Implement Moxie and Beast Boost abilities
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@ -642,6 +642,33 @@ export class PostDefendStealHeldItemAbAttr extends PostDefendAbAttr {
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}
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}
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export class PostVictoryAbAttr extends AbAttr {
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applyPostVictory(pokemon: Pokemon, args: any[]): boolean | Promise<boolean> {
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return false;
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}
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}
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class PostVictoryStatChangeAbAttr extends PostVictoryAbAttr {
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private stat: BattleStat | ((p: Pokemon) => BattleStat);
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private levels: integer;
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constructor(stat: BattleStat | ((p: Pokemon) => BattleStat), levels: integer) {
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super();
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this.stat = stat;
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this.levels = levels;
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}
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applyPostVictory(pokemon: Pokemon, args: any[]): boolean | Promise<boolean> {
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const stat = typeof this.stat === 'function'
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? this.stat(pokemon)
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: this.stat;
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pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ stat ], this.levels));
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return true;
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}
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}
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export class IgnoreOpponentStatChangesAbAttr extends AbAttr {
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constructor() {
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super(false);
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@ -1480,6 +1507,11 @@ export function applyPostAttackAbAttrs(attrType: { new(...args: any[]): PostAtta
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return applyAbAttrsInternal<PostAttackAbAttr>(attrType, pokemon, attr => attr.applyPostAttack(pokemon, defender, move, hitResult, args));
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}
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export function applyPostVictoryAbAttrs(attrType: { new(...args: any[]): PostVictoryAbAttr },
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pokemon: Pokemon, ...args: any[]): Promise<void> {
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return applyAbAttrsInternal<PostVictoryAbAttr>(attrType, pokemon, attr => attr.applyPostVictory(pokemon, args));
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}
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export function applyPostSummonAbAttrs(attrType: { new(...args: any[]): PostSummonAbAttr },
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pokemon: Pokemon, ...args: any[]): Promise<void> {
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return applyAbAttrsInternal<PostSummonAbAttr>(attrType, pokemon, attr => attr.applyPostSummon(pokemon, args));
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@ -2202,7 +2234,8 @@ export function initAbilities() {
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.attr(PostSummonTransformAbAttr),
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new Ability(Abilities.INFILTRATOR, "Infiltrator (N)", "Passes through the opposing Pokémon's barrier, substitute, and the like and strikes.", 5),
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new Ability(Abilities.MUMMY, "Mummy (N)", "Contact with the Pokémon changes the attacker's Ability to Mummy.", 5),
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new Ability(Abilities.MOXIE, "Moxie (N)", "The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.", 5),
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new Ability(Abilities.MOXIE, "Moxie", "The Pokémon shows moxie, and that boosts the Attack stat after knocking out any Pokémon.", 5)
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.attr(PostVictoryStatChangeAbAttr, BattleStat.ATK, 1),
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new Ability(Abilities.JUSTIFIED, "Justified (N)", "Being hit by a Dark-type move boosts the Attack stat of the Pokémon, for justice.", 5),
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new Ability(Abilities.RATTLED, "Rattled (N)", "Dark-, Ghost-, and Bug-type moves scare the Pokémon and boost its Speed stat.", 5),
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new Ability(Abilities.MAGIC_BOUNCE, "Magic Bounce (N)", "Reflects status moves instead of getting hit by them.", 5)
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@ -2328,7 +2361,8 @@ export function initAbilities() {
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new Ability(Abilities.TANGLING_HAIR, "Tangling Hair (N)", "Contact with the Pokémon lowers the attacker's Speed stat.", 7),
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new Ability(Abilities.RECEIVER, "Receiver (N)", "The Pokémon copies the Ability of a defeated ally.", 7),
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new Ability(Abilities.POWER_OF_ALCHEMY, "Power of Alchemy (N)", "The Pokémon copies the Ability of a defeated ally.", 7),
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new Ability(Abilities.BEAST_BOOST, "Beast Boost (N)", "The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.", 7),
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new Ability(Abilities.BEAST_BOOST, "Beast Boost", "The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.", 7)
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.attr(PostVictoryStatChangeAbAttr, p => Utils.getEnumValues(BattleStat).slice(1, -2).map(s => s as BattleStat).findIndex(bs => p.getStat((bs + 1) as Stat)), 1),
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new Ability(Abilities.RKS_SYSTEM, "RKS System (N)", "Changes the Pokémon's type to match the memory disc it holds.", 7)
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.attr(ProtectAbilityAbAttr),
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new Ability(Abilities.ELECTRIC_SURGE, "Electric Surge", "Turns the ground into Electric Terrain when the Pokémon enters a battle.", 7)
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@ -30,7 +30,7 @@ import { Weather, WeatherType, getRandomWeatherType, getTerrainBlockMessage, get
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import { TempBattleStat } from "./data/temp-battle-stat";
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import { ArenaTagSide, ArenaTrapTag, MistTag, TrickRoomTag } from "./data/arena-tag";
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import { ArenaTagType } from "./data/enums/arena-tag-type";
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import { Abilities, CheckTrappedAbAttr, MoveAbilityBypassAbAttr, IgnoreOpponentStatChangesAbAttr, PostAttackAbAttr, PostBattleAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreSwitchOutAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, RedirectMoveAbAttr, RunSuccessAbAttr, StatChangeMultiplierAbAttr, SuppressWeatherEffectAbAttr, SyncEncounterNatureAbAttr, applyAbAttrs, applyCheckTrappedAbAttrs, applyPostAttackAbAttrs, applyPostBattleAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreSwitchOutAbAttrs, applyPreWeatherEffectAbAttrs, BattleStatMultiplierAbAttr, applyBattleStatMultiplierAbAttrs, IncrementMovePriorityAbAttr } from "./data/ability";
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import { Abilities, CheckTrappedAbAttr, MoveAbilityBypassAbAttr, IgnoreOpponentStatChangesAbAttr, PostAttackAbAttr, PostBattleAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreSwitchOutAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, RedirectMoveAbAttr, RunSuccessAbAttr, StatChangeMultiplierAbAttr, SuppressWeatherEffectAbAttr, SyncEncounterNatureAbAttr, applyAbAttrs, applyCheckTrappedAbAttrs, applyPostAttackAbAttrs, applyPostBattleAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreSwitchOutAbAttrs, applyPreWeatherEffectAbAttrs, BattleStatMultiplierAbAttr, applyBattleStatMultiplierAbAttrs, IncrementMovePriorityAbAttr, applyPostVictoryAbAttrs, PostVictoryAbAttr } from "./data/ability";
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import { Unlockables, getUnlockableName } from "./system/unlockables";
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import { getBiomeKey } from "./field/arena";
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import { BattleType, BattlerIndex, TurnCommand } from "./battle";
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@ -3011,6 +3011,7 @@ export class VictoryPhase extends PokemonPhase {
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if (exp) {
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const partyMemberIndex = party.indexOf(expPartyMembers[pm]);
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this.scene.unshiftPhase(expPartyMembers[pm].isOnField() ? new ExpPhase(this.scene, partyMemberIndex, exp) : new ShowPartyExpBarPhase(this.scene, partyMemberIndex, exp));
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applyPostVictoryAbAttrs(PostVictoryAbAttr, expPartyMembers[pm]);
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}
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}
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}
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