Add familiar splash messages
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@ -0,0 +1,18 @@
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export const splashMessages = [
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'Join the Discord!',
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'Infinite Levels!',
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'Optional Save Scumming!',
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'35 Biomes!',
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'Open Source!',
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'Play with 5x Speed!',
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'Live Bug Testing!',
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'Heavy RoR2 Influence!',
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'Pokémon Risk and Pokémon Rain!',
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'Infinite Fusion at Home!',
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'Broken Egg Moves!',
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'Mubstitute!',
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'Questionable Balancing!',
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'Sudden Difficulty Spikes!',
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'Based on an Unfinished Flash Game!',
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'YNOproject!'
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];
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@ -3,10 +3,13 @@ import { DailyRunScoreboard } from "./daily-run-scoreboard";
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import OptionSelectUiHandler from "./option-select-ui-handler";
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import { Mode } from "./ui";
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import * as Utils from "../utils";
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import { TextStyle, addTextObject } from "./text";
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import { splashMessages } from "../data/splash-messages";
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export default class TitleUiHandler extends OptionSelectUiHandler {
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private titleContainer: Phaser.GameObjects.Container;
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private dailyRunScoreboard: DailyRunScoreboard;
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private splashMessage: Phaser.GameObjects.Text;
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constructor(scene: BattleScene, mode: Mode = Mode.TITLE) {
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super(scene, mode);
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@ -25,16 +28,33 @@ export default class TitleUiHandler extends OptionSelectUiHandler {
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logo.setOrigin(0.5, 0);
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this.titleContainer.add(logo);
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this.splashMessage = addTextObject(this.scene, logo.x + 64, logo.y + logo.displayHeight - 8, '', TextStyle.MONEY, { fontSize: '54px' });
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this.splashMessage.setOrigin(0.5, 0.5);
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this.splashMessage.setAngle(-20)
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this.titleContainer.add(this.splashMessage);
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this.dailyRunScoreboard = new DailyRunScoreboard(this.scene, 1, 49);
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this.dailyRunScoreboard.setup();
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this.titleContainer.add(this.dailyRunScoreboard);
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const originalSplashMessageScale = this.splashMessage.scale;
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this.scene.tweens.add({
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targets: this.splashMessage,
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duration: Utils.fixedInt(350),
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scale: originalSplashMessageScale * 1.25,
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loop: -1,
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yoyo: true,
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})
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}
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show(args: any[]): boolean {
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const ret = super.show(args);
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if (ret) {
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this.splashMessage.setText(Utils.randItem(splashMessages));
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const ui = this.getUi();
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this.dailyRunScoreboard.update();
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@ -78,6 +78,12 @@ export function randIntRange(min: integer, max: integer): integer {
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return randInt(max - min, min);
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}
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export function randItem<T>(items: T[]): T {
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return items.length === 1
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? items[0]
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: items[randInt(items.length)];
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}
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export function randSeedItem<T>(items: T[]): T {
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return items.length === 1
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? items[0]
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