Add rogue achievement and voucher tier
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@ -7,6 +7,7 @@ export enum AchvTier {
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COMMON,
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GREAT,
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ULTRA,
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ROGUE,
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MASTER
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}
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@ -50,8 +51,10 @@ export class Achv {
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}
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getTier(): AchvTier {
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if (this.score >= 100)
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if (this.score >= 150)
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return AchvTier.MASTER;
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if (this.score >= 100)
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return AchvTier.ROGUE;
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if (this.score >= 50)
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return AchvTier.ULTRA;
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if (this.score >= 25)
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@ -44,7 +44,7 @@ export class Voucher {
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case VoucherType.PREMIUM:
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return AchvTier.ULTRA;
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case VoucherType.GOLDEN:
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return AchvTier.MASTER;
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return AchvTier.ROGUE;
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}
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}
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}
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