounce();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
import { PokemonFormChangeItemModifier, TerastallizeModifier } from "../modifier/modifier";
|
||||
import Pokemon from "../field/pokemon";
|
||||
import { StatusEffect } from "./status-effect";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import { MoveCategory, allMoves } from "./move";
|
||||
import { Type } from "./type";
|
||||
import { Type } from "#enums/type";
|
||||
import { Constructor, nil } from "#app/utils";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
|
@ -10,7 +10,7 @@ import { Species } from "#enums/species";
|
|||
import { TimeOfDay } from "#enums/time-of-day";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import i18next from "i18next";
|
||||
import { WeatherType } from "./weather";
|
||||
import { WeatherType } from "#enums/weather-type";
|
||||
import { Challenges } from "#app/enums/challenges";
|
||||
import { SpeciesFormKey } from "#enums/species-form-key";
|
||||
|
||||
|
|
|
@ -12,7 +12,7 @@ import { uncatchableSpecies } from "#app/data/balance/biomes";
|
|||
import { speciesEggMoves } from "#app/data/balance/egg-moves";
|
||||
import { GrowthRate } from "#app/data/exp";
|
||||
import { EvolutionLevel, SpeciesWildEvolutionDelay, pokemonEvolutions, pokemonPrevolutions } from "#app/data/balance/pokemon-evolutions";
|
||||
import { Type } from "#app/data/type";
|
||||
import { Type } from "#enums/type";
|
||||
import { LevelMoves, pokemonFormLevelMoves, pokemonFormLevelMoves as pokemonSpeciesFormLevelMoves, pokemonSpeciesLevelMoves } from "#app/data/balance/pokemon-level-moves";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { Variant, VariantSet, variantColorCache, variantData } from "#app/data/variant";
|
||||
|
|
|
@ -2,8 +2,6 @@ import { randIntRange } from "#app/utils";
|
|||
import { StatusEffect } from "#enums/status-effect";
|
||||
import i18next, { ParseKeys } from "i18next";
|
||||
|
||||
export { StatusEffect };
|
||||
|
||||
export class Status {
|
||||
public effect: StatusEffect;
|
||||
/** Toxic damage is `1/16 max HP * toxicTurnCount` */
|
||||
|
|
|
@ -1,8 +1,6 @@
|
|||
import Pokemon from "../field/pokemon";
|
||||
import Move from "./move";
|
||||
import { Type } from "./type";
|
||||
import * as Utils from "../utils";
|
||||
import { ChangeMovePriorityAbAttr, applyAbAttrs } from "./ability";
|
||||
import { Type } from "#enums/type";
|
||||
import { ProtectAttr } from "./move";
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import i18next from "i18next";
|
||||
|
@ -58,10 +56,8 @@ export class Terrain {
|
|||
switch (this.terrainType) {
|
||||
case TerrainType.PSYCHIC:
|
||||
if (!move.hasAttr(ProtectAttr)) {
|
||||
const priority = new Utils.IntegerHolder(move.priority);
|
||||
applyAbAttrs(ChangeMovePriorityAbAttr, user, null, false, move, priority);
|
||||
// Cancels move if the move has positive priority and targets a Pokemon grounded on the Psychic Terrain
|
||||
return priority.value > 0 && user.getOpponents().some(o => targets.includes(o.getBattlerIndex()) && o.isGrounded());
|
||||
return move.getPriority(user) > 0 && user.getOpponents().some(o => targets.includes(o.getBattlerIndex()) && o.isGrounded());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -2,11 +2,11 @@ import BattleScene, { startingWave } from "#app/battle-scene";
|
|||
import { ModifierTypeFunc, modifierTypes } from "#app/modifier/modifier-type";
|
||||
import { EnemyPokemon, PokemonMove } from "#app/field/pokemon";
|
||||
import * as Utils from "#app/utils";
|
||||
import { PokeballType } from "#app/data/pokeball";
|
||||
import { PokeballType } from "#enums/pokeball";
|
||||
import { pokemonEvolutions, pokemonPrevolutions } from "#app/data/balance/pokemon-evolutions";
|
||||
import PokemonSpecies, { getPokemonSpecies, PokemonSpeciesFilter } from "#app/data/pokemon-species";
|
||||
import { tmSpecies } from "#app/data/balance/tms";
|
||||
import { Type } from "#app/data/type";
|
||||
import { Type } from "#enums/type";
|
||||
import { doubleBattleDialogue } from "#app/data/dialogue";
|
||||
import { PersistentModifier } from "#app/modifier/modifier";
|
||||
import { TrainerVariant } from "#app/field/trainer";
|
||||
|
|
|
@ -1,25 +1,4 @@
|
|||
export enum Type {
|
||||
UNKNOWN = -1,
|
||||
NORMAL = 0,
|
||||
FIGHTING,
|
||||
FLYING,
|
||||
POISON,
|
||||
GROUND,
|
||||
ROCK,
|
||||
BUG,
|
||||
GHOST,
|
||||
STEEL,
|
||||
FIRE,
|
||||
WATER,
|
||||
GRASS,
|
||||
ELECTRIC,
|
||||
PSYCHIC,
|
||||
ICE,
|
||||
DRAGON,
|
||||
DARK,
|
||||
FAIRY,
|
||||
STELLAR
|
||||
}
|
||||
import { Type } from "#enums/type";
|
||||
|
||||
export type TypeDamageMultiplier = 0 | 0.125 | 0.25 | 0.5 | 1 | 2 | 4 | 8;
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@ import { Biome } from "#enums/biome";
|
|||
import { WeatherType } from "#enums/weather-type";
|
||||
import { getPokemonNameWithAffix } from "../messages";
|
||||
import Pokemon from "../field/pokemon";
|
||||
import { Type } from "./type";
|
||||
import { Type } from "#enums/type";
|
||||
import Move, { AttackMove } from "./move";
|
||||
import * as Utils from "../utils";
|
||||
import BattleScene from "../battle-scene";
|
||||
|
@ -10,7 +10,6 @@ import { SuppressWeatherEffectAbAttr } from "./ability";
|
|||
import { TerrainType, getTerrainName } from "./terrain";
|
||||
import i18next from "i18next";
|
||||
|
||||
export { WeatherType };
|
||||
export class Weather {
|
||||
public weatherType: WeatherType;
|
||||
public turnsLeft: integer;
|
||||
|
|
|
@ -88,5 +88,8 @@ export enum BattlerTagType {
|
|||
IMPRISON = "IMPRISON",
|
||||
SYRUP_BOMB = "SYRUP_BOMB",
|
||||
ELECTRIFIED = "ELECTRIFIED",
|
||||
TELEKINESIS = "TELEKINESIS"
|
||||
TELEKINESIS = "TELEKINESIS",
|
||||
COMMANDED = "COMMANDED",
|
||||
GRUDGE = "GRUDGE",
|
||||
PSYCHO_SHIFT = "PSYCHO_SHIFT",
|
||||
}
|
||||
|
|
|
@ -12,5 +12,15 @@ export enum PokemonAnimType {
|
|||
* Removes a Pokemon's Substitute doll from the field.
|
||||
* The Pokemon then moves back to its original position.
|
||||
*/
|
||||
SUBSTITUTE_REMOVE
|
||||
SUBSTITUTE_REMOVE,
|
||||
/**
|
||||
* Brings Tatsugiri and Dondozo to the center of the field, with
|
||||
* Tatsugiri jumping into the Dondozo's mouth
|
||||
*/
|
||||
COMMANDER_APPLY,
|
||||
/**
|
||||
* Dondozo "spits out" Tatsugiri, moving Tatsugiri back to its original
|
||||
* field position.
|
||||
*/
|
||||
COMMANDER_REMOVE
|
||||
}
|
||||
|
|
|
@ -0,0 +1,22 @@
|
|||
export enum Type {
|
||||
UNKNOWN = -1,
|
||||
NORMAL = 0,
|
||||
FIGHTING,
|
||||
FLYING,
|
||||
POISON,
|
||||
GROUND,
|
||||
ROCK,
|
||||
BUG,
|
||||
GHOST,
|
||||
STEEL,
|
||||
FIRE,
|
||||
WATER,
|
||||
GRASS,
|
||||
ELECTRIC,
|
||||
PSYCHIC,
|
||||
ICE,
|
||||
DRAGON,
|
||||
DARK,
|
||||
FAIRY,
|
||||
STELLAR
|
||||
}
|
|
@ -1,7 +1,7 @@
|
|||
import { ArenaTagSide } from "#app/data/arena-tag";
|
||||
import { ArenaTagType } from "#enums/arena-tag-type";
|
||||
import { TerrainType } from "#app/data/terrain";
|
||||
import { WeatherType } from "#app/data/weather";
|
||||
import { WeatherType } from "#enums/weather-type";
|
||||
|
||||
/** Alias for all {@linkcode ArenaEvent} type strings */
|
||||
export enum ArenaEventType {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
import BattleScene from "../battle-scene";
|
||||
import { PokeballType } from "../data/pokeball";
|
||||
import { PokeballType } from "#enums/pokeball";
|
||||
import * as Utils from "../utils";
|
||||
|
||||
export function addPokeballOpenParticles(scene: BattleScene, x: number, y: number, pokeballType: PokeballType): void {
|
||||
|
|
|
@ -3,9 +3,9 @@ import { biomePokemonPools, BiomePoolTier, BiomeTierTrainerPools, biomeTrainerPo
|
|||
import { Constructor } from "#app/utils";
|
||||
import * as Utils from "#app/utils";
|
||||
import PokemonSpecies, { getPokemonSpecies } from "#app/data/pokemon-species";
|
||||
import { getTerrainClearMessage, getTerrainStartMessage, getWeatherClearMessage, getWeatherStartMessage, Weather, WeatherType } from "#app/data/weather";
|
||||
import { getTerrainClearMessage, getTerrainStartMessage, getWeatherClearMessage, getWeatherStartMessage, Weather } from "#app/data/weather";
|
||||
import { CommonAnim } from "#app/data/battle-anims";
|
||||
import { Type } from "#app/data/type";
|
||||
import { Type } from "#enums/type";
|
||||
import Move from "#app/data/move";
|
||||
import { ArenaTag, ArenaTagSide, ArenaTrapTag, getArenaTag } from "#app/data/arena-tag";
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
|
@ -31,6 +31,7 @@ import { Abilities } from "#enums/abilities";
|
|||
import { SpeciesFormChangeRevertWeatherFormTrigger, SpeciesFormChangeWeatherTrigger } from "#app/data/pokemon-forms";
|
||||
import { CommonAnimPhase } from "#app/phases/common-anim-phase";
|
||||
import { ShowAbilityPhase } from "#app/phases/show-ability-phase";
|
||||
import { WeatherType } from "#enums/weather-type";
|
||||
|
||||
export class Arena {
|
||||
public scene: BattleScene;
|
||||
|
|
|
@ -7,22 +7,23 @@ import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, Varia
|
|||
import { default as PokemonSpecies, PokemonSpeciesForm, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm } from "#app/data/pokemon-species";
|
||||
import { CLASSIC_CANDY_FRIENDSHIP_MULTIPLIER, getStarterValueFriendshipCap, speciesStarterCosts } from "#app/data/balance/starters";
|
||||
import { starterPassiveAbilities } from "#app/data/balance/passives";
|
||||
import { Constructor, isNullOrUndefined, randSeedInt } from "#app/utils";
|
||||
import { Constructor, isNullOrUndefined, randSeedInt, type nil } from "#app/utils";
|
||||
import * as Utils from "#app/utils";
|
||||
import { Type, TypeDamageMultiplier, getTypeDamageMultiplier, getTypeRgb } from "#app/data/type";
|
||||
import { TypeDamageMultiplier, getTypeDamageMultiplier, getTypeRgb } from "#app/data/type";
|
||||
import { Type } from "#enums/type";
|
||||
import { getLevelTotalExp } from "#app/data/exp";
|
||||
import { Stat, type PermanentStat, type BattleStat, type EffectiveStat, PERMANENT_STATS, BATTLE_STATS, EFFECTIVE_STATS } from "#enums/stat";
|
||||
import { DamageMoneyRewardModifier, EnemyDamageBoosterModifier, EnemyDamageReducerModifier, EnemyEndureChanceModifier, EnemyFusionChanceModifier, HiddenAbilityRateBoosterModifier, BaseStatModifier, PokemonFriendshipBoosterModifier, PokemonHeldItemModifier, PokemonNatureWeightModifier, ShinyRateBoosterModifier, SurviveDamageModifier, TempStatStageBoosterModifier, TempCritBoosterModifier, StatBoosterModifier, CritBoosterModifier, TerastallizeModifier, PokemonBaseStatFlatModifier, PokemonBaseStatTotalModifier, PokemonIncrementingStatModifier, EvoTrackerModifier, PokemonMultiHitModifier } from "#app/modifier/modifier";
|
||||
import { PokeballType } from "#app/data/pokeball";
|
||||
import { PokeballType } from "#enums/pokeball";
|
||||
import { Gender } from "#app/data/gender";
|
||||
import { initMoveAnim, loadMoveAnimAssets } from "#app/data/battle-anims";
|
||||
import { Status, StatusEffect, getRandomStatus } from "#app/data/status-effect";
|
||||
import { Status, getRandomStatus } from "#app/data/status-effect";
|
||||
import { pokemonEvolutions, pokemonPrevolutions, SpeciesFormEvolution, SpeciesEvolutionCondition, FusionSpeciesFormEvolution } from "#app/data/balance/pokemon-evolutions";
|
||||
import { reverseCompatibleTms, tmSpecies, tmPoolTiers } from "#app/data/balance/tms";
|
||||
import { BattlerTag, BattlerTagLapseType, EncoreTag, GroundedTag, HighestStatBoostTag, SubstituteTag, TypeImmuneTag, getBattlerTag, SemiInvulnerableTag, TypeBoostTag, MoveRestrictionBattlerTag, ExposedTag, DragonCheerTag, CritBoostTag, TrappedTag, TarShotTag, AutotomizedTag, PowerTrickTag } from "../data/battler-tags";
|
||||
import { WeatherType } from "#app/data/weather";
|
||||
import { WeatherType } from "#enums/weather-type";
|
||||
import { ArenaTagSide, NoCritTag, WeakenMoveScreenTag } from "#app/data/arena-tag";
|
||||
import { Ability, AbAttr, StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr, PostSetStatusAbAttr, applyPostSetStatusAbAttrs, InfiltratorAbAttr, AlliedFieldDamageReductionAbAttr, PostDamageAbAttr, applyPostDamageAbAttrs, PostDamageForceSwitchAbAttr } from "#app/data/ability";
|
||||
import { Ability, AbAttr, StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr, PostSetStatusAbAttr, applyPostSetStatusAbAttrs, InfiltratorAbAttr, AlliedFieldDamageReductionAbAttr, PostDamageAbAttr, applyPostDamageAbAttrs, PostDamageForceSwitchAbAttr, CommanderAbAttr } from "#app/data/ability";
|
||||
import PokemonData from "#app/system/pokemon-data";
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { Mode } from "#app/ui/ui";
|
||||
|
@ -32,7 +33,7 @@ import { LevelMoves } from "#app/data/balance/pokemon-level-moves";
|
|||
import { DamageAchv, achvs } from "#app/system/achv";
|
||||
import { DexAttr, StarterDataEntry, StarterMoveset } from "#app/system/game-data";
|
||||
import { QuantizerCelebi, argbFromRgba, rgbaFromArgb } from "@material/material-color-utilities";
|
||||
import { Nature, getNatureStatMultiplier } from "#app/data/nature";
|
||||
import { getNatureStatMultiplier } from "#app/data/nature";
|
||||
import { SpeciesFormChange, SpeciesFormChangeActiveTrigger, SpeciesFormChangeMoveLearnedTrigger, SpeciesFormChangePostMoveTrigger, SpeciesFormChangeStatusEffectTrigger } from "#app/data/pokemon-forms";
|
||||
import { TerrainType } from "#app/data/terrain";
|
||||
import { TrainerSlot } from "#app/data/trainer-config";
|
||||
|
@ -66,6 +67,8 @@ import { CustomPokemonData } from "#app/data/custom-pokemon-data";
|
|||
import { SwitchType } from "#enums/switch-type";
|
||||
import { SpeciesFormKey } from "#enums/species-form-key";
|
||||
import { BASE_HIDDEN_ABILITY_CHANCE, BASE_SHINY_CHANCE, SHINY_EPIC_CHANCE, SHINY_VARIANT_CHANCE } from "#app/data/balance/rates";
|
||||
import { Nature } from "#enums/nature";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
|
||||
export enum FieldPosition {
|
||||
CENTER,
|
||||
|
@ -1568,6 +1571,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
* @returns `true` if the pokemon is trapped
|
||||
*/
|
||||
public isTrapped(trappedAbMessages: string[] = [], simulated: boolean = true): boolean {
|
||||
const commandedTag = this.getTag(BattlerTagType.COMMANDED);
|
||||
if (commandedTag?.getSourcePokemon(this.scene)?.isActive(true)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (this.isOfType(Type.GHOST)) {
|
||||
return false;
|
||||
}
|
||||
|
@ -2841,6 +2849,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
|
||||
// In case of fatal damage, this tag would have gotten cleared before we could lapse it.
