Merge pull request #4216 from ben-lear/mystery-encounters
locales updates and bug fixes for safari zone
This commit is contained in:
commit
6ef8312f6a
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@ -194,6 +194,8 @@ export const FieldTripEncounter: MysteryEncounter =
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function pokemonAndMoveChosen(scene: BattleScene, pokemon: PlayerPokemon, move: PokemonMove, correctMoveCategory: MoveCategory) {
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const encounter = scene.currentBattle.mysteryEncounter!;
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const correctMove = move.getMove().category === correctMoveCategory;
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encounter.setDialogueToken("pokeName", pokemon.getNameToRender());
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encounter.setDialogueToken("move", move.getName());
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if (!correctMove) {
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encounter.selectedOption!.dialogue!.selected = [
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{
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@ -209,8 +211,6 @@ function pokemonAndMoveChosen(scene: BattleScene, pokemon: PlayerPokemon, move:
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];
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setEncounterExp(scene, scene.getParty().map((p) => p.id), 50);
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} else {
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encounter.setDialogueToken("pokeName", pokemon.getNameToRender());
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encounter.setDialogueToken("move", move.getName());
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encounter.selectedOption!.dialogue!.selected = [
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{
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text: `${namespace}.option.selected`,
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@ -17,6 +17,12 @@ import { GameOverPhase } from "#app/phases/game-over-phase";
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/** i18n namespace for encounter */
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const namespace = "mysteryEncounter:mysteriousChest";
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const RAND_LENGTH = 100;
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const COMMON_REWARDS_WEIGHT = 20; // 20%
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const ULTRA_REWARDS_WEIGHT = 50; // 30%
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const ROGUE_REWARDS_WEIGHT = 60; // 10%
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const MASTER_REWARDS_WEIGHT = 65; // 5%
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/**
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* Mysterious Chest encounter.
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* @see {@link https://github.com/pagefaultgames/pokerogue/issues/3796 | GitHub Issue #3796}
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@ -97,12 +103,12 @@ export const MysteriousChestEncounter: MysteryEncounter =
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const introVisuals = encounter.introVisuals!;
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// Determine roll first
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const roll = randSeedInt(100);
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const roll = randSeedInt(RAND_LENGTH);
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encounter.misc = {
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roll
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};
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if (roll <= 35) {
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if (roll >= MASTER_REWARDS_WEIGHT) {
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// Chest is springing trap, change to red chest sprite
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const blueChestSprites = introVisuals.getSpriteAtIndex(0);
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const redChestSprites = introVisuals.getSpriteAtIndex(1);
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@ -117,7 +123,7 @@ export const MysteriousChestEncounter: MysteryEncounter =
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// Open the chest
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const encounter = scene.currentBattle.mysteryEncounter!;
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const roll = encounter.misc.roll;
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if (roll > 80) {
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if (roll < COMMON_REWARDS_WEIGHT) {
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// Choose between 2 COMMON / 2 GREAT tier items (20%)
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setEncounterRewards(scene, {
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guaranteedModifierTiers: [
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@ -130,7 +136,7 @@ export const MysteriousChestEncounter: MysteryEncounter =
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// Display result message then proceed to rewards
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queueEncounterMessage(scene, `${namespace}.option.1.normal`);
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leaveEncounterWithoutBattle(scene);
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} else if (roll > 50) {
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} else if (roll < ULTRA_REWARDS_WEIGHT) {
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// Choose between 3 ULTRA tier items (30%)
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setEncounterRewards(scene, {
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guaranteedModifierTiers: [
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@ -142,13 +148,13 @@ export const MysteriousChestEncounter: MysteryEncounter =
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// Display result message then proceed to rewards
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queueEncounterMessage(scene, `${namespace}.option.1.good`);
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leaveEncounterWithoutBattle(scene);
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} else if (roll > 40) {
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} else if (roll < ROGUE_REWARDS_WEIGHT) {
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// Choose between 2 ROGUE tier items (10%)
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setEncounterRewards(scene, { guaranteedModifierTiers: [ModifierTier.ROGUE, ModifierTier.ROGUE] });
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// Display result message then proceed to rewards
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queueEncounterMessage(scene, `${namespace}.option.1.great`);
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leaveEncounterWithoutBattle(scene);
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} else if (roll > 35) {
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} else if (roll < MASTER_REWARDS_WEIGHT) {
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// Choose 1 MASTER tier item (5%)
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setEncounterRewards(scene, { guaranteedModifierTiers: [ModifierTier.MASTER] });
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// Display result message then proceed to rewards
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@ -1,4 +1,4 @@
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import { initSubsequentOptionSelect, leaveEncounterWithoutBattle, updatePlayerMoney, } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
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import { initSubsequentOptionSelect, leaveEncounterWithoutBattle, transitionMysteryEncounterIntroVisuals, updatePlayerMoney, } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
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import { MysteryEncounterType } from "#enums/mystery-encounter-type";
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import BattleScene from "#app/battle-scene";
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import MysteryEncounter, { MysteryEncounterBuilder } from "../mystery-encounter";
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@ -36,6 +36,7 @@ export const SafariZoneEncounter: MysteryEncounter =
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.withEncounterTier(MysteryEncounterTier.GREAT)
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.withSceneWaveRangeRequirement(10, 180)
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.withSceneRequirement(new MoneyRequirement(0, SAFARI_MONEY_MULTIPLIER)) // Cost equal to 1 Max Revive
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.withAutoHideIntroVisuals(false)
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.withIntroSpriteConfigs([
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{
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spriteKey: "safari_zone",
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@ -79,6 +80,9 @@ export const SafariZoneEncounter: MysteryEncounter =
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scene.loadSe("PRSFX- Taunt2", "battle_anims", "PRSFX- Taunt2.wav");
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scene.loadAtlas("bait", "mystery-encounters");
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scene.loadAtlas("mud", "mystery-encounters");
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// Clear enemy party
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scene.currentBattle.enemyParty = [];
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await transitionMysteryEncounterIntroVisuals(scene);
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await summonSafariPokemon(scene);
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initSubsequentOptionSelect(scene, { overrideOptions: safariZoneGameOptions, hideDescription: true });
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return true;
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@ -250,9 +254,9 @@ async function summonSafariPokemon(scene: BattleScene) {
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let pokemon;
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scene.executeWithSeedOffset(() => {
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enemySpecies = getPokemonSpecies(getRandomSpeciesByStarterTier([0, 5]));
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enemySpecies = getPokemonSpecies(enemySpecies.getWildSpeciesForLevel(scene.currentBattle.waveIndex, true, false, scene.gameMode));
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scene.currentBattle.enemyParty = [];
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pokemon = scene.addEnemyPokemon(enemySpecies, scene.currentBattle.waveIndex, TrainerSlot.NONE, false);
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const level = scene.currentBattle.getLevelForWave();
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enemySpecies = getPokemonSpecies(enemySpecies.getWildSpeciesForLevel(level, true, false, scene.gameMode));
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pokemon = scene.addEnemyPokemon(enemySpecies, level, TrainerSlot.NONE, false);
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// Roll shiny twice
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if (!pokemon.shiny) {
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@ -276,7 +280,7 @@ async function summonSafariPokemon(scene: BattleScene) {
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pokemon.calculateStats();
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scene.currentBattle.enemyParty[0] = pokemon;
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scene.currentBattle.enemyParty.unshift(pokemon);
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}, scene.currentBattle.waveIndex * 1000 + encounter.misc.safariPokemonRemaining);
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scene.gameData.setPokemonSeen(pokemon, true);
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@ -481,6 +485,16 @@ function tryChangeCatchStage(scene: BattleScene, change: number, chance?: number
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}
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async function doEndTurn(scene: BattleScene, cursorIndex: number) {
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// First cleanup and destroy old Pokemon objects that were left in the enemyParty
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// They are left in enemyParty temporarily so that VictoryPhase properly handles EXP
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const party = scene.getEnemyParty();
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if (party.length > 1) {
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for (let i = 1; i < party.length; i++) {
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party[i].destroy();
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}
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scene.currentBattle.enemyParty = party.slice(0, 1);
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}
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const encounter = scene.currentBattle.mysteryEncounter!;
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const pokemon = encounter.misc.pokemon;
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const isFlee = isPokemonFlee(pokemon, encounter.misc.fleeStage);
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@ -330,9 +330,7 @@ export async function initBattleWithEnemyConfig(scene: BattleScene, partyConfig:
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const customModifierTypes = partyConfig?.pokemonConfigs
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?.filter(config => config?.modifierConfigs)
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.map(config => config.modifierConfigs!);
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if (customModifierTypes) {
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scene.generateEnemyModifiers(customModifierTypes);
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}
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scene.generateEnemyModifiers(customModifierTypes);
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}
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}
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@ -8,5 +8,7 @@
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"lockRaritiesDesc": "Lock item rarities on reroll (affects reroll cost).",
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"checkTeamDesc": "Check your team or use a form changing item.",
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"rerollCost": "₽{{formattedMoney}}",
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"itemCost": "₽{{formattedMoney}}"
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"itemCost": "₽{{formattedMoney}}",
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"continueNextWaveButton": "Continue",
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"continueNextWaveDescription": "Continue to the next wave."
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}
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@ -2,5 +2,6 @@
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"paid_money": "You paid ₽{{amount, number}}.",
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"receive_money": "You received ₽{{amount, number}}!",
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"affects_pokedex": "Affects Pokédex Data",
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"cancel_option": "Return to encounter option select."
