Fix Salt Cure causing crash
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@ -908,7 +908,7 @@ export class SaltCuredTag extends BattlerTag {
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private sourceIndex: integer;
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constructor(sourceId: integer) {
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super(BattlerTagType.SALT_CURED, BattlerTagLapseType.AFTER_MOVE, 1, Moves.SALT_CURE, sourceId);
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super(BattlerTagType.SALT_CURED, BattlerTagLapseType.TURN_END, 1, Moves.SALT_CURE, sourceId);
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}
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onAdd(pokemon: Pokemon): void {
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@ -922,8 +922,7 @@ export class SaltCuredTag extends BattlerTag {
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const ret = lapseType !== BattlerTagLapseType.CUSTOM || super.lapse(pokemon, lapseType);
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if (ret) {
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const source = pokemon.getOpponents().find(o => o.getBattlerIndex() === this.sourceIndex);
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pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, source.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.SALT_CURE));
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pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, pokemon.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.SALT_CURE));
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const pokemonSteelOrWater = pokemon.isOfType(Type.STEEL) || pokemon.isOfType(Type.WATER);
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pokemon.damageAndUpdate(Math.max(Math.floor(pokemonSteelOrWater ? pokemon.getMaxHp() / 4 : pokemon.getMaxHp() / 8), 1));
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@ -621,7 +621,8 @@ export class RecoilAttr extends MoveEffectAttr {
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if (cancelled.value)
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return false;
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const recoilDamage = Math.max(Math.floor((!this.useHp ? user.turnData.damageDealt : user.getMaxHp()) * this.damageRatio), 1);
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const recoilDamage = Math.max(Math.floor((!this.useHp ? user.turnData.damageDealt : user.getMaxHp()) * this.damageRatio),
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!this.useHp && user.turnData.damageDealt ? 1 : 0);
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if (!recoilDamage)
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return false;
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