|
||||
const destinyTag = this.getTag(BattlerTagType.DESTINY_BOND);
|
||||
const grudgeTag = this.getTag(BattlerTagType.GRUDGE);
|
||||
|
||||
const isOneHitKo = result === HitResult.ONE_HIT_KO;
|
||||
|
||||
|
@ -2912,13 +2921,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
if (this.isFainted()) {
|
||||
// set splice index here, so future scene queues happen before FaintedPhase
|
||||
this.scene.setPhaseQueueSplice();
|
||||
if (!isNullOrUndefined(destinyTag) && dmg) {
|
||||
// Destiny Bond will activate during FaintPhase
|
||||
this.scene.unshiftPhase(new FaintPhase(this.scene, this.getBattlerIndex(), isOneHitKo, destinyTag, source));
|
||||
} else {
|
||||
this.scene.unshiftPhase(new FaintPhase(this.scene, this.getBattlerIndex(), isOneHitKo));
|
||||
}
|
||||
this.scene.unshiftPhase(new FaintPhase(this.scene, this.getBattlerIndex(), isOneHitKo, destinyTag, grudgeTag, source));
|
||||
|
||||
this.destroySubstitute();
|
||||
this.lapseTag(BattlerTagType.COMMANDED);
|
||||
this.resetSummonData();
|
||||
}
|
||||
|
||||
|
@ -2967,6 +2973,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
this.scene.setPhaseQueueSplice();
|
||||
this.scene.unshiftPhase(new FaintPhase(this.scene, this.getBattlerIndex(), preventEndure));
|
||||
this.destroySubstitute();
|
||||
this.lapseTag(BattlerTagType.COMMANDED);
|
||||
this.resetSummonData();
|
||||
}
|
||||
return damage;
|
||||
|
@ -3049,19 +3056,19 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
}
|
||||
|
||||
/** @overload */
|
||||
getTag(tagType: BattlerTagType): BattlerTag | null;
|
||||
getTag(tagType: BattlerTagType): BattlerTag | nil;
|
||||
|
||||
/** @overload */
|
||||
getTag<T extends BattlerTag>(tagType: Constructor<T>): T | null;
|
||||
getTag<T extends BattlerTag>(tagType: Constructor<T>): T | nil;
|
||||
|
||||
getTag(tagType: BattlerTagType | Constructor<BattlerTag>): BattlerTag | null {
|
||||
getTag(tagType: BattlerTagType | Constructor<BattlerTag>): BattlerTag | nil {
|
||||
if (!this.summonData) {
|
||||
return null;
|
||||
}
|
||||
return (tagType instanceof Function
|
||||
? this.summonData.tags.find(t => t instanceof tagType)
|
||||
: this.summonData.tags.find(t => t.tagType === tagType)
|
||||
)!; // TODO: is this bang correct?
|
||||
);
|
||||
}
|
||||
|
||||
findTag(tagFilter: ((tag: BattlerTag) => boolean)) {
|
||||
|
@ -3079,7 +3086,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
}
|
||||
|
||||
lapseTag(tagType: BattlerTagType): boolean {
|
||||
const tags = this.summonData.tags;
|
||||
const tags = this.summonData?.tags;
|
||||
if (isNullOrUndefined(tags)) {
|
||||
return false;
|
||||
}
|
||||
const tag = tags.find(t => t.tagType === tagType);
|
||||
if (tag && !(tag.lapse(this, BattlerTagLapseType.CUSTOM))) {
|
||||
tag.onRemove(this);
|
||||
|
@ -3221,9 +3231,21 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
this.getMoveHistory().push(turnMove);
|
||||
}
|
||||
|
||||
getLastXMoves(turnCount: integer = 0): TurnMove[] {
|
||||
/**
|
||||
* Returns a list of the most recent move entries in this Pokemon's move history.
|
||||
* The retrieved move entries are sorted in order from NEWEST to OLDEST.
|
||||
* @param moveCount The number of move entries to retrieve.
|
||||
* If negative, retrieve the Pokemon's entire move history (equivalent to reversing the output of {@linkcode getMoveHistory()}).
|
||||
* Default is `1`.
|
||||
* @returns A list of {@linkcode TurnMove}, as specified above.
|
||||
*/
|
||||
getLastXMoves(moveCount: number = 1): TurnMove[] {
|
||||
const moveHistory = this.getMoveHistory();
|
||||
return moveHistory.slice(turnCount >= 0 ? Math.max(moveHistory.length - (turnCount || 1), 0) : 0, moveHistory.length).reverse();
|
||||
if (moveCount >= 0) {
|
||||
return moveHistory.slice(Math.max(moveHistory.length - moveCount, 0)).reverse();
|
||||
} else {
|
||||
return moveHistory.slice(0).reverse();
|
||||
}
|
||||
}
|
||||
|
||||
getMoveQueue(): QueuedMove[] {
|
||||
|
@ -3644,6 +3666,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
this.scene.triggerPokemonBattleAnim(this, PokemonAnimType.SUBSTITUTE_ADD);
|
||||
this.getTag(SubstituteTag)!.sourceInFocus = false;
|
||||
}
|
||||
|
||||
// If this Pokemon has Commander and Dondozo as an active ally, hide this Pokemon's sprite.
|
||||
if (this.hasAbilityWithAttr(CommanderAbAttr)
|
||||
&& this.scene.currentBattle.double
|
||||
&& this.getAlly()?.species.speciesId === Species.DONDOZO) {
|
||||
this.setVisible(false);
|
||||
}
|
||||
this.summonDataPrimer = null;
|
||||
}
|
||||
this.updateInfo();
|
||||
|
@ -4027,8 +4056,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
this.resetTurnData();
|
||||
if (clearEffects) {
|
||||
this.destroySubstitute();
|
||||
this.resetSummonData();
|
||||
this.resetBattleData();
|
||||
this.resetSummonData(); // this also calls `resetBattleSummonData`
|
||||
}
|
||||
if (hideInfo) {
|
||||
this.hideInfo();
|
||||
|
@ -5080,26 +5108,6 @@ export class EnemyPokemon extends Pokemon {
|
|||
}
|
||||
}
|
||||
|
||||
heal(amount: integer): integer {
|
||||
if (this.isBoss()) {
|
||||
const amountRatio = amount / this.getMaxHp();
|
||||
const segmentBypassCount = Math.floor(amountRatio / (1 / this.bossSegments));
|
||||
const segmentSize = this.getMaxHp() / this.bossSegments;
|
||||
for (let s = 1; s < this.bossSegments; s++) {
|
||||
const hpThreshold = segmentSize * s;
|
||||
if (this.hp <= Math.round(hpThreshold)) {
|
||||
const healAmount = Math.min(amount, this.getMaxHp() - this.hp, Math.round(hpThreshold + (segmentSize * segmentBypassCount) - this.hp));
|
||||
this.hp += healAmount;
|
||||
return healAmount;
|
||||
} else if (s >= this.bossSegmentIndex) {
|
||||
return super.heal(amount);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return super.heal(amount);
|
||||
}
|
||||
|
||||
getFieldIndex(): integer {
|
||||
return this.scene.getEnemyField().indexOf(this);
|
||||
}
|
||||
|
|
|
@ -3,30 +3,31 @@ import { EvolutionItem, pokemonEvolutions } from "#app/data/balance/pokemon-evol
|
|||
import { tmPoolTiers, tmSpecies } from "#app/data/balance/tms";
|
||||
import { getBerryEffectDescription, getBerryName } from "#app/data/berry";
|
||||
import { allMoves, AttackMove, selfStatLowerMoves } from "#app/data/move";
|
||||
import { getNatureName, getNatureStatMultiplier, Nature } from "#app/data/nature";
|
||||
import { getPokeballCatchMultiplier, getPokeballName, MAX_PER_TYPE_POKEBALLS, PokeballType } from "#app/data/pokeball";
|
||||
import { getNatureName, getNatureStatMultiplier } from "#app/data/nature";
|
||||
import { getPokeballCatchMultiplier, getPokeballName, MAX_PER_TYPE_POKEBALLS } from "#app/data/pokeball";
|
||||
import { FormChangeItem, pokemonFormChanges, SpeciesFormChangeCondition, SpeciesFormChangeItemTrigger } from "#app/data/pokemon-forms";
|
||||
import { getStatusEffectDescriptor, StatusEffect } from "#app/data/status-effect";
|
||||
import { Type } from "#app/data/type";
|
||||
import { getStatusEffectDescriptor } from "#app/data/status-effect";
|
||||
import { Type } from "#enums/type";
|
||||
import Pokemon, { EnemyPokemon, PlayerPokemon, PokemonMove } from "#app/field/pokemon";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import {
|
||||
AddPokeballModifier, AddVoucherModifier, AttackTypeBoosterModifier, BaseStatModifier, BerryModifier, BoostBugSpawnModifier, BypassSpeedChanceModifier, ContactHeldItemTransferChanceModifier, CritBoosterModifier, DamageMoneyRewardModifier, DoubleBattleChanceBoosterModifier, EnemyAttackStatusEffectChanceModifier, EnemyDamageBoosterModifier, EnemyDamageReducerModifier, EnemyEndureChanceModifier, EnemyFusionChanceModifier, EnemyStatusEffectHealChanceModifier, EnemyTurnHealModifier, EvolutionItemModifier, EvolutionStatBoosterModifier, EvoTrackerModifier, ExpBalanceModifier, ExpBoosterModifier, ExpShareModifier, ExtraModifierModifier, FlinchChanceModifier, FusePokemonModifier, GigantamaxAccessModifier, HealingBoosterModifier, HealShopCostModifier, HiddenAbilityRateBoosterModifier, HitHealModifier, IvScannerModifier, LevelIncrementBoosterModifier, LockModifierTiersModifier, MapModifier, MegaEvolutionAccessModifier, MoneyInterestModifier, MoneyMultiplierModifier, MoneyRewardModifier, MultipleParticipantExpBonusModifier, PokemonAllMovePpRestoreModifier, PokemonBaseStatFlatModifier, PokemonBaseStatTotalModifier, PokemonExpBoosterModifier, PokemonFormChangeItemModifier, PokemonFriendshipBoosterModifier, PokemonHeldItemModifier, PokemonHpRestoreModifier, PokemonIncrementingStatModifier, PokemonInstantReviveModifier, PokemonLevelIncrementModifier, PokemonMoveAccuracyBoosterModifier, PokemonMultiHitModifier, PokemonNatureChangeModifier, PokemonNatureWeightModifier, PokemonPpRestoreModifier, PokemonPpUpModifier, PokemonStatusHealModifier, PreserveBerryModifier, RememberMoveModifier, ResetNegativeStatStageModifier, ShinyRateBoosterModifier, SpeciesCritBoosterModifier, SpeciesStatBoosterModifier, SurviveDamageModifier, SwitchEffectTransferModifier, TempCritBoosterModifier, TempStatStageBoosterModifier, TerastallizeAccessModifier, TerastallizeModifier, TmModifier, TurnHealModifier, TurnHeldItemTransferModifier, TurnStatusEffectModifier, type EnemyPersistentModifier, type Modifier, type PersistentModifier, TempExtraModifierModifier
|
||||
} from "#app/modifier/modifier";
|
||||
