Merge changes and resolve conflicts
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After Width: | Height: | Size: 575 B |
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{
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}
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],
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}
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|
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|
@ -1,41 +1,19 @@
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{
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"textures": [
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{
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"image": "658.png",
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"format": "RGBA8888",
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"size": {
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"w": 75,
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"h": 75
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},
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"scale": 1,
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"frames": [
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{
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"filename": "0001.png",
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"rotated": false,
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"trimmed": false,
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}
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}
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]
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}
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],
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"meta": {
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"app": "https://www.codeandweb.com/texturepacker",
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"version": "3.0",
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"smartupdate": "$TexturePacker:SmartUpdate:be07c062265a19e890f1e2d2d1b5527d:ad4583a5a0498c496e9a93574c55ee03:5affcab976148657d36bf4ff3410f92d$"
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}
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{ "frames": [
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{
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"filename": "0001.png",
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"frame": { "x": 0, "y": 0, "w": 85, "h": 67 },
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"rotated": false,
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"trimmed": false,
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"sourceSize": { "w": 85, "h": 67 },
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"duration": 100
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||||
}
|
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],
|
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"meta": {
|
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"app": "https://www.aseprite.org/",
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"version": "1.3.7-x64",
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"format": "I8",
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"size": { "w": 85, "h": 67 },
|
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"scale": "1"
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,8 +5,7 @@
|
|||
"rotated": false,
|
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"trimmed": false,
|
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"spriteSourceSize": { "x": 0, "y": 0, "w": 64, "h": 63 },
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"sourceSize": { "w": 64, "h": 63 },
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"duration": 100
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"sourceSize": { "w": 64, "h": 63 }
|
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}
|
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],
|
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"meta": {
|
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|
|
|
@ -472,7 +472,7 @@
|
|||
}
|
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},
|
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{
|
||||
"filename": "167_3",
|
||||
"filename": "167_2",
|
||||
"rotated": false,
|
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"trimmed": false,
|
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"sourceSize": {
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|
@ -492,6 +492,48 @@
|
|||
"h": 30
|
||||
}
|
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},
|
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{
|
||||
"filename": "167_3",
|
||||
"rotated": false,
|
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"trimmed": false,
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"sourceSize": {
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"w": 40,
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"h": 30
|
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},
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"spriteSourceSize": {
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"x": 0,
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"y": 0,
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"w": 40,
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"h": 30
|
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},
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"frame": {
|
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"x": 400,
|
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"y": 30,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
}
|
||||
},
|
||||
{
|
||||
"filename": "168_2",
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"sourceSize": {
|
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"w": 40,
|
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"h": 30
|
||||
},
|
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"spriteSourceSize": {
|
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"x": 0,
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"y": 0,
|
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"w": 40,
|
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"h": 30
|
||||
},
|
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"frame": {
|
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"x": 440,
|
||||
"y": 30,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
}
|
||||
},
|
||||
{
|
||||
"filename": "168_3",
|
||||
"rotated": false,
|
||||
|
@ -507,7 +549,7 @@
|
|||
"h": 30
|
||||
},
|
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"frame": {
|
||||
"x": 400,
|
||||
"x": 480,
|
||||
"y": 30,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
|
@ -528,8 +570,8 @@
|
|||
"h": 30
|
||||
},
|
||||
"frame": {
|
||||
"x": 440,
|
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"y": 30,
|
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"x": 0,
|
||||
"y": 60,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
}
|
||||
|
@ -549,8 +591,8 @@
|
|||
"h": 30
|
||||
},
|
||||
"frame": {
|
||||
"x": 480,
|
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"y": 30,
|
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"x": 40,
|
||||
"y": 60,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
}
|
||||
|
@ -570,7 +612,7 @@
|
|||
"h": 30
|
||||
},
|
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"frame": {
|
||||
"x": 0,
|
||||
"x": 80,
|
||||
"y": 60,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
|
@ -591,7 +633,7 @@
|
|||
"h": 30
|
||||
},
|
||||
"frame": {
|
||||
"x": 40,
|
||||
"x": 120,
|
||||
"y": 60,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
|
@ -612,7 +654,7 @@
|
|||
"h": 30
|
||||
},
|
||||
"frame": {
|
||||
"x": 80,
|
||||
"x": 160,
|
||||
"y": 60,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
|
@ -633,7 +675,7 @@
|
|||
"h": 30
|
||||
},
|
||||
"frame": {
|
||||
"x": 120,
|
||||
"x": 200,
|
||||
"y": 60,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
|
@ -654,7 +696,7 @@
|
|||
"h": 30
|
||||
},
|
||||
"frame": {
|
||||
"x": 160,
|
||||
"x": 240,
|
||||
"y": 60,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
|
@ -675,7 +717,7 @@
|
|||
"h": 30
|
||||
},
|
||||
"frame": {
|
||||
"x": 200,
|
||||
"x": 280,
|
||||
"y": 60,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
|
@ -696,7 +738,7 @@
|
|||
"h": 30
|
||||
},
|
||||
"frame": {
|
||||
"x": 240,
|
||||
"x": 320,
|
||||
"y": 60,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
|
@ -717,7 +759,7 @@
|
|||
"h": 30
|
||||
},
|
||||
"frame": {
|
||||
"x": 280,
|
||||
"x": 360,
|
||||
"y": 60,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
|
@ -738,7 +780,7 @@
|
|||
"h": 30
|
||||
},
|
||||
"frame": {
|
||||
"x": 320,
|
||||
"x": 400,
|
||||
"y": 60,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
|
@ -759,7 +801,7 @@
|
|||
"h": 30
|
||||
},
|
||||
"frame": {
|
||||
"x": 360,
|
||||
"x": 440,
|
||||
"y": 60,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
|
@ -780,7 +822,7 @@
|
|||
"h": 30
|
||||
},
|
||||
"frame": {
|
||||
"x": 400,
|
||||
"x": 480,
|
||||
"y": 60,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
|
@ -801,8 +843,8 @@
|
|||
"h": 30
|
||||
},
|
||||
"frame": {
|
||||
"x": 440,
|
||||
"y": 60,
|
||||
"x": 0,
|
||||
"y": 90,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
}
|
||||
|
@ -822,8 +864,8 @@
|
|||
"h": 30
|
||||
},
|
||||
"frame": {
|
||||
"x": 480,
|
||||
"y": 60,
|
||||
"x": 40,
|
||||
"y": 90,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
}
|
||||
|
@ -843,7 +885,7 @@
|
|||
"h": 30
|
||||
},
|
||||
"frame": {
|
||||
"x": 0,
|
||||
"x": 80,
|
||||
"y": 90,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
|
@ -864,7 +906,7 @@
|
|||
"h": 30
|
||||
},
|
||||
"frame": {
|
||||
"x": 40,
|
||||
"x": 120,
|
||||
"y": 90,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
|
@ -885,7 +927,7 @@
|
|||
"h": 30
|
||||
},
|
||||
"frame": {
|
||||
"x": 80,
|
||||
"x": 160,
|
||||
"y": 90,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
|
@ -906,7 +948,7 @@
|
|||
"h": 30
|
||||
},
|
||||
"frame": {
|
||||
"x": 120,
|
||||
"x": 200,
|
||||
"y": 90,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
|
@ -927,7 +969,7 @@
|
|||
"h": 30
|
||||
},
|
||||
"frame": {
|
||||
"x": 160,
|
||||
"x": 240,
|
||||
"y": 90,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
|
@ -948,7 +990,7 @@
|
|||
"h": 30
|
||||
},
|
||||
"frame": {
