[P2] Fix damage achievements not awarding (#4613)
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@ -2758,7 +2758,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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if (damage > 0) {
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if (damage > 0) {
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if (source.isPlayer()) {
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if (source.isPlayer()) {
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this.scene.validateAchvs(DamageAchv, damage);
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this.scene.validateAchvs(DamageAchv, new Utils.NumberHolder(damage));
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if (damage > this.scene.gameData.gameStats.highestDamage) {
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if (damage > this.scene.gameData.gameStats.highestDamage) {
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this.scene.gameData.gameStats.highestDamage = damage;
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this.scene.gameData.gameStats.highestDamage = damage;
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}
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}
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@ -28,7 +28,7 @@ export class LevelUpPhase extends PlayerPartyMemberPokemonPhase {
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this.scene.gameData.gameStats.highestLevel = this.level;
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this.scene.gameData.gameStats.highestLevel = this.level;
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}
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}
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this.scene.validateAchvs(LevelAchv, new Utils.IntegerHolder(this.level));
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this.scene.validateAchvs(LevelAchv, new Utils.NumberHolder(this.level));
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const pokemon = this.getPokemon();
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const pokemon = this.getPokemon();
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const prevStats = pokemon.stats.slice(0);
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const prevStats = pokemon.stats.slice(0);
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@ -109,7 +109,7 @@ export class DamageAchv extends Achv {
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damageAmount: integer;
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damageAmount: integer;
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constructor(localizationKey: string, name: string, damageAmount: integer, iconImage: string, score: integer) {
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constructor(localizationKey: string, name: string, damageAmount: integer, iconImage: string, score: integer) {
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super(localizationKey, name, "", iconImage, score, (_scene: BattleScene, args: any[]) => (args[0] as Utils.NumberHolder).value >= this.damageAmount);
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super(localizationKey, name, "", iconImage, score, (_scene: BattleScene, args: any[]) => (args[0] instanceof Utils.NumberHolder ? args[0].value : args[0]) >= this.damageAmount);
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this.damageAmount = damageAmount;
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this.damageAmount = damageAmount;
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}
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}
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}
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}
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@ -118,7 +118,7 @@ export class HealAchv extends Achv {
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healAmount: integer;
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healAmount: integer;
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constructor(localizationKey: string, name: string, healAmount: integer, iconImage: string, score: integer) {
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constructor(localizationKey: string, name: string, healAmount: integer, iconImage: string, score: integer) {
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super(localizationKey, name, "", iconImage, score, (_scene: BattleScene, args: any[]) => (args[0] as Utils.NumberHolder).value >= this.healAmount);
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super(localizationKey, name, "", iconImage, score, (_scene: BattleScene, args: any[]) => (args[0] instanceof Utils.NumberHolder ? args[0].value : args[0]) >= this.healAmount);
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this.healAmount = healAmount;
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this.healAmount = healAmount;
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}
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}
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}
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}
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@ -127,7 +127,7 @@ export class LevelAchv extends Achv {
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level: integer;
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level: integer;
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constructor(localizationKey: string, name: string, level: integer, iconImage: string, score: integer) {
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constructor(localizationKey: string, name: string, level: integer, iconImage: string, score: integer) {
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super(localizationKey, name, "", iconImage, score, (scene: BattleScene, args: any[]) => (args[0] as Utils.IntegerHolder).value >= this.level);
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super(localizationKey, name, "", iconImage, score, (scene: BattleScene, args: any[]) => (args[0] instanceof Utils.NumberHolder ? args[0].value : args[0]) >= this.level);
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this.level = level;
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this.level = level;
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}
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}
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}
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}
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