test updates

This commit is contained in:
Bertie690 2024-11-08 13:31:20 -05:00
parent edf9b12d49
commit 7ac9a3f361
2 changed files with 125 additions and 26 deletions

View File

@ -6607,6 +6607,7 @@ export class RepeatMoveAttr extends OverrideMoveEffectAttr {
const lastMove = target.getLastXMoves().find(m => m.move !== Moves.NONE);
const movesetMove = target.getMoveset().find(m => m?.moveId === lastMove?.move);
const moveTargets = lastMove?.targets!;
// TODO: Add a way of adding moves to list procedurally
const unrepeatablemoves = [
// Locking/Continually Executed moves
Moves.OUTRAGE,
@ -6624,6 +6625,34 @@ export class RepeatMoveAttr extends OverrideMoveEffectAttr {
Moves.FAKE_OUT,
Moves.FIRST_IMPRESSION,
Moves.MAT_BLOCK,
// Moves with a recharge turn
Moves.HYPER_BEAM,
Moves.ETERNABEAM,
Moves.FRENZY_PLANT,
Moves.BLAST_BURN,
Moves.HYDRO_CANNON,
Moves.GIGA_IMPACT,
Moves.PRISMATIC_LASER,
Moves.ROAR_OF_TIME,
Moves.ROCK_WRECKER,
Moves.METEOR_ASSAULT,
// Charging & 2-turn moves
Moves.DIG,
Moves.FLY,
Moves.BOUNCE,
Moves.SHADOW_FORCE,
Moves.PHANTOM_FORCE,
Moves.DIVE,
Moves.ELECTRO_SHOT,
Moves.ICE_BURN,
Moves.GEOMANCY,
Moves.FREEZE_SHOCK,
Moves.SKY_DROP,
Moves.SKY_ATTACK,
Moves.SKULL_BASH,
Moves.SOLAR_BEAM,
Moves.SOLAR_BLADE,
Moves.METEOR_BEAM,
// Other moves
Moves.KINGS_SHIELD,
Moves.SKETCH,
@ -6631,11 +6660,10 @@ export class RepeatMoveAttr extends OverrideMoveEffectAttr {
Moves.MIMIC,
Moves.STRUGGLE,
// TODO: Add Z-move blockage once zmoves are implemented
// as well as actually blocking move calling moves
];
if (!targetMoveCopiableCondition(user, target, move) || // called move doesn't exist or is a charging/recharging move
!movesetMove || // called move not in target's moveset (dancer, forgetting the move, etc.)
if (!movesetMove || // called move not in target's moveset (dancer, forgetting the move, etc.)
allMoves[lastMove!.move].isChargingMove() || // called move is a charging/recharging move
!moveTargets.length || // called move has no targets
unrepeatablemoves.includes(lastMove?.move!)) { // called move is explicitly in the banlist
return false;

