Implemented Plus and Minus (#1155)
* Implemented Plus and Minus * Merge branch 'pagefaultgames:main' into main
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@ -3410,9 +3410,11 @@ export function initAbilities() {
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new Ability(Abilities.CUTE_CHARM, 3)
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new Ability(Abilities.CUTE_CHARM, 3)
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.attr(PostDefendContactApplyTagChanceAbAttr, 30, BattlerTagType.INFATUATED),
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.attr(PostDefendContactApplyTagChanceAbAttr, 30, BattlerTagType.INFATUATED),
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new Ability(Abilities.PLUS, 3)
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new Ability(Abilities.PLUS, 3)
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.unimplemented(),
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.conditionalAttr(p => p.scene.currentBattle.double && [Abilities.PLUS, Abilities.MINUS].some(a => p.getAlly().hasAbility(a)), BattleStatMultiplierAbAttr, BattleStat.SPATK, 1.5)
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.ignorable(),
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new Ability(Abilities.MINUS, 3)
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new Ability(Abilities.MINUS, 3)
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.unimplemented(),
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.conditionalAttr(p => p.scene.currentBattle.double && [Abilities.PLUS, Abilities.MINUS].some(a => p.getAlly().hasAbility(a)), BattleStatMultiplierAbAttr, BattleStat.SPATK, 1.5)
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.ignorable(),
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new Ability(Abilities.FORECAST, 3)
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new Ability(Abilities.FORECAST, 3)
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.attr(UncopiableAbilityAbAttr)
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.attr(UncopiableAbilityAbAttr)
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.attr(NoFusionAbilityAbAttr)
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.attr(NoFusionAbilityAbAttr)
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