[Refactor] Miscellaneous code cleanup (#4596)
* Miscellaneous code cleanup: - Update `overrides.ts` imports - Add missing comment and `;` in `eslint.config.js` - `field/pokemon.ts`: Rename `generateVariant` to `generateShinyVariant` Mark some functions as `public`/etc Update various tsdocs/comments, add tsdocs to `isOfType` Turn an unreadable 450+ character line into a readable block of code - `utils.ts`: Remove unused function `randSeedEasedWeightedItem` Mark `IntegerHolder` and `FixedInt` as deprecated Update some tsdocs/comments * Convert to inline anonymous function * Fix indentation in `move-effect-phase.ts` Rename `getTarget` to `getFirstTarget` for clarity Convert namespace import to named imports Add `public`/etc to methods * Rename `verifyLang` to `hasAllLocalizedSprite` and update tsdoc * update locale submodule * Put missing `null` guards around some uses of `getUserPokemon()` * Fix locales * Fix Unburden test --------- Co-authored-by: Moka <millennium.stitcher@gmail.com> Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
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@ -313,8 +313,8 @@ export class ConditionalProtectTag extends ArenaTag {
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* protection effect.
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* protection effect.
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* @param arena {@linkcode Arena} The arena containing the protection effect
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* @param arena {@linkcode Arena} The arena containing the protection effect
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* @param moveId {@linkcode Moves} The move to check against this condition
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* @param moveId {@linkcode Moves} The move to check against this condition
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* @returns `true` if the incoming move's priority is greater than 0. This includes
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* @returns `true` if the incoming move's priority is greater than 0.
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* moves with modified priorities from abilities (e.g. Prankster)
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* This includes moves with modified priorities from abilities (e.g. Prankster)
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*/
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*/
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const QuickGuardConditionFunc: ProtectConditionFunc = (arena, moveId) => {
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const QuickGuardConditionFunc: ProtectConditionFunc = (arena, moveId) => {
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const move = allMoves[moveId];
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const move = allMoves[moveId];
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@ -322,10 +322,12 @@ const QuickGuardConditionFunc: ProtectConditionFunc = (arena, moveId) => {
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const effectPhase = arena.scene.getCurrentPhase();
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const effectPhase = arena.scene.getCurrentPhase();
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if (effectPhase instanceof MoveEffectPhase) {
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if (effectPhase instanceof MoveEffectPhase) {
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const attacker = effectPhase.getUserPokemon()!;
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const attacker = effectPhase.getUserPokemon();
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applyMoveAttrs(IncrementMovePriorityAttr, attacker, null, move, priority);
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applyMoveAttrs(IncrementMovePriorityAttr, attacker, null, move, priority);
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if (attacker) {
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applyAbAttrs(ChangeMovePriorityAbAttr, attacker, null, false, move, priority);
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applyAbAttrs(ChangeMovePriorityAbAttr, attacker, null, false, move, priority);
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}
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}
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}
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return priority.value > 0;
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return priority.value > 0;
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};
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};
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@ -2496,7 +2496,10 @@ export class SubstituteTag extends BattlerTag {
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onHit(pokemon: Pokemon): void {
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onHit(pokemon: Pokemon): void {
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const moveEffectPhase = pokemon.scene.getCurrentPhase();
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const moveEffectPhase = pokemon.scene.getCurrentPhase();
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if (moveEffectPhase instanceof MoveEffectPhase) {
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if (moveEffectPhase instanceof MoveEffectPhase) {
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const attacker = moveEffectPhase.getUserPokemon()!;
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const attacker = moveEffectPhase.getUserPokemon();
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if (!attacker) {
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return;
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}
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const move = moveEffectPhase.move.getMove();
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const move = moveEffectPhase.move.getMove();
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const firstHit = (attacker.turnData.hitCount === attacker.turnData.hitsLeft);
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const firstHit = (attacker.turnData.hitCount === attacker.turnData.hitsLeft);
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@ -230,7 +230,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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}
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if (this.variant === undefined) {
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if (this.variant === undefined) {
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this.variant = this.shiny ? this.generateVariant() : 0;
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this.variant = this.shiny ? this.generateShinyVariant() : 0;
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}
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}
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this.customPokemonData = new CustomPokemonData();
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this.customPokemonData = new CustomPokemonData();
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@ -1199,7 +1199,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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* @returns an array of {@linkcode Moves}, the length of which is determined
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* @returns an array of {@linkcode Moves}, the length of which is determined
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* by how many learnable moves there are for the {@linkcode Pokemon}.
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* by how many learnable moves there are for the {@linkcode Pokemon}.
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*/
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*/
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getLearnableLevelMoves(): Moves[] {
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public getLearnableLevelMoves(): Moves[] {
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let levelMoves = this.getLevelMoves(1, true, false, true).map(lm => lm[1]);
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let levelMoves = this.getLevelMoves(1, true, false, true).map(lm => lm[1]);
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if (this.metBiome === -1 && !this.scene.gameMode.isFreshStartChallenge() && !this.scene.gameMode.isDaily) {
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if (this.metBiome === -1 && !this.scene.gameMode.isFreshStartChallenge() && !this.scene.gameMode.isDaily) {
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levelMoves = this.getUnlockedEggMoves().concat(levelMoves);
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levelMoves = this.getUnlockedEggMoves().concat(levelMoves);
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@ -1213,12 +1213,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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/**
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/**
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* Gets the types of a pokemon
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* Gets the types of a pokemon
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* @param includeTeraType boolean to include tera-formed type, default false
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* @param includeTeraType - `true` to include tera-formed type; Default: `false`
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* @param forDefend boolean if the pokemon is defending from an attack
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* @param forDefend - `true` if the pokemon is defending from an attack; Default: `false`
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* @param ignoreOverride boolean if true, ignore ability changing effects
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* @param ignoreOverride - If `true`, ignore ability changing effects; Default: `false`
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* @returns array of {@linkcode Type}
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* @returns array of {@linkcode Type}
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*/
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*/
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getTypes(includeTeraType = false, forDefend: boolean = false, ignoreOverride?: boolean): Type[] {
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public getTypes(includeTeraType = false, forDefend: boolean = false, ignoreOverride: boolean = false): Type[] {
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const types: Type[] = [];
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const types: Type[] = [];
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if (includeTeraType) {
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if (includeTeraType) {
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@ -1284,14 +1284,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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}
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}
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}
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// this.scene potentially can be undefined for a fainted pokemon in doubles
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// become UNKNOWN if no types are present
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// use optional chaining to avoid runtime errors
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if (!types.length) {
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if (!types.length) { // become UNKNOWN if no types are present
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types.push(Type.UNKNOWN);
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types.push(Type.UNKNOWN);
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}
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}
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if (types.length > 1 && types.includes(Type.UNKNOWN)) { // remove UNKNOWN if other types are present
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// remove UNKNOWN if other types are present
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if (types.length > 1 && types.includes(Type.UNKNOWN)) {
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const index = types.indexOf(Type.UNKNOWN);
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const index = types.indexOf(Type.UNKNOWN);
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if (index !== -1) {
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if (index !== -1) {
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types.splice(index, 1);
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types.splice(index, 1);
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@ -1311,19 +1310,27 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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return types;
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return types;
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}
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}
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isOfType(type: Type, includeTeraType: boolean = true, forDefend: boolean = false, ignoreOverride?: boolean): boolean {
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/**
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return !!this.getTypes(includeTeraType, forDefend, ignoreOverride).some(t => t === type);
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* Checks if the pokemon's typing includes the specified type
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* @param type - {@linkcode Type} to check
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* @param includeTeraType - `true` to include tera-formed type; Default: `true`
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* @param forDefend - `true` if the pokemon is defending from an attack; Default: `false`
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* @param ignoreOverride - If `true`, ignore ability changing effects; Default: `false`
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* @returns `true` if the Pokemon's type matches
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*/
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public isOfType(type: Type, includeTeraType: boolean = true, forDefend: boolean = false, ignoreOverride: boolean = false): boolean {
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return this.getTypes(includeTeraType, forDefend, ignoreOverride).some((t) => t === type);
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}
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}
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/**
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/**
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* Gets the non-passive ability of the pokemon. This accounts for fusions and ability changing effects.
