[QoL] Summary option when new Pokemon caught and party is full (#2242)
* Option to view Summary before adding new Pokemon to party * Fixed issues described by HopsWas * Adjusted makeRoomForConfirmUi to improve window spacing * Fixed ESLint issue + addressed OrangeRed review * Fixed Github pages issue * Removed duplicate unshiftPhase * Fixed phase order --------- Co-authored-by: Frutescens <info@laptop>
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@ -4890,7 +4890,10 @@ export class AttemptCapturePhase extends PokemonPhase {
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});
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});
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}
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}
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},
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},
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onComplete: () => this.catch()
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onComplete: () => {
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this.scene.gameData.setPokemonCaught(pokemon);
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this.catch();
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}
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});
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});
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};
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};
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@ -4931,7 +4934,6 @@ export class AttemptCapturePhase extends PokemonPhase {
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catch() {
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catch() {
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const pokemon = this.getPokemon() as EnemyPokemon;
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const pokemon = this.getPokemon() as EnemyPokemon;
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this.scene.unshiftPhase(new VictoryPhase(this.scene, this.battlerIndex));
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const speciesForm = !pokemon.fusionSpecies ? pokemon.getSpeciesForm() : pokemon.getFusionSpeciesForm();
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const speciesForm = !pokemon.fusionSpecies ? pokemon.getSpeciesForm() : pokemon.getFusionSpeciesForm();
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@ -4957,6 +4959,7 @@ export class AttemptCapturePhase extends PokemonPhase {
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this.scene.ui.showText(i18next.t("battle:pokemonCaught", { pokemonName: pokemon.name }), null, () => {
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this.scene.ui.showText(i18next.t("battle:pokemonCaught", { pokemonName: pokemon.name }), null, () => {
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const end = () => {
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const end = () => {
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this.scene.unshiftPhase(new VictoryPhase(this.scene, this.battlerIndex));
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this.scene.pokemonInfoContainer.hide();
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this.scene.pokemonInfoContainer.hide();
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this.removePb();
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this.removePb();
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this.end();
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this.end();
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@ -4985,12 +4988,18 @@ export class AttemptCapturePhase extends PokemonPhase {
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}
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}
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});
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});
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};
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};
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Promise.all([pokemon.hideInfo(), this.scene.gameData.setPokemonCaught(pokemon)]).then(() => {
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Promise.all([pokemon.hideInfo()]).then(() => {
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if (this.scene.getParty().length === 6) {
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if (this.scene.getParty().length === 6) {
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const promptRelease = () => {
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const promptRelease = () => {
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this.scene.ui.showText(i18next.t("battle:partyFull", { pokemonName: pokemon.name }), null, () => {
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this.scene.ui.showText(i18next.t("battle:partyFull", { pokemonName: pokemon.name }), null, () => {
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this.scene.pokemonInfoContainer.makeRoomForConfirmUi();
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this.scene.pokemonInfoContainer.makeRoomForConfirmUi(1, true);
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this.scene.ui.setMode(Mode.CONFIRM, () => {
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this.scene.ui.setMode(Mode.CONFIRM, () => {
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const newPokemon = this.scene.addPlayerPokemon(pokemon.species, pokemon.level, pokemon.abilityIndex, pokemon.formIndex, pokemon.gender, pokemon.shiny, pokemon.variant, pokemon.ivs, pokemon.nature, pokemon);
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this.scene.ui.setMode(Mode.SUMMARY, newPokemon).then(() => {
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this.catch();
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return;
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});
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}, () => {
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this.scene.ui.setMode(Mode.PARTY, PartyUiMode.RELEASE, this.fieldIndex, (slotIndex: integer, _option: PartyOption) => {
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this.scene.ui.setMode(Mode.PARTY, PartyUiMode.RELEASE, this.fieldIndex, (slotIndex: integer, _option: PartyOption) => {
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this.scene.ui.setMode(Mode.MESSAGE).then(() => {
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this.scene.ui.setMode(Mode.MESSAGE).then(() => {
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if (slotIndex < 6) {
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if (slotIndex < 6) {
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@ -20,7 +20,45 @@ export default class ConfirmUiHandler extends AbstractOptionSelectUiHandler {
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}
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}
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show(args: any[]): boolean {
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show(args: any[]): boolean {
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if (args.length >= 2 && args[0] instanceof Function && args[1] instanceof Function) {
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if (args.length === 3 && args[0].toString().includes("newPokemon")) {
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const config: OptionSelectConfig = {
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options: [
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{
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label: i18next.t("partyUiHandler:SUMMARY"),
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handler: () => {
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args[0]();
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return false;
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},
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}, {
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label: i18next.t("menu:yes"),
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handler: () => {
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args[1]();
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return true;
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}
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}, {
