Minor refactoring for move conditions
This commit is contained in:
parent
67ac5d3139
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103
src/data/move.ts
103
src/data/move.ts
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@ -9,7 +9,7 @@ import { Type } from "./type";
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import * as Utils from "../utils";
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import { WeatherType } from "./weather";
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import { ArenaTagType, ArenaTrapTag } from "./arena-tag";
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import { BlockRecoilDamageAttr, applyAbAttrs } from "./ability";
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import { Abilities, BlockRecoilDamageAttr, applyAbAttrs } from "./ability";
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import { PokemonHeldItemModifier } from "../modifier/modifier";
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import { BattlerIndex } from "../battle";
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import { Stat } from "./pokemon-stat";
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@ -1288,7 +1288,7 @@ export class MatchHpAttr extends FixedDamageAttr {
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}
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getCondition(): MoveCondition {
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return (user: Pokemon, target: Pokemon, move: Move) => user.hp <= target.hp;
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return (user, target, move) => user.hp <= target.hp;
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}
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// TODO
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@ -1316,7 +1316,7 @@ export class CounterDamageAttr extends FixedDamageAttr {
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}
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getCondition(): MoveCondition {
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return (user: Pokemon, target: Pokemon, move: Move) => !!user.turnData.attacksReceived.filter(ar => this.moveFilter(allMoves[ar.move])).length;
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return (user, target, move) => !!user.turnData.attacksReceived.filter(ar => this.moveFilter(allMoves[ar.move])).length;
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}
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}
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@ -1664,7 +1664,7 @@ export class WeatherChangeAttr extends MoveEffectAttr {
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}
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getCondition(): MoveCondition {
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return (user: Pokemon, target: Pokemon, move: Move) => !user.scene.arena.weather || (user.scene.arena.weather.weatherType !== this.weatherType && !user.scene.arena.weather.isImmutable());
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return (user, target, move) => !user.scene.arena.weather || (user.scene.arena.weather.weatherType !== this.weatherType && !user.scene.arena.weather.isImmutable());
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}
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}
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@ -1696,7 +1696,7 @@ export class OneHitKOAttr extends MoveAttr {
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}
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getCondition(): MoveCondition {
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return (user: Pokemon, target: Pokemon, move: Move) => user.level >= target.level;
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return (user, target, move) => user.level >= target.level;
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}
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}
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@ -1793,17 +1793,19 @@ export class DelayedAttackAttr extends OverrideMoveEffectAttr {
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export class StatChangeAttr extends MoveEffectAttr {
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public stats: BattleStat[];
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public levels: integer;
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private condition: MoveCondition;
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constructor(stats: BattleStat | BattleStat[], levels: integer, selfTarget?: boolean) {
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constructor(stats: BattleStat | BattleStat[], levels: integer, selfTarget?: boolean, condition?: MoveCondition) {
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super(selfTarget, MoveEffectTrigger.HIT);
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this.stats = typeof(stats) === 'number'
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? [ stats as BattleStat ]
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: stats as BattleStat[];
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this.levels = levels;
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this.condition = condition || null;
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}
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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if (!super.apply(user, target, move, args))
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if (!super.apply(user, target, move, args) || (this.condition && !this.condition(user, target, move)))
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return false;
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if (move.chance < 0 || move.chance === 100 || Utils.randInt(100) < move.chance) {