import { AddPokeballModifier, AddVoucherModifier, AttackTypeBoosterModifier, BaseStatModifier, BerryModifier, BoostBugSpawnModifier, BypassSpeedChanceModifier, ContactHeldItemTransferChanceModifier, CritBoosterModifier, DamageMoneyRewardModifier, DoubleBattleChanceBoosterModifier, EnemyAttackStatusEffectChanceModifier, EnemyDamageBoosterModifier, EnemyDamageReducerModifier, EnemyEndureChanceModifier, EnemyFusionChanceModifier, EnemyStatusEffectHealChanceModifier, EnemyTurnHealModifier, EvolutionItemModifier, EvolutionStatBoosterModifier, EvoTrackerModifier, ExpBalanceModifier, ExpBoosterModifier, ExpShareModifier, ExtraModifierModifier, FlinchChanceModifier, FusePokemonModifier, GigantamaxAccessModifier, HealingBoosterModifier, HealShopCostModifier, HiddenAbilityRateBoosterModifier, HitHealModifier, IvScannerModifier, LevelIncrementBoosterModifier, LockModifierTiersModifier, MapModifier, MegaEvolutionAccessModifier, MoneyInterestModifier, MoneyMultiplierModifier, MoneyRewardModifier, MultipleParticipantExpBonusModifier, PokemonAllMovePpRestoreModifier, PokemonBaseStatFlatModifier, PokemonBaseStatTotalModifier, PokemonExpBoosterModifier, PokemonFormChangeItemModifier, PokemonFriendshipBoosterModifier, PokemonHeldItemModifier, PokemonHpRestoreModifier, PokemonIncrementingStatModifier, PokemonInstantReviveModifier, PokemonLevelIncrementModifier, PokemonMoveAccuracyBoosterModifier, PokemonMultiHitModifier, PokemonNatureChangeModifier, PokemonNatureWeightModifier, PokemonPpRestoreModifier, PokemonPpUpModifier, PokemonStatusHealModifier, PreserveBerryModifier, RememberMoveModifier, ResetNegativeStatStageModifier, ShinyRateBoosterModifier, SpeciesCritBoosterModifier, SpeciesStatBoosterModifier, SurviveDamageModifier, SwitchEffectTransferModifier, TempCritBoosterModifier, TempStatStageBoosterModifier, TerastallizeAccessModifier, TerastallizeModifier, TmModifier, TurnHealModifier, TurnHeldItemTransferModifier, TurnStatusEffectModifier, type EnemyPersistentModifier, type Modifier, type PersistentModifier, TempExtraModifierModifier, CriticalCatchChanceBoosterModifier } from "#app/modifier/modifier";
|
||||
import { ModifierTier } from "#app/modifier/modifier-tier";
|
||||
import Overrides from "#app/overrides";
|
||||
import { Unlockables } from "#app/system/unlockables";
|
||||
import { getVoucherTypeIcon, getVoucherTypeName, VoucherType } from "#app/system/voucher";
|
||||
import PartyUiHandler, { PokemonMoveSelectFilter, PokemonSelectFilter } from "#app/ui/party-ui-handler";
|
||||
import { getModifierTierTextTint } from "#app/ui/text";
|
||||
import { formatMoney, getEnumKeys, getEnumValues, IntegerHolder, isNullOrUndefined, NumberHolder, padInt, randSeedInt, randSeedItem } from "#app/utils";
|
||||
import { formatMoney, getEnumKeys, getEnumValues, isNullOrUndefined, NumberHolder, padInt, randSeedInt, randSeedItem } from "#app/utils";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { BerryType } from "#enums/berry-type";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Nature } from "#enums/nature";
|
||||
import { PokeballType } from "#enums/pokeball";
|
||||
import { Species } from "#enums/species";
|
||||
import { SpeciesFormKey } from "#enums/species-form-key";
|
||||
import { getStatKey, PermanentStat, Stat, TEMP_BATTLE_STATS, TempBattleStat } from "#enums/stat";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import i18next from "i18next";
|
||||
|
||||
const outputModifierData = false;
|
||||
|
@ -730,7 +731,7 @@ export class MoneyRewardModifierType extends ModifierType {
|
|||
}
|
||||
|
||||
getDescription(scene: BattleScene): string {
|
||||
const moneyAmount = new IntegerHolder(scene.getWaveMoneyAmount(this.moneyMultiplier));
|
||||
const moneyAmount = new NumberHolder(scene.getWaveMoneyAmount(this.moneyMultiplier));
|
||||
scene.applyModifiers(MoneyMultiplierModifier, true, moneyAmount);
|
||||
const formattedMoney = formatMoney(scene.moneyFormat, moneyAmount.value);
|
||||
|
||||
|
@ -1553,6 +1554,7 @@ export const modifierTypes = {
|
|||
|
||||
SHINY_CHARM: () => new ModifierType("modifierType:ModifierType.SHINY_CHARM", "shiny_charm", (type, _args) => new ShinyRateBoosterModifier(type)),
|
||||
ABILITY_CHARM: () => new ModifierType("modifierType:ModifierType.ABILITY_CHARM", "ability_charm", (type, _args) => new HiddenAbilityRateBoosterModifier(type)),
|
||||
CATCHING_CHARM: () => new ModifierType("modifierType:ModifierType.CATCHING_CHARM", "catching_charm", (type, _args) => new CriticalCatchChanceBoosterModifier(type)),
|
||||
|
||||
IV_SCANNER: () => new ModifierType("modifierType:ModifierType.IV_SCANNER", "scanner", (type, _args) => new IvScannerModifier(type)),
|
||||
|
||||
|
@ -1619,19 +1621,21 @@ const modifierPool: ModifierPool = {
|
|||
new WeightedModifierType(modifierTypes.POKEBALL, (party: Pokemon[]) => (hasMaximumBalls(party, PokeballType.POKEBALL)) ? 0 : 6, 6),
|
||||
new WeightedModifierType(modifierTypes.RARE_CANDY, 2),
|
||||
new WeightedModifierType(modifierTypes.POTION, (party: Pokemon[]) => {
|
||||
const thresholdPartyMemberCount = Math.min(party.filter(p => (p.getInverseHp() >= 10 || p.getHpRatio() <= 0.875) && !p.isFainted()).length, 3);
|
||||
const thresholdPartyMemberCount = Math.min(party.filter(p => (p.getInverseHp() >= 10 && p.getHpRatio() <= 0.875) && !p.isFainted()).length, 3);
|
||||
return thresholdPartyMemberCount * 3;
|
||||
}, 9),
|
||||
new WeightedModifierType(modifierTypes.SUPER_POTION, (party: Pokemon[]) => {
|
||||
const thresholdPartyMemberCount = Math.min(party.filter(p => (p.getInverseHp() >= 25 || p.getHpRatio() <= 0.75) && !p.isFainted()).length, 3);
|
||||
const thresholdPartyMemberCount = Math.min(party.filter(p => (p.getInverseHp() >= 25 && p.getHpRatio() <= 0.75) && !p.isFainted()).length, 3);
|
||||
return thresholdPartyMemberCount;
|
||||
}, 3),
|
||||
new WeightedModifierType(modifierTypes.ETHER, (party: Pokemon[]) => {
|
||||
const thresholdPartyMemberCount = Math.min(party.filter(p => p.hp && p.getMoveset().filter(m => m?.ppUsed && (m.getMovePp() - m.ppUsed) <= 5 && m.ppUsed >= Math.floor(m.getMovePp() / 2)).length).length, 3);
|
||||
const thresholdPartyMemberCount = Math.min(party.filter(p => p.hp && !p.getHeldItems().some(m => m instanceof BerryModifier && m.berryType === BerryType.LEPPA)
|
||||
&& p.getMoveset().filter(m => m?.ppUsed && (m.getMovePp() - m.ppUsed) <= 5 && m.ppUsed > Math.floor(m.getMovePp() / 2)).length).length, 3);
|
||||
return thresholdPartyMemberCount * 3;
|
||||
}, 9),
|
||||
new WeightedModifierType(modifierTypes.MAX_ETHER, (party: Pokemon[]) => {
|
||||
const thresholdPartyMemberCount = Math.min(party.filter(p => p.hp && p.getMoveset().filter(m => m?.ppUsed && (m.getMovePp() - m.ppUsed) <= 5 && m.ppUsed >= Math.floor(m.getMovePp() / 2)).length).length, 3);
|
||||
const thresholdPartyMemberCount = Math.min(party.filter(p => p.hp && !p.getHeldItems().some(m => m instanceof BerryModifier && m.berryType === BerryType.LEPPA)
|
||||
&& p.getMoveset().filter(m => m?.ppUsed && (m.getMovePp() - m.ppUsed) <= 5 && m.ppUsed > Math.floor(m.getMovePp() / 2)).length).length, 3);
|
||||
return thresholdPartyMemberCount;
|
||||
}, 3),
|
||||
new WeightedModifierType(modifierTypes.LURE, lureWeightFunc(10, 2)),
|
||||
|
@ -1665,11 +1669,11 @@ const modifierPool: ModifierPool = {
|
|||
return party.filter(p => p.isFainted()).length >= Math.ceil(party.length / 2) ? 1 : 0;
|
||||
}, 1),
|
||||
new WeightedModifierType(modifierTypes.HYPER_POTION, (party: Pokemon[]) => {
|
||||
const thresholdPartyMemberCount = Math.min(party.filter(p => (p.getInverseHp() >= 100 || p.getHpRatio() <= 0.625) && !p.isFainted()).length, 3);
|
||||
const thresholdPartyMemberCount = Math.min(party.filter(p => (p.getInverseHp() >= 100 && p.getHpRatio() <= 0.625) && !p.isFainted()).length, 3);
|
||||
return thresholdPartyMemberCount * 3;
|
||||
}, 9),
|
||||
new WeightedModifierType(modifierTypes.MAX_POTION, (party: Pokemon[]) => {
|
||||
const thresholdPartyMemberCount = Math.min(party.filter(p => (p.getInverseHp() >= 150 || p.getHpRatio() <= 0.5) && !p.isFainted()).length, 3);
|
||||
const thresholdPartyMemberCount = Math.min(party.filter(p => (p.getInverseHp() >= 100 && p.getHpRatio() <= 0.5) && !p.isFainted()).length, 3);
|
||||
return thresholdPartyMemberCount;
|
||||
}, 3),
|
||||
new WeightedModifierType(modifierTypes.FULL_RESTORE, (party: Pokemon[]) => {
|
||||
|
@ -1679,15 +1683,17 @@ const modifierPool: ModifierPool = {
|
|||
}
|
||||
return false;
|
||||
})).length, 3);
|
||||
const thresholdPartyMemberCount = Math.floor((Math.min(party.filter(p => (p.getInverseHp() >= 150 || p.getHpRatio() <= 0.5) && !p.isFainted()).length, 3) + statusEffectPartyMemberCount) / 2);
|
||||
const thresholdPartyMemberCount = Math.floor((Math.min(party.filter(p => (p.getInverseHp() >= 100 && p.getHpRatio() <= 0.5) && !p.isFainted()).length, 3) + statusEffectPartyMemberCount) / 2);
|
||||
return thresholdPartyMemberCount;
|
||||
}, 3),
|
||||
new WeightedModifierType(modifierTypes.ELIXIR, (party: Pokemon[]) => {
|
||||
const thresholdPartyMemberCount = Math.min(party.filter(p => p.hp && p.getMoveset().filter(m => m?.ppUsed && (m.getMovePp() - m.ppUsed) <= 5 && m.ppUsed >= Math.floor(m.getMovePp() / 2)).length).length, 3);
|
||||
const thresholdPartyMemberCount = Math.min(party.filter(p => p.hp && !p.getHeldItems().some(m => m instanceof BerryModifier && m.berryType === BerryType.LEPPA)
|
||||
&& p.getMoveset().filter(m => m?.ppUsed && (m.getMovePp() - m.ppUsed) <= 5 && m.ppUsed > Math.floor(m.getMovePp() / 2)).length).length, 3);
|
||||
return thresholdPartyMemberCount * 3;
|
||||
}, 9),
|
||||
new WeightedModifierType(modifierTypes.MAX_ELIXIR, (party: Pokemon[]) => {
|
||||
const thresholdPartyMemberCount = Math.min(party.filter(p => p.hp && p.getMoveset().filter(m => m?.ppUsed && (m.getMovePp() - m.ppUsed) <= 5 && m.ppUsed >= Math.floor(m.getMovePp() / 2)).length).length, 3);
|
||||
const thresholdPartyMemberCount = Math.min(party.filter(p => p.hp && !p.getHeldItems().some(m => m instanceof BerryModifier && m.berryType === BerryType.LEPPA)
|
||||
&& p.getMoveset().filter(m => m?.ppUsed && (m.getMovePp() - m.ppUsed) <= 5 && m.ppUsed > Math.floor(m.getMovePp() / 2)).length).length, 3);
|
||||
return thresholdPartyMemberCount;
|
||||
}, 3),
|
||||
new WeightedModifierType(modifierTypes.DIRE_HIT, 4),
|
||||
|
@ -1790,6 +1796,7 @@ const modifierPool: ModifierPool = {
|
|||
new WeightedModifierType(modifierTypes.BATON, 2),
|
||||
new WeightedModifierType(modifierTypes.SOUL_DEW, 7),
|
||||
//new WeightedModifierType(modifierTypes.OVAL_CHARM, 6),
|
||||
new WeightedModifierType(modifierTypes.CATCHING_CHARM, (party: Pokemon[]) => !party[0].scene.gameMode.isFreshStartChallenge() && party[0].scene.gameData.getSpeciesCount(d => !!d.caughtAttr) > 100 ? 4 : 0, 4),
|
||||
new WeightedModifierType(modifierTypes.SOOTHE_BELL, (party: Pokemon[]) => party[0].scene.eventManager.isEventActive() ? 0 : 4),
|
||||
new WeightedModifierType(modifierTypes.ABILITY_CHARM, skipInClassicAfterWave(189, 6)),
|
||||
new WeightedModifierType(modifierTypes.FOCUS_BAND, 5),
|
||||
|
|
|
@ -6,7 +6,7 @@ import { allMoves } from "#app/data/move";
|
|||
import { MAX_PER_TYPE_POKEBALLS } from "#app/data/pokeball";
|
||||
import { type FormChangeItem, SpeciesFormChangeItemTrigger, SpeciesFormChangeLapseTeraTrigger, SpeciesFormChangeTeraTrigger } from "#app/data/pokemon-forms";
