Merge branch 'beta' into bugfix-training-session-encounter-nature

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Moka 2024-11-09 19:31:38 +01:00 committed by GitHub
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148 changed files with 1846 additions and 509 deletions

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@ -1 +1 @@
Subproject commit fc4a1effd5170def3c8314208a52cd0d8e6913ef
Subproject commit d600913dbf1f8b47dae8dccbd8296df78f1c51b5

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@ -5,7 +5,7 @@ import PokemonSpecies, { allSpecies, getPokemonSpecies, PokemonSpeciesFilter } f
import { Constructor, isNullOrUndefined, randSeedInt } from "#app/utils";
import * as Utils from "#app/utils";
import { ConsumableModifier, ConsumablePokemonModifier, DoubleBattleChanceBoosterModifier, ExpBalanceModifier, ExpShareModifier, FusePokemonModifier, HealingBoosterModifier, Modifier, ModifierBar, ModifierPredicate, MultipleParticipantExpBonusModifier, overrideHeldItems, overrideModifiers, PersistentModifier, PokemonExpBoosterModifier, PokemonFormChangeItemModifier, PokemonHeldItemModifier, PokemonHpRestoreModifier, PokemonIncrementingStatModifier, RememberMoveModifier, TerastallizeModifier, TurnHeldItemTransferModifier } from "./modifier/modifier";
import { PokeballType } from "#app/data/pokeball";
import { PokeballType } from "#enums/pokeball";
import { initCommonAnims, initMoveAnim, loadCommonAnimAssets, loadMoveAnimAssets, populateAnims } from "#app/data/battle-anims";
import { Phase } from "#app/phase";
import { initGameSpeed } from "#app/system/game-speed";
@ -35,10 +35,11 @@ import { Gender } from "#app/data/gender";
import UIPlugin from "phaser3-rex-plugins/templates/ui/ui-plugin";
import { addUiThemeOverrides } from "#app/ui/ui-theme";
import PokemonData from "#app/system/pokemon-data";
import { Nature } from "#app/data/nature";
import { Nature } from "#enums/nature";
import { FormChangeItem, pokemonFormChanges, SpeciesFormChange, SpeciesFormChangeManualTrigger, SpeciesFormChangeTimeOfDayTrigger, SpeciesFormChangeTrigger } from "#app/data/pokemon-forms";
import { FormChangePhase } from "#app/phases/form-change-phase";
import { getTypeRgb } from "#app/data/type";
import { Type } from "#enums/type";
import PokemonSpriteSparkleHandler from "#app/field/pokemon-sprite-sparkle-handler";
import CharSprite from "#app/ui/char-sprite";
import DamageNumberHandler from "#app/field/damage-number-handler";
@ -96,7 +97,9 @@ import { ExpPhase } from "#app/phases/exp-phase";
import { ShowPartyExpBarPhase } from "#app/phases/show-party-exp-bar-phase";
import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
import { ExpGainsSpeed } from "#enums/exp-gains-speed";
import { BattlerTagType } from "#enums/battler-tag-type";
import { FRIENDSHIP_GAIN_FROM_BATTLE } from "#app/data/balance/starters";
import { StatusEffect } from "#enums/status-effect";
export const bypassLogin = import.meta.env.VITE_BYPASS_LOGIN === "1";
@ -771,7 +774,7 @@ export default class BattleScene extends SceneBase {
/**
* @returns An array of {@linkcode PlayerPokemon} filtered from the player's party
* that are {@linkcode PlayerPokemon.isAllowedInBattle | allowed in battle}.
* that are {@linkcode Pokemon.isAllowedInBattle | allowed in battle}.
*/
public getPokemonAllowedInBattle(): PlayerPokemon[] {
return this.getPlayerParty().filter(p => p.isAllowedInBattle());
@ -1240,23 +1243,27 @@ export default class BattleScene extends SceneBase {
const lastBattle = this.currentBattle;
if (lastBattle?.double && !newDouble) {
this.tryRemovePhase(p => p instanceof SwitchPhase);
}
const maxExpLevel = this.getMaxExpLevel();
this.lastEnemyTrainer = lastBattle?.trainer ?? null;
this.lastMysteryEncounter = lastBattle?.mysteryEncounter;
if (newBattleType === BattleType.MYSTERY_ENCOUNTER) {
// Disable double battle on mystery encounters (it may be re-enabled as part of encounter)
newDouble = false;
}
if (lastBattle?.double && !newDouble) {
this.tryRemovePhase(p => p instanceof SwitchPhase);
this.getPlayerField().forEach(p => p.lapseTag(BattlerTagType.COMMANDED));
}
this.executeWithSeedOffset(() => {
this.currentBattle = new Battle(this.gameMode, newWaveIndex, newBattleType, newTrainer, newDouble);
}, newWaveIndex << 3, this.waveSeed);
this.currentBattle.incrementTurn(this);
if (newBattleType === BattleType.MYSTERY_ENCOUNTER) {
// Disable double battle on mystery encounters (it may be re-enabled as part of encounter)
this.currentBattle.double = false;
// Will generate the actual Mystery Encounter during NextEncounterPhase, to ensure it uses proper biome
this.currentBattle.mysteryEncounterType = mysteryEncounterType;
}
@ -1278,6 +1285,8 @@ export default class BattleScene extends SceneBase {
if (resetArenaState) {
this.arena.resetArenaEffects();
playerField.forEach((pokemon) => pokemon.lapseTag(BattlerTagType.COMMANDED));
playerField.forEach((pokemon, p) => {
if (pokemon.isOnField()) {
this.pushPhase(new ReturnPhase(this, p));
@ -2979,12 +2988,21 @@ export default class BattleScene extends SceneBase {
updateGameInfo(): void {
const gameInfo = {
playTime: this.sessionPlayTime ? this.sessionPlayTime : 0,
playTime: this.sessionPlayTime ?? 0,
gameMode: this.currentBattle ? this.gameMode.getName() : "Title",
biome: this.currentBattle ? getBiomeName(this.arena.biomeType) : "",
wave: this.currentBattle?.waveIndex || 0,
party: this.party ? this.party.map(p => {
return { name: p.name, level: p.level };
wave: this.currentBattle?.waveIndex ?? 0,
party: this.party ? this.party.map((p) => {
return {
name: p.name,
form: p.getFormKey(),
types: p.getTypes().map((type) => Type[type]),
teraType: p.getTeraType() !== Type.UNKNOWN ? Type[p.getTeraType()] : "",
level: p.level,
currentHP: p.hp,
maxHP: p.getMaxHp(),
status: p.status?.effect ? StatusEffect[p.status.effect] : ""
};
}) : [],
modeChain: this.ui?.getModeChain() ?? [],
};

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@ -4,7 +4,7 @@ import * as Utils from "./utils";
import Trainer, { TrainerVariant } from "./field/trainer";
import { GameMode } from "./game-mode";
import { MoneyMultiplierModifier, PokemonHeldItemModifier } from "./modifier/modifier";
import { PokeballType } from "./data/pokeball";
import { PokeballType } from "#enums/pokeball";
import { trainerConfigs } from "#app/data/trainer-config";
import { SpeciesFormKey } from "#enums/species-form-key";
import Pokemon, { EnemyPokemon, PlayerPokemon, QueuedMove } from "#app/field/pokemon";

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@ -1,13 +1,13 @@
import Pokemon, { EnemyPokemon, HitResult, MoveResult, PlayerPokemon, PokemonMove } from "../field/pokemon";
import { Type } from "./type";
import { Type } from "#enums/type";
import { Constructor } from "#app/utils";
import * as Utils from "../utils";
import { getPokemonNameWithAffix } from "../messages";
import { Weather, WeatherType } from "./weather";
import { BattlerTag, GroundedTag } from "./battler-tags";
import { StatusEffect, getNonVolatileStatusEffects, getStatusEffectDescriptor, getStatusEffectHealText } from "./status-effect";
import { Weather } from "#app/data/weather";
import { BattlerTag, BattlerTagLapseType, GroundedTag } from "./battler-tags";
import { getNonVolatileStatusEffects, getStatusEffectDescriptor, getStatusEffectHealText } from "#app/data/status-effect";
import { Gender } from "./gender";
import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, FlinchAttr, OneHitKOAttr, HitHealAttr, allMoves, StatusMove, SelfStatusMove, VariablePowerAttr, applyMoveAttrs, IncrementMovePriorityAttr, VariableMoveTypeAttr, RandomMovesetMoveAttr, RandomMoveAttr, NaturePowerAttr, CopyMoveAttr, MoveAttr, MultiHitAttr, SacrificialAttr, SacrificialAttrOnHit, NeutralDamageAgainstFlyingTypeMultiplierAttr, FixedDamageAttr } from "./move";
import Move, { AttackMove, MoveCategory, MoveFlags, MoveTarget, FlinchAttr, OneHitKOAttr, HitHealAttr, allMoves, StatusMove, SelfStatusMove, VariablePowerAttr, applyMoveAttrs, VariableMoveTypeAttr, RandomMovesetMoveAttr, RandomMoveAttr, NaturePowerAttr, CopyMoveAttr, MoveAttr, MultiHitAttr, SacrificialAttr, SacrificialAttrOnHit, NeutralDamageAgainstFlyingTypeMultiplierAttr, FixedDamageAttr } from "./move";
import { ArenaTagSide, ArenaTrapTag } from "./arena-tag";
import { BerryModifier, HitHealModifier, PokemonHeldItemModifier } from "../modifier/modifier";
import { TerrainType } from "./terrain";
@ -35,6 +35,9 @@ import { SwitchSummonPhase } from "#app/phases/switch-summon-phase";
import { BattleEndPhase } from "#app/phases/battle-end-phase";
import { NewBattlePhase } from "#app/phases/new-battle-phase";
import { MoveEndPhase } from "#app/phases/move-end-phase";
import { PokemonAnimType } from "#enums/pokemon-anim-type";
import { StatusEffect } from "#enums/status-effect";
import { WeatherType } from "#enums/weather-type";
export class Ability implements Localizable {
public id: Abilities;
@ -511,7 +514,11 @@ export class NonSuperEffectiveImmunityAbAttr extends TypeImmunityAbAttr {
}
applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: Utils.BooleanHolder, args: any[]): boolean {
if (move instanceof AttackMove && pokemon.getAttackTypeEffectiveness(attacker.getMoveType(move), attacker) < 2) {
const modifierValue = args.length > 0
? (args[0] as Utils.NumberHolder).value
: pokemon.getAttackTypeEffectiveness(attacker.getMoveType(move), attacker);
if (move instanceof AttackMove && modifierValue < 2) {
cancelled.value = true; // Suppresses "No Effect" message
(args[0] as Utils.NumberHolder).value = 0;
return true;
@ -578,15 +585,11 @@ export class PostDefendAbAttr extends AbAttr {
export class FieldPriorityMoveImmunityAbAttr extends PreDefendAbAttr {
applyPreDefend(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, cancelled: Utils.BooleanHolder, args: any[]): boolean {
const attackPriority = new Utils.IntegerHolder(move.priority);
applyMoveAttrs(IncrementMovePriorityAttr, attacker, null, move, attackPriority);
applyAbAttrs(ChangeMovePriorityAbAttr, attacker, null, simulated, move, attackPriority);
if (move.moveTarget === MoveTarget.USER || move.moveTarget === MoveTarget.NEAR_ALLY) {
return false;
}
if (attackPriority.value > 0 && !move.isMultiTarget()) {
if (move.getPriority(attacker) > 0 && !move.isMultiTarget()) {
cancelled.value = true;
return true;
}
@ -2591,6 +2594,42 @@ export class PostSummonFormChangeByWeatherAbAttr extends PostSummonAbAttr {
}
}
/**
* Attribute implementing the effects of {@link https://bulbapedia.bulbagarden.net/wiki/Commander_(Ability) | Commander}.
* When the source of an ability with this attribute detects a Dondozo as their active ally, the source "jumps
* into the Dondozo's mouth," sharply boosting the Dondozo's stats, cancelling the source's moves, and
* causing attacks that target the source to always miss.
*/
export class CommanderAbAttr extends AbAttr {
constructor() {
super(true);
}
override apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: null, args: any[]): boolean {
// TODO: Should this work with X + Dondozo fusions?
if (pokemon.scene.currentBattle?.double && pokemon.getAlly()?.species.speciesId === Species.DONDOZO) {
// If the ally Dondozo is fainted or was previously "commanded" by
// another Pokemon, this effect cannot apply.
if (pokemon.getAlly().isFainted() || pokemon.getAlly().getTag(BattlerTagType.COMMANDED)) {
return false;
}
if (!simulated) {
// Lapse the source's semi-invulnerable tags (to avoid visual inconsistencies)
pokemon.lapseTags(BattlerTagLapseType.MOVE_EFFECT);
// Play an animation of the source jumping into the ally Dondozo's mouth
pokemon.scene.triggerPokemonBattleAnim(pokemon, PokemonAnimType.COMMANDER_APPLY);
// Apply boosts from this effect to the ally Dondozo
pokemon.getAlly().addTag(BattlerTagType.COMMANDED, 0, Moves.NONE, pokemon.id);
// Cancel the source Pokemon's next move (if a move is queued)
pokemon.scene.tryRemovePhase((phase) => phase instanceof MovePhase && phase.pokemon === pokemon);
}
return true;
}
return false;
}
}
export class PreSwitchOutAbAttr extends AbAttr {
constructor() {
super(true);
@ -5392,8 +5431,7 @@ export function initAbilities() {
.attr(EffectSporeAbAttr),
new Ability(Abilities.SYNCHRONIZE, 3)
.attr(SyncEncounterNatureAbAttr)
.attr(SynchronizeStatusAbAttr)
.partial(), // interaction with psycho shift needs work, keeping to old Gen interaction for now
.attr(SynchronizeStatusAbAttr),
new Ability(Abilities.CLEAR_BODY, 3)
.attr(ProtectStatAbAttr)
.ignorable(),
@ -5995,7 +6033,7 @@ export function initAbilities() {
.bypassFaint(),
new Ability(Abilities.CORROSION, 7)
.attr(IgnoreTypeStatusEffectImmunityAbAttr, [ StatusEffect.POISON, StatusEffect.TOXIC ], [ Type.STEEL, Type.POISON ])
.edgeCase(), // Should interact correctly with magic coat/bounce (not yet implemented), fling with toxic orb (not implemented yet), and synchronize (not fully implemented yet)
.edgeCase(), // Should interact correctly with magic coat/bounce (not yet implemented) + fling with toxic orb (not implemented yet)
new Ability(Abilities.COMATOSE, 7)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
@ -6243,9 +6281,11 @@ export function initAbilities() {
.attr(PreSwitchOutFormChangeAbAttr, (pokemon) => !pokemon.isFainted() ? 1 : pokemon.formIndex)
.bypassFaint(),
new Ability(Abilities.COMMANDER, 9)
.attr(CommanderAbAttr)
.attr(DoubleBattleChanceAbAttr)
.attr(UncopiableAbilityAbAttr)
.attr(UnswappableAbilityAbAttr)
.unimplemented(),
.edgeCase(), // Encore, Frenzy, and other non-`TURN_END` tags don't lapse correctly on the commanding Pokemon.
new Ability(Abilities.ELECTROMORPHOSIS, 9)
.attr(PostDefendApplyBattlerTagAbAttr, (target, user, move) => move.category !== MoveCategory.STATUS, BattlerTagType.CHARGED),
new Ability(Abilities.PROTOSYNTHESIS, 9)

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@ -1,13 +1,13 @@
import { Arena } from "#app/field/arena";
import BattleScene from "#app/battle-scene";
import { Type } from "#app/data/type";
import { Type } from "#enums/type";
import { BooleanHolder, NumberHolder, toDmgValue } from "#app/utils";
import { MoveCategory, allMoves, MoveTarget, IncrementMovePriorityAttr, applyMoveAttrs } from "#app/data/move";
import { MoveCategory, allMoves, MoveTarget } from "#app/data/move";
import { getPokemonNameWithAffix } from "#app/messages";
import Pokemon, { HitResult, PokemonMove } from "#app/field/pokemon";
import { StatusEffect } from "#app/data/status-effect";
import { StatusEffect } from "#enums/status-effect";
import { BattlerIndex } from "#app/battle";
import { BlockNonDirectDamageAbAttr, ChangeMovePriorityAbAttr, InfiltratorAbAttr, ProtectStatAbAttr, applyAbAttrs } from "#app/data/ability";
import { BlockNonDirectDamageAbAttr, InfiltratorAbAttr, ProtectStatAbAttr, applyAbAttrs } from "#app/data/ability";
import { Stat } from "#enums/stat";
import { CommonAnim, CommonBattleAnim } from "#app/data/battle-anims";
import i18next from "i18next";
@ -318,17 +318,15 @@ export class ConditionalProtectTag extends ArenaTag {
*/
const QuickGuardConditionFunc: ProtectConditionFunc = (arena, moveId) => {
const move = allMoves[moveId];
const priority = new NumberHolder(move.priority);
const effectPhase = arena.scene.getCurrentPhase();
if (effectPhase instanceof MoveEffectPhase) {
const attacker = effectPhase.getUserPokemon();
applyMoveAttrs(IncrementMovePriorityAttr, attacker, null, move, priority);
if (attacker) {
applyAbAttrs(ChangeMovePriorityAbAttr, attacker, null, false, move, priority);
return move.getPriority(attacker) > 0;
}
}
return priority.value > 0;
return move.priority > 0;
};
/**

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@ -1,4 +1,4 @@
import { Type } from "#app/data/type";
import { Type } from "#enums/type";
import * as Utils from "#app/utils";
import { pokemonEvolutions, SpeciesFormEvolution } from "#app/data/balance/pokemon-evolutions";
import i18next from "i18next";
@ -7666,7 +7666,7 @@ export function initBiomes() {
if (biome === Biome.END) {
const biomeList = Object.keys(Biome).filter(key => !isNaN(Number(key)));
biomeList.pop(); // Removes Biome.END from the list
const randIndex = Utils.randInt(biomeList.length, 1); // Will never be Biome.TOWN
const randIndex = Utils.randSeedInt(biomeList.length, 1); // Will never be Biome.TOWN
biome = Biome[biomeList[randIndex]];
}
const linkedBiomes: (Biome | [ Biome, integer ])[] = Array.isArray(biomeLinks[biome])

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@ -1,10 +1,10 @@
import { Gender } from "#app/data/gender";
import { PokeballType } from "#app/data/pokeball";
import { PokeballType } from "#enums/pokeball";
import Pokemon from "#app/field/pokemon";
import { Type } from "#app/data/type";
import { Type } from "#enums/type";
import * as Utils from "#app/utils";
import { WeatherType } from "#app/data/weather";
import { Nature } from "#app/data/nature";
import { WeatherType } from "#enums/weather-type";
import { Nature } from "#enums/nature";
import { Biome } from "#enums/biome";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
@ -1005,8 +1005,8 @@ export const pokemonEvolutions: PokemonEvolutions = {
new SpeciesEvolution(Species.COSMOEM, 23, null, null)
],
[Species.COSMOEM]: [
new SpeciesEvolution(Species.SOLGALEO, 53, EvolutionItem.SUN_FLUTE, null, SpeciesWildEvolutionDelay.VERY_LONG),
new SpeciesEvolution(Species.LUNALA, 53, EvolutionItem.MOON_FLUTE, null, SpeciesWildEvolutionDelay.VERY_LONG)
new SpeciesEvolution(Species.SOLGALEO, 1, EvolutionItem.SUN_FLUTE, null, SpeciesWildEvolutionDelay.VERY_LONG),
new SpeciesEvolution(Species.LUNALA, 1, EvolutionItem.MOON_FLUTE, null, SpeciesWildEvolutionDelay.VERY_LONG)
],
[Species.MELTAN]: [
new SpeciesEvolution(Species.MELMETAL, 48, null, null)

