add names to battle info ui objects and solve key already exists warning for starter select
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d01cd98d06
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751a3d1e49
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@ -404,12 +404,14 @@ export abstract class PokemonSpeciesForm {
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console.warn = () => {};
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const frameNames = scene.anims.generateFrameNames(spriteKey, { zeroPad: 4, suffix: ".png", start: 1, end: 400 });
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console.warn = originalWarn;
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scene.anims.create({
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key: this.getSpriteKey(female, formIndex, shiny, variant),
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frames: frameNames,
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frameRate: 12,
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repeat: -1
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});
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if (!(scene.anims.exists(spriteKey))) {
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scene.anims.create({
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key: this.getSpriteKey(female, formIndex, shiny, variant),
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frames: frameNames,
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frameRate: 12,
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repeat: -1
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});
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}
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let spritePath = this.getSpriteAtlasPath(female, formIndex, shiny, variant).replace("variant/", "").replace(/_[1-3]$/, "");
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const useExpSprite = scene.experimentalSprites && scene.hasExpSprite(spriteKey);
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if (useExpSprite) {
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@ -79,26 +79,31 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
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this.setVisible(false);
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this.box = this.scene.add.sprite(0, 0, this.getTextureName());
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this.box.setName("box");
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this.box.setOrigin(1, 0.5);
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this.add(this.box);
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this.nameText = addTextObject(this.scene, player ? -115 : -124, player ? -15.2 : -11.2, "", TextStyle.BATTLE_INFO);
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this.nameText.setName("text_name");
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this.nameText.setOrigin(0, 0);
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this.add(this.nameText);
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this.genderText = addTextObject(this.scene, 0, 0, "", TextStyle.BATTLE_INFO);
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this.genderText.setName("text_gender");
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this.genderText.setOrigin(0, 0);
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this.genderText.setPositionRelative(this.nameText, 0, 2);
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this.add(this.genderText);
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if (!this.player) {
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this.ownedIcon = this.scene.add.sprite(0, 0, "icon_owned");
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this.ownedIcon.setName("icon_owned");
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this.ownedIcon.setVisible(false);
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this.ownedIcon.setOrigin(0, 0);
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this.ownedIcon.setPositionRelative(this.nameText, 0, 11.75);
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this.add(this.ownedIcon);
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this.championRibbon = this.scene.add.sprite(0, 0, "champion_ribbon");
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this.championRibbon.setName("icon_champion_ribbon");
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this.championRibbon.setVisible(false);
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this.championRibbon.setOrigin(0, 0);
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this.championRibbon.setPositionRelative(this.nameText, 11.75, 11.75);
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@ -106,6 +111,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
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}
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this.teraIcon = this.scene.add.sprite(0, 0, "icon_tera");
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this.teraIcon.setName("icon_tera");
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this.teraIcon.setVisible(false);
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this.teraIcon.setOrigin(0, 0);
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this.teraIcon.setScale(0.5);
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@ -114,6 +120,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
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this.add(this.teraIcon);
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this.shinyIcon = this.scene.add.sprite(0, 0, "shiny_star");
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this.shinyIcon.setName("icon_shiny");
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this.shinyIcon.setVisible(false);
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this.shinyIcon.setOrigin(0, 0);
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this.shinyIcon.setScale(0.5);
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@ -122,6 +129,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
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this.add(this.shinyIcon);
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this.fusionShinyIcon = this.scene.add.sprite(0, 0, "shiny_star_2");
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this.fusionShinyIcon.setName("icon_fusion_shiny");
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this.fusionShinyIcon.setVisible(false);
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this.fusionShinyIcon.setOrigin(0, 0);
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this.fusionShinyIcon.setScale(0.5);
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@ -129,6 +137,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
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this.add(this.fusionShinyIcon);
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this.splicedIcon = this.scene.add.sprite(0, 0, "icon_spliced");
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this.splicedIcon.setName("icon_spliced");
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this.splicedIcon.setVisible(false);
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this.splicedIcon.setOrigin(0, 0);
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this.splicedIcon.setScale(0.5);
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@ -137,31 +146,37 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