|
||||
import { getStatusEffectHealText } from "#app/data/status-effect";
|
||||
import { Type } from "#app/data/type";
|
||||
import { Type } from "#enums/type";
|
||||
import Pokemon, { type PlayerPokemon } from "#app/field/pokemon";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import Overrides from "#app/overrides";
|
||||
|
@ -31,6 +31,7 @@ import i18next from "i18next";
|
|||
import { type DoubleBattleChanceBoosterModifierType, type EvolutionItemModifierType, type FormChangeItemModifierType, type ModifierOverride, type ModifierType, type PokemonBaseStatTotalModifierType, type PokemonExpBoosterModifierType, type PokemonFriendshipBoosterModifierType, type PokemonMoveAccuracyBoosterModifierType, type PokemonMultiHitModifierType, type TerastallizeModifierType, type TmModifierType, getModifierType, ModifierPoolType, ModifierTypeGenerator, modifierTypes, PokemonHeldItemModifierType } from "./modifier-type";
|
||||
import { Color, ShadowColor } from "#enums/color";
|
||||
import { FRIENDSHIP_GAIN_FROM_RARE_CANDY } from "#app/data/balance/starters";
|
||||
import { applyAbAttrs, CommanderAbAttr } from "#app/data/ability";
|
||||
|
||||
export type ModifierPredicate = (modifier: Modifier) => boolean;
|
||||
|
||||
|
@ -727,10 +728,10 @@ export abstract class PokemonHeldItemModifier extends PersistentModifier {
|
|||
//Applies to items with chance of activating secondary effects ie Kings Rock
|
||||
getSecondaryChanceMultiplier(pokemon: Pokemon): number {
|
||||
// Temporary quickfix to stop game from freezing when the opponet uses u-turn while holding on to king's rock
|
||||
if (!pokemon.getLastXMoves(0)[0]) {
|
||||
if (!pokemon.getLastXMoves()[0]) {
|
||||
return 1;
|
||||
}
|
||||
const sheerForceAffected = allMoves[pokemon.getLastXMoves(0)[0].move].chance >= 0 && pokemon.hasAbility(Abilities.SHEER_FORCE);
|
||||
const sheerForceAffected = allMoves[pokemon.getLastXMoves()[0].move].chance >= 0 && pokemon.hasAbility(Abilities.SHEER_FORCE);
|
||||
|
||||
if (sheerForceAffected) {
|
||||
return 0;
|
||||
|
@ -1937,10 +1938,16 @@ export class PokemonInstantReviveModifier extends PokemonHeldItemModifier {
|
|||
* @returns always `true`
|
||||
*/
|
||||
override apply(pokemon: Pokemon): boolean {
|
||||
// Restore the Pokemon to half HP
|
||||
pokemon.scene.unshiftPhase(new PokemonHealPhase(pokemon.scene, pokemon.getBattlerIndex(),
|
||||
toDmgValue(pokemon.getMaxHp() / 2), i18next.t("modifier:pokemonInstantReviveApply", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), typeName: this.type.name }), false, false, true));
|
||||
|
||||
// Remove the Pokemon's FAINT status
|
||||
pokemon.resetStatus(true, false, true);
|
||||
|
||||
// Reapply Commander on the Pokemon's side of the field, if applicable
|
||||
const field = pokemon.isPlayer() ? pokemon.scene.getPlayerField() : pokemon.scene.getEnemyField();
|
||||
field.forEach((p) => applyAbAttrs(CommanderAbAttr, p, null, false));
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -2944,6 +2951,38 @@ export class ShinyRateBoosterModifier extends PersistentModifier {
|
|||
}
|
||||
}
|
||||
|
||||
export class CriticalCatchChanceBoosterModifier extends PersistentModifier {
|
||||
constructor(type: ModifierType, stackCount?: number) {
|
||||
super(type, stackCount);
|
||||
}
|
||||
|
||||
match(modifier: Modifier): boolean {
|
||||
return modifier instanceof CriticalCatchChanceBoosterModifier;
|
||||
}
|
||||
|
||||
clone(): CriticalCatchChanceBoosterModifier {
|
||||
return new CriticalCatchChanceBoosterModifier(this.type, this.stackCount);
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies {@linkcode CriticalCatchChanceBoosterModifier}
|
||||
* @param boost {@linkcode NumberHolder} holding the boost value
|
||||
* @returns always `true`
|
||||
*/
|
||||
override apply(boost: NumberHolder): boolean {
|
||||
// 1 stack: 2x
|
||||
// 2 stack: 2.5x
|
||||
// 3 stack: 3x
|
||||
boost.value *= 1.5 + this.getStackCount() / 2;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
getMaxStackCount(scene: BattleScene): number {
|
||||
return 3;
|
||||
}
|
||||
}
|
||||
|
||||
export class LockModifierTiersModifier extends PersistentModifier {
|
||||
constructor(type: ModifierType, stackCount?: number) {
|
||||
super(type, stackCount);
|
||||
|
|
|
@ -2,7 +2,7 @@ import { BattlerIndex } from "#app/battle";
|
|||
import BattleScene from "#app/battle-scene";
|
||||
import { PLAYER_PARTY_MAX_SIZE } from "#app/constants";
|
||||
import { SubstituteTag } from "#app/data/battler-tags";
|
||||
import { doPokeballBounceAnim, getPokeballAtlasKey, getPokeballCatchMultiplier, getPokeballTintColor } from "#app/data/pokeball";
|
||||
import { doPokeballBounceAnim, getPokeballAtlasKey, getPokeballCatchMultiplier, getPokeballTintColor, getCriticalCaptureChance } from "#app/data/pokeball";
|
||||
import { getStatusEffectCatchRateMultiplier } from "#app/data/status-effect";
|
||||
import { addPokeballCaptureStars, addPokeballOpenParticles } from "#app/field/anims";
|
||||
import { EnemyPokemon } from "#app/field/pokemon";
|
||||
|
@ -52,8 +52,10 @@ export class AttemptCapturePhase extends PokemonPhase {
|
|||
const catchRate = pokemon.species.catchRate;
|
||||
const pokeballMultiplier = getPokeballCatchMultiplier(this.pokeballType);
|
||||
const statusMultiplier = pokemon.status ? getStatusEffectCatchRateMultiplier(pokemon.status.effect) : 1;
|
||||
const x = Math.round((((_3m - _2h) * catchRate * pokeballMultiplier) / _3m) * statusMultiplier);
|
||||
const y = Math.round(65536 / Math.sqrt(Math.sqrt(255 / x)));
|
||||
const modifiedCatchRate = Math.round((((_3m - _2h) * catchRate * pokeballMultiplier) / _3m) * statusMultiplier);
|
||||
const shakeProbability = Math.round(65536 / Math.pow((255 / modifiedCatchRate), 0.1875)); // Formula taken from gen 6
|
||||
const criticalCaptureChance = getCriticalCaptureChance(this.scene, modifiedCatchRate);
|
||||
const isCritical = pokemon.randSeedInt(256) < criticalCaptureChance;
|
||||
const fpOffset = pokemon.getFieldPositionOffset();
|
||||
|
||||
const pokeballAtlasKey = getPokeballAtlasKey(this.pokeballType);
|
||||
|
@ -61,17 +63,19 @@ export class AttemptCapturePhase extends PokemonPhase {
|
|||
this.pokeball.setOrigin(0.5, 0.625);
|
||||
this.scene.field.add(this.pokeball);
|
||||
|
||||
this.scene.playSound("se/pb_throw");
|
||||
this.scene.playSound("se/pb_throw", isCritical ? { rate: 0.2 } : undefined); // Crit catch throws are higher pitched
|
||||
this.scene.time.delayedCall(300, () => {
|
||||
this.scene.field.moveBelow(this.pokeball as Phaser.GameObjects.GameObject, pokemon);
|
||||
});
|
||||
|
||||
this.scene.tweens.add({
|
||||
// Throw animation
|
||||
targets: this.pokeball,
|
||||
x: { value: 236 + fpOffset[0], ease: "Linear" },
|
||||
y: { value: 16 + fpOffset[1], ease: "Cubic.easeOut" },
|
||||
duration: 500,
|
||||
onComplete: () => {
|
||||
// Ball opens
|
||||
this.pokeball.setTexture("pb", `${pokeballAtlasKey}_opening`);
|
||||
this.scene.time.delayedCall(17, () => this.pokeball.setTexture("pb", `${pokeballAtlasKey}_open`));
|
||||
this.scene.playSound("se/pb_rel");
|
||||
|
@ -80,30 +84,33 @@ export class AttemptCapturePhase extends PokemonPhase {
|
|||
addPokeballOpenParticles(this.scene, this.pokeball.x, this.pokeball.y, this.pokeballType);
|
||||
|
||||
this.scene.tweens.add({
|
||||
// Mon enters ball
|
||||
targets: pokemon,
|
||||
duration: 500,
|
||||
ease: "Sine.easeIn",
|
||||
scale: 0.25,
|
||||
y: 20,
|
||||
onComplete: () => {
|
||||
// Ball closes
|
||||
this.pokeball.setTexture("pb", `${pokeballAtlasKey}_opening`);
|
||||
pokemon.setVisible(false);
|
||||
this.scene.playSound("se/pb_catch");
|
||||
this.scene.time.delayedCall(17, () => this.pokeball.setTexture("pb", `${pokeballAtlasKey}`));
|
||||
|
||||
const doShake = () => {
|
||||
// After the overall catch rate check, the game does 3 shake checks before confirming the catch.
|
||||
let shakeCount = 0;
|
||||
const pbX = this.pokeball.x;
|
||||
const shakeCounter = this.scene.tweens.addCounter({
|
||||
from: 0,
|
||||
to: 1,
|
||||
repeat: 4,
|
||||
repeat: isCritical ? 2 : 4, // Critical captures only perform 1 shake check
|
||||
yoyo: true,
|
||||
ease: "Cubic.easeOut",
|
||||
duration: 250,
|
||||
repeatDelay: 500,
|
||||
onUpdate: t => {
|
||||
if (shakeCount && shakeCount < 4) {
|
||||
if (shakeCount && shakeCount < (isCritical ? 2 : 4)) {
|
||||
const value = t.getValue();
|
||||
const directionMultiplier = shakeCount % 2 === 1 ? 1 : -1;
|
||||
this.pokeball.setX(pbX + value * 4 * directionMultiplier);
|
||||
|
@ -114,13 +121,18 @@ export class AttemptCapturePhase extends PokemonPhase {
|
|||
if (!pokemon.species.isObtainable()) {
|
||||
shakeCounter.stop();
|
||||
this.failCatch(shakeCount);
|
||||
} else if (shakeCount++ < 3) {
|
||||
if (pokeballMultiplier === -1 || pokemon.randSeedInt(65536) < y) {
|
||||
} else if (shakeCount++ < (isCritical ? 1 : 3)) {
|
||||
// Shake check (skip check for critical or guaranteed captures, but still play the sound)
|
||||
if (pokeballMultiplier === -1 || isCritical || modifiedCatchRate >= 255 || pokemon.randSeedInt(65536) < shakeProbability) {
|
||||
this.scene.playSound("se/pb_move");
|
||||
} else {
|
||||
shakeCounter.stop();
|
||||
this.failCatch(shakeCount);
|
||||
}
|
||||
} else if (isCritical && pokemon.randSeedInt(65536) >= shakeProbability) {
|
||||
// Above, perform the one shake check for critical captures after the ball shakes once
|
||||
shakeCounter.stop();
|
||||
this.failCatch(shakeCount);
|
||||
} else {
|
||||
this.scene.playSound("se/pb_lock");
|
||||
addPokeballCaptureStars(this.scene, this.pokeball);
|
||||
|
@ -153,7 +165,8 @@ export class AttemptCapturePhase extends PokemonPhase {
|
|||
});
|
||||
};
|
||||
|
||||
this.scene.time.delayedCall(250, () => doPokeballBounceAnim(this.scene, this.pokeball, 16, 72, 350, doShake));
|
||||
// Ball bounces (handled in pokemon.ts)
|
||||
this.scene.time.delayedCall(250, () => doPokeballBounceAnim(this.scene, this.pokeball, 16, 72, 350, doShake, isCritical));
|
||||
}
|
||||
});
|
||||
}
|
||||
|
|
|
@ -26,25 +26,29 @@ export class CheckSwitchPhase extends BattlePhase {
|
|||
|
||||
const pokemon = this.scene.getPlayerField()[this.fieldIndex];
|
||||
|
||||
// End this phase early...