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* Gets the non-passive ability of the pokemon. This accounts for fusions and ability changing effects.
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* This should rarely be called, most of the time {@link hasAbility} or {@link hasAbilityWithAttr} are better used as
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* This should rarely be called, most of the time {@linkcode hasAbility} or {@linkcode hasAbilityWithAttr} are better used as
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* those check both the passive and non-passive abilities and account for ability suppression.
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* those check both the passive and non-passive abilities and account for ability suppression.
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* @see {@link hasAbility} {@link hasAbilityWithAttr} Intended ways to check abilities in most cases
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* @see {@linkcode hasAbility} {@linkcode hasAbilityWithAttr} Intended ways to check abilities in most cases
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* @param {boolean} ignoreOverride If true, ignore ability changing effects
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* @param ignoreOverride - If `true`, ignore ability changing effects; Default: `false`
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* @returns {Ability} The non-passive ability of the pokemon
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* @returns The non-passive {@linkcode Ability} of the pokemon
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*/
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*/
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getAbility(ignoreOverride?: boolean): Ability {
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public getAbility(ignoreOverride: boolean = false): Ability {
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if (!ignoreOverride && this.summonData?.ability) {
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if (!ignoreOverride && this.summonData?.ability) {
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return allAbilities[this.summonData.ability];
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return allAbilities[this.summonData.ability];
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}
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}
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@ -1352,12 +1359,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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/**
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/**
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* Gets the passive ability of the pokemon. This should rarely be called, most of the time
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* Gets the passive ability of the pokemon. This should rarely be called, most of the time
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* {@link hasAbility} or {@link hasAbilityWithAttr} are better used as those check both the passive and
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* {@linkcode hasAbility} or {@linkcode hasAbilityWithAttr} are better used as those check both the passive and
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* non-passive abilities and account for ability suppression.
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* non-passive abilities and account for ability suppression.
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* @see {@link hasAbility} {@link hasAbilityWithAttr} Intended ways to check abilities in most cases
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* @see {@linkcode hasAbility} {@linkcode hasAbilityWithAttr} Intended ways to check abilities in most cases
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* @returns {Ability} The passive ability of the pokemon
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* @returns The passive {@linkcode Ability} of the pokemon
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*/
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*/
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getPassiveAbility(): Ability {
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public getPassiveAbility(): Ability {
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if (Overrides.PASSIVE_ABILITY_OVERRIDE && this.isPlayer()) {
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if (Overrides.PASSIVE_ABILITY_OVERRIDE && this.isPlayer()) {
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return allAbilities[Overrides.PASSIVE_ABILITY_OVERRIDE];
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return allAbilities[Overrides.PASSIVE_ABILITY_OVERRIDE];
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}
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}
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@ -1379,12 +1386,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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* Gets a list of all instances of a given ability attribute among abilities this pokemon has.
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* Gets a list of all instances of a given ability attribute among abilities this pokemon has.
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* Accounts for all the various effects which can affect whether an ability will be present or
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* Accounts for all the various effects which can affect whether an ability will be present or
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* in effect, and both passive and non-passive.
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* in effect, and both passive and non-passive.
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* @param attrType {@linkcode AbAttr} The ability attribute to check for.
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* @param attrType - {@linkcode AbAttr} The ability attribute to check for.
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* @param canApply {@linkcode Boolean} If false, it doesn't check whether the ability is currently active
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* @param canApply - If `false`, it doesn't check whether the ability is currently active; Default `true`
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* @param ignoreOverride {@linkcode Boolean} If true, it ignores ability changing effects
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* @param ignoreOverride - If `true`, it ignores ability changing effects; Default `false`
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* @returns A list of all the ability attributes on this ability.
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* @returns An array of all the ability attributes on this ability.
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*/
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*/
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getAbilityAttrs<T extends AbAttr = AbAttr>(attrType: { new(...args: any[]): T }, canApply: boolean = true, ignoreOverride?: boolean): T[] {
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public getAbilityAttrs<T extends AbAttr = AbAttr>(attrType: { new(...args: any[]): T }, canApply: boolean = true, ignoreOverride: boolean = false): T[] {
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const abilityAttrs: T[] = [];
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const abilityAttrs: T[] = [];
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if (!canApply || this.canApplyAbility()) {
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if (!canApply || this.canApplyAbility()) {
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@ -1403,12 +1410,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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* - bought with starter candy
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* - bought with starter candy
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* - set by override
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* - set by override
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* - is a boss pokemon
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* - is a boss pokemon
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* @returns whether or not a pokemon should have a passive
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* @returns `true` if the Pokemon has a passive
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*/
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*/
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hasPassive(): boolean {
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public hasPassive(): boolean {
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// returns override if valid for current case
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// returns override if valid for current case
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if ((Overrides.PASSIVE_ABILITY_OVERRIDE !== Abilities.NONE && this.isPlayer()) ||
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if ((Overrides.PASSIVE_ABILITY_OVERRIDE !== Abilities.NONE && this.isPlayer())
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(Overrides.OPP_PASSIVE_ABILITY_OVERRIDE !== Abilities.NONE && !this.isPlayer())) {
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|| (Overrides.OPP_PASSIVE_ABILITY_OVERRIDE !== Abilities.NONE && !this.isPlayer())) {
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return true;
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return true;
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}
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}
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@ -1427,12 +1434,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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/**
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/**
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* Checks whether an ability of a pokemon can be currently applied. This should rarely be
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* Checks whether an ability of a pokemon can be currently applied. This should rarely be
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* directly called, as {@link hasAbility} and {@link hasAbilityWithAttr} already call this.
