[Bug][Ability] Fix Neutralizing Gas interactions #5381
* Add neutralizing gas arena tag * Add PostSummonAddArenaTagAbAttr * Add PreLeaveField attr for neutralizing gas * Remove old SuppressFieldAbilitiesAttr * Fix ability suppression logic * Add basic tests * Reapply onGain abilities when neutralizing gas ends * Untodo ability remval test * Add more tests * Modify gastro acid to call onLose attributes when suppressing * Properly cancel abilities on switch in * Add documentation * Remove partial designation * Update locale key usage * Reactivate the last source's other abilities when it becomes the last remaining * Fix loop vars * Add access modifiers for SuppressAbilitiesTag * Minor changes * Move test to reflect new location * Remove promises from abattr function signatures
This commit is contained in:
parent
7a9bede38d
commit
870bff0e6e
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@ -12,7 +12,7 @@ import { getNonVolatileStatusEffects, getStatusEffectDescriptor, getStatusEffect
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import { Gender } from "./gender";
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import type Move from "./move";
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import { AttackMove, MoveCategory, MoveFlags, MoveTarget, FlinchAttr, OneHitKOAttr, HitHealAttr, allMoves, StatusMove, SelfStatusMove, VariablePowerAttr, applyMoveAttrs, VariableMoveTypeAttr, RandomMovesetMoveAttr, RandomMoveAttr, NaturePowerAttr, CopyMoveAttr, NeutralDamageAgainstFlyingTypeMultiplierAttr, FixedDamageAttr } from "./move";
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import type { ArenaTrapTag } from "./arena-tag";
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import type { ArenaTrapTag, SuppressAbilitiesTag } from "./arena-tag";
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import { ArenaTagSide } from "./arena-tag";
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import { BerryModifier, HitHealModifier, PokemonHeldItemModifier } from "../modifier/modifier";
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import { TerrainType } from "./terrain";
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@ -2197,6 +2197,34 @@ export class PostSummonRemoveArenaTagAbAttr extends PostSummonAbAttr {
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}
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}
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/**
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* Generic class to add an arena tag upon switching in
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*/
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export class PostSummonAddArenaTagAbAttr extends PostSummonAbAttr {
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private readonly tagType: ArenaTagType;
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private readonly turnCount: number;
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private readonly side?: ArenaTagSide;
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private readonly quiet?: boolean;
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private sourceId: number;
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constructor(tagType: ArenaTagType, turnCount: number, side?: ArenaTagSide, quiet?: boolean) {
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super(false);
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this.tagType = tagType;
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this.turnCount = turnCount;
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this.side = side;
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this.quiet = quiet;
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}
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public override applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
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this.sourceId = pokemon.id;
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if (!simulated) {
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globalScene.arena.addTag(this.tagType, this.turnCount, undefined, this.sourceId, this.side, this.quiet);
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}
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return true;
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}
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}
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export class PostSummonMessageAbAttr extends PostSummonAbAttr {
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private messageFunc: (pokemon: Pokemon) => string;
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@ -2941,6 +2969,26 @@ export class PreLeaveFieldClearWeatherAbAttr extends PreLeaveFieldAbAttr {
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}
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}
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/**
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* Updates the active {@linkcode SuppressAbilitiesTag} when a pokemon with {@linkcode Abilities.NEUTRALIZING_GAS} leaves the field
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*/
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export class PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr extends PreLeaveFieldAbAttr {
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constructor() {
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super(false);
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}
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public override applyPreLeaveField(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
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if (!simulated) {
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const suppressTag = globalScene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS) as SuppressAbilitiesTag;
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if (suppressTag) {
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suppressTag.onSourceLeave(globalScene.arena);
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return true;
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}
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}
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return simulated;
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}
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}
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export class PreStatStageChangeAbAttr extends AbAttr {
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applyPreStatStageChange(
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pokemon: Pokemon | null,
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@ -4692,21 +4740,6 @@ export class MoveAbilityBypassAbAttr extends AbAttr {