|
||||
|
||||
// ...if the user is playing in Set Mode
|
||||
if (this.scene.battleStyle === BattleStyle.SET) {
|
||||
super.end();
|
||||
return;
|
||||
return super.end();
|
||||
}
|
||||
|
||||
// ...if the checked Pokemon is somehow not on the field
|
||||
if (this.scene.field.getAll().indexOf(pokemon) === -1) {
|
||||
this.scene.unshiftPhase(new SummonMissingPhase(this.scene, this.fieldIndex));
|
||||
super.end();
|
||||
return;
|
||||
return super.end();
|
||||
}
|
||||
|
||||
// ...if there are no other allowed Pokemon in the player's party to switch with
|
||||
if (!this.scene.getPlayerParty().slice(1).filter(p => p.isActive()).length) {
|
||||
super.end();
|
||||
return;
|
||||
return super.end();
|
||||
}
|
||||
|
||||
if (pokemon.getTag(BattlerTagType.FRENZY)) {
|
||||
super.end();
|
||||
return;
|
||||
// ...or if any player Pokemon has an effect that prevents the checked Pokemon from switching
|
||||
if (pokemon.getTag(BattlerTagType.FRENZY)
|
||||
|| pokemon.isTrapped()
|
||||
|| this.scene.getPlayerField().some(p => p.getTag(BattlerTagType.COMMANDED))) {
|
||||
return super.end();
|
||||
}
|
||||
|
||||
this.scene.ui.showText(i18next.t("battle:switchQuestion", { pokemonName: this.useName ? getPokemonNameWithAffix(pokemon) : i18next.t("battle:pokemon") }), null, () => {
|
||||
|
|
|
@ -7,7 +7,7 @@ import { Abilities } from "#app/enums/abilities";
|
|||
import { BattlerTagType } from "#app/enums/battler-tag-type";
|
||||
import { Biome } from "#app/enums/biome";
|
||||
import { Moves } from "#app/enums/moves";
|
||||
import { PokeballType } from "#app/enums/pokeball";
|
||||
import { PokeballType } from "#enums/pokeball";
|
||||
import { FieldPosition, PlayerPokemon } from "#app/field/pokemon";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import { Command } from "#app/ui/command-ui-handler";
|
||||
|
@ -32,6 +32,8 @@ export class CommandPhase extends FieldPhase {
|
|||
start() {
|
||||
super.start();
|
||||
|
||||
this.scene.updateGameInfo();
|
||||
|
||||
const commandUiHandler = this.scene.ui.handlers[Mode.COMMAND];
|
||||
if (commandUiHandler) {
|
||||
if (this.scene.currentBattle.turn === 1 || commandUiHandler.getCursor() === Command.POKEMON) {
|
||||
|
@ -54,6 +56,17 @@ export class CommandPhase extends FieldPhase {
|
|||
}
|
||||
}
|
||||
|
||||
// If the Pokemon has applied Commander's effects to its ally, skip this command
|
||||
if (this.scene.currentBattle?.double && this.getPokemon().getAlly()?.getTag(BattlerTagType.COMMANDED)?.getSourcePokemon(this.scene) === this.getPokemon()) {
|
||||
this.scene.currentBattle.turnCommands[this.fieldIndex] = { command: Command.FIGHT, move: { move: Moves.NONE, targets: []}, skip: true };
|
||||
}
|
||||
|
||||
// Checks if the Pokemon is under the effects of Encore. If so, Encore can end early if the encored move has no more PP.
|
||||
const encoreTag = this.getPokemon().getTag(BattlerTagType.ENCORE) as EncoreTag;
|
||||
if (encoreTag) {
|
||||
this.getPokemon().lapseTag(BattlerTagType.ENCORE);
|
||||
}
|
||||
|
||||
if (this.scene.currentBattle.turnCommands[this.fieldIndex]?.skip) {
|
||||
return this.end();
|
||||
}
|
||||
|
@ -92,7 +105,7 @@ export class CommandPhase extends FieldPhase {
|
|||
|
||||
handleCommand(command: Command, cursor: integer, ...args: any[]): boolean {
|
||||
const playerPokemon = this.scene.getPlayerField()[this.fieldIndex];
|
||||
let success: boolean;
|
||||
let success: boolean = false;
|
||||
|
||||
switch (command) {
|
||||
case Command.FIGHT:
|
||||
|
@ -232,11 +245,8 @@ export class CommandPhase extends FieldPhase {
|
|||
const trapTag = playerPokemon.getTag(TrappedTag);
|
||||
const fairyLockTag = playerPokemon.scene.arena.getTagOnSide(ArenaTagType.FAIRY_LOCK, ArenaTagSide.PLAYER);
|
||||
|
||||
// trapTag should be defined at this point, but just in case...
|
||||
if (!trapTag && !fairyLockTag) {
|
||||
currentBattle.turnCommands[this.fieldIndex] = isSwitch
|
||||
? { command: Command.POKEMON, cursor: cursor, args: args }
|
||||
: { command: Command.RUN };
|
||||
i18next.t(`battle:noEscape${isSwitch ? "Switch" : "Flee"}`);
|
||||
break;
|
||||
}
|
||||
if (!isSwitch) {
|
||||
|
@ -272,11 +282,11 @@ export class CommandPhase extends FieldPhase {
|
|||
break;
|
||||
}
|
||||
|
||||
if (success!) { // TODO: is the bang correct?
|
||||
if (success) {
|
||||
this.end();
|
||||
}
|
||||
|
||||
return success!; // TODO: is the bang correct?
|
||||
return success;
|
||||
}
|
||||
|
||||
cancel() {
|
||||
|
@ -287,26 +297,6 @@ export class CommandPhase extends FieldPhase {
|
|||
}
|
||||
}
|
||||
|
||||
checkFightOverride(): boolean {
|
||||
const pokemon = this.getPokemon();
|
||||
|
||||
const encoreTag = pokemon.getTag(EncoreTag) as EncoreTag;
|
||||
|
||||
if (!encoreTag) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const moveIndex = pokemon.getMoveset().findIndex(m => m?.moveId === encoreTag.moveId);
|
||||
|
||||
if (moveIndex === -1 || !pokemon.getMoveset()[moveIndex]!.isUsable(pokemon)) { // TODO: is this bang correct?
|
||||
return false;
|
||||
}
|
||||
|
||||
this.handleCommand(Command.FIGHT, moveIndex, false);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
getFieldIndex(): integer {
|
||||
return this.fieldIndex;
|
||||
}
|
||||
|
|
|
@ -2,6 +2,8 @@ import BattleScene from "#app/battle-scene";
|
|||
import { BattlerIndex } from "#app/battle";
|
||||
import { Command } from "#app/ui/command-ui-handler";
|
||||
import { FieldPhase } from "./field-phase";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
|
||||
/**
|
||||
* Phase for determining an enemy AI's action for the next turn.
|
||||
|
@ -34,6 +36,11 @@ export class EnemyCommandPhase extends FieldPhase {
|
|||
|
||||
const trainer = battle.trainer;
|
||||
|
||||
if (battle.double && enemyPokemon.hasAbility(Abilities.COMMANDER)
|
||||
&& enemyPokemon.getAlly().getTag(BattlerTagType.COMMANDED)) {
|
||||
this.skipTurn = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* If the enemy has a trainer, decide whether or not the enemy should switch
|
||||
* to another member in its party.
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
import { BattlerIndex, BattleType } from "#app/battle";
|
||||
import BattleScene from "#app/battle-scene";
|
||||
import { applyPostFaintAbAttrs, applyPostKnockOutAbAttrs, applyPostVictoryAbAttrs, PostFaintAbAttr, PostKnockOutAbAttr, PostVictoryAbAttr } from "#app/data/ability";
|
||||
import { BattlerTagLapseType, DestinyBondTag } from "#app/data/battler-tags";
|
||||
import { BattlerTagLapseType, DestinyBondTag, GrudgeTag } from "#app/data/battler-tags";
|
||||
import { battleSpecDialogue } from "#app/data/dialogue";
|
||||
import { allMoves, PostVictoryStatStageChangeAttr } from "#app/data/move";
|
||||
import { SpeciesFormChangeActiveTrigger } from "#app/data/pokemon-forms";
|
||||
|
@ -31,18 +31,24 @@ export class FaintPhase extends PokemonPhase {
|
|||
/**
|
||||
* Destiny Bond tag belonging to the currently fainting Pokemon, if applicable
|
||||
*/
|
||||
private destinyTag?: DestinyBondTag;
|
||||
private destinyTag?: DestinyBondTag | null;
|
||||
|
||||
/**
|
||||
* The source Pokemon that dealt fatal damage and should get KO'd by Destiny Bond, if applicable
|
||||
* Grudge tag belonging to the currently fainting Pokemon, if applicable
|
||||
*/
|
||||
private grudgeTag?: GrudgeTag | null;
|
||||
|
||||
/**
|
||||
* The source Pokemon that dealt fatal damage
|
||||
*/
|
||||
private source?: Pokemon;
|
||||
|
||||
constructor(scene: BattleScene, battlerIndex: BattlerIndex, preventEndure: boolean = false, destinyTag?: DestinyBondTag, source?: Pokemon) {
|
||||
constructor(scene: BattleScene, battlerIndex: BattlerIndex, preventEndure: boolean = false, destinyTag?: DestinyBondTag | null, grudgeTag?: GrudgeTag | null, source?: Pokemon) {
|
||||
super(scene, battlerIndex);
|
||||
|
||||
this.preventEndure = preventEndure;
|
||||
this.destinyTag = destinyTag;
|
||||
this.grudgeTag = grudgeTag;
|
||||
this.source = source;
|
||||
}
|
||||
|
||||
|
@ -53,6 +59,10 @@ export class FaintPhase extends PokemonPhase {
|
|||
this.destinyTag.lapse(this.source, BattlerTagLapseType.CUSTOM);
|
||||
}
|
||||
|
||||
if (!isNullOrUndefined(this.grudgeTag) && !isNullOrUndefined(this.source)) {
|
||||
this.grudgeTag.lapse(this.getPokemon(), BattlerTagLapseType.CUSTOM, this.source);
|
||||
}
|
||||
|
||||
if (!this.preventEndure) {
|
||||
const instantReviveModifier = this.scene.applyModifier(PokemonInstantReviveModifier, this.player, this.getPokemon()) as PokemonInstantReviveModifier;
|
||||
|
||||
|
|
|
@ -43,7 +43,7 @@ import {
|
|||
VariableTargetAttr,
|
||||
} from "#app/data/move";
|
||||
import { SpeciesFormChangePostMoveTrigger } from "#app/data/pokemon-forms";
|
||||
import { Type } from "#app/data/type";
|
||||
import { Type } from "#enums/type";
|
||||
import Pokemon, { HitResult, MoveResult, PokemonMove } from "#app/field/pokemon";
|
||||
import { getPokemonNameWithAffix } from "#app/messages";
|
||||
import {
|
||||
|
@ -211,11 +211,14 @@ export class MoveEffectPhase extends PokemonPhase {
|
|||
&& (target.getAbility()?.getAttrs(TypeImmunityAbAttr)?.[0]?.getImmuneType() === user.getMoveType(move))
|
||||
&& !target.getTag(SemiInvulnerableTag);
|
||||
|
||||
/** Is the target hidden by the effects of its Commander ability? */
|
||||
const isCommanding = this.scene.currentBattle.double && target.getAlly()?.getTag(BattlerTagType.COMMANDED)?.getSourcePokemon(this.scene) === target;
|
||||
|
||||
/**
|
||||
* If the move missed a target, stop all future hits against that target
|
||||
* and move on to the next target (if there is one).
