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Taylor Le Lievre 2024-12-20 16:53:13 -08:00 committed by GitHub
commit 8c02bdc2e7
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GPG Key ID: B5690EEEBB952194
3 changed files with 54 additions and 1 deletions

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@ -1,4 +1,5 @@
import BattleScene from "#app/battle-scene";
import { applyPreSwitchOutAbAttrs, PreSwitchOutAbAttr } from "#app/data/ability";
import { SpeciesFormChangeActiveTrigger } from "#app/data/pokemon-forms";
import { SwitchType } from "#enums/switch-type";
import { SwitchSummonPhase } from "./switch-summon-phase";
@ -9,6 +10,8 @@ export class ReturnPhase extends SwitchSummonPhase {
}
switchAndSummon(): void {
this.lastPokemon = this.getPokemon();
applyPreSwitchOutAbAttrs(PreSwitchOutAbAttr, this.lastPokemon);
this.end();
}

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@ -19,7 +19,7 @@ export class SwitchSummonPhase extends SummonPhase {
private readonly slotIndex: integer;
private readonly doReturn: boolean;
private lastPokemon: Pokemon;
protected lastPokemon: Pokemon;
/**
* Constructor for creating a new SwitchSummonPhase

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@ -0,0 +1,50 @@
import { Moves } from "#app/enums/moves";
import { Species } from "#app/enums/species";
import { WeatherType } from "#app/enums/weather-type";
import { Abilities } from "#enums/abilities";
import GameManager from "#test/utils/gameManager";
import { SPLASH_ONLY } from "#test/utils/testUtils";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Delta Stream", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("double")
.enemyAbility(Abilities.BALL_FETCH)
.enemyMoveset(SPLASH_ONLY)
.enemySpecies(Species.MAGIKARP)
.moveset([Moves.SPLASH])
.starterForms({
[Species.RAYQUAZA]: 1
});
});
it("no longer applies after transition from double to single battle", async () => {
await game.startBattle([Species.FEEBAS, Species.RAYQUAZA]);
expect(game.scene.arena.weather?.weatherType).toBe(WeatherType.STRONG_WINDS);
game.move.select(Moves.SPLASH);
game.move.select(Moves.SPLASH, 1);
await game.doKillOpponents();
game.override.battleType("single");
await game.toNextWave();
expect(game.scene.arena.weather?.weatherType).toBeUndefined();
});
});