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@ -2154,7 +2156,7 @@ export class DisableMoveAttr extends MoveEffectAttr {
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}
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getCondition(): MoveCondition {
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return (user: Pokemon, target: Pokemon, move: Move) => {
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return (user, target, move) => {
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if (target.summonData.disabledMove)
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return false;
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@ -2248,7 +2250,7 @@ export class AddBattlerTagAttr extends MoveEffectAttr {
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getCondition(): MoveCondition {
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return this.failOnOverlap
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? (user: Pokemon, target: Pokemon, move: Move) => !(this.selfTarget ? user : target).getTag(this.tagType)
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? (user, target, move) => !(this.selfTarget ? user : target).getTag(this.tagType)
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: null;
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}
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@ -2339,7 +2341,7 @@ export class ProtectAttr extends AddBattlerTagAttr {
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}
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getCondition(): MoveCondition {
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return ((user: Pokemon, target: Pokemon, move: Move): boolean => {
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return ((user, target, move): boolean => {
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let timesUsed = 0;
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const moveHistory = user.getLastXMoves(-1);
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let turnMove: TurnMove;
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@ -2409,7 +2411,7 @@ export class AddArenaTagAttr extends MoveEffectAttr {
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export class AddArenaTrapTagAttr extends AddArenaTagAttr {
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getCondition(): MoveCondition {
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return (user: Pokemon, target: Pokemon, move: Move) => {
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return (user, target, move) => {
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if (!user.scene.arena.getTag(this.tagType))
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return true;
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const tag = user.scene.arena.getTag(this.tagType) as ArenaTrapTag;
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@ -2462,7 +2464,7 @@ export class ForceSwitchOutAttr extends MoveEffectAttr {
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}
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getCondition(): MoveCondition {
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return (user: Pokemon, target: Pokemon, move: Move) => {
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return (user, target, move) => {
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const switchOutTarget = (this.user ? user : target);
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const player = switchOutTarget instanceof PlayerPokemon;
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@ -2574,7 +2576,7 @@ export class RandomMoveAttr extends OverrideMoveEffectAttr {
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}
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}
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const lastMoveCopiableCondition = (user: Pokemon, target: Pokemon, move: Move) => {
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const lastMoveCopiableCondition: MoveCondition = (user, target, move) => {
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const copiableMove = user.scene.currentBattle.lastMove;
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if (!copiableMove)
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@ -2614,7 +2616,7 @@ export class CopyMoveAttr extends OverrideMoveEffectAttr {
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}
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// TODO: Review this
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const targetMoveCopiableCondition = (user: Pokemon, target: Pokemon, move: Move) => {
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const targetMoveCopiableCondition: MoveCondition = (user, target, move) => {
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const targetMoves = target.getMoveHistory().filter(m => !m.virtual);
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if (!targetMoves.length)
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return false;
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@ -2686,7 +2688,7 @@ export class SketchAttr extends MoveEffectAttr {
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}
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getCondition(): MoveCondition {
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return (user: Pokemon, target: Pokemon, move: Move) => {
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return (user, target, move) => {
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if (!targetMoveCopiableCondition(user, target, move))
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return false;
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@ -2729,7 +2731,7 @@ export class TransformAttr extends MoveEffectAttr {
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}
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}
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const failOnGravityCondition = (user: Pokemon, target: Pokemon, move: Move) => !user.scene.arena.getTag(ArenaTagType.GRAVITY);
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const failOnGravityCondition: MoveCondition = (user, target, move) => !user.scene.arena.getTag(ArenaTagType.GRAVITY);
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export type MoveAttrFilter = (attr: MoveAttr) => boolean;
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@ -2972,7 +2974,7 @@ export function initMoves() {
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.attr(HitHealAttr),
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new StatusMove(Moves.LEECH_SEED, "Leech Seed", Type.GRASS, 90, 10, -1, "A seed is planted on the target. It steals some HP from the target every turn.", -1, 0, 1)
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.attr(AddBattlerTagAttr, BattlerTagType.SEEDED)
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.condition((user: Pokemon, target: Pokemon, move: Move) => !target.getTag(BattlerTagType.SEEDED) && !target.isOfType(Type.GRASS)),
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.condition((user, target, move) => !target.getTag(BattlerTagType.SEEDED) && !target.isOfType(Type.GRASS)),
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new SelfStatusMove(Moves.GROWTH, "Growth", Type.NORMAL, -1, 20, -1, "The user's body grows all at once, raising the Attack and Sp. Atk stats.", -1, 0, 1)
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.attr(GrowthStatChangeAttr),
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new AttackMove(Moves.RAZOR_LEAF, "Razor Leaf", Type.GRASS, MoveCategory.PHYSICAL, 55, 95, 25, -1, "Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily.", -1, 0, 1)
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@ -3128,7 +3130,7 @@ export function initMoves() {
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.attr(StatusEffectAttr, StatusEffect.PARALYSIS),
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new AttackMove(Moves.DREAM_EATER, "Dream Eater", Type.PSYCHIC, MoveCategory.SPECIAL, 100, 100, 15, -1, "The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.", -1, 0, 1)
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.attr(HitHealAttr)
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.condition((user: Pokemon, target: Pokemon, move: Move) => target.status?.effect === StatusEffect.SLEEP),
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.condition((user, target, move) => target.status?.effect === StatusEffect.SLEEP),
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new StatusMove(Moves.POISON_GAS, "Poison Gas", Type.POISON, 90, 40, -1, "A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those it hits.", -1, 0, 1)
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.attr(StatusEffectAttr, StatusEffect.POISON)
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.target(MoveTarget.ALL_NEAR_ENEMIES),
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@ -3177,7 +3179,7 @@ export function initMoves() {
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new SelfStatusMove(Moves.REST, "Rest", Type.PSYCHIC, -1, 10, 85, "The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.", -1, 0, 1)
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.attr(StatusEffectAttr, StatusEffect.SLEEP, true, 3, true)
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.attr(HealAttr, 1, true)
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.condition((user: Pokemon, target: Pokemon, move: Move) => user.status?.effect !== StatusEffect.SLEEP),
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.condition((user, target, move) => user.status?.effect !== StatusEffect.SLEEP),
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new AttackMove(Moves.ROCK_SLIDE, "Rock Slide", Type.ROCK, MoveCategory.PHYSICAL, 75, 90, 10, 86, "Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.", 30, 0, 1)
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.attr(FlinchAttr)
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.makesContact(false)
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@ -3219,13 +3221,13 @@ export function initMoves() {
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.attr(IgnoreAccuracyAttr),
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new StatusMove(Moves.NIGHTMARE, "Nightmare", Type.GHOST, 100, 15, -1, "A sleeping target sees a nightmare that inflicts some damage every turn.", -1, 0, 2)
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.attr(AddBattlerTagAttr, BattlerTagType.NIGHTMARE)
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.condition((user: Pokemon, target: Pokemon, move: Move) => target.status?.effect === StatusEffect.SLEEP),
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.condition((user, target, move) => target.status?.effect === StatusEffect.SLEEP),
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new AttackMove(Moves.FLAME_WHEEL, "Flame Wheel", Type.FIRE, MoveCategory.PHYSICAL, 60, 100, 25, -1, "The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.", 10, 0, 2)
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.attr(StatusEffectAttr, StatusEffect.BURN),
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new AttackMove(Moves.SNORE, "Snore", Type.NORMAL, MoveCategory.SPECIAL, 50, 100, 15, -1, "This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.", 30, 0, 2)
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.attr(BypassSleepAttr)
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.attr(FlinchAttr)
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.condition((user: Pokemon, target: Pokemon, move: Move) => user.status?.effect === StatusEffect.SLEEP)
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.condition((user, target, move) => user.status?.effect === StatusEffect.SLEEP)