|
||||
*/
|
||||
if (!isImmune && !isProtected && !targetHitChecks[target.getBattlerIndex()]) {
|
||||
if (isCommanding || (!isImmune && !isProtected && !targetHitChecks[target.getBattlerIndex()])) {
|
||||
this.stopMultiHit(target);
|
||||
this.scene.queueMessage(i18next.t("battle:attackMissed", { pokemonNameWithAffix: getPokemonNameWithAffix(target) }));
|
||||
if (moveHistoryEntry.result === MoveResult.PENDING) {
|
||||
|
|
|
@ -28,7 +28,7 @@ import {
|
|||
} from "#app/data/move";
|
||||
import { SpeciesFormChangePreMoveTrigger } from "#app/data/pokemon-forms";
|
||||
import { getStatusEffectActivationText, getStatusEffectHealText } from "#app/data/status-effect";
|
||||
import { Type } from "#app/data/type";
|
||||
import { Type } from "#enums/type";
|
||||
import { getTerrainBlockMessage } from "#app/data/weather";
|
||||
import { MoveUsedEvent } from "#app/events/battle-scene";
|
||||
import Pokemon, { MoveResult, PokemonMove } from "#app/field/pokemon";
|
||||
|
|
|
@ -417,6 +417,7 @@ export class MysteryEncounterBattlePhase extends Phase {
|
|||
}
|
||||
} else {
|
||||
if (availablePartyMembers.length > 1 && availablePartyMembers[1].isOnField()) {
|
||||
scene.getPlayerField().forEach((pokemon) => pokemon.lapseTag(BattlerTagType.COMMANDED));
|
||||
scene.pushPhase(new ReturnPhase(scene, 1));
|
||||
}
|
||||
scene.pushPhase(new ToggleDoublePositionPhase(scene, false));
|
||||
|
|
|
@ -1,8 +1,10 @@
|
|||
import BattleScene from "#app/battle-scene";
|
||||
import { SubstituteTag } from "#app/data/battler-tags";
|
||||
import { PokemonAnimType } from "#enums/pokemon-anim-type";
|
||||
import Pokemon from "#app/field/pokemon";
|
||||
import { BattlePhase } from "#app/phases/battle-phase";
|
||||
import { isNullOrUndefined } from "#app/utils";
|
||||
import { PokemonAnimType } from "#enums/pokemon-anim-type";
|
||||
import { Species } from "#enums/species";
|
||||
|
||||
|
||||
export class PokemonAnimPhase extends BattlePhase {
|
||||
|
@ -37,14 +39,20 @@ export class PokemonAnimPhase extends BattlePhase {
|
|||
case PokemonAnimType.SUBSTITUTE_REMOVE:
|
||||
this.doSubstituteRemoveAnim();
|
||||
break;
|
||||
case PokemonAnimType.COMMANDER_APPLY:
|
||||
this.doCommanderApplyAnim();
|
||||
break;
|
||||
case PokemonAnimType.COMMANDER_REMOVE:
|
||||
this.doCommanderRemoveAnim();
|
||||
break;
|
||||
default:
|
||||
this.end();
|
||||
}
|
||||
}
|
||||
|
||||
doSubstituteAddAnim(): void {
|
||||
private doSubstituteAddAnim(): void {
|
||||
const substitute = this.pokemon.getTag(SubstituteTag);
|
||||
if (substitute === null) {
|
||||
if (isNullOrUndefined(substitute)) {
|
||||
return this.end();
|
||||
}
|
||||
|
||||
|
@ -106,7 +114,7 @@ export class PokemonAnimPhase extends BattlePhase {
|
|||
});
|
||||
}
|
||||
|
||||
doSubstitutePreMoveAnim(): void {
|
||||
private doSubstitutePreMoveAnim(): void {
|
||||
if (this.fieldAssets.length !== 1) {
|
||||
return this.end();
|
||||
}
|
||||
|
@ -135,7 +143,7 @@ export class PokemonAnimPhase extends BattlePhase {
|
|||
});
|
||||
}
|
||||
|
||||
doSubstitutePostMoveAnim(): void {
|
||||
private doSubstitutePostMoveAnim(): void {
|
||||
if (this.fieldAssets.length !== 1) {
|
||||
return this.end();
|
||||
}
|
||||
|
@ -164,7 +172,7 @@ export class PokemonAnimPhase extends BattlePhase {
|
|||
});
|
||||
}
|
||||
|
||||
doSubstituteRemoveAnim(): void {
|
||||
private doSubstituteRemoveAnim(): void {
|
||||
if (this.fieldAssets.length !== 1) {
|
||||
return this.end();
|
||||
}
|
||||
|
@ -233,4 +241,121 @@ export class PokemonAnimPhase extends BattlePhase {
|
|||
}
|
||||
});
|
||||
}
|
||||
|
||||
private doCommanderApplyAnim(): void {
|
||||
if (!this.scene.currentBattle?.double) {
|
||||
return this.end();
|
||||
}
|
||||
const dondozo = this.pokemon.getAlly();
|
||||
|
||||
if (dondozo?.species?.speciesId !== Species.DONDOZO) {
|
||||
return this.end();
|
||||
}
|
||||
|
||||
const tatsugiriX = this.pokemon.x + this.pokemon.getSprite().x;
|
||||
const tatsugiriY = this.pokemon.y + this.pokemon.getSprite().y;
|
||||
|
||||
const getSourceSprite = () => {
|
||||
const sprite = this.scene.addPokemonSprite(this.pokemon, tatsugiriX, tatsugiriY, this.pokemon.getSprite().texture, this.pokemon.getSprite()!.frame.name, true);
|
||||
[ "spriteColors", "fusionSpriteColors" ].map(k => sprite.pipelineData[k] = this.pokemon.getSprite().pipelineData[k]);
|
||||
sprite.setPipelineData("spriteKey", this.pokemon.getBattleSpriteKey());
|
||||
sprite.setPipelineData("shiny", this.pokemon.shiny);
|
||||
sprite.setPipelineData("variant", this.pokemon.variant);
|
||||
sprite.setPipelineData("ignoreFieldPos", true);
|
||||
sprite.setOrigin(0.5, 1);
|
||||
this.pokemon.getSprite().on("animationupdate", (_anim, frame) => sprite.setFrame(frame.textureFrame));
|
||||
this.scene.field.add(sprite);
|
||||
return sprite;
|
||||
};
|
||||
|
||||
const sourceSprite = getSourceSprite();
|
||||
|
||||
this.pokemon.setVisible(false);
|
||||
|
||||
const sourceFpOffset = this.pokemon.getFieldPositionOffset();
|
||||
const dondozoFpOffset = dondozo.getFieldPositionOffset();
|
||||
|
||||
this.scene.playSound("se/pb_throw");
|
||||
|
||||
this.scene.tweens.add({
|
||||
targets: sourceSprite,
|
||||
duration: 375,
|
||||
scale: 0.5,
|
||||
x: { value: tatsugiriX + (dondozoFpOffset[0] - sourceFpOffset[0]) / 2, ease: "Linear" },
|
||||
y: { value: (this.pokemon.isPlayer() ? 100 : 65) + sourceFpOffset[1], ease: "Sine.easeOut" },
|
||||
onComplete: () => {
|
||||
this.scene.field.bringToTop(dondozo);
|
||||
this.scene.tweens.add({
|
||||
targets: sourceSprite,
|
||||
duration: 375,
|
||||
scale: 0.01,
|
||||
x: { value: dondozo.x, ease: "Linear" },
|
||||
y: { value: dondozo.y + dondozo.height / 2, ease: "Sine.easeIn" },
|
||||
onComplete: () => {
|
||||
sourceSprite.destroy();
|
||||
this.scene.playSound("battle_anims/PRSFX- Liquidation1.wav");
|
||||
this.scene.tweens.add({
|
||||
targets: dondozo,
|
||||
duration: 250,
|
||||
ease: "Sine.easeInOut",
|
||||
scale: 0.85,
|
||||
yoyo: true,
|
||||
onComplete: () => this.end()
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private doCommanderRemoveAnim(): void {
|
||||
// Note: unlike the other Commander animation, this is played through the
|
||||
// Dondozo instead of the Tatsugiri.
|
||||
const tatsugiri = this.pokemon.getAlly();
|
||||
|
||||
const tatsuSprite = this.scene.addPokemonSprite(
|
||||
tatsugiri,
|
||||
this.pokemon.x + this.pokemon.getSprite().x,
|
||||
this.pokemon.y + this.pokemon.getSprite().y + this.pokemon.height / 2,
|
||||
tatsugiri.getSprite().texture,
|
||||
tatsugiri.getSprite()!.frame.name,
|
||||
true
|
||||
);
|
||||
[ "spriteColors", "fusionSpriteColors" ].map(k => tatsuSprite.pipelineData[k] = tatsugiri.getSprite().pipelineData[k]);
|
||||
tatsuSprite.setPipelineData("spriteKey", tatsugiri.getBattleSpriteKey());
|
||||
tatsuSprite.setPipelineData("shiny", tatsugiri.shiny);
|
||||
tatsuSprite.setPipelineData("variant", tatsugiri.variant);
|
||||
tatsuSprite.setPipelineData("ignoreFieldPos", true);
|
||||
this.pokemon.getSprite().on("animationupdate", (_anim, frame) => tatsuSprite.setFrame(frame.textureFrame));
|
||||
|
||||
tatsuSprite.setOrigin(0.5, 1);
|
||||
tatsuSprite.setScale(0.01);
|
||||
|
||||
this.scene.field.add(tatsuSprite);
|
||||
this.scene.field.bringToTop(this.pokemon);
|
||||
tatsuSprite.setVisible(true);
|
||||
|
||||
this.scene.tweens.add({
|
||||
targets: this.pokemon,
|
||||
duration: 250,
|
||||
ease: "Sine.easeInOut",
|
||||
scale: 1.15,
|
||||
yoyo: true,
|
||||
onComplete: () => {
|
||||
this.scene.playSound("battle_anims/PRSFX- Liquidation4.wav");
|
||||
this.scene.tweens.add({
|
||||
targets: tatsuSprite,
|
||||
duration: 500,
|
||||
scale: 1,
|
||||
x: { value: tatsugiri.x + tatsugiri.getSprite().x, ease: "Linear" },
|
||||
y: { value: tatsugiri.y + tatsugiri.getSprite().y, ease: "Sine.easeIn" },
|
||||
onComplete: () => {
|
||||
tatsugiri.setVisible(true);
|
||||
tatsuSprite.destroy();
|
||||
this.end();
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
import BattleScene from "#app/battle-scene";
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { applyPostSummonAbAttrs, PostSummonAbAttr } from "#app/data/ability";
|
||||
import { applyAbAttrs, applyPostSummonAbAttrs, CommanderAbAttr, PostSummonAbAttr } from "#app/data/ability";
|
||||
import { ArenaTrapTag } from "#app/data/arena-tag";
|
||||
import { StatusEffect } from "#app/enums/status-effect";
|
||||
import { PokemonPhase } from "./pokemon-phase";
|
||||
|
@ -28,5 +28,8 @@ export class PostSummonPhase extends PokemonPhase {
|
|||
}
|
||||
|
||||
applyPostSummonAbAttrs(PostSummonAbAttr, pokemon).then(() => this.end());
|
||||
|
||||
const field = pokemon.isPlayer() ? this.scene.getPlayerField() : this.scene.getEnemyField();
|
||||
field.forEach((p) => applyAbAttrs(CommanderAbAttr, p, null, false));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -138,7 +138,6 @@ export class SwitchSummonPhase extends SummonPhase {
|
|||
switchedInPokemon.setAlpha(0.5);
|
||||
}
|
||||
} else {
|
||||
switchedInPokemon.resetBattleData();
|
||||
switchedInPokemon.resetSummonData();
|
||||
}
|
||||
this.summon();
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
import BattleScene from "#app/battle-scene";
|
||||
import { applyAbAttrs, BypassSpeedChanceAbAttr, PreventBypassSpeedChanceAbAttr, ChangeMovePriorityAbAttr } from "#app/data/ability";
|
||||
import { allMoves, applyMoveAttrs, IncrementMovePriorityAttr, MoveHeaderAttr } from "#app/data/move";
|
||||
import { applyAbAttrs, BypassSpeedChanceAbAttr, PreventBypassSpeedChanceAbAttr } from "#app/data/ability";
|
||||
import { allMoves, MoveHeaderAttr } from "#app/data/move";
|
||||
import { Abilities } from "#app/enums/abilities";
|
||||
import { Stat } from "#app/enums/stat";
|
||||
import Pokemon, { PokemonMove } from "#app/field/pokemon";
|
||||
|
@ -98,26 +98,22 @@ export class TurnStartPhase extends FieldPhase {
|
|||
const aMove = allMoves[aCommand.move!.move];
|
||||
const bMove = allMoves[bCommand!.move!.move];
|
||||
|
||||
// The game now considers priority and applies the relevant move and ability attributes
|
||||
const aPriority = new Utils.IntegerHolder(aMove.priority);
|
||||
const bPriority = new Utils.IntegerHolder(bMove.priority);
|
||||
const aUser = this.scene.getField(true).find(p => p.getBattlerIndex() === a)!;
|
||||
const bUser = this.scene.getField(true).find(p => p.getBattlerIndex() === b)!;
|
||||
|
||||
applyMoveAttrs(IncrementMovePriorityAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === a)!, null, aMove, aPriority);
|
||||
applyMoveAttrs(IncrementMovePriorityAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === b)!, null, bMove, bPriority);
|
||||
|
||||
applyAbAttrs(ChangeMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === a)!, null, false, aMove, aPriority);
|
||||
applyAbAttrs(ChangeMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === b)!, null, false, bMove, bPriority);
|
||||
const aPriority = aMove.getPriority(aUser, false);
|
||||
const bPriority = bMove.getPriority(bUser, false);
|
||||
|
||||
// The game now checks for differences in priority levels.
|
||||
// If the moves share the same original priority bracket, it can check for differences in battlerBypassSpeed and return the result.
|
||||
// This conditional is used to ensure that Quick Claw can still activate with abilities like Stall and Mycelium Might (attack moves only)
|
||||
// Otherwise, the game returns the user of the move with the highest priority.
