[Bug] Primal weather no longer persists if last mon dies to indirect damage (#3492)
* Fixed Delta Stream remaining active when last mon dies to indirect damage * Rebasing changes * Linting fix * Combined if statements * Changed params to optional * Added unit test * Apply suggestions from code review * Fix test and remove `.js` from import --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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@ -3923,7 +3923,7 @@ export class PostBattleLootAbAttr extends PostBattleAbAttr {
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}
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export class PostFaintAbAttr extends AbAttr {
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applyPostFaint(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean {
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applyPostFaint(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker?: Pokemon, move?: Move, hitResult?: HitResult, ...args: any[]): boolean {
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return false;
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}
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}
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@ -3974,7 +3974,7 @@ export class PostFaintClearWeatherAbAttr extends PostFaintAbAttr {
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* @param args N/A
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* @returns {boolean} Returns true if the weather clears, otherwise false.
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*/
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applyPostFaint(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean {
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applyPostFaint(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker?: Pokemon, move?: Move, hitResult?: HitResult, ...args: any[]): boolean {
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const weatherType = pokemon.scene.arena.weather?.weatherType;
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let turnOffWeather = false;
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@ -4022,8 +4022,8 @@ export class PostFaintContactDamageAbAttr extends PostFaintAbAttr {
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this.damageRatio = damageRatio;
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}
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applyPostFaint(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean {
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if (move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)) {
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applyPostFaint(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker?: Pokemon, move?: Move, hitResult?: HitResult, ...args: any[]): boolean {
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if (move !== undefined && attacker !== undefined && move.checkFlag(MoveFlags.MAKES_CONTACT, attacker, pokemon)) { //If the mon didn't die to indirect damage
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const cancelled = new Utils.BooleanHolder(false);
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pokemon.scene.getField(true).map(p => applyAbAttrs(FieldPreventExplosiveMovesAbAttr, p, cancelled, simulated));
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if (cancelled.value || attacker.hasAbilityWithAttr(BlockNonDirectDamageAbAttr)) {
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@ -4052,8 +4052,8 @@ export class PostFaintHPDamageAbAttr extends PostFaintAbAttr {
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super ();
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}
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applyPostFaint(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean {
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if (!simulated) {
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applyPostFaint(pokemon: Pokemon, passive: boolean, simulated: boolean, attacker?: Pokemon, move?: Move, hitResult?: HitResult, ...args: any[]): boolean {
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if (move !== undefined && attacker !== undefined && !simulated) { //If the mon didn't die to indirect damage
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const damage = pokemon.turnData.attacksReceived[0].damage;
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attacker.damageAndUpdate((damage), HitResult.OTHER);
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attacker.turnData.damageTaken += damage;
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@ -4711,7 +4711,7 @@ export function applyPostBattleAbAttrs(attrType: Constructor<PostBattleAbAttr>,
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}
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export function applyPostFaintAbAttrs(attrType: Constructor<PostFaintAbAttr>,
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pokemon: Pokemon, attacker: Pokemon, move: Move, hitResult: HitResult, simulated: boolean = false, ...args: any[]): Promise<void> {
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pokemon: Pokemon, attacker?: Pokemon, move?: Move, hitResult?: HitResult, simulated: boolean = false, ...args: any[]): Promise<void> {
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return applyAbAttrsInternal<PostFaintAbAttr>(attrType, pokemon, (attr, passive) => attr.applyPostFaint(pokemon, passive, simulated, attacker, move, hitResult, args), args, false, simulated);
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}
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@ -65,6 +65,8 @@ export class FaintPhase extends PokemonPhase {
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if (pokemon.turnData?.attacksReceived?.length) {
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const lastAttack = pokemon.turnData.attacksReceived[0];
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applyPostFaintAbAttrs(PostFaintAbAttr, pokemon, this.scene.getPokemonById(lastAttack.sourceId)!, new PokemonMove(lastAttack.move).getMove(), lastAttack.result); // TODO: is this bang correct?
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} else { //If killed by indirect damage, apply post-faint abilities without providing a last move
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applyPostFaintAbAttrs(PostFaintAbAttr, pokemon);
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}
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const alivePlayField = this.scene.getField(true);
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@ -1,4 +1,5 @@
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import { allMoves } from "#app/data/move";
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import { StatusEffect } from "#app/enums/status-effect";
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import { TurnStartPhase } from "#app/phases/turn-start-phase";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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@ -33,7 +34,7 @@ describe("Weather - Strong Winds", () => {
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it("electric type move is not very effective on Rayquaza", async () => {
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game.override.enemySpecies(Species.RAYQUAZA);
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await game.startBattle([Species.PIKACHU]);
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await game.classicMode.startBattle([Species.PIKACHU]);
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const pikachu = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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@ -44,7 +45,7 @@ describe("Weather - Strong Winds", () => {
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});
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it("electric type move is neutral for flying type pokemon", async () => {
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await game.startBattle([Species.PIKACHU]);
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await game.classicMode.startBattle([Species.PIKACHU]);
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const pikachu = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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@ -55,7 +56,7 @@ describe("Weather - Strong Winds", () => {
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});
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it("ice type move is neutral for flying type pokemon", async () => {
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await game.startBattle([Species.PIKACHU]);
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await game.classicMode.startBattle([Species.PIKACHU]);
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const pikachu = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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@ -66,7 +67,7 @@ describe("Weather - Strong Winds", () => {
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});
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it("rock type move is neutral for flying type pokemon", async () => {
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await game.startBattle([Species.PIKACHU]);
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await game.classicMode.startBattle([Species.PIKACHU]);
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const pikachu = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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@ -75,4 +76,18 @@ describe("Weather - Strong Winds", () => {
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await game.phaseInterceptor.to(TurnStartPhase);
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expect(enemy.getAttackTypeEffectiveness(allMoves[Moves.ROCK_SLIDE].type, pikachu)).toBe(1);
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});
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it("weather goes away when last trainer pokemon dies to indirect damage", async () => {
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game.override.enemyStatusEffect(StatusEffect.POISON);
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await game.classicMode.startBattle([Species.MAGIKARP]);
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const enemy = game.scene.getEnemyPokemon()!;
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enemy.hp = 1;
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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expect(game.scene.arena.weather?.weatherType).toBeUndefined();
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});
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});
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