[Test] Fix Safeguard test that relied on a now-fixed bug (#4098)
This commit is contained in:
parent
3d01e905df
commit
89b33466a9
|
@ -38,7 +38,7 @@ describe("Moves - Safeguard", () => {
|
|||
});
|
||||
|
||||
it("protects from damaging moves with additional effects", async () => {
|
||||
await game.startBattle();
|
||||
await game.classicMode.startBattle();
|
||||
const enemy = game.scene.getEnemyPokemon()!;
|
||||
|
||||
game.move.select(Moves.NUZZLE);
|
||||
|
@ -49,7 +49,7 @@ describe("Moves - Safeguard", () => {
|
|||
}, TIMEOUT);
|
||||
|
||||
it("protects from status moves", async () => {
|
||||
await game.startBattle();
|
||||
await game.classicMode.startBattle();
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
|
||||
game.move.select(Moves.SPORE);
|
||||
|
@ -61,7 +61,7 @@ describe("Moves - Safeguard", () => {
|
|||
|
||||
it("protects from confusion", async () => {
|
||||
game.override.moveset([Moves.CONFUSE_RAY]);
|
||||
await game.startBattle();
|
||||
await game.classicMode.startBattle();
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
|
||||
game.move.select(Moves.CONFUSE_RAY);
|
||||
|
@ -74,7 +74,7 @@ describe("Moves - Safeguard", () => {
|
|||
it("protects ally from status", async () => {
|
||||
game.override.battleType("double");
|
||||
|
||||
await game.startBattle();
|
||||
await game.classicMode.startBattle();
|
||||
|
||||
game.move.select(Moves.SPORE, 0, BattlerIndex.ENEMY_2);
|
||||
game.move.select(Moves.NUZZLE, 1, BattlerIndex.ENEMY_2);
|
||||
|
@ -90,7 +90,7 @@ describe("Moves - Safeguard", () => {
|
|||
}, TIMEOUT);
|
||||
|
||||
it("protects from Yawn", async () => {
|
||||
await game.startBattle();
|
||||
await game.classicMode.startBattle();
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
|
||||
game.move.select(Moves.YAWN);
|
||||
|
@ -101,7 +101,7 @@ describe("Moves - Safeguard", () => {
|
|||
}, TIMEOUT);
|
||||
|
||||
it("doesn't protect from already existing Yawn", async () => {
|
||||
await game.startBattle();
|
||||
await game.classicMode.startBattle();
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
|
||||
game.move.select(Moves.YAWN);
|
||||
|
@ -116,12 +116,13 @@ describe("Moves - Safeguard", () => {
|
|||
|
||||
it("doesn't protect from self-inflicted via Rest or Flame Orb", async () => {
|
||||
game.override.enemyHeldItems([{name: "FLAME_ORB"}]);
|
||||
await game.startBattle();
|
||||
await game.classicMode.startBattle();
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
|
||||
await game.toNextTurn();
|
||||
enemyPokemon.damageAndUpdate(1);
|
||||
|
||||
expect(enemyPokemon.status?.effect).toEqual(StatusEffect.BURN);
|
||||
|
||||
|
@ -135,7 +136,7 @@ describe("Moves - Safeguard", () => {
|
|||
it("protects from ability-inflicted status", async () => {
|
||||
game.override.ability(Abilities.STATIC);
|
||||
vi.spyOn(allAbilities[Abilities.STATIC].getAttrs(PostDefendContactApplyStatusEffectAbAttr)[0], "chance", "get").mockReturnValue(100);
|
||||
await game.startBattle();
|
||||
await game.classicMode.startBattle();
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
|
|
Loading…
Reference in New Issue