Add support for strength sap
This commit is contained in:
parent
3961550f62
commit
747a039a2e
|
@ -813,6 +813,19 @@ export class HitHealAttr extends MoveEffectAttr {
|
|||
}
|
||||
}
|
||||
|
||||
export class StrengthSapHealAttr extends MoveEffectAttr {
|
||||
constructor() {
|
||||
super(true, MoveEffectTrigger.HIT);
|
||||
}
|
||||
|
||||
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
|
||||
user.scene.unshiftPhase(new PokemonHealPhase(user.scene, user.getBattlerIndex(),
|
||||
target.stats[Stat.ATK] * (Math.max(2, 2 + target.summonData.battleStats[BattleStat.ATK]) / Math.max(2, 2 - target.summonData.battleStats[BattleStat.ATK])),
|
||||
getPokemonMessage(user, ` regained\nhealth!`), false, true));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
export class MultiHitAttr extends MoveAttr {
|
||||
private multiHitType: MultiHitType;
|
||||
|
||||
|
@ -4617,8 +4630,10 @@ export function initMoves() {
|
|||
.attr(HealAttr, 0.5, true, false)
|
||||
.triageMove(),
|
||||
new AttackMove(Moves.HIGH_HORSEPOWER, "High Horsepower", Type.GROUND, MoveCategory.PHYSICAL, 95, 95, 10, "The user fiercely attacks the target using its entire body.", -1, 0, 7),
|
||||
new StatusMove(Moves.STRENGTH_SAP, "Strength Sap (P)", Type.GRASS, 100, 10, "The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat.", 100, 0, 7)
|
||||
new StatusMove(Moves.STRENGTH_SAP, "Strength Sap", Type.GRASS, 100, 10, "The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat.", 100, 0, 7)
|
||||
.attr(StrengthSapHealAttr)
|
||||
.attr(StatChangeAttr, BattleStat.ATK, -1)
|
||||
.condition((user, target, move) => target.summonData.battleStats[BattleStat.ATK] > -6)
|
||||
.triageMove(),
|
||||
new AttackMove(Moves.SOLAR_BLADE, "Solar Blade", Type.GRASS, MoveCategory.PHYSICAL, 125, 100, 10, "In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn.", -1, 0, 7)
|
||||
.attr(SunlightChargeAttr, ChargeAnim.SOLAR_BLADE_CHARGING, "is glowing!")
|
||||
|
|
Loading…
Reference in New Issue