Implement encore move

This commit is contained in:
Flashfyre 2023-11-16 00:58:57 -05:00
parent 23c2b4fc63
commit 85866169ac
5 changed files with 111 additions and 30 deletions

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@ -18,7 +18,7 @@ import { BattleStat, getBattleStatLevelChangeDescription, getBattleStatName } fr
import { Biome, biomeLinks } from "./data/biome";
import { FusePokemonModifierType, ModifierPoolType, ModifierTier, ModifierType, ModifierTypeFunc, ModifierTypeOption, PokemonModifierType, PokemonMoveModifierType, RememberMoveModifierType, TmModifierType, getEnemyBuffModifierForWave, getModifierType, getPlayerModifierTypeOptionsForWave, modifierTypes, regenerateModifierPoolThresholds } from "./modifier/modifier-type";
import SoundFade from "phaser3-rex-plugins/plugins/soundfade";
import { BattlerTagLapseType, BattlerTagType, HideSpriteTag as HiddenTag, TrappedTag } from "./data/battler-tag";
import { BattlerTagLapseType, BattlerTagType, EncoreTag, HideSpriteTag as HiddenTag, TrappedTag } from "./data/battler-tag";
import { getPokemonMessage } from "./messages";
import { Starter } from "./ui/starter-select-ui-handler";
import { Gender } from "./data/gender";
@ -1002,8 +1002,7 @@ export class CommandPhase extends FieldPhase {
let useStruggle = false;
if (cursor === -1 || playerPokemon.trySelectMove(cursor, args[0] as boolean) || (useStruggle = cursor > -1 && !playerPokemon.getMoveset().filter(m => m.isUsable(playerPokemon)).length)) {
const moveId = !useStruggle ? playerPokemon.getMoveset()[cursor].moveId : Moves.STRUGGLE;
const turnCommand: TurnCommand = { command: Command.FIGHT, cursor: cursor,
move: cursor > -1 ? { move: moveId, targets: [] } : null, args: args };
const turnCommand: TurnCommand = { command: Command.FIGHT, cursor: cursor, move: cursor > -1 ? { move: moveId, targets: [] } : null, args: args };
const moveTargets: MoveTargetSet = args.length < 3 ? getMoveTargets(playerPokemon, cursor > -1 ? moveId : Moves.NONE) : args[2];
console.log(moveTargets, playerPokemon.name);
if (moveTargets.targets.length <= 1 || moveTargets.multiple)
@ -1116,6 +1115,24 @@ export class CommandPhase extends FieldPhase {
}
}
checkFightOverride(): boolean {
const pokemon = this.getPokemon();
const encoreTag = pokemon.getTag(EncoreTag) as EncoreTag;
if (!encoreTag)
return false;
const moveIndex = pokemon.getMoveset().findIndex(m => m.moveId === encoreTag.moveId);
if (moveIndex === -1 || !pokemon.getMoveset()[moveIndex].isUsable(pokemon))
return false;
this.handleCommand(Command.FIGHT, moveIndex, false);
return true;
}
getFieldIndex(): integer {
return this.fieldIndex;
}

