[Bug] Fix final boss 2nd phase transition on status effect damage (#3226)
* fix final-boss phase change on status-effect dmg - move final-boss 2nd phase check into battle-scene. - call method at the end of damage phase - call method at the end of PostTurnStatusEffect phase * improve ui.getHandler types * WIP: final_boss.test.ts * add "should spawn Eternatus on wave 200 in END biome" test * add more final_boss tests couldn't cover the form change due to lack of support from current test framework
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