[Beta] Updating the manage data->unlock all option to work with all abilities, natures, forms and passives (#2967)
* Updated code to allow user to unlock all pokemon from the manage data menu option * Added code to Utils to allow it to check for a beta env, and hid the unlock all code behind that. This should stop it from being accessed in prod envs * Updated another section to be locked behind beta check, and also updated the everything.prsv to have everything unlocked going forward * Fixed some code reviews
This commit is contained in:
parent
9df3bdde70
commit
8e44ddfde2
File diff suppressed because one or more lines are too long
|
@ -2,6 +2,7 @@ import BattleScene from "../battle-scene";
|
|||
import { TextStyle, addTextObject } from "./text";
|
||||
import { Mode } from "./ui";
|
||||
import UiHandler from "./ui-handler";
|
||||
import { unlockAll } from "./menu-ui-handler";
|
||||
import { addWindow } from "./ui-theme";
|
||||
import * as Utils from "../utils";
|
||||
import { argbFromRgba } from "@material/material-color-utilities";
|
||||
|
@ -42,6 +43,9 @@ export default abstract class AbstractOptionSelectUiHandler extends UiHandler {
|
|||
|
||||
protected scrollCursor: integer = 0;
|
||||
|
||||
private konamiIndex: integer = 0;
|
||||
static readonly konamiCode: Button[] = [Button.UP, Button.UP, Button.DOWN, Button.DOWN, Button.LEFT, Button.RIGHT, Button.LEFT, Button.RIGHT, Button.CANCEL, Button.ACTION];
|
||||
|
||||
private cursorObj: Phaser.GameObjects.Image;
|
||||
|
||||
constructor(scene: BattleScene, mode?: Mode) {
|
||||
|
@ -159,6 +163,20 @@ export default abstract class AbstractOptionSelectUiHandler extends UiHandler {
|
|||
|
||||
let playSound = true;
|
||||
|
||||
if (ui.getMode() === Mode.TITLE) {
|
||||
if (button === AbstractOptionSelectUiHandler.konamiCode[this.konamiIndex] && (Utils.isLocal || Utils.isBeta)) {
|
||||
if (this.konamiIndex !== AbstractOptionSelectUiHandler.konamiCode.length - 1) {
|
||||
this.konamiIndex += 1;
|
||||
} else {
|
||||
unlockAll(this.scene);
|
||||
this.konamiIndex = 0;
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
this.konamiIndex = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (button === Button.ACTION || button === Button.CANCEL) {
|
||||
if (this.blockInput) {
|
||||
ui.playError();
|
||||
|
|
|
@ -11,6 +11,11 @@ import i18next from "i18next";
|
|||
import {Button} from "#enums/buttons";
|
||||
import { GameDataType } from "#enums/game-data-type";
|
||||
import BgmBar from "#app/ui/bgm-bar";
|
||||
import { Species } from "#app/enums/species.js";
|
||||
import { DexAttr, AbilityAttr } from "#app/system/game-data.js";
|
||||
import { getPokemonSpecies, starterPassiveAbilities } from "../data/pokemon-species";
|
||||
import { Nature } from "../data/nature";
|
||||
import { Passive } from "../enums/passive";
|
||||
|
||||
enum MenuOptions {
|
||||
GAME_SETTINGS,
|
||||
|
@ -30,6 +35,47 @@ const discordUrl = "https://discord.gg/uWpTfdKG49";
|
|||
const githubUrl = "https://github.com/pagefaultgames/pokerogue";
|
||||
const redditUrl = "https://www.reddit.com/r/pokerogue";
|
||||
|
||||
export function unlockAll(scene: BattleScene) {
|
||||
if (Utils.isLocal || Utils.isBeta) {
|
||||
const totalSpecies = Object.keys(Species).filter(s => !isNaN(Number(s)));
|
||||
for (const species of totalSpecies) {
|
||||
//const pokemonSpecies = Number(species) > 2000 ? allSpecies.find(s => s.speciesId === Number(species)) : allSpecies[Number(species) - 1]; // thie converts the species to a pokemon from allSpecies by checking regional variants and returning the normal species index
|
||||
const pokemonSpecies = getPokemonSpecies(Number(species));
|
||||
let dexAttrLength = Object.values(DexAttr).length; // this will be the final amount of bits to set; we start by getting the length of the DexAttr so we know how many things every pokemon will get at minimum
|
||||
