[P2] Make weather damage round down for consistency (#4559)
* fmake weather damage consistent with the rest of the game * [test] add some sandstorm and hail tests
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@ -44,7 +44,7 @@ export class WeatherEffectPhase extends CommonAnimPhase {
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return;
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}
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const damage = Math.ceil(pokemon.getMaxHp() / 16);
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const damage = Utils.toDmgValue(pokemon.getMaxHp() / 16);
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this.scene.queueMessage(getWeatherDamageMessage(this.weather?.weatherType!, pokemon)!); // TODO: are those bangs correct?
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pokemon.damageAndUpdate(damage, HitResult.EFFECTIVE, false, false, true);
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@ -39,7 +39,7 @@ describe("Weather - Hail", () => {
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await game.phaseInterceptor.to("TurnEndPhase");
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game.scene.getField(true).forEach(pokemon => {
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expect(pokemon.hp).toBeLessThan(pokemon.getMaxHp() - Math.floor(pokemon.getMaxHp() / 16));
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expect(pokemon.hp).toBe(pokemon.getMaxHp() - Math.max(Math.floor(pokemon.getMaxHp() / 16), 1));
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});
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});
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@ -56,6 +56,20 @@ describe("Weather - Hail", () => {
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp());
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expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp() - Math.floor(enemyPokemon.getMaxHp() / 16));
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expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp() - Math.max(Math.floor(enemyPokemon.getMaxHp() / 16), 1));
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});
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it("does not inflict damage to Ice type Pokemon", async () => {
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await game.classicMode.startBattle([Species.CLOYSTER]);
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game.move.select(Moves.SPLASH);
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await game.phaseInterceptor.to("TurnEndPhase");
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp());
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expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp() - Math.max(Math.floor(enemyPokemon.getMaxHp() / 16), 1));
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});
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});
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@ -1,4 +1,6 @@
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import { WeatherType } from "#app/data/weather";
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import { Abilities } from "#app/enums/abilities";
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import { Stat } from "#app/enums/stat";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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@ -37,7 +39,7 @@ describe("Weather - Sandstorm", () => {
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await game.phaseInterceptor.to("TurnEndPhase");
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game.scene.getField(true).forEach(pokemon => {
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expect(pokemon.hp).toBeLessThan(pokemon.getMaxHp() - Math.floor(pokemon.getMaxHp() / 16));
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expect(pokemon.hp).toBe(pokemon.getMaxHp() - Math.max(Math.floor(pokemon.getMaxHp() / 16), 1));
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});
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});
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@ -53,6 +55,37 @@ describe("Weather - Sandstorm", () => {
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp());
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expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp() - Math.floor(enemyPokemon.getMaxHp() / 16));
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expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp() - Math.max(Math.floor(enemyPokemon.getMaxHp() / 16), 1));
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});
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it("does not inflict damage to Rock, Ground and Steel type Pokemon", async () => {
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game.override
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.battleType("double")
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.enemySpecies(Species.SANDSHREW)
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.ability(Abilities.BALL_FETCH)
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.enemyAbility(Abilities.BALL_FETCH);
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await game.classicMode.startBattle([Species.ROCKRUFF, Species.KLINK]);
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game.move.select(Moves.SPLASH, 0);
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game.move.select(Moves.SPLASH, 1);
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await game.phaseInterceptor.to("TurnEndPhase");
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game.scene.getField(true).forEach(pokemon => {
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expect(pokemon.hp).toBe(pokemon.getMaxHp());
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});
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});
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it("increases Rock type Pokemon Sp.Def by 50%", async () => {
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await game.classicMode.startBattle([Species.ROCKRUFF]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const playerSpdef = playerPokemon.getStat(Stat.SPDEF);
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expect(playerPokemon.getEffectiveStat(Stat.SPDEF)).toBe(Math.floor(playerSpdef * 1.5));
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const enemySpdef = enemyPokemon.getStat(Stat.SPDEF);
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expect(enemyPokemon.getEffectiveStat(Stat.SPDEF)).toBe(enemySpdef);
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});
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});
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