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@ -18,10 +18,9 @@ import Move, {
StatusCategoryOnAllyAttr
} from "#app/data/move";
import { SpeciesFormChangeManualTrigger } from "#app/data/pokemon-forms";
import { StatusEffect } from "#app/data/status-effect";
import { getStatusEffectHealText } from "#app/data/status-effect";
import { TerrainType } from "#app/data/terrain";
import { Type } from "#app/data/type";
import { WeatherType } from "#app/data/weather";
import { Type } from "#enums/type";
import Pokemon, { HitResult, MoveResult } from "#app/field/pokemon";
import { getPokemonNameWithAffix } from "#app/messages";
import { CommonAnimPhase } from "#app/phases/common-anim-phase";
@ -38,6 +37,8 @@ import { Moves } from "#enums/moves";
import { PokemonAnimType } from "#enums/pokemon-anim-type";
import { Species } from "#enums/species";
import { EFFECTIVE_STATS, getStatKey, Stat, type BattleStat, type EffectiveStat } from "#enums/stat";
import { StatusEffect } from "#enums/status-effect";
import { WeatherType } from "#enums/weather-type";
export enum BattlerTagLapseType {
FAINT,
@ -909,11 +910,15 @@ export class FrenzyTag extends BattlerTag {
}
}
export class EncoreTag extends BattlerTag {
/**
* Applies the effects of the move Encore onto the target Pokemon
* Encore forces the target Pokemon to use its most-recent move for 3 turns
*/
export class EncoreTag extends MoveRestrictionBattlerTag {
public moveId: Moves;
constructor(sourceId: number) {
super(BattlerTagType.ENCORE, BattlerTagLapseType.AFTER_MOVE, 3, Moves.ENCORE, sourceId);
super(BattlerTagType.ENCORE, [ BattlerTagLapseType.CUSTOM, BattlerTagLapseType.AFTER_MOVE ], 3, Moves.ENCORE, sourceId);
}
/**
@ -969,6 +974,39 @@ export class EncoreTag extends BattlerTag {
}
}
/**
* If the encored move has run out of PP, Encore ends early. Otherwise, Encore lapses based on the AFTER_MOVE battler tag lapse type.
* @returns `true` to persist | `false` to end and be removed
*/
override lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
if (lapseType === BattlerTagLapseType.CUSTOM) {
const encoredMove = pokemon.getMoveset().find(m => m?.moveId === this.moveId);
if (encoredMove && encoredMove?.getPpRatio() > 0) {
return true;
}
return false;
} else {
return super.lapse(pokemon, lapseType);
}
}
/**
* Checks if the move matches the moveId stored within the tag and returns a boolean value
* @param move {@linkcode Moves} the move selected
* @param user N/A
* @returns `true` if the move does not match with the moveId stored and as a result, restricted
*/
override isMoveRestricted(move: Moves, _user?: Pokemon): boolean {
if (move !== this.moveId) {
return true;
}
return false;
}
override selectionDeniedText(_pokemon: Pokemon, move: Moves): string {
return i18next.t("battle:moveDisabled", { moveName: allMoves[move].name });
}
onRemove(pokemon: Pokemon): void {
super.onRemove(pokemon);
@ -2091,6 +2129,37 @@ export class IceFaceBlockDamageTag extends FormBlockDamageTag {
}
}
/**
* Battler tag indicating a Tatsugiri with {@link https://bulbapedia.bulbagarden.net/wiki/Commander_(Ability) | Commander}
* has entered the tagged Pokemon's mouth.
*/
export class CommandedTag extends BattlerTag {
private _tatsugiriFormKey: string;
constructor(sourceId: number) {
super(BattlerTagType.COMMANDED, BattlerTagLapseType.CUSTOM, 0, Moves.NONE, sourceId);
}
public get tatsugiriFormKey(): string {
return this._tatsugiriFormKey;
}
/** Caches the Tatsugiri's form key and sharply boosts the tagged Pokemon's stats */
override onAdd(pokemon: Pokemon): void {
this._tatsugiriFormKey = this.getSourcePokemon(pokemon.scene)?.getFormKey() ?? "curly";
pokemon.scene.unshiftPhase(new StatStageChangePhase(
pokemon.scene, pokemon.getBattlerIndex(), true, [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ], 2
));
}
/** Triggers an {@linkcode PokemonAnimType | animation} of the tagged Pokemon "spitting out" Tatsugiri */
override onRemove(pokemon: Pokemon): void {
if (this.getSourcePokemon(pokemon.scene)?.isActive(true)) {
pokemon.scene.triggerPokemonBattleAnim(pokemon, PokemonAnimType.COMMANDER_REMOVE);
}
}
}
/**
* Battler tag enabling the Stockpile mechanic. This tag handles:
* - Stack tracking, including max limit enforcement (which is replicated in Stockpile for redundancy).
@ -2329,7 +2398,7 @@ export class HealBlockTag extends MoveRestrictionBattlerTag {
}
/**
* Uses DisabledTag's selectionDeniedText() message
* Uses its own unique selectionDeniedText() message
*/
override selectionDeniedText(pokemon: Pokemon, move: Moves): string {
return i18next.t("battle:moveDisabledHealBlock", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), moveName: allMoves[move].name, healBlockName: allMoves[Moves.HEAL_BLOCK].name });
@ -2796,6 +2865,67 @@ export class PowerTrickTag extends BattlerTag {
}
}
/**
* Tag associated with the move Grudge.
* If this tag is active when the bearer faints from an opponent's move, the tag reduces that move's PP to 0.
* Otherwise, it lapses when the bearer makes another move.
*/
export class GrudgeTag extends BattlerTag {
constructor() {
super(BattlerTagType.GRUDGE, [ BattlerTagLapseType.CUSTOM, BattlerTagLapseType.PRE_MOVE ], 1, Moves.GRUDGE);
}
onAdd(pokemon: Pokemon) {
super.onAdd(pokemon);
pokemon.scene.queueMessage(i18next.t("battlerTags:grudgeOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
}
/**
* Activates Grudge's special effect on the attacking Pokemon and lapses the tag.
* @param pokemon
* @param lapseType
* @param sourcePokemon {@linkcode Pokemon} the source of the move that fainted the tag's bearer
* @returns `false` if Grudge activates its effect or lapses
*/
override lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType, sourcePokemon?: Pokemon): boolean {
if (lapseType === BattlerTagLapseType.CUSTOM && sourcePokemon) {
if (sourcePokemon.isActive() && pokemon.isOpponent(sourcePokemon)) {
const lastMove = pokemon.turnData.attacksReceived[0];
const lastMoveData = sourcePokemon.getMoveset().find(m => m?.moveId === lastMove.move);
if (lastMoveData && lastMove.move !== Moves.STRUGGLE) {
lastMoveData.ppUsed = lastMoveData.getMovePp();
pokemon.scene.queueMessage(i18next.t("battlerTags:grudgeLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), moveName: lastMoveData.getName() }));
}
}
return false;
} else {
return super.lapse(pokemon, lapseType);
}
}
}
/**
* Tag used to heal the user of Psycho Shift of its status effect if Psycho Shift succeeds in transferring its status effect to the target Pokemon
*/
export class PsychoShiftTag extends BattlerTag {
constructor() {
super(BattlerTagType.PSYCHO_SHIFT, BattlerTagLapseType.AFTER_MOVE, 1, Moves.PSYCHO_SHIFT);
}
/**
* Heals Psycho Shift's user of its status effect after it uses a move
* @returns `false` to expire the tag immediately
*/
override lapse(pokemon: Pokemon, _lapseType: BattlerTagLapseType): boolean {
if (pokemon.status && pokemon.isActive(true)) {
pokemon.scene.queueMessage(getStatusEffectHealText(pokemon.status.effect, getPokemonNameWithAffix(pokemon)));
pokemon.resetStatus();
pokemon.updateInfo();
}
return false;
}
}
/**
* Retrieves a {@linkcode BattlerTag} based on the provided tag type, turn count, source move, and source ID.
* @param sourceId - The ID of the pokemon adding the tag
@ -2932,6 +3062,8 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: number, source
return new IceFaceBlockDamageTag(tagType);
case BattlerTagType.DISGUISE:
return new FormBlockDamageTag(tagType);
case BattlerTagType.COMMANDED:
return new CommandedTag(sourceId);
case BattlerTagType.STOCKPILING:
return new StockpilingTag(sourceMove);
case BattlerTagType.OCTOLOCK:
@ -2975,6 +3107,10 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: number, source
return new TelekinesisTag(sourceMove);
case BattlerTagType.POWER_TRICK:
return new PowerTrickTag(sourceMove, sourceId);
case BattlerTagType.GRUDGE:
return new GrudgeTag();
case BattlerTagType.PSYCHO_SHIFT:
return new PsychoShiftTag();
case BattlerTagType.NONE:
default:
return new BattlerTag(tagType, BattlerTagLapseType.CUSTOM, turnCount, sourceMove, sourceId);

View File

@ -7,11 +7,11 @@ import Pokemon, { PokemonMove } from "#app/field/pokemon";
import { BattleType, FixedBattleConfig } from "#app/battle";
import Trainer, { TrainerVariant } from "#app/field/trainer";
import { GameMode } from "#app/game-mode";
import { Type } from "#app/data/type";
import { Type } from "#enums/type";
import { Challenges } from "#enums/challenges";
import { Species } from "#enums/species";
import { TrainerType } from "#enums/trainer-type";
import { Nature } from "#app/data/nature";
import { Nature } from "#enums/nature";
import { Moves } from "#enums/moves";
import { TypeColor, TypeShadow } from "#enums/color";
import { pokemonEvolutions } from "#app/data/balance/pokemon-evolutions";

View File

@ -1,5 +1,5 @@
import { Abilities } from "#enums/abilities";
import { Type } from "#app/data/type";
import { Type } from "#enums/type";
import { isNullOrUndefined } from "#app/utils";
import { Nature } from "#enums/nature";

View File

@ -1,14 +1,15 @@
import { ChargeAnim, initMoveAnim, loadMoveAnimAssets, MoveChargeAnim } from "./battle-anims";
import { EncoreTag, GulpMissileTag, HelpingHandTag, SemiInvulnerableTag, ShellTrapTag, StockpilingTag, SubstituteTag, TrappedTag, TypeBoostTag } from "./battler-tags";
import { CommandedTag, EncoreTag, GulpMissileTag, HelpingHandTag, SemiInvulnerableTag, ShellTrapTag, StockpilingTag, SubstituteTag, TrappedTag, TypeBoostTag } from "./battler-tags";
import { getPokemonNameWithAffix } from "../messages";
import Pokemon, { AttackMoveResult, EnemyPokemon, HitResult, MoveResult, PlayerPokemon, PokemonMove, TurnMove } from "../field/pokemon";
import { getNonVolatileStatusEffects, getStatusEffectHealText, isNonVolatileStatusEffect, StatusEffect } from "./status-effect";
import { getTypeDamageMultiplier, Type } from "./type";
import { getNonVolatileStatusEffects, getStatusEffectHealText, isNonVolatileStatusEffect } from "./status-effect";
import { getTypeDamageMultiplier } from "./type";
import { Type } from "#enums/type";
import { Constructor, NumberHolder } from "#app/utils";
import * as Utils from "../utils";
import { WeatherType } from "./weather";
import { WeatherType } from "#enums/weather-type";
import { ArenaTagSide, ArenaTrapTag, WeakenMoveTypeTag } from "./arena-tag";
import { allAbilities, AllyMoveCategoryPowerBoostAbAttr, applyAbAttrs, applyPostAttackAbAttrs, applyPostItemLostAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, BlockItemTheftAbAttr, BlockNonDirectDamageAbAttr, BlockOneHitKOAbAttr, BlockRecoilDamageAttr, ConfusionOnStatusEffectAbAttr, FieldMoveTypePowerBoostAbAttr, FieldPreventExplosiveMovesAbAttr, ForceSwitchOutImmunityAbAttr, HealFromBerryUseAbAttr, IgnoreContactAbAttr, IgnoreMoveEffectsAbAttr, IgnoreProtectOnContactAbAttr, InfiltratorAbAttr, MaxMultiHitAbAttr, MoveAbilityBypassAbAttr, MoveEffectChanceMultiplierAbAttr, MoveTypeChangeAbAttr, PostDamageForceSwitchAbAttr, PostItemLostAbAttr, ReverseDrainAbAttr, UncopiableAbilityAbAttr, UnsuppressableAbilityAbAttr, UnswappableAbilityAbAttr, UserFieldMoveTypePowerBoostAbAttr, VariableMovePowerAbAttr, WonderSkinAbAttr } from "./ability";
import { allAbilities, AllyMoveCategoryPowerBoostAbAttr, applyAbAttrs, applyPostAttackAbAttrs, applyPostItemLostAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, BlockItemTheftAbAttr, BlockNonDirectDamageAbAttr, BlockOneHitKOAbAttr, BlockRecoilDamageAttr, ChangeMovePriorityAbAttr, ConfusionOnStatusEffectAbAttr, FieldMoveTypePowerBoostAbAttr, FieldPreventExplosiveMovesAbAttr, ForceSwitchOutImmunityAbAttr, HealFromBerryUseAbAttr, IgnoreContactAbAttr, IgnoreMoveEffectsAbAttr, IgnoreProtectOnContactAbAttr, InfiltratorAbAttr, MaxMultiHitAbAttr, MoveAbilityBypassAbAttr, MoveEffectChanceMultiplierAbAttr, MoveTypeChangeAbAttr, PostDamageForceSwitchAbAttr, PostItemLostAbAttr, ReverseDrainAbAttr, UncopiableAbilityAbAttr, UnsuppressableAbilityAbAttr, UnswappableAbilityAbAttr, UserFieldMoveTypePowerBoostAbAttr, VariableMovePowerAbAttr, WonderSkinAbAttr } from "./ability";
import { AttackTypeBoosterModifier, BerryModifier, PokemonHeldItemModifier, PokemonMoveAccuracyBoosterModifier, PokemonMultiHitModifier, PreserveBerryModifier } from "../modifier/modifier";
import { BattlerIndex, BattleType } from "../battle";
import { TerrainType } from "./terrain";
@ -38,6 +39,7 @@ import { SpeciesFormChangeRevertWeatherFormTrigger } from "./pokemon-forms";
import { GameMode } from "#app/game-mode";
import { applyChallenges, ChallengeType } from "./challenge";
import { SwitchType } from "#enums/switch-type";
import { StatusEffect } from "enums/status-effect";
export enum MoveCategory {
PHYSICAL,
@ -714,6 +716,10 @@ export default class Move implements Localizable {
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
let score = 0;
if (target.getAlly()?.getTag(BattlerTagType.COMMANDED)?.getSourcePokemon(target.scene) === target) {
return 20 * (target.isPlayer() === user.isPlayer() ? -1 : 1); // always -20 with how the AI handles this score
}
for (const attr of this.attrs) {
// conditionals to check if the move is self targeting (if so then you are applying the move to yourself, not the target)
score += attr.getTargetBenefitScore(user, !attr.selfTarget ? target : user, move) * (target !== user && attr.selfTarget ? -1 : 1);
@ -825,6 +831,15 @@ export default class Move implements Localizable {
return power.value;
}
getPriority(user: Pokemon, simulated: boolean = true) {
const priority = new Utils.NumberHolder(this.priority);
applyMoveAttrs(IncrementMovePriorityAttr, user, null, this, priority);
applyAbAttrs(ChangeMovePriorityAbAttr, user, null, simulated, this, priority);
return priority.value;
}
}
export class AttackMove extends Move {
@ -2266,24 +2281,26 @@ export class PsychoShiftEffectAttr extends MoveEffectAttr {
super(false, { trigger: MoveEffectTrigger.HIT });
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
/**
* Applies the effect of Psycho Shift to its target
* Psycho Shift takes the user's status effect and passes it onto the target. The user is then healed after the move has been successfully executed.
* @returns `true` if Psycho Shift's effect is able to be applied to the target
*/
apply(user: Pokemon, target: Pokemon, _move: Move, _args: any[]): boolean {
const statusToApply: StatusEffect | undefined = user.status?.effect ?? (user.hasAbility(Abilities.COMATOSE) ? StatusEffect.SLEEP : undefined);
if (target.status) {
return false;
} else {
const canSetStatus = target.canSetStatus(statusToApply, true, false, user);
const trySetStatus = canSetStatus ? target.trySetStatus(statusToApply, true, user) : false;
if (canSetStatus) {
if (user.status) {
user.scene.queueMessage(getStatusEffectHealText(user.status.effect, getPokemonNameWithAffix(user)));
}
user.resetStatus();
user.updateInfo();
target.trySetStatus(statusToApply, true, user);
if (trySetStatus && user.status) {
// PsychoShiftTag is added to the user if move succeeds so that the user is healed of its status effect after its move
user.addTag(BattlerTagType.PSYCHO_SHIFT);
}
return canSetStatus;
return trySetStatus;
}
}
@ -3245,6 +3262,41 @@ export class CutHpStatStageBoostAttr extends StatStageChangeAttr {
}
}
/**
* Attribute implementing the stat boosting effect of {@link https://bulbapedia.bulbagarden.net/wiki/Order_Up_(move) | Order Up}.
* If the user has a Pokemon with {@link https://bulbapedia.bulbagarden.net/wiki/Commander_(Ability) | Commander} in their mouth,
* one of the user's stats are increased by 1 stage, depending on the "commanding" Pokemon's form. This effect does not respect
* effect chance, but Order Up itself may be boosted by Sheer Force.
*/
export class OrderUpStatBoostAttr extends MoveEffectAttr {
constructor() {
super(true, { trigger: MoveEffectTrigger.HIT });
}
override apply(user: Pokemon, target: Pokemon, move: Move, args?: any[]): boolean {
const commandedTag = user.getTag(CommandedTag);
if (!commandedTag) {
return false;
}
let increasedStat: EffectiveStat = Stat.ATK;
switch (commandedTag.tatsugiriFormKey) {
case "curly":
increasedStat = Stat.ATK;
break;
case "droopy":
increasedStat = Stat.DEF;
break;
case "stretchy":
increasedStat = Stat.SPD;
break;
}
user.scene.unshiftPhase(new StatStageChangePhase(user.scene, user.getBattlerIndex(), this.selfTarget, [ increasedStat ], 1));
return true;
}
}
export class CopyStatsAttr extends MoveEffectAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
if (!super.apply(user, target, move, args)) {
@ -5852,7 +5904,13 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
return false;
}
/** The {@linkcode Pokemon} to be switched out with this effect */
const switchOutTarget = this.selfSwitch ? user : target;
// If the switch-out target is a Dondozo with a Tatsugiri in its mouth
// (e.g. when it uses Flip Turn), make it spit out the Tatsugiri before switching out.
switchOutTarget.lapseTag(BattlerTagType.COMMANDED);
if (switchOutTarget instanceof PlayerPokemon) {
/**
* Check if Wimp Out/Emergency Exit activates due to being hit by U-turn or Volt Switch
@ -5955,6 +6013,12 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
return false;
}
// Dondozo with an allied Tatsugiri in its mouth cannot be forced out
const commandedTag = switchOutTarget.getTag(BattlerTagType.COMMANDED);
if (commandedTag?.getSourcePokemon(switchOutTarget.scene)?.isActive(true)) {
return false;
}
if (!player && user.scene.currentBattle.isBattleMysteryEncounter() && !user.scene.currentBattle.mysteryEncounter?.fleeAllowed) {
// Don't allow wild opponents to be force switched during MEs with flee disabled
return false;
@ -6309,10 +6373,17 @@ export class RandomMovesetMoveAttr extends OverrideMoveEffectAttr {
}
export class RandomMoveAttr extends OverrideMoveEffectAttr {
/**
* This function exists solely to allow tests to override the randomly selected move by mocking this function.
*/
public getMoveOverride(): Moves | null {
return null;
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
return new Promise(resolve => {
const moveIds = Utils.getEnumValues(Moves).filter(m => !allMoves[m].hasFlag(MoveFlags.IGNORE_VIRTUAL) && !allMoves[m].name.endsWith(" (N)"));
const moveId = moveIds[user.randSeedInt(moveIds.length)];
const moveId = this.getMoveOverride() ?? moveIds[user.randSeedInt(moveIds.length)];
const moveTargets = getMoveTargets(user, moveId);
if (!moveTargets.targets.length) {
@ -6695,7 +6766,8 @@ export class SketchAttr extends MoveEffectAttr {
return false;
}
const targetMove = target.getMoveHistory().filter(m => !m.virtual).at(-1);
const targetMove = target.getLastXMoves(-1)
.find(m => m.move !== Moves.NONE && m.move !== Moves.STRUGGLE && !m.virtual);
if (!targetMove) {
return false;
}
@ -7398,6 +7470,27 @@ export class FirstMoveCondition extends MoveCondition {
}
}
/**
* Condition used by the move {@link https://bulbapedia.bulbagarden.net/wiki/Upper_Hand_(move) | Upper Hand}.
* Moves with this condition are only successful when the target has selected
* a high-priority attack (after factoring in priority-boosting effects) and
* hasn't moved yet this turn.
*/
export class UpperHandCondition extends MoveCondition {
constructor() {
super((user, target, move) => {
const targetCommand = user.scene.currentBattle.turnCommands[target.getBattlerIndex()];
return !!targetCommand
&& targetCommand.command === Command.FIGHT
&& !target.turnData.acted
&& !!targetCommand.move?.move
&& allMoves[targetCommand.move.move].category !== MoveCategory.STATUS
&& allMoves[targetCommand.move.move].getPriority(target) > 0;
});
}
}
export class hitsSameTypeAttr extends VariableMoveTypeMultiplierAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const multiplier = args[0] as Utils.NumberHolder;
@ -8438,7 +8531,7 @@ export function initMoves() {
.attr(HealStatusEffectAttr, true, StatusEffect.PARALYSIS, StatusEffect.POISON, StatusEffect.TOXIC, StatusEffect.BURN)
.condition((user, target, move) => !!user.status && (user.status.effect === StatusEffect.PARALYSIS || user.status.effect === StatusEffect.POISON || user.status.effect === StatusEffect.TOXIC || user.status.effect === StatusEffect.BURN)),
new SelfStatusMove(Moves.GRUDGE, Type.GHOST, -1, 5, -1, 0, 3)
.unimplemented(),
.attr(AddBattlerTagAttr, BattlerTagType.GRUDGE, true, undefined, 1),
new SelfStatusMove(Moves.SNATCH, Type.DARK, -1, 10, -1, 4, 3)
.unimplemented(),
new AttackMove(Moves.SECRET_POWER, Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, 30, 0, 3)
@ -10300,8 +10393,8 @@ export function initMoves() {
new AttackMove(Moves.LUMINA_CRASH, Type.PSYCHIC, MoveCategory.SPECIAL, 80, 100, 10, 100, 0, 9)
.attr(StatStageChangeAttr, [ Stat.SPDEF ], -2),
new AttackMove(Moves.ORDER_UP, Type.DRAGON, MoveCategory.PHYSICAL, 80, 100, 10, 100, 0, 9)
.makesContact(false)
.partial(), // No effect implemented (requires Commander)
.attr(OrderUpStatBoostAttr)
.makesContact(false),
new AttackMove(Moves.JET_PUNCH, Type.WATER, MoveCategory.PHYSICAL, 60, 100, 15, -1, 1, 9)
.punchingMove(),
new StatusMove(Moves.SPICY_EXTRACT, Type.GRASS, -1, 15, -1, 0, 9)
@ -10515,8 +10608,7 @@ export function initMoves() {
.attr(AddBattlerTagAttr, BattlerTagType.HEAL_BLOCK, false, false, 2),
new AttackMove(Moves.UPPER_HAND, Type.FIGHTING, MoveCategory.PHYSICAL, 65, 100, 15, 100, 3, 9)
.attr(FlinchAttr)
.condition((user, target, move) => user.scene.currentBattle.turnCommands[target.getBattlerIndex()]?.command === Command.FIGHT && !target.turnData.acted && allMoves[user.scene.currentBattle.turnCommands[target.getBattlerIndex()]?.move?.move!].category !== MoveCategory.STATUS && allMoves[user.scene.currentBattle.turnCommands[target.getBattlerIndex()]?.move?.move!].priority > 0 ) // TODO: is this bang correct?
.partial(), // Should also apply when target move priority increased by ability ex. gale wings
.condition(new UpperHandCondition()),
new AttackMove(Moves.MALIGNANT_CHAIN, Type.POISON, MoveCategory.SPECIAL, 100, 100, 5, 50, 0, 9)
.attr(StatusEffectAttr, StatusEffect.TOXIC)
);

