[Enhancement] Fixes sizing and legacy theme problem for bgm-bar (#2603)
* Adds TextStyle for bgm-bar ui * Makes the ui bgm-bar truly dynamic + cleans up unused code + Removes all hard-coded characters from the string to allow for different typographical rules in different languages * Applies the necessary modifications to locales following the deletion of the hard-coded character to form strings * Use same style as above + reduce shadow offset * Creates and loads a resource for the bgm-bar ui + Can be redesigned by someone with more talent if needed, since it won't affect the ability bar * Using the new resource in bgm-bar ui * Use of more space by default following deletion of the 'noteText' text zone
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@ -78,6 +78,7 @@ export class LoadingScene extends SceneBase {
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this.loadImage("overlay_exp", "ui");
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this.loadImage("icon_owned", "ui");
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this.loadImage("ability_bar_left", "ui");
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this.loadImage("bgm_bar", "ui");
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this.loadImage("party_exp_bar", "ui");
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this.loadImage("achv_bar", "ui");
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this.loadImage("achv_bar_2", "ui");
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@ -1,7 +1,7 @@
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import { SimpleTranslationEntries } from "#app/interfaces/locales";
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export const bgmName: SimpleTranslationEntries = {
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"music": "Musik",
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"music": "Musik: ",
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"missing_entries" : "{{name}}",
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"battle_kanto_champion": "S2W2 Vs. Kanto Champion",
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"battle_johto_champion": "S2W2 Vs. Johto Champion",
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@ -1,7 +1,7 @@
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import { SimpleTranslationEntries } from "#app/interfaces/locales";
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export const bgmName: SimpleTranslationEntries = {
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"music": "Music",
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"music": "Music: ",
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"missing_entries" : "{{name}}",
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"battle_kanto_champion": "B2W2 Kanto Champion Battle",
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"battle_johto_champion": "B2W2 Johto Champion Battle",
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@ -1,7 +1,7 @@
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import { SimpleTranslationEntries } from "#app/interfaces/locales";
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export const bgmName: SimpleTranslationEntries = {
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"music": "Música",
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"music": "Música: ",
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"missing_entries" : "{{name}}",
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"battle_kanto_champion": "B2W2 - ¡Vs Campeón de Kanto!",
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"battle_johto_champion": "B2W2 - ¡Vs Campeón de Johto!",
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@ -1,7 +1,7 @@
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import { SimpleTranslationEntries } from "#app/interfaces/locales";
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export const bgmName: SimpleTranslationEntries = {
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"music": "Musique ",
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"music": "Musique : ",
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"missing_entries" : "{{name}}",
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"battle_kanto_champion": "N2B2 - Vs. Maitre de Kanto",
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"battle_johto_champion": "N2B2 - Vs. Maitre de Johto",
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@ -1,7 +1,7 @@
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import { SimpleTranslationEntries } from "#app/interfaces/locales";
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export const bgmName: SimpleTranslationEntries = {
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"music": "Music",
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"music": "Music: ",
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"missing_entries" : "{{name}}",
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"battle_kanto_champion": "B2W2 Kanto Champion Battle",
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"battle_johto_champion": "B2W2 Johto Champion Battle",
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@ -1,7 +1,7 @@
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import { SimpleTranslationEntries } from "#app/interfaces/locales";
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export const bgmName: SimpleTranslationEntries = {
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"music": "Music",
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"music": "Music: ",
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"missing_entries" : "{{name}}",
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"battle_kanto_champion": "BW2 관동 챔피언 배틀",
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"battle_johto_champion": "BW2 성도 챔피언 배틀",
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@ -1,7 +1,7 @@
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import { SimpleTranslationEntries } from "#app/interfaces/locales";
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export const bgmName: SimpleTranslationEntries = {
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"music": "Music",
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"music": "Music: ",
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"missing_entries" : "{{name}}",
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"battle_kanto_champion": "B2W2 Kanto Champion Battle",
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"battle_johto_champion": "B2W2 Johto Champion Battle",
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@ -1,7 +1,7 @@
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import { SimpleTranslationEntries } from "#app/interfaces/locales";
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export const bgmName: SimpleTranslationEntries = {
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"music": "BGM",
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"music": "BGM: ",
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"missing_entries" : "{{name}}",
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"battle_kanto_champion": "黑2白2「决战!关都冠军」",
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"battle_johto_champion": "黑2白2「决战!城都冠军」",
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@ -1,7 +1,7 @@
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import { SimpleTranslationEntries } from "#app/interfaces/locales";
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export const bgmName: SimpleTranslationEntries = {
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"music": "Music",
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"music": "Music: ",
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"missing_entries" : "{{name}}",
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"battle_kanto_champion": "B2W2 Kanto Champion Battle",