|
||||
"x": 200,
|
||||
"x": 280,
|
||||
"y": 90,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
|
@ -969,7 +1011,7 @@
|
|||
"h": 30
|
||||
},
|
||||
"frame": {
|
||||
"x": 240,
|
||||
"x": 320,
|
||||
"y": 90,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
|
@ -990,7 +1032,7 @@
|
|||
"h": 30
|
||||
},
|
||||
"frame": {
|
||||
"x": 280,
|
||||
"x": 360,
|
||||
"y": 90,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
|
@ -1011,7 +1053,7 @@
|
|||
"h": 30
|
||||
},
|
||||
"frame": {
|
||||
"x": 320,
|
||||
"x": 400,
|
||||
"y": 90,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
|
@ -1032,7 +1074,7 @@
|
|||
"h": 30
|
||||
},
|
||||
"frame": {
|
||||
"x": 360,
|
||||
"x": 440,
|
||||
"y": 90,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
|
@ -1053,7 +1095,7 @@
|
|||
"h": 30
|
||||
},
|
||||
"frame": {
|
||||
"x": 400,
|
||||
"x": 480,
|
||||
"y": 90,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
|
@ -1074,8 +1116,8 @@
|
|||
"h": 30
|
||||
},
|
||||
"frame": {
|
||||
"x": 440,
|
||||
"y": 90,
|
||||
"x": 0,
|
||||
"y": 120,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
}
|
||||
|
@ -1095,8 +1137,8 @@
|
|||
"h": 30
|
||||
},
|
||||
"frame": {
|
||||
"x": 480,
|
||||
"y": 90,
|
||||
"x": 40,
|
||||
"y": 120,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
}
|
||||
|
@ -1116,7 +1158,7 @@
|
|||
"h": 30
|
||||
},
|
||||
"frame": {
|
||||
"x": 0,
|
||||
"x": 80,
|
||||
"y": 120,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
|
@ -1137,7 +1179,7 @@
|
|||
"h": 30
|
||||
},
|
||||
"frame": {
|
||||
"x": 40,
|
||||
"x": 120,
|
||||
"y": 120,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
|
@ -1158,7 +1200,7 @@
|
|||
"h": 30
|
||||
},
|
||||
"frame": {
|
||||
"x": 80,
|
||||
"x": 160,
|
||||
"y": 120,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
|
@ -1179,7 +1221,7 @@
|
|||
"h": 30
|
||||
},
|
||||
"frame": {
|
||||
"x": 120,
|
||||
"x": 200,
|
||||
"y": 120,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
|
@ -1200,7 +1242,7 @@
|
|||
"h": 30
|
||||
},
|
||||
"frame": {
|
||||
"x": 160,
|
||||
"x": 240,
|
||||
"y": 120,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
|
@ -1221,7 +1263,7 @@
|
|||
"h": 30
|
||||
},
|
||||
"frame": {
|
||||
"x": 200,
|
||||
"x": 280,
|
||||
"y": 120,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
|
@ -1242,7 +1284,7 @@
|
|||
"h": 30
|
||||
},
|
||||
"frame": {
|
||||
"x": 240,
|
||||
"x": 320,
|
||||
"y": 120,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
|
@ -1263,7 +1305,7 @@
|
|||
"h": 30
|
||||
},
|
||||
"frame": {
|
||||
"x": 280,
|
||||
"x": 360,
|
||||
"y": 120,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
|
@ -1284,7 +1326,7 @@
|
|||
"h": 30
|
||||
},
|
||||
"frame": {
|
||||
"x": 320,
|
||||
"x": 400,
|
||||
"y": 120,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
|
@ -1305,7 +1347,7 @@
|
|||
"h": 30
|
||||
},
|
||||
"frame": {
|
||||
"x": 360,
|
||||
"x": 440,
|
||||
"y": 120,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
|
@ -1326,7 +1368,7 @@
|
|||
"h": 30
|
||||
},
|
||||
"frame": {
|
||||
"x": 400,
|
||||
"x": 480,
|
||||
"y": 120,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
|
@ -1346,48 +1388,6 @@
|
|||
"w": 40,
|
||||
"h": 30
|
||||
},
|
||||
"frame": {
|
||||
"x": 440,
|
||||
"y": 120,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
}
|
||||
},
|
||||
{
|
||||
"filename": "185_3",
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"sourceSize": {
|
||||
"w": 40,
|
||||
"h": 30
|
||||
},
|
||||
"spriteSourceSize": {
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
},
|
||||
"frame": {
|
||||
"x": 480,
|
||||
"y": 120,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
}
|
||||
},
|
||||
{
|
||||
"filename": "190_2",
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"sourceSize": {
|
||||
"w": 40,
|
||||
"h": 30
|
||||
},
|
||||
"spriteSourceSize": {
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
},
|
||||
"frame": {
|
||||
"x": 0,
|
||||
"y": 150,
|
||||
|
@ -1396,7 +1396,7 @@
|
|||
}
|
||||
},
|
||||
{
|
||||
"filename": "190_3",
|
||||
"filename": "185_3",
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"sourceSize": {
|
||||
|
@ -1417,7 +1417,7 @@
|
|||
}
|
||||
},
|
||||
{
|
||||
"filename": "193_2",
|
||||
"filename": "190_2",
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"sourceSize": {
|
||||
|
@ -1438,7 +1438,7 @@
|
|||
}
|
||||
},
|
||||
{
|
||||
"filename": "193_3",
|
||||
"filename": "190_3",
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"sourceSize": {
|
||||
|
@ -1459,7 +1459,7 @@
|
|||
}
|
||||
},
|
||||
{
|
||||
"filename": "194_2",
|
||||
"filename": "193_2",
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"sourceSize": {
|
||||
|
@ -1480,7 +1480,7 @@
|
|||
}
|
||||
},
|
||||
{
|
||||
"filename": "194_3",
|
||||
"filename": "193_3",
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"sourceSize": {
|
||||
|
@ -1501,7 +1501,7 @@
|
|||
}
|
||||
},
|
||||
{
|
||||
"filename": "195_2",
|
||||
"filename": "194_2",
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"sourceSize": {
|
||||
|
@ -1522,7 +1522,7 @@
|
|||
}
|
||||
},
|
||||
{
|
||||
"filename": "195_3",
|
||||
"filename": "194_3",
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"sourceSize": {
|
||||
|
@ -1543,7 +1543,7 @@
|
|||
}
|
||||
},
|
||||
{
|
||||
"filename": "196_1",
|
||||
"filename": "195_2",
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"sourceSize": {
|
||||
|
@ -1564,7 +1564,7 @@
|
|||
}
|
||||
},
|
||||
{
|
||||
"filename": "196_2",
|
||||
"filename": "195_3",
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"sourceSize": {
|
||||
|
@ -1585,7 +1585,7 @@
|
|||
}
|
||||
},
|
||||
{
|
||||
"filename": "196_3",
|
||||
"filename": "196_1",
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"sourceSize": {
|
||||
|
@ -1606,7 +1606,7 @@
|
|||
}
|
||||
},
|
||||
{
|
||||
"filename": "197_2",
|
||||
"filename": "196_2",
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"sourceSize": {
|
||||
|
@ -1627,7 +1627,7 @@
|
|||
}
|
||||
},
|
||||
{
|
||||
"filename": "197_3",
|
||||
"filename": "196_3",
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"sourceSize": {
|
||||
|
@ -1648,7 +1648,7 @@
|
|||
}
|
||||
},
|
||||
{
|
||||
"filename": "198-f_2",
|
||||
"filename": "197_2",
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"sourceSize": {
|
||||
|
@ -1669,7 +1669,7 @@
|
|||
}
|
||||
},
|
||||
{
|
||||
"filename": "198-f_3",
|
||||
"filename": "197_3",
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"sourceSize": {
|
||||
|
@ -1689,6 +1689,27 @@
|
|||
"h": 30
|
||||
}
|
||||
},
|
||||
{
|
||||
"filename": "198-f_2",
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"sourceSize": {
|
||||
"w": 40,
|
||||
"h": 30
|
||||
},
|
||||
"spriteSourceSize": {
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
},
|
||||
"frame": {
|
||||
"x": 80,
|
||||
"y": 180,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
}
|
||||
},
|
||||
{
|
||||
"filename": "198_2",
|
||||
"rotated": false,
|
||||
|
@ -1710,6 +1731,27 @@
|
|||
"h": 30
|
||||
}
|
||||
},
|
||||
{
|
||||
"filename": "198-f_3",
|
||||
"rotated": false,
|
||||
"trimmed": false,
|
||||
"sourceSize": {
|
||||
"w": 40,
|
||||
"h": 30
|
||||
},
|
||||
"spriteSourceSize": {
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
},
|
||||
"frame": {
|
||||
"x": 120,
|
||||
"y": 180,
|
||||
"w": 40,
|
||||
"h": 30
|
||||
}
|
||||
},
|
||||
{
|
||||
"filename": "198_3",
|
||||
"rotated": false,
|
||||
|
@ -4593,6 +4635,6 @@
|
|||
"meta": {
|
||||
"app": "https://www.codeandweb.com/texturepacker",
|
||||
"version": "3.0",
|
||||
"smartupdate": "$TexturePacker:SmartUpdate:ff54fa5126a17cec88b98f162597ce6f:99c19b3effadce83c903f5e2a68c7dce:63b368599cdc6e139499267117e91cd5$"
|
||||
"smartupdate": "$TexturePacker:SmartUpdate:cb87bf48266ab3d893dbbd24a52f875f:d37e73561b49b4fe831e3fcaee67b851:63b368599cdc6e139499267117e91cd5$"
|
||||
}
|
||||
}
|
||||
|
|
Before Width: | Height: | Size: 36 KiB After Width: | Height: | Size: 37 KiB |
|
@ -330,6 +330,30 @@ export class ReceivedMoveDamageMultiplierAbAttr extends PreDefendAbAttr {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Reduces the damage dealt to an allied Pokemon. Used by Friend Guard.
|
||||
* @see {@linkcode applyPreDefend}
|
||||
*/
|
||||
export class AlliedFieldDamageReductionAbAttr extends PreDefendAbAttr {
|
||||
private damageMultiplier: number;
|
||||
|
||||
constructor(damageMultiplier: number) {
|
||||
super();
|
||||
this.damageMultiplier = damageMultiplier;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the damage reduction
|
||||
* @param args
|
||||
* - `[0]` {@linkcode Utils.NumberHolder} - The damage being dealt
|
||||
*/
|
||||
override applyPreDefend(_pokemon: Pokemon, _passive: boolean, _simulated: boolean, _attacker: Pokemon, _move: Move, _cancelled: Utils.BooleanHolder, args: any[]): boolean {
|
||||
const damage = args[0] as Utils.NumberHolder;
|
||||
damage.value = Utils.toDmgValue(damage.value * this.damageMultiplier);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
export class ReceivedTypeDamageMultiplierAbAttr extends ReceivedMoveDamageMultiplierAbAttr {
|
||||
constructor(moveType: Type, damageMultiplier: number) {
|
||||
super((target, user, move) => user.getMoveType(move) === moveType, damageMultiplier);
|
||||
|
@ -3590,22 +3614,19 @@ export class MoodyAbAttr extends PostTurnAbAttr {
|
|||
}
|
||||
}
|
||||
|
||||
export class PostTurnStatStageChangeAbAttr extends PostTurnAbAttr {
|
||||
private stats: BattleStat[];
|
||||
private stages: number;
|
||||
export class SpeedBoostAbAttr extends PostTurnAbAttr {
|
||||
|
||||
constructor(stats: BattleStat[], stages: number) {
|
||||
constructor() {
|
||||
super(true);
|
||||
|
||||
this.stats = Array.isArray(stats)
|
||||
? stats
|
||||
: [ stats ];
|
||||
this.stages = stages;
|
||||
}
|
||||
|
||||
applyPostTurn(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean {
|
||||
if (!simulated) {
|
||||
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, this.stats, this.stages));
|
||||
if (!pokemon.turnData.switchedInThisTurn && !pokemon.turnData.failedRunAway) {
|
||||
pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, [ Stat.SPD ], 1));
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
@ -4679,6 +4700,84 @@ export class PreventBypassSpeedChanceAbAttr extends AbAttr {
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* This applies a terrain-based type change to the Pokemon.
|
||||
* Used by Mimicry.
|
||||
*/
|
||||
export class TerrainEventTypeChangeAbAttr extends PostSummonAbAttr {
|
||||
constructor() {
|
||||
super(true);
|
||||
}
|
||||
|
||||
override apply(pokemon: Pokemon, _passive: boolean, _simulated: boolean, _cancelled: Utils.BooleanHolder, _args: any[]): boolean {
|
||||
if (pokemon.isTerastallized()) {
|
||||
return false;
|
||||
}
|
||||
const currentTerrain = pokemon.scene.arena.getTerrainType();
|
||||
const typeChange: Type[] = this.determineTypeChange(pokemon, currentTerrain);
|
||||
if (typeChange.length !== 0) {
|
||||
if (pokemon.summonData.addedType && typeChange.includes(pokemon.summonData.addedType)) {
|
||||
pokemon.summonData.addedType = null;
|
||||
}
|
||||
pokemon.summonData.types = typeChange;
|
||||
pokemon.updateInfo();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves the type(s) the Pokemon should change to in response to a terrain
|
||||
* @param pokemon
|
||||
* @param currentTerrain {@linkcode TerrainType}
|
||||
* @returns a list of type(s)
|
||||
*/
|
||||
private determineTypeChange(pokemon: Pokemon, currentTerrain: TerrainType): Type[] {
|
||||
const typeChange: Type[] = [];
|
||||
switch (currentTerrain) {
|
||||
case TerrainType.ELECTRIC:
|
||||
typeChange.push(Type.ELECTRIC);
|
||||
break;
|
||||
case TerrainType.MISTY:
|
||||
typeChange.push(Type.FAIRY);
|
||||
break;
|
||||
case TerrainType.GRASSY:
|
||||
typeChange.push(Type.GRASS);
|
||||
break;
|
||||
case TerrainType.PSYCHIC:
|
||||
typeChange.push(Type.PSYCHIC);
|
||||
break;
|
||||
default:
|
||||
pokemon.getTypes(false, false, true).forEach(t => {
|
||||
typeChange.push(t);
|
||||
});
|
||||
break;
|
||||
}
|
||||
return typeChange;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the Pokemon should change types if summoned into an active terrain
|
||||
* @returns `true` if there is an active terrain requiring a type change | `false` if not
|
||||
*/
|
||||
override applyPostSummon(pokemon: Pokemon, passive: boolean, simulated: boolean, args: any[]): boolean | Promise<boolean> {
|
||||
if (pokemon.scene.arena.getTerrainType() !== TerrainType.NONE) {
|
||||
return this.apply(pokemon, passive, simulated, new Utils.BooleanHolder(false), []);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
override getTriggerMessage(pokemon: Pokemon, abilityName: string, ...args: any[]) {
|
||||
const currentTerrain = pokemon.scene.arena.getTerrainType();
|
||||
const pokemonNameWithAffix = getPokemonNameWithAffix(pokemon);
|
||||
if (currentTerrain === TerrainType.NONE) {
|
||||
return i18next.t("abilityTriggers:pokemonTypeChangeRevert", { pokemonNameWithAffix });
|
||||
} else {
|
||||
const moveType = i18next.t(`pokemonInfo:Type.${Type[this.determineTypeChange(pokemon, currentTerrain)[0]]}`);
|
||||
return i18next.t("abilityTriggers:pokemonTypeChange", { pokemonNameWithAffix, moveType });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async function applyAbAttrsInternal<TAttr extends AbAttr>(
|
||||
attrType: Constructor<TAttr>,
|
||||
pokemon: Pokemon | null,
|
||||
|
@ -4909,7 +5008,7 @@ export function initAbilities() {
|
|||
.attr(PostSummonWeatherChangeAbAttr, WeatherType.RAIN)
|
||||
.attr(PostBiomeChangeWeatherChangeAbAttr, WeatherType.RAIN),
|
||||
new Ability(Abilities.SPEED_BOOST, 3)
|
||||
.attr(PostTurnStatStageChangeAbAttr, [ Stat.SPD ], 1),
|
||||
.attr(SpeedBoostAbAttr),
|
||||
new Ability(Abilities.BATTLE_ARMOR, 3)
|
||||
.attr(BlockCritAbAttr)
|
||||
.ignorable(),
|
||||
|
@ -5310,8 +5409,8 @@ export function initAbilities() {
|
|||
new Ability(Abilities.HEALER, 5)
|
||||
.conditionalAttr(pokemon => pokemon.getAlly() && Utils.randSeedInt(10) < 3, PostTurnResetStatusAbAttr, true),
|
||||
new Ability(Abilities.FRIEND_GUARD, 5)
|
||||
.ignorable()
|
||||
.unimplemented(),
|
||||
.attr(AlliedFieldDamageReductionAbAttr, 0.75)
|
||||
.ignorable(),
|
||||
new Ability(Abilities.WEAK_ARMOR, 5)
|
||||
.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.category === MoveCategory.PHYSICAL, Stat.DEF, -1)
|
||||
.attr(PostDefendStatStageChangeAbAttr, (target, user, move) => move.category === MoveCategory.PHYSICAL, Stat.SPD, 2),
|
||||
|
@ -5743,7 +5842,7 @@ export function initAbilities() {
|
|||
new Ability(Abilities.POWER_SPOT, 8)
|
||||
.attr(AllyMoveCategoryPowerBoostAbAttr, [ MoveCategory.SPECIAL, MoveCategory.PHYSICAL ], 1.3),
|
||||
new Ability(Abilities.MIMICRY, 8)
|
||||
.unimplemented(),
|
||||
.attr(TerrainEventTypeChangeAbAttr),
|
||||
new Ability(Abilities.SCREEN_CLEANER, 8)
|
||||
.attr(PostSummonRemoveArenaTagAbAttr, [ ArenaTagType.AURORA_VEIL, ArenaTagType.LIGHT_SCREEN, ArenaTagType.REFLECT ]),
|
||||
new Ability(Abilities.STEELY_SPIRIT, 8)
|
||||
|
@ -5900,7 +5999,7 @@ export function initAbilities() {
|
|||
.attr(MovePowerBoostAbAttr, (user, target, move) => move.hasFlag(MoveFlags.SLICING_MOVE), 1.5),
|
||||
new Ability(Abilities.SUPREME_OVERLORD, 9)
|
||||
.attr(VariableMovePowerBoostAbAttr, (user, target, move) => 1 + 0.1 * Math.min(user.isPlayer() ? user.scene.currentBattle.playerFaints : user.scene.currentBattle.enemyFaints, 5))
|
||||
.partial(), // Counter resets every wave
|
||||
.partial(), // Counter resets every wave instead of on arena reset
|
||||
new Ability(Abilities.COSTAR, 9)
|
||||
.attr(PostSummonCopyAllyStatsAbAttr),
|
||||
new Ability(Abilities.TOXIC_DEBRIS, 9)
|
||||
|
|
|
@ -126,6 +126,7 @@ export class MistTag extends ArenaTag {
|
|||
* Cancels the lowering of stats
|
||||
* @param arena the {@linkcode Arena} containing this effect
|
||||
* @param simulated `true` if the effect should be applied quietly
|
||||
* @param attacker the {@linkcode Pokemon} using a move into this effect.
|
||||
* @param cancelled a {@linkcode BooleanHolder} whose value is set to `true`
|
||||
* to flag the stat reduction as cancelled
|
||||
* @returns `true` if a stat reduction was cancelled; `false` otherwise
|
||||
|
|
|
@ -1443,7 +1443,7 @@ export const pokemonEvolutions: PokemonEvolutions = {
|
|||
],
|
||||
[Species.ROCKRUFF]: [
|
||||
new SpeciesFormEvolution(Species.LYCANROC, "", "midday", 25, null, new SpeciesEvolutionCondition(p => (p.scene.arena.getTimeOfDay() === TimeOfDay.DAWN || p.scene.arena.getTimeOfDay() === TimeOfDay.DAY) && (p.formIndex === 0))),
|
||||
new SpeciesFormEvolution(Species.LYCANROC, "", "dusk", 25, null, new SpeciesEvolutionCondition(p => p.formIndex === 1)),
|
||||
new SpeciesFormEvolution(Species.LYCANROC, "own-tempo", "dusk", 25, null, new SpeciesEvolutionCondition(p => p.formIndex === 1)),
|
||||
new SpeciesFormEvolution(Species.LYCANROC, "", "midnight", 25, null, new SpeciesEvolutionCondition(p => (p.scene.arena.getTimeOfDay() === TimeOfDay.DUSK || p.scene.arena.getTimeOfDay() === TimeOfDay.NIGHT) && (p.formIndex === 0)))
|
||||
],
|
||||
[Species.STEENEE]: [
|
||||
|
|
|
@ -497,7 +497,7 @@ export const speciesEggTiers = {
|
|||
[Species.DREEPY]: EggTier.RARE,
|
||||
[Species.ZACIAN]: EggTier.LEGENDARY,
|
||||
[Species.ZAMAZENTA]: EggTier.LEGENDARY,
|
||||
[Species.ETERNATUS]: EggTier.COMMON,
|
||||
[Species.ETERNATUS]: EggTier.LEGENDARY,
|
||||
[Species.KUBFU]: EggTier.EPIC,
|
||||
[Species.ZARUDE]: EggTier.EPIC,
|
||||
[Species.REGIELEKI]: EggTier.EPIC,
|
||||
|
|
|
@ -544,11 +544,15 @@ export class Egg {
|
|||
////
|
||||
}
|
||||
|
||||
export function getLegendaryGachaSpeciesForTimestamp(scene: BattleScene, timestamp: number): Species {
|
||||
const legendarySpecies = Object.entries(speciesEggTiers)
|
||||
export function getValidLegendaryGachaSpecies() : Species[] {
|
||||
return Object.entries(speciesEggTiers)
|
||||
.filter(s => s[1] === EggTier.LEGENDARY)
|
||||
.map(s => parseInt(s[0]))
|
||||
.filter(s => getPokemonSpecies(s).isObtainable());
|
||||
.filter(s => getPokemonSpecies(s).isObtainable() && s !== Species.ETERNATUS);
|
||||
}
|
||||
|
||||
export function getLegendaryGachaSpeciesForTimestamp(scene: BattleScene, timestamp: number): Species {
|
||||
const legendarySpecies = getValidLegendaryGachaSpecies();
|
||||
|
||||
let ret: Species;
|
||||
|
||||
|
|
|
@ -1409,6 +1409,11 @@ export class RecoilAttr extends MoveEffectAttr {
|
|||
return false;
|
||||
}
|
||||
|
||||
// Chloroblast and Struggle should not deal recoil damage if the move was not successful
|
||||
if (this.useHp && [ MoveResult.FAIL, MoveResult.MISS ].includes(user.getLastXMoves(1)[0]?.result)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const damageValue = (!this.useHp ? user.turnData.damageDealt : user.getMaxHp()) * this.damageRatio;
|
||||
const minValue = user.turnData.damageDealt ? 1 : 0;
|
||||
const recoilDamage = Utils.toDmgValue(damageValue, minValue);
|
||||
|
@ -2166,7 +2171,10 @@ export class StatusEffectAttr extends MoveEffectAttr {
|
|||
|
||||
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
|
||||
const moveChance = this.getMoveChance(user, target, move, this.selfTarget, false);
|
||||
return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(this.effect, true, false, user) ? Math.floor(moveChance * -0.1) : 0;
|
||||
const score = (moveChance < 0) ? -10 : Math.floor(moveChance * -0.1);
|
||||
const pokemon = this.selfTarget ? user : target;
|
||||
|
||||
return !pokemon.status && pokemon.canSetStatus(this.effect, true, false, user) ? score : 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2186,7 +2194,10 @@ export class MultiStatusEffectAttr extends StatusEffectAttr {
|
|||
|
||||
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
|
||||
const moveChance = this.getMoveChance(user, target, move, this.selfTarget, false);
|
||||
return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(this.effect, true, false, user) ? Math.floor(moveChance * -0.1) : 0;
|
||||
const score = (moveChance < 0) ? -10 : Math.floor(moveChance * -0.1);
|
||||
const pokemon = this.selfTarget ? user : target;
|
||||
|
||||
return !pokemon.status && pokemon.canSetStatus(this.effect, true, false, user) ? score : 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2217,7 +2228,7 @@ export class PsychoShiftEffectAttr extends MoveEffectAttr {
|
|||
}
|
||||
|
||||
getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): number {
|
||||
return !(this.selfTarget ? user : target).status && (this.selfTarget ? user : target).canSetStatus(user.status?.effect, true, false, user) ? Math.floor(move.chance * -0.1) : 0;
|
||||
return !target.status && target.canSetStatus(user.status?.effect, true, false, user) ? -10 : 0;
|
||||
}
|
||||
}
|
||||
/**
|
||||
|
@ -5847,6 +5858,9 @@ export class RemoveTypeAttr extends MoveEffectAttr {
|
|||
|
||||
const userTypes = user.getTypes(true);
|
||||
const modifiedTypes = userTypes.filter(type => type !== this.removedType);
|
||||
if (modifiedTypes.length === 0) {
|
||||
modifiedTypes.push(Type.UNKNOWN);
|
||||
}
|
||||
user.summonData.types = modifiedTypes;
|
||||
user.updateInfo();
|
||||
|
||||
|
@ -5869,7 +5883,11 @@ export class CopyTypeAttr extends MoveEffectAttr {
|
|||
return false;
|
||||
}
|
||||
|
||||
user.summonData.types = target.getTypes(true);
|
||||
const targetTypes = target.getTypes(true);
|
||||
if (targetTypes.includes(Type.UNKNOWN) && targetTypes.indexOf(Type.UNKNOWN) > -1) {
|
||||
targetTypes[targetTypes.indexOf(Type.UNKNOWN)] = Type.NORMAL;
|
||||
}
|
||||
user.summonData.types = targetTypes;
|
||||
user.updateInfo();
|
||||
|
||||
user.scene.queueMessage(i18next.t("moveTriggers:copyType", { pokemonName: getPokemonNameWithAffix(user), targetPokemonName: getPokemonNameWithAffix(target) }));
|
||||
|
@ -5878,7 +5896,7 @@ export class CopyTypeAttr extends MoveEffectAttr {
|
|||
}
|
||||
|
||||
getCondition(): MoveConditionFunc {
|
||||
return (user, target, move) => target.getTypes()[0] !== Type.UNKNOWN;
|
||||
return (user, target, move) => target.getTypes()[0] !== Type.UNKNOWN || target.summonData.addedType !== null;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5936,11 +5954,7 @@ export class AddTypeAttr extends MoveEffectAttr {
|
|||
}
|
||||
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
const types = target.getTypes().slice(0, 2).filter(t => t !== Type.UNKNOWN); // TODO: Figure out some way to actually check if another version of this effect is already applied
|
||||
if (this.type !== Type.UNKNOWN) {
|
||||
types.push(this.type);
|
||||
}
|
||||
target.summonData.types = types;
|
||||
target.summonData.addedType = this.type;
|
||||
target.updateInfo();
|
||||
|
||||
user.scene.queueMessage(i18next.t("moveTriggers:addType", { typeName: i18next.t(`pokemonInfo:Type.${Type[this.type]}`), pokemonName: getPokemonNameWithAffix(target) }));
|
||||
|
@ -9243,8 +9257,7 @@ export function initMoves() {
|
|||
.chargeAttr(SemiInvulnerableAttr, BattlerTagType.HIDDEN)
|
||||
.ignoresProtect(),
|
||||
new StatusMove(Moves.TRICK_OR_TREAT, Type.GHOST, 100, 20, -1, 0, 6)
|
||||
.attr(AddTypeAttr, Type.GHOST)
|
||||
.edgeCase(), // Weird interaction with Forest's Curse, reflect type, burn up
|
||||
.attr(AddTypeAttr, Type.GHOST),
|
||||
new StatusMove(Moves.NOBLE_ROAR, Type.NORMAL, 100, 30, -1, 0, 6)
|
||||
.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -1)
|
||||
.soundBased(),
|
||||
|
@ -9256,8 +9269,7 @@ export function initMoves() {
|
|||
.target(MoveTarget.ALL_NEAR_OTHERS)
|
||||
.triageMove(),
|
||||
new StatusMove(Moves.FORESTS_CURSE, Type.GRASS, 100, 20, -1, 0, 6)
|
||||
.attr(AddTypeAttr, Type.GRASS)
|
||||
.edgeCase(), // Weird interaction with Trick or Treat, reflect type, burn up
|
||||
.attr(AddTypeAttr, Type.GRASS),
|
||||
new AttackMove(Moves.PETAL_BLIZZARD, Type.GRASS, MoveCategory.PHYSICAL, 90, 100, 15, -1, 0, 6)
|
||||
.windMove()
|
||||
.makesContact(false)
|
||||
|
@ -9697,7 +9709,7 @@ export function initMoves() {
|
|||
.target(MoveTarget.ALL_NEAR_ENEMIES)
|
||||
.edgeCase(), // I assume it needs clanging scales and Kommo-O
|
||||
/* End Unused */
|
||||
new AttackMove(Moves.ZIPPY_ZAP, Type.ELECTRIC, MoveCategory.PHYSICAL, 50, 100, 15, -1, 2, 7) //LGPE Implementation
|
||||
new AttackMove(Moves.ZIPPY_ZAP, Type.ELECTRIC, MoveCategory.PHYSICAL, 50, 100, 15, -1, 2, 7) // LGPE Implementation
|
||||
.attr(CritOnlyAttr),
|
||||
new AttackMove(Moves.SPLISHY_SPLASH, Type.WATER, MoveCategory.SPECIAL, 90, 100, 15, 30, 0, 7)
|
||||
.attr(StatusEffectAttr, StatusEffect.PARALYSIS)
|
||||
|
@ -9707,7 +9719,7 @@ export function initMoves() {
|
|||
new AttackMove(Moves.PIKA_PAPOW, Type.ELECTRIC, MoveCategory.SPECIAL, -1, -1, 20, -1, 0, 7)
|
||||
.attr(FriendshipPowerAttr),
|
||||
new AttackMove(Moves.BOUNCY_BUBBLE, Type.WATER, MoveCategory.SPECIAL, 60, 100, 20, -1, 0, 7)
|
||||
.attr(HitHealAttr, 1.0)
|
||||
.attr(HitHealAttr) // Custom
|
||||
.triageMove()
|
||||
.target(MoveTarget.ALL_NEAR_ENEMIES),
|
||||
new AttackMove(Moves.BUZZY_BUZZ, Type.ELECTRIC, MoveCategory.SPECIAL, 60, 100, 20, 100, 0, 7)
|
||||
|
@ -10190,6 +10202,7 @@ export function initMoves() {
|
|||
.attr(ConfuseAttr)
|
||||
.recklessMove(),
|
||||
new AttackMove(Moves.LAST_RESPECTS, Type.GHOST, MoveCategory.PHYSICAL, 50, 100, 10, -1, 0, 9)
|
||||
.partial() // Counter resets every wave instead of on arena reset
|
||||
.attr(MovePowerMultiplierAttr, (user, target, move) => 1 + Math.min(user.isPlayer() ? user.scene.currentBattle.playerFaints : user.scene.currentBattle.enemyFaints, 100))
|
||||
.makesContact(false),
|
||||
new AttackMove(Moves.LUMINA_CRASH, Type.PSYCHIC, MoveCategory.SPECIAL, 80, 100, 10, 100, 0, 9)
|
||||
|
|
|
@ -3,6 +3,8 @@
|
|||
* or {@linkcode SwitchSummonPhase} will carry out.
|
||||
*/
|
||||
export enum SwitchType {
|
||||
/** Switchout specifically for when combat starts and the player is prompted if they will switch Pokemon */
|
||||
INITIAL_SWITCH,
|
||||
/** Basic switchout where the Pokemon to switch in is selected */
|
||||
SWITCH,
|
||||
/** Transfers stat stages and other effects from the returning Pokemon to the switched in Pokemon */
|
||||
|
|
|
@ -10,7 +10,14 @@ import Move from "#app/data/move";
|
|||
import { ArenaTag, ArenaTagSide, ArenaTrapTag, getArenaTag } from "#app/data/arena-tag";
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { Terrain, TerrainType } from "#app/data/terrain";
|
||||
import { applyPostTerrainChangeAbAttrs, applyPostWeatherChangeAbAttrs, PostTerrainChangeAbAttr, PostWeatherChangeAbAttr } from "#app/data/ability";
|
||||
import {
|
||||
applyAbAttrs,
|
||||
applyPostTerrainChangeAbAttrs,
|
||||
applyPostWeatherChangeAbAttrs,
|
||||
PostTerrainChangeAbAttr,
|
||||
PostWeatherChangeAbAttr,
|
||||
TerrainEventTypeChangeAbAttr
|
||||
} from "#app/data/ability";
|
||||
import Pokemon from "#app/field/pokemon";
|
||||
import Overrides from "#app/overrides";
|
||||
import { TagAddedEvent, TagRemovedEvent, TerrainChangedEvent, WeatherChangedEvent } from "#app/events/arena";
|
||||
|
@ -387,6 +394,7 @@ export class Arena {
|
|||
this.scene.getField(true).filter(p => p.isOnField()).map(pokemon => {
|
||||
pokemon.findAndRemoveTags(t => "terrainTypes" in t && !(t.terrainTypes as TerrainType[]).find(t => t === terrain));
|
||||
applyPostTerrainChangeAbAttrs(PostTerrainChangeAbAttr, pokemon, terrain);
|
||||
applyAbAttrs(TerrainEventTypeChangeAbAttr, pokemon, null, false);
|
||||
});
|
||||
|
||||
return true;
|
||||
|
|
|
@ -22,7 +22,7 @@ import { reverseCompatibleTms, tmSpecies, tmPoolTiers } from "#app/data/balance/
|
|||
import { BattlerTag, BattlerTagLapseType, EncoreTag, GroundedTag, HighestStatBoostTag, SubstituteTag, TypeImmuneTag, getBattlerTag, SemiInvulnerableTag, TypeBoostTag, MoveRestrictionBattlerTag, ExposedTag, DragonCheerTag, CritBoostTag, TrappedTag, TarShotTag, AutotomizedTag, PowerTrickTag } from "../data/battler-tags";
|
||||
import { WeatherType } from "#app/data/weather";
|
||||
import { ArenaTagSide, NoCritTag, WeakenMoveScreenTag } from "#app/data/arena-tag";
|
||||
import { Ability, AbAttr, StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr, PostSetStatusAbAttr, applyPostSetStatusAbAttrs, InfiltratorAbAttr } from "#app/data/ability";
|
||||
import { Ability, AbAttr, StatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, IgnoreOpponentStatStagesAbAttr, MoveImmunityAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyStatMultiplierAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs, UnsuppressableAbilityAbAttr, SuppressFieldAbilitiesAbAttr, NoFusionAbilityAbAttr, MultCritAbAttr, IgnoreTypeImmunityAbAttr, DamageBoostAbAttr, IgnoreTypeStatusEffectImmunityAbAttr, ConditionalCritAbAttr, applyFieldStatMultiplierAbAttrs, FieldMultiplyStatAbAttr, AddSecondStrikeAbAttr, UserFieldStatusEffectImmunityAbAttr, UserFieldBattlerTagImmunityAbAttr, BattlerTagImmunityAbAttr, MoveTypeChangeAbAttr, FullHpResistTypeAbAttr, applyCheckTrappedAbAttrs, CheckTrappedAbAttr, PostSetStatusAbAttr, applyPostSetStatusAbAttrs, InfiltratorAbAttr, AlliedFieldDamageReductionAbAttr } from "#app/data/ability";
|
||||
import PokemonData from "#app/system/pokemon-data";
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { Mode } from "#app/ui/ui";
|
||||
|
@ -1258,6 +1258,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
}
|
||||
}
|
||||
|
||||
// the type added to Pokemon from moves like Forest's Curse or Trick Or Treat
|
||||
if (!ignoreOverride && this.summonData && this.summonData.addedType && !types.includes(this.summonData.addedType)) {
|
||||
types.push(this.summonData.addedType);
|
||||
}
|
||||
|
||||
// If both types are the same (can happen in weird custom typing scenarios), reduce to single type
|
||||
if (types.length > 1 && types[0] === types[1]) {
|
||||
types.splice(0, 1);
|
||||
|
@ -2667,9 +2672,15 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
this.scene.applyModifiers(EnemyDamageReducerModifier, false, damage);
|
||||
}
|
||||
|
||||
|
||||
/** Apply this Pokemon's post-calc defensive modifiers (e.g. Fur Coat) */
|
||||
if (!ignoreAbility) {
|
||||
applyPreDefendAbAttrs(ReceivedMoveDamageMultiplierAbAttr, this, source, move, cancelled, simulated, damage);
|
||||
|
||||
/** Additionally apply friend guard damage reduction if ally has it. */
|
||||
if (this.scene.currentBattle.double && this.getAlly()?.isActive(true)) {
|
||||
applyPreDefendAbAttrs(AlliedFieldDamageReductionAbAttr, this.getAlly(), source, move, cancelled, simulated, damage);
|
||||
}
|
||||
}
|
||||
|
||||
// This attribute may modify damage arbitrarily, so be careful about changing its order of application.
|
||||
|
@ -5091,6 +5102,7 @@ export class PokemonSummonData {
|
|||
public moveset: (PokemonMove | null)[];
|
||||
// If not initialized this value will not be populated from save data.
|
||||
public types: Type[] = [];
|
||||
public addedType: Type | null = null;
|
||||
}
|
||||
|
||||
export class PokemonBattleData {
|
||||
|
@ -5128,6 +5140,8 @@ export class PokemonTurnData {
|
|||
public statStagesDecreased: boolean = false;
|
||||
public moveEffectiveness: TypeDamageMultiplier | null = null;
|
||||
public combiningPledge?: Moves;
|
||||
public switchedInThisTurn: boolean = false;
|
||||
public failedRunAway: boolean = false;
|
||||
}
|
||||
|
||||
export enum AiType {
|
||||
|
|
|
@ -44,7 +44,7 @@ document.fonts.load("16px emerald").then(() => document.fonts.load("10px pkmnems
|
|||
|
||||
let game;
|
||||
|
||||
const startGame = async () => {
|
||||
const startGame = async (manifest?: any) => {
|
||||
await initI18n();
|
||||
const LoadingScene = (await import("./loading-scene")).LoadingScene;
|
||||
const BattleScene = (await import("./battle-scene")).default;
|
||||
|
@ -94,13 +94,15 @@ const startGame = async () => {
|
|||
version: version
|
||||
});
|
||||
game.sound.pauseOnBlur = false;
|
||||
if (manifest) {
|
||||
game["manifest"] = manifest;
|
||||
}
|
||||
};
|
||||
|
||||
fetch("/manifest.json")
|
||||
.then(res => res.json())
|
||||
.then(jsonResponse => {
|
||||
startGame();
|
||||
game["manifest"] = jsonResponse.manifest;
|
||||
startGame(jsonResponse.manifest);
|
||||
}).catch(() => {
|
||||
// Manifest not found (likely local build)
|
||||
startGame();
|
||||
|
|
|
@ -502,45 +502,25 @@ export class BerryModifierType extends PokemonHeldItemModifierType implements Ge
|
|||
}
|
||||
}
|
||||
|
||||
function getAttackTypeBoosterItemName(type: Type) {
|
||||
switch (type) {
|
||||
case Type.NORMAL:
|
||||
return "Silk Scarf";
|
||||
case Type.FIGHTING:
|
||||
return "Black Belt";
|
||||
case Type.FLYING:
|
||||
return "Sharp Beak";
|
||||
case Type.POISON:
|
||||
return "Poison Barb";
|
||||
case Type.GROUND:
|
||||
return "Soft Sand";
|
||||
case Type.ROCK:
|
||||
return "Hard Stone";
|
||||
case Type.BUG:
|
||||
return "Silver Powder";
|
||||
case Type.GHOST:
|
||||
return "Spell Tag";
|
||||
case Type.STEEL:
|
||||
return "Metal Coat";
|
||||
case Type.FIRE:
|
||||
return "Charcoal";
|
||||
case Type.WATER:
|
||||
return "Mystic Water";
|
||||
case Type.GRASS:
|
||||
return "Miracle Seed";
|
||||
case Type.ELECTRIC:
|
||||
return "Magnet";
|
||||
case Type.PSYCHIC:
|
||||
return "Twisted Spoon";
|
||||
case Type.ICE:
|
||||
return "Never-Melt Ice";
|
||||
case Type.DRAGON:
|
||||
return "Dragon Fang";
|
||||
case Type.DARK:
|
||||
return "Black Glasses";
|
||||
case Type.FAIRY:
|
||||
return "Fairy Feather";
|
||||
}
|
||||
enum AttackTypeBoosterItem {
|
||||
SILK_SCARF,
|
||||
BLACK_BELT,
|
||||
SHARP_BEAK,
|
||||
POISON_BARB,
|
||||
SOFT_SAND,
|
||||
HARD_STONE,
|
||||
SILVER_POWDER,
|
||||
SPELL_TAG,
|
||||
METAL_COAT,
|
||||
CHARCOAL,
|
||||
MYSTIC_WATER,
|
||||
MIRACLE_SEED,
|
||||
MAGNET,
|
||||
TWISTED_SPOON,
|
||||
NEVER_MELT_ICE,
|
||||
DRAGON_FANG,
|
||||
BLACK_GLASSES,
|
||||
FAIRY_FEATHER
|
||||
}
|
||||
|
||||
export class AttackTypeBoosterModifierType extends PokemonHeldItemModifierType implements GeneratedPersistentModifierType {
|
||||
|
@ -548,7 +528,7 @@ export class AttackTypeBoosterModifierType extends PokemonHeldItemModifierType i
|
|||
public boostPercent: integer;
|
||||
|
||||
constructor(moveType: Type, boostPercent: integer) {
|
||||
super("", `${getAttackTypeBoosterItemName(moveType)?.replace(/[ \-]/g, "_").toLowerCase()}`,
|
||||
super("", `${AttackTypeBoosterItem[moveType]?.toLowerCase()}`,
|
||||
(_type, args) => new AttackTypeBoosterModifier(this, (args[0] as Pokemon).id, moveType, boostPercent));
|
||||
|
||||
this.moveType = moveType;
|
||||
|
@ -556,7 +536,7 @@ export class AttackTypeBoosterModifierType extends PokemonHeldItemModifierType i
|
|||
}
|
||||
|
||||
get name(): string {
|
||||
return i18next.t(`modifierType:AttackTypeBoosterItem.${getAttackTypeBoosterItemName(this.moveType)?.replace(/[ \-]/g, "_").toLowerCase()}`);
|
||||
return i18next.t(`modifierType:AttackTypeBoosterItem.${AttackTypeBoosterItem[this.moveType]?.toLowerCase()}`);
|
||||
}
|
||||
|
||||
getDescription(scene: BattleScene): string {
|
||||
|
|
|
@ -10,6 +10,10 @@ import { NewBattlePhase } from "./new-battle-phase";
|
|||
import { PokemonPhase } from "./pokemon-phase";
|
||||
|
||||
export class AttemptRunPhase extends PokemonPhase {
|
||||
|
||||
/** For testing purposes: this is to force the pokemon to fail and escape */
|
||||
public forceFailEscape = false;
|
||||
|
||||
constructor(scene: BattleScene, fieldIndex: number) {
|
||||
super(scene, fieldIndex);
|
||||
}
|
||||
|
@ -28,7 +32,7 @@ export class AttemptRunPhase extends PokemonPhase {
|
|||
|
||||
applyAbAttrs(RunSuccessAbAttr, playerPokemon, null, false, escapeChance);
|
||||
|
||||
if (playerPokemon.randSeedInt(100) < escapeChance.value) {
|
||||
if (playerPokemon.randSeedInt(100) < escapeChance.value && !this.forceFailEscape) {
|
||||
this.scene.playSound("se/flee");
|
||||
this.scene.queueMessage(i18next.t("battle:runAwaySuccess"), null, true, 500);
|
||||
|
||||
|
@ -51,6 +55,7 @@ export class AttemptRunPhase extends PokemonPhase {
|
|||
this.scene.pushPhase(new BattleEndPhase(this.scene));
|
||||
this.scene.pushPhase(new NewBattlePhase(this.scene));
|
||||
} else {
|
||||
playerPokemon.turnData.failedRunAway = true;
|
||||
this.scene.queueMessage(i18next.t("battle:runAwayCannotEscape"), null, true, 500);
|
||||
}
|
||||
|
||||
|
|
|
@ -51,7 +51,7 @@ export class CheckSwitchPhase extends BattlePhase {
|
|||
this.scene.ui.setMode(Mode.CONFIRM, () => {
|
||||
this.scene.ui.setMode(Mode.MESSAGE);
|
||||
this.scene.tryRemovePhase(p => p instanceof PostSummonPhase && p.player && p.fieldIndex === this.fieldIndex);
|
||||
this.scene.unshiftPhase(new SwitchPhase(this.scene, SwitchType.SWITCH, this.fieldIndex, false, true));
|
||||
this.scene.unshiftPhase(new SwitchPhase(this.scene, SwitchType.INITIAL_SWITCH, this.fieldIndex, false, true));
|
||||
this.end();
|
||||
}, () => {
|
||||
this.scene.ui.setMode(Mode.MESSAGE);
|
||||
|
|
|
@ -65,6 +65,15 @@ export class FaintPhase extends PokemonPhase {
|
|||
}
|
||||
}
|
||||
|
||||
/** In case the current pokemon was just switched in, make sure it is counted as participating in the combat */
|
||||
this.scene.getPlayerField().forEach((pokemon, i) => {
|
||||
if (pokemon?.isActive(true)) {
|
||||
if (pokemon.isPlayer()) {
|
||||
this.scene.currentBattle.addParticipant(pokemon as PlayerPokemon);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
if (!this.tryOverrideForBattleSpec()) {
|
||||
this.doFaint();
|
||||
}
|
||||
|
|
|
@ -3,7 +3,7 @@ import BattleScene from "#app/battle-scene";
|
|||
import { applyAbAttrs, applyPostMoveUsedAbAttrs, applyPreAttackAbAttrs, BlockRedirectAbAttr, IncreasePpAbAttr, PokemonTypeChangeAbAttr, PostMoveUsedAbAttr, RedirectMoveAbAttr, ReduceStatusEffectDurationAbAttr } from "#app/data/ability";
|
||||
import { CommonAnim } from "#app/data/battle-anims";
|
||||
import { BattlerTagLapseType, CenterOfAttentionTag } from "#app/data/battler-tags";
|
||||
import { allMoves, applyMoveAttrs, BypassRedirectAttr, BypassSleepAttr, CopyMoveAttr, HealStatusEffectAttr, MoveFlags, PreMoveMessageAttr } from "#app/data/move";
|
||||
import { allMoves, applyMoveAttrs, BypassRedirectAttr, BypassSleepAttr, CopyMoveAttr, frenzyMissFunc, HealStatusEffectAttr, MoveFlags, PreMoveMessageAttr } from "#app/data/move";
|
||||
import { SpeciesFormChangePreMoveTrigger } from "#app/data/pokemon-forms";
|
||||
import { getStatusEffectActivationText, getStatusEffectHealText } from "#app/data/status-effect";
|
||||
import { Type } from "#app/data/type";
|
||||
|
@ -473,6 +473,10 @@ export class MovePhase extends BattlePhase {
|
|||
this.scene.eventTarget.dispatchEvent(new MoveUsedEvent(this.pokemon?.id, this.move.getMove(), ppUsed));
|
||||
}
|
||||
|
||||
if (this.cancelled && this.pokemon.summonData?.tags?.find(t => t.tagType === BattlerTagType.FRENZY)) {
|
||||
frenzyMissFunc(this.pokemon, this.move.getMove());
|
||||
}
|
||||
|
||||
this.pokemon.pushMoveHistory({ move: Moves.NONE, result: MoveResult.FAIL, targets: this.targets });
|
||||
|
||||
this.pokemon.lapseTags(BattlerTagLapseType.MOVE_EFFECT);
|
||||
|
|
|
@ -65,7 +65,7 @@ export class StatStageChangePhase extends PokemonPhase {
|
|||
|
||||
if (!this.selfTarget && stages.value < 0) {
|
||||
// TODO: add a reference to the source of the stat change to fix Infiltrator interaction
|
||||
this.scene.arena.applyTagsForSide(MistTag, pokemon.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY, false, null, false, cancelled);
|
||||
this.scene.arena.applyTagsForSide(MistTag, pokemon.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY, false, null, cancelled);
|
||||
}
|
||||
|
||||
if (!cancelled.value && !this.selfTarget && stages.value < 0) {
|
||||
|
|
|
@ -64,10 +64,8 @@ export class SwitchSummonPhase extends SummonPhase {
|
|||
}
|
||||
|
||||
const pokemon = this.getPokemon();
|
||||
|
||||
(this.player ? this.scene.getEnemyField() : this.scene.getPlayerField()).forEach(enemyPokemon => enemyPokemon.removeTagsBySourceId(pokemon.id));
|
||||
|
||||
if (this.switchType === SwitchType.SWITCH) {
|
||||
if (this.switchType === SwitchType.SWITCH || this.switchType === SwitchType.INITIAL_SWITCH) {
|
||||
const substitute = pokemon.getTag(SubstituteTag);
|
||||
if (substitute) {
|
||||
this.scene.tweens.add({
|
||||
|
@ -186,6 +184,11 @@ export class SwitchSummonPhase extends SummonPhase {
|
|||
}
|
||||
}
|
||||
|
||||
if (this.switchType !== SwitchType.INITIAL_SWITCH) {
|
||||
pokemon.resetTurnData();
|
||||
pokemon.turnData.switchedInThisTurn = true;
|
||||
}
|
||||
|
||||
this.lastPokemon?.resetSummonData();
|
||||
|
||||
this.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeActiveTrigger, true);
|
||||
|
|
|
@ -205,11 +205,11 @@ export class TurnStartPhase extends FieldPhase {
|
|||
}
|
||||
|
||||
this.scene.pushPhase(new WeatherEffectPhase(this.scene));
|
||||
this.scene.pushPhase(new BerryPhase(this.scene));
|
||||
|
||||
/** Add a new phase to check who should be taking status damage */
|
||||
this.scene.pushPhase(new CheckStatusEffectPhase(this.scene, moveOrder));
|
||||
|
||||
this.scene.pushPhase(new BerryPhase(this.scene));
|
||||
this.scene.pushPhase(new TurnEndPhase(this.scene));
|
||||
|
||||
/**
|
||||
|
|
|
@ -164,7 +164,7 @@ export async function initI18n(): Promise<void> {
|
|||
} else {
|
||||
fileName = camelCaseToKebabCase(ns);
|
||||
}
|
||||
return `/locales/${lng}/${fileName}.json?v=${pkg.version}`;
|
||||
return `./locales/${lng}/${fileName}.json?v=${pkg.version}`;
|
||||
},
|
||||
},
|
||||
defaultNS: "menu",
|
||||
|
|
|
@ -118,8 +118,8 @@ export default class PokemonData {
|
|||
|
||||
// Deprecated, but needed for session data migration
|
||||
this.natureOverride = source.natureOverride;
|
||||
this.mysteryEncounterPokemonData = new CustomPokemonData(source.mysteryEncounterPokemonData);
|
||||
this.fusionMysteryEncounterPokemonData = new CustomPokemonData(source.fusionMysteryEncounterPokemonData);
|
||||
this.mysteryEncounterPokemonData = source.mysteryEncounterPokemonData ? new CustomPokemonData(source.mysteryEncounterPokemonData) : null;
|
||||
this.fusionMysteryEncounterPokemonData = source.fusionMysteryEncounterPokemonData ? new CustomPokemonData(source.fusionMysteryEncounterPokemonData) : null;
|
||||
|
||||
if (!forHistory) {
|
||||
this.boss = (source instanceof EnemyPokemon && !!source.bossSegments) || (!this.player && !!source.boss);
|
||||
|
|
|
@ -0,0 +1,120 @@
|
|||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
import { BattlerIndex } from "#app/battle";
|
||||
import { allAbilities } from "#app/data/ability";
|
||||
import { allMoves, MoveCategory } from "#app/data/move";
|
||||
|
||||
describe("Moves - Friend Guard", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.battleType("double")
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset([ Moves.TACKLE, Moves.SPLASH, Moves.DRAGON_RAGE ])
|
||||
.enemySpecies(Species.SHUCKLE)
|
||||
.moveset([ Moves.SPLASH ])
|
||||
.startingLevel(100);
|
||||
});
|
||||
|
||||
it("should reduce damage that other allied Pokémon receive from attacks (from any Pokémon) by 25%", async () => {
|
||||
await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER ]);
|
||||
const [ player1, player2 ] = game.scene.getPlayerField();
|
||||
const spy = vi.spyOn(player1, "getAttackDamage");
|
||||
|
||||
const enemy1 = game.scene.getEnemyField()[0];
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER);
|
||||
await game.forceEnemyMove(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
||||
// Get the last return value from `getAttackDamage`
|
||||
const turn1Damage = spy.mock.results[spy.mock.results.length - 1].value.damage;
|
||||
// Making sure the test is controlled; turn 1 damage is equal to base damage (after rounding)
|
||||
expect(turn1Damage).toBe(Math.floor(player1.getBaseDamage(enemy1, allMoves[Moves.TACKLE], MoveCategory.PHYSICAL)));
|
||||
|
||||
vi.spyOn(player2, "getAbility").mockReturnValue(allAbilities[Abilities.FRIEND_GUARD]);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER);
|
||||
await game.forceEnemyMove(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
||||
// Get the last return value from `getAttackDamage`
|
||||
const turn2Damage = spy.mock.results[spy.mock.results.length - 1].value.damage;
|
||||
// With the ally's Friend Guard, damage should have been reduced from base damage by 25%
|
||||
expect(turn2Damage).toBe(Math.floor(player1.getBaseDamage(enemy1, allMoves[Moves.TACKLE], MoveCategory.PHYSICAL) * 0.75));
|
||||
});
|
||||
|
||||
it("should NOT reduce damage to pokemon with friend guard", async () => {
|
||||
await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER ]);
|
||||
|
||||
const player2 = game.scene.getPlayerField()[1];
|
||||
const spy = vi.spyOn(player2, "getAttackDamage");
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER_2);
|
||||
await game.forceEnemyMove(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
||||
const turn1Damage = spy.mock.results[spy.mock.results.length - 1].value.damage;
|
||||
|
||||