View File

@ -18,7 +18,7 @@ import { randInt } from "#app/utils";
import { BattlerIndex } from "#app/battle";
import { applyModifierTypeToPlayerPokemon, catchPokemon, getHighestLevelPlayerPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { TrainerSlot } from "#app/data/trainer-config";
import { PokeballType } from "#app/data/pokeball";
import { PokeballType } from "#enums/pokeball";
import HeldModifierConfig from "#app/interfaces/held-modifier-config";
import { BerryType } from "#enums/berry-type";
import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";

View File

@ -36,7 +36,7 @@ import {
HeldItemRequirement,
TypeRequirement
} from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { Type } from "#app/data/type";
import { Type } from "#enums/type";
import { AttackTypeBoosterModifierType, ModifierTypeOption, modifierTypes } from "#app/modifier/modifier-type";
import {
AttackTypeBoosterModifier,

View File

@ -12,7 +12,7 @@ import { TrainerType } from "#enums/trainer-type";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import { Abilities } from "#enums/abilities";
import { applyAbilityOverrideToPokemon, applyModifierTypeToPlayerPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { Type } from "#app/data/type";
import { Type } from "#enums/type";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { randSeedInt, randSeedShuffle } from "#app/utils";

View File

@ -1,4 +1,4 @@
import { Type } from "#app/data/type";
import { Type } from "#enums/type";
import { isNullOrUndefined, randSeedInt } from "#app/utils";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Species } from "#enums/species";

View File

@ -8,14 +8,14 @@ import { AbilityRequirement, CombinationPokemonRequirement, TypeRequirement } fr
import { Species } from "#enums/species";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import { Gender } from "#app/data/gender";
import { Type } from "#app/data/type";
import { Type } from "#enums/type";
import { BattlerIndex } from "#app/battle";
import Pokemon, { PokemonMove } from "#app/field/pokemon";
import { Moves } from "#enums/moves";
import { EncounterBattleAnim } from "#app/data/battle-anims";
import { WeatherType } from "#app/data/weather";
import { WeatherType } from "#enums/weather-type";
import { isNullOrUndefined, randSeedInt } from "#app/utils";
import { StatusEffect } from "#app/data/status-effect";
import { StatusEffect } from "#enums/status-effect";
import { queueEncounterMessage } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { applyAbilityOverrideToPokemon, applyDamageToPokemon, applyModifierTypeToPlayerPokemon } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";

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@ -21,11 +21,12 @@ import PokemonData from "#app/system/pokemon-data";
import i18next from "i18next";
import { Gender, getGenderSymbol } from "#app/data/gender";
import { getNatureName } from "#app/data/nature";
import { getPokeballAtlasKey, getPokeballTintColor, PokeballType } from "#app/data/pokeball";
import { getPokeballAtlasKey, getPokeballTintColor } from "#app/data/pokeball";
import { getEncounterText, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { trainerNamePools } from "#app/data/trainer-names";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
import { addPokemonDataToDexAndValidateAchievements } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import type { PokeballType } from "#enums/pokeball";
/** the i18n namespace for the encounter */
const namespace = "mysteryEncounters/globalTradeSystem";
@ -367,10 +368,11 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
})
.withOptionPhase(async (scene: BattleScene) => {
const encounter = scene.currentBattle.mysteryEncounter!;
const modifier = encounter.misc.chosenModifier;
const modifier = encounter.misc.chosenModifier as PokemonHeldItemModifier;
const party = scene.getPlayerParty();
// Check tier of the traded item, the received item will be one tier up
const type = modifier.type.withTierFromPool();
const type = modifier.type.withTierFromPool(ModifierPoolType.PLAYER, party);
let tier = type.tier ?? ModifierTier.GREAT;
// Eggs and White Herb are not in the pool
if (type.id === "WHITE_HERB") {
@ -385,11 +387,11 @@ export const GlobalTradeSystemEncounter: MysteryEncounter =
tier++;
}
regenerateModifierPoolThresholds(scene.getPlayerParty(), ModifierPoolType.PLAYER, 0);
regenerateModifierPoolThresholds(party, ModifierPoolType.PLAYER, 0);
let item: ModifierTypeOption | null = null;
// TMs excluded from possible rewards
while (!item || item.type.id.includes("TM_")) {
item = getPlayerModifierTypeOptions(1, scene.getPlayerParty(), [], { guaranteedModifierTiers: [ tier ], allowLuckUpgrades: false })[0];
item = getPlayerModifierTypeOptions(1, party, [], { guaranteedModifierTiers: [ tier ], allowLuckUpgrades: false })[0];
}
encounter.setDialogueToken("itemName", item.type.name);

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@ -6,7 +6,7 @@ import MysteryEncounterOption, { MysteryEncounterOptionBuilder } from "#app/data
import { TrainerSlot } from "#app/data/trainer-config";
import { HiddenAbilityRateBoosterModifier, IvScannerModifier } from "#app/modifier/modifier";
import { EnemyPokemon } from "#app/field/pokemon";
import { PokeballType } from "#app/data/pokeball";
import { PokeballType } from "#enums/pokeball";
import { PlayerGender } from "#enums/player-gender";
import { IntegerHolder, randSeedInt } from "#app/utils";
import { getPokemonSpecies } from "#app/data/pokemon-species";

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@ -3,7 +3,7 @@ import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifi
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Species } from "#enums/species";
import BattleScene from "#app/battle-scene";
import { StatusEffect } from "#app/data/status-effect";
import { StatusEffect } from "#enums/status-effect";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { MoveRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";

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@ -12,7 +12,7 @@ import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { Biome } from "#enums/biome";
import { getBiomeKey } from "#app/field/arena";
import { Type } from "#app/data/type";
import { Type } from "#enums/type";
import { getPartyLuckValue, modifierTypes } from "#app/modifier/modifier-type";
import { TrainerSlot } from "#app/data/trainer-config";
import { BattlerTagType } from "#enums/battler-tag-type";

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@ -23,7 +23,7 @@ import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/myst
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { achvs } from "#app/system/achv";
import { modifierTypes, PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { Type } from "#app/data/type";
import { Type } from "#enums/type";
import { getPokeballTintColor } from "#app/data/pokeball";
import { PokemonHeldItemModifier } from "#app/modifier/modifier";

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@ -8,7 +8,7 @@ import { catchPokemon, getRandomSpeciesByStarterTier, getSpriteKeysFromPokemon }
import { getPokemonSpecies } from "#app/data/pokemon-species";
import { speciesStarterCosts } from "#app/data/balance/starters";
import { Species } from "#enums/species";
import { PokeballType } from "#app/data/pokeball";
import { PokeballType } from "#enums/pokeball";
import { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { showEncounterDialogue } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";

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@ -5,7 +5,7 @@ import BattleScene from "#app/battle-scene";
import MysteryEncounter, { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import { Species } from "#enums/species";
import { Nature } from "#app/data/nature";
import { Nature } from "#enums/nature";
import Pokemon, { PokemonMove } from "#app/field/pokemon";
import { queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { modifyPlayerPokemonBST } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";

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@ -10,7 +10,7 @@ import { Abilities } from "#enums/abilities";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import { Moves } from "#enums/moves";
import { Nature } from "#enums/nature";
import { Type } from "#app/data/type";
import { Type } from "#enums/type";
import { BerryType } from "#enums/berry-type";
import { Stat } from "#enums/stat";
import { SpeciesFormChangeManualTrigger } from "#app/data/pokemon-forms";
@ -23,6 +23,7 @@ import { ReturnPhase } from "#app/phases/return-phase";
import i18next from "i18next";
import { ModifierTier } from "#app/modifier/modifier-tier";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
import { BattlerTagType } from "#enums/battler-tag-type";
/** the i18n namespace for the encounter */
const namespace = "mysteryEncounters/theWinstrateChallenge";
@ -187,6 +188,7 @@ function endTrainerBattleAndShowDialogue(scene: BattleScene): Promise<void> {
} else {
scene.arena.resetArenaEffects();
const playerField = scene.getPlayerField();
playerField.forEach((pokemon) => pokemon.lapseTag(BattlerTagType.COMMANDED));
playerField.forEach((_, p) => scene.unshiftPhase(new ReturnPhase(scene, p)));
for (const pokemon of scene.getPlayerParty()) {

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@ -1,6 +1,6 @@
import { Ability, allAbilities } from "#app/data/ability";
import { EnemyPartyConfig, initBattleWithEnemyConfig, leaveEncounterWithoutBattle, selectPokemonForOption, setEncounterRewards, } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { getNatureName, Nature } from "#app/data/nature";
import { getNatureName } from "#app/data/nature";
import { speciesStarterCosts } from "#app/data/balance/starters";
import Pokemon, { PlayerPokemon } from "#app/field/pokemon";
import { PokemonHeldItemModifier } from "#app/modifier/modifier";
@ -21,6 +21,7 @@ import i18next from "i18next";
import { getStatKey } from "#enums/stat";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
import { isPokemonValidForEncounterOptionSelection } from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import type { Nature } from "#enums/nature";
/** The i18n namespace for the encounter */
const namespace = "mysteryEncounters/trainingSession";

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@ -1,4 +1,4 @@
import { Type } from "#app/data/type";
import { Type } from "#enums/type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { Species } from "#enums/species";
import BattleScene from "#app/battle-scene";

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@ -2,7 +2,7 @@ import { OptionTextDisplay } from "#app/data/mystery-encounters/mystery-encounte
import { Moves } from "#app/enums/moves";
import Pokemon, { PlayerPokemon } from "#app/field/pokemon";
import BattleScene from "#app/battle-scene";
import { Type } from "../type";
import { Type } from "#enums/type";
import { EncounterPokemonRequirement, EncounterSceneRequirement, MoneyRequirement, TypeRequirement } from "#app/data/mystery-encounters/mystery-encounter-requirements";
import { CanLearnMoveRequirement, CanLearnMoveRequirementOptions } from "./requirements/can-learn-move-requirement";
import { isNullOrUndefined, randSeedInt } from "#app/utils";

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@ -1,11 +1,11 @@
import BattleScene from "#app/battle-scene";
import { allAbilities } from "#app/data/ability";
import { EvolutionItem, pokemonEvolutions } from "#app/data/balance/pokemon-evolutions";
import { Nature } from "#app/data/nature";
import { Nature } from "#enums/nature";
import { FormChangeItem, pokemonFormChanges, SpeciesFormChangeItemTrigger } from "#app/data/pokemon-forms";
import { StatusEffect } from "#app/data/status-effect";
import { Type } from "#app/data/type";
import { WeatherType } from "#app/data/weather";
import { StatusEffect } from "#enums/status-effect";
import { Type } from "#enums/type";
import { WeatherType } from "#enums/weather-type";
import { PlayerPokemon } from "#app/field/pokemon";
import { AttackTypeBoosterModifier } from "#app/modifier/modifier";
import { AttackTypeBoosterModifierType } from "#app/modifier/modifier-type";

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@ -5,7 +5,7 @@ import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import BattleScene from "#app/battle-scene";
import MysteryEncounterIntroVisuals, { MysteryEncounterSpriteConfig } from "#app/field/mystery-encounter-intro";
import * as Utils from "#app/utils";
import { StatusEffect } from "../status-effect";
import { StatusEffect } from "#enums/status-effect";
import MysteryEncounterDialogue, { OptionTextDisplay } from "./mystery-encounter-dialogue";
import MysteryEncounterOption, { MysteryEncounterOptionBuilder, OptionPhaseCallback } from "./mystery-encounter-option";
import { EncounterPokemonRequirement, EncounterSceneRequirement, HealthRatioRequirement, PartySizeRequirement, StatusEffectRequirement, WaveRangeRequirement } from "./mystery-encounter-requirements";

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@ -19,11 +19,11 @@ import i18next from "i18next";
import BattleScene from "#app/battle-scene";
import Trainer, { TrainerVariant } from "#app/field/trainer";
import { Gender } from "#app/data/gender";
import { Nature } from "#app/data/nature";
import { Nature } from "#enums/nature";
import { Moves } from "#enums/moves";
import { initMoveAnim, loadMoveAnimAssets } from "#app/data/battle-anims";
import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
import { Status, StatusEffect } from "#app/data/status-effect";
import { Status } from "#app/data/status-effect";
import { TrainerConfig, trainerConfigs, TrainerSlot } from "#app/data/trainer-config";
import PokemonSpecies from "#app/data/pokemon-species";
import { Egg, IEggOptions } from "#app/data/egg";
@ -37,6 +37,7 @@ import { GameOverPhase } from "#app/phases/game-over-phase";
import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
import { PartyExpPhase } from "#app/phases/party-exp-phase";
import { Variant } from "#app/data/variant";
import { StatusEffect } from "#enums/status-effect";
/**
* Animates exclamation sprite over trainer's head at start of encounter

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@ -3,15 +3,15 @@ import i18next from "i18next";
import { isNullOrUndefined, randSeedInt } from "#app/utils";
import { PokemonHeldItemModifier } from "#app/modifier/modifier";
import Pokemon, { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
import { doPokeballBounceAnim, getPokeballAtlasKey, getPokeballCatchMultiplier, getPokeballTintColor, PokeballType } from "#app/data/pokeball";
import { doPokeballBounceAnim, getPokeballAtlasKey, getPokeballCatchMultiplier, getPokeballTintColor } from "#app/data/pokeball";
import { PlayerGender } from "#enums/player-gender";
import { addPokeballCaptureStars, addPokeballOpenParticles } from "#app/field/anims";
import { getStatusEffectCatchRateMultiplier, StatusEffect } from "#app/data/status-effect";
import { getStatusEffectCatchRateMultiplier } from "#app/data/status-effect";
import { achvs } from "#app/system/achv";
import { Mode } from "#app/ui/ui";
import { PartyOption, PartyUiMode } from "#app/ui/party-ui-handler";
import { Species } from "#enums/species";
import { Type } from "#app/data/type";
import { Type } from "#enums/type";
import PokemonSpecies, { getPokemonSpecies } from "#app/data/pokemon-species";
import { speciesStarterCosts } from "#app/data/balance/starters";
import { getEncounterText, queueEncounterMessage, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
@ -23,6 +23,8 @@ import { VictoryPhase } from "#app/phases/victory-phase";
import { SummaryUiMode } from "#app/ui/summary-ui-handler";
import { CustomPokemonData } from "#app/data/custom-pokemon-data";
import { Abilities } from "#enums/abilities";
import type { PokeballType } from "#enums/pokeball";
import { StatusEffect } from "#enums/status-effect";
/** Will give +1 level every 10 waves */
export const STANDARD_ENCOUNTER_BOOSTED_LEVEL_MODIFIER = 1;

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@ -3,9 +3,7 @@ import { TextStyle, getBBCodeFrag } from "../ui/text";
import { Nature } from "#enums/nature";
import { UiTheme } from "#enums/ui-theme";
import i18next from "i18next";
import { Stat, EFFECTIVE_STATS, getShortenedStatKey } from "#app/enums/stat";
export { Nature };
import { Stat, EFFECTIVE_STATS, getShortenedStatKey } from "#enums/stat";
export function getNatureName(nature: Nature, includeStatEffects: boolean = false, forStarterSelect: boolean = false, ignoreBBCode: boolean = false, uiTheme: UiTheme = UiTheme.DEFAULT): string {
let ret = Utils.toReadableString(Nature[nature]);

