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@ -7,6 +7,7 @@ import { Biome } from "#app/enums/biome";
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import { BattleEndPhase } from "#app/phases/battle-end-phase";
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import { Mode } from "#app/ui/ui";
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import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler";
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import Overrides from "#app/overrides";
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//const TIMEOUT = 20 * 1000;
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@ -60,7 +61,7 @@ describe("Shop modifications", async () => {
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.startingWave(9)
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.startingBiome(Biome.ICE_CAVE) // Will lead to Snowy Forest with randomly generated weather
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.battleType("single")
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.shinyLevel(true, 2)
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.shinyLevel(true)
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.startingLevel(100) // Avoid levelling up
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.enemyLevel(1000) // Avoid opponent dying before game.doKillOpponents()
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.disableTrainerWaves()
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@ -75,11 +76,27 @@ describe("Shop modifications", async () => {
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itemPoolChecks.clear();
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});
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it("should not have Eviolite and Mini Black Hole available in Classic if not unlocked", async () => {
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await game.classicMode.runToSummon();
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expect(itemPoolChecks.get("EVIOLITE")).toBeDefined();
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expect(itemPoolChecks.get("EVIOLITE")).toBeFalsy();
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expect(itemPoolChecks.get("MINI_BLACK_HOLE")).toBeDefined();
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expect(itemPoolChecks.get("MINI_BLACK_HOLE")).toBeFalsy();
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game.move.select(Moves.KOWTOW_CLEAVE);
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await game.phaseInterceptor.to("DamagePhase");
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await game.doKillOpponents();
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await game.phaseInterceptor.to(BattleEndPhase);
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game.onNextPrompt("SelectModifierPhase", Mode.MODIFIER_SELECT, () => {
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expect(game.scene.ui.getHandler()).toBeInstanceOf(ModifierSelectUiHandler);
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expect(itemPoolChecks.get("EVIOLITE")).toBeDefined();
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expect(itemPoolChecks.get("EVIOLITE")).toBeFalsy();
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expect(itemPoolChecks.get("MINI_BLACK_HOLE")).toBeDefined();
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expect(itemPoolChecks.get("MINI_BLACK_HOLE")).toBeFalsy();
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});
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});
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it("should have Eviolite and Mini Black Hole available in Daily", async () => {
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await game.dailyMode.runToSummon();
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const party = game.scene.getParty();
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expect(party[0]).toBeDefined();
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expect(getPartyLuckValue(party)).toBe(0);
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expect(itemPoolChecks.get("EVIOLITE")).toBeDefined();
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expect(itemPoolChecks.get("EVIOLITE")).toBeFalsy();
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expect(itemPoolChecks.get("MINI_BLACK_HOLE")).toBeDefined();
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@ -96,5 +113,22 @@ describe("Shop modifications", async () => {
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expect(itemPoolChecks.get("MINI_BLACK_HOLE")).toBeTruthy();
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});
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});
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it("should apply luck in Classic Mode", async () => {
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await game.classicMode.runToSummon();
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const party = game.scene.getParty();
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expect(Overrides.SHINY_OVERRIDE).toBeTruthy();
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expect(party[0]).toBeDefined();
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expect(party[0].getLuck()).toBeGreaterThan(0);
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expect(getPartyLuckValue(party)).toBeGreaterThan(0);
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});
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it("should not apply luck in Daily Run", async () => {
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await game.dailyMode.runToSummon();
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const party = game.scene.getParty();
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expect(party[0]).toBeDefined();
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expect(party[0].getLuck()).toBeGreaterThan(0);
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expect(getPartyLuckValue(party)).toBe(0);
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});
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});
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//*/
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@ -327,21 +327,19 @@ export class OverridesHelper extends GameManagerHelper {
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/**
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* Override player shininess
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* @param shininess Whether the player's Pokemon should be shiny.
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*/
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shinyLevel(shininess: boolean): this {
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vi.spyOn(Overrides, "SHINY_OVERRIDE", "get").mockReturnValue(shininess);
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this.log(`Set player Pokemon as ${shininess ? "" : "not "}shiny!`);
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return this;
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}
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/**
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* Override player shiny variant
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* @param variant The player's shiny variant.
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*/
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shinyLevel(shininess?: boolean, variant?: Variant): this {
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if (shininess !== undefined) {
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vi.spyOn(Overrides, "SHINY_OVERRIDE", "get").mockReturnValue(shininess);
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}
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if (variant !== undefined) {
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vi.spyOn(Overrides, "VARIANT_OVERRIDE", "get").mockReturnValue(variant);
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}
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if (shininess !== undefined) {
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this.log(`Set player Pokemon as ${shininess ? "" : "not "}shiny!`);
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}
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if (variant !== undefined) {
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this.log(`Set player Pokemon's shiny variant to ${variant}!`);
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}
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variantLevel(variant: Variant): this {
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vi.spyOn(Overrides, "VARIANT_OVERRIDE", "get").mockReturnValue(variant);
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this.log(`Set player Pokemon's shiny variant to ${variant}!`);
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return this;
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}
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