Add comments, fix var name
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2fbcd28ea8
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src/data
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@ -7669,6 +7669,8 @@ export class ForceLastAttr extends MoveEffectAttr {
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override apply(user: Pokemon, target: Pokemon, _move: Move, _args: any[]): boolean {
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const targetMovePhase = target.scene.findPhase<MovePhase>((phase) => phase.pokemon === target);
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if (targetMovePhase && target.scene.tryRemovePhase((phase: MovePhase) => phase.pokemon === target)) {
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// Finding the phase to insert the move in front of -
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// Either the end of the turn or in front of another, slower move which has also been forced last
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const prependPhase = target.scene.findPhase((phase) => [ MovePhase, MoveEndPhase ].every(cls => !(phase instanceof cls))
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|| (phase instanceof MovePhase) && phaseForcedSlower(phase, target, !!target.scene.arena.getTag(ArenaTagType.TRICK_ROOM)));
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if (prependPhase) {
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@ -7678,10 +7680,10 @@ export class ForceLastAttr extends MoveEffectAttr {
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return true;
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}
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}
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/** Returns whether a {@linkcode MovePhase} has been forced last and the corresponding pokemon is slower than {@linkcode target} */
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const phaseForcedSlower = (phase: MovePhase, target: Pokemon, trickRoom: boolean): boolean => {
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const faster = !trickRoom ? phase.pokemon.getEffectiveStat(Stat.SPD) < target.getEffectiveStat(Stat.SPD) : phase.pokemon.getEffectiveStat(Stat.SPD) > target.getEffectiveStat(Stat.SPD);
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return phase.isForcedLast() && faster;
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const slower = !trickRoom ? phase.pokemon.getEffectiveStat(Stat.SPD) < target.getEffectiveStat(Stat.SPD) : phase.pokemon.getEffectiveStat(Stat.SPD) > target.getEffectiveStat(Stat.SPD);
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return phase.isForcedLast() && slower;
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};
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const failOnGravityCondition: MoveConditionFunc = (user, target, move) => !user.scene.arena.getTag(ArenaTagType.GRAVITY);
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