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@ -1,9 +1,9 @@
import { CriticalCatchChanceBoosterModifier } from "#app/modifier/modifier";
import { NumberHolder } from "#app/utils";
import { PokeballType } from "#enums/pokeball";
import BattleScene from "../battle-scene";
import i18next from "i18next";
export { PokeballType };
export const MAX_PER_TYPE_POKEBALLS: integer = 99;
export function getPokeballAtlasKey(type: PokeballType): string {
@ -82,11 +82,38 @@ export function getPokeballTintColor(type: PokeballType): number {
}
}
export function doPokeballBounceAnim(scene: BattleScene, pokeball: Phaser.GameObjects.Sprite, y1: number, y2: number, baseBounceDuration: integer, callback: Function) {
/**
* Gets the critical capture chance based on number of mons registered in Dex and modified {@link https://bulbapedia.bulbagarden.net/wiki/Catch_rate Catch rate}
* Formula from {@link https://www.dragonflycave.com/mechanics/gen-vi-vii-capturing Dragonfly Cave Gen 6 Capture Mechanics page}
* @param scene {@linkcode BattleScene} current BattleScene
* @param modifiedCatchRate the modified catch rate as calculated in {@linkcode AttemptCapturePhase}
* @returns the chance of getting a critical capture, out of 256
*/
export function getCriticalCaptureChance(scene: BattleScene, modifiedCatchRate: number): number {
if (scene.gameMode.isFreshStartChallenge()) {
return 0;
}
const dexCount = scene.gameData.getSpeciesCount(d => !!d.caughtAttr);
const catchingCharmMultiplier = new NumberHolder(1);
scene.findModifier(m => m instanceof CriticalCatchChanceBoosterModifier)?.apply(catchingCharmMultiplier);
const dexMultiplier = scene.gameMode.isDaily || dexCount > 800 ? 2.5
: dexCount > 600 ? 2
: dexCount > 400 ? 1.5
: dexCount > 200 ? 1
: dexCount > 100 ? 0.5
: 0;
return Math.floor(catchingCharmMultiplier.value * dexMultiplier * Math.min(255, modifiedCatchRate) / 6);
}
export function doPokeballBounceAnim(scene: BattleScene, pokeball: Phaser.GameObjects.Sprite, y1: number, y2: number, baseBounceDuration: number, callback: Function, isCritical: boolean = false) {
let bouncePower = 1;
let bounceYOffset = y1;
let bounceY = y2;
const yd = y2 - y1;
const x0 = pokeball.x;
const x1 = x0 + 3;
const x2 = x0 - 3;
let critShakes = 4;
const doBounce = () => {
scene.tweens.add({
@ -117,5 +144,40 @@ export function doPokeballBounceAnim(scene: BattleScene, pokeball: Phaser.GameOb
});
};
doBounce();
const doCritShake = () => {
scene.tweens.add({
targets: pokeball,
x: x2,
duration: 125,
ease: "Linear",
onComplete: () => {
scene.tweens.add({
targets: pokeball,
x: x1,
duration: 125,
ease: "Linear",
onComplete: () => {
critShakes--;
if (critShakes > 0) {
doCritShake();
} else {
scene.tweens.add({
targets: pokeball,
x: x0,
duration: 60,
ease: "Linear",
onComplete: () => scene.time.delayedCall(500, doBounce)
});
}
}
});
}
});
};
if (isCritical) {
scene.time.delayedCall(500, doCritShake);
} else {
doBounce();
}
}

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@ -1,8 +1,8 @@
import { PokemonFormChangeItemModifier, TerastallizeModifier } from "../modifier/modifier";
import Pokemon from "../field/pokemon";
import { StatusEffect } from "./status-effect";
import { StatusEffect } from "#enums/status-effect";
import { MoveCategory, allMoves } from "./move";
import { Type } from "./type";
import { Type } from "#enums/type";
import { Constructor, nil } from "#app/utils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
@ -10,7 +10,7 @@ import { Species } from "#enums/species";
import { TimeOfDay } from "#enums/time-of-day";
import { getPokemonNameWithAffix } from "#app/messages";
import i18next from "i18next";
import { WeatherType } from "./weather";
import { WeatherType } from "#enums/weather-type";
import { Challenges } from "#app/enums/challenges";
import { SpeciesFormKey } from "#enums/species-form-key";

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@ -12,7 +12,7 @@ import { uncatchableSpecies } from "#app/data/balance/biomes";
import { speciesEggMoves } from "#app/data/balance/egg-moves";
import { GrowthRate } from "#app/data/exp";
import { EvolutionLevel, SpeciesWildEvolutionDelay, pokemonEvolutions, pokemonPrevolutions } from "#app/data/balance/pokemon-evolutions";
import { Type } from "#app/data/type";
import { Type } from "#enums/type";
import { LevelMoves, pokemonFormLevelMoves, pokemonFormLevelMoves as pokemonSpeciesFormLevelMoves, pokemonSpeciesLevelMoves } from "#app/data/balance/pokemon-level-moves";
import { Stat } from "#enums/stat";
import { Variant, VariantSet, variantColorCache, variantData } from "#app/data/variant";

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@ -2,8 +2,6 @@ import { randIntRange } from "#app/utils";
import { StatusEffect } from "#enums/status-effect";
import i18next, { ParseKeys } from "i18next";
export { StatusEffect };
export class Status {
public effect: StatusEffect;
/** Toxic damage is `1/16 max HP * toxicTurnCount` */

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@ -1,8 +1,6 @@
import Pokemon from "../field/pokemon";
import Move from "./move";
import { Type } from "./type";
import * as Utils from "../utils";
import { ChangeMovePriorityAbAttr, applyAbAttrs } from "./ability";
import { Type } from "#enums/type";
import { ProtectAttr } from "./move";
import { BattlerIndex } from "#app/battle";
import i18next from "i18next";
@ -58,10 +56,8 @@ export class Terrain {
switch (this.terrainType) {
case TerrainType.PSYCHIC:
if (!move.hasAttr(ProtectAttr)) {
const priority = new Utils.IntegerHolder(move.priority);
applyAbAttrs(ChangeMovePriorityAbAttr, user, null, false, move, priority);
// Cancels move if the move has positive priority and targets a Pokemon grounded on the Psychic Terrain
return priority.value > 0 && user.getOpponents().some(o => targets.includes(o.getBattlerIndex()) && o.isGrounded());
return move.getPriority(user) > 0 && user.getOpponents().some(o => targets.includes(o.getBattlerIndex()) && o.isGrounded());
}
}

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@ -2,11 +2,11 @@ import BattleScene, { startingWave } from "#app/battle-scene";
import { ModifierTypeFunc, modifierTypes } from "#app/modifier/modifier-type";
import { EnemyPokemon, PokemonMove } from "#app/field/pokemon";
import * as Utils from "#app/utils";
import { PokeballType } from "#app/data/pokeball";
import { PokeballType } from "#enums/pokeball";
import { pokemonEvolutions, pokemonPrevolutions } from "#app/data/balance/pokemon-evolutions";
import PokemonSpecies, { getPokemonSpecies, PokemonSpeciesFilter } from "#app/data/pokemon-species";
import { tmSpecies } from "#app/data/balance/tms";
import { Type } from "#app/data/type";
import { Type } from "#enums/type";
import { doubleBattleDialogue } from "#app/data/dialogue";
import { PersistentModifier } from "#app/modifier/modifier";
import { TrainerVariant } from "#app/field/trainer";

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@ -1,25 +1,4 @@
export enum Type {
UNKNOWN = -1,
NORMAL = 0,
FIGHTING,
FLYING,
POISON,
GROUND,
ROCK,
BUG,
GHOST,
STEEL,
FIRE,
WATER,
GRASS,
ELECTRIC,
PSYCHIC,
ICE,
DRAGON,
DARK,
FAIRY,
STELLAR
}
import { Type } from "#enums/type";
export type TypeDamageMultiplier = 0 | 0.125 | 0.25 | 0.5 | 1 | 2 | 4 | 8;

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@ -2,7 +2,7 @@ import { Biome } from "#enums/biome";
import { WeatherType } from "#enums/weather-type";
import { getPokemonNameWithAffix } from "../messages";
import Pokemon from "../field/pokemon";
import { Type } from "./type";
import { Type } from "#enums/type";
import Move, { AttackMove } from "./move";
import * as Utils from "../utils";
import BattleScene from "../battle-scene";
@ -10,7 +10,6 @@ import { SuppressWeatherEffectAbAttr } from "./ability";
import { TerrainType, getTerrainName } from "./terrain";
import i18next from "i18next";
export { WeatherType };
export class Weather {
public weatherType: WeatherType;
public turnsLeft: integer;

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@ -88,5 +88,8 @@ export enum BattlerTagType {
IMPRISON = "IMPRISON",
SYRUP_BOMB = "SYRUP_BOMB",
ELECTRIFIED = "ELECTRIFIED",
TELEKINESIS = "TELEKINESIS"
TELEKINESIS = "TELEKINESIS",
COMMANDED = "COMMANDED",
GRUDGE = "GRUDGE",
PSYCHO_SHIFT = "PSYCHO_SHIFT",
}

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@ -12,5 +12,15 @@ export enum PokemonAnimType {
* Removes a Pokemon's Substitute doll from the field.
* The Pokemon then moves back to its original position.
*/
SUBSTITUTE_REMOVE
SUBSTITUTE_REMOVE,
/**
* Brings Tatsugiri and Dondozo to the center of the field, with
* Tatsugiri jumping into the Dondozo's mouth
*/
COMMANDER_APPLY,
/**
* Dondozo "spits out" Tatsugiri, moving Tatsugiri back to its original
* field position.
*/
COMMANDER_REMOVE
}

22
src/enums/type.ts Normal file
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@ -0,0 +1,22 @@
export enum Type {
UNKNOWN = -1,
NORMAL = 0,
FIGHTING,
FLYING,
POISON,
GROUND,
ROCK,
BUG,
GHOST,
STEEL,
FIRE,
WATER,
GRASS,
ELECTRIC,
PSYCHIC,
ICE,
DRAGON,
DARK,
FAIRY,
STELLAR
}

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@ -1,7 +1,7 @@
import { ArenaTagSide } from "#app/data/arena-tag";
import { ArenaTagType } from "#enums/arena-tag-type";
import { TerrainType } from "#app/data/terrain";
import { WeatherType } from "#app/data/weather";
import { WeatherType } from "#enums/weather-type";
/** Alias for all {@linkcode ArenaEvent} type strings */
export enum ArenaEventType {

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@ -1,5 +1,5 @@
import BattleScene from "../battle-scene";
import { PokeballType } from "../data/pokeball";
import { PokeballType } from "#enums/pokeball";
import * as Utils from "../utils";
export function addPokeballOpenParticles(scene: BattleScene, x: number, y: number, pokeballType: PokeballType): void {

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@ -3,9 +3,9 @@ import { biomePokemonPools, BiomePoolTier, BiomeTierTrainerPools, biomeTrainerPo
import { Constructor } from "#app/utils";
import * as Utils from "#app/utils";
import PokemonSpecies, { getPokemonSpecies } from "#app/data/pokemon-species";
import { getTerrainClearMessage, getTerrainStartMessage, getWeatherClearMessage, getWeatherStartMessage, Weather, WeatherType } from "#app/data/weather";
import { getTerrainClearMessage, getTerrainStartMessage, getWeatherClearMessage, getWeatherStartMessage, Weather } from "#app/data/weather";
import { CommonAnim } from "#app/data/battle-anims";
import { Type } from "#app/data/type";
import { Type } from "#enums/type";
import Move from "#app/data/move";
import { ArenaTag, ArenaTagSide, ArenaTrapTag, getArenaTag } from "#app/data/arena-tag";
import { BattlerIndex } from "#app/battle";
@ -31,6 +31,7 @@ import { Abilities } from "#enums/abilities";
import { SpeciesFormChangeRevertWeatherFormTrigger, SpeciesFormChangeWeatherTrigger } from "#app/data/pokemon-forms";
import { CommonAnimPhase } from "#app/phases/common-anim-phase";
import { ShowAbilityPhase } from "#app/phases/show-ability-phase";
import { WeatherType } from "#enums/weather-type";
export class Arena {
public scene: BattleScene;

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@ -7,22 +7,23 @@ import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, Varia
import { default as PokemonSpecies, PokemonSpeciesForm, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm } from "#app/data/pokemon-species";
import { CLASSIC_CANDY_FRIENDSHIP_MULTIPLIER, getStarterValueFriendshipCap, speciesStarterCosts } from "#app/data/balance/starters";
import { starterPassiveAbilities } from "#app/data/balance/passives";
import { Constructor, isNullOrUndefined, randSeedInt } from "#app/utils";
import { Constructor, isNullOrUndefined, randSeedInt, type nil } from "#app/utils";
import * as Utils from "#app/utils";
import { Type, TypeDamageMultiplier, getTypeDamageMultiplier, getTypeRgb } from "#app/data/type";
import { TypeDamageMultiplier, getTypeDamageMultiplier, getTypeRgb } from "#app/data/type";
import { Type } from "#enums/type";
import { getLevelTotalExp } from "#app/data/exp";
import { Stat, type PermanentStat, type BattleStat, type EffectiveStat, PERMANENT_STATS, BATTLE_STATS, EFFECTIVE_STATS } from "#enums/stat";
import { DamageMoneyRewardModifier, EnemyDamageBoosterModifier, EnemyDamageReducerModifier, EnemyEndureChanceModifier, EnemyFusionChanceModifier, HiddenAbilityRateBoosterModifier, BaseStatModifier, PokemonFriendshipBoosterModifier, PokemonHeldItemModifier, PokemonNatureWeightModifier, ShinyRateBoosterModifier, SurviveDamageModifier, TempStatStageBoosterModifier, TempCritBoosterModifier, StatBoosterModifier, CritBoosterModifier, TerastallizeModifier, PokemonBaseStatFlatModifier, PokemonBaseStatTotalModifier, PokemonIncrementingStatModifier, EvoTrackerModifier, PokemonMultiHitModifier } from "#app/modifier/modifier";
import { PokeballType } from "#app/data/pokeball";
import { PokeballType } from "#enums/pokeball";
import { Gender } from "#app/data/gender";
import { initMoveAnim, loadMoveAnimAssets } from "#app/data/battle-anims";
import { Status, StatusEffect, getRandomStatus } from "#app/data/status-effect";
import { Status, getRandomStatus } from "#app/data/status-effect";
import { pokemonEvolutions, pokemonPrevolutions, SpeciesFormEvolution, SpeciesEvolutionCondition, FusionSpeciesFormEvolution } from "#app/data/balance/pokemon-evolutions";
import { reverseCompatibleTms, tmSpecies, tmPoolTiers } from "#app/data/balance/tms";
import { BattlerTag, BattlerTagLapseType, EncoreTag, GroundedTag, HighestStatBoostTag, SubstituteTag, TypeImmuneTag, getBattlerTag, SemiInvulnerableTag, TypeBoostTag, MoveRestrictionBattlerTag, ExposedTag, DragonCheerTag, CritBoostTag, TrappedTag, TarShotTag, AutotomizedTag, PowerTrickTag } from "../data/battler-tags";
import { WeatherType } from "#app/data/weather";
import { WeatherType } from "#enums/weather-type";
import { ArenaTagSide, NoCritTag, WeakenMoveScreenTag } from "#app/data/arena-tag";
import { Ability, AbAttr, StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr, PostSetStatusAbAttr, applyPostSetStatusAbAttrs, InfiltratorAbAttr, AlliedFieldDamageReductionAbAttr, PostDamageAbAttr, applyPostDamageAbAttrs, PostDamageForceSwitchAbAttr } from "#app/data/ability";
import { Ability, AbAttr, StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr, PostSetStatusAbAttr, applyPostSetStatusAbAttrs, InfiltratorAbAttr, AlliedFieldDamageReductionAbAttr, PostDamageAbAttr, applyPostDamageAbAttrs, PostDamageForceSwitchAbAttr, CommanderAbAttr } from "#app/data/ability";
import PokemonData from "#app/system/pokemon-data";
import { BattlerIndex } from "#app/battle";
import { Mode } from "#app/ui/ui";
@ -32,7 +33,7 @@ import { LevelMoves } from "#app/data/balance/pokemon-level-moves";
import { DamageAchv, achvs } from "#app/system/achv";
import { DexAttr, StarterDataEntry, StarterMoveset } from "#app/system/game-data";
import { QuantizerCelebi, argbFromRgba, rgbaFromArgb } from "@material/material-color-utilities";
import { Nature, getNatureStatMultiplier } from "#app/data/nature";
import { getNatureStatMultiplier } from "#app/data/nature";
import { SpeciesFormChange, SpeciesFormChangeActiveTrigger, SpeciesFormChangeMoveLearnedTrigger, SpeciesFormChangePostMoveTrigger, SpeciesFormChangeStatusEffectTrigger } from "#app/data/pokemon-forms";
import { TerrainType } from "#app/data/terrain";
import { TrainerSlot } from "#app/data/trainer-config";
@ -66,6 +67,8 @@ import { CustomPokemonData } from "#app/data/custom-pokemon-data";
import { SwitchType } from "#enums/switch-type";
import { SpeciesFormKey } from "#enums/species-form-key";
import { BASE_HIDDEN_ABILITY_CHANCE, BASE_SHINY_CHANCE, SHINY_EPIC_CHANCE, SHINY_VARIANT_CHANCE } from "#app/data/balance/rates";
import { Nature } from "#enums/nature";
import { StatusEffect } from "#enums/status-effect";
export enum FieldPosition {
CENTER,
@ -1568,6 +1571,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
* @returns `true` if the pokemon is trapped
*/
public isTrapped(trappedAbMessages: string[] = [], simulated: boolean = true): boolean {
const commandedTag = this.getTag(BattlerTagType.COMMANDED);
if (commandedTag?.getSourcePokemon(this.scene)?.isActive(true)) {
return true;
}
if (this.isOfType(Type.GHOST)) {
return false;
}
@ -2841,6 +2849,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
// In case of fatal damage, this tag would have gotten cleared before we could lapse it.
const destinyTag = this.getTag(BattlerTagType.DESTINY_BOND);
const grudgeTag = this.getTag(BattlerTagType.GRUDGE);
const isOneHitKo = result === HitResult.ONE_HIT_KO;
@ -2912,13 +2921,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
if (this.isFainted()) {
// set splice index here, so future scene queues happen before FaintedPhase
this.scene.setPhaseQueueSplice();
if (!isNullOrUndefined(destinyTag) && dmg) {
// Destiny Bond will activate during FaintPhase
this.scene.unshiftPhase(new FaintPhase(this.scene, this.getBattlerIndex(), isOneHitKo, destinyTag, source));
} else {
this.scene.unshiftPhase(new FaintPhase(this.scene, this.getBattlerIndex(), isOneHitKo));
}
this.scene.unshiftPhase(new FaintPhase(this.scene, this.getBattlerIndex(), isOneHitKo, destinyTag, grudgeTag, source));
this.destroySubstitute();
this.lapseTag(BattlerTagType.COMMANDED);
this.resetSummonData();
}
@ -2967,6 +2973,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.scene.setPhaseQueueSplice();
this.scene.unshiftPhase(new FaintPhase(this.scene, this.getBattlerIndex(), preventEndure));
this.destroySubstitute();
this.lapseTag(BattlerTagType.COMMANDED);
this.resetSummonData();
}
return damage;
@ -3049,19 +3056,19 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
/** @overload */
getTag(tagType: BattlerTagType): BattlerTag | null;
getTag(tagType: BattlerTagType): BattlerTag | nil;
/** @overload */
getTag<T extends BattlerTag>(tagType: Constructor<T>): T | null;
getTag<T extends BattlerTag>(tagType: Constructor<T>): T | nil;
getTag(tagType: BattlerTagType | Constructor<BattlerTag>): BattlerTag | null {
getTag(tagType: BattlerTagType | Constructor<BattlerTag>): BattlerTag | nil {
if (!this.summonData) {
return null;
}
return (tagType instanceof Function
? this.summonData.tags.find(t => t instanceof tagType)
: this.summonData.tags.find(t => t.tagType === tagType)
)!; // TODO: is this bang correct?
);
}
findTag(tagFilter: ((tag: BattlerTag) => boolean)) {
@ -3079,7 +3086,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
lapseTag(tagType: BattlerTagType): boolean {
const tags = this.summonData.tags;
const tags = this.summonData?.tags;
if (isNullOrUndefined(tags)) {
return false;
}
const tag = tags.find(t => t.tagType === tagType);
if (tag && !(tag.lapse(this, BattlerTagLapseType.CUSTOM))) {
tag.onRemove(this);
@ -3221,9 +3231,21 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.getMoveHistory().push(turnMove);
}
getLastXMoves(turnCount: integer = 0): TurnMove[] {
/**
* Returns a list of the most recent move entries in this Pokemon's move history.
* The retrieved move entries are sorted in order from NEWEST to OLDEST.
* @param moveCount The number of move entries to retrieve.
* If negative, retrieve the Pokemon's entire move history (equivalent to reversing the output of {@linkcode getMoveHistory()}).
* Default is `1`.
* @returns A list of {@linkcode TurnMove}, as specified above.
*/
getLastXMoves(moveCount: number = 1): TurnMove[] {
const moveHistory = this.getMoveHistory();
return moveHistory.slice(turnCount >= 0 ? Math.max(moveHistory.length - (turnCount || 1), 0) : 0, moveHistory.length).reverse();
if (moveCount >= 0) {
return moveHistory.slice(Math.max(moveHistory.length - moveCount, 0)).reverse();
} else {
return moveHistory.slice(0).reverse();
}
}
getMoveQueue(): QueuedMove[] {
@ -3644,6 +3666,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.scene.triggerPokemonBattleAnim(this, PokemonAnimType.SUBSTITUTE_ADD);
this.getTag(SubstituteTag)!.sourceInFocus = false;
}
// If this Pokemon has Commander and Dondozo as an active ally, hide this Pokemon's sprite.
if (this.hasAbilityWithAttr(CommanderAbAttr)
&& this.scene.currentBattle.double
&& this.getAlly()?.species.speciesId === Species.DONDOZO) {
this.setVisible(false);
}
this.summonDataPrimer = null;
}
this.updateInfo();
@ -4027,8 +4056,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.resetTurnData();
if (clearEffects) {
this.destroySubstitute();
this.resetSummonData();
this.resetBattleData();
this.resetSummonData(); // this also calls `resetBattleSummonData`
}
if (hideInfo) {
this.hideInfo();
@ -5080,26 +5108,6 @@ export class EnemyPokemon extends Pokemon {
}
}
heal(amount: integer): integer {
if (this.isBoss()) {
const amountRatio = amount / this.getMaxHp();
const segmentBypassCount = Math.floor(amountRatio / (1 / this.bossSegments));
const segmentSize = this.getMaxHp() / this.bossSegments;
for (let s = 1; s < this.bossSegments; s++) {
const hpThreshold = segmentSize * s;
if (this.hp <= Math.round(hpThreshold)) {
const healAmount = Math.min(amount, this.getMaxHp() - this.hp, Math.round(hpThreshold + (segmentSize * segmentBypassCount) - this.hp));
this.hp += healAmount;
return healAmount;
} else if (s >= this.bossSegmentIndex) {
return super.heal(amount);
}
}
}
return super.heal(amount);
}
getFieldIndex(): integer {
return this.scene.getEnemyField().indexOf(this);
}

View File

@ -3,30 +3,31 @@ import { EvolutionItem, pokemonEvolutions } from "#app/data/balance/pokemon-evol
import { tmPoolTiers, tmSpecies } from "#app/data/balance/tms";
import { getBerryEffectDescription, getBerryName } from "#app/data/berry";
import { allMoves, AttackMove, selfStatLowerMoves } from "#app/data/move";
import { getNatureName, getNatureStatMultiplier, Nature } from "#app/data/nature";
import { getPokeballCatchMultiplier, getPokeballName, MAX_PER_TYPE_POKEBALLS, PokeballType } from "#app/data/pokeball";
import { getNatureName, getNatureStatMultiplier } from "#app/data/nature";
import { getPokeballCatchMultiplier, getPokeballName, MAX_PER_TYPE_POKEBALLS } from "#app/data/pokeball";
import { FormChangeItem, pokemonFormChanges, SpeciesFormChangeCondition, SpeciesFormChangeItemTrigger } from "#app/data/pokemon-forms";
import { getStatusEffectDescriptor, StatusEffect } from "#app/data/status-effect";
import { Type } from "#app/data/type";
import { getStatusEffectDescriptor } from "#app/data/status-effect";
import { Type } from "#enums/type";
import Pokemon, { EnemyPokemon, PlayerPokemon, PokemonMove } from "#app/field/pokemon";
import { getPokemonNameWithAffix } from "#app/messages";
import {
AddPokeballModifier, AddVoucherModifier, AttackTypeBoosterModifier, BaseStatModifier, BerryModifier, BoostBugSpawnModifier, BypassSpeedChanceModifier, ContactHeldItemTransferChanceModifier, CritBoosterModifier, DamageMoneyRewardModifier, DoubleBattleChanceBoosterModifier, EnemyAttackStatusEffectChanceModifier, EnemyDamageBoosterModifier, EnemyDamageReducerModifier, EnemyEndureChanceModifier, EnemyFusionChanceModifier, EnemyStatusEffectHealChanceModifier, EnemyTurnHealModifier, EvolutionItemModifier, EvolutionStatBoosterModifier, EvoTrackerModifier, ExpBalanceModifier, ExpBoosterModifier, ExpShareModifier, ExtraModifierModifier, FlinchChanceModifier, FusePokemonModifier, GigantamaxAccessModifier, HealingBoosterModifier, HealShopCostModifier, HiddenAbilityRateBoosterModifier, HitHealModifier, IvScannerModifier, LevelIncrementBoosterModifier, LockModifierTiersModifier, MapModifier, MegaEvolutionAccessModifier, MoneyInterestModifier, MoneyMultiplierModifier, MoneyRewardModifier, MultipleParticipantExpBonusModifier, PokemonAllMovePpRestoreModifier, PokemonBaseStatFlatModifier, PokemonBaseStatTotalModifier, PokemonExpBoosterModifier, PokemonFormChangeItemModifier, PokemonFriendshipBoosterModifier, PokemonHeldItemModifier, PokemonHpRestoreModifier, PokemonIncrementingStatModifier, PokemonInstantReviveModifier, PokemonLevelIncrementModifier, PokemonMoveAccuracyBoosterModifier, PokemonMultiHitModifier, PokemonNatureChangeModifier, PokemonNatureWeightModifier, PokemonPpRestoreModifier, PokemonPpUpModifier, PokemonStatusHealModifier, PreserveBerryModifier, RememberMoveModifier, ResetNegativeStatStageModifier, ShinyRateBoosterModifier, SpeciesCritBoosterModifier, SpeciesStatBoosterModifier, SurviveDamageModifier, SwitchEffectTransferModifier, TempCritBoosterModifier, TempStatStageBoosterModifier, TerastallizeAccessModifier, TerastallizeModifier, TmModifier, TurnHealModifier, TurnHeldItemTransferModifier, TurnStatusEffectModifier, type EnemyPersistentModifier, type Modifier, type PersistentModifier, TempExtraModifierModifier
} from "#app/modifier/modifier";
import { AddPokeballModifier, AddVoucherModifier, AttackTypeBoosterModifier, BaseStatModifier, BerryModifier, BoostBugSpawnModifier, BypassSpeedChanceModifier, ContactHeldItemTransferChanceModifier, CritBoosterModifier, DamageMoneyRewardModifier, DoubleBattleChanceBoosterModifier, EnemyAttackStatusEffectChanceModifier, EnemyDamageBoosterModifier, EnemyDamageReducerModifier, EnemyEndureChanceModifier, EnemyFusionChanceModifier, EnemyStatusEffectHealChanceModifier, EnemyTurnHealModifier, EvolutionItemModifier, EvolutionStatBoosterModifier, EvoTrackerModifier, ExpBalanceModifier, ExpBoosterModifier, ExpShareModifier, ExtraModifierModifier, FlinchChanceModifier, FusePokemonModifier, GigantamaxAccessModifier, HealingBoosterModifier, HealShopCostModifier, HiddenAbilityRateBoosterModifier, HitHealModifier, IvScannerModifier, LevelIncrementBoosterModifier, LockModifierTiersModifier, MapModifier, MegaEvolutionAccessModifier, MoneyInterestModifier, MoneyMultiplierModifier, MoneyRewardModifier, MultipleParticipantExpBonusModifier, PokemonAllMovePpRestoreModifier, PokemonBaseStatFlatModifier, PokemonBaseStatTotalModifier, PokemonExpBoosterModifier, PokemonFormChangeItemModifier, PokemonFriendshipBoosterModifier, PokemonHeldItemModifier, PokemonHpRestoreModifier, PokemonIncrementingStatModifier, PokemonInstantReviveModifier, PokemonLevelIncrementModifier, PokemonMoveAccuracyBoosterModifier, PokemonMultiHitModifier, PokemonNatureChangeModifier, PokemonNatureWeightModifier, PokemonPpRestoreModifier, PokemonPpUpModifier, PokemonStatusHealModifier, PreserveBerryModifier, RememberMoveModifier, ResetNegativeStatStageModifier, ShinyRateBoosterModifier, SpeciesCritBoosterModifier, SpeciesStatBoosterModifier, SurviveDamageModifier, SwitchEffectTransferModifier, TempCritBoosterModifier, TempStatStageBoosterModifier, TerastallizeAccessModifier, TerastallizeModifier, TmModifier, TurnHealModifier, TurnHeldItemTransferModifier, TurnStatusEffectModifier, type EnemyPersistentModifier, type Modifier, type PersistentModifier, TempExtraModifierModifier, CriticalCatchChanceBoosterModifier } from "#app/modifier/modifier";
import { ModifierTier } from "#app/modifier/modifier-tier";
import Overrides from "#app/overrides";
import { Unlockables } from "#app/system/unlockables";
import { getVoucherTypeIcon, getVoucherTypeName, VoucherType } from "#app/system/voucher";
import PartyUiHandler, { PokemonMoveSelectFilter, PokemonSelectFilter } from "#app/ui/party-ui-handler";
import { getModifierTierTextTint } from "#app/ui/text";
import { formatMoney, getEnumKeys, getEnumValues, IntegerHolder, isNullOrUndefined, NumberHolder, padInt, randSeedInt, randSeedItem } from "#app/utils";
import { formatMoney, getEnumKeys, getEnumValues, isNullOrUndefined, NumberHolder, padInt, randSeedInt, randSeedItem } from "#app/utils";
import { Abilities } from "#enums/abilities";
import { BattlerTagType } from "#enums/battler-tag-type";
import { BerryType } from "#enums/berry-type";
import { Moves } from "#enums/moves";
import { Nature } from "#enums/nature";
import { PokeballType } from "#enums/pokeball";
import { Species } from "#enums/species";
import { SpeciesFormKey } from "#enums/species-form-key";
import { getStatKey, PermanentStat, Stat, TEMP_BATTLE_STATS, TempBattleStat } from "#enums/stat";
import { StatusEffect } from "#enums/status-effect";
import i18next from "i18next";
const outputModifierData = false;
@ -730,7 +731,7 @@ export class MoneyRewardModifierType extends ModifierType {
}
getDescription(scene: BattleScene): string {
const moneyAmount = new IntegerHolder(scene.getWaveMoneyAmount(this.moneyMultiplier));
const moneyAmount = new NumberHolder(scene.getWaveMoneyAmount(this.moneyMultiplier));
scene.applyModifiers(MoneyMultiplierModifier, true, moneyAmount);
const formattedMoney = formatMoney(scene.moneyFormat, moneyAmount.value);
@ -1553,6 +1554,7 @@ export const modifierTypes = {
SHINY_CHARM: () => new ModifierType("modifierType:ModifierType.SHINY_CHARM", "shiny_charm", (type, _args) => new ShinyRateBoosterModifier(type)),
ABILITY_CHARM: () => new ModifierType("modifierType:ModifierType.ABILITY_CHARM", "ability_charm", (type, _args) => new HiddenAbilityRateBoosterModifier(type)),
CATCHING_CHARM: () => new ModifierType("modifierType:ModifierType.CATCHING_CHARM", "catching_charm", (type, _args) => new CriticalCatchChanceBoosterModifier(type)),
IV_SCANNER: () => new ModifierType("modifierType:ModifierType.IV_SCANNER", "scanner", (type, _args) => new IvScannerModifier(type)),
@ -1619,19 +1621,21 @@ const modifierPool: ModifierPool = {
new WeightedModifierType(modifierTypes.POKEBALL, (party: Pokemon[]) => (hasMaximumBalls(party, PokeballType.POKEBALL)) ? 0 : 6, 6),
new WeightedModifierType(modifierTypes.RARE_CANDY, 2),
new WeightedModifierType(modifierTypes.POTION, (party: Pokemon[]) => {
const thresholdPartyMemberCount = Math.min(party.filter(p => (p.getInverseHp() >= 10 || p.getHpRatio() <= 0.875) && !p.isFainted()).length, 3);
const thresholdPartyMemberCount = Math.min(party.filter(p => (p.getInverseHp() >= 10 && p.getHpRatio() <= 0.875) && !p.isFainted()).length, 3);
return thresholdPartyMemberCount * 3;
}, 9),
new WeightedModifierType(modifierTypes.SUPER_POTION, (party: Pokemon[]) => {
const thresholdPartyMemberCount = Math.min(party.filter(p => (p.getInverseHp() >= 25 || p.getHpRatio() <= 0.75) && !p.isFainted()).length, 3);
const thresholdPartyMemberCount = Math.min(party.filter(p => (p.getInverseHp() >= 25 && p.getHpRatio() <= 0.75) && !p.isFainted()).length, 3);
return thresholdPartyMemberCount;
}, 3),
new WeightedModifierType(modifierTypes.ETHER, (party: Pokemon[]) => {
const thresholdPartyMemberCount = Math.min(party.filter(p => p.hp && p.getMoveset().filter(m => m?.ppUsed && (m.getMovePp() - m.ppUsed) <= 5 && m.ppUsed >= Math.floor(m.getMovePp() / 2)).length).length, 3);
const thresholdPartyMemberCount = Math.min(party.filter(p => p.hp && !p.getHeldItems().some(m => m instanceof BerryModifier && m.berryType === BerryType.LEPPA)
&& p.getMoveset().filter(m => m?.ppUsed && (m.getMovePp() - m.ppUsed) <= 5 && m.ppUsed > Math.floor(m.getMovePp() / 2)).length).length, 3);
return thresholdPartyMemberCount * 3;
}, 9),
new WeightedModifierType(modifierTypes.MAX_ETHER, (party: Pokemon[]) => {
const thresholdPartyMemberCount = Math.min(party.filter(p => p.hp && p.getMoveset().filter(m => m?.ppUsed && (m.getMovePp() - m.ppUsed) <= 5 && m.ppUsed >= Math.floor(m.getMovePp() / 2)).length).length, 3);
const thresholdPartyMemberCount = Math.min(party.filter(p => p.hp && !p.getHeldItems().some(m => m instanceof BerryModifier && m.berryType === BerryType.LEPPA)
&& p.getMoveset().filter(m => m?.ppUsed && (m.getMovePp() - m.ppUsed) <= 5 && m.ppUsed > Math.floor(m.getMovePp() / 2)).length).length, 3);
return thresholdPartyMemberCount;
}, 3),
new WeightedModifierType(modifierTypes.LURE, lureWeightFunc(10, 2)),
@ -1665,11 +1669,11 @@ const modifierPool: ModifierPool = {
return party.filter(p => p.isFainted()).length >= Math.ceil(party.length / 2) ? 1 : 0;
}, 1),
new WeightedModifierType(modifierTypes.HYPER_POTION, (party: Pokemon[]) => {
const thresholdPartyMemberCount = Math.min(party.filter(p => (p.getInverseHp() >= 100 || p.getHpRatio() <= 0.625) && !p.isFainted()).length, 3);
const thresholdPartyMemberCount = Math.min(party.filter(p => (p.getInverseHp() >= 100 && p.getHpRatio() <= 0.625) && !p.isFainted()).length, 3);
return thresholdPartyMemberCount * 3;
}, 9),
new WeightedModifierType(modifierTypes.MAX_POTION, (party: Pokemon[]) => {
const thresholdPartyMemberCount = Math.min(party.filter(p => (p.getInverseHp() >= 150 || p.getHpRatio() <= 0.5) && !p.isFainted()).length, 3);
const thresholdPartyMemberCount = Math.min(party.filter(p => (p.getInverseHp() >= 100 && p.getHpRatio() <= 0.5) && !p.isFainted()).length, 3);
return thresholdPartyMemberCount;
}, 3),
new WeightedModifierType(modifierTypes.FULL_RESTORE, (party: Pokemon[]) => {
@ -1679,15 +1683,17 @@ const modifierPool: ModifierPool = {
}
return false;
})).length, 3);
const thresholdPartyMemberCount = Math.floor((Math.min(party.filter(p => (p.getInverseHp() >= 150 || p.getHpRatio() <= 0.5) && !p.isFainted()).length, 3) + statusEffectPartyMemberCount) / 2);
const thresholdPartyMemberCount = Math.floor((Math.min(party.filter(p => (p.getInverseHp() >= 100 && p.getHpRatio() <= 0.5) && !p.isFainted()).length, 3) + statusEffectPartyMemberCount) / 2);
return thresholdPartyMemberCount;
}, 3),
new WeightedModifierType(modifierTypes.ELIXIR, (party: Pokemon[]) => {
const thresholdPartyMemberCount = Math.min(party.filter(p => p.hp && p.getMoveset().filter(m => m?.ppUsed && (m.getMovePp() - m.ppUsed) <= 5 && m.ppUsed >= Math.floor(m.getMovePp() / 2)).length).length, 3);
const thresholdPartyMemberCount = Math.min(party.filter(p => p.hp && !p.getHeldItems().some(m => m instanceof BerryModifier && m.berryType === BerryType.LEPPA)
&& p.getMoveset().filter(m => m?.ppUsed && (m.getMovePp() - m.ppUsed) <= 5 && m.ppUsed > Math.floor(m.getMovePp() / 2)).length).length, 3);
return thresholdPartyMemberCount * 3;
}, 9),
new WeightedModifierType(modifierTypes.MAX_ELIXIR, (party: Pokemon[]) => {
const thresholdPartyMemberCount = Math.min(party.filter(p => p.hp && p.getMoveset().filter(m => m?.ppUsed && (m.getMovePp() - m.ppUsed) <= 5 && m.ppUsed >= Math.floor(m.getMovePp() / 2)).length).length, 3);
const thresholdPartyMemberCount = Math.min(party.filter(p => p.hp && !p.getHeldItems().some(m => m instanceof BerryModifier && m.berryType === BerryType.LEPPA)
&& p.getMoveset().filter(m => m?.ppUsed && (m.getMovePp() - m.ppUsed) <= 5 && m.ppUsed > Math.floor(m.getMovePp() / 2)).length).length, 3);
return thresholdPartyMemberCount;
}, 3),
new WeightedModifierType(modifierTypes.DIRE_HIT, 4),
@ -1790,6 +1796,7 @@ const modifierPool: ModifierPool = {
new WeightedModifierType(modifierTypes.BATON, 2),
new WeightedModifierType(modifierTypes.SOUL_DEW, 7),
//new WeightedModifierType(modifierTypes.OVAL_CHARM, 6),
new WeightedModifierType(modifierTypes.CATCHING_CHARM, (party: Pokemon[]) => !party[0].scene.gameMode.isFreshStartChallenge() && party[0].scene.gameData.getSpeciesCount(d => !!d.caughtAttr) > 100 ? 4 : 0, 4),
new WeightedModifierType(modifierTypes.SOOTHE_BELL, (party: Pokemon[]) => party[0].scene.eventManager.isEventActive() ? 0 : 4),
new WeightedModifierType(modifierTypes.ABILITY_CHARM, skipInClassicAfterWave(189, 6)),
new WeightedModifierType(modifierTypes.FOCUS_BAND, 5),

