Add tests for reviver seed
This commit is contained in:
parent
c3a918f6b9
commit
73538df5d0
|
@ -0,0 +1,117 @@
|
|||
import { allMoves } from "#app/data/move";
|
||||
import { BattlerTagType } from "#app/enums/battler-tag-type";
|
||||
import type { PokemonInstantReviveModifier } from "#app/modifier/modifier";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
describe("Items - Reviver Seed", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset([ Moves.SPLASH, Moves.TACKLE, Moves.ENDURE ])
|
||||
.ability(Abilities.BALL_FETCH)
|
||||
.battleType("single")
|
||||
.disableCrits()
|
||||
.enemySpecies(Species.MAGIKARP)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.startingHeldItems([{ name: "REVIVER_SEED" }])
|
||||
.enemyHeldItems([{ name: "REVIVER_SEED" }])
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
vi.spyOn(allMoves[Moves.SHEER_COLD], "accuracy", "get").mockReturnValue(100);
|
||||
vi.spyOn(allMoves[Moves.LEECH_SEED], "accuracy", "get").mockReturnValue(100);
|
||||
vi.spyOn(allMoves[Moves.WHIRLPOOL], "accuracy", "get").mockReturnValue(100);
|
||||
vi.spyOn(allMoves[Moves.WILL_O_WISP], "accuracy", "get").mockReturnValue(100);
|
||||
});
|
||||
|
||||
it.each([
|
||||
{ moveType: "Special Move", move: Moves.WATER_GUN },
|
||||
{ moveType: "Physical Move", move: Moves.TACKLE },
|
||||
{ moveType: "Fixed Damage Move", move: Moves.SEISMIC_TOSS },
|
||||
{ moveType: "Final Gambit", move: Moves.FINAL_GAMBIT },
|
||||
{ moveType: "Counter", move: Moves.COUNTER },
|
||||
{ moveType: "OHKO", move: Moves.SHEER_COLD }
|
||||
])("should activate the holder's reviver seed from a $moveType", async ({ move }) => {
|
||||
game.override
|
||||
.enemyLevel(100)
|
||||
.startingLevel(1)
|
||||
.enemyMoveset(move);
|
||||
await game.classicMode.startBattle([ Species.MAGIKARP, Species.FEEBAS ]);
|
||||
const player = game.scene.getPlayerPokemon()!;
|
||||
player.damageAndUpdate(player.hp - 1);
|
||||
|
||||
const reviverSeed = player.getHeldItems()[0] as PokemonInstantReviveModifier;
|
||||
vi.spyOn(reviverSeed, "apply");
|
||||
|
||||
game.move.select(Moves.TACKLE);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(reviverSeed.apply).toHaveReturnedWith(true); // Reviver Seed triggers
|
||||
expect(player.isFainted()).toBeFalsy();
|
||||
});
|
||||
|
||||
it("should activate the holder's reviver seed from confusion self-hit", async () => {
|
||||
game.override
|
||||
.enemyLevel(1)
|
||||
.startingLevel(100)
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
await game.classicMode.startBattle([ Species.MAGIKARP, Species.FEEBAS ]);
|
||||
const player = game.scene.getPlayerPokemon()!;
|
||||
player.damageAndUpdate(player.hp - 1);
|
||||
player.addTag(BattlerTagType.CONFUSED, 3);
|
||||
|
||||
const reviverSeed = player.getHeldItems()[0] as PokemonInstantReviveModifier;
|
||||
vi.spyOn(reviverSeed, "apply");
|
||||
|
||||
vi.spyOn(player, "randSeedInt").mockReturnValue(0); // Force confusion self-hit
|
||||
game.move.select(Moves.TACKLE);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(reviverSeed.apply).toHaveReturnedWith(true); // Reviver Seed triggers
|
||||
expect(player.isFainted()).toBeFalsy();
|
||||
});
|
||||
|
||||
|
||||
//Need to fix some of tests, something wrong with the enemy fainting, wrong phase being chosen.. not sure
|
||||
it.each([
|
||||
//{ moveType: "Damaging Move Chip Damage", move: Moves.SALT_CURE },
|
||||
//{ moveType: "Chip Damage", move: Moves.LEECH_SEED },
|
||||
//{ moveType: "Trapping Chip Damage", move: Moves.WHIRLPOOL },
|
||||
{ moveType: "Status Effect Damage", move: Moves.WILL_O_WISP },
|
||||
{ moveType: "Weather", move: Moves.SANDSTORM }
|
||||
])("should not activate the holder's reviver seed from $moveType", async ({ move }) => {
|
||||
game.override
|
||||
.enemyLevel(1)
|
||||
.startingLevel(100)
|
||||
.enemySpecies(Species.MAGIKARP)
|
||||
.moveset(move)
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
await game.classicMode.startBattle([ Species.MAGIKARP, Species.FEEBAS ]);
|
||||
const enemy = game.scene.getEnemyPokemon()!;
|
||||
enemy.damageAndUpdate(enemy.hp - 1);
|
||||
|
||||
const enemySeed = enemy.getHeldItems()[0] as PokemonInstantReviveModifier;
|
||||
vi.spyOn(enemySeed, "apply");
|
||||
|
||||
game.move.select(move);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(enemy.isFainted()).toBeTruthy();
|
||||
});
|
||||
});
|
Loading…
Reference in New Issue