if (pokemonSpecies.forms?.length > 0) { // this checks if the specific pokemon has forms
|
||||
dexAttrLength += pokemonSpecies.forms?.length; // if it does have forms, add it to the dexAttrLength
|
||||
}
|
||||
const natureAttrLength = Object.values(Nature).length; // this gets a list of all the natures to set bits for
|
||||
let abilityAttr: number; // since pokemon can have 1, 2 or 3 abilities
|
||||
switch (pokemonSpecies.getAbilityCount()) {
|
||||
case 1: // if it's one ability, return one ability
|
||||
abilityAttr = AbilityAttr.ABILITY_1;
|
||||
break;
|
||||
case 2: // if it's one ability and the hidden ability, return ability 1 and the hidden ability
|
||||
abilityAttr = AbilityAttr.ABILITY_1 + AbilityAttr.ABILITY_HIDDEN;
|
||||
break;
|
||||
case 3: // if it's 3 abilities, return all three
|
||||
abilityAttr = AbilityAttr.ABILITY_1 + AbilityAttr.ABILITY_2 + AbilityAttr.ABILITY_HIDDEN;
|
||||
break;
|
||||
}
|
||||
scene.gameData.dexData[species].seenAttr = BigInt(Math.pow(2, dexAttrLength) - 1); // we can set these values as 2^n - 1 if n is one more than the total number of total bits compared to what we need
|
||||
scene.gameData.dexData[species].caughtAttr = BigInt(Math.pow(2, dexAttrLength) - 1);
|
||||
scene.gameData.dexData[species].natureAttr = Math.pow(2, natureAttrLength) - 1;
|
||||
scene.gameData.dexData[species].caughtCount = 1;
|
||||
scene.gameData.dexData[species].seenCount = 1;
|
||||
scene.gameData.dexData[species].ivs = [31, 31, 31, 31, 31, 31];
|
||||
if (scene.gameData.starterData[species]) { // this checks to make sure the species has a starter
|
||||
scene.gameData.starterData[species].abilityAttr = abilityAttr; // if so, it sets the abilityAttr for the starter
|
||||
}
|
||||
if (starterPassiveAbilities[species]) { // checks to see if the species has a passive - this is different to the starter code above as this needs to check babies instead of evolutions (i.e. check pichu instead of pikachu)
|
||||
scene.gameData.starterData[species].passiveAttr = Passive.UNLOCKED + Passive.ENABLED; // if so, it sets the passiveAttr for the starter to be
|
||||
}
|
||||
}
|
||||
//scene.gameData.saveAll(scene, true, true, false, true); // I could not for the life of me figure out how to make it save
|
||||
scene.ui.revertMode();
|
||||
}
|
||||
}
|
||||
|
||||
export default class MenuUiHandler extends MessageUiHandler {
|
||||
private menuContainer: Phaser.GameObjects.Container;
|
||||
private menuMessageBoxContainer: Phaser.GameObjects.Container;
|
||||
|
@ -188,16 +234,24 @@ export default class MenuUiHandler extends MessageUiHandler {
|
|||
keepOpen: true
|
||||
});
|
||||
}
|
||||
manageDataOptions.push(
|
||||
{
|
||||
manageDataOptions.push({
|
||||
label: i18next.t("menuUiHandler:exportData"),
|
||||
handler: () => {
|
||||
this.scene.gameData.tryExportData(GameDataType.SYSTEM);
|
||||
return true;
|
||||
},
|
||||
keepOpen: true
|
||||
},
|
||||
{
|
||||
});
|
||||
if (Utils.isLocal || Utils.isBeta) {
|
||||
manageDataOptions.push({
|
||||
label: "Unlock All",
|
||||
handler: () => {
|
||||
unlockAll(this.scene);
|
||||
return true;
|
||||
}
|
||||
});
|
||||
}
|
||||
manageDataOptions.push({
|
||||
label: i18next.t("menuUiHandler:cancel"),
|
||||
handler: () => {
|
||||
this.scene.ui.revertMode();
|
||||
|
|
|
@ -292,6 +292,8 @@ export const apiUrl = localServerUrl ?? "https://api.pokerogue.net";
|
|||
// used to disable api calls when isLocal is true and a server is not found
|
||||
export let isLocalServerConnected = true;
|
||||
|
||||
export const isBeta = import.meta.env.DEV; // this checks to see if the env mode is development. Technically this gives the same value for beta AND for dev envs
|
||||
|
||||
export function setCookie(cName: string, cValue: string): void {
|
||||
const expiration = new Date();
|
||||
expiration.setTime(new Date().getTime() + 3600000 * 24 * 30 * 3/*7*/);
|
||||
|
|
Loading…
Reference in New Issue