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@ -5,7 +5,7 @@ import Pokemon, { MoveResult } from "../pokemon";
import { Stat } from "./pokemon-stat";
import { StatusEffect } from "./status-effect";
import * as Utils from "../utils";
import { Moves, allMoves } from "./move";
import { ChargeAttr, Moves, allMoves } from "./move";
import { Type } from "./type";
import { Abilities } from "./ability";
@ -289,7 +289,7 @@ export class SeedTag extends BattlerTag {
const damage = Math.max(Math.floor(pokemon.getMaxHp() / 8), 1);
pokemon.scene.unshiftPhase(new DamagePhase(pokemon.scene, pokemon.getBattlerIndex()));
pokemon.damage(damage);
pokemon.scene.unshiftPhase(new PokemonHealPhase(pokemon.scene, source.getBattlerIndex(), damage, getPokemonMessage(pokemon, '\'s health is\nsapped by LEECH SEED!'), false, true));
pokemon.scene.unshiftPhase(new PokemonHealPhase(pokemon.scene, source.getBattlerIndex(), damage, getPokemonMessage(pokemon, '\'s health is\nsapped by Leech Seed!'), false, true));
}
return ret;
@ -308,20 +308,20 @@ export class NightmareTag extends BattlerTag {
onAdd(pokemon: Pokemon): void {
super.onAdd(pokemon);
pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' began\nhaving a NIGHTMARE!'));
pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' began\nhaving a Nightmare!'));
}
onOverlap(pokemon: Pokemon): void {
super.onOverlap(pokemon);
pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' is\nalready locked in a NIGHTMARE!'));
pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' is\nalready locked in a Nightmare!'));
}
lapse(pokemon: Pokemon, lapseType: BattlerTagLapseType): boolean {
const ret = lapseType !== BattlerTagLapseType.CUSTOM || super.lapse(pokemon, lapseType);
if (ret) {
pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' is locked\nin a NIGHTMARE!'));
pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' is locked\nin a Nightmare!'));
pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, pokemon.getBattlerIndex(), undefined, CommonAnim.CURSE)); // TODO: Update animation type
const damage = Math.ceil(pokemon.getMaxHp() / 4);
@ -349,6 +349,59 @@ export class FrenzyTag extends BattlerTag {
}
}
export class EncoreTag extends BattlerTag {
public moveId: Moves;
constructor(sourceMove: Moves, sourceId: integer) {
super(BattlerTagType.ENCORE, BattlerTagLapseType.AFTER_MOVE, 3, sourceMove, sourceId);
}
canAdd(pokemon: Pokemon): boolean {
const lastMoves = pokemon.getLastXMoves(1);
if (!lastMoves.length)
return false;
const repeatableMove = lastMoves[0];
if (!repeatableMove.move || repeatableMove.virtual)
return false;
switch (repeatableMove.move) {
case Moves.MIMIC:
case Moves.MIRROR_MOVE:
case Moves.TRANSFORM:
case Moves.STRUGGLE:
case Moves.SKETCH:
case Moves.SLEEP_TALK:
case Moves.ENCORE:
return false;
}
if (allMoves[repeatableMove.move].getAttrs(ChargeAttr).length && repeatableMove.result === MoveResult.OTHER)
return false;
this.moveId = repeatableMove.move;
return true;
}
onAdd(pokemon: Pokemon): void {
super.onRemove(pokemon);
pokemon.scene.queueMessage(getPokemonMessage(pokemon, ' got\nan Encore!'));
const turnCommand = pokemon.scene.currentBattle.turnCommands[pokemon.getFieldIndex()];
if (turnCommand)
turnCommand.move = { move: this.moveId, targets: pokemon.getLastXMoves(1)[0].targets };
}
onRemove(pokemon: Pokemon): void {
super.onRemove(pokemon);
pokemon.scene.queueMessage(getPokemonMessage(pokemon, '\'s Encore\nended!'));
}
}
export class IngrainTag extends TrappedTag {
constructor(sourceId: integer) {
super(BattlerTagType.INGRAIN, BattlerTagLapseType.TURN_END, 1, Moves.INGRAIN, sourceId);
@ -465,7 +518,7 @@ export class WrapTag extends DamagingTrapTag {
}
getTrapMessage(pokemon: Pokemon): string {
return getPokemonMessage(pokemon, ` was WRAPPED\nby ${pokemon.scene.getPokemonById(this.sourceId).name}!`);
return getPokemonMessage(pokemon, ` was Wrapped\nby ${pokemon.scene.getPokemonById(this.sourceId).name}!`);
}
}
@ -497,7 +550,7 @@ export class ClampTag extends DamagingTrapTag {
}
getTrapMessage(pokemon: Pokemon): string {
return getPokemonMessage(pokemon.scene.getPokemonById(this.sourceId), ` CLAMPED\n${pokemon.name}!`);
return getPokemonMessage(pokemon.scene.getPokemonById(this.sourceId), ` Clamped\n${pokemon.name}!`);
}
}
@ -642,6 +695,8 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: integer, sourc
return new NightmareTag();
case BattlerTagType.FRENZY:
return new FrenzyTag(sourceMove, sourceId);
case BattlerTagType.ENCORE:
return new EncoreTag(sourceMove, sourceId);
case BattlerTagType.INGRAIN:
return new IngrainTag(sourceId);
case BattlerTagType.AQUA_RING:

