From 68d3d27d47df7a3dd6e0782685d423f0e045ed20 Mon Sep 17 00:00:00 2001 From: NightKev <34855794+DayKev@users.noreply.github.com> Date: Mon, 5 Aug 2024 06:47:54 -0700 Subject: [PATCH] [Test] Fix Power Spot test so Stonjourner always moves second (#3357) --- src/test/abilities/power_spot.test.ts | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/test/abilities/power_spot.test.ts b/src/test/abilities/power_spot.test.ts index 018002fe541..441b405fd06 100644 --- a/src/test/abilities/power_spot.test.ts +++ b/src/test/abilities/power_spot.test.ts @@ -40,7 +40,7 @@ describe("Abilities - Power Spot", () => { vi.spyOn(moveToCheck, "calculateBattlePower"); - await game.startBattle([Species.PIKACHU, Species.STONJOURNER]); + await game.startBattle([Species.REGIELEKI, Species.STONJOURNER]); game.doAttack(getMovePosition(game.scene, 0, Moves.DAZZLING_GLEAM)); game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH)); await game.phaseInterceptor.to(MoveEffectPhase); @@ -54,7 +54,7 @@ describe("Abilities - Power Spot", () => { vi.spyOn(moveToCheck, "calculateBattlePower"); - await game.startBattle([Species.PIKACHU, Species.STONJOURNER]); + await game.startBattle([Species.REGIELEKI, Species.STONJOURNER]); game.doAttack(getMovePosition(game.scene, 0, Moves.BREAKING_SWIPE)); game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH)); await game.phaseInterceptor.to(MoveEffectPhase); @@ -68,7 +68,7 @@ describe("Abilities - Power Spot", () => { vi.spyOn(moveToCheck, "calculateBattlePower"); - await game.startBattle([Species.STONJOURNER, Species.PIKACHU]); + await game.startBattle([Species.STONJOURNER, Species.REGIELEKI]); game.doAttack(getMovePosition(game.scene, 0, Moves.BREAKING_SWIPE)); game.doAttack(getMovePosition(game.scene, 1, Moves.SPLASH)); await game.phaseInterceptor.to(TurnEndPhase);