update zh font to unicode to fit both
This commit is contained in:
parent
073c8aaf01
commit
8c596c6f33
|
@ -20,9 +20,9 @@
|
|||
src: url('./fonts/pokemon-emerald-pro.ttf') format('truetype');
|
||||
}
|
||||
@font-face {
|
||||
font-family: 'vonwaon';
|
||||
src: url('./fonts/VonwaonBitmap-16px.ttf') format('truetype');
|
||||
size-adjust: 66.7%;
|
||||
font-family: 'unifont';
|
||||
src: url('./fonts/unifont-15.1.05.otf') format('opentype');
|
||||
size-adjust: 70%;
|
||||
}
|
||||
|
||||
@font-face {
|
||||
|
|
Binary file not shown.
Binary file not shown.
|
@ -150,7 +150,7 @@ Phaser.GameObjects.Text.prototype.setPositionRelative = setPositionRelative;
|
|||
Phaser.GameObjects.Rectangle.prototype.setPositionRelative = setPositionRelative;
|
||||
|
||||
document.fonts.load("16px emerald").then(() => document.fonts.load("10px pkmnems"));
|
||||
document.fonts.load("16px vonwaon");
|
||||
document.fonts.load("12px unifont");
|
||||
|
||||
let game;
|
||||
|
||||
|
|
|
@ -89,8 +89,8 @@ export interface Localizable {
|
|||
}
|
||||
|
||||
const fonts = [
|
||||
new FontFace("emerald", "url(./fonts/pokemon-emerald-pro.ttf"),
|
||||
new FontFace("emerald", "url(./fonts/PokePT_Wansung.ttf)"),
|
||||
new FontFace("emerald", "url(./fonts/pokemon-emerald-pro.ttf"),
|
||||
];
|
||||
|
||||
function initFonts() {
|
||||
|
|
|
@ -5,6 +5,7 @@ import { EggTier } from "../data/enums/egg-type";
|
|||
import { UiTheme } from "../enums/ui-theme";
|
||||
import { ModifierTier } from "../modifier/modifier-tier";
|
||||
import Phaser from "phaser";
|
||||
import i18next from "i18next";
|
||||
|
||||
export enum TextStyle {
|
||||
MESSAGE,
|
||||
|
@ -83,13 +84,14 @@ export function addTextInputObject(scene: Phaser.Scene, x: number, y: number, wi
|
|||
}
|
||||
|
||||
function getTextStyleOptions(style: TextStyle, uiTheme: UiTheme, extraStyleOptions?: Phaser.Types.GameObjects.Text.TextStyle): [ number, Phaser.Types.GameObjects.Text.TextStyle | InputText.IConfig, string, number, number ] {
|
||||
const {resolvedLanguage} = i18next;
|
||||
let shadowXpos = 4;
|
||||
let shadowYpos = 5;
|
||||
const scale = 0.1666666667;
|
||||
const defaultFontSize = 96;
|
||||
|
||||
let styleOptions: Phaser.Types.GameObjects.Text.TextStyle = {
|
||||
fontFamily: "emerald, vonwaon",
|
||||
fontFamily: "emerald, unifont",
|
||||
fontSize: 96,
|
||||
color: getTextColor(style, false, uiTheme),
|
||||
padding: {
|
||||
|
@ -142,6 +144,11 @@ function getTextStyleOptions(style: TextStyle, uiTheme: UiTheme, extraStyleOptio
|
|||
break;
|
||||
}
|
||||
|
||||
if (["zh"].includes(resolvedLanguage.substring(0,2))) {
|
||||
shadowXpos = 0;
|
||||
shadowYpos = 0;
|
||||
}
|
||||
|
||||
const shadowColor = getTextColor(style, true, uiTheme);
|
||||
|
||||
if (extraStyleOptions) {
|
||||
|
|
Loading…
Reference in New Issue