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@ -1,7 +1,7 @@
import { ChargeAnim, MoveChargeAnim, initMoveAnim, loadMoveAnimAssets } from "./battle-anims";
import { BattleEndPhase, DamagePhase, MovePhase, NewBattlePhase, ObtainStatusEffectPhase, PokemonHealPhase, StatChangePhase, SwitchSummonPhase } from "../battle-phases";
import { BattleStat } from "./battle-stat";
import { BattlerTagType } from "./battler-tag";
import { BattlerTagType, EncoreTag } from "./battler-tag";
import { getPokemonMessage } from "../messages";
import Pokemon, { AttackMoveResult, HitResult, MoveResult, PlayerPokemon, PokemonMove, TurnMove } from "../pokemon";
import { StatusEffect, getStatusEffectDescriptor } from "./status-effect";
@ -2907,8 +2907,9 @@ export function initMoves() {
new SelfStatusMove(Moves.BATON_PASS, "Baton Pass", Type.NORMAL, -1, 40, 132, "User switches out and gives stat changes to the incoming Pokémon.", -1, 0, 2)
.attr(ForceSwitchOutAttr, true, true)
.hidesUser(),
new StatusMove(Moves.ENCORE, "Encore (N)", Type.NORMAL, 100, 5, 122, "Forces opponent to keep using its last move for 3 turns.", -1, 0, 2)
.attr(AddBattlerTagAttr, BattlerTagType.ENCORE, false, undefined, true),
new StatusMove(Moves.ENCORE, "Encore", Type.NORMAL, 100, 5, 122, "Forces opponent to keep using its last move for 3 turns.", -1, 0, 2)
.attr(AddBattlerTagAttr, BattlerTagType.ENCORE, false, undefined, true)
.condition((user: Pokemon, target: Pokemon, move: Move) => new EncoreTag(move.id, user.id).canAdd(target)),
new AttackMove(Moves.PURSUIT, "Pursuit (N)", Type.DARK, MoveCategory.PHYSICAL, 40, 100, 20, -1, "Double power if the opponent is switching out.", -1, 0, 2),
new AttackMove(Moves.RAPID_SPIN, "Rapid Spin", Type.NORMAL, MoveCategory.PHYSICAL, 50, 100, 40, -1, "Raises user's Speed and removes entry hazards and trap move effects.", 100, 0, 2)
.attr(StatChangeAttr, BattleStat.SPD, 1, true)

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@ -16,7 +16,7 @@ import { tmSpecies } from './data/tms';
import { pokemonEvolutions, pokemonPrevolutions, SpeciesEvolution, SpeciesEvolutionCondition } from './data/pokemon-evolutions';
import { DamagePhase, FaintPhase, SwitchSummonPhase } from './battle-phases';
import { BattleStat } from './data/battle-stat';
import { BattlerTag, BattlerTagLapseType, BattlerTagType, TypeBoostTag, getBattlerTag } from './data/battler-tag';
import { BattlerTag, BattlerTagLapseType, BattlerTagType, EncoreTag, TypeBoostTag, getBattlerTag } from './data/battler-tag';
import { Species } from './data/species';
import { WeatherType } from './data/weather';
import { TempBattleStat } from './data/temp-battle-stat';
@ -1569,6 +1569,12 @@ export class EnemyPokemon extends Pokemon {
if (movePool.length) {
if (movePool.length === 1)
return { move: movePool[0].moveId, targets: this.getNextTargets(movePool[0].moveId) };
const encoreTag = this.getTag(EncoreTag) as EncoreTag;
if (encoreTag) {
const encoreMove = movePool.find(m => m.moveId === encoreTag.moveId);
if (encoreMove)
return { move: encoreMove.moveId, targets: this.getNextTargets(encoreMove.moveId) };
}
switch (this.aiType) {
case AiType.RANDOM:
const moveId = movePool[Utils.randInt(movePool.length)].moveId;

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@ -63,6 +63,8 @@ export default class CommandUiHandler extends UiHandler {
if (button === Button.ACTION) {
switch (cursor) {
case 0:
if ((this.scene.getCurrentPhase() as CommandPhase).checkFightOverride())
return true;
ui.setMode(Mode.FIGHT, (this.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
success = true;
break;