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}
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}
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export class SuppressFieldAbilitiesAbAttr extends AbAttr {
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constructor() {
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super(false);
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}
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apply(pokemon: Pokemon, passive: boolean, simulated: boolean, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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const ability = (args[0] as Ability);
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if (!ability.hasAttr(UnsuppressableAbilityAbAttr) && !ability.hasAttr(SuppressFieldAbilitiesAbAttr)) {
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cancelled.value = true;
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return true;
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}
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return false;
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}
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}
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export class AlwaysHitAbAttr extends AbAttr { }
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/** Attribute for abilities that allow moves that make contact to ignore protection (i.e. Unseen Fist) */
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@ -5946,10 +5979,10 @@ export function applyOnGainAbAttrs(pokemon: Pokemon, passive: boolean = false, s
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}
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/**
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* Clears primal weather during the turn if {@linkcode pokemon}'s ability corresponds to one
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* Clears primal weather/neutralizing gas during the turn if {@linkcode pokemon}'s ability corresponds to one
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*/
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export function applyOnLoseClearWeatherAbAttrs(pokemon: Pokemon, passive: boolean = false, simulated: boolean = false, ...args: any[]): void {
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applySingleAbAttrs<PreLeaveFieldClearWeatherAbAttr>(pokemon, passive, PreLeaveFieldClearWeatherAbAttr, (attr, passive) => attr.applyPreLeaveField(pokemon, passive, simulated, [ ...args, true ]), args, true, simulated);
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export function applyOnLoseAbAttrs(pokemon: Pokemon, passive: boolean = false, simulated: boolean = false, ...args: any[]): void {
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applySingleAbAttrs<PreLeaveFieldAbAttr>(pokemon, passive, PreLeaveFieldAbAttr, (attr, passive) => attr.applyPreLeaveField(pokemon, passive, simulated, [ ...args, true ]), args, true, simulated);
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}
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function queueShowAbility(pokemon: Pokemon, passive: boolean): void {
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globalScene.unshiftPhase(new ShowAbilityPhase(pokemon.id, passive));
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@ -6838,12 +6871,11 @@ export function initAbilities() {
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new Ability(Abilities.GORILLA_TACTICS, 8)
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.attr(GorillaTacticsAbAttr),
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new Ability(Abilities.NEUTRALIZING_GAS, 8)
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.attr(SuppressFieldAbilitiesAbAttr)
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.attr(PostSummonAddArenaTagAbAttr, ArenaTagType.NEUTRALIZING_GAS, 0)
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.attr(PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr)
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.attr(UncopiableAbilityAbAttr)
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.attr(UnswappableAbilityAbAttr)
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.attr(NoTransformAbilityAbAttr)
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.attr(PostSummonMessageAbAttr, (pokemon: Pokemon) => i18next.t("abilityTriggers:postSummonNeutralizingGas", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }))
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.partial(), // A bunch of weird interactions with other abilities being suppressed then unsuppressed
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.attr(NoTransformAbilityAbAttr),
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new Ability(Abilities.PASTEL_VEIL, 8)
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.attr(PostSummonUserFieldRemoveStatusEffectAbAttr, StatusEffect.POISON, StatusEffect.TOXIC)
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.attr(UserFieldStatusEffectImmunityAbAttr, StatusEffect.POISON, StatusEffect.TOXIC)
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@ -8,7 +8,7 @@ import type Pokemon from "#app/field/pokemon";
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import { HitResult, PokemonMove } from "#app/field/pokemon";
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import { StatusEffect } from "#enums/status-effect";
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import type { BattlerIndex } from "#app/battle";
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import { BlockNonDirectDamageAbAttr, InfiltratorAbAttr, ProtectStatAbAttr, applyAbAttrs } from "#app/data/ability";
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import { BlockNonDirectDamageAbAttr, InfiltratorAbAttr, PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr, ProtectStatAbAttr, applyAbAttrs, applyOnGainAbAttrs, applyOnLoseAbAttrs } from "#app/data/ability";
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import { Stat } from "#enums/stat";
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import { CommonAnim, CommonBattleAnim } from "#app/data/battle-anims";
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import i18next from "i18next";
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@ -1221,6 +1221,69 @@ export class FairyLockTag extends ArenaTag {
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}
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/**
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* Arena tag class for {@link https://bulbapedia.bulbagarden.net/wiki/Neutralizing_Gas_(Ability) Neutralizing Gas}
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*