View File

@ -3,6 +3,7 @@ import { Species } from "#enums/species";
import { BattlerIndex } from "#app/battle";
import GameManager from "#test/utils/gameManager";
import { MoveResult } from "#app/field/pokemon";
import { Abilities } from "#app/enums/abilities";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
@ -24,6 +25,7 @@ describe("Moves - Instruct", () => {
game = new GameManager(phaserGame);
game.override.battleType("double");
game.override.enemySpecies(Species.MAGIKARP);
game.override.enemyAbility(Abilities.COMPOUND_EYES);
game.override.battleType("double");
game.override.enemyLevel(100);
game.override.starterSpecies(Species.AMOONGUSS);
@ -39,23 +41,58 @@ describe("Moves - Instruct", () => {
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("TurnEndPhase", false);
expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40); // lost 2 hp from 2 attacks
});
it("should repeat enemy's move through substitute", async () => {
await game.classicMode.startBattle([ Species.AMOONGUSS ]);
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
await game.forceEnemyMove(Moves.SUBSTITUTE, BattlerIndex.ATTACKER);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to("CommandPhase", false);
// lost 40 hp from 2 attacks
expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40);
const moveUsed = game.scene.getEnemyPokemon()?.moveset.find(m => m?.moveId === Moves.SONIC_BOOM)!;
// fake move history
// used 2 pp due to spanking enemy twice
expect(moveUsed.ppUsed).toBe(2);
});
it("should not repeat enemy's out of pp move", async () => {
await game.classicMode.startBattle([ Species.AMOONGUSS ]);
const enemyPokemon = game.scene.getEnemyPokemon();
const moveUsed = enemyPokemon?.moveset.find(m => m?.moveId === Moves.SONIC_BOOM)!;
moveUsed.ppUsed = moveUsed.getMovePp() - 1; // deduct all but 1 pp
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("TurnEndPhase", false);
expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40); // lost 40 hp from 2 attacks
// 2nd move call fails due to out of pp
expect(game.scene.getPlayerPokemon()?.getLastXMoves().at(-1)!.result).toBe(MoveResult.SUCCESS);
expect(enemyPokemon?.getLastXMoves().at(-1)!.result).toBe(MoveResult.FAIL);
// move used all its remaining pp
expect(moveUsed.ppUsed).toBe(moveUsed.getMovePp());
});
it("should not repeat enemy's attack move when moving first", async () => {
await game.classicMode.startBattle([ Species.AMOONGUSS ]);
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to("TurnEndPhase", false);
// should fail to execute due to lack of move
expect(game.scene.getPlayerPokemon()!.getLastXMoves().at(-1)!.result).toBe(MoveResult.FAIL);
});
it("should repeat enemy's move through substitute", async () => {
await game.classicMode.startBattle([ Species.AMOONGUSS ]);
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
await game.forceEnemyMove(Moves.SUBSTITUTE, BattlerIndex.ATTACKER);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to("TurnEndPhase", false);
await game.phaseInterceptor.to("CommandPhase", false);
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("TurnEndPhase", false);
// lost 40 hp from 2 attacks
expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40);
});
it("should try to repeat enemy's disabled move, but fail", async () => {
game.override.moveset([ Moves.INSTRUCT, Moves.SONIC_BOOM, Moves.DISABLE, Moves.SPLASH ]);
@ -66,7 +103,9 @@ describe("Moves - Instruct", () => {
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2 ]);
await game.phaseInterceptor.to("TurnEndPhase", false);
expect(game.scene.getEnemyPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL); // failed due to disable
// instruction should succeed but move itself should fail
expect(game.scene.getPlayerPokemon()!.getLastXMoves().at(-1)!.result).toBe(MoveResult.SUCCESS);
expect(game.scene.getEnemyPokemon()!.getLastXMoves().at(-1)!.result).toBe(MoveResult.FAIL);
});
it("should repeat tormented enemy's move", async () => {
await game.classicMode.startBattle([ Species.AMOONGUSS, Species.MIGHTYENA ]);
@ -80,9 +119,11 @@ describe("Moves - Instruct", () => {
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("TurnEndPhase", false);
expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS); // should work
// instruct and repeated move should work correctly
expect(game.scene.getPlayerPokemon()!.getLastXMoves().at(-1)!.result).toBe(MoveResult.SUCCESS);
expect(game.scene.getEnemyPokemon()!.getLastXMoves().at(-1)!.result).toBe(MoveResult.SUCCESS);
});
it("should not repeat enemy's move thru protect", async () => {
it("should not repeat enemy's move through protect", async () => {
await game.classicMode.startBattle([ Species.AMOONGUSS ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
// fake move history
@ -92,7 +133,8 @@ describe("Moves - Instruct", () => {
await game.forceEnemyMove(Moves.PROTECT);
await game.phaseInterceptor.to("TurnEndPhase", false);
expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL); // lost no hp as mon protected themself from instruct
// lost no hp as mon protected themself from instruct
expect(game.scene.getPlayerPokemon()!.getLastXMoves().at(-1)!.result).toBe(MoveResult.FAIL);
});
it("should not repeat enemy's charging move", async () => {
await game.classicMode.startBattle([ Species.DUSKNOIR ]);
@ -104,19 +146,32 @@ describe("Moves - Instruct", () => {
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("TurnEndPhase", false);
expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL); // hyper beam charging prevented instruct from working
});
it("should not repeat move not known by target", async () => {
await game.classicMode.startBattle([ Species.DUSKNOIR ]);
const enemyPokemon = game.scene.getEnemyPokemon()!;
enemyPokemon.battleSummonData.moveHistory = [{ move: Moves.ROLLOUT, targets: [ BattlerIndex.PLAYER ], result: MoveResult.SUCCESS, virtual: false }];
// hyper beam charging prevented instruct from working
expect(game.scene.getPlayerPokemon()!.getLastXMoves().at(-1)!.result).toBe(MoveResult.FAIL);
await game.phaseInterceptor.to("CommandPhase", false);
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
await game.forceEnemyMove(Moves.HYPER_BEAM);
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
await game.phaseInterceptor.to("TurnEndPhase", false);
expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL); // hyper beam cannot be instructed
// hyper beam charging prevented instruct from working
expect(game.scene.getPlayerPokemon()!.getLastXMoves().at(-1)!.result).toBe(MoveResult.FAIL);
});
it("should not repeat dance move not known by target", async () => {
await game.classicMode.startBattle([ Species.DUSKNOIR, Species.ABOMASNOW ]);
game.override.moveset([ Moves.INSTRUCT, Moves.FIERY_DANCE, Moves.SUBSTITUTE, Moves.TORMENT ]);
game.override.enemyAbility(Abilities.DANCER);
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
game.move.select(Moves.FIERY_DANCE, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY);
await game.forceEnemyMove(Moves.PROTECT, BattlerIndex.ATTACKER);
await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to("TurnEndPhase", false);
// Pokemon 2 uses dance; dancer reciprocates
// instruct fails as it cannot copy the dance move
expect(game.scene.getPlayerPokemon()!.getLastXMoves().at(-1)!.result).toBe(MoveResult.FAIL);
});
it("should repeat ally's attack on enemy", async () => {
await game.classicMode.startBattle([ Species.AMOONGUSS, Species.SHUCKLE ]);
@ -128,7 +183,23 @@ describe("Moves - Instruct", () => {
await game.phaseInterceptor.to("TurnEndPhase", false);
// used 2 pp and spanked enemy twice
const moveUsed = game.scene.getPlayerField()[1]!.getMoveset().find(m => m?.moveId === Moves.SONIC_BOOM)!;
expect(moveUsed.getMove().pp - moveUsed.getMovePp()).toBe(2); // used 2 pp and spanked enemy twice
expect(moveUsed.ppUsed).toBe(2);
expect(game.scene.getEnemyPokemon()!.getInverseHp()).toBe(40);
});
it("should repeat ally's friendly fire attack", async () => {
await game.classicMode.startBattle([ Species.AMOONGUSS, Species.SHUCKLE ]);
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2);
game.move.select(Moves.SONIC_BOOM, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER);
await game.forceEnemyMove(Moves.VINE_WHIP, BattlerIndex.PLAYER_2);
await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
await game.phaseInterceptor.to("TurnEndPhase", false);
const playerPokemon = game.scene.getPlayerField()[0]!;
expect(playerPokemon.getInverseHp()).toBe(40); // spanked ally twice
});
});