|
||||
const isSameBracket = Math.ceil(aPriority.value) - Math.ceil(bPriority.value) === 0;
|
||||
if (aPriority.value !== bPriority.value) {
|
||||
const isSameBracket = Math.ceil(aPriority) - Math.ceil(bPriority) === 0;
|
||||
if (aPriority !== bPriority) {
|
||||
if (isSameBracket && battlerBypassSpeed[a].value !== battlerBypassSpeed[b].value) {
|
||||
return battlerBypassSpeed[a].value ? -1 : 1;
|
||||
}
|
||||
return aPriority.value < bPriority.value ? 1 : -1;
|
||||
return (aPriority < bPriority) ? 1 : -1;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -69,7 +69,9 @@ export abstract class ApiBase {
|
|||
"Content-Type": config.headers?.["Content-Type"] ?? "application/json",
|
||||
};
|
||||
|
||||
if (import.meta.env.DEV) {
|
||||
console.log(`Sending ${config.method ?? "GET"} request to: `, this.base + path, config);
|
||||
}
|
||||
|
||||
return await fetch(this.base + path, config);
|
||||
}
|
||||
|
|
|
@ -22,7 +22,7 @@ import { vouchers, VoucherType } from "#app/system/voucher";
|
|||
import { AES, enc } from "crypto-js";
|
||||
import { Mode } from "#app/ui/ui";
|
||||
import { clientSessionId, loggedInUser, updateUserInfo } from "#app/account";
|
||||
import { Nature } from "#app/data/nature";
|
||||
import { Nature } from "#enums/nature";
|
||||
import { GameStats } from "#app/system/game-stats";
|
||||
import { Tutorial } from "#app/tutorial";
|
||||
import { speciesEggMoves } from "#app/data/balance/egg-moves";
|
||||
|
@ -33,7 +33,7 @@ import { setSettingGamepad, SettingGamepad, settingGamepadDefaults } from "#app/
|
|||
import { setSettingKeyboard, SettingKeyboard } from "#app/system/settings/settings-keyboard";
|
||||
import { TagAddedEvent, TerrainChangedEvent, WeatherChangedEvent } from "#app/events/arena";
|
||||
import * as Modifier from "#app/modifier/modifier";
|
||||
import { StatusEffect } from "#app/data/status-effect";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import ChallengeData from "#app/system/challenge-data";
|
||||
import { Device } from "#enums/devices";
|
||||
import { GameDataType } from "#enums/game-data-type";
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
import { BattleType } from "../battle";
|
||||
import BattleScene from "../battle-scene";
|
||||
import { Gender } from "../data/gender";
|
||||
import { Nature } from "../data/nature";
|
||||
import { PokeballType } from "../data/pokeball";
|
||||
import { Nature } from "#enums/nature";
|
||||
import { PokeballType } from "#enums/pokeball";
|
||||
import { getPokemonSpecies } from "../data/pokemon-species";
|
||||
import { Status } from "../data/status-effect";
|
||||
import Pokemon, { EnemyPokemon, PokemonMove, PokemonSummonData } from "../field/pokemon";
|
||||
|
|
|
@ -1,8 +1,9 @@
|
|||
import { allMoves, MultiHitAttr, MultiHitType } from "#app/data/move";
|
||||
import { Status, StatusEffect } from "#app/data/status-effect";
|
||||
import { Status } from "#app/data/status-effect";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
|
|
|
@ -0,0 +1,224 @@
|
|||
import { BattlerIndex } from "#app/battle";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { PokemonAnimType } from "#enums/pokemon-anim-type";
|
||||
import { EffectiveStat, Stat } from "#enums/stat";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import { WeatherType } from "#enums/weather-type";
|
||||
import { MoveResult } from "#app/field/pokemon";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
describe("Abilities - Commander", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.startingLevel(100)
|
||||
.enemyLevel(100)
|
||||
.moveset([ Moves.LIQUIDATION, Moves.MEMENTO, Moves.SPLASH, Moves.FLIP_TURN ])
|
||||
.ability(Abilities.COMMANDER)
|
||||
.battleType("double")
|
||||
.disableCrits()
|
||||
.enemySpecies(Species.SNORLAX)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.TACKLE);
|
||||
|
||||
vi.spyOn(game.scene, "triggerPokemonBattleAnim").mockReturnValue(true);
|
||||
});
|
||||
|
||||
it("causes the source to jump into Dondozo's mouth, granting a stat boost and hiding the source", async () => {
|
||||
await game.classicMode.startBattle([ Species.TATSUGIRI, Species.DONDOZO ]);
|
||||
|
||||
const [ tatsugiri, dondozo ] = game.scene.getPlayerField();
|
||||
|
||||
const affectedStats: EffectiveStat[] = [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ];
|
||||
|
||||
expect(game.scene.triggerPokemonBattleAnim).toHaveBeenLastCalledWith(tatsugiri, PokemonAnimType.COMMANDER_APPLY);
|
||||
expect(dondozo.getTag(BattlerTagType.COMMANDED)).toBeDefined();
|
||||
affectedStats.forEach((stat) => expect(dondozo.getStatStage(stat)).toBe(2));
|
||||
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
|
||||
expect(game.scene.currentBattle.turnCommands[0]?.skip).toBeTruthy();
|
||||
|
||||
// Force both enemies to target the Tatsugiri
|
||||
await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER);
|
||||
await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER);
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
game.scene.getEnemyField().forEach(enemy => expect(enemy.getLastXMoves(1)[0].result).toBe(MoveResult.MISS));
|
||||
expect(tatsugiri.isFullHp()).toBeTruthy();
|
||||
});
|
||||
|
||||
it("should activate when a Dondozo switches in and cancel the source's move", async () => {
|
||||
game.override.enemyMoveset(Moves.SPLASH);
|
||||
|
||||
await game.classicMode.startBattle([ Species.TATSUGIRI, Species.MAGIKARP, Species.DONDOZO ]);
|
||||
|
||||
const tatsugiri = game.scene.getPlayerField()[0];
|
||||
|
||||
game.move.select(Moves.LIQUIDATION, 0, BattlerIndex.ENEMY);
|
||||
game.doSwitchPokemon(2);
|
||||
|
||||
await game.phaseInterceptor.to("MovePhase", false);
|
||||
expect(game.scene.triggerPokemonBattleAnim).toHaveBeenCalledWith(tatsugiri, PokemonAnimType.COMMANDER_APPLY);
|
||||
|
||||
const dondozo = game.scene.getPlayerField()[1];
|
||||
expect(dondozo.getTag(BattlerTagType.COMMANDED)).toBeDefined();
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(tatsugiri.getMoveHistory()).toHaveLength(0);
|
||||
expect(game.scene.getEnemyField()[0].isFullHp()).toBeTruthy();
|
||||
});
|
||||
|
||||
it("source should reenter the field when Dondozo faints", async () => {
|
||||
await game.classicMode.startBattle([ Species.TATSUGIRI, Species.DONDOZO ]);
|
||||
|
||||
const [ tatsugiri, dondozo ] = game.scene.getPlayerField();
|
||||
|
||||
expect(game.scene.triggerPokemonBattleAnim).toHaveBeenLastCalledWith(tatsugiri, PokemonAnimType.COMMANDER_APPLY);
|
||||
expect(dondozo.getTag(BattlerTagType.COMMANDED)).toBeDefined();
|
||||
|
||||
game.move.select(Moves.MEMENTO, 1, BattlerIndex.ENEMY);
|
||||
|
||||
expect(game.scene.currentBattle.turnCommands[0]?.skip).toBeTruthy();
|
||||
|
||||
await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER);
|
||||
await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER);
|
||||
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER ]);
|
||||
|
||||
await game.phaseInterceptor.to("FaintPhase", false);
|
||||
expect(dondozo.getTag(BattlerTagType.COMMANDED)).toBeUndefined();
|
||||
expect(game.scene.triggerPokemonBattleAnim).toHaveBeenLastCalledWith(dondozo, PokemonAnimType.COMMANDER_REMOVE);
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(tatsugiri.isFullHp()).toBeFalsy();
|
||||
});
|
||||
|
||||
it("source should still take damage from Poison while hidden", async () => {
|
||||
game.override
|
||||
.statusEffect(StatusEffect.POISON)
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
|
||||
await game.classicMode.startBattle([ Species.TATSUGIRI, Species.DONDOZO ]);
|
||||
|
||||
const [ tatsugiri, dondozo ] = game.scene.getPlayerField();
|
||||
|
||||
expect(game.scene.triggerPokemonBattleAnim).toHaveBeenLastCalledWith(tatsugiri, PokemonAnimType.COMMANDER_APPLY);
|
||||
expect(dondozo.getTag(BattlerTagType.COMMANDED)).toBeDefined();
|
||||
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
|
||||
expect(game.scene.currentBattle.turnCommands[0]?.skip).toBeTruthy();
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
expect(tatsugiri.isFullHp()).toBeFalsy();
|
||||
});
|
||||
|
||||
it("source should still take damage from Salt Cure while hidden", async () => {
|
||||
game.override.enemyMoveset(Moves.SPLASH);
|
||||
|
||||
await game.classicMode.startBattle([ Species.TATSUGIRI, Species.DONDOZO ]);
|
||||
|
||||
const [ tatsugiri, dondozo ] = game.scene.getPlayerField();
|
||||
|
||||
expect(game.scene.triggerPokemonBattleAnim).toHaveBeenLastCalledWith(tatsugiri, PokemonAnimType.COMMANDER_APPLY);
|
||||
expect(dondozo.getTag(BattlerTagType.COMMANDED)).toBeDefined();
|
||||
|
||||
tatsugiri.addTag(BattlerTagType.SALT_CURED, 0, Moves.NONE, game.scene.getField()[BattlerIndex.ENEMY].id);
|
||||
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
|
||||
expect(game.scene.currentBattle.turnCommands[0]?.skip).toBeTruthy();
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
expect(tatsugiri.isFullHp()).toBeFalsy();
|
||||
});
|
||||
|
||||
it("source should still take damage from Sandstorm while hidden", async () => {
|
||||
game.override
|
||||
.weather(WeatherType.SANDSTORM)
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
|
||||
await game.classicMode.startBattle([ Species.TATSUGIRI, Species.DONDOZO ]);
|
||||
|
||||
const [ tatsugiri, dondozo ] = game.scene.getPlayerField();
|
||||
|
||||
expect(game.scene.triggerPokemonBattleAnim).toHaveBeenLastCalledWith(tatsugiri, PokemonAnimType.COMMANDER_APPLY);
|
||||
expect(dondozo.getTag(BattlerTagType.COMMANDED)).toBeDefined();
|
||||
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
|
||||
expect(game.scene.currentBattle.turnCommands[0]?.skip).toBeTruthy();
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
expect(tatsugiri.isFullHp()).toBeFalsy();
|
||||
});
|
||||
|
||||
it("should make Dondozo immune to being forced out", async () => {
|
||||
game.override.enemyMoveset([ Moves.SPLASH, Moves.WHIRLWIND ]);
|
||||
|
||||
await game.classicMode.startBattle([ Species.TATSUGIRI, Species.DONDOZO ]);
|
||||
|
||||
const [ tatsugiri, dondozo ] = game.scene.getPlayerField();
|
||||
|
||||
expect(game.scene.triggerPokemonBattleAnim).toHaveBeenLastCalledWith(tatsugiri, PokemonAnimType.COMMANDER_APPLY);
|
||||
expect(dondozo.getTag(BattlerTagType.COMMANDED)).toBeDefined();
|
||||
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
|
||||
expect(game.scene.currentBattle.turnCommands[0]?.skip).toBeTruthy();
|
||||
|
||||
await game.forceEnemyMove(Moves.WHIRLWIND, BattlerIndex.PLAYER_2);
|
||||
await game.forceEnemyMove(Moves.SPLASH);
|
||||
|
||||
// Test may time out here if Whirlwind forced out a Pokemon
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
expect(dondozo.isActive(true)).toBeTruthy();
|
||||
});
|
||||
|
||||
it("should interrupt the source's semi-invulnerability", async () => {
|
||||
game.override
|
||||
.moveset([ Moves.SPLASH, Moves.DIVE ])
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
|
||||
await game.classicMode.startBattle([ Species.TATSUGIRI, Species.MAGIKARP, Species.DONDOZO ]);
|
||||
|
||||
const tatsugiri = game.scene.getPlayerField()[0];
|
||||
|
||||
game.move.select(Moves.DIVE, 0, BattlerIndex.ENEMY);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
|
||||
await game.phaseInterceptor.to("CommandPhase");
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(tatsugiri.getTag(BattlerTagType.UNDERWATER)).toBeDefined();
|
||||
game.doSwitchPokemon(2);
|
||||
|
||||
await game.phaseInterceptor.to("MovePhase", false);
|
||||
const dondozo = game.scene.getPlayerField()[1];
|
||||
expect(tatsugiri.getTag(BattlerTagType.UNDERWATER)).toBeUndefined();
|
||||
expect(dondozo.getTag(BattlerTagType.COMMANDED)).toBeDefined();
|
||||
|
||||
await game.toNextTurn();
|
||||
const enemy = game.scene.getEnemyField()[0];
|
||||
expect(enemy.isFullHp()).toBeTruthy();
|
||||
});
|
||||
});
|
|
@ -0,0 +1,46 @@
|
|||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Abilities - Corrosion", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset([ Moves.SPLASH ])
|
||||
.battleType("single")
|
||||
.disableCrits()
|
||||
.enemySpecies(Species.GRIMER)
|
||||
.enemyAbility(Abilities.CORROSION)
|
||||
.enemyMoveset(Moves.TOXIC);
|
||||
});
|
||||
|
||||
it("If a Poison- or Steel-type Pokémon with this Ability poisons a target with Synchronize, Synchronize does not gain the ability to poison Poison- or Steel-type Pokémon.", async () => {
|
||||
game.override.ability(Abilities.SYNCHRONIZE);
|
||||
await game.classicMode.startBattle([ Species.FEEBAS ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon();
|
||||
const enemyPokemon = game.scene.getEnemyPokemon();
|
||||
expect(playerPokemon!.status).toBeUndefined();
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(playerPokemon!.status).toBeDefined();
|
||||
expect(enemyPokemon!.status).toBeUndefined();
|
||||
});
|
||||
});
|
|
@ -1,10 +1,10 @@
|
|||
import { BattlerIndex } from "#app/battle";
|
||||
import { StatusEffect } from "#app/data/status-effect";
|
||||
import { toDmgValue } from "#app/utils";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
import { BattlerIndex } from "#app/battle";
|
||||
import { StatusEffect } from "#app/data/status-effect";
|
||||
import { BattlerTagType } from "#app/enums/battler-tag-type";
|
||||
import { Species } from "#app/enums/species";
|
||||
import { MovePhase } from "#app/phases/move-phase";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
import { BattlerIndex } from "#app/battle";
|
||||
import { allMoves } from "#app/data/move";
|
||||
import { Type } from "#app/data/type";
|
||||
import { Type } from "#enums/type";
|
||||
import { Abilities } from "#app/enums/abilities";
|
||||
import { Moves } from "#app/enums/moves";
|
||||
import { Species } from "#app/enums/species";
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
import { allMoves } from "#app/data/move";
|
||||
import { Type } from "#app/data/type";
|
||||
import { Weather, WeatherType } from "#app/data/weather";
|
||||
import { Type } from "#enums/type";
|
||||
import { Weather } from "#app/data/weather";
|
||||
import { PlayerPokemon } from "#app/field/pokemon";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
|
@ -8,6 +8,7 @@ import { BattlerTagType } from "#enums/battler-tag-type";
|
|||
import { Biome } from "#enums/biome";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { WeatherType } from "#enums/weather-type";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
|
||||
|
|
|
@ -1,12 +1,13 @@
|
|||
import { ArenaTagSide, getArenaTag } from "#app/data/arena-tag";
|
||||
import { StatusEffect, getStatusEffectCatchRateMultiplier } from "#app/data/status-effect";
|
||||
import { WeatherType } from "#app/data/weather";
|
||||
import { getStatusEffectCatchRateMultiplier } from "#app/data/status-effect";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { ArenaTagType } from "#enums/arena-tag-type";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import { WeatherType } from "#enums/weather-type";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { Type } from "#app/data/type";
|
||||
import { Type } from "#enums/type";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
import { Stat } from "#enums/stat";
|
||||
