Improve summary UI
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b9f21551f4
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860c1a5c11
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@ -391,8 +391,7 @@ export class CommandPhase extends BattlePhase {
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}
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end() {
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super.end();
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this.scene.ui.setMode(Mode.MESSAGE);
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this.scene.ui.setMode(Mode.MESSAGE).then(() => super.end());
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}
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}
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@ -695,8 +694,7 @@ export class SwitchPhase extends BattlePhase {
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this.scene.ui.setMode(Mode.PARTY, this.isModal ? PartyUiMode.SWITCH : PartyUiMode.FAINT_SWITCH, (slotIndex: integer) => {
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if (slotIndex && slotIndex < 6)
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this.scene.unshiftPhase(new SwitchSummonPhase(this.scene, slotIndex, this.doReturn));
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this.scene.ui.setMode(Mode.MESSAGE);
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super.end();
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this.scene.ui.setMode(Mode.MESSAGE).then(() => super.end());
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}, PartyUiHandler.FilterNonFainted);
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}
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}
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@ -780,6 +778,13 @@ export class LearnMovePhase extends PartyMemberPokemonPhase {
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const pokemon = this.getPokemon();
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const move = allMoves[this.moveId - 1];
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const existingMoveIndex = pokemon.moveset.findIndex(m => m.moveId === move.id);
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if (existingMoveIndex > -1) {
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this.end();
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return;
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}
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const emptyMoveIndex = pokemon.moveset.length < 4
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? pokemon.moveset.length
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: pokemon.moveset.findIndex(m => m === null);
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@ -334,9 +334,6 @@ export default class BattleScene extends Phaser.Scene {
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} else {
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this.pushPhase(new EncounterPhase(this));
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this.pushPhase(new SummonPhase(this));
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this.pushPhase(new LearnMovePhase(this, 0, Moves.AERIAL_ACE));
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this.pushPhase(new LearnMovePhase(this, 0, Moves.AERIAL_ACE));
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this.pushPhase(new LearnMovePhase(this, 0, Moves.AERIAL_ACE));
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}
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this.currentBattle = new Battle((this.currentBattle?.waveIndex || 0) + 1);
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@ -170,9 +170,8 @@ export default class PartyUiHandler extends MessageUiHandler {
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}, null, true);
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}
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} else if (option === PartyOption.SUMMARY) {
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this.clearOptions();
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ui.playSelect();
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ui.setModeWithoutClear(Mode.SUMMARY, this.scene.getParty()[this.cursor]);
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ui.setModeWithoutClear(Mode.SUMMARY, this.scene.getParty()[this.cursor]).then(() => this.clearOptions());
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} else if (option === PartyOption.CANCEL)
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this.processInput(keyCodes.X);
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} else if (keyCode === keyCodes.X) {
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@ -23,11 +23,15 @@ export default class SummaryUiHandler extends UiHandler {
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private summaryContainer: Phaser.GameObjects.Container;
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private summaryPageContainer: Phaser.GameObjects.Container;
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private movesContainer: Phaser.GameObjects.Container;
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private moveDescriptionText: Phaser.GameObjects.Text;
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private moveCursorObj: Phaser.GameObjects.Sprite;
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private selectedMoveCursorObj: Phaser.GameObjects.Sprite;
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private moveRowsContainer: Phaser.GameObjects.Container;
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private extraMoveRowContainer: Phaser.GameObjects.Container;
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private summaryPageTransitionContainer: Phaser.GameObjects.Container;
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private moveCursorBlinkTimer: Phaser.Time.TimerEvent;
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private pokemon: PlayerPokemon;
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private newMove: Move;
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private moveSelectFunction: Function;
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@ -111,11 +115,37 @@ export default class SummaryUiHandler extends UiHandler {
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if (this.moveCursor < this.pokemon.moveset.length) {
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if (this.summaryUiMode === SummaryUiMode.LEARN_MOVE)
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this.moveSelectFunction(this.moveCursor);
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else
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this.selectedMoveIndex = this.moveCursor;
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else {
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if (this.selectedMoveIndex === -1)
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this.selectedMoveIndex = this.moveCursor;
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else {
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if (this.selectedMoveIndex !== this.moveCursor) {
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const tempMove = this.pokemon.moveset[this.selectedMoveIndex];
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this.pokemon.moveset[this.selectedMoveIndex] = this.pokemon.moveset[this.moveCursor];
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this.pokemon.moveset[this.moveCursor] = tempMove;
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const selectedMoveRow = this.moveRowsContainer.getAt(this.selectedMoveIndex) as Phaser.GameObjects.Container;
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const switchMoveRow = this.moveRowsContainer.getAt(this.moveCursor) as Phaser.GameObjects.Container;
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this.moveRowsContainer.moveTo(selectedMoveRow, this.moveCursor);
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this.moveRowsContainer.moveTo(switchMoveRow, this.selectedMoveIndex);
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selectedMoveRow.setY(this.moveCursor * 16);
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switchMoveRow.setY(this.selectedMoveIndex * 16);
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}
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this.selectedMoveIndex = -1;
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if (this.selectedMoveCursorObj) {
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this.selectedMoveCursorObj.destroy();
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this.selectedMoveCursorObj = null;
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}
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}
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}
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success = true;
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} else if (this.moveCursor === 4)
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this.processInput(keyCodes.X);
