Fix Soul Dew not factoring in overridden nature

This commit is contained in:
Flashfyre 2024-04-02 23:21:55 -04:00
parent 785840fdf4
commit 6bb40c6d15
1 changed files with 1 additions and 1 deletions

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@ -553,7 +553,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
}
} else {
value += 5;
const natureStatMultiplier = new Utils.NumberHolder(getNatureStatMultiplier(this.nature, s));
const natureStatMultiplier = new Utils.NumberHolder(getNatureStatMultiplier(this.getNature(), s));
this.scene.applyModifier(PokemonNatureWeightModifier, this.isPlayer(), this, natureStatMultiplier);
if (natureStatMultiplier.value !== 1)
value = Math.max(Math[natureStatMultiplier.value > 1 ? 'ceil' : 'floor'](value * natureStatMultiplier.value), 1);