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* directly called, as {@linkcode hasAbility} and {@linkcode hasAbilityWithAttr} already call this.
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* @see {@link hasAbility} {@link hasAbilityWithAttr} Intended ways to check abilities in most cases
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* @see {@linkcode hasAbility} {@linkcode hasAbilityWithAttr} Intended ways to check abilities in most cases
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* @param {boolean} passive If true, check if passive can be applied instead of non-passive
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* @param passive If true, check if passive can be applied instead of non-passive
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* @returns {Ability} The passive ability of the pokemon
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* @returns `true` if the ability can be applied
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*/
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*/
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canApplyAbility(passive: boolean = false): boolean {
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public canApplyAbility(passive: boolean = false): boolean {
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if (passive && !this.hasPassive()) {
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if (passive && !this.hasPassive()) {
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return false;
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return false;
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}
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}
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@ -1461,7 +1468,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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return false;
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return false;
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}
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}
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}
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}
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return (!!this.hp || ability.isBypassFaint) && !ability.conditions.find(condition => !condition(this));
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return (this.hp > 0 || ability.isBypassFaint) && !ability.conditions.find(condition => !condition(this));
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}
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}
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/**
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/**
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@ -1473,7 +1480,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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* @param {boolean} ignoreOverride If true, it ignores ability changing effects
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* @param {boolean} ignoreOverride If true, it ignores ability changing effects
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* @returns {boolean} Whether the ability is present and active
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* @returns {boolean} Whether the ability is present and active
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*/
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*/
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hasAbility(ability: Abilities, canApply: boolean = true, ignoreOverride?: boolean): boolean {
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public hasAbility(ability: Abilities, canApply: boolean = true, ignoreOverride?: boolean): boolean {
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if (this.getAbility(ignoreOverride).id === ability && (!canApply || this.canApplyAbility())) {
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if (this.getAbility(ignoreOverride).id === ability && (!canApply || this.canApplyAbility())) {
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return true;
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return true;
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}
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}
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@ -1493,7 +1500,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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* @param {boolean} ignoreOverride If true, it ignores ability changing effects
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* @param {boolean} ignoreOverride If true, it ignores ability changing effects
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* @returns {boolean} Whether an ability with that attribute is present and active
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* @returns {boolean} Whether an ability with that attribute is present and active
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*/
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*/
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hasAbilityWithAttr(attrType: Constructor<AbAttr>, canApply: boolean = true, ignoreOverride?: boolean): boolean {
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public hasAbilityWithAttr(attrType: Constructor<AbAttr>, canApply: boolean = true, ignoreOverride?: boolean): boolean {
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if ((!canApply || this.canApplyAbility()) && this.getAbility(ignoreOverride).hasAttr(attrType)) {
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if ((!canApply || this.canApplyAbility()) && this.getAbility(ignoreOverride).hasAttr(attrType)) {
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return true;
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return true;
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}
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}
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@ -1508,7 +1515,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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* and then multiplicative modifiers happening after (Heavy Metal and Light Metal)
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* and then multiplicative modifiers happening after (Heavy Metal and Light Metal)
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* @returns the kg of the Pokemon (minimum of 0.1)
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* @returns the kg of the Pokemon (minimum of 0.1)
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*/
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*/
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getWeight(): number {
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public getWeight(): number {
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const autotomizedTag = this.getTag(AutotomizedTag);
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const autotomizedTag = this.getTag(AutotomizedTag);
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let weightRemoved = 0;
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let weightRemoved = 0;
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if (!Utils.isNullOrUndefined(autotomizedTag)) {
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if (!Utils.isNullOrUndefined(autotomizedTag)) {
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@ -1523,10 +1530,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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}
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/**
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/**
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* Gets the tera-formed type of the pokemon, or UNKNOWN if not present
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* @returns The tera-formed type of the pokemon, or {@linkcode Type.UNKNOWN} if not present
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* @returns the {@linkcode Type}
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*/
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*/
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getTeraType(): Type {
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public getTeraType(): Type {
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// this.scene can be undefined for a fainted mon in doubles
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// this.scene can be undefined for a fainted mon in doubles
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if (this.scene !== undefined) {
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if (this.scene !== undefined) {
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const teraModifier = this.scene.findModifier(m => m instanceof TerastallizeModifier
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const teraModifier = this.scene.findModifier(m => m instanceof TerastallizeModifier
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@ -1540,23 +1546,23 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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return Type.UNKNOWN;
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return Type.UNKNOWN;
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}
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}
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isTerastallized(): boolean {
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public isTerastallized(): boolean {
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return this.getTeraType() !== Type.UNKNOWN;
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return this.getTeraType() !== Type.UNKNOWN;
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}
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}
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isGrounded(): boolean {
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public isGrounded(): boolean {
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return !!this.getTag(GroundedTag) || (!this.isOfType(Type.FLYING, true, true) && !this.hasAbility(Abilities.LEVITATE) && !this.getTag(BattlerTagType.FLOATING) && !this.getTag(SemiInvulnerableTag));
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return !!this.getTag(GroundedTag) || (!this.isOfType(Type.FLYING, true, true) && !this.hasAbility(Abilities.LEVITATE) && !this.getTag(BattlerTagType.FLOATING) && !this.getTag(SemiInvulnerableTag));
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}
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}
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/**
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/**
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* Determines whether this Pokemon is prevented from running or switching due
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* Determines whether this Pokemon is prevented from running or switching due
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* to effects from moves and/or abilities.
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* to effects from moves and/or abilities.
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* @param trappedAbMessages `string[]` If defined, ability trigger messages
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* @param trappedAbMessages - If defined, ability trigger messages
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* (e.g. from Shadow Tag) are forwarded through this array.
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* (e.g. from Shadow Tag) are forwarded through this array.
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* @param simulated `boolean` if `true`, applies abilities via simulated calls.
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* @param simulated - If `true`, applies abilities via simulated calls.