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.soundBased(),
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new StatusMove(Moves.CURSE, "Curse (N)", Type.UNKNOWN, -1, 10, -1, "A move that works differently for the Ghost type than for all other types.", -1, 0, 2)
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.target(MoveTarget.USER),
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@ -3310,11 +3312,11 @@ export function initMoves() {
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.attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, false, 1, true),
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new StatusMove(Moves.ATTRACT, "Attract", Type.NORMAL, 100, 15, -1, "If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.", -1, 0, 2)
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.attr(AddBattlerTagAttr, BattlerTagType.INFATUATED)
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.condition((user: Pokemon, target: Pokemon, move: Move) => user.isOppositeGender(target)),
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.condition((user, target, move) => user.isOppositeGender(target)),
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new SelfStatusMove(Moves.SLEEP_TALK, "Sleep Talk", Type.NORMAL, -1, 10, 70, "While it is asleep, the user randomly uses one of the moves it knows.", -1, 0, 2)
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.attr(BypassSleepAttr)
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.attr(RandomMovesetMoveAttr)
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.condition((user: Pokemon, target: Pokemon, move: Move) => user.status?.effect === StatusEffect.SLEEP),
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.condition((user, target, move) => user.status?.effect === StatusEffect.SLEEP),
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new StatusMove(Moves.HEAL_BELL, "Heal Bell (N)", Type.NORMAL, -1, 5, -1, "The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.", -1, 0, 2)
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.soundBased()
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.target(MoveTarget.USER_AND_ALLIES),
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@ -3344,7 +3346,7 @@ export function initMoves() {
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.hidesUser(),
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new StatusMove(Moves.ENCORE, "Encore", Type.NORMAL, 100, 5, 122, "The user compels the target to keep using the move it encored for three turns.", -1, 0, 2)
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.attr(AddBattlerTagAttr, BattlerTagType.ENCORE, false, undefined, true)
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.condition((user: Pokemon, target: Pokemon, move: Move) => new EncoreTag(move.id, user.id).canAdd(target)),
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.condition((user, target, move) => new EncoreTag(move.id, user.id).canAdd(target)),
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new AttackMove(Moves.PURSUIT, "Pursuit (N)", Type.DARK, MoveCategory.PHYSICAL, 40, 100, 20, -1, "The power of this attack move is doubled if it's used on a target that's switching out of battle.", -1, 0, 2),
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new AttackMove(Moves.RAPID_SPIN, "Rapid Spin", Type.NORMAL, MoveCategory.PHYSICAL, 50, 100, 40, -1, "A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user's Speed stat.", 100, 0, 2)
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.attr(StatChangeAttr, BattleStat.SPD, 1, true)
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@ -3397,7 +3399,7 @@ export function initMoves() {
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.makesContact(false),
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new AttackMove(Moves.FAKE_OUT, "Fake Out", Type.NORMAL, MoveCategory.PHYSICAL, 40, 100, 10, -1, "This attack hits first and makes the target flinch. It only works the first turn each time the user enters battle.", 100, 3, 3)
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.attr(FlinchAttr)
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.condition((user: Pokemon, target: Pokemon, move: Move) => !user.getMoveHistory().length),
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.condition((user, target, move) => !user.getMoveHistory().length),
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new AttackMove(Moves.UPROAR, "Uproar (N)", Type.NORMAL, MoveCategory.SPECIAL, 90, 100, 10, -1, "The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.", -1, 0, 3)
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.ignoresVirtual()
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.soundBased()
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@ -3421,12 +3423,12 @@ export function initMoves() {
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.attr(SacrificialAttr)
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.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], -2),
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new AttackMove(Moves.FACADE, "Facade", Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, 25, "This attack move doubles its power if the user is poisoned, burned, or paralyzed.", -1, 0, 3)
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.attr(MovePowerMultiplierAttr, (user: Pokemon, target: Pokemon, move: Move) => user.status
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.attr(MovePowerMultiplierAttr, (user, target, move) => user.status
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&& (user.status.effect === StatusEffect.BURN || user.status.effect === StatusEffect.POISON || user.status.effect === StatusEffect.TOXIC || user.status.effect === StatusEffect.PARALYSIS) ? 2 : 1),
