Add logic for evolution-only moves
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@ -104,7 +104,7 @@ export class EvolutionPhase extends BattlePhase {
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});
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});
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const levelMoves = pokemon.getLevelMoves(this.lastLevel + 1);
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const levelMoves = pokemon.getLevelMoves(this.lastLevel + 1, true);
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for (let lm of levelMoves)
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this.scene.unshiftPhase(new LearnMovePhase(this.scene, this.partyMemberIndex, lm));
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this.scene.unshiftPhase(new EndEvolutionPhase(this.scene));
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@ -524,7 +524,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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getLearnableLevelMoves(): Moves[] {
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return this.getLevelMoves(1).filter(lm => !this.moveset.filter(m => m.moveId === lm).length).filter((move: Moves, i: integer, array: Moves[]) => array.indexOf(move) === i);
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return this.getLevelMoves(1, true).filter(lm => !this.moveset.filter(m => m.moveId === lm).length).filter((move: Moves, i: integer, array: Moves[]) => array.indexOf(move) === i);
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}
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getTypes(ignoreOverride?: boolean): Type[] {
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@ -614,7 +614,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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return null;
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}
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getLevelMoves(startingLevel?: integer): Moves[] {
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getLevelMoves(startingLevel?: integer, includeEvolutionMoves?: boolean): Moves[] {
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const ret: Moves[] = [];
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let levelMoves = this.getSpeciesForm().getLevelMoves();
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if (!startingLevel)
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@ -626,7 +626,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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levelMoves.shift();
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while (fusionLevelMoves.length && fusionLevelMoves[0][0] < startingLevel)
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fusionLevelMoves.shift();
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for (let l = startingLevel; l <= this.level; l++) {
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for (let l = includeEvolutionMoves ? 0 : startingLevel; l <= this.level; l++) {
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if (l === 1 && startingLevel > 1)
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l = startingLevel;
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while (levelMoves.length && levelMoves[0][0] === l) {
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const levelMove = levelMoves.shift();
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if (!newLevelMoves.find(lm => lm[1] === levelMove[1]))
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