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* @returns
|
* @returns `true` if the pokemon is trapped
|
||||||
*/
|
*/
|
||||||
isTrapped(trappedAbMessages: string[] = [], simulated: boolean = true): boolean {
|
public isTrapped(trappedAbMessages: string[] = [], simulated: boolean = true): boolean {
|
||||||
if (this.isOfType(Type.GHOST)) {
|
if (this.isOfType(Type.GHOST)) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -1564,7 +1570,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||||
const trappedByAbility = new Utils.BooleanHolder(false);
|
const trappedByAbility = new Utils.BooleanHolder(false);
|
||||||
const opposingField = this.isPlayer() ? this.scene.getEnemyField() : this.scene.getPlayerField();
|
const opposingField = this.isPlayer() ? this.scene.getEnemyField() : this.scene.getPlayerField();
|
||||||
|
|
||||||
opposingField.forEach(opponent =>
|
opposingField.forEach((opponent) =>
|
||||||
applyCheckTrappedAbAttrs(CheckTrappedAbAttr, opponent, trappedByAbility, this, trappedAbMessages, simulated)
|
applyCheckTrappedAbAttrs(CheckTrappedAbAttr, opponent, trappedByAbility, this, trappedAbMessages, simulated)
|
||||||
);
|
);
|
||||||
|
|
||||||
|
@ -1575,11 +1581,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||||
/**
|
/**
|
||||||
* Calculates the type of a move when used by this Pokemon after
|
* Calculates the type of a move when used by this Pokemon after
|
||||||
* type-changing move and ability attributes have applied.
|
* type-changing move and ability attributes have applied.
|
||||||
* @param move {@linkcode Move} The move being used.
|
* @param move - {@linkcode Move} The move being used.
|
||||||
* @param simulated If `true`, prevents showing abilities applied in this calculation.
|
* @param simulated - If `true`, prevents showing abilities applied in this calculation.
|
||||||
* @returns the {@linkcode Type} of the move after attributes are applied
|
* @returns The {@linkcode Type} of the move after attributes are applied
|
||||||
*/
|
*/
|
||||||
getMoveType(move: Move, simulated: boolean = true): Type {
|
public getMoveType(move: Move, simulated: boolean = true): Type {
|
||||||
const moveTypeHolder = new Utils.NumberHolder(move.type);
|
const moveTypeHolder = new Utils.NumberHolder(move.type);
|
||||||
|
|
||||||
applyMoveAttrs(VariableMoveTypeAttr, this, null, move, moveTypeHolder);
|
applyMoveAttrs(VariableMoveTypeAttr, this, null, move, moveTypeHolder);
|
||||||
|
@ -1944,13 +1950,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||||
* Function that tries to set a Pokemon shiny based on seed.
|
* Function that tries to set a Pokemon shiny based on seed.
|
||||||
* For manual use only, usually to roll a Pokemon's shiny chance a second time.
|
* For manual use only, usually to roll a Pokemon's shiny chance a second time.
|
||||||
*
|
*
|
||||||
* The base shiny odds are {@linkcode BASE_SHINY_CHANCE} / 65536
|
* The base shiny odds are {@linkcode BASE_SHINY_CHANCE} / `65536`
|
||||||
* @param thresholdOverride number that is divided by 2^16 (65536) to get the shiny chance, overrides {@linkcode shinyThreshold} if set (bypassing shiny rate modifiers such as Shiny Charm)
|
* @param thresholdOverride number that is divided by `2^16` (`65536`) to get the shiny chance, overrides {@linkcode shinyThreshold} if set (bypassing shiny rate modifiers such as Shiny Charm)
|
||||||
* @param applyModifiersToOverride If {@linkcode thresholdOverride} is set and this is true, will apply Shiny Charm and event modifiers to {@linkcode thresholdOverride}
|
* @param applyModifiersToOverride If {@linkcode thresholdOverride} is set and this is true, will apply Shiny Charm and event modifiers to {@linkcode thresholdOverride}
|
||||||
* @returns true if the Pokemon has been set as a shiny, false otherwise
|
* @returns `true` if the Pokemon has been set as a shiny, `false` otherwise
|
||||||
*/
|
*/
|
||||||
trySetShinySeed(thresholdOverride?: integer, applyModifiersToOverride?: boolean): boolean {
|
public trySetShinySeed(thresholdOverride?: number, applyModifiersToOverride?: boolean): boolean {
|
||||||
const shinyThreshold = new Utils.IntegerHolder(BASE_SHINY_CHANCE);
|
const shinyThreshold = new Utils.NumberHolder(BASE_SHINY_CHANCE);
|
||||||
if (thresholdOverride === undefined || applyModifiersToOverride) {
|
if (thresholdOverride === undefined || applyModifiersToOverride) {
|
||||||
if (thresholdOverride !== undefined && applyModifiersToOverride) {
|
if (thresholdOverride !== undefined && applyModifiersToOverride) {
|
||||||
shinyThreshold.value = thresholdOverride;
|
shinyThreshold.value = thresholdOverride;
|
||||||
|
@ -1975,13 +1981,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Generates a variant
|
* Generates a shiny variant
|
||||||
* Has a 10% of returning 2 (epic variant)
|
* @returns `0-2`, with the following probabilities:
|
||||||
* And a 30% of returning 1 (rare variant)
|
* - Has a 10% chance of returning `2` (epic variant)
|
||||||
* Returns 0 (basic shiny) if there is no variant or 60% of the time otherwise
|
* - Has a 30% chance of returning `1` (rare variant)
|
||||||
* @returns the shiny variant
|
* - Has a 60% chance of returning `0` (basic shiny)
|
||||||
*/
|
*/
|
||||||
generateVariant(): Variant {
|
protected generateShinyVariant(): Variant {
|
||||||
const formIndex: number = this.formIndex;
|
const formIndex: number = this.formIndex;
|
||||||
let variantDataIndex: string | number = this.species.speciesId;
|
let variantDataIndex: string | number = this.species.speciesId;
|
||||||
if (this.species.forms.length > 0) {
|
if (this.species.forms.length > 0) {
|
||||||
|
@ -2007,8 +2013,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
generateFusionSpecies(forStarter?: boolean): void {
|
public generateFusionSpecies(forStarter?: boolean): void {
|
||||||
