Update move.ts
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@ -9932,7 +9932,7 @@ export function initMoves() {
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new StatusMove(Moves.INSTRUCT, Type.PSYCHIC, -1, 15, -1, 0, 7)
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.ignoresSubstitute()
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.attr(RepeatMoveAttr)
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.edgeCase(), // incorrect interactions with Gigaton Hammer, Blood Moon, Torment, and the Pledges
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.edgeCase(), // incorrect interactions with Gigaton Hammer, Blood Moon & Torment
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new AttackMove(Moves.BEAK_BLAST, Type.FLYING, MoveCategory.PHYSICAL, 100, 100, 15, -1, -3, 7)
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.attr(BeakBlastHeaderAttr)
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.ballBombMove()
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