Prevent duplicate evolutions crashing the game (#1416)
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@ -736,7 +736,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm implements Locali
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const allEvolvingPokemon = Object.keys(pokemonEvolutions);
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const allEvolvingPokemon = Object.keys(pokemonEvolutions);
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for (const p of allEvolvingPokemon) {
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for (const p of allEvolvingPokemon) {
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for (const e of pokemonEvolutions[p]) {
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for (const e of pokemonEvolutions[p]) {
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if (e.speciesId === this.speciesId && (!this.forms.length || !e.evoFormKey || e.evoFormKey === this.forms[this.formIndex].formKey)) {
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if (e.speciesId === this.speciesId && (!this.forms.length || !e.evoFormKey || e.evoFormKey === this.forms[this.formIndex].formKey) && prevolutionLevels.every(pe => pe[0] !== parseInt(p))) {
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const speciesId = parseInt(p) as Species;
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const speciesId = parseInt(p) as Species;
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const level = e.level;
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const level = e.level;
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prevolutionLevels.push([ speciesId, level ]);
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prevolutionLevels.push([ speciesId, level ]);
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