const hiddenAbilityChance = new Utils.IntegerHolder(BASE_HIDDEN_ABILITY_CHANCE);
|
const hiddenAbilityChance = new Utils.NumberHolder(BASE_HIDDEN_ABILITY_CHANCE);
|
||||||
if (!this.hasTrainer()) {
|
if (!this.hasTrainer()) {
|
||||||
this.scene.applyModifiers(HiddenAbilityRateBoosterModifier, true, hiddenAbilityChance);
|
this.scene.applyModifiers(HiddenAbilityRateBoosterModifier, true, hiddenAbilityChance);
|
||||||
}
|
}
|
||||||
|
@ -2057,7 +2063,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||||
this.generateName();
|
this.generateName();
|
||||||
}
|
}
|
||||||
|
|
||||||
clearFusionSpecies(): void {
|
public clearFusionSpecies(): void {
|
||||||
this.fusionSpecies = null;
|
this.fusionSpecies = null;
|
||||||
this.fusionFormIndex = 0;
|
this.fusionFormIndex = 0;
|
||||||
this.fusionAbilityIndex = 0;
|
this.fusionAbilityIndex = 0;
|
||||||
|
@ -2071,12 +2077,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||||
this.calculateStats();
|
this.calculateStats();
|
||||||
}
|
}
|
||||||
|
|
||||||
generateAndPopulateMoveset(): void {
|
/** Generates a semi-random moveset for a Pokemon */
|
||||||
|
public generateAndPopulateMoveset(): void {
|
||||||
this.moveset = [];
|
this.moveset = [];
|
||||||
let movePool: [Moves, number][] = [];
|
let movePool: [Moves, number][] = [];
|
||||||
const allLevelMoves = this.getLevelMoves(1, true, true);
|
const allLevelMoves = this.getLevelMoves(1, true, true);
|
||||||
if (!allLevelMoves) {
|
if (!allLevelMoves) {
|
||||||
console.log(this.species.speciesId, "ERROR");
|
console.warn("Error encountered trying to generate moveset for:", this.species.name);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2086,15 +2093,14 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
let weight = levelMove[0];
|
let weight = levelMove[0];
|
||||||
if (weight === 0) { // Evo Moves
|
// Evolution Moves
|
||||||
|
if (weight === 0) {
|
||||||
weight = 50;
|
weight = 50;
|
||||||
}
|
}
|
||||||
if (weight === 1 && allMoves[levelMove[1]].power >= 80) { // Assume level 1 moves with 80+ BP are "move reminder" moves and bump their weight
|
// Assume level 1 moves with 80+ BP are "move reminder" moves and bump their weight
|
||||||
|
if (weight === 1 && allMoves[levelMove[1]].power >= 80) {
|
||||||
weight = 40;
|
weight = 40;
|
||||||
}
|
}
|
||||||
if (allMoves[levelMove[1]].name.endsWith(" (N)")) {
|
|
||||||
weight /= 100;
|
|
||||||
} // Unimplemented level up moves are possible to generate, but 1% of their normal chance.
|
|
||||||
if (!movePool.some(m => m[0] === levelMove[1])) {
|
if (!movePool.some(m => m[0] === levelMove[1])) {
|
||||||
movePool.push([ levelMove[1], weight ]);
|
movePool.push([ levelMove[1], weight ]);
|
||||||
}
|
}
|
||||||
|
@ -2127,7 +2133,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this.level >= 60) { // No egg moves below level 60
|
// No egg moves below level 60
|
||||||
|
if (this.level >= 60) {
|
||||||
for (let i = 0; i < 3; i++) {
|
for (let i = 0; i < 3; i++) {
|
||||||
const moveId = speciesEggMoves[this.species.getRootSpeciesId()][i];
|
const moveId = speciesEggMoves[this.species.getRootSpeciesId()][i];
|
||||||
if (!movePool.some(m => m[0] === moveId) && !allMoves[moveId].name.endsWith(" (N)")) {
|
if (!movePool.some(m => m[0] === moveId) && !allMoves[moveId].name.endsWith(" (N)")) {
|
||||||
|
@ -2135,7 +2142,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
const moveId = speciesEggMoves[this.species.getRootSpeciesId()][3];
|
const moveId = speciesEggMoves[this.species.getRootSpeciesId()][3];
|
||||||
if (this.level >= 170 && !movePool.some(m => m[0] === moveId) && !allMoves[moveId].name.endsWith(" (N)") && !this.isBoss()) { // No rare egg moves before e4
|
// No rare egg moves before e4
|
||||||
|
if (this.level >= 170 && !movePool.some(m => m[0] === moveId) && !allMoves[moveId].name.endsWith(" (N)") && !this.isBoss()) {
|
||||||
movePool.push([ moveId, 30 ]);
|
movePool.push([ moveId, 30 ]);
|
||||||
}
|
}
|
||||||
if (this.fusionSpecies) {
|
if (this.fusionSpecies) {
|
||||||
|
@ -2146,14 +2154,16 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
const moveId = speciesEggMoves[this.fusionSpecies.getRootSpeciesId()][3];
|
const moveId = speciesEggMoves[this.fusionSpecies.getRootSpeciesId()][3];
|
||||||
if (this.level >= 170 && !movePool.some(m => m[0] === moveId) && !allMoves[moveId].name.endsWith(" (N)") && !this.isBoss()) {// No rare egg moves before e4
|
// No rare egg moves before e4
|
||||||
|
if (this.level >= 170 && !movePool.some(m => m[0] === moveId) && !allMoves[moveId].name.endsWith(" (N)") && !this.isBoss()) {
|
||||||
movePool.push([ moveId, 30 ]);
|
movePool.push([ moveId, 30 ]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this.isBoss()) { // Bosses never get self ko moves
|
// Bosses never get self ko moves
|
||||||
|
if (this.isBoss()) {
|
||||||
movePool = movePool.filter(m => !allMoves[m[0]].hasAttr(SacrificialAttr));
|
movePool = movePool.filter(m => !allMoves[m[0]].hasAttr(SacrificialAttr));
|
||||||
}
|
}
|
||||||
movePool = movePool.filter(m => !allMoves[m[0]].hasAttr(SacrificialAttrOnHit));
|
movePool = movePool.filter(m => !allMoves[m[0]].hasAttr(SacrificialAttrOnHit));
|
||||||
|
@ -2182,7 +2192,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||||
const statRatio = worseCategory === MoveCategory.PHYSICAL ? atk / spAtk : spAtk / atk;
|
const statRatio = worseCategory === MoveCategory.PHYSICAL ? atk / spAtk : spAtk / atk;
|
||||||
movePool = movePool.map(m => [ m[0], m[1] * (allMoves[m[0]].category === worseCategory ? statRatio : 1) ]);
|
movePool = movePool.map(m => [ m[0], m[1] * (allMoves[m[0]].category === worseCategory ? statRatio : 1) ]);
|
||||||
|
|
||||||
let weightMultiplier = 0.9; // The higher this is the more the game weights towards higher level moves. At 0 all moves are equal weight.
|
/** The higher this is the more the game weights towards higher level moves. At `0` all moves are equal weight. */
|
||||||
|
let weightMultiplier = 0.9;
|
||||||
if (this.hasTrainer()) {
|
if (this.hasTrainer()) {
|
||||||
weightMultiplier += 0.7;
|
weightMultiplier += 0.7;
|
||||||
}
|
}
|
||||||
|
@ -2191,7 +2202,8 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||||
}
|
}
|
||||||
const baseWeights: [Moves, number][] = movePool.map(m => [ m[0], Math.ceil(Math.pow(m[1], weightMultiplier) * 100) ]);
|
const baseWeights: [Moves, number][] = movePool.map(m => [ m[0], Math.ceil(Math.pow(m[1], weightMultiplier) * 100) ]);
|
||||||
|
|
||||||
if (this.hasTrainer() || this.isBoss()) { // Trainers and bosses always force a stab move
|
// Trainers and bosses always force a stab move
|
||||||
|
if (this.hasTrainer() || this.isBoss()) {
|
||||||
const stabMovePool = baseWeights.filter(m => allMoves[m[0]].category !== MoveCategory.STATUS && this.isOfType(allMoves[m[0]].type));
|
const stabMovePool = baseWeights.filter(m => allMoves[m[0]].category !== MoveCategory.STATUS && this.isOfType(allMoves[m[0]].type));
|
||||||
|
|
||||||
if (stabMovePool.length) {
|
if (stabMovePool.length) {
|
||||||
|
@ -2221,8 +2233,19 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||||
// Sqrt the weight of any damaging moves with overlapping types. This is about a 0.05 - 0.1 multiplier.
|
// Sqrt the weight of any damaging moves with overlapping types. This is about a 0.05 - 0.1 multiplier.
|
||||||
// Other damaging moves 2x weight if 0-1 damaging moves, 0.5x if 2, 0.125x if 3. These weights double if STAB.
|
// Other damaging moves 2x weight if 0-1 damaging moves, 0.5x if 2, 0.125x if 3. These weights double if STAB.
|
||||||
// Status moves remain unchanged on weight, this encourages 1-2
|
// Status moves remain unchanged on weight, this encourages 1-2
|
||||||
movePool = baseWeights.filter(m => !this.moveset.some(mo => m[0] === mo?.moveId)).map(m => [ m[0], this.moveset.some(mo => mo?.getMove().category !== MoveCategory.STATUS && mo?.getMove().type === allMoves[m[0]].type) ? Math.ceil(Math.sqrt(m[1])) : allMoves[m[0]].category !== MoveCategory.STATUS ? Math.ceil(m[1] / Math.max(Math.pow(4, this.moveset.filter(mo => (mo?.getMove().power!) > 1).length) / 8, 0.5) * (this.isOfType(allMoves[m[0]].type) ? 2 : 1)) : m[1] ]); // TODO: is this bang correct?
|
movePool = baseWeights.filter(m => !this.moveset.some(mo => m[0] === mo?.moveId)).map((m) => {
|
||||||
} else { // Non-trainer pokemon just use normal weights
|
let ret: number;
|
||||||
|
if (this.moveset.some(mo => mo?.getMove().category !== MoveCategory.STATUS && mo?.getMove().type === allMoves[m[0]].type)) {
|
||||||
|
ret = Math.ceil(Math.sqrt(m[1]));
|
||||||
|
} else if (allMoves[m[0]].category !== MoveCategory.STATUS) {
|
||||||
|
ret = Math.ceil(m[1] / Math.max(Math.pow(4, this.moveset.filter(mo => (mo?.getMove().power ?? 0) > 1).length) / 8, 0.5) * (this.isOfType(allMoves[m[0]].type) ? 2 : 1));
|
||||||
|
} else {
|
||||||
|
ret = m[1];
|
||||||
|
}
|
||||||
|
return [ m[0], ret ];
|
||||||
|
});
|
||||||
|
} else {
|
||||||
|
// Non-trainer pokemon just use normal weights
|
||||||
movePool = baseWeights.filter(m => !this.moveset.some(mo => m[0] === mo?.moveId));
|
movePool = baseWeights.filter(m => !this.moveset.some(mo => m[0] === mo?.moveId));
|
||||||
}
|
}
|
||||||
const totalWeight = movePool.reduce((v, m) => v + m[1], 0);
|
const totalWeight = movePool.reduce((v, m) => v + m[1], 0);
|
||||||
|
@ -2240,11 +2263,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
trySelectMove(moveIndex: integer, ignorePp?: boolean): boolean {
|
public trySelectMove(moveIndex: integer, ignorePp?: boolean): boolean {
|
||||||
const move = this.getMoveset().length > moveIndex
|
const move = this.getMoveset().length > moveIndex
|
||||||
? this.getMoveset()[moveIndex]
|
? this.getMoveset()[moveIndex]
|
||||||
: null;
|
: null;
|
||||||
return move?.isUsable(this, ignorePp)!; // TODO: is this bang correct?
