Fix triggering summon ability on load
This commit is contained in:
parent
f418fe294a
commit
8dc96c0070
|
@ -326,9 +326,9 @@ export class TitlePhase extends Phase {
|
||||||
if (this.loaded) {
|
if (this.loaded) {
|
||||||
const availablePartyMembers = this.scene.getParty().filter(p => !p.isFainted()).length;
|
const availablePartyMembers = this.scene.getParty().filter(p => !p.isFainted()).length;
|
||||||
|
|
||||||
this.scene.pushPhase(new SummonPhase(this.scene, 0));
|
this.scene.pushPhase(new SummonPhase(this.scene, 0, true, true));
|
||||||
if (this.scene.currentBattle.double && availablePartyMembers > 1)
|
if (this.scene.currentBattle.double && availablePartyMembers > 1)
|
||||||
this.scene.pushPhase(new SummonPhase(this.scene, 1));
|
this.scene.pushPhase(new SummonPhase(this.scene, 1, true, true));
|
||||||
if (this.scene.currentBattle.waveIndex > 1 && this.scene.currentBattle.battleType !== BattleType.TRAINER) {
|
if (this.scene.currentBattle.waveIndex > 1 && this.scene.currentBattle.battleType !== BattleType.TRAINER) {
|
||||||
this.scene.pushPhase(new CheckSwitchPhase(this.scene, 0, this.scene.currentBattle.double));
|
this.scene.pushPhase(new CheckSwitchPhase(this.scene, 0, this.scene.currentBattle.double));
|
||||||
if (this.scene.currentBattle.double && availablePartyMembers > 1)
|
if (this.scene.currentBattle.double && availablePartyMembers > 1)
|
||||||
|
@ -1074,8 +1074,12 @@ export class SwitchBiomePhase extends BattlePhase {
|
||||||
}
|
}
|
||||||
|
|
||||||
export class SummonPhase extends PartyMemberPokemonPhase {
|
export class SummonPhase extends PartyMemberPokemonPhase {
|
||||||
constructor(scene: BattleScene, fieldIndex: integer, player?: boolean) {
|
private loaded: boolean;
|
||||||
super(scene, fieldIndex, player !== undefined ? player : true);
|
|
||||||
|
constructor(scene: BattleScene, fieldIndex: integer, player: boolean = true, loaded: boolean = false) {
|
||||||
|
super(scene, fieldIndex, player);
|
||||||
|
|
||||||
|
this.loaded = loaded;
|
||||||
}
|
}
|
||||||
|
|
||||||
start() {
|
start() {
|
||||||
|
@ -1203,9 +1207,11 @@ export class SummonPhase extends PartyMemberPokemonPhase {
|
||||||
|
|
||||||
pokemon.resetTurnData();
|
pokemon.resetTurnData();
|
||||||
|
|
||||||
this.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeActiveTrigger, true);
|
if (!this.loaded) {
|
||||||
|
this.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeActiveTrigger, true);
|
||||||
|
|
||||||
this.queuePostSummon();
|
this.queuePostSummon();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
queuePostSummon(): void {
|
queuePostSummon(): void {
|
||||||
|
|
Loading…
Reference in New Issue