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"cancel_option": "Return to encounter option select.",
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"view_party_button": "View Party"
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}
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@ -17,7 +17,7 @@
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"disabled_tooltip": "You need at least 1 Bug Type Pokémon on your team to select this.",
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"selected": "You show the trainer all your Bug Type Pokémon...",
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"selected_0_to_1": "Huh? You only have {{numBugTypes}}...$Guess I'm wasting my breath on someone like you...",
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"selected_2_3": "Hey, you've got {{numBugTypes}} Bug Types!\nNot bad.$Here, this might help you on your journey to catch more!",
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"selected_2_to_3": "Hey, you've got {{numBugTypes}} Bug Types!\nNot bad.$Here, this might help you on your journey to catch more!",
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"selected_4_to_5": "What? You have {{numBugTypes}} Bug Types?\nNice!$You're not quite at my level, but I can see shades of myself in you!\n$Take this, my young apprentice!",
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"selected_6": "Whoa! {{numBugTypes}} Bug Types!\n$You must love Bug Types almost as much as I do!$Here, take this as a token of our camaraderie!"
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},
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@ -133,7 +133,8 @@ describe("Berries Abound - Mystery Encounter", () => {
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expect(enemyField[0].species.speciesId).toBe(speciesToSpawn);
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});
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it("should reward the player with X berries based on wave", { retry: 5 }, async () => {
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// TODO: there is some severe test flakiness occurring for this file, needs to be looked at/addressed in separate issue
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it.skip("should reward the player with X berries based on wave", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.BERRIES_ABOUND, defaultParty);
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const numBerries = game.scene.currentBattle.mysteryEncounter!.misc.numBerries;
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@ -30,8 +30,7 @@ const defaultParty = [Species.LAPRAS, Species.GENGAR, Species.ABRA];
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const defaultBiome = Biome.CAVE;
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const defaultWave = 45;
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// TODO: there is some severe test flakiness occurring for this file, needs to be looked at/addressed in separate issue
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describe.skip("Uncommon Breed - Mystery Encounter", () => {
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describe("Uncommon Breed - Mystery Encounter", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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let scene: BattleScene;
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@ -168,7 +167,8 @@ describe.skip("Uncommon Breed - Mystery Encounter", () => {
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});
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});
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it("should NOT be selectable if the player doesn't have enough berries", async () => {
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// TODO: there is some severe test flakiness occurring for this file, needs to be looked at/addressed in separate issue
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it.skip("should NOT be selectable if the player doesn't have enough berries", async () => {
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await game.runToMysteryEncounter(MysteryEncounterType.UNCOMMON_BREED, defaultParty);
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// Clear out any pesky mods that slipped through test spin-up
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scene.modifiers.forEach(mod => {
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@ -192,7 +192,8 @@ describe.skip("Uncommon Breed - Mystery Encounter", () => {
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expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled();
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});
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it("Should skip fight when player meets requirements", { retry: 5 }, async () => {
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// TODO: there is some severe test flakiness occurring for this file, needs to be looked at/addressed in separate issue
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it.skip("Should skip fight when player meets requirements", { retry: 5 }, async () => {
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const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
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await game.runToMysteryEncounter(MysteryEncounterType.UNCOMMON_BREED, defaultParty);
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@ -194,7 +194,7 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler {
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// Add continue button
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if (this.options.length === 0) {
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const continueButtonText = addTextObject(this.scene, -24, optionsYOffset - 5, "Continue", TextStyle.MESSAGE);
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const continueButtonText = addTextObject(this.scene, -24, optionsYOffset - 5, i18next.t("modifierSelectUiHandler:continueNextWaveButton"), TextStyle.MESSAGE);
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continueButtonText.setName("text-continue-btn");
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this.continueButtonContainer.add(continueButtonText);
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}
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@ -449,7 +449,7 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler {
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// Continue button when no shop items
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this.cursorObj.setScale(1.25);
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this.cursorObj.setPosition((this.scene.game.canvas.width / 18) + 23, (-this.scene.game.canvas.height / 12) - (this.shopOptionsRows.length > 1 ? 6 : 22));
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ui.showText("Continue to the next wave.");
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ui.showText(i18next.t("modifierSelectUiHandler:continueNextWaveDescription"));
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return ret;
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}
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@ -419,7 +419,7 @@ export default class MysteryEncounterUiHandler extends UiHandler {
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}
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// View Party Button
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const viewPartyText = addBBCodeTextObject(this.scene, 256, -24, getBBCodeFrag("View Party", TextStyle.PARTY), TextStyle.PARTY);
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const viewPartyText = addBBCodeTextObject(this.scene, 256, -24, getBBCodeFrag(i18next.t("mysteryEncounterMessages:view_party_button"), TextStyle.PARTY), TextStyle.PARTY);
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this.optionsContainer.add(viewPartyText);
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// Description Window
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