View File

@ -6,7 +6,7 @@ import { allMoves } from "#app/data/move";
import { MAX_PER_TYPE_POKEBALLS } from "#app/data/pokeball";
import { type FormChangeItem, SpeciesFormChangeItemTrigger, SpeciesFormChangeLapseTeraTrigger, SpeciesFormChangeTeraTrigger } from "#app/data/pokemon-forms";
import { getStatusEffectHealText } from "#app/data/status-effect";
import { Type } from "#app/data/type";
import { Type } from "#enums/type";
import Pokemon, { type PlayerPokemon } from "#app/field/pokemon";
import { getPokemonNameWithAffix } from "#app/messages";
import Overrides from "#app/overrides";
@ -31,6 +31,7 @@ import i18next from "i18next";
import { type DoubleBattleChanceBoosterModifierType, type EvolutionItemModifierType, type FormChangeItemModifierType, type ModifierOverride, type ModifierType, type PokemonBaseStatTotalModifierType, type PokemonExpBoosterModifierType, type PokemonFriendshipBoosterModifierType, type PokemonMoveAccuracyBoosterModifierType, type PokemonMultiHitModifierType, type TerastallizeModifierType, type TmModifierType, getModifierType, ModifierPoolType, ModifierTypeGenerator, modifierTypes, PokemonHeldItemModifierType } from "./modifier-type";
import { Color, ShadowColor } from "#enums/color";
import { FRIENDSHIP_GAIN_FROM_RARE_CANDY } from "#app/data/balance/starters";
import { applyAbAttrs, CommanderAbAttr } from "#app/data/ability";
export type ModifierPredicate = (modifier: Modifier) => boolean;
@ -727,10 +728,10 @@ export abstract class PokemonHeldItemModifier extends PersistentModifier {
//Applies to items with chance of activating secondary effects ie Kings Rock
getSecondaryChanceMultiplier(pokemon: Pokemon): number {
// Temporary quickfix to stop game from freezing when the opponet uses u-turn while holding on to king's rock
if (!pokemon.getLastXMoves(0)[0]) {
if (!pokemon.getLastXMoves()[0]) {
return 1;
}
const sheerForceAffected = allMoves[pokemon.getLastXMoves(0)[0].move].chance >= 0 && pokemon.hasAbility(Abilities.SHEER_FORCE);
const sheerForceAffected = allMoves[pokemon.getLastXMoves()[0].move].chance >= 0 && pokemon.hasAbility(Abilities.SHEER_FORCE);
if (sheerForceAffected) {
return 0;
@ -1937,10 +1938,16 @@ export class PokemonInstantReviveModifier extends PokemonHeldItemModifier {
* @returns always `true`
*/
override apply(pokemon: Pokemon): boolean {
// Restore the Pokemon to half HP
pokemon.scene.unshiftPhase(new PokemonHealPhase(pokemon.scene, pokemon.getBattlerIndex(),
toDmgValue(pokemon.getMaxHp() / 2), i18next.t("modifier:pokemonInstantReviveApply", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), typeName: this.type.name }), false, false, true));
// Remove the Pokemon's FAINT status
pokemon.resetStatus(true, false, true);
// Reapply Commander on the Pokemon's side of the field, if applicable
const field = pokemon.isPlayer() ? pokemon.scene.getPlayerField() : pokemon.scene.getEnemyField();
field.forEach((p) => applyAbAttrs(CommanderAbAttr, p, null, false));
return true;
}
@ -2944,6 +2951,38 @@ export class ShinyRateBoosterModifier extends PersistentModifier {
}
}
export class CriticalCatchChanceBoosterModifier extends PersistentModifier {
constructor(type: ModifierType, stackCount?: number) {
super(type, stackCount);
}
match(modifier: Modifier): boolean {
return modifier instanceof CriticalCatchChanceBoosterModifier;
}
clone(): CriticalCatchChanceBoosterModifier {
return new CriticalCatchChanceBoosterModifier(this.type, this.stackCount);
}
/**
* Applies {@linkcode CriticalCatchChanceBoosterModifier}
* @param boost {@linkcode NumberHolder} holding the boost value
* @returns always `true`
*/
override apply(boost: NumberHolder): boolean {
// 1 stack: 2x
// 2 stack: 2.5x
// 3 stack: 3x
boost.value *= 1.5 + this.getStackCount() / 2;
return true;
}
getMaxStackCount(scene: BattleScene): number {
return 3;
}
}
export class LockModifierTiersModifier extends PersistentModifier {
constructor(type: ModifierType, stackCount?: number) {
super(type, stackCount);

View File

@ -2,7 +2,7 @@ import { BattlerIndex } from "#app/battle";
import BattleScene from "#app/battle-scene";
import { PLAYER_PARTY_MAX_SIZE } from "#app/constants";
import { SubstituteTag } from "#app/data/battler-tags";
import { doPokeballBounceAnim, getPokeballAtlasKey, getPokeballCatchMultiplier, getPokeballTintColor } from "#app/data/pokeball";
import { doPokeballBounceAnim, getPokeballAtlasKey, getPokeballCatchMultiplier, getPokeballTintColor, getCriticalCaptureChance } from "#app/data/pokeball";
import { getStatusEffectCatchRateMultiplier } from "#app/data/status-effect";
import { addPokeballCaptureStars, addPokeballOpenParticles } from "#app/field/anims";
import { EnemyPokemon } from "#app/field/pokemon";
@ -52,8 +52,10 @@ export class AttemptCapturePhase extends PokemonPhase {
const catchRate = pokemon.species.catchRate;
const pokeballMultiplier = getPokeballCatchMultiplier(this.pokeballType);
const statusMultiplier = pokemon.status ? getStatusEffectCatchRateMultiplier(pokemon.status.effect) : 1;
const x = Math.round((((_3m - _2h) * catchRate * pokeballMultiplier) / _3m) * statusMultiplier);
const y = Math.round(65536 / Math.sqrt(Math.sqrt(255 / x)));
const modifiedCatchRate = Math.round((((_3m - _2h) * catchRate * pokeballMultiplier) / _3m) * statusMultiplier);
const shakeProbability = Math.round(65536 / Math.pow((255 / modifiedCatchRate), 0.1875)); // Formula taken from gen 6
const criticalCaptureChance = getCriticalCaptureChance(this.scene, modifiedCatchRate);
const isCritical = pokemon.randSeedInt(256) < criticalCaptureChance;
const fpOffset = pokemon.getFieldPositionOffset();
const pokeballAtlasKey = getPokeballAtlasKey(this.pokeballType);
@ -61,17 +63,19 @@ export class AttemptCapturePhase extends PokemonPhase {
this.pokeball.setOrigin(0.5, 0.625);
this.scene.field.add(this.pokeball);
this.scene.playSound("se/pb_throw");
this.scene.playSound("se/pb_throw", isCritical ? { rate: 0.2 } : undefined); // Crit catch throws are higher pitched
this.scene.time.delayedCall(300, () => {
this.scene.field.moveBelow(this.pokeball as Phaser.GameObjects.GameObject, pokemon);
});
this.scene.tweens.add({
// Throw animation
targets: this.pokeball,
x: { value: 236 + fpOffset[0], ease: "Linear" },
y: { value: 16 + fpOffset[1], ease: "Cubic.easeOut" },
duration: 500,
onComplete: () => {
// Ball opens
this.pokeball.setTexture("pb", `${pokeballAtlasKey}_opening`);
this.scene.time.delayedCall(17, () => this.pokeball.setTexture("pb", `${pokeballAtlasKey}_open`));
this.scene.playSound("se/pb_rel");
@ -80,30 +84,33 @@ export class AttemptCapturePhase extends PokemonPhase {
addPokeballOpenParticles(this.scene, this.pokeball.x, this.pokeball.y, this.pokeballType);
this.scene.tweens.add({
// Mon enters ball
targets: pokemon,
duration: 500,
ease: "Sine.easeIn",
scale: 0.25,
y: 20,
onComplete: () => {
// Ball closes
this.pokeball.setTexture("pb", `${pokeballAtlasKey}_opening`);
pokemon.setVisible(false);
this.scene.playSound("se/pb_catch");
this.scene.time.delayedCall(17, () => this.pokeball.setTexture("pb", `${pokeballAtlasKey}`));
const doShake = () => {
// After the overall catch rate check, the game does 3 shake checks before confirming the catch.
let shakeCount = 0;
const pbX = this.pokeball.x;
const shakeCounter = this.scene.tweens.addCounter({
from: 0,
to: 1,
repeat: 4,
repeat: isCritical ? 2 : 4, // Critical captures only perform 1 shake check
yoyo: true,
ease: "Cubic.easeOut",
duration: 250,
repeatDelay: 500,
onUpdate: t => {
if (shakeCount && shakeCount < 4) {
if (shakeCount && shakeCount < (isCritical ? 2 : 4)) {
const value = t.getValue();
const directionMultiplier = shakeCount % 2 === 1 ? 1 : -1;
this.pokeball.setX(pbX + value * 4 * directionMultiplier);
@ -114,13 +121,18 @@ export class AttemptCapturePhase extends PokemonPhase {
if (!pokemon.species.isObtainable()) {
shakeCounter.stop();
this.failCatch(shakeCount);
} else if (shakeCount++ < 3) {
if (pokeballMultiplier === -1 || pokemon.randSeedInt(65536) < y) {
} else if (shakeCount++ < (isCritical ? 1 : 3)) {
// Shake check (skip check for critical or guaranteed captures, but still play the sound)
if (pokeballMultiplier === -1 || isCritical || modifiedCatchRate >= 255 || pokemon.randSeedInt(65536) < shakeProbability) {
this.scene.playSound("se/pb_move");
} else {
shakeCounter.stop();
this.failCatch(shakeCount);
}
} else if (isCritical && pokemon.randSeedInt(65536) >= shakeProbability) {
// Above, perform the one shake check for critical captures after the ball shakes once
shakeCounter.stop();
this.failCatch(shakeCount);
} else {
this.scene.playSound("se/pb_lock");
addPokeballCaptureStars(this.scene, this.pokeball);
@ -153,7 +165,8 @@ export class AttemptCapturePhase extends PokemonPhase {
});
};
this.scene.time.delayedCall(250, () => doPokeballBounceAnim(this.scene, this.pokeball, 16, 72, 350, doShake));
// Ball bounces (handled in pokemon.ts)
this.scene.time.delayedCall(250, () => doPokeballBounceAnim(this.scene, this.pokeball, 16, 72, 350, doShake, isCritical));
}
});
}

View File

@ -26,25 +26,29 @@ export class CheckSwitchPhase extends BattlePhase {
const pokemon = this.scene.getPlayerField()[this.fieldIndex];
// End this phase early...
// ...if the user is playing in Set Mode
if (this.scene.battleStyle === BattleStyle.SET) {
super.end();
return;
return super.end();
}
// ...if the checked Pokemon is somehow not on the field
if (this.scene.field.getAll().indexOf(pokemon) === -1) {
this.scene.unshiftPhase(new SummonMissingPhase(this.scene, this.fieldIndex));
super.end();
return;
return super.end();
}
// ...if there are no other allowed Pokemon in the player's party to switch with
if (!this.scene.getPlayerParty().slice(1).filter(p => p.isActive()).length) {
super.end();
return;
return super.end();
}
if (pokemon.getTag(BattlerTagType.FRENZY)) {
super.end();
return;
// ...or if any player Pokemon has an effect that prevents the checked Pokemon from switching
if (pokemon.getTag(BattlerTagType.FRENZY)
|| pokemon.isTrapped()
|| this.scene.getPlayerField().some(p => p.getTag(BattlerTagType.COMMANDED))) {
return super.end();
}
this.scene.ui.showText(i18next.t("battle:switchQuestion", { pokemonName: this.useName ? getPokemonNameWithAffix(pokemon) : i18next.t("battle:pokemon") }), null, () => {

View File

@ -7,7 +7,7 @@ import { Abilities } from "#app/enums/abilities";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import { Biome } from "#app/enums/biome";
import { Moves } from "#app/enums/moves";
import { PokeballType } from "#app/enums/pokeball";
import { PokeballType } from "#enums/pokeball";
import { FieldPosition, PlayerPokemon } from "#app/field/pokemon";
import { getPokemonNameWithAffix } from "#app/messages";
import { Command } from "#app/ui/command-ui-handler";
@ -32,6 +32,8 @@ export class CommandPhase extends FieldPhase {
start() {
super.start();
this.scene.updateGameInfo();
const commandUiHandler = this.scene.ui.handlers[Mode.COMMAND];
if (commandUiHandler) {
if (this.scene.currentBattle.turn === 1 || commandUiHandler.getCursor() === Command.POKEMON) {
@ -54,6 +56,17 @@ export class CommandPhase extends FieldPhase {
}
}
// If the Pokemon has applied Commander's effects to its ally, skip this command
if (this.scene.currentBattle?.double && this.getPokemon().getAlly()?.getTag(BattlerTagType.COMMANDED)?.getSourcePokemon(this.scene) === this.getPokemon()) {
this.scene.currentBattle.turnCommands[this.fieldIndex] = { command: Command.FIGHT, move: { move: Moves.NONE, targets: []}, skip: true };
}
// Checks if the Pokemon is under the effects of Encore. If so, Encore can end early if the encored move has no more PP.
const encoreTag = this.getPokemon().getTag(BattlerTagType.ENCORE) as EncoreTag;
if (encoreTag) {
this.getPokemon().lapseTag(BattlerTagType.ENCORE);
}
if (this.scene.currentBattle.turnCommands[this.fieldIndex]?.skip) {
return this.end();
}
@ -92,7 +105,7 @@ export class CommandPhase extends FieldPhase {
handleCommand(command: Command, cursor: integer, ...args: any[]): boolean {
const playerPokemon = this.scene.getPlayerField()[this.fieldIndex];
let success: boolean;
let success: boolean = false;
switch (command) {
case Command.FIGHT:
@ -232,11 +245,8 @@ export class CommandPhase extends FieldPhase {
const trapTag = playerPokemon.getTag(TrappedTag);
const fairyLockTag = playerPokemon.scene.arena.getTagOnSide(ArenaTagType.FAIRY_LOCK, ArenaTagSide.PLAYER);
// trapTag should be defined at this point, but just in case...
if (!trapTag && !fairyLockTag) {
currentBattle.turnCommands[this.fieldIndex] = isSwitch
? { command: Command.POKEMON, cursor: cursor, args: args }
: { command: Command.RUN };
i18next.t(`battle:noEscape${isSwitch ? "Switch" : "Flee"}`);
break;
}
if (!isSwitch) {
@ -272,11 +282,11 @@ export class CommandPhase extends FieldPhase {
break;
}
if (success!) { // TODO: is the bang correct?
if (success) {
this.end();
}
return success!; // TODO: is the bang correct?
return success;
}
cancel() {
@ -287,26 +297,6 @@ export class CommandPhase extends FieldPhase {
}
}
checkFightOverride(): boolean {
const pokemon = this.getPokemon();
const encoreTag = pokemon.getTag(EncoreTag) as EncoreTag;
if (!encoreTag) {
return false;
}
const moveIndex = pokemon.getMoveset().findIndex(m => m?.moveId === encoreTag.moveId);
if (moveIndex === -1 || !pokemon.getMoveset()[moveIndex]!.isUsable(pokemon)) { // TODO: is this bang correct?
return false;
}
this.handleCommand(Command.FIGHT, moveIndex, false);
return true;
}
getFieldIndex(): integer {
return this.fieldIndex;
}

View File

@ -2,6 +2,8 @@ import BattleScene from "#app/battle-scene";
import { BattlerIndex } from "#app/battle";
import { Command } from "#app/ui/command-ui-handler";
import { FieldPhase } from "./field-phase";
import { Abilities } from "#enums/abilities";
import { BattlerTagType } from "#enums/battler-tag-type";
/**
* Phase for determining an enemy AI's action for the next turn.
@ -34,6 +36,11 @@ export class EnemyCommandPhase extends FieldPhase {
const trainer = battle.trainer;
if (battle.double && enemyPokemon.hasAbility(Abilities.COMMANDER)
&& enemyPokemon.getAlly().getTag(BattlerTagType.COMMANDED)) {
this.skipTurn = true;
}
/**
* If the enemy has a trainer, decide whether or not the enemy should switch
* to another member in its party.

View File

@ -1,7 +1,7 @@
import { BattlerIndex, BattleType } from "#app/battle";
import BattleScene from "#app/battle-scene";
import { applyPostFaintAbAttrs, applyPostKnockOutAbAttrs, applyPostVictoryAbAttrs, PostFaintAbAttr, PostKnockOutAbAttr, PostVictoryAbAttr } from "#app/data/ability";
import { BattlerTagLapseType, DestinyBondTag } from "#app/data/battler-tags";
import { BattlerTagLapseType, DestinyBondTag, GrudgeTag } from "#app/data/battler-tags";
import { battleSpecDialogue } from "#app/data/dialogue";
import { allMoves, PostVictoryStatStageChangeAttr } from "#app/data/move";
import { SpeciesFormChangeActiveTrigger } from "#app/data/pokemon-forms";
@ -31,18 +31,24 @@ export class FaintPhase extends PokemonPhase {
/**
* Destiny Bond tag belonging to the currently fainting Pokemon, if applicable
*/
private destinyTag?: DestinyBondTag;
private destinyTag?: DestinyBondTag | null;
/**
* The source Pokemon that dealt fatal damage and should get KO'd by Destiny Bond, if applicable
* Grudge tag belonging to the currently fainting Pokemon, if applicable
*/
private grudgeTag?: GrudgeTag | null;
/**
* The source Pokemon that dealt fatal damage
*/
private source?: Pokemon;
constructor(scene: BattleScene, battlerIndex: BattlerIndex, preventEndure: boolean = false, destinyTag?: DestinyBondTag, source?: Pokemon) {
constructor(scene: BattleScene, battlerIndex: BattlerIndex, preventEndure: boolean = false, destinyTag?: DestinyBondTag | null, grudgeTag?: GrudgeTag | null, source?: Pokemon) {
super(scene, battlerIndex);
this.preventEndure = preventEndure;
this.destinyTag = destinyTag;
this.grudgeTag = grudgeTag;
this.source = source;
}
@ -53,6 +59,10 @@ export class FaintPhase extends PokemonPhase {
this.destinyTag.lapse(this.source, BattlerTagLapseType.CUSTOM);
}
if (!isNullOrUndefined(this.grudgeTag) && !isNullOrUndefined(this.source)) {
this.grudgeTag.lapse(this.getPokemon(), BattlerTagLapseType.CUSTOM, this.source);
}
if (!this.preventEndure) {
const instantReviveModifier = this.scene.applyModifier(PokemonInstantReviveModifier, this.player, this.getPokemon()) as PokemonInstantReviveModifier;