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this.add(this.splicedIcon);
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this.statusIndicator = this.scene.add.sprite(0, 0, "statuses");
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this.statusIndicator.setName("icon_status");
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this.statusIndicator.setVisible(false);
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this.statusIndicator.setOrigin(0, 0);
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this.statusIndicator.setPositionRelative(this.nameText, 0, 11.5);
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this.add(this.statusIndicator);
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this.levelContainer = this.scene.add.container(player ? -41 : -50, player ? -10 : -5);
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this.levelContainer.setName("container_level");
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this.add(this.levelContainer);
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const levelOverlay = this.scene.add.image(0, 0, "overlay_lv");
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this.levelContainer.add(levelOverlay);
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this.hpBar = this.scene.add.image(player ? -61 : -71, player ? -1 : 4.5, "overlay_hp");
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this.hpBar.setName("hp_bar");
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this.hpBar.setOrigin(0);
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this.add(this.hpBar);
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this.hpBarSegmentDividers = [];
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this.levelNumbersContainer = this.scene.add.container(9.5, (this.scene as BattleScene).uiTheme ? 0 : -0.5);
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this.levelNumbersContainer.setName("container_level");
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this.levelContainer.add(this.levelNumbersContainer);
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if (this.player) {
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this.hpNumbersContainer = this.scene.add.container(-15, 10);
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this.hpNumbersContainer.setName("container_hp");
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this.add(this.hpNumbersContainer);
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const expBar = this.scene.add.image(-98, 18, "overlay_exp");
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expBar.setName("overlay_exp");
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expBar.setOrigin(0);
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this.add(expBar);
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@ -180,10 +195,12 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
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}
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this.statsContainer = this.scene.add.container(0, 0);
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this.statsContainer.setName("container_stats");
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this.statsContainer.setAlpha(0);
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this.add(this.statsContainer);
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this.statsBox = this.scene.add.sprite(0, 0, `${this.getTextureName()}_stats`);
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this.statsBox.setName("box_stats");
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this.statsBox.setOrigin(1, 0.5);
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this.statsContainer.add(this.statsBox);
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@ -197,25 +214,30 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
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const statX = i > 1 ? this.statNumbers[i - 2].x + this.statNumbers[i - 2].width + 4 : -this.statsBox.width + 8;
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const statY = -this.statsBox.height / 2 + 4 + (i < battleStatOrder.length - 1 ? (i % 2 ? 10 : 0) : 5);
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const statLabel = this.scene.add.sprite(statX, statY, "pbinfo_stat", BattleStat[s]);
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statLabel.setName("icon_stat_label_" + i.toString());
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statLabel.setOrigin(0, 0);
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statLabels.push(statLabel);
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this.statValuesContainer.add(statLabel);
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const statNumber = this.scene.add.sprite(statX + statLabel.width, statY, "pbinfo_stat_numbers", "3");
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statNumber.setName("icon_stat_number_" + i.toString());
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statNumber.setOrigin(0, 0);
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this.statNumbers.push(statNumber);
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this.statValuesContainer.add(statNumber);
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});
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this.type1Icon = this.scene.add.sprite(player ? -139 : -15, player ? -17 : -15.5, `pbinfo_${player ? "player" : "enemy"}_type1`);
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this.type1Icon.setName("icon_type_1");
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this.type1Icon.setOrigin(0, 0);
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this.add(this.type1Icon);
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this.type2Icon = this.scene.add.sprite(player ? -139 : -15, player ? -1 : -2.5, `pbinfo_${player ? "player" : "enemy"}_type2`);
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this.type2Icon.setName("icon_type_2");
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this.type2Icon.setOrigin(0, 0);
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this.add(this.type2Icon);
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this.type3Icon = this.scene.add.sprite(player ? -154 : 0, player ? -17 : -15.5, `pbinfo_${player ? "player" : "enemy"}_type`);
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this.type3Icon.setName("icon_type_3");
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this.type3Icon.setOrigin(0, 0);
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this.add(this.type3Icon);
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}
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@ -414,6 +436,7 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
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const dividerX = (Math.round((maxHp / this.bossSegments) * s) / maxHp) * this.hpBar.width;
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const divider = this.scene.add.rectangle(0, 0, 1, this.hpBar.height - (uiTheme ? 0 : 1), pokemon.bossSegmentIndex >= s ? 0xFFFFFF : 0x404040);
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divider.setOrigin(0.5, 0);
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divider.setName("hpBar_divider_" + s.toString());
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this.add(divider);
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this.moveBelow(divider as Phaser.GameObjects.GameObject, this.statsContainer);
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