import { StatusEffect } from "#app/data/status-effect";
|
||||
import { Type } from "#app/data/type";
|
||||
import { Type } from "#enums/type";
|
||||
import { BattlerTagType } from "#app/enums/battler-tag-type";
|
||||
import { toDmgValue } from "#app/utils";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
import { BattlerIndex } from "#app/battle";
|
||||
import { StatusEffect } from "#app/data/status-effect";
|
||||
import { Abilities } from "#app/enums/abilities";
|
||||
import { CommandPhase } from "#app/phases/command-phase";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
|
|
@ -1,9 +1,10 @@
|
|||
import { Status, StatusEffect } from "#app/data/status-effect";
|
||||
import { Status } from "#app/data/status-effect";
|
||||
import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
import { allMoves } from "#app/data/move";
|
||||
import { Type } from "#app/data/type";
|
||||
import { Weather, WeatherType } from "#app/data/weather";
|
||||
import { Type } from "#enums/type";
|
||||
import { Weather } from "#app/data/weather";
|
||||
import { PlayerPokemon } from "#app/field/pokemon";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
|
@ -8,6 +8,7 @@ import { BattlerTagType } from "#enums/battler-tag-type";
|
|||
import { Biome } from "#enums/biome";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { WeatherType } from "#enums/weather-type";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
import { StatMultiplierAbAttr, allAbilities } from "#app/data/ability";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { WeatherType } from "#app/data/weather";
|
||||
import { CommandPhase } from "#app/phases/command-phase";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
|
||||
import { MoveEndPhase } from "#app/phases/move-end-phase";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { WeatherType } from "#enums/weather-type";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
|
||||
|
|
|
@ -8,7 +8,8 @@ import { Moves } from "#enums/moves";
|
|||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import { allMoves, RandomMoveAttr } from "#app/data/move";
|
||||
|
||||
// See also: TypeImmunityAbAttr
|
||||
describe("Abilities - Sap Sipper", () => {
|
||||
|
@ -27,20 +28,20 @@ describe("Abilities - Sap Sipper", () => {
|
|||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override.battleType("single");
|
||||
game.override.disableCrits();
|
||||
game.override.battleType("single")
|
||||
.disableCrits()
|
||||
.ability(Abilities.SAP_SIPPER)
|
||||
.enemySpecies(Species.RATTATA)
|
||||
.enemyAbility(Abilities.SAP_SIPPER)
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
});
|
||||
|
||||
it("raises ATK stat stage by 1 and block effects when activated against a grass attack", async() => {
|
||||
const moveToUse = Moves.LEAFAGE;
|
||||
const enemyAbility = Abilities.SAP_SIPPER;
|
||||
|
||||
game.override.moveset([ moveToUse ]);
|
||||
game.override.enemyMoveset(Moves.SPLASH);
|
||||
game.override.enemySpecies(Species.DUSKULL);
|
||||
game.override.enemyAbility(enemyAbility);
|
||||
game.override.moveset(moveToUse);
|
||||
|
||||
await game.startBattle();
|
||||
await game.classicMode.startBattle([ Species.BULBASAUR ]);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
const initialEnemyHp = enemyPokemon.hp;
|
||||
|
@ -55,14 +56,10 @@ describe("Abilities - Sap Sipper", () => {
|
|||
|
||||
it("raises ATK stat stage by 1 and block effects when activated against a grass status move", async() => {
|
||||
const moveToUse = Moves.SPORE;
|
||||
const enemyAbility = Abilities.SAP_SIPPER;
|
||||
|
||||
game.override.moveset([ moveToUse ]);
|
||||
game.override.enemyMoveset(Moves.SPLASH);
|
||||
game.override.enemySpecies(Species.RATTATA);
|
||||
game.override.enemyAbility(enemyAbility);
|
||||
game.override.moveset(moveToUse);
|
||||
|
||||
await game.startBattle();
|
||||
await game.classicMode.startBattle([ Species.BULBASAUR ]);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
|
||||
|
@ -76,14 +73,10 @@ describe("Abilities - Sap Sipper", () => {
|
|||
|
||||
it("do not activate against status moves that target the field", async () => {
|
||||
const moveToUse = Moves.GRASSY_TERRAIN;
|
||||
const enemyAbility = Abilities.SAP_SIPPER;
|
||||
|
||||
game.override.moveset([ moveToUse ]);
|
||||
game.override.enemyMoveset(Moves.SPLASH);
|
||||
game.override.enemySpecies(Species.RATTATA);
|
||||
game.override.enemyAbility(enemyAbility);
|
||||
game.override.moveset(moveToUse);
|
||||
|
||||
await game.startBattle();
|
||||
await game.classicMode.startBattle([ Species.BULBASAUR ]);
|
||||
|
||||
game.move.select(moveToUse);
|
||||
|
||||
|
@ -96,14 +89,10 @@ describe("Abilities - Sap Sipper", () => {
|
|||
|
||||
it("activate once against multi-hit grass attacks", async () => {
|
||||
const moveToUse = Moves.BULLET_SEED;
|
||||
const enemyAbility = Abilities.SAP_SIPPER;
|
||||
|
||||
game.override.moveset([ moveToUse ]);
|
||||
game.override.enemyMoveset(Moves.SPLASH);
|
||||
game.override.enemySpecies(Species.RATTATA);
|
||||
game.override.enemyAbility(enemyAbility);
|
||||
game.override.moveset(moveToUse);
|
||||
|
||||
await game.startBattle();
|
||||
await game.classicMode.startBattle([ Species.BULBASAUR ]);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
const initialEnemyHp = enemyPokemon.hp;
|
||||
|
@ -118,15 +107,10 @@ describe("Abilities - Sap Sipper", () => {
|
|||
|
||||
it("do not activate against status moves that target the user", async () => {
|
||||
const moveToUse = Moves.SPIKY_SHIELD;
|
||||
const ability = Abilities.SAP_SIPPER;
|
||||
|
||||
game.override.moveset([ moveToUse ]);
|
||||
game.override.ability(ability);
|
||||
game.override.enemyMoveset(Moves.SPLASH);
|
||||
game.override.enemySpecies(Species.RATTATA);
|
||||
game.override.enemyAbility(Abilities.NONE);
|
||||
game.override.moveset(moveToUse);
|
||||
|
||||
await game.startBattle();
|
||||
await game.classicMode.startBattle([ Species.BULBASAUR ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
|
||||
|
@ -142,18 +126,15 @@ describe("Abilities - Sap Sipper", () => {
|
|||
expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
|
||||
});
|
||||
|
||||
// TODO Add METRONOME outcome override
|
||||
// To run this testcase, manually modify the METRONOME move to always give SAP_SIPPER, then uncomment
|
||||
it.todo("activate once against multi-hit grass attacks (metronome)", async () => {
|
||||
it("activate once against multi-hit grass attacks (metronome)", async () => {
|
||||
const moveToUse = Moves.METRONOME;
|
||||
const enemyAbility = Abilities.SAP_SIPPER;
|
||||
|
||||
game.override.moveset([ moveToUse ]);
|
||||
game.override.enemyMoveset([ Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE ]);
|
||||
game.override.enemySpecies(Species.RATTATA);
|
||||
game.override.enemyAbility(enemyAbility);
|
||||
const randomMoveAttr = allMoves[Moves.METRONOME].findAttr(attr => attr instanceof RandomMoveAttr) as RandomMoveAttr;
|
||||
vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(Moves.BULLET_SEED);
|
||||
|
||||
await game.startBattle();
|
||||
game.override.moveset(moveToUse);
|
||||
|
||||
await game.classicMode.startBattle([ Species.BULBASAUR ]);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
const initialEnemyHp = enemyPokemon.hp;
|
||||
|
@ -168,11 +149,8 @@ describe("Abilities - Sap Sipper", () => {
|
|||
|
||||
it("still activates regardless of accuracy check", async () => {
|
||||
game.override.moveset(Moves.LEAF_BLADE);
|
||||
game.override.enemyMoveset(Moves.SPLASH);
|
||||
game.override.enemySpecies(Species.MAGIKARP);
|
||||
game.override.enemyAbility(Abilities.SAP_SIPPER);
|
||||
|
||||
await game.classicMode.startBattle();
|
||||
await game.classicMode.startBattle([ Species.BULBASAUR ]);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
|
||||
|
|
|
@ -1,9 +1,10 @@
|
|||
import { Status, StatusEffect } from "#app/data/status-effect";
|
||||
import { Status } from "#app/data/status-effect";
|
||||
import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
|
||||
|
||||
|
|
|
@ -1,9 +1,10 @@
|
|||
import { Status, StatusEffect } from "#app/data/status-effect";
|
||||
import { Status } from "#app/data/status-effect";
|
||||
import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
import { StatusEffect } from "#app/data/status-effect";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
@ -94,16 +94,4 @@ describe("Abilities - Synchronize", () => {
|
|||
expect(game.scene.getEnemyPokemon()!.status?.effect).toBe(StatusEffect.PARALYSIS);
|
||||
expect(game.phaseInterceptor.log).toContain("ShowAbilityPhase");
|
||||
});
|
||||
|
||||
it("should activate with Psycho Shift after the move clears the status", async () => {
|
||||
game.override.statusEffect(StatusEffect.PARALYSIS);
|
||||
await game.classicMode.startBattle();
|
||||
|
||||
game.move.select(Moves.PSYCHO_SHIFT);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(game.scene.getPlayerPokemon()!.status?.effect).toBe(StatusEffect.PARALYSIS); // keeping old gen < V impl for now since it's buggy otherwise
|
||||
expect(game.scene.getEnemyPokemon()!.status?.effect).toBe(StatusEffect.PARALYSIS);
|
||||
expect(game.phaseInterceptor.log).toContain("ShowAbilityPhase");
|
||||
});
|
||||
});
|
||||
|
|
|
@ -296,7 +296,9 @@ describe("Abilities - Wimp Out", () => {
|
|||
Species.TYRUNT
|
||||
]);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.scene.getPlayerPokemon()!.hp *= 0.51;
|
||||
|
||||
game.move.select(Moves.ENDURE);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
confirmNoSwitch();
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
import { BattlerIndex } from "#app/battle";
|
||||
import { Status, StatusEffect } from "#app/data/status-effect";
|
||||
import { Status } from "#app/data/status-effect";
|
||||
import { DamagePhase } from "#app/phases/damage-phase";
|
||||
import { SwitchSummonPhase } from "#app/phases/switch-summon-phase";
|
||||
import { Mode } from "#app/ui/ui";
|
||||
|
@ -7,6 +7,7 @@ import { Abilities } from "#enums/abilities";
|
|||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import { SwitchType } from "#enums/switch-type";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
|
|
|
@ -1,9 +1,10 @@
|
|||
import { Status, StatusEffect } from "#app/data/status-effect";
|
||||
import { Status } from "#app/data/status-effect";
|
||||
import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
import { allMoves } from "#app/data/move";
|
||||
import { WeatherType } from "#app/data/weather";
|
||||
import { Abilities } from "#app/enums/abilities";
|
||||
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { WeatherType } from "#enums/weather-type";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
import { WeatherType } from "#app/data/weather";
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { WeatherType } from "#enums/weather-type";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
|
||||
describe("Weather - Hail", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
import { WeatherType } from "#app/data/weather";
|
||||
import { Abilities } from "#app/enums/abilities";
|
||||
import { Stat } from "#app/enums/stat";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { WeatherType } from "#enums/weather-type";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
|
|
@ -1,8 +1,9 @@
|
|||
import { Status, StatusEffect } from "#app/data/status-effect";
|
||||
import { Status } from "#app/data/status-effect";
|
||||
import { BattleEndPhase } from "#app/phases/battle-end-phase";
|
||||
import { TurnInitPhase } from "#app/phases/turn-init-phase";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
import { BattlerIndex } from "#app/battle";
|
||||
import { Type } from "#app/data/type";
|
||||
import { Type } from "#enums/type";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { ArenaTagType } from "#enums/arena-tag-type";
|
||||
import { Challenges } from "#enums/challenges";
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
import {
|
||||
Status,
|
||||
StatusEffect,
|
||||
getStatusEffectActivationText,
|
||||
getStatusEffectDescriptor,
|
||||
getStatusEffectHealText,
|
||||
|
@ -11,6 +10,7 @@ import { MoveResult } from "#app/field/pokemon";
|
|||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { mockI18next } from "#test/utils/testUtils";
|
||||
import i18next from "i18next";
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
import { Species } from "#app/enums/species";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import GameManager from "../utils/gameManager";
|
||||
import { PokeballType } from "#app/enums/pokeball";
|
||||
import { PokeballType } from "#enums/pokeball";
|
||||
import BattleScene from "#app/battle-scene";
|
||||
import { Moves } from "#app/enums/moves";
|
||||
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
import { StatusEffect } from "#app/data/status-effect";
|
||||
import { Abilities } from "#app/enums/abilities";
|
||||
import { Biome } from "#app/enums/biome";
|
||||
import { Moves } from "#app/enums/moves";
|
||||
import { Species } from "#app/enums/species";
|
||||
import { GameModes } from "#app/game-mode";
|
||||
import { TurnHeldItemTransferModifier } from "#app/modifier/modifier";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Biome } from "#enums/biome";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import GameManager from "./utils/gameManager";
|
||||
|
||||
const FinalWave = {
|
||||
Classic: 200,
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
import { StatusEffect } from "#app/data/status-effect";
|
||||
import i18next from "#app/plugins/i18n";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
|
|
@ -1,13 +1,13 @@
|
|||
import { ArenaTagSide } from "#app/data/arena-tag";
|
||||
import Move, { allMoves } from "#app/data/move";
|
||||
import { WeatherType } from "#app/data/weather";
|
||||
import { Abilities } from "#app/enums/abilities";
|
||||
import { ArenaTagType } from "#app/enums/arena-tag-type";
|
||||
import Pokemon from "#app/field/pokemon";
|
||||
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
||||
import { NumberHolder } from "#app/utils";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { WeatherType } from "#enums/weather-type";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
|
|
@ -2,7 +2,7 @@ import { Abilities } from "#enums/abilities";
|
|||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { TerrainType } from "#app/data/terrain";
|
||||
import { Type } from "#app/data/type";
|
||||
import { Type } from "#enums/type";
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
import { BattlerIndex } from "#app/battle";
|
||||
import { Type } from "#app/data/type";
|
||||
import { Type } from "#enums/type";
|
||||
import { Moves } from "#app/enums/moves";
|
||||
import { Species } from "#app/enums/species";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
import { Stat } from "#enums/stat";
|
||||
import { Type } from "#app/data/type";
|
||||
import { Type } from "#enums/type";
|
||||
import { Species } from "#app/enums/species";
|
||||
import { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
|
||||
import { modifierTypes } from "#app/modifier/modifier-type";
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue