[Hotfix] fix UI transition causing unusual freezes after egg summary shown (#4126)
* console logs n stuff * fix bad ui transition for egg summary freeze bug (logs included) * cleanup egg lapse phase * touchup * add back removed whitespace * remove console logs --------- Co-authored-by: James Diefenbach <z5421232@ad.unsw.edu.au>
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@ -43,9 +43,9 @@ export class EggSummaryPhase extends Phase {
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}
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end() {
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this.eggHatchHandler.clear();
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this.scene.ui.setModeForceTransition(Mode.MESSAGE).then(() => {});
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this.scene.time.delayedCall(250, () => this.scene.setModifiersVisible(true));
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super.end();
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this.scene.ui.setModeForceTransition(Mode.MESSAGE).then(() => {
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super.end();
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});
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}
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}
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@ -97,6 +97,7 @@ export default class EggSummaryUiHandler extends MessageUiHandler {
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this.pokemonIconsContainer.removeAll(true);
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this.eggHatchBg.setVisible(false);
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this.getUi().hideTooltip();
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// Note: Questions on garbage collection go to @frutescens
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const activeKeys = this.scene.getActiveKeys();
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// Removing unnecessary sprites from animation manager
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@ -117,7 +118,6 @@ export default class EggSummaryUiHandler extends MessageUiHandler {
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this.eggHatchData.length = 0;
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// Removes Pokemon icons in EggSummaryUiHandler
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this.iconAnimHandler.removeAll();
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console.log("Egg Summary Handler cleared");
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}
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/**
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@ -256,7 +256,6 @@ export default class EggSummaryUiHandler extends MessageUiHandler {
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if (phase instanceof EggSummaryPhase) {
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phase.end();
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}
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ui.revertMode();
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success = true;
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} else {
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const count = this.eggHatchData.length;
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