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new AttackMove(Moves.FOCUS_PUNCH, "Focus Punch (N)", Type.FIGHTING, MoveCategory.PHYSICAL, 150, 100, 20, -1, "The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.", -1, -3, 3)
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.ignoresVirtual(),
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new AttackMove(Moves.SMELLING_SALTS, "Smelling Salts", Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 10, -1, "This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however.", -1, 0, 3)
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.attr(MovePowerMultiplierAttr, (user: Pokemon, target: Pokemon, move: Move) => target.status?.effect === StatusEffect.PARALYSIS ? 2 : 1)
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.attr(MovePowerMultiplierAttr, (user, target, move) => target.status?.effect === StatusEffect.PARALYSIS ? 2 : 1)
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.attr(HealStatusEffectAttr, false, StatusEffect.PARALYSIS),
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new SelfStatusMove(Moves.FOLLOW_ME, "Follow Me (N)", Type.NORMAL, -1, 20, -1, "The user draws attention to itself, making all targets take aim only at the user.", -1, 2, 3),
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new StatusMove(Moves.NATURE_POWER, "Nature Power (N)", Type.NORMAL, -1, 20, -1, "This attack makes use of nature's power. Its effects vary depending on the user's environment.", -1, 0, 3),
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@ -3451,7 +3453,7 @@ export function initMoves() {
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new AttackMove(Moves.BRICK_BREAK, "Brick Break (N)", Type.FIGHTING, MoveCategory.PHYSICAL, 75, 100, 15, 58, "The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.", -1, 0, 3),
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new StatusMove(Moves.YAWN, "Yawn", Type.NORMAL, -1, 10, -1, "The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.", -1, 0, 3)
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.attr(AddBattlerTagAttr, BattlerTagType.DROWSY, false, undefined, true)
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.condition((user: Pokemon, target: Pokemon, move: Move) => !target.status),
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.condition((user, target, move) => !target.status),
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new AttackMove(Moves.KNOCK_OFF, "Knock Off (N)", Type.DARK, MoveCategory.PHYSICAL, 65, 100, 20, -1, "The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.", -1, 0, 3),
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new AttackMove(Moves.ENDEAVOR, "Endeavor", Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 5, -1, "This attack move cuts down the target's HP to equal the user's HP.", -1, 0, 3)
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.attr(MatchHpAttr),
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@ -3462,7 +3464,7 @@ export function initMoves() {
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new SelfStatusMove(Moves.IMPRISON, "Imprison (N)", Type.PSYCHIC, -1, 10, 92, "If opposing Pokémon know any move also known by the user, they are prevented from using it.", -1, 0, 3),
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new SelfStatusMove(Moves.REFRESH, "Refresh", Type.NORMAL, -1, 20, -1, "The user rests to cure itself of poisoning, a burn, or paralysis.", -1, 0, 3)
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.attr(HealStatusEffectAttr, true, StatusEffect.PARALYSIS, StatusEffect.POISON, StatusEffect.TOXIC, StatusEffect.BURN)
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.condition((user: Pokemon, target: Pokemon, move: Move) => user.status && (user.status.effect === StatusEffect.PARALYSIS || user.status.effect === StatusEffect.POISON || user.status.effect === StatusEffect.TOXIC || user.status.effect === StatusEffect.BURN)),
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.condition((user, target, move) => user.status && (user.status.effect === StatusEffect.PARALYSIS || user.status.effect === StatusEffect.POISON || user.status.effect === StatusEffect.TOXIC || user.status.effect === StatusEffect.BURN)),
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new SelfStatusMove(Moves.GRUDGE, "Grudge (N)", Type.GHOST, -1, 5, -1, "If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.", -1, 0, 3),
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new SelfStatusMove(Moves.SNATCH, "Snatch (N)", Type.DARK, -1, 10, -1, "The user steals the effects of any attempts to use a healing or stat-changing move.", -1, 4, 3),
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new AttackMove(Moves.SECRET_POWER, "Secret Power (N)", Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, -1, "The additional effects of this attack depend upon where it was used.", 30, 0, 3)
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@ -3620,7 +3622,7 @@ export function initMoves() {
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.target(MoveTarget.BOTH_SIDES),
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new StatusMove(Moves.MIRACLE_EYE, "Miracle Eye (N)", Type.PSYCHIC, -1, 40, -1, "Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.", -1, 0, 4),
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new AttackMove(Moves.WAKE_UP_SLAP, "Wake-Up Slap", Type.FIGHTING, MoveCategory.PHYSICAL, 70, 100, 10, -1, "This attack inflicts big damage on a sleeping target. This also wakes the target up, however.", -1, 0, 4)
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.attr(MovePowerMultiplierAttr, (user: Pokemon, target: Pokemon, move: Move) => target.status?.effect === StatusEffect.SLEEP ? 2 : 1)
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.attr(MovePowerMultiplierAttr, (user, target, move) => target.status?.effect === StatusEffect.SLEEP ? 2 : 1)
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.attr(HealStatusEffectAttr, false, StatusEffect.SLEEP),