|
return move?.isUsable(this, ignorePp) ?? false;
|
||||||
}
|
}
|
||||||
|
|
||||||
showInfo(): void {
|
showInfo(): void {
|
||||||
|
@ -4576,7 +4599,7 @@ export class EnemyPokemon extends Pokemon {
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this.shiny) {
|
if (this.shiny) {
|
||||||
this.variant = this.generateVariant();
|
this.variant = this.generateShinyVariant();
|
||||||
if (Overrides.OPP_VARIANT_OVERRIDE !== null) {
|
if (Overrides.OPP_VARIANT_OVERRIDE !== null) {
|
||||||
this.variant = Overrides.OPP_VARIANT_OVERRIDE;
|
this.variant = Overrides.OPP_VARIANT_OVERRIDE;
|
||||||
}
|
}
|
||||||
|
|
|
@ -232,7 +232,7 @@ export class LoadingScene extends SceneBase {
|
||||||
// Get current lang and load the types atlas for it. English will only load types while all other languages will load types and types_<lang>
|
// Get current lang and load the types atlas for it. English will only load types while all other languages will load types and types_<lang>
|
||||||
const lang = i18next.resolvedLanguage;
|
const lang = i18next.resolvedLanguage;
|
||||||
if (lang !== "en") {
|
if (lang !== "en") {
|
||||||
if (Utils.verifyLang(lang)) {
|
if (Utils.hasAllLocalizedSprites(lang)) {
|
||||||
this.loadAtlas(`statuses_${lang}`, "");
|
this.loadAtlas(`statuses_${lang}`, "");
|
||||||
this.loadAtlas(`types_${lang}`, "");
|
this.loadAtlas(`types_${lang}`, "");
|
||||||
} else {
|
} else {
|
||||||
|
|
|
@ -1,20 +1,20 @@
|
||||||
|
import { type PokeballCounts } from "#app/battle-scene";
|
||||||
|
import { Gender } from "#app/data/gender";
|
||||||
|
import { Variant } from "#app/data/variant";
|
||||||
|
import { type ModifierOverride } from "#app/modifier/modifier-type";
|
||||||
|
import { Unlockables } from "#app/system/unlockables";
|
||||||
import { Abilities } from "#enums/abilities";
|
import { Abilities } from "#enums/abilities";
|
||||||
import { Biome } from "#enums/biome";
|
import { Biome } from "#enums/biome";
|
||||||
import { EggTier } from "#enums/egg-type";
|
import { EggTier } from "#enums/egg-type";
|
||||||
import { Moves } from "#enums/moves";
|
import { Moves } from "#enums/moves";
|
||||||
|
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
|
||||||
|
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
||||||
import { PokeballType } from "#enums/pokeball";
|
import { PokeballType } from "#enums/pokeball";
|
||||||
import { Species } from "#enums/species";
|
import { Species } from "#enums/species";
|
||||||
import { StatusEffect } from "#enums/status-effect";
|
import { StatusEffect } from "#enums/status-effect";
|
||||||
import { TimeOfDay } from "#enums/time-of-day";
|
import { TimeOfDay } from "#enums/time-of-day";
|
||||||
import { VariantTier } from "#enums/variant-tier";
|
import { VariantTier } from "#enums/variant-tier";
|
||||||
import { WeatherType } from "#enums/weather-type";
|
import { WeatherType } from "#enums/weather-type";
|
||||||
import { type PokeballCounts } from "./battle-scene";
|
|
||||||
import { Gender } from "./data/gender";
|
|
||||||
import { Variant } from "./data/variant";
|
|
||||||
import { type ModifierOverride } from "./modifier/modifier-type";
|
|
||||||
import { Unlockables } from "./system/unlockables";
|
|
||||||
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
|
||||||
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Overrides that are using when testing different in game situations
|
* Overrides that are using when testing different in game situations
|
||||||
|
|
|
@ -52,11 +52,11 @@ import {
|
||||||
HitHealModifier,
|
HitHealModifier,
|
||||||
PokemonMultiHitModifier,
|
PokemonMultiHitModifier,
|
||||||
} from "#app/modifier/modifier";
|
} from "#app/modifier/modifier";
|
||||||
|
import { PokemonPhase } from "#app/phases/pokemon-phase";
|
||||||
import { BooleanHolder, executeIf, NumberHolder } from "#app/utils";
|
import { BooleanHolder, executeIf, NumberHolder } from "#app/utils";
|
||||||
import { BattlerTagType } from "#enums/battler-tag-type";
|
import { BattlerTagType } from "#enums/battler-tag-type";
|
||||||
import { Moves } from "#enums/moves";
|
import { Moves } from "#enums/moves";
|
||||||
import i18next from "i18next";
|
import i18next from "i18next";
|
||||||
import { PokemonPhase } from "./pokemon-phase";
|
|
||||||
|
|
||||||
export class MoveEffectPhase extends PokemonPhase {
|
export class MoveEffectPhase extends PokemonPhase {
|
||||||
public move: PokemonMove;
|
public move: PokemonMove;
|
||||||
|
@ -517,7 +517,11 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
const user = this.getUserPokemon()!; // TODO: is this bang correct?
|
const user = this.getUserPokemon();
|
||||||
|
|
||||||
|
if (!user) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
// Hit check only calculated on first hit for multi-hit moves unless flag is set to check all hits.
|
// Hit check only calculated on first hit for multi-hit moves unless flag is set to check all hits.
|
||||||
// However, if an ability with the MaxMultiHitAbAttr, namely Skill Link, is present, act as a normal
|
// However, if an ability with the MaxMultiHitAbAttr, namely Skill Link, is present, act as a normal
|
||||||
|
@ -566,9 +570,9 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||||
}
|
}
|
||||||
|
|
||||||
/** @returns The {@linkcode Pokemon} using this phase's invoked move */
|
/** @returns The {@linkcode Pokemon} using this phase's invoked move */
|
||||||
public getUserPokemon(): Pokemon | undefined {
|
public getUserPokemon(): Pokemon | null {
|
||||||
if (this.battlerIndex > BattlerIndex.ENEMY_2) {
|
if (this.battlerIndex > BattlerIndex.ENEMY_2) {
|
||||||
return this.scene.getPokemonById(this.battlerIndex) ?? undefined;
|
return this.scene.getPokemonById(this.battlerIndex);
|
||||||
}
|
}
|
||||||
return (this.player ? this.scene.getPlayerField() : this.scene.getEnemyField())[this.fieldIndex];
|
return (this.player ? this.scene.getPlayerField() : this.scene.getEnemyField())[this.fieldIndex];
|
||||||
}
|
}
|
||||||
|
@ -596,8 +600,7 @@ export class MoveEffectPhase extends PokemonPhase {
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Prevents subsequent strikes of this phase's invoked move from occurring
|
* Prevents subsequent strikes of this phase's invoked move from occurring
|
||||||
* @param target {@linkcode Pokemon} if defined, only stop subsequent
|
* @param target - If defined, only stop subsequent strikes against this {@linkcode Pokemon}
|
||||||
* strikes against this Pokemon
|
|
||||||
*/
|
*/
|
||||||
public stopMultiHit(target?: Pokemon): void {
|
public stopMultiHit(target?: Pokemon): void {
|
||||||
// If given a specific target, remove the target from subsequent strikes
|
// If given a specific target, remove the target from subsequent strikes
|
||||||
|
|
|
@ -216,7 +216,7 @@ describe("Abilities - Unburden", () => {
|
||||||
.moveset([ Moves.SPLASH ]);
|
.moveset([ Moves.SPLASH ]);
|
||||||
await game.classicMode.startBattle([ Species.TREECKO, Species.MEOWTH, Species.WEEZING ]);
|
await game.classicMode.startBattle([ Species.TREECKO, Species.MEOWTH, Species.WEEZING ]);
|
||||||
|
|
||||||
const playerPokemon = game.scene.getParty();
|
const playerPokemon = game.scene.getPlayerParty();
|
||||||
const treecko = playerPokemon[0];
|
const treecko = playerPokemon[0];
|
||||||
const weezing = playerPokemon[2];
|
const weezing = playerPokemon[2];
|
||||||
treecko.abilityIndex = 2;
|
treecko.abilityIndex = 2;
|
||||||
|
|
39
src/utils.ts
39
src/utils.ts
|
@ -121,18 +121,6 @@ export function randSeedWeightedItem<T>(items: T[]): T {
|
||||||
: Phaser.Math.RND.weightedPick(items);
|
: Phaser.Math.RND.weightedPick(items);
|
||||||
}
|
}
|
||||||
|
|
||||||
export function randSeedEasedWeightedItem<T>(items: T[], easingFunction: string = "Sine.easeIn"): T | null {
|
|
||||||
if (!items.length) {
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
if (items.length === 1) {
|
|
||||||
return items[0];
|
|
||||||
}
|
|
||||||
const value = Phaser.Math.RND.realInRange(0, 1);
|
|
||||||
const easedValue = Phaser.Tweens.Builders.GetEaseFunction(easingFunction)(value);
|
|
||||||
return items[Math.floor(easedValue * items.length)];
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Shuffle a list using the seeded rng. Utilises the Fisher-Yates algorithm.