View File

@ -43,7 +43,7 @@ import {
VariableTargetAttr,
} from "#app/data/move";
import { SpeciesFormChangePostMoveTrigger } from "#app/data/pokemon-forms";
import { Type } from "#app/data/type";
import { Type } from "#enums/type";
import Pokemon, { HitResult, MoveResult, PokemonMove } from "#app/field/pokemon";
import { getPokemonNameWithAffix } from "#app/messages";
import {
@ -211,11 +211,14 @@ export class MoveEffectPhase extends PokemonPhase {
&& (target.getAbility()?.getAttrs(TypeImmunityAbAttr)?.[0]?.getImmuneType() === user.getMoveType(move))
&& !target.getTag(SemiInvulnerableTag);
/** Is the target hidden by the effects of its Commander ability? */
const isCommanding = this.scene.currentBattle.double && target.getAlly()?.getTag(BattlerTagType.COMMANDED)?.getSourcePokemon(this.scene) === target;
/**
* If the move missed a target, stop all future hits against that target
* and move on to the next target (if there is one).
*/
if (!isImmune && !isProtected && !targetHitChecks[target.getBattlerIndex()]) {
if (isCommanding || (!isImmune && !isProtected && !targetHitChecks[target.getBattlerIndex()])) {
this.stopMultiHit(target);
this.scene.queueMessage(i18next.t("battle:attackMissed", { pokemonNameWithAffix: getPokemonNameWithAffix(target) }));
if (moveHistoryEntry.result === MoveResult.PENDING) {

View File

@ -28,7 +28,7 @@ import {
} from "#app/data/move";
import { SpeciesFormChangePreMoveTrigger } from "#app/data/pokemon-forms";
import { getStatusEffectActivationText, getStatusEffectHealText } from "#app/data/status-effect";
import { Type } from "#app/data/type";
import { Type } from "#enums/type";
import { getTerrainBlockMessage } from "#app/data/weather";
import { MoveUsedEvent } from "#app/events/battle-scene";
import Pokemon, { MoveResult, PokemonMove } from "#app/field/pokemon";

View File

@ -417,6 +417,7 @@ export class MysteryEncounterBattlePhase extends Phase {
}
} else {
if (availablePartyMembers.length > 1 && availablePartyMembers[1].isOnField()) {
scene.getPlayerField().forEach((pokemon) => pokemon.lapseTag(BattlerTagType.COMMANDED));
scene.pushPhase(new ReturnPhase(scene, 1));
}
scene.pushPhase(new ToggleDoublePositionPhase(scene, false));

View File

@ -1,8 +1,10 @@
import BattleScene from "#app/battle-scene";
import { SubstituteTag } from "#app/data/battler-tags";
import { PokemonAnimType } from "#enums/pokemon-anim-type";
import Pokemon from "#app/field/pokemon";
import { BattlePhase } from "#app/phases/battle-phase";
import { isNullOrUndefined } from "#app/utils";
import { PokemonAnimType } from "#enums/pokemon-anim-type";
import { Species } from "#enums/species";
export class PokemonAnimPhase extends BattlePhase {
@ -37,14 +39,20 @@ export class PokemonAnimPhase extends BattlePhase {
case PokemonAnimType.SUBSTITUTE_REMOVE:
this.doSubstituteRemoveAnim();
break;
case PokemonAnimType.COMMANDER_APPLY:
this.doCommanderApplyAnim();
break;
case PokemonAnimType.COMMANDER_REMOVE:
this.doCommanderRemoveAnim();
break;
default:
this.end();
}
}
doSubstituteAddAnim(): void {
private doSubstituteAddAnim(): void {
const substitute = this.pokemon.getTag(SubstituteTag);
if (substitute === null) {
if (isNullOrUndefined(substitute)) {
return this.end();
}
@ -106,7 +114,7 @@ export class PokemonAnimPhase extends BattlePhase {
});
}
doSubstitutePreMoveAnim(): void {
private doSubstitutePreMoveAnim(): void {
if (this.fieldAssets.length !== 1) {
return this.end();
}
@ -135,7 +143,7 @@ export class PokemonAnimPhase extends BattlePhase {
});
}
doSubstitutePostMoveAnim(): void {
private doSubstitutePostMoveAnim(): void {
if (this.fieldAssets.length !== 1) {
return this.end();
}
@ -164,7 +172,7 @@ export class PokemonAnimPhase extends BattlePhase {
});
}
doSubstituteRemoveAnim(): void {
private doSubstituteRemoveAnim(): void {
if (this.fieldAssets.length !== 1) {
return this.end();
}
@ -233,4 +241,121 @@ export class PokemonAnimPhase extends BattlePhase {
}
});
}
private doCommanderApplyAnim(): void {
if (!this.scene.currentBattle?.double) {
return this.end();
}
const dondozo = this.pokemon.getAlly();
if (dondozo?.species?.speciesId !== Species.DONDOZO) {
return this.end();
}
const tatsugiriX = this.pokemon.x + this.pokemon.getSprite().x;
const tatsugiriY = this.pokemon.y + this.pokemon.getSprite().y;
const getSourceSprite = () => {
const sprite = this.scene.addPokemonSprite(this.pokemon, tatsugiriX, tatsugiriY, this.pokemon.getSprite().texture, this.pokemon.getSprite()!.frame.name, true);
[ "spriteColors", "fusionSpriteColors" ].map(k => sprite.pipelineData[k] = this.pokemon.getSprite().pipelineData[k]);
sprite.setPipelineData("spriteKey", this.pokemon.getBattleSpriteKey());
sprite.setPipelineData("shiny", this.pokemon.shiny);
sprite.setPipelineData("variant", this.pokemon.variant);
sprite.setPipelineData("ignoreFieldPos", true);
sprite.setOrigin(0.5, 1);
this.pokemon.getSprite().on("animationupdate", (_anim, frame) => sprite.setFrame(frame.textureFrame));
this.scene.field.add(sprite);
return sprite;
};
const sourceSprite = getSourceSprite();
this.pokemon.setVisible(false);
const sourceFpOffset = this.pokemon.getFieldPositionOffset();
const dondozoFpOffset = dondozo.getFieldPositionOffset();
this.scene.playSound("se/pb_throw");
this.scene.tweens.add({
targets: sourceSprite,
duration: 375,
scale: 0.5,
x: { value: tatsugiriX + (dondozoFpOffset[0] - sourceFpOffset[0]) / 2, ease: "Linear" },
y: { value: (this.pokemon.isPlayer() ? 100 : 65) + sourceFpOffset[1], ease: "Sine.easeOut" },
onComplete: () => {
this.scene.field.bringToTop(dondozo);
this.scene.tweens.add({
targets: sourceSprite,
duration: 375,
scale: 0.01,
x: { value: dondozo.x, ease: "Linear" },
y: { value: dondozo.y + dondozo.height / 2, ease: "Sine.easeIn" },
onComplete: () => {
sourceSprite.destroy();
this.scene.playSound("battle_anims/PRSFX- Liquidation1.wav");
this.scene.tweens.add({
targets: dondozo,
duration: 250,
ease: "Sine.easeInOut",
scale: 0.85,
yoyo: true,
onComplete: () => this.end()
});
}
});
}
});
}
private doCommanderRemoveAnim(): void {
// Note: unlike the other Commander animation, this is played through the
// Dondozo instead of the Tatsugiri.
const tatsugiri = this.pokemon.getAlly();
const tatsuSprite = this.scene.addPokemonSprite(
tatsugiri,
this.pokemon.x + this.pokemon.getSprite().x,
this.pokemon.y + this.pokemon.getSprite().y + this.pokemon.height / 2,
tatsugiri.getSprite().texture,
tatsugiri.getSprite()!.frame.name,
true
);
[ "spriteColors", "fusionSpriteColors" ].map(k => tatsuSprite.pipelineData[k] = tatsugiri.getSprite().pipelineData[k]);
tatsuSprite.setPipelineData("spriteKey", tatsugiri.getBattleSpriteKey());
tatsuSprite.setPipelineData("shiny", tatsugiri.shiny);
tatsuSprite.setPipelineData("variant", tatsugiri.variant);
tatsuSprite.setPipelineData("ignoreFieldPos", true);
this.pokemon.getSprite().on("animationupdate", (_anim, frame) => tatsuSprite.setFrame(frame.textureFrame));
tatsuSprite.setOrigin(0.5, 1);
tatsuSprite.setScale(0.01);
this.scene.field.add(tatsuSprite);
this.scene.field.bringToTop(this.pokemon);
tatsuSprite.setVisible(true);
this.scene.tweens.add({
targets: this.pokemon,
duration: 250,
ease: "Sine.easeInOut",
scale: 1.15,
yoyo: true,
onComplete: () => {
this.scene.playSound("battle_anims/PRSFX- Liquidation4.wav");
this.scene.tweens.add({
targets: tatsuSprite,
duration: 500,
scale: 1,
x: { value: tatsugiri.x + tatsugiri.getSprite().x, ease: "Linear" },
y: { value: tatsugiri.y + tatsugiri.getSprite().y, ease: "Sine.easeIn" },
onComplete: () => {
tatsugiri.setVisible(true);
tatsuSprite.destroy();
this.end();
}
});
}
});
}
}

View File

@ -1,6 +1,6 @@
import BattleScene from "#app/battle-scene";
import { BattlerIndex } from "#app/battle";
import { applyPostSummonAbAttrs, PostSummonAbAttr } from "#app/data/ability";
import { applyAbAttrs, applyPostSummonAbAttrs, CommanderAbAttr, PostSummonAbAttr } from "#app/data/ability";
import { ArenaTrapTag } from "#app/data/arena-tag";
import { StatusEffect } from "#app/enums/status-effect";
import { PokemonPhase } from "./pokemon-phase";
@ -28,5 +28,8 @@ export class PostSummonPhase extends PokemonPhase {
}
applyPostSummonAbAttrs(PostSummonAbAttr, pokemon).then(() => this.end());
const field = pokemon.isPlayer() ? this.scene.getPlayerField() : this.scene.getEnemyField();
field.forEach((p) => applyAbAttrs(CommanderAbAttr, p, null, false));
}
}

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@ -138,7 +138,6 @@ export class SwitchSummonPhase extends SummonPhase {
switchedInPokemon.setAlpha(0.5);
}
} else {
switchedInPokemon.resetBattleData();
switchedInPokemon.resetSummonData();
}
this.summon();

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@ -1,6 +1,6 @@
import BattleScene from "#app/battle-scene";
import { applyAbAttrs, BypassSpeedChanceAbAttr, PreventBypassSpeedChanceAbAttr, ChangeMovePriorityAbAttr } from "#app/data/ability";
import { allMoves, applyMoveAttrs, IncrementMovePriorityAttr, MoveHeaderAttr } from "#app/data/move";
import { applyAbAttrs, BypassSpeedChanceAbAttr, PreventBypassSpeedChanceAbAttr } from "#app/data/ability";
import { allMoves, MoveHeaderAttr } from "#app/data/move";
import { Abilities } from "#app/enums/abilities";
import { Stat } from "#app/enums/stat";
import Pokemon, { PokemonMove } from "#app/field/pokemon";
@ -98,26 +98,22 @@ export class TurnStartPhase extends FieldPhase {
const aMove = allMoves[aCommand.move!.move];
const bMove = allMoves[bCommand!.move!.move];
// The game now considers priority and applies the relevant move and ability attributes
const aPriority = new Utils.IntegerHolder(aMove.priority);
const bPriority = new Utils.IntegerHolder(bMove.priority);
const aUser = this.scene.getField(true).find(p => p.getBattlerIndex() === a)!;
const bUser = this.scene.getField(true).find(p => p.getBattlerIndex() === b)!;
applyMoveAttrs(IncrementMovePriorityAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === a)!, null, aMove, aPriority);
applyMoveAttrs(IncrementMovePriorityAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === b)!, null, bMove, bPriority);
applyAbAttrs(ChangeMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === a)!, null, false, aMove, aPriority);
applyAbAttrs(ChangeMovePriorityAbAttr, this.scene.getField().find(p => p?.isActive() && p.getBattlerIndex() === b)!, null, false, bMove, bPriority);
const aPriority = aMove.getPriority(aUser, false);
const bPriority = bMove.getPriority(bUser, false);
// The game now checks for differences in priority levels.
// If the moves share the same original priority bracket, it can check for differences in battlerBypassSpeed and return the result.
// This conditional is used to ensure that Quick Claw can still activate with abilities like Stall and Mycelium Might (attack moves only)
// Otherwise, the game returns the user of the move with the highest priority.
const isSameBracket = Math.ceil(aPriority.value) - Math.ceil(bPriority.value) === 0;
if (aPriority.value !== bPriority.value) {
const isSameBracket = Math.ceil(aPriority) - Math.ceil(bPriority) === 0;
if (aPriority !== bPriority) {
if (isSameBracket && battlerBypassSpeed[a].value !== battlerBypassSpeed[b].value) {
return battlerBypassSpeed[a].value ? -1 : 1;
}
return aPriority.value < bPriority.value ? 1 : -1;
return (aPriority < bPriority) ? 1 : -1;
}
}

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@ -69,7 +69,9 @@ export abstract class ApiBase {
"Content-Type": config.headers?.["Content-Type"] ?? "application/json",
};
console.log(`Sending ${config.method ?? "GET"} request to: `, this.base + path, config);
if (import.meta.env.DEV) {
console.log(`Sending ${config.method ?? "GET"} request to: `, this.base + path, config);
}
return await fetch(this.base + path, config);
}

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@ -22,7 +22,7 @@ import { vouchers, VoucherType } from "#app/system/voucher";
import { AES, enc } from "crypto-js";
import { Mode } from "#app/ui/ui";
import { clientSessionId, loggedInUser, updateUserInfo } from "#app/account";
import { Nature } from "#app/data/nature";
import { Nature } from "#enums/nature";
import { GameStats } from "#app/system/game-stats";
import { Tutorial } from "#app/tutorial";
import { speciesEggMoves } from "#app/data/balance/egg-moves";
@ -33,7 +33,7 @@ import { setSettingGamepad, SettingGamepad, settingGamepadDefaults } from "#app/
import { setSettingKeyboard, SettingKeyboard } from "#app/system/settings/settings-keyboard";
import { TagAddedEvent, TerrainChangedEvent, WeatherChangedEvent } from "#app/events/arena";
import * as Modifier from "#app/modifier/modifier";
import { StatusEffect } from "#app/data/status-effect";
import { StatusEffect } from "#enums/status-effect";
import ChallengeData from "#app/system/challenge-data";
import { Device } from "#enums/devices";
import { GameDataType } from "#enums/game-data-type";

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@ -1,8 +1,8 @@
import { BattleType } from "../battle";
import BattleScene from "../battle-scene";
import { Gender } from "../data/gender";
import { Nature } from "../data/nature";
import { PokeballType } from "../data/pokeball";
import { Nature } from "#enums/nature";
import { PokeballType } from "#enums/pokeball";
import { getPokemonSpecies } from "../data/pokemon-species";
import { Status } from "../data/status-effect";
import Pokemon, { EnemyPokemon, PokemonMove, PokemonSummonData } from "../field/pokemon";

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@ -1,8 +1,9 @@
import { allMoves, MultiHitAttr, MultiHitType } from "#app/data/move";
import { Status, StatusEffect } from "#app/data/status-effect";
import { Status } from "#app/data/status-effect";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/utils/gameManager";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";

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@ -0,0 +1,224 @@
import { BattlerIndex } from "#app/battle";
import { BattlerTagType } from "#enums/battler-tag-type";
import { PokemonAnimType } from "#enums/pokemon-anim-type";
import { EffectiveStat, Stat } from "#enums/stat";
import { StatusEffect } from "#enums/status-effect";
import { WeatherType } from "#enums/weather-type";
import { MoveResult } from "#app/field/pokemon";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Abilities - Commander", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.startingLevel(100)
.enemyLevel(100)
.moveset([ Moves.LIQUIDATION, Moves.MEMENTO, Moves.SPLASH, Moves.FLIP_TURN ])
.ability(Abilities.COMMANDER)
.battleType("double")
.disableCrits()
.enemySpecies(Species.SNORLAX)
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(Moves.TACKLE);
vi.spyOn(game.scene, "triggerPokemonBattleAnim").mockReturnValue(true);
});
it("causes the source to jump into Dondozo's mouth, granting a stat boost and hiding the source", async () => {
await game.classicMode.startBattle([ Species.TATSUGIRI, Species.DONDOZO ]);
const [ tatsugiri, dondozo ] = game.scene.getPlayerField();
const affectedStats: EffectiveStat[] = [ Stat.ATK, Stat.DEF, Stat.SPATK, Stat.SPDEF, Stat.SPD ];
expect(game.scene.triggerPokemonBattleAnim).toHaveBeenLastCalledWith(tatsugiri, PokemonAnimType.COMMANDER_APPLY);
expect(dondozo.getTag(BattlerTagType.COMMANDED)).toBeDefined();
affectedStats.forEach((stat) => expect(dondozo.getStatStage(stat)).toBe(2));
game.move.select(Moves.SPLASH, 1);
expect(game.scene.currentBattle.turnCommands[0]?.skip).toBeTruthy();
// Force both enemies to target the Tatsugiri
await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER);
await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER);
await game.phaseInterceptor.to("BerryPhase", false);
game.scene.getEnemyField().forEach(enemy => expect(enemy.getLastXMoves(1)[0].result).toBe(MoveResult.MISS));
expect(tatsugiri.isFullHp()).toBeTruthy();
});
it("should activate when a Dondozo switches in and cancel the source's move", async () => {
game.override.enemyMoveset(Moves.SPLASH);
await game.classicMode.startBattle([ Species.TATSUGIRI, Species.MAGIKARP, Species.DONDOZO ]);
const tatsugiri = game.scene.getPlayerField()[0];
game.move.select(Moves.LIQUIDATION, 0, BattlerIndex.ENEMY);
game.doSwitchPokemon(2);
await game.phaseInterceptor.to("MovePhase", false);
expect(game.scene.triggerPokemonBattleAnim).toHaveBeenCalledWith(tatsugiri, PokemonAnimType.COMMANDER_APPLY);
const dondozo = game.scene.getPlayerField()[1];
expect(dondozo.getTag(BattlerTagType.COMMANDED)).toBeDefined();
await game.phaseInterceptor.to("BerryPhase", false);
expect(tatsugiri.getMoveHistory()).toHaveLength(0);
expect(game.scene.getEnemyField()[0].isFullHp()).toBeTruthy();
});
it("source should reenter the field when Dondozo faints", async () => {
await game.classicMode.startBattle([ Species.TATSUGIRI, Species.DONDOZO ]);
const [ tatsugiri, dondozo ] = game.scene.getPlayerField();
expect(game.scene.triggerPokemonBattleAnim).toHaveBeenLastCalledWith(tatsugiri, PokemonAnimType.COMMANDER_APPLY);
expect(dondozo.getTag(BattlerTagType.COMMANDED)).toBeDefined();
game.move.select(Moves.MEMENTO, 1, BattlerIndex.ENEMY);
expect(game.scene.currentBattle.turnCommands[0]?.skip).toBeTruthy();
await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER);
await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER);
await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("FaintPhase", false);
expect(dondozo.getTag(BattlerTagType.COMMANDED)).toBeUndefined();
expect(game.scene.triggerPokemonBattleAnim).toHaveBeenLastCalledWith(dondozo, PokemonAnimType.COMMANDER_REMOVE);
await game.phaseInterceptor.to("BerryPhase", false);
expect(tatsugiri.isFullHp()).toBeFalsy();
});
it("source should still take damage from Poison while hidden", async () => {
game.override
.statusEffect(StatusEffect.POISON)
.enemyMoveset(Moves.SPLASH);
await game.classicMode.startBattle([ Species.TATSUGIRI, Species.DONDOZO ]);
const [ tatsugiri, dondozo ] = game.scene.getPlayerField();
expect(game.scene.triggerPokemonBattleAnim).toHaveBeenLastCalledWith(tatsugiri, PokemonAnimType.COMMANDER_APPLY);
expect(dondozo.getTag(BattlerTagType.COMMANDED)).toBeDefined();
game.move.select(Moves.SPLASH, 1);
expect(game.scene.currentBattle.turnCommands[0]?.skip).toBeTruthy();
await game.phaseInterceptor.to("TurnEndPhase");
expect(tatsugiri.isFullHp()).toBeFalsy();
});
it("source should still take damage from Salt Cure while hidden", async () => {
game.override.enemyMoveset(Moves.SPLASH);
await game.classicMode.startBattle([ Species.TATSUGIRI, Species.DONDOZO ]);
const [ tatsugiri, dondozo ] = game.scene.getPlayerField();
expect(game.scene.triggerPokemonBattleAnim).toHaveBeenLastCalledWith(tatsugiri, PokemonAnimType.COMMANDER_APPLY);
expect(dondozo.getTag(BattlerTagType.COMMANDED)).toBeDefined();
tatsugiri.addTag(BattlerTagType.SALT_CURED, 0, Moves.NONE, game.scene.getField()[BattlerIndex.ENEMY].id);
game.move.select(Moves.SPLASH, 1);
expect(game.scene.currentBattle.turnCommands[0]?.skip).toBeTruthy();
await game.phaseInterceptor.to("TurnEndPhase");
expect(tatsugiri.isFullHp()).toBeFalsy();
});
it("source should still take damage from Sandstorm while hidden", async () => {
game.override
.weather(WeatherType.SANDSTORM)
.enemyMoveset(Moves.SPLASH);
await game.classicMode.startBattle([ Species.TATSUGIRI, Species.DONDOZO ]);
const [ tatsugiri, dondozo ] = game.scene.getPlayerField();
expect(game.scene.triggerPokemonBattleAnim).toHaveBeenLastCalledWith(tatsugiri, PokemonAnimType.COMMANDER_APPLY);
expect(dondozo.getTag(BattlerTagType.COMMANDED)).toBeDefined();
game.move.select(Moves.SPLASH, 1);
expect(game.scene.currentBattle.turnCommands[0]?.skip).toBeTruthy();
await game.phaseInterceptor.to("TurnEndPhase");
expect(tatsugiri.isFullHp()).toBeFalsy();
});
it("should make Dondozo immune to being forced out", async () => {
game.override.enemyMoveset([ Moves.SPLASH, Moves.WHIRLWIND ]);
await game.classicMode.startBattle([ Species.TATSUGIRI, Species.DONDOZO ]);
const [ tatsugiri, dondozo ] = game.scene.getPlayerField();
expect(game.scene.triggerPokemonBattleAnim).toHaveBeenLastCalledWith(tatsugiri, PokemonAnimType.COMMANDER_APPLY);
expect(dondozo.getTag(BattlerTagType.COMMANDED)).toBeDefined();
game.move.select(Moves.SPLASH, 1);
expect(game.scene.currentBattle.turnCommands[0]?.skip).toBeTruthy();
await game.forceEnemyMove(Moves.WHIRLWIND, BattlerIndex.PLAYER_2);
await game.forceEnemyMove(Moves.SPLASH);
// Test may time out here if Whirlwind forced out a Pokemon
await game.phaseInterceptor.to("TurnEndPhase");
expect(dondozo.isActive(true)).toBeTruthy();
});
it("should interrupt the source's semi-invulnerability", async () => {
game.override
.moveset([ Moves.SPLASH, Moves.DIVE ])
.enemyMoveset(Moves.SPLASH);
await game.classicMode.startBattle([ Species.TATSUGIRI, Species.MAGIKARP, Species.DONDOZO ]);
const tatsugiri = game.scene.getPlayerField()[0];
game.move.select(Moves.DIVE, 0, BattlerIndex.ENEMY);
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to("CommandPhase");
await game.toNextTurn();
expect(tatsugiri.getTag(BattlerTagType.UNDERWATER)).toBeDefined();
game.doSwitchPokemon(2);
await game.phaseInterceptor.to("MovePhase", false);
const dondozo = game.scene.getPlayerField()[1];
expect(tatsugiri.getTag(BattlerTagType.UNDERWATER)).toBeUndefined();
expect(dondozo.getTag(BattlerTagType.COMMANDED)).toBeDefined();
await game.toNextTurn();
const enemy = game.scene.getEnemyField()[0];
expect(enemy.isFullHp()).toBeTruthy();
});
});