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new AttackMove(Moves.HAMMER_ARM, "Hammer Arm", Type.FIGHTING, MoveCategory.PHYSICAL, 100, 90, 10, -1, "The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.", 100, 0, 4)
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.attr(StatChangeAttr, BattleStat.SPD, -1, true),
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@ -3628,11 +3630,11 @@ export function initMoves() {
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new SelfStatusMove(Moves.HEALING_WISH, "Healing Wish", Type.PSYCHIC, -1, 10, -1, "The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.", -1, 0, 4)
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.attr(SacrificialAttr),
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new AttackMove(Moves.BRINE, "Brine", Type.WATER, MoveCategory.SPECIAL, 65, 100, 10, -1, "If the target's HP is half or less, this attack will hit with double the power.", -1, 0, 4)
|
||||
.attr(MovePowerMultiplierAttr, (user: Pokemon, target: Pokemon, move: Move) => target.getHpRatio() < 0.5 ? 2 : 1),
|
||||
.attr(MovePowerMultiplierAttr, (user, target, move) => target.getHpRatio() < 0.5 ? 2 : 1),
|
||||
new AttackMove(Moves.NATURAL_GIFT, "Natural Gift (N)", Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 15, -1, "The user draws power to attack by using its held Berry. The Berry determines the move's type and power.", -1, 0, 4)
|
||||
.makesContact(false),
|
||||
new AttackMove(Moves.FEINT, "Feint", Type.NORMAL, MoveCategory.PHYSICAL, 30, 100, 10, -1, "This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.", -1, 2, 4)
|
||||
.condition((user: Pokemon, target: Pokemon, move: Move) => !!target.getTag(BattlerTagType.PROTECTED))
|
||||
.condition((user, target, move) => !!target.getTag(BattlerTagType.PROTECTED))
|
||||
.makesContact(false)
|
||||
.ignoresProtect(),
|
||||
new AttackMove(Moves.PLUCK, "Pluck (N)", Type.FLYING, MoveCategory.PHYSICAL, 60, 100, 20, -1, "The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.", -1, 0, 4),
|
||||
|
@ -3674,7 +3676,7 @@ export function initMoves() {
|
|||
new StatusMove(Moves.GUARD_SWAP, "Guard Swap (N)", Type.PSYCHIC, -1, 10, -1, "The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.", -1, 0, 4),
|
||||
new AttackMove(Moves.PUNISHMENT, "Punishment (N)", Type.DARK, MoveCategory.PHYSICAL, -1, 100, 5, -1, "The more the target has powered up with stat changes, the greater the move's power.", -1, 0, 4),
|
||||
new AttackMove(Moves.LAST_RESORT, "Last Resort", Type.NORMAL, MoveCategory.PHYSICAL, 140, 100, 5, -1, "This move can be used only after the user has used all the other moves it knows in the battle.", -1, 0, 4)
|
||||
.condition((user: Pokemon, target: Pokemon, move: Move) => !user.getMoveset().filter(m => m.moveId !== move.id && m.getPpRatio() > 0).length),
|
||||
.condition((user, target, move) => !user.getMoveset().filter(m => m.moveId !== move.id && m.getPpRatio() > 0).length),
|
||||
new StatusMove(Moves.WORRY_SEED, "Worry Seed (N)", Type.GRASS, 100, 10, -1, "A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.", -1, 0, 4),
|
||||
new AttackMove(Moves.SUCKER_PUNCH, "Sucker Punch (N)", Type.DARK, MoveCategory.PHYSICAL, 70, 100, 5, -1, "This move enables the user to attack first. This move fails if the target is not readying an attack.", -1, 1, 4),
|
||||
new StatusMove(Moves.TOXIC_SPIKES, "Toxic Spikes", Type.POISON, -1, 20, 91, "The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.", -1, 0, 4)
|
||||
|
@ -3794,7 +3796,7 @@ export function initMoves() {
|
|||
.makesContact(false),
|
||||
new StatusMove(Moves.CAPTIVATE, "Captivate", Type.NORMAL, 100, 20, -1, "If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.", -1, 0, 4)
|
||||
.attr(StatChangeAttr, BattleStat.SPATK, -2)
|
||||
.condition((user: Pokemon, target: Pokemon, move: Move) => target.isOppositeGender(user))
|
||||
.condition((user, target, move) => target.isOppositeGender(user))
|
||||
.target(MoveTarget.ALL_NEAR_ENEMIES),
|
||||
new StatusMove(Moves.STEALTH_ROCK, "Stealth Rock", Type.ROCK, -1, 20, 116, "The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.", -1, 0, 4)
|
||||
.attr(AddArenaTrapTagAttr, ArenaTagType.STEALTH_ROCK)
|
||||
|
@ -3855,7 +3857,7 @@ export function initMoves() {
|
|||
.target(MoveTarget.BOTH_SIDES),
|
||||
new AttackMove(Moves.PSYSHOCK, "Psyshock (N)", Type.PSYCHIC, MoveCategory.SPECIAL, 80, 100, 10, 54, "The user materializes an odd psychic wave to attack the target. This attack does physical damage.", -1, 0, 5),
|
||||
new AttackMove(Moves.VENOSHOCK, "Venoshock", Type.POISON, MoveCategory.SPECIAL, 65, 100, 10, 45, "The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.", -1, 0, 5)
|
||||
.attr(MovePowerMultiplierAttr, (user: Pokemon, target: Pokemon, move: Move) => target.status && (target.status.effect === StatusEffect.POISON || target.status.effect === StatusEffect.TOXIC) ? 2 : 1),
|
||||
.attr(MovePowerMultiplierAttr, (user, target, move) => target.status && (target.status.effect === StatusEffect.POISON || target.status.effect === StatusEffect.TOXIC) ? 2 : 1),
|
||||
new SelfStatusMove(Moves.AUTOTOMIZE, "Autotomize (P)", Type.STEEL, -1, 15, -1, "The user sheds part of its body to make itself lighter and sharply raise its Speed stat.", -1, 0, 5)
|
||||
.attr(StatChangeAttr, BattleStat.SPD, 2, true),
|
||||
new SelfStatusMove(Moves.RAGE_POWDER, "Rage Powder (N)", Type.BUG, -1, 20, -1, "The user scatters a cloud of irritating powder to draw attention to itself. Opposing Pokémon aim only at the user.", -1, 2, 5),
|
||||
|
@ -3913,7 +3915,7 @@ export function initMoves() {
|
|||
new StatusMove(Moves.HEAL_PULSE, "Heal Pulse", Type.PSYCHIC, -1, 10, -1, "The user emits a healing pulse that restores the target's HP by up to half of its max HP.", -1, 0, 5)
|
||||
.attr(HealAttr, 0.5, false, false),
|
||||
new AttackMove(Moves.HEX, "Hex", Type.GHOST, MoveCategory.SPECIAL, 65, 100, 10, 29, "This relentless attack does massive damage to a target affected by status conditions.", -1, 0, 5)
|
||||
.attr(MovePowerMultiplierAttr, (user: Pokemon, target: Pokemon, move: Move) => target.status ? 2 : 1),
|
||||
.attr(MovePowerMultiplierAttr, (user, target, move) => target.status ? 2 : 1),
|
||||
new AttackMove(Moves.SKY_DROP, "Sky Drop", Type.FLYING, MoveCategory.PHYSICAL, 60, 100, 10, -1, "The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.", -1, 0, 5)
|
||||
.attr(ChargeAttr, ChargeAnim.SKY_DROP_CHARGING, 'took {TARGET}\ninto the sky!', BattlerTagType.FLYING) // TODO: Add 2nd turn message
|
||||
.condition(failOnGravityCondition)
|
||||
|
@ -4034,7 +4036,7 @@ export function initMoves() {
|
|||
.attr(HitHealAttr, 0.75)
|
||||
.target(MoveTarget.USER_SIDE),
|
||||
new AttackMove(Moves.BELCH, "Belch", Type.POISON, MoveCategory.SPECIAL, 120, 90, 10, -1, "The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.", -1, 0, 6)
|
||||
.attr(MovePowerMultiplierAttr, (user: Pokemon, target: Pokemon, move: Move) => target.level > 200 ? 2 : 1)
|
||||
.attr(MovePowerMultiplierAttr, (user, target, move) => target.level > 200 ? 2 : 1)
|
||||
.ignoresVirtual(),
|
||||
new StatusMove(Moves.ROTOTILLER, "Rototiller", Type.GROUND, -1, 10, -1, "Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.", 100, 0, 6)
|
||||
.attr(HitCountPowerAttr)
|
||||
|
@ -4107,7 +4109,8 @@ export function initMoves() {
|
|||
.target(MoveTarget.NEAR_ALLY),
|
||||
new StatusMove(Moves.EERIE_IMPULSE, "Eerie Impulse", Type.ELECTRIC, 100, 15, -1, "The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.", -1, 0, 6)
|
||||
.attr(StatChangeAttr, BattleStat.SPATK, -2),
|
||||
new StatusMove(Moves.VENOM_DRENCH, "Venom Drench (N)", Type.POISON, 100, 20, -1, "Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.", 100, 0, 6)
|
||||
new StatusMove(Moves.VENOM_DRENCH, "Venom Drench", Type.POISON, 100, 20, -1, "Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.", 100, 0, 6)
|
||||
.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK, BattleStat.SPD ], -1, false, (user, target, move) => target.status?.effect === StatusEffect.POISON)
|
||||
.target(MoveTarget.ALL_NEAR_ENEMIES),
|
||||
new StatusMove(Moves.POWDER, "Powder (N)", Type.BUG, 100, 20, -1, "The user covers the target in a combustible powder. If the target uses a Fire-type move, the powder explodes and damages the target.", -1, 1, 6),
|
||||
new SelfStatusMove(Moves.GEOMANCY, "Geomancy", Type.FAIRY, -1, 10, -1, "The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn.", -1, 0, 6)
|
||||
|
@ -4196,7 +4199,7 @@ export function initMoves() {
|
|||
new SelfStatusMove(Moves.SHORE_UP, "Shore Up", Type.GROUND, -1, 10, -1, "The user regains up to half of its max HP. It restores more HP in a sandstorm.", -1, 0, 7)
|
||||
.attr(SandHealAttr),
|
||||
new AttackMove(Moves.FIRST_IMPRESSION, "First Impression", Type.BUG, MoveCategory.PHYSICAL, 90, 100, 10, -1, "Although this move has great power, it only works the first turn each time the user enters battle.", -1, 2, 7)
|
||||
.condition((user: Pokemon, target: Pokemon, move: Move) => !user.getMoveHistory().length),
|
||||
.condition((user, target, move) => !user.getMoveHistory().length),
|
||||
new SelfStatusMove(Moves.BANEFUL_BUNKER, "Baneful Bunker (N)", Type.POISON, -1, 10, -1, "In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact.", -1, 4, 7),
|
||||
new AttackMove(Moves.SPIRIT_SHACKLE, "Spirit Shackle (N)", Type.GHOST, MoveCategory.PHYSICAL, 80, 100, 10, -1, "The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from escaping.", -1, 0, 7),
|
||||
new AttackMove(Moves.DARKEST_LARIAT, "Darkest Lariat (N)", Type.DARK, MoveCategory.PHYSICAL, 85, 100, 10, -1, "The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage.", -1, 0, 7),
|
||||
|
@ -4209,22 +4212,25 @@ export function initMoves() {
|
|||
new AttackMove(Moves.HIGH_HORSEPOWER, "High Horsepower", Type.GROUND, MoveCategory.PHYSICAL, 95, 95, 10, -1, "The user fiercely attacks the target using its entire body.", -1, 0, 7),
|
||||
new StatusMove(Moves.STRENGTH_SAP, "Strength Sap (P)", Type.GRASS, 100, 10, -1, "The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat.", 100, 0, 7)
|
||||
.attr(StatChangeAttr, BattleStat.ATK, -1),
|
||||
new AttackMove(Moves.SOLAR_BLADE, "Solar Blade (N)", Type.GRASS, MoveCategory.PHYSICAL, 125, 100, 10, -1, "In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn.", -1, 0, 7)
|
||||
new AttackMove(Moves.SOLAR_BLADE, "Solar Blade", Type.GRASS, MoveCategory.PHYSICAL, 125, 100, 10, -1, "In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn.", -1, 0, 7)
|
||||
.attr(ChargeAttr, ChargeAnim.SOLAR_BLADE_CHARGING, "is glowing!"),
|
||||
new AttackMove(Moves.LEAFAGE, "Leafage (N)", Type.GRASS, MoveCategory.PHYSICAL, 40, 100, 40, -1, "The user attacks by pelting the target with leaves.", -1, 0, 7),
|
||||
new AttackMove(Moves.LEAFAGE, "Leafage", Type.GRASS, MoveCategory.PHYSICAL, 40, 100, 40, -1, "The user attacks by pelting the target with leaves.", -1, 0, 7),
|
||||
new StatusMove(Moves.SPOTLIGHT, "Spotlight (N)", Type.NORMAL, -1, 15, -1, "The user shines a spotlight on the target so that only the target will be attacked during the turn.", -1, 3, 7),
|
||||
new StatusMove(Moves.TOXIC_THREAD, "Toxic Thread", Type.POISON, 100, 20, -1, "The user shoots poisonous threads to poison the target and lower the target's Speed stat.", 100, 0, 7)
|
||||
.attr(StatusEffectAttr, StatusEffect.POISON)
|
||||
.attr(StatChangeAttr, BattleStat.SPD, -1),
|
||||
new SelfStatusMove(Moves.LASER_FOCUS, "Laser Focus (N)", Type.NORMAL, -1, 30, -1, "The user concentrates intensely. The attack on the next turn always results in a critical hit.", -1, 0, 7),
|
||||
new StatusMove(Moves.GEAR_UP, "Gear Up (N)", Type.STEEL, -1, 20, -1, "The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.", -1, 0, 7)