|
* Shuffle a list using the seeded rng. Utilises the Fisher-Yates algorithm.
|
||||||
* @param {Array} items An array of items.
|
* @param {Array} items An array of items.
|
||||||
|
@ -380,18 +368,21 @@ export class NumberHolder {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/** @deprecated Use {@linkcode NumberHolder} */
|
||||||
export class IntegerHolder extends NumberHolder {
|
export class IntegerHolder extends NumberHolder {
|
||||||
constructor(value: integer) {
|
constructor(value: integer) {
|
||||||
super(value);
|
super(value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/** @deprecated Use {@linkcode NumberHolder}*/
|
||||||
export class FixedInt extends IntegerHolder {
|
export class FixedInt extends IntegerHolder {
|
||||||
constructor(value: integer) {
|
constructor(value: integer) {
|
||||||
super(value);
|
super(value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/** @deprecated */
|
||||||
export function fixedInt(value: integer): integer {
|
export function fixedInt(value: integer): integer {
|
||||||
return new FixedInt(value) as unknown as integer;
|
return new FixedInt(value) as unknown as integer;
|
||||||
}
|
}
|
||||||
|
@ -474,13 +465,14 @@ export function hslToHex(h: number, s: number, l: number): string {
|
||||||
return `#${f(0)}${f(8)}${f(4)}`;
|
return `#${f(0)}${f(8)}${f(4)}`;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*This function returns true if the current lang is available for some functions
|
/**
|
||||||
If the lang is not in the function, it usually means that lang is going to use the default english version
|
* This function returns `true` if all localized images used by the game have been added for the given language.
|
||||||
This function is used in:
|
*
|
||||||
- summary-ui-handler.ts: If the lang is not available, it'll use types.json (english)
|
* If the lang is not in the function, it usually means that lang is going to use the default english version
|
||||||
English itself counts as not available
|
*
|
||||||
|
* English itself counts as not available
|
||||||
*/
|
*/
|
||||||
export function verifyLang(lang?: string): boolean {
|
export function hasAllLocalizedSprites(lang?: string): boolean {
|
||||||
// IMPORTANT - ONLY ADD YOUR LANG HERE IF YOU'VE ALREADY ADDED ALL THE NECESSARY IMAGES
|
// IMPORTANT - ONLY ADD YOUR LANG HERE IF YOU'VE ALREADY ADDED ALL THE NECESSARY IMAGES
|
||||||
if (!lang) {
|
if (!lang) {
|
||||||
lang = i18next.resolvedLanguage;
|
lang = i18next.resolvedLanguage;
|
||||||
|
@ -503,7 +495,7 @@ export function verifyLang(lang?: string): boolean {
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Prints the type and name of all game objects in a container for debuggin purposes
|
* Prints the type and name of all game objects in a container for debugging purposes
|
||||||
* @param container container with game objects inside it
|
* @param container container with game objects inside it
|
||||||
*/
|
*/
|
||||||
export function printContainerList(container: Phaser.GameObjects.Container): void {
|
export function printContainerList(container: Phaser.GameObjects.Container): void {
|
||||||
|
@ -578,17 +570,12 @@ export function capitalizeString(str: string, sep: string, lowerFirstChar: boole
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns if an object is null or undefined
|
|
||||||
* @param object
|
|
||||||
*/
|
|
||||||
export function isNullOrUndefined(object: any): object is undefined | null {
|
export function isNullOrUndefined(object: any): object is undefined | null {
|
||||||
return null === object || undefined === object;
|
return null === object || undefined === object;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Capitalizes the first letter of a string
|
* Capitalizes the first letter of a string
|
||||||
* @param str
|
|
||||||
*/
|
*/
|
||||||
export function capitalizeFirstLetter(str: string) {
|
export function capitalizeFirstLetter(str: string) {
|
||||||
return str.charAt(0).toUpperCase() + str.slice(1);
|
return str.charAt(0).toUpperCase() + str.slice(1);
|
||||||
|
@ -614,7 +601,7 @@ export function toDmgValue(value: number, minValue: number = 1) {
|
||||||
* @returns the localized sprite key
|
* @returns the localized sprite key
|
||||||
*/
|
*/
|
||||||
export function getLocalizedSpriteKey(baseKey: string) {
|
export function getLocalizedSpriteKey(baseKey: string) {
|
||||||
return `${baseKey}${verifyLang(i18next.resolvedLanguage) ? `_${i18next.resolvedLanguage}` : ""}`;
|
return `${baseKey}${hasAllLocalizedSprites(i18next.resolvedLanguage) ? `_${i18next.resolvedLanguage}` : ""}`;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -622,7 +609,7 @@ export function getLocalizedSpriteKey(baseKey: string) {
|
||||||
* @param num the number to check
|
* @param num the number to check
|
||||||
* @param min the minimum value (included)
|
* @param min the minimum value (included)
|
||||||
* @param max the maximum value (included)
|
* @param max the maximum value (included)
|
||||||
* @returns true if number is **inclusive** between min and max
|
* @returns `true` if number is **inclusive** between min and max
|
||||||
*/
|
*/
|
||||||
export function isBetween(num: number, min: number, max: number): boolean {
|
export function isBetween(num: number, min: number, max: number): boolean {
|
||||||
return num >= min && num <= max;
|
return num >= min && num <= max;
|
||||||
|
|
Loading…
Reference in New Issue