vi.spyOn(player2, "getAbility").mockReturnValue(allAbilities[Abilities.FRIEND_GUARD]);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
await game.forceEnemyMove(Moves.TACKLE, BattlerIndex.PLAYER_2);
|
||||
await game.forceEnemyMove(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
||||
const turn2Damage = spy.mock.results[spy.mock.results.length - 1].value.damage;
|
||||
expect(turn2Damage).toBe(turn1Damage);
|
||||
});
|
||||
|
||||
it("should NOT reduce damage from fixed damage attacks", async () => {
|
||||
await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER ]);
|
||||
|
||||
const [ player1, player2 ] = game.scene.getPlayerField();
|
||||
const spy = vi.spyOn(player1, "getAttackDamage");
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
await game.forceEnemyMove(Moves.DRAGON_RAGE, BattlerIndex.PLAYER);
|
||||
await game.forceEnemyMove(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
||||
const turn1Damage = spy.mock.results[spy.mock.results.length - 1].value.damage;
|
||||
expect(turn1Damage).toBe(40);
|
||||
|
||||
vi.spyOn(player2, "getAbility").mockReturnValue(allAbilities[Abilities.FRIEND_GUARD]);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
await game.forceEnemyMove(Moves.DRAGON_RAGE, BattlerIndex.PLAYER);
|
||||
await game.forceEnemyMove(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
||||
const turn2Damage = spy.mock.results[spy.mock.results.length - 1].value.damage;
|
||||
expect(turn2Damage).toBe(40);
|
||||
});
|
||||
});
|
|
@ -0,0 +1,91 @@
|
|||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { Type } from "#app/data/type";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Abilities - Mimicry", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset([ Moves.SPLASH ])
|
||||
.ability(Abilities.MIMICRY)
|
||||
.battleType("single")
|
||||
.disableCrits()
|
||||
.enemySpecies(Species.MAGIKARP)
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
});
|
||||
|
||||
it("Mimicry activates after the Pokémon with Mimicry is switched in while terrain is present, or whenever there is a change in terrain", async () => {
|
||||
game.override.enemyAbility(Abilities.MISTY_SURGE);
|
||||
await game.classicMode.startBattle([ Species.FEEBAS, Species.ABRA ]);
|
||||
|
||||
const [ playerPokemon1, playerPokemon2 ] = game.scene.getParty();
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
expect(playerPokemon1.getTypes().includes(Type.FAIRY)).toBe(true);
|
||||
|
||||
game.doSwitchPokemon(1);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(playerPokemon2.getTypes().includes(Type.FAIRY)).toBe(true);
|
||||
});
|
||||
|
||||
it("Pokemon should revert back to its original, root type once terrain ends", async () => {
|
||||
game.override
|
||||
.moveset([ Moves.SPLASH, Moves.TRANSFORM ])
|
||||
.enemyAbility(Abilities.MIMICRY)
|
||||
.enemyMoveset([ Moves.SPLASH, Moves.PSYCHIC_TERRAIN ]);
|
||||
await game.classicMode.startBattle([ Species.REGIELEKI ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon();
|
||||
game.move.select(Moves.TRANSFORM);
|
||||
await game.forceEnemyMove(Moves.PSYCHIC_TERRAIN);
|
||||
await game.toNextTurn();
|
||||
expect(playerPokemon?.getTypes().includes(Type.PSYCHIC)).toBe(true);
|
||||
|
||||
if (game.scene.arena.terrain) {
|
||||
game.scene.arena.terrain.turnsLeft = 1;
|
||||
}
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.forceEnemyMove(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
expect(playerPokemon?.getTypes().includes(Type.ELECTRIC)).toBe(true);
|
||||
});
|
||||
|
||||
it("If the Pokemon is under the effect of a type-adding move and an equivalent terrain activates, the move's effect disappears", async () => {
|
||||
game.override
|
||||
.enemyMoveset([ Moves.FORESTS_CURSE, Moves.GRASSY_TERRAIN ]);
|
||||
await game.classicMode.startBattle([ Species.FEEBAS ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon();
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.forceEnemyMove(Moves.FORESTS_CURSE);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(playerPokemon?.summonData.addedType).toBe(Type.GRASS);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.forceEnemyMove(Moves.GRASSY_TERRAIN);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(playerPokemon?.summonData.addedType).toBeNull();
|
||||
expect(playerPokemon?.getTypes().includes(Type.GRASS)).toBe(true);
|
||||
});
|
||||
});
|
|
@ -0,0 +1,125 @@
|
|||
import { Stat } from "#enums/stat";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
import { CommandPhase } from "#app/phases/command-phase";
|
||||
import { Command } from "#app/ui/command-ui-handler";
|
||||
import { AttemptRunPhase } from "#app/phases/attempt-run-phase";
|
||||
|
||||
describe("Abilities - Speed Boost", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
|
||||
game.override
|
||||
.battleType("single")
|
||||
.enemySpecies(Species.DRAGAPULT)
|
||||
.ability(Abilities.SPEED_BOOST)
|
||||
.enemyMoveset(Moves.SPLASH)
|
||||
.moveset([ Moves.SPLASH, Moves.U_TURN ]);
|
||||
});
|
||||
|
||||
it("should increase speed by 1 stage at end of turn",
|
||||
async () => {
|
||||
await game.classicMode.startBattle();
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(playerPokemon.getStatStage(Stat.SPD)).toBe(1);
|
||||
});
|
||||
|
||||
it("should not trigger this turn if pokemon was switched into combat via attack, but the turn after",
|
||||
async () => {
|
||||
await game.classicMode.startBattle([
|
||||
Species.SHUCKLE,
|
||||
Species.NINJASK
|
||||
]);
|
||||
|
||||
game.move.select(Moves.U_TURN);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.toNextTurn();
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(playerPokemon.getStatStage(Stat.SPD)).toBe(0);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
expect(playerPokemon.getStatStage(Stat.SPD)).toBe(1);
|
||||
});
|
||||
|
||||
it("checking back to back swtiches",
|
||||
async () => {
|
||||
await game.classicMode.startBattle([
|
||||
Species.SHUCKLE,
|
||||
Species.NINJASK
|
||||
]);
|
||||
|
||||
game.move.select(Moves.U_TURN);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.toNextTurn();
|
||||
let playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(playerPokemon.getStatStage(Stat.SPD)).toBe(0);
|
||||
|
||||
game.move.select(Moves.U_TURN);
|
||||
game.doSelectPartyPokemon(1);
|
||||
await game.toNextTurn();
|
||||
playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(playerPokemon.getStatStage(Stat.SPD)).toBe(0);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
expect(playerPokemon.getStatStage(Stat.SPD)).toBe(1);
|
||||
});
|
||||
|
||||
it("should not trigger this turn if pokemon was switched into combat via normal switch, but the turn after",
|
||||
async () => {
|
||||
await game.classicMode.startBattle([
|
||||
Species.SHUCKLE,
|
||||
Species.NINJASK
|
||||
]);
|
||||
|
||||
game.doSwitchPokemon(1);
|
||||
await game.toNextTurn();
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(playerPokemon.getStatStage(Stat.SPD)).toBe(0);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
expect(playerPokemon.getStatStage(Stat.SPD)).toBe(1);
|
||||
});
|
||||
|
||||
it("should not trigger if pokemon fails to escape",
|
||||
async () => {
|
||||
await game.classicMode.startBattle([ Species.SHUCKLE ]);
|
||||
|
||||
const commandPhase = game.scene.getCurrentPhase() as CommandPhase;
|
||||
commandPhase.handleCommand(Command.RUN, 0);
|
||||
const runPhase = game.scene.getCurrentPhase() as AttemptRunPhase;
|
||||
runPhase.forceFailEscape = true;
|
||||
await game.phaseInterceptor.to(AttemptRunPhase);
|
||||
await game.toNextTurn();
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
expect(playerPokemon.getStatStage(Stat.SPD)).toBe(0);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
expect(playerPokemon.getStatStage(Stat.SPD)).toBe(1);
|
||||
});
|
||||
});
|
|
@ -1,4 +1,7 @@
|
|||
import { Egg, getLegendaryGachaSpeciesForTimestamp } from "#app/data/egg";
|
||||
import { speciesEggTiers } from "#app/data/balance/species-egg-tiers";
|
||||
import { speciesStarterCosts } from "#app/data/balance/starters";
|
||||
import { Egg, getLegendaryGachaSpeciesForTimestamp, getValidLegendaryGachaSpecies } from "#app/data/egg";
|
||||
import { allSpecies } from "#app/data/pokemon-species";
|
||||
import { EggSourceType } from "#app/enums/egg-source-types";
|
||||
import { EggTier } from "#app/enums/egg-type";
|
||||
import { VariantTier } from "#app/enums/variant-tier";
|
||||
|
@ -64,6 +67,12 @@ describe("Egg Generation Tests", () => {
|
|||
expect(gachaSpeciesCount).toBeGreaterThan(0.4 * EGG_HATCH_COUNT);
|
||||
expect(gachaSpeciesCount).toBeLessThan(0.6 * EGG_HATCH_COUNT);
|
||||
});
|
||||
it("should never be allowed to generate Eternatus via the legendary gacha", () => {
|
||||
const validLegendaryGachaSpecies = getValidLegendaryGachaSpecies();
|
||||
expect(validLegendaryGachaSpecies.every(s => speciesEggTiers[s] === EggTier.LEGENDARY)).toBe(true);
|
||||
expect(validLegendaryGachaSpecies.every(s => allSpecies[s].isObtainable())).toBe(true);
|
||||
expect(validLegendaryGachaSpecies.includes(Species.ETERNATUS)).toBe(false);
|
||||
});
|
||||
it("should hatch an Arceus. Set from species", () => {
|
||||
const scene = game.scene;
|
||||
const expectedSpecies = Species.ARCEUS;
|
||||
|
@ -376,4 +385,23 @@ describe("Egg Generation Tests", () => {
|
|||
expect(diffShiny).toBe(true);
|
||||
expect(diffAbility).toBe(true);
|
||||
});
|
||||
|
||||
// For now, we are using this test to detect oversights in egg tiers.
|
||||
// Delete this test if the balance team rebalances species costs independently of egg tiers.