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* Keeps track of the number of pokemon on the field with Neutralizing Gas - If it drops to zero, the effect is ended and abilities are reactivated
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*
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* Additionally ends onLose abilities when it is activated
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*/
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export class SuppressAbilitiesTag extends ArenaTag {
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private sourceCount: number;
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constructor(sourceId: number) {
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super(ArenaTagType.NEUTRALIZING_GAS, 0, undefined, sourceId);
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this.sourceCount = 1;
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}
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public override onAdd(arena: Arena): void {
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const pokemon = this.getSourcePokemon();
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if (pokemon) {
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globalScene.queueMessage(i18next.t("arenaTag:neutralizingGasOnAdd", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
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for (const fieldPokemon of globalScene.getField()) {
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if (fieldPokemon && fieldPokemon.id !== pokemon.id) {
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[ true, false ].forEach((passive) => applyOnLoseAbAttrs(fieldPokemon, passive));
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}
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}
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}
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}
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public override onOverlap(arena: Arena): void {
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this.sourceCount++;
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}
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public onSourceLeave(arena: Arena): void {
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this.sourceCount--;
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if (this.sourceCount <= 0) {
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arena.removeTag(ArenaTagType.NEUTRALIZING_GAS);
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} else if (this.sourceCount === 1) {
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// With 1 source left, that pokemon's other abilities should reactivate
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// This may be confusing for players but would be the most accurate gameplay-wise
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// Could have a custom message that plays when a specific pokemon's NG ends? This entire thing exists due to passives after all
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const setter = globalScene.getField().filter((p) => p && p.hasAbilityWithAttr(PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr, false))[0];
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applyOnGainAbAttrs(setter, setter.getAbility().hasAttr(PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr));
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}
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}
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public override onRemove(arena: Arena, quiet: boolean = false) {
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if (!quiet) {
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globalScene.queueMessage(i18next.t("arenaTag:neutralizingGasOnRemove"));
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}
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for (const pokemon of globalScene.getField()) {
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// There is only one pokemon with this attr on the field on removal, so its abilities are already active
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if (pokemon && !pokemon.hasAbilityWithAttr(PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr, false)) {
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[ true, false ].forEach((passive) => applyOnGainAbAttrs(pokemon, passive));
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}
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}
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}
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public shouldApplyToSelf(): boolean {
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return this.sourceCount > 1;
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}
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}
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// TODO: swap `sourceMove` and `sourceId` and make `sourceMove` an optional parameter
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export function getArenaTag(tagType: ArenaTagType, turnCount: number, sourceMove: Moves | undefined, sourceId: number, targetIndex?: BattlerIndex, side: ArenaTagSide = ArenaTagSide.BOTH): ArenaTag | null {
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switch (tagType) {
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@ -1281,6 +1344,8 @@ export function getArenaTag(tagType: ArenaTagType, turnCount: number, sourceMove
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return new GrassWaterPledgeTag(sourceId, side);
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case ArenaTagType.FAIRY_LOCK:
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return new FairyLockTag(turnCount, sourceId);
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case ArenaTagType.NEUTRALIZING_GAS:
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return new SuppressAbilitiesTag(sourceId);
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default:
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return null;
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}
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@ -7811,11 +7811,12 @@ export class SuppressAbilitiesAttr extends MoveEffectAttr {
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return false;
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}
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target.summonData.abilitySuppressed = true;
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globalScene.arena.triggerWeatherBasedFormChangesToNormal();
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globalScene.queueMessage(i18next.t("moveTriggers:suppressAbilities", { pokemonName: getPokemonNameWithAffix(target) }));
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target.suppressAbility();
