Fix game over and subsequent clear reward
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cd6fe56796
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@ -2851,7 +2851,7 @@ export class MoneyRewardPhase extends BattlePhase {
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}
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export class ModifierRewardPhase extends BattlePhase {
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private modifierType: ModifierType;
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protected modifierType: ModifierType;
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constructor(scene: BattleScene, modifierTypeFunc: ModifierTypeFunc) {
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super(scene);
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@ -2862,12 +2862,45 @@ export class ModifierRewardPhase extends BattlePhase {
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start() {
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super.start();
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const newModifier = this.modifierType.newModifier();
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this.doReward().then(() => this.end());
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}
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this.scene.addModifier(newModifier).then(() => {
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this.scene.playSoundWithoutBgm('item_fanfare');
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this.scene.ui.showText(`You received\n${newModifier.type.name}!`, null, () => this.end(), null, true);
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});
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doReward(): Promise<void> {
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return new Promise<void>(resolve => {
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const newModifier = this.modifierType.newModifier();
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this.scene.addModifier(newModifier).then(() => {
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this.scene.playSoundWithoutBgm('item_fanfare');
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this.scene.ui.showText(`You received\n${newModifier.type.name}!`, null, () => resolve(), null, true);
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});
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})
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}
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}
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export class GameOverModifierRewardPhase extends ModifierRewardPhase {
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constructor(scene: BattleScene, modifierTypeFunc: ModifierTypeFunc) {
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super(scene, modifierTypeFunc);
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}
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doReward(): Promise<void> {
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return new Promise<void>(resolve => {
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const newModifier = this.modifierType.newModifier();
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this.scene.addModifier(newModifier).then(() => {
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this.scene.gameData.saveSystem().then(success => {
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if (success) {
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this.scene.playSoundWithoutBgm('level_up_fanfare');
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this.scene.ui.setMode(Mode.MESSAGE);
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this.scene.arenaBg.setVisible(false);
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this.scene.ui.fadeIn(250).then(() => {
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this.scene.ui.showText(`You received\n${newModifier.type.name}!`, null, () => {
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this.scene.time.delayedCall(1500, () => this.scene.arenaBg.setVisible(true));
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resolve();
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}, null, true, 1500);
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});
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} else
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this.scene.reset(true);
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});
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});
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})
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}
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}
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@ -2896,9 +2929,9 @@ export class GameOverPhase extends BattlePhase {
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this.scene.ui.fadeOut(fadeDuration).then(() => {
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this.scene.clearPhaseQueue();
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this.scene.ui.clearText();
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this.handleUnlocks(this.scene.getParty());
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if (!firstClear)
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this.scene.unshiftPhase(new ModifierRewardPhase(this.scene, modifierTypes.VOUCHER_PREMIUM));
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this.handleUnlocks();
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if (this.victory && !firstClear)
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this.scene.unshiftPhase(new GameOverModifierRewardPhase(this.scene, modifierTypes.VOUCHER_PREMIUM));
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this.scene.reset();
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this.scene.unshiftPhase(new CheckLoadPhase(this.scene));
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this.end();
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@ -2907,7 +2940,7 @@ export class GameOverPhase extends BattlePhase {
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});
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}
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handleUnlocks(party: PlayerPokemon[]): void {
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handleUnlocks(): void {
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if (this.victory) {
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if (!this.scene.gameData.unlocks[Unlockables.ENDLESS_MODE])
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this.scene.unshiftPhase(new UnlockPhase(this.scene, Unlockables.ENDLESS_MODE));
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