Don't fail to load save if somehow a move is null
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@ -450,7 +450,7 @@ export const speciesEggMoves = {
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[Species.FALINKS]: [ Moves.POPULATION_BOMB, Moves.BEAT_UP, Moves.SPIKY_SHIELD, Moves.COLLISION_COURSE ],
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[Species.PINCURCHIN]: [ Moves.SPIKY_SHIELD, Moves.EARTH_POWER, Moves.TOXIC, Moves.BANEFUL_BUNKER ],
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[Species.SNOM]: [ Moves.FLASH_CANNON, Moves.NASTY_PLOT, Moves.EARTH_POWER, Moves.SURF ],
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[Species.STONJOURNER]: [ Moves.BODY_PRESS, Moves.WONDER_ROOM, Moves.AQUA_STEP, Moves.THUNDEROUS_KICK ],
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[Species.STONJOURNER]: [ Moves.BODY_PRESS, Moves.WONDER_ROOM, Moves.ANCIENT_POWER, Moves.THUNDEROUS_KICK ],
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[Species.EISCUE]: [ Moves.TRIPLE_AXEL, Moves.WAVE_CRASH, Moves.LOW_KICK, Moves.SHELL_SMASH ],
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[Species.INDEEDEE]: [ Moves.LIFE_DEW, Moves.HORN_LEECH, Moves.MOONBLAST, Moves.SPOTLIGHT ],
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[Species.MORPEKO]: [ Moves.CLOSE_COMBAT, Moves.MILK_DRINK, Moves.TEMPER_FLARE, Moves.DOUBLE_SHOCK ],
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@ -1861,11 +1861,11 @@ export function initSpecies() {
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new PokemonForm("Dawn Wings", "dawn-wings", Type.PSYCHIC, Type.GHOST, 4.2, 350, Abilities.PRISM_ARMOR, Abilities.NONE, Abilities.NONE, 680, 97, 113, 109, 157, 127, 77, 255, 0, 300),
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new PokemonForm("Ultra", "ultra", Type.PSYCHIC, Type.DRAGON, 7.5, 230, Abilities.NEUROFORCE, Abilities.NONE, Abilities.NONE, 754, 97, 167, 97, 167, 97, 129, 255, 0, 300),
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),
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new PokemonSpecies(Species.MAGEARNA, "Magearna", 7, true, false, true, "Artificial Pokémon", Type.STEEL, Type.FAIRY, 1, 80.5, Abilities.SOUL_HEART, Abilities.NONE, Abilities.NONE, 600, 80, 95, 115, 130, 115, 65, 3, 0, 300, GrowthRate.SLOW, null, false, false,
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new PokemonSpecies(Species.MAGEARNA, "Magearna", 7, false, false, true, "Artificial Pokémon", Type.STEEL, Type.FAIRY, 1, 80.5, Abilities.SOUL_HEART, Abilities.NONE, Abilities.NONE, 600, 80, 95, 115, 130, 115, 65, 3, 0, 300, GrowthRate.SLOW, null, false, false,
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new PokemonForm("Normal", "", Type.STEEL, Type.FAIRY, 1, 80.5, Abilities.SOUL_HEART, Abilities.NONE, Abilities.NONE, 600, 80, 95, 115, 130, 115, 65, 3, 0, 300),
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new PokemonForm("Original", "original", Type.STEEL, Type.FAIRY, 1, 80.5, Abilities.SOUL_HEART, Abilities.NONE, Abilities.NONE, 600, 80, 95, 115, 130, 115, 65, 3, 0, 300),
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),
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new PokemonSpecies(Species.MARSHADOW, "Marshadow", 7, true, false, true, "Gloomdweller Pokémon", Type.FIGHTING, Type.GHOST, 0.7, 22.2, Abilities.TECHNICIAN, Abilities.NONE, Abilities.NONE, 600, 90, 125, 80, 90, 90, 125, 3, 0, 300, GrowthRate.SLOW, null, false, true,
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new PokemonSpecies(Species.MARSHADOW, "Marshadow", 7, false, false, true, "Gloomdweller Pokémon", Type.FIGHTING, Type.GHOST, 0.7, 22.2, Abilities.TECHNICIAN, Abilities.NONE, Abilities.NONE, 600, 90, 125, 80, 90, 90, 125, 3, 0, 300, GrowthRate.SLOW, null, false, true,
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new PokemonForm("Normal", "", Type.FIGHTING, Type.GHOST, 0.7, 22.2, Abilities.TECHNICIAN, Abilities.NONE, Abilities.NONE, 600, 90, 125, 80, 90, 90, 125, 3, 0, 300),
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new PokemonForm("Zenith", "zenith", Type.FIGHTING, Type.GHOST, 0.7, 22.2, Abilities.TECHNICIAN, Abilities.NONE, Abilities.NONE, 600, 90, 125, 80, 90, 90, 125, 3, 0, 300)
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),
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@ -86,7 +86,7 @@ export default class PokemonData {
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this.summonData = sourcePokemon.summonData;
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}
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} else {
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this.moveset = source.moveset.map((m: any) => new PokemonMove(m.moveId, m.ppUsed, m.ppUp));
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this.moveset = source.moveset.filter(m => m).map((m: any) => new PokemonMove(m.moveId, m.ppUsed, m.ppUp));
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if (!forHistory) {
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this.status = source.status
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? new Status(source.status.effect, source.status.turnCount, source.status.cureTurn)
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