Fix grounding check not working properly after new changes
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@ -671,8 +671,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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return types;
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return types;
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}
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}
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isOfType(type: Type): boolean {
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isOfType(type: Type, forDefend: boolean = false): boolean {
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return !!this.getTypes(true).find(t => t === type);
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return !!this.getTypes(true, forDefend).find(t => t === type);
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}
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}
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getAbility(ignoreOverride?: boolean): Ability {
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getAbility(ignoreOverride?: boolean): Ability {
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@ -718,7 +718,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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}
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isGrounded(): boolean {
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isGrounded(): boolean {
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return !this.isOfType(Type.FLYING);
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return !this.isOfType(Type.FLYING, true);
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}
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}
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getAttackMoveEffectiveness(source: Pokemon, move: PokemonMove): TypeDamageMultiplier {
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getAttackMoveEffectiveness(source: Pokemon, move: PokemonMove): TypeDamageMultiplier {
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