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else
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ui.playError();
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} else if (keyCode === keyCodes.X) {
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this.hideMoveSelect();
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success = true;
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@ -165,13 +195,41 @@ export default class SummaryUiHandler extends UiHandler {
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if (changed) {
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this.moveCursor = cursor;
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if (!this.moveCursorObj) {
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this.moveCursorObj = this.scene.add.sprite(-2, 0, 'summary_moves_cursor', 'highlight');
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this.moveCursorObj.setOrigin(0, 1);
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this.movesContainer.add(this.moveCursorObj);
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const selectedMove = this.getSelectedMove();
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this.moveDescriptionText.setText(selectedMove?.effect || '');
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}
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if (!this.moveCursorObj) {
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this.moveCursorObj = this.scene.add.sprite(-2, 0, 'summary_moves_cursor', 'highlight');
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this.moveCursorObj.setOrigin(0, 1);
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this.movesContainer.add(this.moveCursorObj);
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}
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this.moveCursorObj.setY(16 * this.moveCursor + 1);
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if (this.moveCursorBlinkTimer)
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this.moveCursorBlinkTimer.destroy();
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this.moveCursorBlinkTimer = this.scene.time.addEvent({
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loop: true,
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delay: 600,
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callback: () => {
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this.moveCursorObj.setVisible(false);
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this.scene.time.delayedCall(100, () => {
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this.moveCursorObj.setVisible(true);
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});
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}
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});
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if (this.selectedMoveIndex > -1) {
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if (!this.selectedMoveCursorObj) {
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this.selectedMoveCursorObj = this.scene.add.sprite(-2, 0, 'summary_moves_cursor', 'select');
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this.selectedMoveCursorObj.setOrigin(0, 1);
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this.movesContainer.add(this.selectedMoveCursorObj);
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this.movesContainer.moveBelow(this.selectedMoveCursorObj, this.moveCursorObj);
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}
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this.moveCursorObj.setY(16 * this.moveCursor + 1);
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this.selectedMoveCursorObj.setY(16 * this.selectedMoveIndex + 1);
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}
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} else {
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changed = this.cursor !== cursor;
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@ -228,6 +286,7 @@ export default class SummaryUiHandler extends UiHandler {
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pageContainer.add(this.movesContainer);
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this.extraMoveRowContainer = this.scene.add.container(0, 64);
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this.extraMoveRowContainer.setVisible(false);
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this.movesContainer.add(this.extraMoveRowContainer);
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const extraRowOverlay = this.scene.add.image(-2, 1, 'summary_moves_overlay_row');
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@ -239,25 +298,57 @@ export default class SummaryUiHandler extends UiHandler {
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extraRowText.setOrigin(0, 1);
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this.extraMoveRowContainer.add(extraRowText);
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this.moveRowsContainer = this.scene.add.container(0, 0);
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this.movesContainer.add(this.moveRowsContainer);
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for (let m = 0; m < 4; m++) {
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const move = m < this.pokemon.moveset.length ? this.pokemon.moveset[m] : null;
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const moveRowContainer = this.scene.add.container(0, 16 * m);
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this.moveRowsContainer.add(moveRowContainer);
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if (move) {
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const typeIcon = this.scene.add.sprite(0, 16 * m, 'types', Type[move.getMove().type].toLowerCase());
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const typeIcon = this.scene.add.sprite(0, 0, 'types', Type[move.getMove().type].toLowerCase());
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typeIcon.setOrigin(0, 1);
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this.movesContainer.add(typeIcon);
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moveRowContainer.add(typeIcon);
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}
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const moveText = addTextObject(this.scene, 35, 16 * m, move ? move.getName() : '-', TextStyle.SUMMARY);
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const moveText = addTextObject(this.scene, 35, 0, move ? move.getName() : '-', TextStyle.SUMMARY);
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moveText.setOrigin(0, 1);
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this.movesContainer.add(moveText);
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moveRowContainer.add(moveText);
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}
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this.moveDescriptionText = addTextObject(this.scene, 2, 84, '', TextStyle.WINDOW, { wordWrap: { width: 900 } });
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this.movesContainer.add(this.moveDescriptionText);
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const maskRect = this.scene.make.graphics({});
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maskRect.fillStyle(0xFFFFFF);
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maskRect.beginPath();
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maskRect.fillRect(2, 83, 149, 46);
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const moveDescriptionTextMask = maskRect.createGeometryMask();
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this.moveDescriptionText.setMask(moveDescriptionTextMask);
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console.log(this.moveDescriptionText.displayHeight);
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break;
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}
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}
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getSelectedMove(): Move {
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if (this.cursor !== Page.MOVES)
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return null;
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if (this.moveCursor < 4 && this.moveCursor < this.pokemon.moveset.length)
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return this.pokemon.moveset[this.moveCursor].getMove();
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else if (this.summaryUiMode === SummaryUiMode.LEARN_MOVE && this.moveCursor === 4)
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return this.newMove;
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return null;
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}
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showMoveSelect() {
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this.moveSelect = true;
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this.extraMoveRowContainer.setVisible(true);
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this.selectedMoveIndex = -1;
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this.setCursor(0);
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}
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@ -268,6 +359,19 @@ export default class SummaryUiHandler extends UiHandler {
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}
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this.moveSelect = false;
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this.extraMoveRowContainer.setVisible(false);
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if (this.moveCursorBlinkTimer) {
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this.moveCursorBlinkTimer.destroy();
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this.moveCursorBlinkTimer = null;
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}
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if (this.moveCursorObj) {
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this.moveCursorObj.destroy();
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this.moveCursorObj = null;
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}
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if (this.selectedMoveCursorObj) {
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this.selectedMoveCursorObj.destroy();
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this.selectedMoveCursorObj = null;
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}
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}
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clear() {
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30
src/ui/ui.ts
30
src/ui/ui.ts
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@ -31,6 +31,8 @@ export default class UI extends Phaser.GameObjects.Container {
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private handlers: UiHandler[];
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private overlay: Phaser.GameObjects.Rectangle;
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private transitioning: boolean;
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constructor(scene: BattleScene) {
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super(scene, 0, scene.game.canvas.height / 6);
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@ -47,7 +49,7 @@ export default class UI extends Phaser.GameObjects.Container {
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];
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}
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setup() {
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setup(): void {
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for (let handler of this.handlers) {
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handler.setup();
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}
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@ -57,19 +59,22 @@ export default class UI extends Phaser.GameObjects.Container {
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this.overlay.setVisible(false);
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}
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getHandler() {
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getHandler(): UiHandler {
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return this.handlers[this.mode];
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}
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getMessageHandler() {
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getMessageHandler(): BattleMessageUiHandler {
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return this.handlers[Mode.MESSAGE] as BattleMessageUiHandler;
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}
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processInput(keyCode: integer) {
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processInput(keyCode: integer): void {
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if (this.transitioning)
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return;
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this.getHandler().processInput(keyCode);
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}
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showText(text: string, delay?: integer, callback?: Function, callbackDelay?: integer, prompt?: boolean) {
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showText(text: string, delay?: integer, callback?: Function, callbackDelay?: integer, prompt?: boolean): void {
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const handler = this.getHandler();
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if (handler instanceof MessageUiHandler)
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(handler as MessageUiHandler).showText(text, delay, callback, callbackDelay, prompt);
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@ -77,7 +82,7 @@ export default class UI extends Phaser.GameObjects.Container {
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this.getMessageHandler().showText(text, delay, callback, callbackDelay, prompt);
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}
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clearText() {
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clearText(): void {
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const handler = this.getHandler();
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if (handler instanceof MessageUiHandler)
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(handler as MessageUiHandler).clearText();
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@ -93,11 +98,11 @@ export default class UI extends Phaser.GameObjects.Container {
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return changed;
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}
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playSelect() {
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playSelect(): void {
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this.scene.sound.play('select');
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}
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playError() {
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playError(): void {
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this.scene.sound.play('error');
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}
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@ -108,27 +113,32 @@ export default class UI extends Phaser.GameObjects.Container {
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return;
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}
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const doSetMode = () => {
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this.getHandler().clear();
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if (clear)
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this.getHandler().clear();
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this.mode = mode;
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this.getHandler().show(args);
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resolve();
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};
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if (transitionModes.indexOf(this.mode) > -1 || transitionModes.indexOf(mode) > -1) {
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this.transitioning = true;
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this.overlay.setAlpha(0);
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this.overlay.setVisible(true);
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this.scene.tweens.add({
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targets: this.overlay,
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alpha: 1,
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duration: 250,
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ease: 'Sine.easeOut',
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onComplete: () => {
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this.scene.time.delayedCall(250, () => {
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this.scene.time.delayedCall(100, () => {
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doSetMode();
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this.scene.tweens.add({
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targets: this.overlay,
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alpha: 0,
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duration: 250,
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ease: 'Sine.easeIn',
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onComplete: () => this.overlay.setVisible(false)
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});
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this.transitioning = false;
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});
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}
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});
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