Fix pokemon applying burn reduction
This commit is contained in:
parent
fae5b642f6
commit
6decbec6a9
|
@ -1179,7 +1179,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
||||||
damage.value = Math.ceil(((((2 * source.level / 5 + 2) * power.value * sourceAtk.value / targetDef.value) / 50) + 2) * stabMultiplier.value * typeMultiplier.value * arenaAttackTypeMultiplier * screenMultiplier.value * ((this.scene.randBattleSeedInt(15) + 85) / 100) * criticalMultiplier);
|
damage.value = Math.ceil(((((2 * source.level / 5 + 2) * power.value * sourceAtk.value / targetDef.value) / 50) + 2) * stabMultiplier.value * typeMultiplier.value * arenaAttackTypeMultiplier * screenMultiplier.value * ((this.scene.randBattleSeedInt(15) + 85) / 100) * criticalMultiplier);
|
||||||
if (isPhysical && source.status && source.status.effect === StatusEffect.BURN) {
|
if (isPhysical && source.status && source.status.effect === StatusEffect.BURN) {
|
||||||
const burnDamageReductionCancelled = new Utils.BooleanHolder(false);
|
const burnDamageReductionCancelled = new Utils.BooleanHolder(false);
|
||||||
applyAbAttrs(BypassBurnDamageReductionAbAttr, this, burnDamageReductionCancelled);
|
applyAbAttrs(BypassBurnDamageReductionAbAttr, source, burnDamageReductionCancelled);
|
||||||
if (!burnDamageReductionCancelled.value)
|
if (!burnDamageReductionCancelled.value)
|
||||||
damage.value = Math.floor(damage.value / 2);
|
damage.value = Math.floor(damage.value / 2);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue