Recoil damage bypasses endure
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@ -638,7 +638,7 @@ export class RecoilAttr extends MoveEffectAttr {
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if (cancelled.value)
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return false;
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user.damageAndUpdate(recoilDamage, HitResult.OTHER, false, true);
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user.damageAndUpdate(recoilDamage, HitResult.OTHER, false, true, true);
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user.scene.queueMessage(getPokemonMessage(user, ' is hit\nwith recoil!'));
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return true;
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