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"battle_johto_champion": "B2W2 Johto Champion Battle",
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@ -3,24 +3,16 @@ import {addTextObject, TextStyle} from "./text";
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import i18next from "i18next";
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import * as Utils from "#app/utils";
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const hiddenX = -150;
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const shownX = 0;
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const baseY = 0;
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export default class BgmBar extends Phaser.GameObjects.Container {
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private defaultWidth: number;
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private defaultHeight: number;
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private bg: Phaser.GameObjects.NineSlice;
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private musicText: Phaser.GameObjects.Text;
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private noteText: Phaser.GameObjects.Text;
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private tween: Phaser.Tweens.Tween;
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private autoHideTimer: NodeJS.Timeout;
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private queue: (string)[] = [];
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public shown: boolean;
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@ -29,19 +21,15 @@ export default class BgmBar extends Phaser.GameObjects.Container {
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}
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setup(): void {
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this.defaultWidth = 200;
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this.defaultWidth = 230;
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this.defaultHeight = 100;
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this.bg = this.scene.add.nineslice(-5, -5, "ability_bar_left", null, this.defaultWidth, this.defaultHeight, 0, 0, 10, 10);
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this.bg = this.scene.add.nineslice(-5, -5, "bgm_bar", null, this.defaultWidth, this.defaultHeight, 0, 0, 10, 10);
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this.bg.setOrigin(0, 0);
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this.add(this.bg);
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this.noteText = addTextObject(this.scene, 5, 5, "", TextStyle.MESSAGE, {fontSize: "72px"});
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this.noteText.setOrigin(0, 0);
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this.add(this.noteText);
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this.musicText = addTextObject(this.scene, 30, 5, "", TextStyle.MESSAGE, {fontSize: "72px"});
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this.musicText = addTextObject(this.scene, 5, 5, "", TextStyle.BGM_BAR);
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this.musicText.setOrigin(0, 0);
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this.musicText.setWordWrapWidth(650, true);
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@ -56,16 +44,15 @@ export default class BgmBar extends Phaser.GameObjects.Container {
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* @param {string} bgmName The name of the BGM to set.
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*/
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setBgmToBgmBar(bgmName: string): void {
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this.noteText.setText(`${i18next.t("bgmName:music")}:`);
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this.musicText.setText(`${this.getRealBgmName(bgmName)}`);
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this.musicText.setText(`${i18next.t("bgmName:music")}${this.getRealBgmName(bgmName)}`);
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if (!(this.scene as BattleScene).showBgmBar) {
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return;
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}
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this.musicText.width = this.bg.width - 20;
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this.musicText.setWordWrapWidth(this.defaultWidth * 4);
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this.bg.width = Math.min(this.defaultWidth, this.noteText.displayWidth + this.musicText.displayWidth + 30);
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this.bg.width = Math.min(this.defaultWidth, this.musicText.displayWidth + 23);
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this.bg.height = Math.min(this.defaultHeight, this.musicText.displayHeight + 20);
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(this.scene as BattleScene).fieldUI.bringToTop(this);
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@ -97,5 +84,3 @@ export default class BgmBar extends Phaser.GameObjects.Container {
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return i18next.t([`bgmName:${bgmName}`, "bgmName:missing_entries"], {name: Utils.formatText(bgmName)});
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}
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}
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@ -34,7 +34,8 @@ export enum TextStyle {
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MOVE_PP_HALF_FULL,
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MOVE_PP_NEAR_EMPTY,
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MOVE_PP_EMPTY,
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SMALLER_WINDOW_ALT
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SMALLER_WINDOW_ALT,
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BGM_BAR
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}
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export function addTextObject(scene: Phaser.Scene, x: number, y: number, content: string, style: TextStyle, extraStyleOptions?: Phaser.Types.GameObjects.Text.TextStyle): Phaser.GameObjects.Text {
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@ -146,6 +147,11 @@ export function getTextStyleOptions(style: TextStyle, uiTheme: UiTheme, extraSty
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shadowXpos = 3;
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shadowYpos = 3;
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break;
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case TextStyle.BGM_BAR:
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styleOptions.fontSize = defaultFontSize - 24;
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shadowXpos = 3;
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shadowYpos = 3;
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break;
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}
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const shadowColor = getTextColor(style, true, uiTheme);
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@ -235,6 +241,8 @@ export function getTextColor(textStyle: TextStyle, shadow?: boolean, uiTheme: Ui
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return !shadow ? "#f88880" : "#f83018";
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case TextStyle.SMALLER_WINDOW_ALT:
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return !shadow ? "#484848" : "#d0d0c8";
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case TextStyle.BGM_BAR:
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return !shadow ? "#f8f8f8" : "#6b5a73";
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}
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}
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