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globalScene.arena.triggerWeatherBasedFormChangesToNormal();
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return true;
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}
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@ -29,4 +29,5 @@ export enum ArenaTagType {
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WATER_FIRE_PLEDGE = "WATER_FIRE_PLEDGE",
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GRASS_WATER_PLEDGE = "GRASS_WATER_PLEDGE",
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FAIRY_LOCK = "FAIRY_LOCK",
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NEUTRALIZING_GAS = "NEUTRALIZING_GAS"
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}
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@ -588,8 +588,8 @@ export class Arena {
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// creates a new tag object
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const newTag = getArenaTag(tagType, turnCount || 0, sourceMove, sourceId, targetIndex, side);
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if (newTag) {
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this.tags.push(newTag);
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newTag.onAdd(this, quiet);
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this.tags.push(newTag);
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const { layers = 0, maxLayers = 0 } = newTag instanceof ArenaTrapTag ? newTag : {};
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@ -63,8 +63,9 @@ import { reverseCompatibleTms, tmSpecies, tmPoolTiers } from "#app/data/balance/
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import { BattlerTag, BattlerTagLapseType, EncoreTag, GroundedTag, HighestStatBoostTag, SubstituteTag, TypeImmuneTag, getBattlerTag, SemiInvulnerableTag, TypeBoostTag, MoveRestrictionBattlerTag, ExposedTag, DragonCheerTag, CritBoostTag, TrappedTag, TarShotTag, AutotomizedTag, PowerTrickTag } from "../data/battler-tags";
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import { WeatherType } from "#enums/weather-type";
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import { ArenaTagSide, NoCritTag, WeakenMoveScreenTag } from "#app/data/arena-tag";
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import type { SuppressAbilitiesTag } from "#app/data/arena-tag";
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import type { Ability, AbAttr } from "#app/data/ability";
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import { StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr, PostSetStatusAbAttr, applyPostSetStatusAbAttrs, InfiltratorAbAttr, AlliedFieldDamageReductionAbAttr, PostDamageAbAttr, applyPostDamageAbAttrs, CommanderAbAttr, applyPostItemLostAbAttrs, PostItemLostAbAttr, applyOnGainAbAttrs, PreLeaveFieldAbAttr, applyPreLeaveFieldAbAttrs, applyOnLoseClearWeatherAbAttrs } from "#app/data/ability";
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import { StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr, PostSetStatusAbAttr, applyPostSetStatusAbAttrs, InfiltratorAbAttr, AlliedFieldDamageReductionAbAttr, PostDamageAbAttr, applyPostDamageAbAttrs, CommanderAbAttr, applyPostItemLostAbAttrs, PostItemLostAbAttr, applyOnGainAbAttrs, PreLeaveFieldAbAttr, applyPreLeaveFieldAbAttrs, applyOnLoseAbAttrs, PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr } from "#app/data/ability";
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import type PokemonData from "#app/system/pokemon-data";
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import { BattlerIndex } from "#app/battle";
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import { Mode } from "#app/ui/ui";
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@ -1487,7 +1488,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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* @param ability New Ability
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*/
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public setTempAbility(ability: Ability, passive: boolean = false): void {
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applyOnLoseClearWeatherAbAttrs(this, passive);
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applyOnLoseAbAttrs(this, passive);
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if (passive) {
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this.summonData.passiveAbility = ability.id;
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} else {
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applyOnGainAbAttrs(this, passive);
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}
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/**
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* Suppresses an ability and calls its onlose attributes
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*/
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public suppressAbility() {
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this.summonData.abilitySuppressed = true;
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[ true, false ].forEach((passive) => applyOnLoseAbAttrs(this, passive));
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}
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/**
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* Checks if a pokemon has a passive either from:
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* - bought with starter candy
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@ -1553,17 +1562,15 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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if (this.summonData?.abilitySuppressed && !ability.hasAttr(UnsuppressableAbilityAbAttr)) {
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return false;
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}
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if (this.isOnField() && !ability.hasAttr(SuppressFieldAbilitiesAbAttr)) {
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const suppressed = new Utils.BooleanHolder(false);
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globalScene.getField(true).filter(p => p !== this).map(p => {
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if (p.getAbility().hasAttr(SuppressFieldAbilitiesAbAttr) && p.canApplyAbility()) {
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p.getAbility().getAttrs(SuppressFieldAbilitiesAbAttr).map(a => a.apply(this, false, false, suppressed, [ ability ]));
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}
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if (p.getPassiveAbility().hasAttr(SuppressFieldAbilitiesAbAttr) && p.canApplyAbility(true)) {