|
||||
it("should have correct egg tiers based on species costs", () => {
|
||||
const getExpectedEggTier = (starterCost) =>
|
||||
starterCost <= 3 ? EggTier.COMMON
|
||||
: starterCost <= 5 ? EggTier.RARE
|
||||
: starterCost <= 7 ? EggTier.EPIC
|
||||
: EggTier.LEGENDARY;
|
||||
|
||||
allSpecies.forEach(pokemonSpecies => {
|
||||
const rootSpecies = pokemonSpecies.getRootSpeciesId();
|
||||
const speciesCost = speciesStarterCosts[rootSpecies];
|
||||
const expectedEggTier = getExpectedEggTier(speciesCost);
|
||||
const actualEggTier = speciesEggTiers[rootSpecies];
|
||||
|
||||
expect(actualEggTier).toBe(expectedEggTier);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
|
|
@ -0,0 +1,42 @@
|
|||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Moves - Chloroblast", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset([ Moves.CHLOROBLAST ])
|
||||
.ability(Abilities.BALL_FETCH)
|
||||
.battleType("single")
|
||||
.disableCrits()
|
||||
.enemySpecies(Species.MAGIKARP)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.PROTECT);
|
||||
});
|
||||
|
||||
it("should not deal recoil damage if the opponent uses protect", async () => {
|
||||
await game.classicMode.startBattle([ Species.FEEBAS ]);
|
||||
|
||||
game.move.select(Moves.CHLOROBLAST);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(game.scene.getPlayerPokemon()!.isFullHp()).toBe(true);
|
||||
});
|
||||
});
|
|
@ -0,0 +1,47 @@
|
|||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { Type } from "#app/data/type";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Moves - Forest's Curse", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset([ Moves.FORESTS_CURSE, Moves.TRICK_OR_TREAT ])
|
||||
.ability(Abilities.BALL_FETCH)
|
||||
.battleType("single")
|
||||
.disableCrits()
|
||||
.enemySpecies(Species.MAGIKARP)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
});
|
||||
|
||||
it("will replace the added type from Trick Or Treat", async () => {
|
||||
await game.classicMode.startBattle([ Species.FEEBAS ]);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon();
|
||||
game.move.select(Moves.TRICK_OR_TREAT);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
expect(enemyPokemon!.summonData.addedType).toBe(Type.GHOST);
|
||||
|
||||
game.move.select(Moves.FORESTS_CURSE);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
expect(enemyPokemon?.summonData.addedType).toBe(Type.GRASS);
|
||||
});
|
||||
});
|
|
@ -0,0 +1,49 @@
|
|||
import { Stat } from "#enums/stat";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Moves - Mist", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset([ Moves.MIST, Moves.SPLASH ])
|
||||
.ability(Abilities.BALL_FETCH)
|
||||
.battleType("double")
|
||||
.disableCrits()
|
||||
.enemySpecies(Species.SNORLAX)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.GROWL);
|
||||
});
|
||||
|
||||
it("should prevent the user's side from having stats lowered", async () => {
|
||||
await game.classicMode.startBattle([ Species.MAGIKARP, Species.FEEBAS ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerField();
|
||||
|
||||
game.move.select(Moves.MIST, 0);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
playerPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0));
|
||||
});
|
||||
|
||||
it.todo("should be ignored by opponents with Infiltrator");
|
||||
});
|
|
@ -0,0 +1,59 @@
|
|||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { Type } from "#app/data/type";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Moves - Reflect Type", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.ability(Abilities.BALL_FETCH)
|
||||
.battleType("single")
|
||||
.disableCrits()
|
||||
.enemyAbility(Abilities.BALL_FETCH);
|
||||
});
|
||||
|
||||
it("will make the user Normal/Grass if targetting a typeless Pokemon affected by Forest's Curse", async () => {
|
||||
game.override
|
||||
.moveset([ Moves.FORESTS_CURSE, Moves.REFLECT_TYPE ])
|
||||
.startingLevel(60)
|
||||
.enemySpecies(Species.CHARMANDER)
|
||||
.enemyMoveset([ Moves.BURN_UP, Moves.SPLASH ]);
|
||||
await game.classicMode.startBattle([ Species.FEEBAS ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon();
|
||||
const enemyPokemon = game.scene.getEnemyPokemon();
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.forceEnemyMove(Moves.BURN_UP);
|
||||
await game.toNextTurn();
|
||||
|
||||
game.move.select(Moves.FORESTS_CURSE);
|
||||
await game.forceEnemyMove(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
expect(enemyPokemon?.getTypes().includes(Type.UNKNOWN)).toBe(true);
|
||||
expect(enemyPokemon?.getTypes().includes(Type.GRASS)).toBe(true);
|
||||
|
||||
game.move.select(Moves.REFLECT_TYPE);
|
||||
await game.forceEnemyMove(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
expect(playerPokemon?.getTypes()[0]).toBe(Type.NORMAL);
|
||||
expect(playerPokemon?.getTypes().includes(Type.GRASS)).toBe(true);
|
||||
});
|
||||
});
|
|
@ -0,0 +1,47 @@
|
|||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import { Type } from "#app/data/type";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
||||
|
||||
describe("Moves - Trick Or Treat", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset([ Moves.FORESTS_CURSE, Moves.TRICK_OR_TREAT ])
|
||||
.ability(Abilities.BALL_FETCH)
|
||||
.battleType("single")
|
||||
.disableCrits()
|
||||
.enemySpecies(Species.MAGIKARP)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
});
|
||||
|
||||
it("will replace added type from Forest's Curse", async () => {
|
||||
await game.classicMode.startBattle([ Species.FEEBAS ]);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon();
|
||||
game.move.select(Moves.FORESTS_CURSE);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
expect(enemyPokemon!.summonData.addedType).toBe(Type.GRASS);
|
||||
|
||||
game.move.select(Moves.TRICK_OR_TREAT);
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
expect(enemyPokemon?.summonData.addedType).toBe(Type.GHOST);
|
||||
});
|
||||
});
|
|
@ -0,0 +1,72 @@
|
|||
import { BattlerIndex } from "#app/battle";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||
import { StatusEffect } from "#enums/status-effect";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, it, expect } from "vitest";
|
||||
|
||||
describe("Frenzy Move Reset", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.battleType("single")
|
||||
.disableCrits()
|
||||
.starterSpecies(Species.MAGIKARP)
|
||||
.moveset(Moves.THRASH)
|
||||
.statusEffect(StatusEffect.PARALYSIS)
|
||||
.enemyMoveset(Moves.SPLASH)
|
||||
.enemyLevel(100)
|
||||
.enemySpecies(Species.SHUCKLE)
|
||||
.enemyAbility(Abilities.BALL_FETCH);
|
||||
});
|
||||
|
||||
/*
|
||||
* Thrash (or frenzy moves in general) should not continue to run if attack fails due to paralysis
|
||||
*
|
||||
* This is a 3-turn Thrash test:
|
||||
* 1. Thrash is selected and succeeds to hit the enemy -> Enemy Faints
|
||||
*
|
||||
* 2. Thrash is automatically selected but misses due to paralysis
|
||||
* Note: After missing the Pokemon should stop automatically attacking
|
||||
*
|
||||
* 3. At the start of the 3rd turn the Player should be able to select a move/switch Pokemon/etc.
|
||||
* Note: This means that BattlerTag.FRENZY is not anymore in pokemon.summonData.tags and pokemon.summonData.moveQueue is empty
|
||||
*
|
||||
*/
|
||||
it("should cancel frenzy move if move fails turn 2", async () => {
|
||||
await game.classicMode.startBattle();
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(Moves.THRASH);
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
|
||||
await game.move.forceStatusActivation(false);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(playerPokemon.summonData.moveQueue.length).toBe(2);
|
||||
expect(playerPokemon.summonData.tags.some(tag => tag.tagType === BattlerTagType.FRENZY)).toBe(true);
|
||||
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
|
||||
await game.move.forceStatusActivation(true);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(playerPokemon.summonData.moveQueue.length).toBe(0);
|
||||
expect(playerPokemon.summonData.tags.some(tag => tag.tagType === BattlerTagType.FRENZY)).toBe(false);
|
||||
});
|
||||
});
|
|
@ -31,7 +31,7 @@ const timedEvents: TimedEvent[] = [
|
|||
eventType: EventType.SHINY,
|
||||
shinyMultiplier: 2,
|
||||
friendshipMultiplier: 2,
|
||||
startDate: new Date(Date.UTC(2024, 9, 25, 0)),
|
||||
startDate: new Date(Date.UTC(2024, 9, 27, 0)),
|
||||
endDate: new Date(Date.UTC(2024, 10, 4, 0)),
|
||||
bannerKey: "halloween2024-event-",
|
||||
scale: 0.21,
|
||||
|
|
|
@ -32,7 +32,7 @@ let wikiUrl = "https://wiki.pokerogue.net/start";
|
|||
const discordUrl = "https://discord.gg/uWpTfdKG49";
|
||||
const githubUrl = "https://github.com/pagefaultgames/pokerogue";
|
||||
const redditUrl = "https://www.reddit.com/r/pokerogue";
|
||||
const donateUrl = "https://github.com/sponsors/patapancakes";
|
||||
const donateUrl = "https://github.com/sponsors/pagefaultgames";
|
||||
|
||||
export default class MenuUiHandler extends MessageUiHandler {
|
||||
private readonly textPadding = 8;
|
||||
|
|
|
@ -237,14 +237,20 @@ export default class PokemonInfoContainer extends Phaser.GameObjects.Container {
|
|||
|
||||
const formKey = (pokemon.species?.forms?.[pokemon.formIndex!]?.formKey);
|
||||
const formText = Utils.capitalizeString(formKey, "-", false, false) || "";
|
||||
const speciesName = Utils.capitalizeString(Species[pokemon.species.getRootSpeciesId()], "_", true, false);
|
||||
const speciesName = Utils.capitalizeString(Species[pokemon.species.speciesId], "_", true, false);
|
||||
|
||||
let formName = "";
|
||||
if (pokemon.species.speciesId === Species.ARCEUS) {
|
||||
formName = i18next.t(`pokemonInfo:Type.${formText?.toUpperCase()}`);
|
||||
} else {
|
||||
const i18key = `pokemonForm:${speciesName}${formText}`;
|
||||
formName = i18next.exists(i18key) ? i18next.t(i18key) : formText;
|
||||
if (i18next.exists(i18key)) {
|
||||
formName = i18next.t(i18key);
|
||||
} else {
|
||||
const rootSpeciesName = Utils.capitalizeString(Species[pokemon.species.getRootSpeciesId()], "_", true, false);
|
||||
const i18RootKey = `pokemonForm:${rootSpeciesName}${formText}`;
|
||||
formName = i18next.exists(i18RootKey) ? i18next.t(i18RootKey) : formText;
|
||||
}
|
||||
}
|
||||
|
||||
if (formName) {
|
||||
|
|