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@ -0,0 +1,46 @@
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Corrosion", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([ Moves.SPLASH ])
.battleType("single")
.disableCrits()
.enemySpecies(Species.GRIMER)
.enemyAbility(Abilities.CORROSION)
.enemyMoveset(Moves.TOXIC);
});
it("If a Poison- or Steel-type Pokémon with this Ability poisons a target with Synchronize, Synchronize does not gain the ability to poison Poison- or Steel-type Pokémon.", async () => {
game.override.ability(Abilities.SYNCHRONIZE);
await game.classicMode.startBattle([ Species.FEEBAS ]);
const playerPokemon = game.scene.getPlayerPokemon();
const enemyPokemon = game.scene.getEnemyPokemon();
expect(playerPokemon!.status).toBeUndefined();
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to("BerryPhase");
expect(playerPokemon!.status).toBeDefined();
expect(enemyPokemon!.status).toBeUndefined();
});
});

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@ -1,10 +1,10 @@
import { BattlerIndex } from "#app/battle";
import { StatusEffect } from "#app/data/status-effect";
import { toDmgValue } from "#app/utils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { Stat } from "#enums/stat";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/utils/gameManager";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";

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@ -1,11 +1,11 @@
import { BattlerIndex } from "#app/battle";
import { StatusEffect } from "#app/data/status-effect";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import { Species } from "#app/enums/species";
import { MovePhase } from "#app/phases/move-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";

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@ -1,6 +1,6 @@
import { BattlerIndex } from "#app/battle";
import { allMoves } from "#app/data/move";
import { Type } from "#app/data/type";
import { Type } from "#enums/type";
import { Abilities } from "#app/enums/abilities";
import { Moves } from "#app/enums/moves";
import { Species } from "#app/enums/species";

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@ -1,6 +1,6 @@
import { allMoves } from "#app/data/move";
import { Type } from "#app/data/type";
import { Weather, WeatherType } from "#app/data/weather";
import { Type } from "#enums/type";
import { Weather } from "#app/data/weather";
import { PlayerPokemon } from "#app/field/pokemon";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Abilities } from "#enums/abilities";
@ -8,6 +8,7 @@ import { BattlerTagType } from "#enums/battler-tag-type";
import { Biome } from "#enums/biome";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { WeatherType } from "#enums/weather-type";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";

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@ -1,12 +1,13 @@
import { ArenaTagSide, getArenaTag } from "#app/data/arena-tag";
import { StatusEffect, getStatusEffectCatchRateMultiplier } from "#app/data/status-effect";
import { WeatherType } from "#app/data/weather";
import { getStatusEffectCatchRateMultiplier } from "#app/data/status-effect";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Abilities } from "#enums/abilities";
import { ArenaTagType } from "#enums/arena-tag-type";
import { BattlerTagType } from "#enums/battler-tag-type";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { StatusEffect } from "#enums/status-effect";
import { WeatherType } from "#enums/weather-type";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";

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@ -1,7 +1,7 @@
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { Type } from "#app/data/type";
import { Type } from "#enums/type";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";

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@ -1,11 +1,11 @@
import { Stat } from "#enums/stat";
import { StatusEffect } from "#app/data/status-effect";
import { Type } from "#app/data/type";
import { Type } from "#enums/type";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import { toDmgValue } from "#app/utils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { Stat } from "#enums/stat";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";

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@ -1,10 +1,10 @@
import { BattlerIndex } from "#app/battle";
import { StatusEffect } from "#app/data/status-effect";
import { Abilities } from "#app/enums/abilities";
import { CommandPhase } from "#app/phases/command-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";

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@ -1,9 +1,10 @@
import { Status, StatusEffect } from "#app/data/status-effect";
import { Status } from "#app/data/status-effect";
import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/utils/gameManager";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";

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@ -1,6 +1,6 @@
import { allMoves } from "#app/data/move";
import { Type } from "#app/data/type";
import { Weather, WeatherType } from "#app/data/weather";
import { Type } from "#enums/type";
import { Weather } from "#app/data/weather";
import { PlayerPokemon } from "#app/field/pokemon";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Abilities } from "#enums/abilities";
@ -8,6 +8,7 @@ import { BattlerTagType } from "#enums/battler-tag-type";
import { Biome } from "#enums/biome";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { WeatherType } from "#enums/weather-type";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";

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@ -1,12 +1,12 @@
import { StatMultiplierAbAttr, allAbilities } from "#app/data/ability";
import { Stat } from "#enums/stat";
import { WeatherType } from "#app/data/weather";
import { CommandPhase } from "#app/phases/command-phase";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { MoveEndPhase } from "#app/phases/move-end-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { Stat } from "#enums/stat";
import { WeatherType } from "#enums/weather-type";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";

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@ -8,7 +8,8 @@ import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { allMoves, RandomMoveAttr } from "#app/data/move";
// See also: TypeImmunityAbAttr
describe("Abilities - Sap Sipper", () => {
@ -27,20 +28,20 @@ describe("Abilities - Sap Sipper", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.disableCrits();
game.override.battleType("single")
.disableCrits()
.ability(Abilities.SAP_SIPPER)
.enemySpecies(Species.RATTATA)
.enemyAbility(Abilities.SAP_SIPPER)
.enemyMoveset(Moves.SPLASH);
});
it("raises ATK stat stage by 1 and block effects when activated against a grass attack", async() => {
const moveToUse = Moves.LEAFAGE;
const enemyAbility = Abilities.SAP_SIPPER;
game.override.moveset([ moveToUse ]);
game.override.enemyMoveset(Moves.SPLASH);
game.override.enemySpecies(Species.DUSKULL);
game.override.enemyAbility(enemyAbility);
game.override.moveset(moveToUse);
await game.startBattle();
await game.classicMode.startBattle([ Species.BULBASAUR ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const initialEnemyHp = enemyPokemon.hp;
@ -55,14 +56,10 @@ describe("Abilities - Sap Sipper", () => {
it("raises ATK stat stage by 1 and block effects when activated against a grass status move", async() => {
const moveToUse = Moves.SPORE;
const enemyAbility = Abilities.SAP_SIPPER;
game.override.moveset([ moveToUse ]);
game.override.enemyMoveset(Moves.SPLASH);
game.override.enemySpecies(Species.RATTATA);
game.override.enemyAbility(enemyAbility);
game.override.moveset(moveToUse);
await game.startBattle();
await game.classicMode.startBattle([ Species.BULBASAUR ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
@ -76,14 +73,10 @@ describe("Abilities - Sap Sipper", () => {
it("do not activate against status moves that target the field", async () => {
const moveToUse = Moves.GRASSY_TERRAIN;
const enemyAbility = Abilities.SAP_SIPPER;
game.override.moveset([ moveToUse ]);
game.override.enemyMoveset(Moves.SPLASH);
game.override.enemySpecies(Species.RATTATA);
game.override.enemyAbility(enemyAbility);
game.override.moveset(moveToUse);
await game.startBattle();
await game.classicMode.startBattle([ Species.BULBASAUR ]);
game.move.select(moveToUse);
@ -96,14 +89,10 @@ describe("Abilities - Sap Sipper", () => {
it("activate once against multi-hit grass attacks", async () => {
const moveToUse = Moves.BULLET_SEED;
const enemyAbility = Abilities.SAP_SIPPER;
game.override.moveset([ moveToUse ]);
game.override.enemyMoveset(Moves.SPLASH);
game.override.enemySpecies(Species.RATTATA);
game.override.enemyAbility(enemyAbility);
game.override.moveset(moveToUse);
await game.startBattle();
await game.classicMode.startBattle([ Species.BULBASAUR ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const initialEnemyHp = enemyPokemon.hp;
@ -118,15 +107,10 @@ describe("Abilities - Sap Sipper", () => {
it("do not activate against status moves that target the user", async () => {
const moveToUse = Moves.SPIKY_SHIELD;
const ability = Abilities.SAP_SIPPER;
game.override.moveset([ moveToUse ]);
game.override.ability(ability);
game.override.enemyMoveset(Moves.SPLASH);
game.override.enemySpecies(Species.RATTATA);
game.override.enemyAbility(Abilities.NONE);
game.override.moveset(moveToUse);
await game.startBattle();
await game.classicMode.startBattle([ Species.BULBASAUR ]);
const playerPokemon = game.scene.getPlayerPokemon()!;
@ -142,18 +126,15 @@ describe("Abilities - Sap Sipper", () => {
expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
});
// TODO Add METRONOME outcome override
// To run this testcase, manually modify the METRONOME move to always give SAP_SIPPER, then uncomment
it.todo("activate once against multi-hit grass attacks (metronome)", async () => {
it("activate once against multi-hit grass attacks (metronome)", async () => {
const moveToUse = Moves.METRONOME;
const enemyAbility = Abilities.SAP_SIPPER;
game.override.moveset([ moveToUse ]);
game.override.enemyMoveset([ Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE ]);
game.override.enemySpecies(Species.RATTATA);
game.override.enemyAbility(enemyAbility);
const randomMoveAttr = allMoves[Moves.METRONOME].findAttr(attr => attr instanceof RandomMoveAttr) as RandomMoveAttr;
vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(Moves.BULLET_SEED);
await game.startBattle();
game.override.moveset(moveToUse);
await game.classicMode.startBattle([ Species.BULBASAUR ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
const initialEnemyHp = enemyPokemon.hp;
@ -168,11 +149,8 @@ describe("Abilities - Sap Sipper", () => {
it("still activates regardless of accuracy check", async () => {
game.override.moveset(Moves.LEAF_BLADE);
game.override.enemyMoveset(Moves.SPLASH);
game.override.enemySpecies(Species.MAGIKARP);
game.override.enemyAbility(Abilities.SAP_SIPPER);
await game.classicMode.startBattle();
await game.classicMode.startBattle([ Species.BULBASAUR ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;

View File

@ -1,9 +1,10 @@
import { Status, StatusEffect } from "#app/data/status-effect";
import { Status } from "#app/data/status-effect";
import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/utils/gameManager";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";

View File

@ -1,9 +1,10 @@
import { Status, StatusEffect } from "#app/data/status-effect";
import { Status } from "#app/data/status-effect";
import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/utils/gameManager";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";

View File

@ -1,7 +1,7 @@
import { StatusEffect } from "#app/data/status-effect";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
@ -94,16 +94,4 @@ describe("Abilities - Synchronize", () => {
expect(game.scene.getEnemyPokemon()!.status?.effect).toBe(StatusEffect.PARALYSIS);
expect(game.phaseInterceptor.log).toContain("ShowAbilityPhase");
});
it("should activate with Psycho Shift after the move clears the status", async () => {
game.override.statusEffect(StatusEffect.PARALYSIS);
await game.classicMode.startBattle();
game.move.select(Moves.PSYCHO_SHIFT);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()!.status?.effect).toBe(StatusEffect.PARALYSIS); // keeping old gen < V impl for now since it's buggy otherwise
expect(game.scene.getEnemyPokemon()!.status?.effect).toBe(StatusEffect.PARALYSIS);
expect(game.phaseInterceptor.log).toContain("ShowAbilityPhase");
});
});

View File

@ -296,7 +296,9 @@ describe("Abilities - Wimp Out", () => {
Species.TYRUNT
]);
game.move.select(Moves.SPLASH);
game.scene.getPlayerPokemon()!.hp *= 0.51;
game.move.select(Moves.ENDURE);
await game.phaseInterceptor.to("TurnEndPhase");
confirmNoSwitch();

View File

@ -1,5 +1,5 @@
import { BattlerIndex } from "#app/battle";
import { Status, StatusEffect } from "#app/data/status-effect";
import { Status } from "#app/data/status-effect";
import { DamagePhase } from "#app/phases/damage-phase";
import { SwitchSummonPhase } from "#app/phases/switch-summon-phase";
import { Mode } from "#app/ui/ui";
@ -7,6 +7,7 @@ import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { Stat } from "#enums/stat";
import { StatusEffect } from "#enums/status-effect";
import { SwitchType } from "#enums/switch-type";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";

View File

@ -1,9 +1,10 @@
import { Status, StatusEffect } from "#app/data/status-effect";
import { Status } from "#app/data/status-effect";
import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/utils/gameManager";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";

View File

@ -1,9 +1,9 @@
import { allMoves } from "#app/data/move";
import { WeatherType } from "#app/data/weather";
import { Abilities } from "#app/enums/abilities";
import { MoveEffectPhase } from "#app/phases/move-effect-phase";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { WeatherType } from "#enums/weather-type";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";

View File

@ -1,10 +1,10 @@
import { WeatherType } from "#app/data/weather";
import { BattlerIndex } from "#app/battle";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { WeatherType } from "#enums/weather-type";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { BattlerIndex } from "#app/battle";
describe("Weather - Hail", () => {
let phaserGame: Phaser.Game;

View File

@ -1,8 +1,8 @@
import { WeatherType } from "#app/data/weather";
import { Abilities } from "#app/enums/abilities";
import { Stat } from "#app/enums/stat";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { WeatherType } from "#enums/weather-type";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";

View File

@ -1,8 +1,9 @@
import { Status, StatusEffect } from "#app/data/status-effect";
import { Status } from "#app/data/status-effect";
import { BattleEndPhase } from "#app/phases/battle-end-phase";
import { TurnInitPhase } from "#app/phases/turn-init-phase";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";

View File

@ -1,5 +1,5 @@
import { BattlerIndex } from "#app/battle";
import { Type } from "#app/data/type";
import { Type } from "#enums/type";
import { Abilities } from "#enums/abilities";
import { ArenaTagType } from "#enums/arena-tag-type";
import { Challenges } from "#enums/challenges";

View File

@ -1,6 +1,5 @@
import {
Status,
StatusEffect,
getStatusEffectActivationText,
getStatusEffectDescriptor,
getStatusEffectHealText,
@ -11,6 +10,7 @@ import { MoveResult } from "#app/field/pokemon";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/utils/gameManager";
import { mockI18next } from "#test/utils/testUtils";
import i18next from "i18next";

View File

@ -1,7 +1,7 @@
import { Species } from "#app/enums/species";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import GameManager from "../utils/gameManager";
import { PokeballType } from "#app/enums/pokeball";
import { PokeballType } from "#enums/pokeball";
import BattleScene from "#app/battle-scene";
import { Moves } from "#app/enums/moves";

View File

@ -1,12 +1,12 @@
import { StatusEffect } from "#app/data/status-effect";
import { Abilities } from "#app/enums/abilities";
import { Biome } from "#app/enums/biome";
import { Moves } from "#app/enums/moves";
import { Species } from "#app/enums/species";
import { GameModes } from "#app/game-mode";
import { TurnHeldItemTransferModifier } from "#app/modifier/modifier";
import { Abilities } from "#enums/abilities";
import { Biome } from "#enums/biome";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/utils/gameManager";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import GameManager from "./utils/gameManager";
const FinalWave = {
Classic: 200,

View File

@ -1,8 +1,8 @@
import { StatusEffect } from "#app/data/status-effect";
import i18next from "#app/plugins/i18n";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";

View File

@ -1,13 +1,13 @@
import { ArenaTagSide } from "#app/data/arena-tag";
import Move, { allMoves } from "#app/data/move";
import { WeatherType } from "#app/data/weather";
import { Abilities } from "#app/enums/abilities";
import { ArenaTagType } from "#app/enums/arena-tag-type";
import Pokemon from "#app/field/pokemon";
import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { NumberHolder } from "#app/utils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { WeatherType } from "#enums/weather-type";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";

View File

@ -2,7 +2,7 @@ import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { TerrainType } from "#app/data/terrain";
import { Type } from "#app/data/type";
import { Type } from "#enums/type";
import { BattlerIndex } from "#app/battle";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";

View File

@ -1,5 +1,5 @@
import { BattlerIndex } from "#app/battle";
import { Type } from "#app/data/type";
import { Type } from "#enums/type";
import { Moves } from "#app/enums/moves";
import { Species } from "#app/enums/species";
import { Abilities } from "#enums/abilities";

View File

@ -1,5 +1,5 @@
import { Stat } from "#enums/stat";
import { Type } from "#app/data/type";
import { Type } from "#enums/type";
import { Species } from "#app/enums/species";
import { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
import { modifierTypes } from "#app/modifier/modifier-type";

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