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p.getPassiveAbility().getAttrs(SuppressFieldAbilitiesAbAttr).map(a => a.apply(this, true, false, suppressed, [ ability ]));
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}
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});
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if (suppressed.value) {
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const suppressAbilitiesTag = arena.getTag(ArenaTagType.NEUTRALIZING_GAS) as SuppressAbilitiesTag;
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if (this.isOnField() && suppressAbilitiesTag) {
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const thisAbilitySuppressing = ability.hasAttr(PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr);
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const hasSuppressingAbility = this.hasAbilityWithAttr(PreLeaveFieldRemoveSuppressAbilitiesSourceAbAttr, false);
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// Neutralizing gas is up - suppress abilities unless they are unsuppressable or this pokemon is responsible for the gas
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// (Balance decided that the other ability of a neutralizing gas pokemon should not be neutralized)
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// If the ability itself is neutralizing gas, don't suppress it (handled through arena tag)
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const unsuppressable = ability.hasAttr(UnsuppressableAbilityAbAttr) || thisAbilitySuppressing || (hasSuppressingAbility && !suppressAbilitiesTag.shouldApplyToSelf());
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if (!unsuppressable) {
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return false;
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}
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}
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@ -0,0 +1,138 @@
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import { BattlerIndex } from "#app/battle";
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import { Abilities } from "#enums/abilities";
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import { ArenaTagType } from "#enums/arena-tag-type";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { Stat } from "#enums/stat";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Abilities - Neutralizing Gas", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([ Moves.SPLASH ])
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.ability(Abilities.NEUTRALIZING_GAS)
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.battleType("single")
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.disableCrits()
|
||||
.enemySpecies(Species.MAGIKARP)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
});
|
||||
|
||||
it("should prevent other abilities from activating", async () => {
|
||||
game.override.enemyAbility(Abilities.INTIMIDATE);
|
||||
await game.classicMode.startBattle([ Species.FEEBAS ]);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
// Intimidate is suppressed, so the attack stat should not be lowered
|
||||
expect(game.scene.getPlayerPokemon()?.getStatStage(Stat.ATK)).toBe(0);
|
||||
});
|
||||
|
||||
it("should allow the user's passive to activate", async () => {
|
||||
game.override.passiveAbility(Abilities.INTREPID_SWORD);
|
||||
await game.classicMode.startBattle([ Species.FEEBAS ]);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(game.scene.getPlayerPokemon()?.getStatStage(Stat.ATK)).toBe(1);
|
||||
});
|
||||
|
||||
it.todo("should activate before other abilities", async () => {
|
||||
game.override.enemySpecies(Species.ACCELGOR)
|
||||
.enemyLevel(100)
|
||||
.enemyAbility(Abilities.INTIMIDATE);
|
||||
|
||||
await game.classicMode.startBattle([ Species.FEEBAS ]);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
// Intimidate is suppressed even when the user's speed is lower
|
||||
expect(game.scene.getPlayerPokemon()?.getStatStage(Stat.ATK)).toBe(0);
|
||||
});
|
||||
|
||||
it("should activate other abilities when removed", async () => {
|
||||
game.override.enemyAbility(Abilities.INTREPID_SWORD)
|
||||
.enemyPassiveAbility(Abilities.DAUNTLESS_SHIELD)
|
||||
.enemyMoveset(Moves.ENTRAINMENT);
|
||||
|
||||
await game.classicMode.startBattle([ Species.FEEBAS ]);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon();
|
||||
expect(enemyPokemon?.getStatStage(Stat.ATK)).toBe(0);
|
||||
expect(enemyPokemon?.getStatStage(Stat.DEF)).toBe(0);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
// Enemy removes user's ability, so both abilities are activated
|
||||
expect(enemyPokemon?.getStatStage(Stat.ATK)).toBe(1);
|
||||
expect(enemyPokemon?.getStatStage(Stat.DEF)).toBe(1);
|
||||
});
|
||||
|
||||
it("should not activate the user's other ability when removed", async () => {
|
||||
game.override.passiveAbility(Abilities.INTIMIDATE)
|
||||
.enemyMoveset(Moves.ENTRAINMENT);
|
||||
|
||||
await game.classicMode.startBattle([ Species.FEEBAS ]);
|
||||
// Neutralising gas user's passive is still active
|
||||
const enemyPokemon = game.scene.getEnemyPokemon();
|
||||
expect(enemyPokemon?.getStatStage(Stat.ATK)).toBe(-1);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
// Intimidate did not reactivate after neutralizing gas was removed
|
||||
expect(enemyPokemon?.getStatStage(Stat.ATK)).toBe(-1);
|
||||
});
|
||||
|
||||
it("should only deactivate when all setters are off the field", async () => {
|
||||
game.override.enemyMoveset([ Moves.ENTRAINMENT, Moves.SPLASH ])
|
||||
.battleType("double");
|
||||
|
||||
await game.classicMode.startBattle([ Species.ACCELGOR, Species.ACCELGOR ]);
|
||||
game.move.select(Moves.SPLASH, 0);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
await game.forceEnemyMove(Moves.ENTRAINMENT, BattlerIndex.PLAYER);
|
||||
await game.forceEnemyMove(Moves.SPLASH);
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(game.scene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS)).toBeDefined(); // Now one neut gas user is left
|
||||
|
||||
game.move.select(Moves.SPLASH, 0);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
await game.forceEnemyMove(Moves.ENTRAINMENT, BattlerIndex.PLAYER_2);
|
||||
await game.forceEnemyMove(Moves.SPLASH);
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
expect(game.scene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS)).toBeUndefined(); // No neut gas users are left
|
||||
});
|
||||
|
||||
it("should deactivate when suppressed by gastro acid", async () => {
|
||||
game.override.enemyMoveset(Moves.GASTRO_ACID);
|
||||
|
||||
await game.classicMode.startBattle([ Species.FEEBAS ]);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(game.scene.arena.getTag(ArenaTagType.NEUTRALIZING_GAS)).toBeUndefined();
|
||||
});
|
||||
|
||||
});
|
Loading…
Reference in New Issue