|
||||
.target(MoveTarget.USER_AND_ALLIES),
|
||||
new StatusMove(Moves.GEAR_UP, "Gear Up", Type.STEEL, -1, 20, -1, "The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.", -1, 0, 7)
|
||||
.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.SPATK ], 1, false, (user, target, move) => [ Abilities.PLUS, Abilities.MINUS ].indexOf(target.getAbility().id) > -1)
|
||||
.target(MoveTarget.USER_AND_ALLIES)
|
||||
.condition((user, target, move) => !![ user, user.getAlly() ].find(p => p && [ Abilities.PLUS, Abilities.MINUS ].indexOf(p.getAbility().id) > -1)),
|
||||
new AttackMove(Moves.THROAT_CHOP, "Throat Chop (N)", Type.DARK, MoveCategory.PHYSICAL, 80, 100, 15, -1, "The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.", 100, 0, 7),
|
||||
new AttackMove(Moves.POLLEN_PUFF, "Pollen Puff (N)", Type.BUG, MoveCategory.SPECIAL, 90, 100, 15, -1, "The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.", -1, 0, 7),
|
||||
new AttackMove(Moves.ANCHOR_SHOT, "Anchor Shot (N)", Type.STEEL, MoveCategory.PHYSICAL, 80, 100, 20, -1, "The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.", -1, 0, 7),
|
||||
new StatusMove(Moves.PSYCHIC_TERRAIN, "Psychic Terrain (N)", Type.PSYCHIC, -1, 10, -1, "This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.", -1, 0, 7)
|
||||
.target(MoveTarget.BOTH_SIDES),
|
||||
new AttackMove(Moves.LUNGE, "Lunge (N)", Type.BUG, MoveCategory.PHYSICAL, 80, 100, 15, -1, "The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.", 100, 0, 7),
|
||||
new AttackMove(Moves.LUNGE, "Lunge", Type.BUG, MoveCategory.PHYSICAL, 80, 100, 15, -1, "The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.", 100, 0, 7)
|
||||
.attr(StatChangeAttr, BattleStat.ATK, -1),
|
||||
new AttackMove(Moves.FIRE_LASH, "Fire Lash (N)", Type.FIRE, MoveCategory.PHYSICAL, 80, 100, 15, -1, "The user strikes the target with a burning lash. This also lowers the target's Defense stat.", 100, 0, 7),
|
||||
new AttackMove(Moves.POWER_TRIP, "Power Trip (N)", Type.DARK, MoveCategory.PHYSICAL, 20, 100, 10, -1, "The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power.", -1, 0, 7),
|
||||
new AttackMove(Moves.BURN_UP, "Burn Up (N)", Type.FIRE, MoveCategory.SPECIAL, 130, 100, 5, -1, "To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.", -1, 0, 7),
|
||||
|
@ -4238,10 +4244,11 @@ export function initMoves() {
|
|||
new StatusMove(Moves.INSTRUCT, "Instruct (N)", Type.PSYCHIC, -1, 15, -1, "The user instructs the target to use the target's last move again.", -1, 0, 7),
|
||||
new AttackMove(Moves.BEAK_BLAST, "Beak Blast", Type.FLYING, MoveCategory.PHYSICAL, 100, 100, 15, -1, "The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it's heating up its beak results in a burn.", -1, -3, 7)
|
||||
.attr(ChargeAttr, ChargeAnim.BEAK_BLAST_CHARGING, "started\nheating up its beak!"),
|
||||
new AttackMove(Moves.CLANGING_SCALES, "Clanging Scales (N)", Type.DRAGON, MoveCategory.SPECIAL, 110, 100, 5, -1, "The user rubs the scales on its entire body and makes a huge noise to attack opposing Pokémon. The user's Defense stat goes down after the attack.", 100, 0, 7)
|
||||
new AttackMove(Moves.CLANGING_SCALES, "Clanging Scales", Type.DRAGON, MoveCategory.SPECIAL, 110, 100, 5, -1, "The user rubs the scales on its entire body and makes a huge noise to attack opposing Pokémon. The user's Defense stat goes down after the attack.", 100, 0, 7)
|
||||
.attr(StatChangeAttr, BattleStat.DEF, -1, true)
|
||||
.target(MoveTarget.ALL_NEAR_ENEMIES),
|
||||
new AttackMove(Moves.DRAGON_HAMMER, "Dragon Hammer (N)", Type.DRAGON, MoveCategory.PHYSICAL, 90, 100, 15, -1, "The user uses its body like a hammer to attack the target and inflict damage.", -1, 0, 7),
|
||||
new AttackMove(Moves.BRUTAL_SWING, "Brutal Swing (N)", Type.DARK, MoveCategory.PHYSICAL, 60, 100, 20, -1, "The user swings its body around violently to inflict damage on everything in its vicinity.", -1, 0, 7)
|
||||
new AttackMove(Moves.DRAGON_HAMMER, "Dragon Hammer", Type.DRAGON, MoveCategory.PHYSICAL, 90, 100, 15, -1, "The user uses its body like a hammer to attack the target and inflict damage.", -1, 0, 7),
|
||||
new AttackMove(Moves.BRUTAL_SWING, "Brutal Swing", Type.DARK, MoveCategory.PHYSICAL, 60, 100, 20, -1, "The user swings its body around violently to inflict damage on everything in its vicinity.", -1, 0, 7)
|
||||
.target(MoveTarget.ALL_NEAR_OTHERS),
|
||||
new StatusMove(Moves.AURORA_VEIL, "Aurora Veil (N)", Type.ICE, -1, 20, -1, "This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.", -1, 0, 7)
|
||||
.target(MoveTarget.USER_SIDE),
|
||||
|
@ -4302,7 +4309,7 @@ export function initMoves() {
|
|||
new AttackMove(Moves.DOUBLE_IRON_BASH, "Double Iron Bash (N)", Type.STEEL, MoveCategory.PHYSICAL, 60, 100, 5, -1, "The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch.", 30, 0, 7),
|
||||
new SelfStatusMove(Moves.MAX_GUARD, "Max Guard (N)", Type.NORMAL, -1, 10, -1, "This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.", -1, 4, 8),
|
||||
new AttackMove(Moves.DYNAMAX_CANNON, "Dynamax Cannon", Type.DRAGON, MoveCategory.SPECIAL, 100, 100, 5, -1, "The user unleashes a strong beam from its core. This move deals twice the damage if the target is over level 200.", -1, 0, 8)
|
||||
.attr(MovePowerMultiplierAttr, (user: Pokemon, target: Pokemon, move: Move) => target.level > 200 ? 2 : 1)
|
||||
.attr(MovePowerMultiplierAttr, (user, target, move) => target.level > 200 ? 2 : 1)
|
||||
.ignoresVirtual(),
|
||||
new AttackMove(Moves.SNIPE_SHOT, "Snipe Shot (N)", Type.WATER, MoveCategory.SPECIAL, 80, 100, 15, -1, "The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target.", -1, 0, 8),
|
||||
new AttackMove(Moves.JAW_LOCK, "Jaw Lock (N)", Type.DARK, MoveCategory.PHYSICAL, 80, 100, 10, -1, "This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.", -1, 0, 8),
|
||||
|
|
Loading…
Reference in New Issue