Fix starters with multiple forms being unable to change move (#667)

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Xavion3 2024-05-09 15:39:45 +10:00 committed by GitHub
parent fd088c9360
commit 802daecd65
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1 changed files with 1 additions and 1 deletions

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@ -1098,7 +1098,7 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
// starterMoveData doesn't have base form moves or is using the single form format
if (!this.scene.gameData.starterData[speciesId].moveset || Array.isArray(this.scene.gameData.starterData[speciesId].moveset))
this.scene.gameData.starterData[speciesId].moveset = { [props.formIndex]: this.starterMoveset.slice(0) as StarterMoveset };
const starterMoveData = this.scene.gameData.starterData[speciesId].moveset[props.formIndex];
const starterMoveData = this.scene.gameData.starterData[speciesId].moveset;
// starterMoveData doesn't have active form moves
if (!starterMoveData.hasOwnProperty(props.formIndex))