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label: i18next.t("menu:no"),
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handler: () => {
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args[2]();
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return true;
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}
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}
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],
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delay: args.length >= 7 && args[6] !== null ? args[6] as integer : 0
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};
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super.show([ config ]);
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this.switchCheck = args.length >= 4 && args[3] !== null && args[3] as boolean;
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const xOffset = (args.length >= 5 && args[4] !== null ? args[4] as number : 0);
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const yOffset = (args.length >= 6 && args[5] !== null ? args[5] as number : 0);
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this.optionSelectContainer.setPosition((this.scene.game.canvas.width / 6) - 1 + xOffset, -48 + yOffset);
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this.setCursor(this.switchCheck ? this.switchCheckCursor : 0);
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return true;
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} else if (args.length >= 2 && args[0] instanceof Function && args[1] instanceof Function) {
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const config: OptionSelectConfig = {
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const config: OptionSelectConfig = {
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options: [
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options: [
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{
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{
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@ -54,7 +92,6 @@ export default class ConfirmUiHandler extends AbstractOptionSelectUiHandler {
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return true;
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return true;
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}
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}
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return false;
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return false;
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}
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}
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@ -364,13 +364,14 @@ export default class PokemonInfoContainer extends Phaser.GameObjects.Container {
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});
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});
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}
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}
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makeRoomForConfirmUi(speedMultiplier: number = 1): Promise<void> {
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makeRoomForConfirmUi(speedMultiplier: number = 1, fromCatch: boolean = false): Promise<void> {
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const xPosition = fromCatch ? this.initialX - this.infoWindowWidth - 65 : this.initialX - this.infoWindowWidth - ConfirmUiHandler.windowWidth;
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return new Promise<void>(resolve => {
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return new Promise<void>(resolve => {
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this.scene.tweens.add({
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this.scene.tweens.add({
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targets: this,
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targets: this,
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duration: Utils.fixedInt(Math.floor(150 / speedMultiplier)),
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duration: Utils.fixedInt(Math.floor(150 / speedMultiplier)),
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ease: "Cubic.easeInOut",
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ease: "Cubic.easeInOut",
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x: this.initialX - this.infoWindowWidth - ConfirmUiHandler.windowWidth,
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x: xPosition,
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onComplete: () => {
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onComplete: () => {
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resolve();
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resolve();
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}
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}
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@ -397,7 +397,7 @@ export default class SummaryUiHandler extends UiHandler {
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}
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}
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const ui = this.getUi();
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const ui = this.getUi();
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const fromPartyMode = ui.handlers[Mode.PARTY].active;
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let success = false;
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let success = false;
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let error = false;
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let error = false;
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@ -485,7 +485,12 @@ export default class SummaryUiHandler extends UiHandler {
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if (this.summaryUiMode === SummaryUiMode.LEARN_MOVE) {
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if (this.summaryUiMode === SummaryUiMode.LEARN_MOVE) {
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this.hideMoveSelect();
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this.hideMoveSelect();
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} else {
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} else {
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ui.setMode(Mode.PARTY);
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if (!fromPartyMode) {
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ui.setMode(Mode.MESSAGE);
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} else {
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ui.setMode(Mode.PARTY);
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}
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}
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}
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success = true;
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success = true;
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} else {
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} else {
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@ -495,6 +500,8 @@ export default class SummaryUiHandler extends UiHandler {
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case Button.DOWN:
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case Button.DOWN:
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if (this.summaryUiMode === SummaryUiMode.LEARN_MOVE) {
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if (this.summaryUiMode === SummaryUiMode.LEARN_MOVE) {
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break;
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break;
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} else if (!fromPartyMode) {
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break;
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}
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}
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const isDown = button === Button.DOWN;
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const isDown = button === Button.DOWN;
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const party = this.scene.getParty();
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const party = this.scene.getParty();
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